Hi! Time to complete my M4M!
[LZD's Kantan:]
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Settings:--> Due to the notes density and the length of the difficulty, reduce the HP Drain Rate by 1 tick (? (HP-1)
• 00:06:887 (1) - Add a finisher here to emphasize drums and for consistency with 00:13:266 - because drums sound similar as here.
• 00:10:675 (7,8,9) - I don't recommend the usage of off-beats in this way.. I recommend something like that to follow the drums instead
• 00:18:050 (18) - I'd use a kat here for consistency with the first section of the song
• 00:19:636 (19) - Finisher as I suggested before (?
• 00:29:166 (6,7,8,9,10,11,12,13,14) - This is a really difficult pattern for new players, especially for the BPM changes and the density of notes as well (a lot of consecutive notes for a Kantan).. I'll give two options here:
• 00:40:555 (31,32,33,34,35) - I see your intencion here, but I think that 5 notes in 1/1 with this BPM can complain New Players. I'd delete (34), it is where the tone of the music sounds lowest and it will help you to emphasize the finisher in (35).
• 00:59:306
(x) - Definetly a don will fit exactly with drums, I recommend you to add one here
• 01:03:478 (16,17,18) - Exactly the same mentioned in 00:10:675
• 01:06:061 (19) - This section is lack of finishers comparing with the first one, for that reason I'd add one here in this note
• 01:08:445 (23) - You focused a lot on vocals while mapping, but in this case I think is better to follow drums. To do that, move this object 1/1 back
• 01:09:240 (24,25,26) - What about using k d k in this pattern instead of k k d (? The background pitch is similar in (24) comparing with (26) so I think both of them should be kats.
• 01:12:418 (27) - Finisher (?
• 01:21:955 (39,40,41,42,43,44,45,46,1) - Well, as I mentioned in the 1st pre-chorus this pattern will be really difficult for new players.. I highly suggest you to take the suggestion made in 00:29:166
• 01:33:341 (18,19,20,21,22) - Remove (21) due to the difficulty in the pattern, basically same as 00:40:555
• 01:43:750 (1) - Vocals dissapeared in this point, and drums are not that high to use a big note here. If I were you, I'd remove the finisher.
• 01:45:586 (4) - Use a don instead, because the pitch here is lower than where is placed (6) for example
• 01:48:035 (8) - (^)
• 01:50:484 (12) - Delete this, there is no sound to emphasize here and actually is making the rhythm a bit complicated for new players.
• 02:04:566 (36) - Delete this as well, I think a rest time here will fit and will be better for new players
• 02:03:648 - 02:25:382 - More than 20 seconds with 2/1 and some 1/1 patterns is not a good variation, in addition this kind of patterns will be hard to follow to New Players due to the high BPM in this section. Try to add some 4/1 rest, it will be easier and more enjoyable to new players (it is understandable in the chorus but not here).
• 02:34:136 (82,83,84,85,86) - I wouldn't follow vocals here, for a better sound you should follow only drums. To do that, Remove (83,84,85).. Doing that (82,86) will sound even better I think
• 02:43:931 (103,104,105,106,107) - Same as previous chorus, you should remove (106)
• 03:08:421 (20) - Hmm.. Maybe a rest time fit here.. I'd delete this note
• 03:12:095 (27) - Add a finisher here, please.
- Sometimes it becomes a bit hard, due to the constant 1/1 - 2/1 patterns in sections with 195 BPM. Try leaving some 4/1 gaps in these sections as I mentioned in my mod.
I think this diff. can improve a bit more.[Futsuu:]
• 00:06:688
(x) - Add a note here to follow the drums closer (?
• 00:31:984 (49) - Add a finisher here, the music starts again and it would be a great to emphasize that
• 00:33:208 (50,51,52,53,54,55,56) - This pattern becomes a bit large comparing with the rest in the chorus, and it sounds a bit wrong to me (is not the same what you did in the second chorus). Try deleting at least one of the notes here, if you decide to follow drums I suggest you to delete (54), if you decide to follow vocals, delete (55) instead
• 00:40:555 (68) - I'd add a finisher in this note.
• 00:50:964 - Remember that a spinner doesn't produce any beat in Taiko, I recommend you to add a note here (a big don preferebly) and move the shaker 1/2 forward then
• 00:53:544 - Wait.. The break here in Futsuu is longer than the one in Kantan? This doesn't make sense at all.. I think LZD's idea is better than yours, you should start to map since 00:53:346 (and remove the break manually)
• 01:11:822
(x) - This is one of the low BPM section, I think a note over 1/2 tick it won't hurt imo. So, I think you should add a don here
• 01:22:948
(x) - (^)
• 01:24:770 (47,66) - Finisher in these notes as I suggested before (?
• 01:44:362 (4) - (^)
• 01:46:505
(x) - I think the music deserve more ''emotion'' here, actually this place sounds empty to me. Try adding a kat here please
• 01:56:607 (8) - Add a finisher for consistency
• 01:59:668 (4,5) - In this case I'll suggest you to remove these finishers xD. Because there is no cymbals in the music that represent the usage of big notes
• 02:19:260 (58,64) - I personally think that kats will fit much better with the instrumental, you should give it a try.
• 02:29:406 - This other break makes no sense, because it is mapped in Kantan, and this diff. supposed to be harder than Kantan. So, you should map it
• 02:35:360 (1) - Add a finisher here, as I suggested you in the other chorus (well, applied the suggestion mentioned in the other chorus for consistency)
• 02:59:850 - 03:04:748 - 03:09:646 -
(Spin) - Map all these Spinners, same reason as breaks, in addition all of them are really mapable in Taiko due to drums pitch.
• 03:04:136 (3,4) - Ugh.. These finishers sounds pretty random, there isn't following anything concrete in the music. Remove them please
• 03:08:727 (3,4,5) - (^)
• 03:14:544 - Add a big don (to follow your pattern) and move the Spinner 1/2 forward. It'll follow better the music imo.
- I've only had problems with your finishers usage, I find it inconsistent (for that reason I mentioned some in my mod), and with the parts easier than Kantan.
The rest is ok, but some more modding will help in this difficulty to fix some other little inconsistencies.[Muzukashii:]
• 00:12:668 (25,26,27) - For consistency with similar patterns, I suggest you to use K Kd instead
• 00:19:636 (49) - I expected a big don here, as I mentioned in Futsuu
• 00:20:033 (50,51,52,53,54,55,56,57,58,59,60,61,62,63,64,65,66,67) - Sounds ok these pattern, but it is quite repetitive and it becomes a bit boring during the gameplay. Listening the music, I would use some k d k in some of the 1/2 3-plets instead of use always k d d
• 00:26:386 (74,75,76,77,78,79,80,81,82,83,84,85) - (^). I won't mention all sections in the map, but try to apply that in some places when you used only k d d during a ''long'' period of time
• 00:31:066 (94,95,96) - I find those finishers useless, because the only thing in the music are vocals in this little section. I think small notes will fit much better with the tone of the music (Btw, you could use a Finisher in (93) instead).
(aplicable in Oni too)• 00:40:555 (140,141,142,143) - What about using a drumroll (Slider) instead of these notes? The 1/4 sounds on a really high pitch and I think a drumroll will cover better the sound than these notes.
• 00:43:004 - 00:48:821 - Don't use Finishers in every downbeat please, it is really inconsistent with the 1st part of the chorus and it doesn't represent the music properly. I highly suggest you to remove all the finishers over downbeats in this section.
• 00:50:964 - As I suggested you in Futsuu, add a big don here and move the Spinner 1/2 forward to cover better the instrumental
• 00:53:544 - Well, same as futsuu.. You should map this break because it doesn't appear on Kantan and it doesn't make sense at all
• 00:59:703 (3) - Add a finisher for consistency with the beginning of the map.
• 01:23:852 (95,96,97) - Remove these finishers as I suggested you in 00:31:066
(Aplicable in Oni too)• 01:24:770 - 01:42:831 - You mapped pretty similar both kiai sections, I suggest you to apply the things mentioned in the 1st one for consistency.
• 01:43:750 (6,7) - The flow and rhythm will become more balanced if you use kats in these notes instad
• 01:53:852 (44) - I was expecting a big kat here, I suggest you to add a finisher for a better flow here.
• 02:25:382 - Add a note and move the spinner 1/2 forward as I suggested you before
• 02:29:406 - Another break that it doesn't make sense at all, because it is mapped in Kantan. Map it here as well please..
• 02:34:136 - 02:54:646 - For consistency, apply the suggestions mentioned in the other chorus here too.
- Is not bad mapped, you overused a bit your finishers sometimes but just this in the mapping..
But sometimes become pretty hard for a Muzu, you used a lot of consecutive 1/2 in the 192 BPM section, and this make the gap between Futsuu and Muzu pretty high because Futsuu is mapped in 1/1 and 2/1 almost all the map. I highly recommend you to check that and try to make this Muzu a bit easier or the Futsuu a bit higher to have a better difficulty spread.[Oni:]
• 00:12:668 (29,30,31) - K Kd for consistency with similar sections
• 00:25:592 (79) - It makes the rhythm better if you delete this note, there isn't anything to remark in that beat
• 00:30:158 (97,98,99,100,101) - I'd use ddkkd instead, the rhythm sounds more like this in my opinion
• 00:40:708 (160,161,162,163,164,165,166,167,168,169,170,171,172,173,174) - This stream doesn't work properly in the map nor with the music, it looks like you only use random colours and you didn't try to follow the music properly nor do it a proper pattern to fit better with the map. I highly recommend you to use a simpler thing like kkkkddkkkkddddk.
• 00:42:239 - 00:48:974 - The number of 1/4 increase incredibly in this section and most of them sounds useless due to the overmap :/. Try listening the music properly (in 25% playback if posible) and try to reduce a bit the usage of 5-plets
• 00:53:544 - Same as previous diffs. about this break
• 00:59:703 (3) - Add a finsher here for consistency with the beginning of the map
• 01:05:663 (27) - If posible, remove this Note as I suggested you in 00:25:592
• 01:18:379 (85) - (^)
• 01:23:852 - 01:41:760 - Since you mapped both pre-chorus and chorus in a similar way, I recommend you to follow my suggestions mentioned in the first pre-chorus and chorus
• 01:48:648 (289) - If posible I'd delete this note too.
• 02:15:127 (434,435,436,437,438,439,440,441,442,443,444,445,446,447,448,449) - Yes, you should simplify this too, as I mentioned in 00:40:708 to follow better the music and the density of the map
• 02:25:382
(Spin) - Ugh.. Unsnapped Spinner end :/
• 02:29:604 - Same as above difficulties about this Spinner
• 02:34:136 - 02:52:350 - Apply the stuff mentioned in previous pre-chorus and chorus for consistency
• 03:03:523 (156,157,158,159,160,161,162,163,164,165,166,167,168,169,170,171,1) - Simplify this stream too, it looks really random. Use something like I mentioned in 00:40:708
- It sounds overmapped sometimes, and this make the gap between Muzu and Oni big and produce a bad spread :/.. Recommend to review that!Well, That's all from me!
Still needs some more modding and a better spread definetly but it has potential!
Best of Luck with this map!