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Rise Against - Prayer of the Refugee [Taiko]

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Topic Starter
Nashmun
This beatmap was submitted using in-game submission on lundi 16 septembre 2013 at 22:29:50

Artist: Rise Against
Title: Prayer of the Refugee
Tags: LZD The Sufferer & the Witness Punk
BPM: 150,5
Filesize: 3601kb
Play Time: 03:19
Difficulties Available:
  1. Futsuu (3,26 stars, 363 notes)
  2. LZD's Kantan (2,37 stars, 308 notes)
  3. Muzukashii (4,82 stars, 761 notes)
  4. Oni (4,89 stars, 1055 notes)
Download: Rise Against - Prayer of the Refugee
Information: Scores/Beatmap Listing
---------------
First taiko mapset, and first map for ranking, hope you'll like it ~
Oni - Ok.
Muzu - Ok.
Futsuu - Ok.
Kantan by LZD Thanks a lot !
--
DexFrild
Rise Against *O*
Sorry, I can't mod Taiko :(
Good Luck~
Asagi Mutsuki
YOU DON'T NEED TO PUT BREAK TIME IN TAIKO MAPS

Futsuu
00:25:189 and 00:25:784 and 01:05:856 and 01:17:975 WTF 1/2 in Taiko is ok, but big small/ small big clusters like this(see screenshot) is really a bit too much for "I-only-can-play-Futsuu"players
00:40:856 to 00:41:570 slider should end at 00:41:468(ending a slider in 1/3 beat while the song is in 1/2 beats??)
02:44:232 to 02:44:844 slider same as above
No comments about patterns, its fine

Muzukashii
I originally wanted to say something about the quite massive amount of big notes, but then I remembered Rotter Tarmination Muzu Ura so imo your muzu is perfect!Good job!

Finally...*epic drumroll* Oni!
Change SV to 1.6 to troll people a little more when the song speeds up :P
And finally a little proposition?LOL
On the start of every speed up part/kiai time, change the notes to a hand twisting stream so everyone will be like "shit the song is speeding up again!"
Seriously, it will be really fun if you actually did that, but if you don't like my "proposition", you can take it as a grain of salt because your Oni is already very good as it is now

KUU-DOO-SUU
Kagami Yuki
ReySHelllllllllllllllllllllllllllllll~

Oni:
Perfect map :3 Nothing need to be changed \:D/

Muzu:
- 00:09:473 add a blue note
- 00:09:871 add a red note

Kantan:
- 00:40:856 remove this slider ,and fix it with notes or spinner :3
- 01:33:642 ^
- 02:44:232 ^



That's all :3
Topic Starter
Nashmun

cdhsausageboy wrote:

YOU DON'T NEED TO PUT BREAK TIME IN TAIKO MAPS I know, I didn't add them on purpose, but I don't think mapping the break part is a good idea. I'll do it only if I can't do otherwise :)

Futsuu
00:25:189 and 00:25:784 and 01:05:856 and 01:17:975 WTF 1/2 in Taiko is ok, but big small/ small big clusters like this(see screenshot) is really a bit too much for "I-only-can-play-Futsuu"players Yeah, I though the same when mapping it, but I find it make the difficulty more enjoyable for the player so I did it anyway. If someone else tell me to remove it, I'll do it :)
00:40:856 to 00:41:570 slider should end at 00:41:468(ending a slider in 1/3 beat while the song is in 1/2 beats??) I fixed it at first, but finally I followed Andyrucas's inscruction and deleted the sliders
02:44:232 to 02:44:844 slider same as above
No comments about patterns, its fine

Muzukashii
I originally wanted to say something about the quite massive amount of big notes, but then I remembered Rotter Tarmination Muzu Ura so imo your muzu is perfect!Good job!
Thank you :3

Finally...*epic drumroll* Oni!
Change SV to 1.6 to troll people a little more when the song speeds up :P
And finally a little proposition?LOL
On the start of every speed up part/kiai time, change the notes to a hand twisting stream so everyone will be like "shit the song is speeding up again!"
Seriously, it will be really fun if you actually did that, but if you don't like my "proposition", you can take it as a grain of salt because your Oni is already very good as it is now
I won't change the SV to 1.6 . Regarding your second proposition, I won't add stream (You meant 1/4 ?) at the beggining of the chorus. Maybe you could provide me a screen of want you thought to be sure I understood correctly

KUU-DOO-SUU

AndyRucas wrote:

ReySHelllllllllllllllllllllllllllllll~

Oni:
Perfect map :3 Nothing need to be changed \:D/ Thank you :3

Muzu:
- 00:09:473 add a blue note Fixed
- 00:09:871 add a red note ^

Kantan:
- 00:40:856 remove this slider ,and fix it with notes or spinner :3
- 01:33:642 ^
- 02:44:232 ^

All fixed too

That's all :3
Thank both of you for your mods ! ~
Asagi Mutsuki

Nashmun wrote:

cdhsausageboy wrote:

Finally...*epic drumroll* Oni!
Change SV to 1.6 to troll people a little more when the song speeds up :P
And finally a little proposition?LOL
On the start of every speed up part/kiai time, change the notes to a hand twisting stream so everyone will be like "shit the song is speeding up again!"
Seriously, it will be really fun if you actually did that, but if you don't like my "proposition", you can take it as a grain of salt because your Oni is already very good as it is now
I won't change the SV to 1.6 . Regarding your second proposition, I won't add stream (You meant 1/4 ?) at the beggining of the chorus. Maybe you could provide me a screen of want you thought to be sure I understood correctly
Well you understood it correctly. Never mind then, good luck for having your map ranked!
Topic Starter
Nashmun
Thank you :3
toara_fict
Hi Nash :3/
Taiko Mod From #modreqs >n</

[General]
  1. D (Big don)
  2. d (don)
  3. K (Big kat)
  4. k (kat)
Kantan , Futsuu None
Oni OD 65 I Think 5 best...

[Muzukashii]
  1. OD54 I Think 4....>n<
  2. 00:09:473 (13,14,15) - d d k
  3. 00:30:649 (92) - move 00:30:450 (91) - (Drum)
  4. 00:34:427 (109,110,111,112,113) - I Think kdddd or kdddk
  5. 01:02:081 (12) - move 01:02:280 (12) -
  6. 01:03:075 (16) - move 01:03:869 (19) -
  7. 01:08:339 (37) - add d or 01:08:439 (37) - Change k
  8. 01:09:234 (40,41,42) - k k d or k d k
  9. 01:11:916 (52) - move to 01:11:717 (51) - and 01:11:717 (51,52) - dd
  10. 01:27:366 (112) - Change k
  11. 01:27:672 (114,115) - d k
  12. 01:28:591 (119) - k
  13. 01:46:193 (16) - move 01:46:040 (16) - and 01:46:346 (17) - d
  14. 02:07:621 (102) - add d
  15. 02:15:274 (140) - Change d and 02:15:045 - 02:15:504 - add d
  16. 02:15:733 (145) - add d
  17. 02:18:795 (160) - Del
  18. 02:37:191 (15,16,17) - k d k
  19. 03:00:915 (31) - move 03:01:221 (32) -
  20. 03:08:262 (66) - Del
  21. 03:14:385 (4,5) - d K(Finish)
Good map !! Finish very fun >u<///
Good Luck Nash~ :3/
Topic Starter
Nashmun

toara_fict wrote:

Hi Nash :3/
Taiko Mod From #modreqs >n</

[General]
  1. D (Big don)
  2. d (don)
  3. K (Big kat)
  4. k (kat)
Kantan , Futsuu None
Oni OD 65 I Think 5 best... I'll keep OD6 for now, maybe I'll change it if a lot of people tell me to do so.

[Muzukashii]
  1. OD54 I Think 4....>n< -- Same as Oni
  2. 00:09:473 (13,14,15) - d d k -- Doesn't fit the drums and doesn't look good either
  3. 00:30:649 (92) - move 00:30:450 (91) - (Drum) -- Done
  4. 00:34:427 (109,110,111,112,113) - I Think kdddd or kdddk -- Changed to kdddd
  5. 01:02:081 (12) - move 01:02:280 (12) - -- Sounds ok, but I think my placement fits the drum better
  6. 01:03:075 (16) - move 01:03:869 (19) - -- ^
  7. 01:08:339 (37) - add d or 01:08:439 (37) - Change k -- Wow, I won't add 1/4 here o.o and dkd sounds weird
  8. 01:09:234 (40,41,42) - k k d or k d k -- Looks ok, bur mine too, so no change
  9. 01:11:916 (52) - move to 01:11:717 (51) - and 01:11:717 (51,52) - dd -- Fixed
    ----
  10. 01:27:366 (112) - Change k
  11. 01:27:672 (114,115) - d k
    ---- Changed the pattern into ddkkddk instead
  12. 01:28:591 (119) - k -- Fixed
  13. 01:46:193 (16) - move 01:46:040 (16) - and 01:46:346 (17) - d -- Fixed
  14. 02:07:621 (102) - add d -- Not added for consistency regards
  15. 02:15:274 (140) - Change d and 02:15:045 - 02:15:504 - add d -- Fixed
  16. 02:15:733 (145) - add d -- Fixed
  17. 02:18:795 (160) - Del -- Nope
  18. 02:37:191 (15,16,17) - k d k -- Fixed
  19. 03:00:915 (31) - move 03:01:221 (32) - -- Nope
  20. 03:08:262 (66) - Del -- This note is here to add some changes in the pattern construction, plus this ddkdd marks the beginning of a new line, so I'll keep it like this.
  21. 03:14:385 (4,5) - d K(Finish) -- Fixed
Good map !! Finish very fun >u<///
Good Luck Nash~ :3/
Thank you ~~
Yuzeyun
Yo Nash, là t'as pas le droit de me tnul \D:/

J'ai tenté de recaser un peu mieux le timing, le début est assez zarb je trouve, à vérifier :
(Juste les red points, j'ai mis de côté les kiai points)
503,402.684563758389,4,1,0,80,1,0
5335,392.156862745098,4,1,0,80,1,0
6903,397.614314115308,4,1,0,80,1,0
19630,397.088021178028,4,1,0,80,1,0
30754,306.122448979592,4,1,0,80,1,0
53340,397.350993377483,4,1,0,80,1,0
83540,306.122448979592,4,1,0,80,1,0
149396,397.851601352695,4,1,0,80,1,0
154130,306.122448979592,4,1,0,80,1,0

Pour les breaks y'a un petit truc à faire, il faut retirer les lignes sous "//Break periods", dans le fichier osu. Cette ligne se situe dans [Events].
Mon mod Oni se basera sur les nouveaux timing points, et notes resnappées.


[Oni]

00:36:111 (130,131,132) - ddk, je ne pense pas vraiment que kdk ici sonne correct par rapport à comment t'as mappé avant.
01:11:618 (53,54,55,56,57,58,59,60,61) - 61 serait mieux en finish, ça demande une suppression de la note 60 (que je trouve pas spécialement justifiée vu qu'elle est mappée sur rien, le stream devrait s'arrêter à 01:12:114 - de base)
Sur la section passé le second kiai, j'ai l'impression qu'il manque des kats.
03:14:844 (1) - Petit truc à la con : Raccourcis-le de 1/4.
...
.........
............... oui je suis sérieux y'a que ça je déconne pas putain c'est une pro map

[LZD's Kantan]
00:09:672 (5,6) - Those two notes sound awkwardly mapped to be honest, as we first have snares and end with kicks.
00:13:260 (10) - I don't think kat is suitable at all there, listen more closely. Use a big don instead, as it is a crash.
00:14:057 (11) - Change to k to be more consistent with 00:07:679 (2) -
00:14:855 (12,13,14,15) - And make that the same as 00:08:476 (3,4,5,6) - for the same reason.
00:25:983 (26,27) - Reproduce 00:19:630 (18,19,20) - ?
00:28:961 (30,31,32,33,34) - This might be a big source of confusion for the new player.
00:31:978 (36) - Make it a finisher ? This is a good place to put one !
00:41:774 (52) - ^
Consistence : 00:46:060 (59) - with 00:36:264 (43) -
00:48:509 (63) - with 00:38:713 (47) -
00:59:697 (76) - Put a finisher ? It's a ... Oh and well I'd end up saying the same here
01:06:055 (84,85,86,87,88,89,90,91) - I think this whole phrase breaks the flow a lot, I think it needs some reworking.
01:14:796 (95,96,97,98,99) - Same as 00:14:057 (11,12,13,14,15) -
01:21:750 (104,105,106,107,108) - Same as 00:28:961 -
01:24:764 (1) - Make it a finisher ?
01:32:111 (13) - Have you missed a finisher here ? In that other kiai I swear there were 3 finishers in a row
01:33:947 (16) - Invert with: 01:34:560 (17) -
01:48:029 (7) - Kat to match these notes : 01:45:580 (3,5,9) -
02:04:560 (35,36) - Invert those notes, I don't think this setting makes the flow go at its maximum
02:11:907 (48,49) - Invert as you randomly changed the order of the notes, not a good idea
02:21:703 (66) - Might be a finisher put randomly
02:35:354 (82,83) - Dk, you know the drill I think :D
02:45:150 (102) - Make it kat to match the following pattern ?
03:00:456 (6) - FFFFFFFFFFinisher a bit random too

Nash, t'auras le reste demain après que je voie comment tu réponds à mon mod. Me kd pas tout de suite, même si j'vais la star une fois de plus :>
Topic Starter
Nashmun

_Gezo_ wrote:

Yo Nash, là t'as pas le droit de me tnul \D:/

J'ai tenté de recaser un peu mieux le timing, le début est assez zarb je trouve, à vérifier :
(Juste les red points, j'ai mis de côté les kiai points)
503,402.684563758389,4,1,0,80,1,0
5335,392.156862745098,4,1,0,80,1,0
6903,397.614314115308,4,1,0,80,1,0
19630,397.088021178028,4,1,0,80,1,0
30754,306.122448979592,4,1,0,80,1,0
53340,397.350993377483,4,1,0,80,1,0
83540,306.122448979592,4,1,0,80,1,0
149396,397.851601352695,4,1,0,80,1,0
154130,306.122448979592,4,1,0,80,1,0
Comme dit sur IRC, j'ai des doutes sur certaines parties avec ton timing, nottament la troisième reprise du refrain qui me parait pas bonne. Je laisse mon timing en attendant un re-check, mais merci d'avoir pris le temps de vérifier ça.

Pour les breaks y'a un petit truc à faire, il faut retirer les lignes sous "//Break periods", dans le fichier osu. Cette ligne se situe dans [Events].
Mon mod Oni se basera sur les nouveaux timing points, et notes resnappées. -- Déjà viré manuellement les breaks, ils réapparaissent dès que j'ouvre l'éditeur D:


[Oni]

00:36:111 (130,131,132) - ddk, je ne pense pas vraiment que kdk ici sonne correct par rapport à comment t'as mappé avant. -- Ouais pourquoi pas, je fix :)
01:11:618 (53,54,55,56,57,58,59,60,61) - 61 serait mieux en finish, ça demande une suppression de la note 60 (que je trouve pas spécialement justifiée vu qu'elle est mappée sur rien, le stream devrait s'arrêter à 01:12:114 - de base) -- Hum, effectivement un finish appuierait la cymbale crash et le début de la nouvelle mesure. Mais je trouve ça bizarre de casser le break comme ça, surtout qu'après réécoute du batteur c'est bien un roulement continu sur 2 temps qu'il fait, sans interruption. Au final je laisse comme c'est :>
Sur la section passé le second kiai, j'ai l'impression qu'il manque des kats.
03:14:844 (1) - Petit truc à la con : Raccourcis-le de 1/4. -- Ohgod, j'avais même pas vu, merci xD
...
.........
............... oui je suis sérieux y'a que ça je déconne pas putain c'est une pro map -- Merci \:D/

Nash, t'auras le reste demain après que je voie comment tu réponds à mon mod. Me kd pas tout de suite, même si j'vais la star une fois de plus :>
As I said, I will not change the timing until I get a onfirmation from someone else, I'll poke LZD so that he can apply your mod. Thank you for your time Gezo ! ~
LZD

_Gezo_ wrote:

SPOILER
[LZD's Kantan]
00:09:672 (5,6) - Those two notes sound awkwardly mapped to be honest, as we first have snares and end with kicks. I use this instead http://puu.sh/48Rmi.jpg It fits better
00:13:260 (10) - I don't think kat is suitable at all there, listen more closely. Use a big don instead, as it is a crash. I am not used to map with big notes, so it's my weakness orz. changed
00:14:057 (11) - Change to k to be more consistent with 00:07:679 (2) - ok
00:14:855 (12,13,14,15) - And make that the same as 00:08:476 (3,4,5,6) - for the same reason. ok
00:25:983 (26,27) - Reproduce 00:19:630 (18,19,20) - ? ok, but i will use d k k
00:28:961 (30,31,32,33,34) - This might be a big source of confusion for the new player. confuse because it starts on red tick, right? well, i wont change it because idk how to simplify it. If i change it to http://puu.sh/48ROr.jpg It soudns a bit strange
00:31:978 (36) - Make it a finisher ? This is a good place to put one ! ok
00:41:774 (52) - ^ ok
Consistence : 00:46:060 (59) - with 00:36:264 (43) ok-
00:48:509 (63) - with 00:38:713 (47) - yep, seems obious xd
00:59:697 (76) - Put a finisher ? It's a ... Oh and well I'd end up saying the same here xDDDD yes yes
01:06:055 (84,85,86,87,88,89,90,91) - I think this whole phrase breaks the flow a lot, I think it needs some reworking. changed, and i think now it's perfect :D
01:14:796 (95,96,97,98,99) - Same as 00:14:057 (11,12,13,14,15) - ok
01:21:750 (104,105,106,107,108) - Same as 00:28:961 - same as i said before
01:24:764 (1) - Make it a finisher ? ok
01:32:111 (13) - Have you missed a finisher here ? In that other kiai I swear there were 3 finishers in a row nope, there was the same
01:33:947 (16) - Invert with: 01:34:560 (17) - are u sure? this is the same as first chorus. I wont change it for now
01:48:029 (7) - Kat to match these notes : 01:45:580 (3,5,9) - fits fine
02:04:560 (35,36) - Invert those notes, I don't think this setting makes the flow go at its maximum yea, this is a nice change
02:11:907 (48,49) - Invert as you randomly changed the order of the notes, not a good idea hmm, nope, i inverted 02:09:458 (44,45) - instead of your suggestion
02:21:703 (66) - Might be a finisher put randomly yep, deleted
02:35:354 (82,83) - Dk, you know the drill I think :D idk what you tried to say xd, but i changed that to d D, like the other kyai
02:45:150 (102) - Make it kat to match the following pattern ? ok
03:00:456 (6) - FFFFFFFFFFinisher a bit random too yes xD
Thank you gezu ;)

EDIT: Here is the diff Nash /o/ http://puu.sh/48VfR.osu
Topic Starter
Nashmun
Thanks LZD ! Updated ;)
lolcubes
Oh oh oh oh oh! OH!!

[General]
  1. Timing: My soundcard is wrecked so I can't accurately time, however offsets shift towards early a lot of times, especially at 02:29:356. This one is waaaaaaaaay too early. Kantan has notes mapped here so it's important. Try +50 offset on that one, that seemed like a good estimate.
    In general, I was getting around +6 offset for most of the map so have that in mind.
  2. Should set tick rate 1 to all diffs.
[Oni]
  1. General structure: I loved pretty much everything except for the solo. The guitar solo feels way too weak, that one stream is not enough in my opinion. I believe you should spice it up in a way you like, don't really have structure suggestions since it seems you have a unique way of mapping this where my suggestions might not be as helpful, but definitely more 1/4 patterns there pls!
  2. 00:49:121 (236,237,238,239,240,241,242,243,244,245,246,247,248,249,250) - The K kkk d repeats are absolutely great, however I think you can introduce variety by slowly going into more don heavy patterns here while keeping the big kats. The guitars are slowly descending so I think it might be cool, but as it is is already pretty awesome.
  3. 00:50:958 (251) - This actually felt really weird because it was way too loud and it felt awkward due to the snapping. I would definitely suggest a spinner instead, it would solve the dodgy timing around here too (spamming 1/4 for the slider is strange cause there is a bpm change afterwards).
  4. 01:44:050 (259) - k? Sounds/feels better. (same goes for other similar ones in other choruses)
  5. 02:16:193 (449) - If you ask me, this should be a k, the patterns in the stream would imply the stream is "rising" towards somewhere (that's the feeling I get at least).
  6. 02:45:073 (23) - k?
[Muzu]
Nothing to say here. I probably wouldn't recommend swapping kats from the white tick to the red one so often but that's the style here so it's ok.

[Futsuu]
  1. Hp4 is much better. Less notes = higher HP is fine, 3 is just low haha.
  2. A bit on the easier side, that's ok though, I would still recommend to make the solo a bit harder at least (more 1/2 patterns).
[Kantan]
  1. HP4 should be good for this, 3 is just too low (can go afk for a whole part of the map and still pass).
  2. 00:09:672 (5,6) - You should reverse this in my opinion, it doesn't fit like this. (just like you did at 01:02:479 (80,81)) Actually most of the spots where you use dk you should probably use a kd afterwards, because having a dk and then another dk which ends on a downbeat is meh if you ask me.
  3. 00:12:463 (9,10) - Not sure if you want to swap to kats for the downbeats, I don't think it works that well, but I guess it's up to you, I would recommend to use dons for base and then using kats for rhythm instead of just changing colors every 2/1.
  4. 00:31:978 - Kinda sad to see only 2/1 here, sure it fits but eh, I just don't find it as pleasing. It's alright though, but you may want to create more consistent kat patterns around here. For example, you go with d k d k and then you swap to d d k k, but the final one is d d k d. I don't really see a logical progression here so I dunno.
    Also 00:46:060 (59,60) - are completely different to what you had before and the music repeats. I won't nitpick every single note, but it is clear it lacks some structure, so you may want to think about structure a bit. :)
  5. 01:05:260 - This part is empty, while at the beginning it's not. Consistency! :p
  6. 01:21:750 (104,105,106,107,108) - I don't think this is a good idea. All rhythm consistency you had is suddenly gone and this is very unexpected for a kantan in my opinion. While 1/1 notes are fine, but they are located on the red ticks (which do fit the vocals, but you didn't really follow the vocals anywhere pretty much so it's a really sudden change).
  7. Final chorus is much better than other ones, should probably map the other ones in that manner too (using 1/1 notes).
  8. 02:54:946 (1,1) - Uh, this seems horribly misplaced. There is a pretty big beat at 02:57:395 - which you skip.
Awesome + favd.
Topic Starter
Nashmun

lolcubes wrote:

Oh oh oh oh oh! OH!!

[General]
  1. Timing: My soundcard is wrecked so I can't accurately time, however offsets shift towards early a lot of times, especially at 02:29:356. This one is waaaaaaaaay too early. Kantan has notes mapped here so it's important. Try +50 offset on that one, that seemed like a good estimate. -- Ohgod, that was indeed quite early, seems better with +50 here
    In general, I was getting around +6 offset for most of the map so have that in mind. The first timing section was indeed 5-6ms earlier than it should be. I changed the timing according to your feedback, it seems better. I'll try to get someone to help me with this because I'm not sure this is the good one either.
  2. Should set tick rate 1 to all diffs. -- Fixed
[Oni]
  1. General structure: I loved pretty much everything except for the solo. The guitar solo feels way too weak, that one stream is not enough in my opinion. I believe you should spice it up in a way you like, don't really have structure suggestions since it seems you have a unique way of mapping this where my suggestions might not be as helpful, but definitely more 1/4 patterns there pls! -- That's funny because I mapped the guitar solo part in 1/2 on purpose. IMO mapping this part with 1/2 only brings out the guitar solo and the song. I also wanted the player to feel like : 'Hey, I'm actually part of this thing and making the guitar solo even more awesome'
  2. 00:49:121 (236,237,238,239,240,241,242,243,244,245,246,247,248,249,250) - The K kkk d repeats are absolutely great, however I think you can introduce variety by slowly going into more don heavy patterns here while keeping the big kats. The guitars are slowly descending so I think it might be cool, but as it is is already pretty awesome. -- Thanks ! I see what you mean, but I tried some patterns and they didn't feel as good as this one, so I keep it like that
  3. 00:50:958 (251) - This actually felt really weird because it was way too loud and it felt awkward due to the snapping. I would definitely suggest a spinner instead, it would solve the dodgy timing around here too (spamming 1/4 for the slider is strange cause there is a bpm change afterwards). -- You're totally right, fixed in both Oni and Muzukashii
  4. 01:44:050 (259) - k? Sounds/feels better. (same goes for other similar ones in other choruses) Yup, that's better, fixed !
  5. 02:16:193 (449) - If you ask me, this should be a k, the patterns in the stream would imply the stream is "rising" towards somewhere (that's the feeling I get at least). At first I was like : "Looks weird, sounds weird, plays weird." Then I tried it again, and it looks good, so fixed
  6. 02:45:073 (23) - k? -- Fixed
[Muzu]
Nothing to say here. I probably wouldn't recommend swapping kats from the white tick to the red one so often but that's the style here so it's ok. -- \:D/

[Futsuu]
  1. Hp4 is much better. Less notes = higher HP is fine, 3 is just low haha. -- Yeah, you're right, fixed
  2. A bit on the easier side, that's ok though, I would still recommend to make the solo a bit harder at least (more 1/2 patterns). You definately want that solo more intense, right ? :D Okay I added some 1/2, and made the whole diff a little harder. I might add more notes in the future too.

Awesome + favd.
Wow, thanks a lot !
Yuzeyun
Re :D/

[Futsuu]
00:13:266 - Ajoute un d normal ici ? T'as fait ça ici : 00:25:790 (35,36) - | ça paraîtra moins vide aussi dans ce cas
00:43:923 - Hm, essaie d'ajouter un kat ici ? Ca paraîtra moins vide que le début du refrain.
00:45:453 (8,9,10,11,12) - Je trouve que ces 5 dons sont assez vides d'expression, mets des kats ? (dkdkd me semble le mieux)
00:50:964 (1) - Normal qu'il s'arrête tard ? Réduis jusqu'à 00:53:346 -
01:03:279 (8) - kat pour conserver le pattern de kats ?
01:18:776 - Comme le tout premier mod
01:38:239 (75,76,77,78,79) - pareil que 00:45:453 -
02:05:790 (19,20,21) - Je trouve ça un peu compliqué. Je demande rien du tout, c'est un commentaire
02:48:829 (32,33,34,35,36) - pareil que 2 au dessus

[Muzukashii]
00:30:357 (90,91,92) - Fais gaffe à ce type de patterns, même si tu peux les justifier tu vas recevoir des demandes de changements. Je te recommande de mettre ddd.
00:34:739 (111) - Kat, pour rester consistent avec la batterie (En 35 secondes de map tu es resté sur la batterie, et tu changes soudainement)
00:50:964 (1) - Toute petite extension vers le timing point ?
Tout le reste est OK.

GG mec o/

[Kantan]
confuse because it starts on red tick, right? well, i wont change it because idk how to simplify it. If i change it to http://puu.sh/48ROr.jpg It soudns a bit strange
00:28:961 (32,33,34,35,36) - The biggest recommendation on that is to stick on drums.
idk what you tried to say xd, but i changed that to d D, like the other kyai
It was actually regarding the other finisher things @ 00:31:978 (36) - and 00:59:697 (76) -.
Topic Starter
Nashmun

_Gezo_ wrote:

Re :D/

[Futsuu]
00:13:266 - Ajoute un d normal ici ? T'as fait ça ici : 00:25:790 (35,36) - | ça paraîtra moins vide aussi dans ce cas -- Ouep, fixed
00:43:923 - Hm, essaie d'ajouter un kat ici ? Ca paraîtra moins vide que le début du refrain. -- Fixed
00:45:453 (8,9,10,11,12) - Je trouve que ces 5 dons sont assez vides d'expression, mets des kats ? (dkdkd me semble le mieux) -- Changé en dkddk
00:50:964 (1) - Normal qu'il s'arrête tard ? Réduis jusqu'à 00:53:346 - -- Ohgod le boulet, fixed.
01:03:279 (8) - kat pour conserver le pattern de kats ? -- M'okay, fixed
01:18:776 - Comme le tout premier mod -- Fixed
01:38:239 (75,76,77,78,79) - pareil que 00:45:453 - - Changé en dkdkd
02:05:790 (19,20,21) - Je trouve ça un peu compliqué. Je demande rien du tout, c'est un commentaire -- Meh, entre lolcubes qui me dit que c'es ttrop facile et que je devrais ajouter des 1/2 et toi qui me dit que c'est trop dur, je sais plus quoi faire D: . Je laisse comme ça
02:48:829 (32,33,34,35,36) - pareil que 2 au dessus -- Changé en ddddk

[Muzukashii]
00:30:357 (90,91,92) - Fais gaffe à ce type de patterns, même si tu peux les justifier tu vas recevoir des demandes de changements. Je te recommande de mettre ddd. J'avais un ddd à la base, et j'ai changé suite à un mod, mais enfait j'aime bien ddd, je remets ça du coup xD
00:34:739 (111) - Kat, pour rester consistent avec la batterie (En 35 secondes de map tu es resté sur la batterie, et tu changes soudainement) -- Oui pas faux, fixed
00:50:964 (1) - Toute petite extension vers le timing point ? Il est dessus. Il est sur le tick bleu du timing 195BPM mais sur le blanc du 150 BPM.
Tout le reste est OK.

GG mec o/ Thanks :D
Can I kudo nao ? Thanks a lot for your mod Gezo, it was really helpfull ! I'll see with LZD for the Kantan.
Kin
bondour

Kantan :

01:41:907 (29) - D ? other "dawn" are D

Futsuu :

02:14:974 (45,46,47,48,49,50) - au niveau du drum j'trouve que ça fait + jolie si tu fais un d k kkk D
02:16:811 (51) - si tu fix ça ^, c'est mieux si celui la devient un k pour la guitare
03:07:809 (1,2,3,4,5) - j'trouve que ça fait vachement loud avec tout ses finish

Muzukashii :
en la jouant j'ai eu l'impression de faire presque que du k d d
00:18:050 (43,44,45) - change en d k k ? perso j'trouve que ça va mieux avec les autres patterns + ça suit mieux le drum

Oni :
perso j'ai trouvé les patterns assez répétitif.
Et comme je l'avais déjà dis, les couplets full 1/2 avec paf un long stream.

Sinon j'ai pas grand chose à dire sur ta map :c
Topic Starter
Nashmun

Kin wrote:

bondour

Futsuu :

02:14:974 (45,46,47,48,49,50) - au niveau du drum j'trouve que ça fait + jolie si tu fais un d k kkk D Hum nope, je préfère suivre la guitare là dessus
02:16:811 (51) - si tu fix ça ^, c'est mieux si celui la devient un k pour la guitare Idem, je préfère suivre la guitare
03:07:809 (1,2,3,4,5) - j'trouve que ça fait vachement loud avec tout ses finish Viré les finish sur le (1,2)

Muzukashii :
en la jouant j'ai eu l'impression de faire presque que du k d d -- :'(
00:18:050 (43,44,45) - change en d k k ? perso j'trouve que ça va mieux avec les autres patterns + ça suit mieux le drum -- Ouep bien vu, fixed.

Oni :
perso j'ai trouvé les patterns assez répétitif. -- :'(
Et comme je l'avais déjà dis, les couplets full 1/2 avec paf un long stream. -- :'(

Sinon j'ai pas grand chose à dire sur ta map :c
Thanks for your mod ~
Krah
Aller let's go


[General]

- Ton bg a une taille louche 960*768 dans la mesure du possible essaye d'en chopper un avec une taille standard (1024*768 / 1366*768).
- Peut-être aussi le décaler ? Descendre le "Rise Against" et essayer de mieux avoir aussi le logo du coup.
- :!: Inconsistency in offset The gd don't have the same offset. (Gd=503,Others diffs=509) it seems that Lzd uses the timing of Gezo
- Set the Audio Lead-in in 2000ms exactly (Actually is in 1991)
- Inconsistency in Wide Screen Storyboard, oni=0 , others diffs=1 aucune idée de ce que c'est mais bon ...
- Etant donné que le genre le précisera pas rajoute Punk (rock) dans les tags ?
- Vu que t'as quand même des changements notables de volume dans ta musique peut-être faire suivre le volume de tes hitsounds ?


[Lzd's Kantan]

- Consider adding notes in your two first kiai times. It's actually a bit boring even for a kantan. For this inspire you to your final kiai time and especially in the alternations of 1/1triplet and 2/1notes
You can try this changes (only for first kiai time, there is actually a 1note shift in the second kiai probably an error ?)
- 00:33:509 - Add a d
- 00:35:958 - ^
- 00:38:407 - ^
- 00:42:692 - ^
- 00:44:529 - ^
- 00:47:590 - ^

- 01:14:796 - Don't forget to delet your bookmark
- 01:16:783 (100,101) - Change this in kd


[Futsuu]

- :!: All kiai time begining and end aren't snapped. (cf:AiMod)
- 01:26:913 - Ajoute un d par logique avec ton premier kiai time. Plus généralement me semble qu'il y ai quelques diffs entre tes deux kiai alors qu'ils sonnent pareils tout du long.
- 02:11:913 (39) - d ?
- 02:25:688 (1) - Il est pas snap sur le bon timing j'ai l'impression. Check ta oni, lui me paraît bon.
- 03:14:544 (1) - Seul diff ou tu le termines à 442 au lieu de 748.


[Muzukashii]

Quasiment rien à dire dessus.
- :!: All kiai time begining and end aren't snapped. (cf:AiMod)
- 02:25:688 (1) - Idem que la futsuu
- 02:37:197 (15) - d ? Par logique avec les autres kiai et parce que ça sonne mieux.


[Oni]

Rien à dire à part
- :!: All kiai time begining and end aren't snapped. (cf:AiMod)



Franchement c'est pro ... Beau boulot sans bavure '-'
LZD
SPOILER

lolcubes wrote:

[Kantan]
  1. HP4 should be good for this, 3 is just too low (can go afk for a whole part of the map and still pass). ok
  2. 00:09:672 (5,6) - You should reverse this in my opinion, it doesn't fit like this. (just like you did at 01:02:479 (80,81)) Actually most of the spots where you use dk you should probably use a kd afterwards, because having a dk and then another dk which ends on a downbeat is meh if you ask me. ok, i also reversed other patterns
  3. 00:12:463 (9,10) - Not sure if you want to swap to kats for the downbeats, I don't think it works that well, but I guess it's up to you, I would recommend to use dons for base and then using kats for rhythm instead of just changing colors every 2/1. I didnt got it at all, I left it empty, same as 01:04:869 (87) -
  4. 00:31:978 - Kinda sad to see only 2/1 here, sure it fits but eh, I just don't find it as pleasing. It's alright though, but you may want to create more consistent kat patterns around here. For example, you go with d k d k and then you swap to d d k k, but the final one is d d k d. I don't really see a logical progression here so I dunno. changed, added more kats and i made kiai's intro as 1/2 ddddD
    Also 00:46:060 (59,60) - are completely different to what you had before and the music repeats. I won't nitpick every single note, but it is clear it lacks some structure, so you may want to think about structure a bit. :) done, fixed with the last tip ;)
  5. 01:05:260 - This part is empty, while at the beginning it's not. Consistency! :p yup, both parts empty now
  6. 01:21:750 (104,105,106,107,108) - I don't think this is a good idea. All rhythm consistency you had is suddenly gone and this is very unexpected for a kantan in my opinion. While 1/1 notes are fine, but they are located on the red ticks (which do fit the vocals, but you didn't really follow the vocals anywhere pretty much so it's a really sudden change). there's on white tick now, should i do the same here 00:10:675 (7) - ?
  7. Final chorus is much better than other ones, should probably map the other ones in that manner too (using 1/1 notes). first and second chorus fixed, 3rd chorus was different because i wanted to make it harder, but now i think it's not that hard for a kantan.
  8. 02:54:946 (1,1) - Uh, this seems horribly misplaced. There is a pretty big beat at 02:57:395 - which you skip. fixed

SPOILER

Kin wrote:

Kantan :
01:41:907 (29) - D ? other "dawn" are D thank you, i forgot to check this on other kiais ;)

SPOILER

Krah wrote:

Lzd's Kantan

- Consider adding notes in your two first kiai times. It's actually a bit boring even for a kantan. For this inspire you to your final kiai time and especially in the alternations of 1/1triplet and 2/1notes
You can try this changes (only for first kiai time, there is actually a 1note shift in the second kiai probably an error ?)
- 00:33:509 - Add a d
- 00:35:958 - ^
- 00:38:407 - ^
- 00:42:692 - ^
- 00:44:529 - ^
- 00:47:590 - ^

- 01:14:796 - Don't forget to delet your bookmark oh, i didnt know that I must delete bookmarks, orz
- 01:16:783 (100,101) - Change this in kd

All this already fixed with lolcubes' mod. ty anyway :)

Sorry for the delay nash, I was a bit busy ><

Here you go the diff http://puu.sh/4c6NU.osu ~~
Topic Starter
Nashmun

Krah wrote:

Aller let's go


[General]

- Ton bg a une taille louche 960*768 dans la mesure du possible essaye d'en chopper un avec une taille standard (1024*768 / 1366*768). -- Fixed
- Peut-être aussi le décaler ? Descendre le "Rise Against" et essayer de mieux avoir aussi le logo du coup. -- Hum, nope, pas envie qu'on voit que le logo non plus.
- :!: Inconsistency in offset The gd don't have the same offset. (Gd=503,Others diffs=509) it seems that Lzd uses the timing of Gezo -- Fixed avec la new diff de LZD
- Set the Audio Lead-in in 2000ms exactly (Actually is in 1991) -- Thx, fixed.
- Inconsistency in Wide Screen Storyboard, oni=0 , others diffs=1 aucune idée de ce que c'est mais bon ... -- Dunno
- Etant donné que le genre le précisera pas rajoute Punk (rock) dans les tags ? -- Ok
- Vu que t'as quand même des changements notables de volume dans ta musique peut-être faire suivre le volume de tes hitsounds ? -- Nope :(


[Futsuu]

- :!: All kiai time begining and end aren't snapped. (cf:AiMod) -- Fixed
- 01:26:913 - Ajoute un d par logique avec ton premier kiai time. Plus généralement me semble qu'il y ai quelques diffs entre tes deux kiai alors qu'ils sonnent pareils tout du long. -- J'ai ajouté un k à la place. Je veux que mes refrains aient la même structure générale mais pas que ce soient des copié/collés, j'avais fait exprès de pas mettre de note, mais ça passe ien avec un k
- 02:11:913 (39) - d ? -- Hum, ok.
- 02:25:688 (1) - Il est pas snap sur le bon timing j'ai l'impression. Check ta oni, lui me paraît bon. -- C'est fait exprès, sur la Futsuu, j'ai voulu appuyer sur la fin de phrase avec un finish plutôt que de commencer le spinner dessus.
- 03:14:544 (1) - Seul diff ou tu le termines à 442 au lieu de 748. -- Fixed


[Muzukashii]

Quasiment rien à dire dessus.
- :!: All kiai time begining and end aren't snapped. (cf:AiMod) -- Fixed
- 02:25:688 (1) - Idem que la futsuu -- Euh nope, sur la Muzu il est bien snappé sur 02:34:136 (1) -
- 02:37:197 (15) - d ? Par logique avec les autres kiai et parce que ça sonne mieux. -- Fixed, et j'ai changé 02:37:503 (16) en kat du coup.


[Oni]

Rien à dire à part
- :!: All kiai time begining and end aren't snapped. (cf:AiMod) -- Fixed



Franchement c'est pro ... Beau boulot sans bavure '-' -- Merci *-*
Thanks for your mod, every difficulties have been updated (Including LZD's Kantan) :D
Konpaku Sariel
Oni
00:36:729 - d


perfect map but i think this diff is easy for Oni
Topic Starter
Nashmun

Konpaku Sariel wrote:

Oni
00:36:729 - d -- Actually, k is okay too, so no change


perfect map but i think this diff is easy for Oni -- Thanks you :D I don't think the chorus part is that easy though.
Thank you for modding it, but I won't kd for this :>
Totoro le Pacha
Le défi est assez haut de modder du Nashmun, mais challenge accepted.
Sinon c'est assez bizarre de constater que la Kantan parait autant voire plus dure que la Futsuu..

[Futsuu]
  1. 00:34:433 (54) - k , la voix se barre dans l'aigu
  2. 00:35:045 (56) - d , trop de dk d'affilée tue le dk
  3. 01:05:266 - Rajoute un d ? Ca suit la suite de dK Kd
  4. 01:07:253 (17) - k , le don semble fade
  5. 01:08:842 (20) - ^
  6. 01:28:443 (56,57) - Mets plutôt kd, à la 56, la voix est plus élevée qu'en 57
  7. 01:33:341 (66,67,68,69,70) - kdddk
  8. 01:35:178 (71) - d
  9. 01:35:790 (72,73,74,75,76) - La même, tu inverses les dons en kats, et vice versa, voix plus élevée en 72, 73 et 76 qu'en 74 et 75.
  10. 01:33:341 (66,67,68,69,70) - d
L'ensemble du mapset est nickel, et la musique vachement bien, merci pour la découverte ! :D

Je veux bien faire la suite, mais pas tout de suite, pas le temps.. Et de plus, j'attends de voir si ce mod te convient, ça sert à rien que je mode 3 diffs et que ce soit du caca de taureau. Bon courage pour ta marche vers le rank ! ;)
Topic Starter
Nashmun

Totoro le Pacha wrote:

Le défi est assez haut de modder du Nashmun, mais challenge accepted.
Sinon c'est assez bizarre de constater que la Kantan parait autant voire plus dure que la Futsuu..

[Futsuu]
  1. 00:34:433 (54) - k , la voix se barre dans l'aigu --c.f suggestion #2
  2. 00:35:045 (56) - d , trop de dk d'affilée tue le dk -- Comme ces deux suggestions concernent le même pattern, je réponds ici : un ddkdkdd est trop bizarre ici, surtout pour une Futsuu, il faut trouver un compromis entre suivre la musique (Ici le chanteur) et faire des patterns sympa à jouer, d'où mon ddkdddk
  3. 01:05:266 - Rajoute un d ? Ca suit la suite de dK Kd -- Hum, ici j'ai suivi la même construction que le premier couplet : 00:12:668 (11,12,13) - . première partie du couplet k dk etfin de couplet avant reprise du refrain dk kd, pour donner un effet de crescendo aux patterns qui suit la musique. Donc je laisse comme ça
  4. 01:07:253 (17) - k , le don semble fade -- Fixed, j'étais passé en kdd pour ajouter un peut de variation par rapport à la suite de dkd d'avant, mais ça sonne mieux. La variation viendra à partir de 01:12:418 - et finalement, ça colle mieux à la musique.
  5. 01:08:842 (20) - ^ Fixed, ^
  6. 01:28:443 (56,57) - Mets plutôt kd, à la 56, la voix est plus élevée qu'en 57 Nope, le je laisse le don pour un soucis de consistence avec la construction du refrain tout au long de la musique. J'insiste sur un tick blanc avec un k puis sur le tick d'après avec un don, ça ferait bizarre de casser ça sur une partie d'un des trois refrains.
  7. 01:33:341 (66,67,68,69,70) - kdddk -- Hum, nope. J'aime bien mon pattern, le don du début appuie bien sur la voix et le ddkd ajoute un peu de fantaisie sans être trop chelou pour une futsuu.
  8. 01:35:178 (71) - d -- Pareil que 01:28:443, la construction du refrain est faite comme ça, je vais pas le casser.
  9. 01:35:790 (72,73,74,75,76) - La même, tu inverses les dons en kats, et vice versa, voix plus élevée en 72, 73 et 76 qu'en 74 et 75. -- Pareil, je veux finir sur un don pour les même raison. Un kkddk est à peu près pareil que mon ddkkd, mais ça casse la consistence du refrain.
  10. 01:33:341 (66,67,68,69,70) - d -- Euh de quelle note tu parle ?
L'ensemble du mapset est nickel, et la musique vachement bien, merci pour la découverte ! :D Merci, content que ça plaise :D

Je veux bien faire la suite, mais pas tout de suite, pas le temps.. Et de plus, j'attends de voir si ce mod te convient, ça sert à rien que je mode 3 diffs et que ce soit du caca de taureau. Bon courage pour ta marche vers le rank ! ;) -- Pas de soucis, si tu te sens de la mod totalement moi ça me va, tout mod qui a pris un temps soit peu de temps et de reflexion ne peut être que bénéfique, même dans le cas où je refuse la plupart des suggestions, ça m'est toujours utile ;) Quoi qu'il en soit je te kd ici, comme ça si tu veux pas mod, tu auras quand même mod pour quelque chose
Thansk a lot for your mod ! ~
Sushi
I checked the map and...

It's cool.

If I had some Kd I'd ... HOLY CRAP I HAVE KD
*star*
mancuso_JM_
Hi! Time to complete my M4M!

[LZD's Kantan:]

Settings:
--> Due to the notes density and the length of the difficulty, reduce the HP Drain Rate by 1 tick (? (HP-1)

• 00:06:887 (1) - Add a finisher here to emphasize drums and for consistency with 00:13:266 - because drums sound similar as here.
• 00:10:675 (7,8,9) - I don't recommend the usage of off-beats in this way.. I recommend something like that to follow the drums instead
• 00:18:050 (18) - I'd use a kat here for consistency with the first section of the song
• 00:19:636 (19) - Finisher as I suggested before (?
• 00:29:166 (6,7,8,9,10,11,12,13,14) - This is a really difficult pattern for new players, especially for the BPM changes and the density of notes as well (a lot of consecutive notes for a Kantan).. I'll give two options here:
• 00:40:555 (31,32,33,34,35) - I see your intencion here, but I think that 5 notes in 1/1 with this BPM can complain New Players. I'd delete (34), it is where the tone of the music sounds lowest and it will help you to emphasize the finisher in (35).
• 00:59:306 (x) - Definetly a don will fit exactly with drums, I recommend you to add one here
• 01:03:478 (16,17,18) - Exactly the same mentioned in 00:10:675
• 01:06:061 (19) - This section is lack of finishers comparing with the first one, for that reason I'd add one here in this note
• 01:08:445 (23) - You focused a lot on vocals while mapping, but in this case I think is better to follow drums. To do that, move this object 1/1 back
• 01:09:240 (24,25,26) - What about using k d k in this pattern instead of k k d (? The background pitch is similar in (24) comparing with (26) so I think both of them should be kats.
• 01:12:418 (27) - Finisher (?
• 01:21:955 (39,40,41,42,43,44,45,46,1) - Well, as I mentioned in the 1st pre-chorus this pattern will be really difficult for new players.. I highly suggest you to take the suggestion made in 00:29:166
• 01:33:341 (18,19,20,21,22) - Remove (21) due to the difficulty in the pattern, basically same as 00:40:555
• 01:43:750 (1) - Vocals dissapeared in this point, and drums are not that high to use a big note here. If I were you, I'd remove the finisher.
• 01:45:586 (4) - Use a don instead, because the pitch here is lower than where is placed (6) for example
• 01:48:035 (8) - (^)
• 01:50:484 (12) - Delete this, there is no sound to emphasize here and actually is making the rhythm a bit complicated for new players.
• 02:04:566 (36) - Delete this as well, I think a rest time here will fit and will be better for new players
• 02:03:648 - 02:25:382 - More than 20 seconds with 2/1 and some 1/1 patterns is not a good variation, in addition this kind of patterns will be hard to follow to New Players due to the high BPM in this section. Try to add some 4/1 rest, it will be easier and more enjoyable to new players (it is understandable in the chorus but not here).
• 02:34:136 (82,83,84,85,86) - I wouldn't follow vocals here, for a better sound you should follow only drums. To do that, Remove (83,84,85).. Doing that (82,86) will sound even better I think
• 02:43:931 (103,104,105,106,107) - Same as previous chorus, you should remove (106)
• 03:08:421 (20) - Hmm.. Maybe a rest time fit here.. I'd delete this note
• 03:12:095 (27) - Add a finisher here, please.

- Sometimes it becomes a bit hard, due to the constant 1/1 - 2/1 patterns in sections with 195 BPM. Try leaving some 4/1 gaps in these sections as I mentioned in my mod.
I think this diff. can improve a bit more.


[Futsuu:]

• 00:06:688 (x) - Add a note here to follow the drums closer (?
• 00:31:984 (49) - Add a finisher here, the music starts again and it would be a great to emphasize that
• 00:33:208 (50,51,52,53,54,55,56) - This pattern becomes a bit large comparing with the rest in the chorus, and it sounds a bit wrong to me (is not the same what you did in the second chorus). Try deleting at least one of the notes here, if you decide to follow drums I suggest you to delete (54), if you decide to follow vocals, delete (55) instead
• 00:40:555 (68) - I'd add a finisher in this note.
• 00:50:964 - Remember that a spinner doesn't produce any beat in Taiko, I recommend you to add a note here (a big don preferebly) and move the shaker 1/2 forward then
• 00:53:544 - Wait.. The break here in Futsuu is longer than the one in Kantan? This doesn't make sense at all.. I think LZD's idea is better than yours, you should start to map since 00:53:346 (and remove the break manually)
• 01:11:822 (x) - This is one of the low BPM section, I think a note over 1/2 tick it won't hurt imo. So, I think you should add a don here
• 01:22:948 (x) - (^)
• 01:24:770 (47,66) - Finisher in these notes as I suggested before (?
• 01:44:362 (4) - (^)
• 01:46:505 (x) - I think the music deserve more ''emotion'' here, actually this place sounds empty to me. Try adding a kat here please
• 01:56:607 (8) - Add a finisher for consistency
• 01:59:668 (4,5) - In this case I'll suggest you to remove these finishers xD. Because there is no cymbals in the music that represent the usage of big notes
• 02:19:260 (58,64) - I personally think that kats will fit much better with the instrumental, you should give it a try.
• 02:29:406 - This other break makes no sense, because it is mapped in Kantan, and this diff. supposed to be harder than Kantan. So, you should map it
• 02:35:360 (1) - Add a finisher here, as I suggested you in the other chorus (well, applied the suggestion mentioned in the other chorus for consistency)
• 02:59:850 - 03:04:748 - 03:09:646 - (Spin) - Map all these Spinners, same reason as breaks, in addition all of them are really mapable in Taiko due to drums pitch.
• 03:04:136 (3,4) - Ugh.. These finishers sounds pretty random, there isn't following anything concrete in the music. Remove them please
• 03:08:727 (3,4,5) - (^)
• 03:14:544 - Add a big don (to follow your pattern) and move the Spinner 1/2 forward. It'll follow better the music imo.

- I've only had problems with your finishers usage, I find it inconsistent (for that reason I mentioned some in my mod), and with the parts easier than Kantan.
The rest is ok, but some more modding will help in this difficulty to fix some other little inconsistencies.


[Muzukashii:]

• 00:12:668 (25,26,27) - For consistency with similar patterns, I suggest you to use K Kd instead
• 00:19:636 (49) - I expected a big don here, as I mentioned in Futsuu
• 00:20:033 (50,51,52,53,54,55,56,57,58,59,60,61,62,63,64,65,66,67) - Sounds ok these pattern, but it is quite repetitive and it becomes a bit boring during the gameplay. Listening the music, I would use some k d k in some of the 1/2 3-plets instead of use always k d d
• 00:26:386 (74,75,76,77,78,79,80,81,82,83,84,85) - (^). I won't mention all sections in the map, but try to apply that in some places when you used only k d d during a ''long'' period of time
• 00:31:066 (94,95,96) - I find those finishers useless, because the only thing in the music are vocals in this little section. I think small notes will fit much better with the tone of the music (Btw, you could use a Finisher in (93) instead). (aplicable in Oni too)
• 00:40:555 (140,141,142,143) - What about using a drumroll (Slider) instead of these notes? The 1/4 sounds on a really high pitch and I think a drumroll will cover better the sound than these notes.
• 00:43:004 - 00:48:821 - Don't use Finishers in every downbeat please, it is really inconsistent with the 1st part of the chorus and it doesn't represent the music properly. I highly suggest you to remove all the finishers over downbeats in this section.
• 00:50:964 - As I suggested you in Futsuu, add a big don here and move the Spinner 1/2 forward to cover better the instrumental
• 00:53:544 - Well, same as futsuu.. You should map this break because it doesn't appear on Kantan and it doesn't make sense at all
• 00:59:703 (3) - Add a finisher for consistency with the beginning of the map.
• 01:23:852 (95,96,97) - Remove these finishers as I suggested you in 00:31:066 (Aplicable in Oni too)
• 01:24:770 - 01:42:831 - You mapped pretty similar both kiai sections, I suggest you to apply the things mentioned in the 1st one for consistency.
• 01:43:750 (6,7) - The flow and rhythm will become more balanced if you use kats in these notes instad
• 01:53:852 (44) - I was expecting a big kat here, I suggest you to add a finisher for a better flow here.
• 02:25:382 - Add a note and move the spinner 1/2 forward as I suggested you before
• 02:29:406 - Another break that it doesn't make sense at all, because it is mapped in Kantan. Map it here as well please..
• 02:34:136 - 02:54:646 - For consistency, apply the suggestions mentioned in the other chorus here too.

- Is not bad mapped, you overused a bit your finishers sometimes but just this in the mapping..
But sometimes become pretty hard for a Muzu, you used a lot of consecutive 1/2 in the 192 BPM section, and this make the gap between Futsuu and Muzu pretty high because Futsuu is mapped in 1/1 and 2/1 almost all the map. I highly recommend you to check that and try to make this Muzu a bit easier or the Futsuu a bit higher to have a better difficulty spread.


[Oni:]

• 00:12:668 (29,30,31) - K Kd for consistency with similar sections
• 00:25:592 (79) - It makes the rhythm better if you delete this note, there isn't anything to remark in that beat
• 00:30:158 (97,98,99,100,101) - I'd use ddkkd instead, the rhythm sounds more like this in my opinion
• 00:40:708 (160,161,162,163,164,165,166,167,168,169,170,171,172,173,174) - This stream doesn't work properly in the map nor with the music, it looks like you only use random colours and you didn't try to follow the music properly nor do it a proper pattern to fit better with the map. I highly recommend you to use a simpler thing like kkkkddkkkkddddk.
• 00:42:239 - 00:48:974 - The number of 1/4 increase incredibly in this section and most of them sounds useless due to the overmap :/. Try listening the music properly (in 25% playback if posible) and try to reduce a bit the usage of 5-plets
• 00:53:544 - Same as previous diffs. about this break
• 00:59:703 (3) - Add a finsher here for consistency with the beginning of the map
• 01:05:663 (27) - If posible, remove this Note as I suggested you in 00:25:592
• 01:18:379 (85) - (^)
• 01:23:852 - 01:41:760 - Since you mapped both pre-chorus and chorus in a similar way, I recommend you to follow my suggestions mentioned in the first pre-chorus and chorus
• 01:48:648 (289) - If posible I'd delete this note too.
• 02:15:127 (434,435,436,437,438,439,440,441,442,443,444,445,446,447,448,449) - Yes, you should simplify this too, as I mentioned in 00:40:708 to follow better the music and the density of the map
• 02:25:382 (Spin) - Ugh.. Unsnapped Spinner end :/
• 02:29:604 - Same as above difficulties about this Spinner
• 02:34:136 - 02:52:350 - Apply the stuff mentioned in previous pre-chorus and chorus for consistency
• 03:03:523 (156,157,158,159,160,161,162,163,164,165,166,167,168,169,170,171,1) - Simplify this stream too, it looks really random. Use something like I mentioned in 00:40:708

- It sounds overmapped sometimes, and this make the gap between Muzu and Oni big and produce a bad spread :/.. Recommend to review that!

Well, That's all from me!
Still needs some more modding and a better spread definetly but it has potential!
Best of Luck with this map! ;)
Kurai
Cool beans ~ J'ai essayé de mod vite fait, mais rien à redire !
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