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Rise Against - Prayer of the Refugee [Taiko]

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Topic Starter
Nashmun
Thank you :3
toara_fict
Hi Nash :3/
Taiko Mod From #modreqs >n</

[General]
  1. D (Big don)
  2. d (don)
  3. K (Big kat)
  4. k (kat)
Kantan , Futsuu None
Oni OD 65 I Think 5 best...

[Muzukashii]
  1. OD54 I Think 4....>n<
  2. 00:09:473 (13,14,15) - d d k
  3. 00:30:649 (92) - move 00:30:450 (91) - (Drum)
  4. 00:34:427 (109,110,111,112,113) - I Think kdddd or kdddk
  5. 01:02:081 (12) - move 01:02:280 (12) -
  6. 01:03:075 (16) - move 01:03:869 (19) -
  7. 01:08:339 (37) - add d or 01:08:439 (37) - Change k
  8. 01:09:234 (40,41,42) - k k d or k d k
  9. 01:11:916 (52) - move to 01:11:717 (51) - and 01:11:717 (51,52) - dd
  10. 01:27:366 (112) - Change k
  11. 01:27:672 (114,115) - d k
  12. 01:28:591 (119) - k
  13. 01:46:193 (16) - move 01:46:040 (16) - and 01:46:346 (17) - d
  14. 02:07:621 (102) - add d
  15. 02:15:274 (140) - Change d and 02:15:045 - 02:15:504 - add d
  16. 02:15:733 (145) - add d
  17. 02:18:795 (160) - Del
  18. 02:37:191 (15,16,17) - k d k
  19. 03:00:915 (31) - move 03:01:221 (32) -
  20. 03:08:262 (66) - Del
  21. 03:14:385 (4,5) - d K(Finish)
Good map !! Finish very fun >u<///
Good Luck Nash~ :3/
Topic Starter
Nashmun

toara_fict wrote:

Hi Nash :3/
Taiko Mod From #modreqs >n</

[General]
  1. D (Big don)
  2. d (don)
  3. K (Big kat)
  4. k (kat)
Kantan , Futsuu None
Oni OD 65 I Think 5 best... I'll keep OD6 for now, maybe I'll change it if a lot of people tell me to do so.

[Muzukashii]
  1. OD54 I Think 4....>n< -- Same as Oni
  2. 00:09:473 (13,14,15) - d d k -- Doesn't fit the drums and doesn't look good either
  3. 00:30:649 (92) - move 00:30:450 (91) - (Drum) -- Done
  4. 00:34:427 (109,110,111,112,113) - I Think kdddd or kdddk -- Changed to kdddd
  5. 01:02:081 (12) - move 01:02:280 (12) - -- Sounds ok, but I think my placement fits the drum better
  6. 01:03:075 (16) - move 01:03:869 (19) - -- ^
  7. 01:08:339 (37) - add d or 01:08:439 (37) - Change k -- Wow, I won't add 1/4 here o.o and dkd sounds weird
  8. 01:09:234 (40,41,42) - k k d or k d k -- Looks ok, bur mine too, so no change
  9. 01:11:916 (52) - move to 01:11:717 (51) - and 01:11:717 (51,52) - dd -- Fixed
    ----
  10. 01:27:366 (112) - Change k
  11. 01:27:672 (114,115) - d k
    ---- Changed the pattern into ddkkddk instead
  12. 01:28:591 (119) - k -- Fixed
  13. 01:46:193 (16) - move 01:46:040 (16) - and 01:46:346 (17) - d -- Fixed
  14. 02:07:621 (102) - add d -- Not added for consistency regards
  15. 02:15:274 (140) - Change d and 02:15:045 - 02:15:504 - add d -- Fixed
  16. 02:15:733 (145) - add d -- Fixed
  17. 02:18:795 (160) - Del -- Nope
  18. 02:37:191 (15,16,17) - k d k -- Fixed
  19. 03:00:915 (31) - move 03:01:221 (32) - -- Nope
  20. 03:08:262 (66) - Del -- This note is here to add some changes in the pattern construction, plus this ddkdd marks the beginning of a new line, so I'll keep it like this.
  21. 03:14:385 (4,5) - d K(Finish) -- Fixed
Good map !! Finish very fun >u<///
Good Luck Nash~ :3/
Thank you ~~
Yuzeyun
Yo Nash, là t'as pas le droit de me tnul \D:/

J'ai tenté de recaser un peu mieux le timing, le début est assez zarb je trouve, à vérifier :
(Juste les red points, j'ai mis de côté les kiai points)
503,402.684563758389,4,1,0,80,1,0
5335,392.156862745098,4,1,0,80,1,0
6903,397.614314115308,4,1,0,80,1,0
19630,397.088021178028,4,1,0,80,1,0
30754,306.122448979592,4,1,0,80,1,0
53340,397.350993377483,4,1,0,80,1,0
83540,306.122448979592,4,1,0,80,1,0
149396,397.851601352695,4,1,0,80,1,0
154130,306.122448979592,4,1,0,80,1,0

Pour les breaks y'a un petit truc à faire, il faut retirer les lignes sous "//Break periods", dans le fichier osu. Cette ligne se situe dans [Events].
Mon mod Oni se basera sur les nouveaux timing points, et notes resnappées.


[Oni]

00:36:111 (130,131,132) - ddk, je ne pense pas vraiment que kdk ici sonne correct par rapport à comment t'as mappé avant.
01:11:618 (53,54,55,56,57,58,59,60,61) - 61 serait mieux en finish, ça demande une suppression de la note 60 (que je trouve pas spécialement justifiée vu qu'elle est mappée sur rien, le stream devrait s'arrêter à 01:12:114 - de base)
Sur la section passé le second kiai, j'ai l'impression qu'il manque des kats.
03:14:844 (1) - Petit truc à la con : Raccourcis-le de 1/4.
...
.........
............... oui je suis sérieux y'a que ça je déconne pas putain c'est une pro map

[LZD's Kantan]
00:09:672 (5,6) - Those two notes sound awkwardly mapped to be honest, as we first have snares and end with kicks.
00:13:260 (10) - I don't think kat is suitable at all there, listen more closely. Use a big don instead, as it is a crash.
00:14:057 (11) - Change to k to be more consistent with 00:07:679 (2) -
00:14:855 (12,13,14,15) - And make that the same as 00:08:476 (3,4,5,6) - for the same reason.
00:25:983 (26,27) - Reproduce 00:19:630 (18,19,20) - ?
00:28:961 (30,31,32,33,34) - This might be a big source of confusion for the new player.
00:31:978 (36) - Make it a finisher ? This is a good place to put one !
00:41:774 (52) - ^
Consistence : 00:46:060 (59) - with 00:36:264 (43) -
00:48:509 (63) - with 00:38:713 (47) -
00:59:697 (76) - Put a finisher ? It's a ... Oh and well I'd end up saying the same here
01:06:055 (84,85,86,87,88,89,90,91) - I think this whole phrase breaks the flow a lot, I think it needs some reworking.
01:14:796 (95,96,97,98,99) - Same as 00:14:057 (11,12,13,14,15) -
01:21:750 (104,105,106,107,108) - Same as 00:28:961 -
01:24:764 (1) - Make it a finisher ?
01:32:111 (13) - Have you missed a finisher here ? In that other kiai I swear there were 3 finishers in a row
01:33:947 (16) - Invert with: 01:34:560 (17) -
01:48:029 (7) - Kat to match these notes : 01:45:580 (3,5,9) -
02:04:560 (35,36) - Invert those notes, I don't think this setting makes the flow go at its maximum
02:11:907 (48,49) - Invert as you randomly changed the order of the notes, not a good idea
02:21:703 (66) - Might be a finisher put randomly
02:35:354 (82,83) - Dk, you know the drill I think :D
02:45:150 (102) - Make it kat to match the following pattern ?
03:00:456 (6) - FFFFFFFFFFinisher a bit random too

Nash, t'auras le reste demain après que je voie comment tu réponds à mon mod. Me kd pas tout de suite, même si j'vais la star une fois de plus :>
Topic Starter
Nashmun

_Gezo_ wrote:

Yo Nash, là t'as pas le droit de me tnul \D:/

J'ai tenté de recaser un peu mieux le timing, le début est assez zarb je trouve, à vérifier :
(Juste les red points, j'ai mis de côté les kiai points)
503,402.684563758389,4,1,0,80,1,0
5335,392.156862745098,4,1,0,80,1,0
6903,397.614314115308,4,1,0,80,1,0
19630,397.088021178028,4,1,0,80,1,0
30754,306.122448979592,4,1,0,80,1,0
53340,397.350993377483,4,1,0,80,1,0
83540,306.122448979592,4,1,0,80,1,0
149396,397.851601352695,4,1,0,80,1,0
154130,306.122448979592,4,1,0,80,1,0
Comme dit sur IRC, j'ai des doutes sur certaines parties avec ton timing, nottament la troisième reprise du refrain qui me parait pas bonne. Je laisse mon timing en attendant un re-check, mais merci d'avoir pris le temps de vérifier ça.

Pour les breaks y'a un petit truc à faire, il faut retirer les lignes sous "//Break periods", dans le fichier osu. Cette ligne se situe dans [Events].
Mon mod Oni se basera sur les nouveaux timing points, et notes resnappées. -- Déjà viré manuellement les breaks, ils réapparaissent dès que j'ouvre l'éditeur D:


[Oni]

00:36:111 (130,131,132) - ddk, je ne pense pas vraiment que kdk ici sonne correct par rapport à comment t'as mappé avant. -- Ouais pourquoi pas, je fix :)
01:11:618 (53,54,55,56,57,58,59,60,61) - 61 serait mieux en finish, ça demande une suppression de la note 60 (que je trouve pas spécialement justifiée vu qu'elle est mappée sur rien, le stream devrait s'arrêter à 01:12:114 - de base) -- Hum, effectivement un finish appuierait la cymbale crash et le début de la nouvelle mesure. Mais je trouve ça bizarre de casser le break comme ça, surtout qu'après réécoute du batteur c'est bien un roulement continu sur 2 temps qu'il fait, sans interruption. Au final je laisse comme c'est :>
Sur la section passé le second kiai, j'ai l'impression qu'il manque des kats.
03:14:844 (1) - Petit truc à la con : Raccourcis-le de 1/4. -- Ohgod, j'avais même pas vu, merci xD
...
.........
............... oui je suis sérieux y'a que ça je déconne pas putain c'est une pro map -- Merci \:D/

Nash, t'auras le reste demain après que je voie comment tu réponds à mon mod. Me kd pas tout de suite, même si j'vais la star une fois de plus :>
As I said, I will not change the timing until I get a onfirmation from someone else, I'll poke LZD so that he can apply your mod. Thank you for your time Gezo ! ~
LZD

_Gezo_ wrote:

SPOILER
[LZD's Kantan]
00:09:672 (5,6) - Those two notes sound awkwardly mapped to be honest, as we first have snares and end with kicks. I use this instead http://puu.sh/48Rmi.jpg It fits better
00:13:260 (10) - I don't think kat is suitable at all there, listen more closely. Use a big don instead, as it is a crash. I am not used to map with big notes, so it's my weakness orz. changed
00:14:057 (11) - Change to k to be more consistent with 00:07:679 (2) - ok
00:14:855 (12,13,14,15) - And make that the same as 00:08:476 (3,4,5,6) - for the same reason. ok
00:25:983 (26,27) - Reproduce 00:19:630 (18,19,20) - ? ok, but i will use d k k
00:28:961 (30,31,32,33,34) - This might be a big source of confusion for the new player. confuse because it starts on red tick, right? well, i wont change it because idk how to simplify it. If i change it to http://puu.sh/48ROr.jpg It soudns a bit strange
00:31:978 (36) - Make it a finisher ? This is a good place to put one ! ok
00:41:774 (52) - ^ ok
Consistence : 00:46:060 (59) - with 00:36:264 (43) ok-
00:48:509 (63) - with 00:38:713 (47) - yep, seems obious xd
00:59:697 (76) - Put a finisher ? It's a ... Oh and well I'd end up saying the same here xDDDD yes yes
01:06:055 (84,85,86,87,88,89,90,91) - I think this whole phrase breaks the flow a lot, I think it needs some reworking. changed, and i think now it's perfect :D
01:14:796 (95,96,97,98,99) - Same as 00:14:057 (11,12,13,14,15) - ok
01:21:750 (104,105,106,107,108) - Same as 00:28:961 - same as i said before
01:24:764 (1) - Make it a finisher ? ok
01:32:111 (13) - Have you missed a finisher here ? In that other kiai I swear there were 3 finishers in a row nope, there was the same
01:33:947 (16) - Invert with: 01:34:560 (17) - are u sure? this is the same as first chorus. I wont change it for now
01:48:029 (7) - Kat to match these notes : 01:45:580 (3,5,9) - fits fine
02:04:560 (35,36) - Invert those notes, I don't think this setting makes the flow go at its maximum yea, this is a nice change
02:11:907 (48,49) - Invert as you randomly changed the order of the notes, not a good idea hmm, nope, i inverted 02:09:458 (44,45) - instead of your suggestion
02:21:703 (66) - Might be a finisher put randomly yep, deleted
02:35:354 (82,83) - Dk, you know the drill I think :D idk what you tried to say xd, but i changed that to d D, like the other kyai
02:45:150 (102) - Make it kat to match the following pattern ? ok
03:00:456 (6) - FFFFFFFFFFinisher a bit random too yes xD
Thank you gezu ;)

EDIT: Here is the diff Nash /o/ http://puu.sh/48VfR.osu
Topic Starter
Nashmun
Thanks LZD ! Updated ;)
lolcubes
Oh oh oh oh oh! OH!!

[General]
  1. Timing: My soundcard is wrecked so I can't accurately time, however offsets shift towards early a lot of times, especially at 02:29:356. This one is waaaaaaaaay too early. Kantan has notes mapped here so it's important. Try +50 offset on that one, that seemed like a good estimate.
    In general, I was getting around +6 offset for most of the map so have that in mind.
  2. Should set tick rate 1 to all diffs.
[Oni]
  1. General structure: I loved pretty much everything except for the solo. The guitar solo feels way too weak, that one stream is not enough in my opinion. I believe you should spice it up in a way you like, don't really have structure suggestions since it seems you have a unique way of mapping this where my suggestions might not be as helpful, but definitely more 1/4 patterns there pls!
  2. 00:49:121 (236,237,238,239,240,241,242,243,244,245,246,247,248,249,250) - The K kkk d repeats are absolutely great, however I think you can introduce variety by slowly going into more don heavy patterns here while keeping the big kats. The guitars are slowly descending so I think it might be cool, but as it is is already pretty awesome.
  3. 00:50:958 (251) - This actually felt really weird because it was way too loud and it felt awkward due to the snapping. I would definitely suggest a spinner instead, it would solve the dodgy timing around here too (spamming 1/4 for the slider is strange cause there is a bpm change afterwards).
  4. 01:44:050 (259) - k? Sounds/feels better. (same goes for other similar ones in other choruses)
  5. 02:16:193 (449) - If you ask me, this should be a k, the patterns in the stream would imply the stream is "rising" towards somewhere (that's the feeling I get at least).
  6. 02:45:073 (23) - k?
[Muzu]
Nothing to say here. I probably wouldn't recommend swapping kats from the white tick to the red one so often but that's the style here so it's ok.

[Futsuu]
  1. Hp4 is much better. Less notes = higher HP is fine, 3 is just low haha.
  2. A bit on the easier side, that's ok though, I would still recommend to make the solo a bit harder at least (more 1/2 patterns).
[Kantan]
  1. HP4 should be good for this, 3 is just too low (can go afk for a whole part of the map and still pass).
  2. 00:09:672 (5,6) - You should reverse this in my opinion, it doesn't fit like this. (just like you did at 01:02:479 (80,81)) Actually most of the spots where you use dk you should probably use a kd afterwards, because having a dk and then another dk which ends on a downbeat is meh if you ask me.
  3. 00:12:463 (9,10) - Not sure if you want to swap to kats for the downbeats, I don't think it works that well, but I guess it's up to you, I would recommend to use dons for base and then using kats for rhythm instead of just changing colors every 2/1.
  4. 00:31:978 - Kinda sad to see only 2/1 here, sure it fits but eh, I just don't find it as pleasing. It's alright though, but you may want to create more consistent kat patterns around here. For example, you go with d k d k and then you swap to d d k k, but the final one is d d k d. I don't really see a logical progression here so I dunno.
    Also 00:46:060 (59,60) - are completely different to what you had before and the music repeats. I won't nitpick every single note, but it is clear it lacks some structure, so you may want to think about structure a bit. :)
  5. 01:05:260 - This part is empty, while at the beginning it's not. Consistency! :p
  6. 01:21:750 (104,105,106,107,108) - I don't think this is a good idea. All rhythm consistency you had is suddenly gone and this is very unexpected for a kantan in my opinion. While 1/1 notes are fine, but they are located on the red ticks (which do fit the vocals, but you didn't really follow the vocals anywhere pretty much so it's a really sudden change).
  7. Final chorus is much better than other ones, should probably map the other ones in that manner too (using 1/1 notes).
  8. 02:54:946 (1,1) - Uh, this seems horribly misplaced. There is a pretty big beat at 02:57:395 - which you skip.
Awesome + favd.
Topic Starter
Nashmun

lolcubes wrote:

Oh oh oh oh oh! OH!!

[General]
  1. Timing: My soundcard is wrecked so I can't accurately time, however offsets shift towards early a lot of times, especially at 02:29:356. This one is waaaaaaaaay too early. Kantan has notes mapped here so it's important. Try +50 offset on that one, that seemed like a good estimate. -- Ohgod, that was indeed quite early, seems better with +50 here
    In general, I was getting around +6 offset for most of the map so have that in mind. The first timing section was indeed 5-6ms earlier than it should be. I changed the timing according to your feedback, it seems better. I'll try to get someone to help me with this because I'm not sure this is the good one either.
  2. Should set tick rate 1 to all diffs. -- Fixed
[Oni]
  1. General structure: I loved pretty much everything except for the solo. The guitar solo feels way too weak, that one stream is not enough in my opinion. I believe you should spice it up in a way you like, don't really have structure suggestions since it seems you have a unique way of mapping this where my suggestions might not be as helpful, but definitely more 1/4 patterns there pls! -- That's funny because I mapped the guitar solo part in 1/2 on purpose. IMO mapping this part with 1/2 only brings out the guitar solo and the song. I also wanted the player to feel like : 'Hey, I'm actually part of this thing and making the guitar solo even more awesome'
  2. 00:49:121 (236,237,238,239,240,241,242,243,244,245,246,247,248,249,250) - The K kkk d repeats are absolutely great, however I think you can introduce variety by slowly going into more don heavy patterns here while keeping the big kats. The guitars are slowly descending so I think it might be cool, but as it is is already pretty awesome. -- Thanks ! I see what you mean, but I tried some patterns and they didn't feel as good as this one, so I keep it like that
  3. 00:50:958 (251) - This actually felt really weird because it was way too loud and it felt awkward due to the snapping. I would definitely suggest a spinner instead, it would solve the dodgy timing around here too (spamming 1/4 for the slider is strange cause there is a bpm change afterwards). -- You're totally right, fixed in both Oni and Muzukashii
  4. 01:44:050 (259) - k? Sounds/feels better. (same goes for other similar ones in other choruses) Yup, that's better, fixed !
  5. 02:16:193 (449) - If you ask me, this should be a k, the patterns in the stream would imply the stream is "rising" towards somewhere (that's the feeling I get at least). At first I was like : "Looks weird, sounds weird, plays weird." Then I tried it again, and it looks good, so fixed
  6. 02:45:073 (23) - k? -- Fixed
[Muzu]
Nothing to say here. I probably wouldn't recommend swapping kats from the white tick to the red one so often but that's the style here so it's ok. -- \:D/

[Futsuu]
  1. Hp4 is much better. Less notes = higher HP is fine, 3 is just low haha. -- Yeah, you're right, fixed
  2. A bit on the easier side, that's ok though, I would still recommend to make the solo a bit harder at least (more 1/2 patterns). You definately want that solo more intense, right ? :D Okay I added some 1/2, and made the whole diff a little harder. I might add more notes in the future too.

Awesome + favd.
Wow, thanks a lot !
Yuzeyun
Re :D/

[Futsuu]
00:13:266 - Ajoute un d normal ici ? T'as fait ça ici : 00:25:790 (35,36) - | ça paraîtra moins vide aussi dans ce cas
00:43:923 - Hm, essaie d'ajouter un kat ici ? Ca paraîtra moins vide que le début du refrain.
00:45:453 (8,9,10,11,12) - Je trouve que ces 5 dons sont assez vides d'expression, mets des kats ? (dkdkd me semble le mieux)
00:50:964 (1) - Normal qu'il s'arrête tard ? Réduis jusqu'à 00:53:346 -
01:03:279 (8) - kat pour conserver le pattern de kats ?
01:18:776 - Comme le tout premier mod
01:38:239 (75,76,77,78,79) - pareil que 00:45:453 -
02:05:790 (19,20,21) - Je trouve ça un peu compliqué. Je demande rien du tout, c'est un commentaire
02:48:829 (32,33,34,35,36) - pareil que 2 au dessus

[Muzukashii]
00:30:357 (90,91,92) - Fais gaffe à ce type de patterns, même si tu peux les justifier tu vas recevoir des demandes de changements. Je te recommande de mettre ddd.
00:34:739 (111) - Kat, pour rester consistent avec la batterie (En 35 secondes de map tu es resté sur la batterie, et tu changes soudainement)
00:50:964 (1) - Toute petite extension vers le timing point ?
Tout le reste est OK.

GG mec o/

[Kantan]
confuse because it starts on red tick, right? well, i wont change it because idk how to simplify it. If i change it to http://puu.sh/48ROr.jpg It soudns a bit strange
00:28:961 (32,33,34,35,36) - The biggest recommendation on that is to stick on drums.
idk what you tried to say xd, but i changed that to d D, like the other kyai
It was actually regarding the other finisher things @ 00:31:978 (36) - and 00:59:697 (76) -.
Topic Starter
Nashmun

_Gezo_ wrote:

Re :D/

[Futsuu]
00:13:266 - Ajoute un d normal ici ? T'as fait ça ici : 00:25:790 (35,36) - | ça paraîtra moins vide aussi dans ce cas -- Ouep, fixed
00:43:923 - Hm, essaie d'ajouter un kat ici ? Ca paraîtra moins vide que le début du refrain. -- Fixed
00:45:453 (8,9,10,11,12) - Je trouve que ces 5 dons sont assez vides d'expression, mets des kats ? (dkdkd me semble le mieux) -- Changé en dkddk
00:50:964 (1) - Normal qu'il s'arrête tard ? Réduis jusqu'à 00:53:346 - -- Ohgod le boulet, fixed.
01:03:279 (8) - kat pour conserver le pattern de kats ? -- M'okay, fixed
01:18:776 - Comme le tout premier mod -- Fixed
01:38:239 (75,76,77,78,79) - pareil que 00:45:453 - - Changé en dkdkd
02:05:790 (19,20,21) - Je trouve ça un peu compliqué. Je demande rien du tout, c'est un commentaire -- Meh, entre lolcubes qui me dit que c'es ttrop facile et que je devrais ajouter des 1/2 et toi qui me dit que c'est trop dur, je sais plus quoi faire D: . Je laisse comme ça
02:48:829 (32,33,34,35,36) - pareil que 2 au dessus -- Changé en ddddk

[Muzukashii]
00:30:357 (90,91,92) - Fais gaffe à ce type de patterns, même si tu peux les justifier tu vas recevoir des demandes de changements. Je te recommande de mettre ddd. J'avais un ddd à la base, et j'ai changé suite à un mod, mais enfait j'aime bien ddd, je remets ça du coup xD
00:34:739 (111) - Kat, pour rester consistent avec la batterie (En 35 secondes de map tu es resté sur la batterie, et tu changes soudainement) -- Oui pas faux, fixed
00:50:964 (1) - Toute petite extension vers le timing point ? Il est dessus. Il est sur le tick bleu du timing 195BPM mais sur le blanc du 150 BPM.
Tout le reste est OK.

GG mec o/ Thanks :D
Can I kudo nao ? Thanks a lot for your mod Gezo, it was really helpfull ! I'll see with LZD for the Kantan.
Kin
bondour

Kantan :

01:41:907 (29) - D ? other "dawn" are D

Futsuu :

02:14:974 (45,46,47,48,49,50) - au niveau du drum j'trouve que ça fait + jolie si tu fais un d k kkk D
02:16:811 (51) - si tu fix ça ^, c'est mieux si celui la devient un k pour la guitare
03:07:809 (1,2,3,4,5) - j'trouve que ça fait vachement loud avec tout ses finish

Muzukashii :
en la jouant j'ai eu l'impression de faire presque que du k d d
00:18:050 (43,44,45) - change en d k k ? perso j'trouve que ça va mieux avec les autres patterns + ça suit mieux le drum

Oni :
perso j'ai trouvé les patterns assez répétitif.
Et comme je l'avais déjà dis, les couplets full 1/2 avec paf un long stream.

Sinon j'ai pas grand chose à dire sur ta map :c
Topic Starter
Nashmun

Kin wrote:

bondour

Futsuu :

02:14:974 (45,46,47,48,49,50) - au niveau du drum j'trouve que ça fait + jolie si tu fais un d k kkk D Hum nope, je préfère suivre la guitare là dessus
02:16:811 (51) - si tu fix ça ^, c'est mieux si celui la devient un k pour la guitare Idem, je préfère suivre la guitare
03:07:809 (1,2,3,4,5) - j'trouve que ça fait vachement loud avec tout ses finish Viré les finish sur le (1,2)

Muzukashii :
en la jouant j'ai eu l'impression de faire presque que du k d d -- :'(
00:18:050 (43,44,45) - change en d k k ? perso j'trouve que ça va mieux avec les autres patterns + ça suit mieux le drum -- Ouep bien vu, fixed.

Oni :
perso j'ai trouvé les patterns assez répétitif. -- :'(
Et comme je l'avais déjà dis, les couplets full 1/2 avec paf un long stream. -- :'(

Sinon j'ai pas grand chose à dire sur ta map :c
Thanks for your mod ~
Krah
Aller let's go


[General]

- Ton bg a une taille louche 960*768 dans la mesure du possible essaye d'en chopper un avec une taille standard (1024*768 / 1366*768).
- Peut-être aussi le décaler ? Descendre le "Rise Against" et essayer de mieux avoir aussi le logo du coup.
- :!: Inconsistency in offset The gd don't have the same offset. (Gd=503,Others diffs=509) it seems that Lzd uses the timing of Gezo
- Set the Audio Lead-in in 2000ms exactly (Actually is in 1991)
- Inconsistency in Wide Screen Storyboard, oni=0 , others diffs=1 aucune idée de ce que c'est mais bon ...
- Etant donné que le genre le précisera pas rajoute Punk (rock) dans les tags ?
- Vu que t'as quand même des changements notables de volume dans ta musique peut-être faire suivre le volume de tes hitsounds ?


[Lzd's Kantan]

- Consider adding notes in your two first kiai times. It's actually a bit boring even for a kantan. For this inspire you to your final kiai time and especially in the alternations of 1/1triplet and 2/1notes
You can try this changes (only for first kiai time, there is actually a 1note shift in the second kiai probably an error ?)
- 00:33:509 - Add a d
- 00:35:958 - ^
- 00:38:407 - ^
- 00:42:692 - ^
- 00:44:529 - ^
- 00:47:590 - ^

- 01:14:796 - Don't forget to delet your bookmark
- 01:16:783 (100,101) - Change this in kd


[Futsuu]

- :!: All kiai time begining and end aren't snapped. (cf:AiMod)
- 01:26:913 - Ajoute un d par logique avec ton premier kiai time. Plus généralement me semble qu'il y ai quelques diffs entre tes deux kiai alors qu'ils sonnent pareils tout du long.
- 02:11:913 (39) - d ?
- 02:25:688 (1) - Il est pas snap sur le bon timing j'ai l'impression. Check ta oni, lui me paraît bon.
- 03:14:544 (1) - Seul diff ou tu le termines à 442 au lieu de 748.


[Muzukashii]

Quasiment rien à dire dessus.
- :!: All kiai time begining and end aren't snapped. (cf:AiMod)
- 02:25:688 (1) - Idem que la futsuu
- 02:37:197 (15) - d ? Par logique avec les autres kiai et parce que ça sonne mieux.


[Oni]

Rien à dire à part
- :!: All kiai time begining and end aren't snapped. (cf:AiMod)



Franchement c'est pro ... Beau boulot sans bavure '-'
LZD
SPOILER

lolcubes wrote:

[Kantan]
  1. HP4 should be good for this, 3 is just too low (can go afk for a whole part of the map and still pass). ok
  2. 00:09:672 (5,6) - You should reverse this in my opinion, it doesn't fit like this. (just like you did at 01:02:479 (80,81)) Actually most of the spots where you use dk you should probably use a kd afterwards, because having a dk and then another dk which ends on a downbeat is meh if you ask me. ok, i also reversed other patterns
  3. 00:12:463 (9,10) - Not sure if you want to swap to kats for the downbeats, I don't think it works that well, but I guess it's up to you, I would recommend to use dons for base and then using kats for rhythm instead of just changing colors every 2/1. I didnt got it at all, I left it empty, same as 01:04:869 (87) -
  4. 00:31:978 - Kinda sad to see only 2/1 here, sure it fits but eh, I just don't find it as pleasing. It's alright though, but you may want to create more consistent kat patterns around here. For example, you go with d k d k and then you swap to d d k k, but the final one is d d k d. I don't really see a logical progression here so I dunno. changed, added more kats and i made kiai's intro as 1/2 ddddD
    Also 00:46:060 (59,60) - are completely different to what you had before and the music repeats. I won't nitpick every single note, but it is clear it lacks some structure, so you may want to think about structure a bit. :) done, fixed with the last tip ;)
  5. 01:05:260 - This part is empty, while at the beginning it's not. Consistency! :p yup, both parts empty now
  6. 01:21:750 (104,105,106,107,108) - I don't think this is a good idea. All rhythm consistency you had is suddenly gone and this is very unexpected for a kantan in my opinion. While 1/1 notes are fine, but they are located on the red ticks (which do fit the vocals, but you didn't really follow the vocals anywhere pretty much so it's a really sudden change). there's on white tick now, should i do the same here 00:10:675 (7) - ?
  7. Final chorus is much better than other ones, should probably map the other ones in that manner too (using 1/1 notes). first and second chorus fixed, 3rd chorus was different because i wanted to make it harder, but now i think it's not that hard for a kantan.
  8. 02:54:946 (1,1) - Uh, this seems horribly misplaced. There is a pretty big beat at 02:57:395 - which you skip. fixed

SPOILER

Kin wrote:

Kantan :
01:41:907 (29) - D ? other "dawn" are D thank you, i forgot to check this on other kiais ;)

SPOILER

Krah wrote:

Lzd's Kantan

- Consider adding notes in your two first kiai times. It's actually a bit boring even for a kantan. For this inspire you to your final kiai time and especially in the alternations of 1/1triplet and 2/1notes
You can try this changes (only for first kiai time, there is actually a 1note shift in the second kiai probably an error ?)
- 00:33:509 - Add a d
- 00:35:958 - ^
- 00:38:407 - ^
- 00:42:692 - ^
- 00:44:529 - ^
- 00:47:590 - ^

- 01:14:796 - Don't forget to delet your bookmark oh, i didnt know that I must delete bookmarks, orz
- 01:16:783 (100,101) - Change this in kd

All this already fixed with lolcubes' mod. ty anyway :)

Sorry for the delay nash, I was a bit busy ><

Here you go the diff http://puu.sh/4c6NU.osu ~~
Topic Starter
Nashmun

Krah wrote:

Aller let's go


[General]

- Ton bg a une taille louche 960*768 dans la mesure du possible essaye d'en chopper un avec une taille standard (1024*768 / 1366*768). -- Fixed
- Peut-être aussi le décaler ? Descendre le "Rise Against" et essayer de mieux avoir aussi le logo du coup. -- Hum, nope, pas envie qu'on voit que le logo non plus.
- :!: Inconsistency in offset The gd don't have the same offset. (Gd=503,Others diffs=509) it seems that Lzd uses the timing of Gezo -- Fixed avec la new diff de LZD
- Set the Audio Lead-in in 2000ms exactly (Actually is in 1991) -- Thx, fixed.
- Inconsistency in Wide Screen Storyboard, oni=0 , others diffs=1 aucune idée de ce que c'est mais bon ... -- Dunno
- Etant donné que le genre le précisera pas rajoute Punk (rock) dans les tags ? -- Ok
- Vu que t'as quand même des changements notables de volume dans ta musique peut-être faire suivre le volume de tes hitsounds ? -- Nope :(


[Futsuu]

- :!: All kiai time begining and end aren't snapped. (cf:AiMod) -- Fixed
- 01:26:913 - Ajoute un d par logique avec ton premier kiai time. Plus généralement me semble qu'il y ai quelques diffs entre tes deux kiai alors qu'ils sonnent pareils tout du long. -- J'ai ajouté un k à la place. Je veux que mes refrains aient la même structure générale mais pas que ce soient des copié/collés, j'avais fait exprès de pas mettre de note, mais ça passe ien avec un k
- 02:11:913 (39) - d ? -- Hum, ok.
- 02:25:688 (1) - Il est pas snap sur le bon timing j'ai l'impression. Check ta oni, lui me paraît bon. -- C'est fait exprès, sur la Futsuu, j'ai voulu appuyer sur la fin de phrase avec un finish plutôt que de commencer le spinner dessus.
- 03:14:544 (1) - Seul diff ou tu le termines à 442 au lieu de 748. -- Fixed


[Muzukashii]

Quasiment rien à dire dessus.
- :!: All kiai time begining and end aren't snapped. (cf:AiMod) -- Fixed
- 02:25:688 (1) - Idem que la futsuu -- Euh nope, sur la Muzu il est bien snappé sur 02:34:136 (1) -
- 02:37:197 (15) - d ? Par logique avec les autres kiai et parce que ça sonne mieux. -- Fixed, et j'ai changé 02:37:503 (16) en kat du coup.


[Oni]

Rien à dire à part
- :!: All kiai time begining and end aren't snapped. (cf:AiMod) -- Fixed



Franchement c'est pro ... Beau boulot sans bavure '-' -- Merci *-*
Thanks for your mod, every difficulties have been updated (Including LZD's Kantan) :D
Konpaku Sariel
Oni
00:36:729 - d


perfect map but i think this diff is easy for Oni
Topic Starter
Nashmun

Konpaku Sariel wrote:

Oni
00:36:729 - d -- Actually, k is okay too, so no change


perfect map but i think this diff is easy for Oni -- Thanks you :D I don't think the chorus part is that easy though.
Thank you for modding it, but I won't kd for this :>
Totoro le Pacha
Le défi est assez haut de modder du Nashmun, mais challenge accepted.
Sinon c'est assez bizarre de constater que la Kantan parait autant voire plus dure que la Futsuu..

[Futsuu]
  1. 00:34:433 (54) - k , la voix se barre dans l'aigu
  2. 00:35:045 (56) - d , trop de dk d'affilée tue le dk
  3. 01:05:266 - Rajoute un d ? Ca suit la suite de dK Kd
  4. 01:07:253 (17) - k , le don semble fade
  5. 01:08:842 (20) - ^
  6. 01:28:443 (56,57) - Mets plutôt kd, à la 56, la voix est plus élevée qu'en 57
  7. 01:33:341 (66,67,68,69,70) - kdddk
  8. 01:35:178 (71) - d
  9. 01:35:790 (72,73,74,75,76) - La même, tu inverses les dons en kats, et vice versa, voix plus élevée en 72, 73 et 76 qu'en 74 et 75.
  10. 01:33:341 (66,67,68,69,70) - d
L'ensemble du mapset est nickel, et la musique vachement bien, merci pour la découverte ! :D

Je veux bien faire la suite, mais pas tout de suite, pas le temps.. Et de plus, j'attends de voir si ce mod te convient, ça sert à rien que je mode 3 diffs et que ce soit du caca de taureau. Bon courage pour ta marche vers le rank ! ;)
Topic Starter
Nashmun

Totoro le Pacha wrote:

Le défi est assez haut de modder du Nashmun, mais challenge accepted.
Sinon c'est assez bizarre de constater que la Kantan parait autant voire plus dure que la Futsuu..

[Futsuu]
  1. 00:34:433 (54) - k , la voix se barre dans l'aigu --c.f suggestion #2
  2. 00:35:045 (56) - d , trop de dk d'affilée tue le dk -- Comme ces deux suggestions concernent le même pattern, je réponds ici : un ddkdkdd est trop bizarre ici, surtout pour une Futsuu, il faut trouver un compromis entre suivre la musique (Ici le chanteur) et faire des patterns sympa à jouer, d'où mon ddkdddk
  3. 01:05:266 - Rajoute un d ? Ca suit la suite de dK Kd -- Hum, ici j'ai suivi la même construction que le premier couplet : 00:12:668 (11,12,13) - . première partie du couplet k dk etfin de couplet avant reprise du refrain dk kd, pour donner un effet de crescendo aux patterns qui suit la musique. Donc je laisse comme ça
  4. 01:07:253 (17) - k , le don semble fade -- Fixed, j'étais passé en kdd pour ajouter un peut de variation par rapport à la suite de dkd d'avant, mais ça sonne mieux. La variation viendra à partir de 01:12:418 - et finalement, ça colle mieux à la musique.
  5. 01:08:842 (20) - ^ Fixed, ^
  6. 01:28:443 (56,57) - Mets plutôt kd, à la 56, la voix est plus élevée qu'en 57 Nope, le je laisse le don pour un soucis de consistence avec la construction du refrain tout au long de la musique. J'insiste sur un tick blanc avec un k puis sur le tick d'après avec un don, ça ferait bizarre de casser ça sur une partie d'un des trois refrains.
  7. 01:33:341 (66,67,68,69,70) - kdddk -- Hum, nope. J'aime bien mon pattern, le don du début appuie bien sur la voix et le ddkd ajoute un peu de fantaisie sans être trop chelou pour une futsuu.
  8. 01:35:178 (71) - d -- Pareil que 01:28:443, la construction du refrain est faite comme ça, je vais pas le casser.
  9. 01:35:790 (72,73,74,75,76) - La même, tu inverses les dons en kats, et vice versa, voix plus élevée en 72, 73 et 76 qu'en 74 et 75. -- Pareil, je veux finir sur un don pour les même raison. Un kkddk est à peu près pareil que mon ddkkd, mais ça casse la consistence du refrain.
  10. 01:33:341 (66,67,68,69,70) - d -- Euh de quelle note tu parle ?
L'ensemble du mapset est nickel, et la musique vachement bien, merci pour la découverte ! :D Merci, content que ça plaise :D

Je veux bien faire la suite, mais pas tout de suite, pas le temps.. Et de plus, j'attends de voir si ce mod te convient, ça sert à rien que je mode 3 diffs et que ce soit du caca de taureau. Bon courage pour ta marche vers le rank ! ;) -- Pas de soucis, si tu te sens de la mod totalement moi ça me va, tout mod qui a pris un temps soit peu de temps et de reflexion ne peut être que bénéfique, même dans le cas où je refuse la plupart des suggestions, ça m'est toujours utile ;) Quoi qu'il en soit je te kd ici, comme ça si tu veux pas mod, tu auras quand même mod pour quelque chose
Thansk a lot for your mod ! ~
Sushi
I checked the map and...

It's cool.

If I had some Kd I'd ... HOLY CRAP I HAVE KD
*star*
mancuso_JM_
Hi! Time to complete my M4M!

[LZD's Kantan:]

Settings:
--> Due to the notes density and the length of the difficulty, reduce the HP Drain Rate by 1 tick (? (HP-1)

• 00:06:887 (1) - Add a finisher here to emphasize drums and for consistency with 00:13:266 - because drums sound similar as here.
• 00:10:675 (7,8,9) - I don't recommend the usage of off-beats in this way.. I recommend something like that to follow the drums instead
• 00:18:050 (18) - I'd use a kat here for consistency with the first section of the song
• 00:19:636 (19) - Finisher as I suggested before (?
• 00:29:166 (6,7,8,9,10,11,12,13,14) - This is a really difficult pattern for new players, especially for the BPM changes and the density of notes as well (a lot of consecutive notes for a Kantan).. I'll give two options here:
• 00:40:555 (31,32,33,34,35) - I see your intencion here, but I think that 5 notes in 1/1 with this BPM can complain New Players. I'd delete (34), it is where the tone of the music sounds lowest and it will help you to emphasize the finisher in (35).
• 00:59:306 (x) - Definetly a don will fit exactly with drums, I recommend you to add one here
• 01:03:478 (16,17,18) - Exactly the same mentioned in 00:10:675
• 01:06:061 (19) - This section is lack of finishers comparing with the first one, for that reason I'd add one here in this note
• 01:08:445 (23) - You focused a lot on vocals while mapping, but in this case I think is better to follow drums. To do that, move this object 1/1 back
• 01:09:240 (24,25,26) - What about using k d k in this pattern instead of k k d (? The background pitch is similar in (24) comparing with (26) so I think both of them should be kats.
• 01:12:418 (27) - Finisher (?
• 01:21:955 (39,40,41,42,43,44,45,46,1) - Well, as I mentioned in the 1st pre-chorus this pattern will be really difficult for new players.. I highly suggest you to take the suggestion made in 00:29:166
• 01:33:341 (18,19,20,21,22) - Remove (21) due to the difficulty in the pattern, basically same as 00:40:555
• 01:43:750 (1) - Vocals dissapeared in this point, and drums are not that high to use a big note here. If I were you, I'd remove the finisher.
• 01:45:586 (4) - Use a don instead, because the pitch here is lower than where is placed (6) for example
• 01:48:035 (8) - (^)
• 01:50:484 (12) - Delete this, there is no sound to emphasize here and actually is making the rhythm a bit complicated for new players.
• 02:04:566 (36) - Delete this as well, I think a rest time here will fit and will be better for new players
• 02:03:648 - 02:25:382 - More than 20 seconds with 2/1 and some 1/1 patterns is not a good variation, in addition this kind of patterns will be hard to follow to New Players due to the high BPM in this section. Try to add some 4/1 rest, it will be easier and more enjoyable to new players (it is understandable in the chorus but not here).
• 02:34:136 (82,83,84,85,86) - I wouldn't follow vocals here, for a better sound you should follow only drums. To do that, Remove (83,84,85).. Doing that (82,86) will sound even better I think
• 02:43:931 (103,104,105,106,107) - Same as previous chorus, you should remove (106)
• 03:08:421 (20) - Hmm.. Maybe a rest time fit here.. I'd delete this note
• 03:12:095 (27) - Add a finisher here, please.

- Sometimes it becomes a bit hard, due to the constant 1/1 - 2/1 patterns in sections with 195 BPM. Try leaving some 4/1 gaps in these sections as I mentioned in my mod.
I think this diff. can improve a bit more.


[Futsuu:]

• 00:06:688 (x) - Add a note here to follow the drums closer (?
• 00:31:984 (49) - Add a finisher here, the music starts again and it would be a great to emphasize that
• 00:33:208 (50,51,52,53,54,55,56) - This pattern becomes a bit large comparing with the rest in the chorus, and it sounds a bit wrong to me (is not the same what you did in the second chorus). Try deleting at least one of the notes here, if you decide to follow drums I suggest you to delete (54), if you decide to follow vocals, delete (55) instead
• 00:40:555 (68) - I'd add a finisher in this note.
• 00:50:964 - Remember that a spinner doesn't produce any beat in Taiko, I recommend you to add a note here (a big don preferebly) and move the shaker 1/2 forward then
• 00:53:544 - Wait.. The break here in Futsuu is longer than the one in Kantan? This doesn't make sense at all.. I think LZD's idea is better than yours, you should start to map since 00:53:346 (and remove the break manually)
• 01:11:822 (x) - This is one of the low BPM section, I think a note over 1/2 tick it won't hurt imo. So, I think you should add a don here
• 01:22:948 (x) - (^)
• 01:24:770 (47,66) - Finisher in these notes as I suggested before (?
• 01:44:362 (4) - (^)
• 01:46:505 (x) - I think the music deserve more ''emotion'' here, actually this place sounds empty to me. Try adding a kat here please
• 01:56:607 (8) - Add a finisher for consistency
• 01:59:668 (4,5) - In this case I'll suggest you to remove these finishers xD. Because there is no cymbals in the music that represent the usage of big notes
• 02:19:260 (58,64) - I personally think that kats will fit much better with the instrumental, you should give it a try.
• 02:29:406 - This other break makes no sense, because it is mapped in Kantan, and this diff. supposed to be harder than Kantan. So, you should map it
• 02:35:360 (1) - Add a finisher here, as I suggested you in the other chorus (well, applied the suggestion mentioned in the other chorus for consistency)
• 02:59:850 - 03:04:748 - 03:09:646 - (Spin) - Map all these Spinners, same reason as breaks, in addition all of them are really mapable in Taiko due to drums pitch.
• 03:04:136 (3,4) - Ugh.. These finishers sounds pretty random, there isn't following anything concrete in the music. Remove them please
• 03:08:727 (3,4,5) - (^)
• 03:14:544 - Add a big don (to follow your pattern) and move the Spinner 1/2 forward. It'll follow better the music imo.

- I've only had problems with your finishers usage, I find it inconsistent (for that reason I mentioned some in my mod), and with the parts easier than Kantan.
The rest is ok, but some more modding will help in this difficulty to fix some other little inconsistencies.


[Muzukashii:]

• 00:12:668 (25,26,27) - For consistency with similar patterns, I suggest you to use K Kd instead
• 00:19:636 (49) - I expected a big don here, as I mentioned in Futsuu
• 00:20:033 (50,51,52,53,54,55,56,57,58,59,60,61,62,63,64,65,66,67) - Sounds ok these pattern, but it is quite repetitive and it becomes a bit boring during the gameplay. Listening the music, I would use some k d k in some of the 1/2 3-plets instead of use always k d d
• 00:26:386 (74,75,76,77,78,79,80,81,82,83,84,85) - (^). I won't mention all sections in the map, but try to apply that in some places when you used only k d d during a ''long'' period of time
• 00:31:066 (94,95,96) - I find those finishers useless, because the only thing in the music are vocals in this little section. I think small notes will fit much better with the tone of the music (Btw, you could use a Finisher in (93) instead). (aplicable in Oni too)
• 00:40:555 (140,141,142,143) - What about using a drumroll (Slider) instead of these notes? The 1/4 sounds on a really high pitch and I think a drumroll will cover better the sound than these notes.
• 00:43:004 - 00:48:821 - Don't use Finishers in every downbeat please, it is really inconsistent with the 1st part of the chorus and it doesn't represent the music properly. I highly suggest you to remove all the finishers over downbeats in this section.
• 00:50:964 - As I suggested you in Futsuu, add a big don here and move the Spinner 1/2 forward to cover better the instrumental
• 00:53:544 - Well, same as futsuu.. You should map this break because it doesn't appear on Kantan and it doesn't make sense at all
• 00:59:703 (3) - Add a finisher for consistency with the beginning of the map.
• 01:23:852 (95,96,97) - Remove these finishers as I suggested you in 00:31:066 (Aplicable in Oni too)
• 01:24:770 - 01:42:831 - You mapped pretty similar both kiai sections, I suggest you to apply the things mentioned in the 1st one for consistency.
• 01:43:750 (6,7) - The flow and rhythm will become more balanced if you use kats in these notes instad
• 01:53:852 (44) - I was expecting a big kat here, I suggest you to add a finisher for a better flow here.
• 02:25:382 - Add a note and move the spinner 1/2 forward as I suggested you before
• 02:29:406 - Another break that it doesn't make sense at all, because it is mapped in Kantan. Map it here as well please..
• 02:34:136 - 02:54:646 - For consistency, apply the suggestions mentioned in the other chorus here too.

- Is not bad mapped, you overused a bit your finishers sometimes but just this in the mapping..
But sometimes become pretty hard for a Muzu, you used a lot of consecutive 1/2 in the 192 BPM section, and this make the gap between Futsuu and Muzu pretty high because Futsuu is mapped in 1/1 and 2/1 almost all the map. I highly recommend you to check that and try to make this Muzu a bit easier or the Futsuu a bit higher to have a better difficulty spread.


[Oni:]

• 00:12:668 (29,30,31) - K Kd for consistency with similar sections
• 00:25:592 (79) - It makes the rhythm better if you delete this note, there isn't anything to remark in that beat
• 00:30:158 (97,98,99,100,101) - I'd use ddkkd instead, the rhythm sounds more like this in my opinion
• 00:40:708 (160,161,162,163,164,165,166,167,168,169,170,171,172,173,174) - This stream doesn't work properly in the map nor with the music, it looks like you only use random colours and you didn't try to follow the music properly nor do it a proper pattern to fit better with the map. I highly recommend you to use a simpler thing like kkkkddkkkkddddk.
• 00:42:239 - 00:48:974 - The number of 1/4 increase incredibly in this section and most of them sounds useless due to the overmap :/. Try listening the music properly (in 25% playback if posible) and try to reduce a bit the usage of 5-plets
• 00:53:544 - Same as previous diffs. about this break
• 00:59:703 (3) - Add a finsher here for consistency with the beginning of the map
• 01:05:663 (27) - If posible, remove this Note as I suggested you in 00:25:592
• 01:18:379 (85) - (^)
• 01:23:852 - 01:41:760 - Since you mapped both pre-chorus and chorus in a similar way, I recommend you to follow my suggestions mentioned in the first pre-chorus and chorus
• 01:48:648 (289) - If posible I'd delete this note too.
• 02:15:127 (434,435,436,437,438,439,440,441,442,443,444,445,446,447,448,449) - Yes, you should simplify this too, as I mentioned in 00:40:708 to follow better the music and the density of the map
• 02:25:382 (Spin) - Ugh.. Unsnapped Spinner end :/
• 02:29:604 - Same as above difficulties about this Spinner
• 02:34:136 - 02:52:350 - Apply the stuff mentioned in previous pre-chorus and chorus for consistency
• 03:03:523 (156,157,158,159,160,161,162,163,164,165,166,167,168,169,170,171,1) - Simplify this stream too, it looks really random. Use something like I mentioned in 00:40:708

- It sounds overmapped sometimes, and this make the gap between Muzu and Oni big and produce a bad spread :/.. Recommend to review that!

Well, That's all from me!
Still needs some more modding and a better spread definetly but it has potential!
Best of Luck with this map! ;)
Kurai
Cool beans ~ J'ai essayé de mod vite fait, mais rien à redire !
tetsutaro
From the people who brought you

comes this mod.

[General]
:idea: Final Go-go Time extend to 03:19:748
:idea: Move down the bg image to show the band logo better.

[Kantan] Perceived difficulty: (low-tier) 5★ Kantan because legit sofuran.
:idea: 00:40:555 (31,32,33,34,35) and 01:33:341 (18,19,20,21,22) and similar - All large for effect. The vocal is like tearing his vocal cords apart here lol.
:arrow: Achievement unlocked: No crappy Kantan. 1 star

[Futsuu] Perceived difficulty: 6★ Futsuu, legit sofuran and
:!: 00:25:195 (34,35,36,37) and similar - The structure is well supported, but all small to prevent misreading.
:idea: 00:31:984~ and similar - Try, at 1 beat, o_o_ooooo_o_ooooo_o_ooooo... to fit the vocal snugly (color not specified)
:idea: 00:40:555 (68,69,70,71,1) and similar - All large for effect. The vocal is like tearing his vocal cords apart here lol.
:idea: 00:50:964 (1) - Drumroll is better for lingering note
:idea: 00:53:544~ - Remove break and note at 00:56:524 to break the break (?)
:?: 01:59:668 (4,5) - Explain why large or make them small.
:!: 02:25:382 (74,1) - Bad use of spinner: It is one lingering note from 02:25:382 so do not split into two object. Also drumroll is better for lingering note
:idea: 02:54:952 (1) - 02:59:850 (1) - 03:04:748 (1) - 03:09:646 (1) - Make some into drumrolls, suggestively the first two seeing many authentic maps distribute like that.

[Muzukashii] Perceived difficulty: 5★ Muzukashii, less than Yawaraka Sensha
:idea: Very nicely mapped Melody A :D basing very closely of percussion.
:idea: 00:31:984~ and similar - Try keeping ooo_ooo_ooooo_o_... at 1/2 throughout, and then perhaps filling in the gaps in later iterations (like the last Go-go Time). The 5-1-7 structure 00:34:433 (109~121) don't feel nice.
:idea: 00:50:964 (1) - Drumroll is better for lingering note
:idea: 00:53:544~ - Remove break and note at 00:56:524 to break the break (?)
:idea: 01:53:852 (44) - Missed a large
:idea: 02:25:382 (1) - Drumroll is better for lingering note
:idea: 03:03:829~ - Keep using all large notes on "don't hold me now~"
:!: 03:14:544 (5,1) - Bad use of spinner: It is one lingering note from 03:14:544 so do not split into two object.

[Oni] Perceived difficulty: 7 8★ Oni
:idea: Again very nice Melody A :D
:idea: In some places the 1/4 are quite forcibly added. Just so you know Oni maps do not need to have 1/4, depending on the structure of the song. This song is one that don't deserve this much.
:idea: 00:40:708 (160~174) - Holy that just broke my initial perception of a 7★. But crazy drumming like that do exist in there so it's fine just with a bit of shock value.
PS. Across different iterations there is little consistency. Explain your current algorithm in coloring or unify them.
:idea: 00:41:780~ and 01:34:566~ - Too early to step up the game. Do it at the last Go-go Time maybe, but not now. Follow the first iteration, which is nice.
:idea: 00:50:964~ and 02:25:382~ - Drumroll is better for lingering note. End at 00:52:800/02:28:443 instead. Put notes from 00:53:336~/02:29:406~ following the guitar. Also follow drums from 02:28:443~ if you like.
:idea: 01:20:167 - Missed a small don.

Topic Starter
Nashmun
Mancuso's mod :
open

mancuso_JM_ wrote:

Hi! Time to complete my M4M!

[Futsuu:]

• 00:06:688 (x) - Add a note here to follow the drums closer (? -- simple don looks good, not fixed.
• 00:31:984 (49) - Add a finisher here, the music starts again and it would be a great to emphasize that -- Fixed
• 00:33:208 (50,51,52,53,54,55,56) - This pattern becomes a bit large comparing with the rest in the chorus, and it sounds a bit wrong to me (is not the same what you did in the second chorus). Try deleting at least one of the notes here, if you decide to follow drums I suggest you to delete (54), if you decide to follow vocals, delete (55) instead -- deleted (55)
• 00:40:555 (68) - I'd add a finisher in this note. -- Fixed
• 00:50:964 - Remember that a spinner doesn't produce any beat in Taiko, I recommend you to add a note here (a big don preferebly) and move the shaker 1/2 forward then -- Nope, this is one single hold by the singer. Why should I split into two objects ?
• 00:53:544 - Wait.. The break here in Futsuu is longer than the one in Kantan? This doesn't make sense at all.. I think LZD's idea is better than yours, you should start to map since 00:53:346 (and remove the break manually) --What's the big deal with breaks in taiko anyway ? Apart from 'TnT doesn't have any break' ? I won't map this part for consistency purpose.
• 01:11:822 (x) - This is one of the low BPM section, I think a note over 1/2 tick it won't hurt imo. So, I think you should add a don here -- Nope, doesn't sounds good. And this pattern is consistant with 00:18:449 - part.
• 01:22:948 (x) - (^) -- Changed into kk instead
• 01:24:770 (47,66) - Finisher in these notes as I suggested before (? -- Fixed
• 01:44:362 (4) - (^) -- Fixed
• 01:46:505 (x) - I think the music deserve more ''emotion'' here, actually this place sounds empty to me. Try adding a kat here please -- M'okay, fixed
• 01:56:607 (8) - Add a finisher for consistency -- Fixed
• 01:59:668 (4,5) - In this case I'll suggest you to remove these finishers xD. Because there is no cymbals in the music that represent the usage of big notes -- Fixed
• 02:19:260 (58,64) - I personally think that kats will fit much better with the instrumental, you should give it a try. Nope, this this a mirror construction, and the first don fit with the guitar getting lower.
• 02:29:406 - This other break makes no sense, because it is mapped in Kantan, and this diff. supposed to be harder than Kantan. So, you should map it -- Makes no sense because it is mapped in Kantan ? Oo. How can you suggest this by invoking a consistency issue ? It's mapped the same way in Futsuu/Muzu/Oni, which are my diffs, and it's different only on the Kantan, which is not even my diff, instead of saying : 'Hey, this part isn't consistent with the others diff' on the Kantan mod. I won't change it until someone have a really good reason (No breaks in TnT isn't a valid reason for me)
• 02:35:360 (1) - Add a finisher here, as I suggested you in the other chorus (well, applied the suggestion mentioned in the other chorus for consistency) -- Fixed
• 02:59:850 - 03:04:748 - 03:09:646 - (Spin) - Map all these Spinners, same reason as breaks, in addition all of them are really mapable in Taiko due to drums pitch. -- Nope
• 03:04:136 (3,4) - Ugh.. These finishers sounds pretty random, there isn't following anything concrete in the music. Remove them please -- So they are legit in 02:59:238 - but not here ? Not fixed. P.S They are not random.
• 03:08:727 (3,4,5) - (^) -- ^
• 03:14:544 - Add a big don (to follow your pattern) and move the Spinner 1/2 forward. It'll follow better the music imo. Nope, I agree with tetsutaro here.

- I've only had problems with your finishers usage, I find it inconsistent (for that reason I mentioned some in my mod), and with the parts easier than Kantan. -- If you say so...
The rest is ok, but some more modding will help in this difficulty to fix some other little inconsistencies.


[Muzukashii:]

• 00:12:668 (25,26,27) - For consistency with similar patterns, I suggest you to use K Kd instead -- At first I was like : Okay I'll do it. But finally not fixed because that part is different from the other similar part in the song too.
• 00:19:636 (49) - I expected a big don here, as I mentioned in Futsuu -- Fixed
• 00:20:033 (50,51,52,53,54,55,56,57,58,59,60,61,62,63,64,65,66,67) - Sounds ok these pattern, but it is quite repetitive and it becomes a bit boring during the gameplay. Listening the music, I would use some k d k in some of the 1/2 3-plets instead of use always k d d -- Not fixed.
• 00:26:386 (74,75,76,77,78,79,80,81,82,83,84,85) - (^). I won't mention all sections in the map, but try to apply that in some places when you used only k d d during a ''long'' period of time -- ^. I would agree if it was used during all the verse, but it's only on a small part, plus they fit perfectly.
• 00:31:066 (94,95,96) - I find those finishers useless, because the only thing in the music are vocals in this little section. I think small notes will fit much better with the tone of the music (Btw, you could use a Finisher in (93) instead). (aplicable in Oni too) Not fixed. Same comment than Futsuu, and Oni. How can you say that it fits in one part, and it doesn't fit at the exact same section but earlier/later in the song (DON'T-HOLD-ME-UP part)
• 00:40:555 (140,141,142,143) - What about using a drumroll (Slider) instead of these notes? The 1/4 sounds on a really high pitch and I think a drumroll will cover better the sound than these notes. -- A slider here sounds weird, not fixed
• 00:43:004 - 00:48:821 - Don't use Finishers in every downbeat please, it is really inconsistent with the 1st part of the chorus and it doesn't represent the music properly. I highly suggest you to remove all the finishers over downbeats in this section. -- Once again, not fixed. It fit the climax of the chorus imo.
• 00:50:964 - As I suggested you in Futsuu, add a big don here and move the Spinner 1/2 forward to cover better the instrumental -- Nope, cf Futsuu
• 00:53:544 - Well, same as futsuu.. You should map this break because it doesn't appear on Kantan and it doesn't make sense at all -- Same answer as Futsuu. Invoking the Kantan diff is not a valid reason here.
• 00:59:703 (3) - Add a finisher for consistency with the beginning of the map. -- Fixed
• 01:23:852 (95,96,97) - Remove these finishers as I suggested you in 00:31:066 (Aplicable in Oni too) -- Not fixed
• 01:24:770 - 01:42:831 - You mapped pretty similar both kiai sections, I suggest you to apply the things mentioned in the 1st one for consistency. -- Of course all three chorus have the same structure, this is a nonsense to have totally different structure for a chorus. The pattern are totally different though.
• 01:43:750 (6,7) - The flow and rhythm will become more balanced if you use kats in these notes instad -- It's here to remind the DONT-HOLD-ME-UP part, so not fixed.
• 01:53:852 (44) - I was expecting a big kat here, I suggest you to add a finisher for a better flow here. Sure I totally forgot it, thanks. Fixed.
• 02:25:382 - Add a note and move the spinner 1/2 forward as I suggested you before -- Not fixed.
• 02:29:406 - Another break that it doesn't make sense at all, because it is mapped in Kantan. Map it here as well please.. -- Same answer. I will only with a valid reason.
• 02:34:136 - 02:54:646 - For consistency, apply the suggestions mentioned in the other chorus here too. Not fixed either

- Is not bad mapped, you overused a bit your finishers sometimes but just this in the mapping.. Yeah, that's the way I choosed to fit the chorus climax.
But sometimes become pretty hard for a Muzu, you used a lot of consecutive 1/2 in the 192 BPM section, and this make the gap between Futsuu and Muzu pretty high because Futsuu is mapped in 1/1 and 2/1 almost all the map. I highly recommend you to check that and try to make this Muzu a bit easier or the Futsuu a bit higher to have a better difficulty spread.
I don't see any problem with the spread here. I used only 2 1/4 triplets in the whole map. This muzu is pretty easy.


[Oni:]

• 00:12:668 (29,30,31) - K Kd for consistency with similar sections -- As I said, I was abouit to do it, but finally no.
• 00:25:592 (79) - It makes the rhythm better if you delete this note, there isn't anything to remark in that beat -- Nope, there is an important bass hit here, I won't change.
• 00:30:158 (97,98,99,100,101) - I'd use ddkkd instead, the rhythm sounds more like this in my opinion -- Nope, the exact drum pattern is : medium tom-medium tom-snare-snare-snare.
• 00:40:708 (160,161,162,163,164,165,166,167,168,169,170,171,172,173,174) - This stream doesn't work properly in the map nor with the music, it looks like you only use random colours and you didn't try to follow the music properly nor do it a proper pattern to fit better with the map. I highly recommend you to use a simpler thing like kkkkddkkkkddddk. -- Actually this stream is not random, and your pattern isn't following the drum pattern/music either. To be 100% accurate, there is only two patterns here : kkkkkkkkkkkk (Because only snare drum), or ddkkddkkddkkddd if we take in consideration the difference between ghost hit and accents. Here I choose to fit both drum and voice, let me explain : the drum pattern is a snare-only break so it calls for a 'most kat' streams. The use of kkkdkkkdkkkd is too redundant and doesn't fit the vocals. That's the purpose of the kkkd and kkdkkd pattern mix. kkdkkd being here to bring out the ''hold-me-up~'' (One word == one beat). Instead of having une d at every beat, I put this pattern, because it mix between a drum roll (kk) and the d, for the vocals. I'm aware it could be too hard, especially regarding the other chorus streams, but I will change it only if I get a good suggestion.

• 00:42:239 - 00:48:974 - The number of 1/4 increase incredibly in this section and most of them sounds useless due to the overmap :/. Try listening the music properly (in 25% playback if posible) and try to reduce a bit the usage of 5-plets -- That's what the song is calling for. The chorus is going crescendo, and the break between the two part is the 'separator'. First part is more calm that the second part, this is reflected by some back vocals, guitars, and other stuff additions. That's also the way I mapped it. First part strictly following the drum, then slowly adding some 1/4 triplets filling (Not random addition just to overmap, I'm actually filling the original drum pattern used all along with some percussions rhythm. Then, as the song itself is doing it, I'm making it more intense by using finisher on every ''down~ '' the singer is saying, and then the break. When it ends, the structure is still the same : Original drum pattern, filled with percussion rhythm (Again, not random. The patterns may change and I may change them in a 'random' way (Still, not random but putting dkddd then dddkd or the contrary is the same IMO) but the STRUCTURE is totally controlled and I didn't threw this without thinking about it.
• 00:53:544 - Same as previous diffs. about this break -- Same answer.
• 00:59:703 (3) - Add a finsher here for consistency with the beginning of the map -- Fixed, thanks
• 01:05:663 (27) - If posible, remove this Note as I suggested you in 00:25:592 -- Nope, same as 00:25:592
• 01:18:379 (85) - (^) -- ^
• 01:23:852 - 01:41:760 - Since you mapped both pre-chorus and chorus in a similar way, I recommend you to follow my suggestions mentioned in the first pre-chorus and chorus -- Same answer than previous chorus. Plus, unlike the first chorus stream, it is totally conventional, easy and fluid to play and follow a very simple logic : a k to bring out the 'DON'T-HOLD-ME-'
• 01:48:648 (289) - If posible I'd delete this note too. -- Fixed
• 02:15:127 (434,435,436,437,438,439,440,441,442,443,444,445,446,447,448,449) - Yes, you should simplify this too, as I mentioned in 00:40:708 to follow better the music and the density of the map -- Nope, once again the song calls for this inconsistant gap between chorus and verses. You cannot speak about overall density of the song while you obviously have two different atmoshpere and density (Verses almost full 1/2 and chorus very fast with some 1/4 ). I would understand this suggestion if I placed that stream in the middle of one verse. But here I'm in the bridge part, still 196BPM, plus with a guitar solo in it. I CANNOT make it less dense, I'm almost using full 1/2 because of the atmosphere and the solo (cf response to lolcubes mod), and this stream is here : 1) To fit the drum (Because I followed the drum everywhere (even when you thought I was overmapping the chorus part).
2) This is the announcement of the guitar solo.

• 02:25:382 (Spin) - Ugh.. Unsnapped Spinner end :/ -- Wow obvious unsnap is obvious, thanks :)
• 02:29:604 - Same as above difficulties about this Spinner -- Same answer :D
• 02:34:136 - 02:52:350 - Apply the stuff mentioned in previous pre-chorus and chorus for consistency -- Once again, I won't. I won't destroy the whole structure and remap that part.
• 03:03:523 (156,157,158,159,160,161,162,163,164,165,166,167,168,169,170,171,1) - Simplify this stream too, it looks really random. Use something like I mentioned in 00:40:708 -- Once again, this is not random. I don't know the english word for this, but this break is a 'descente' in french (this =>http://www.youtube.com/watch?v=KCAAXfW_0kE), so I could have mapped it as a dkkddkkddkkd, but I wanted something better, so I mapped it like this, which is fluid to play and fits the break. (If we were mapping only on the pitch of the drums break we would never have something harder than ddkkddkkdd, and it would be boring. Do't forget the diffs must be enjoyable to play. Which makes taiko mapping hard is the balance between following the song and make enjoyable pattern and rhythm. (This is also applicable for the chorus part) Note that I'm not totally against changing this stream and the ones mentionned above. But I won't change them if there is no suitable suggestion. I'm aware those streams aren't perfect, but they still fit, that's why I can't change them if you don't suggest something better or if you have a good proof that they actually do not suit.

- It sounds overmapped sometimes, and this make the gap between Muzu and Oni big and produce a bad spread :/.. Recommend to review that! -- Thanks but I won't. I don't know how you can find this overmapped. I totally understand that the gap between verse and chorus is huge and might be disturbing (But still, in accordance with the song), but you never pointed that up o.o . Some people told me it was even kind of undermapped (I don't agree either, but at least I can understand because of the super easy verse). And once again, the gap looks totally fine to me. It's not like this is a crazy oni.

Well, That's all from me!
Still needs some more modding and a better spread definetly but it has potential!
-- Thanks :3
Best of Luck with this map! ;)
Thanks a lot for the mod, I hope you understand better the way I mapped it o7

Tetsutaro's mod :

open

tetsutaro wrote:

From the people who brought you

comes this mod.

[General]
:idea: Final Go-go Time extend to 03:19:748 -- Sounds great but maybe it could lead to too much kiai section ? If it's okay I'll fix it
:idea: Move down the bg image to show the band logo better. -- I wanted to, but I don't think the logo can be totally viewable, so I guess band's name has a better place here.

[Futsuu] Perceived difficulty: 6★ Futsuu, legit sofuran and
:!: 00:25:195 (34,35,36,37) and similar - The structure is well supported, but all small to prevent misreading.
:idea: 00:31:984~ and similar - Try, at 1 beat, o_o_ooooo_o_ooooo_o_ooooo... to fit the vocal snugly (color not specified) -- Fixed.
:idea: 00:40:555 (68,69,70,71,1) and similar - All large for effect. The vocal is like tearing his vocal cords apart here lol. -- Yeah, fixed.
:idea: 00:50:964 (1) - Drumroll is better for lingering note It used to be a drumroll and then it took an arrow to the knee, but I had trouble with the bpm change. Also I got a lot of people telling me to change it into a spinner, so I finally did it.
:idea: 00:53:544~ - Remove break and note at 00:56:524 to break the break (?) -- Hum, I'm not very fan of this idea. I don't want to map this part only because there is a break. If the break could be deleted without changing anything I would do i, but I really don't feel like mapping this part. (As I said to mancuso, unless I get a valid reason to do so.)
:?: 01:59:668 (4,5) - Explain why large or make them small. -- Actually this was a mistake, I don't even know why they are big notes Oo. Fixed.
:!: 02:25:382 (74,1) - Bad use of spinner: It is one lingering note from 02:25:382 so do not split into two object. Also drumroll is better for lingering note -- Yeah, fixed.
:idea: 02:54:952 (1) - 02:59:850 (1) - 03:04:748 (1) - 03:09:646 (1) - Make some into drumrolls, suggestively the first two seeing many authentic maps distribute like that. -- Hum, I would change the last one into a drumroll, but it may break the consistency of the whole section. I don't want to make all of them drumrolls D: . But I agree that drumrolls is more 'authentic'

[Muzukashii] Perceived difficulty: 5★ Muzukashii, less than Yawaraka Sensha
:idea: Very nicely mapped Melody A :D basing very closely of percussion. -- Thank you :D
:idea: 00:31:984~ and similar - Try keeping ooo_ooo_ooooo_o_... at 1/2 throughout, and then perhaps filling in the gaps in later iterations (like the last Go-go Time). The 5-1-7 structure 00:34:433 (109~121) don't feel nice.
:idea: 00:50:964 (1) - Drumroll is better for lingering note -- Same than Futsuu.
:idea: 00:53:544~ - Remove break and note at 00:56:524 to break the break (?) -- As I said, I don't want to add a note just for the sake of adding a note.
:idea: 01:53:852 (44) - Missed a large -- Yup totally, but already fixed with mancuso's mod.
:idea: 02:25:382 (1) - Drumroll is better for lingering note Same than the others :(
:idea: 03:03:829~ - Keep using all large notes on "don't hold me now~" -- You mean deleting actual pattern and replace it with previous ones, or make big the small notes that already exists ? (Not fixed for now, because I'm not sure to understand correctly))
:!: 03:14:544 (5,1) - Bad use of spinner: It is one lingering note from 03:14:544 so do not split into two object. -- Fixed

[Oni] Perceived difficulty: 7 8★ Oni
:idea: Again very nice Melody A :D Thanks again :3
:idea: In some places the 1/4 are quite forcibly added. Just so you know Oni maps do not need to have 1/4, depending on the structure of the song. This song is one that don't deserve this much. -- I'm not that kind of mappers who like to put random 1/4 for the sake of adding 1/4 or to make the map harder. If a song calls for an easy map, then I'll map an easy oni. If I really wanted to overuse 1/4 in order to make my diff harder, I would have put some 1/4 in the verses aswell, and even more since a lot of persons are telling me that verses parts are too easy. So if I used those 1/4 here, it was totally on purpose and not for the sake of adding 1/4 :) . I answered partially at this question on mancuso's mod (Yeah, the tl;dr part), but if you really want to, I can explain the structure more deeply.
:idea: 00:40:708 (160~174) - Holy that just broke my initial perception of a 7★. But crazy drumming like that do exist in there so it's fine just with a bit of shock value. -- Yeah, this stream is harder than the other ones, but I explained the structure in my reply to mancuso's mod. The main issue I see with this stream is that it's mapped in a 'most-kat' way while the two other similar streams are more 'most-don' pattern. So if I had to change it, it would be for consistency purpose.
PS. Across different iterations there is little consistency. Explain your current algorithm in coloring or unify them. cf my reply to mancuso's post for the current iteration. On the second look, the passage between dddk to kkdkkd pattern might be a bit trick with a kdk. So I finally changed it into kkkdkkdkkdkdkkd (I hesitated with a simple kkkdkkdkkdkkdkd)
:idea: 00:41:780~ and 01:34:566~ - Too early to step up the game. Do it at the last Go-go Time maybe, but not now. Follow the first iteration, which is nice. -- Same answer than your general suggestion. In addition you can check my answer to mancuso's mod where I explain it aswell
:idea: 00:50:964~ and 02:25:382~ - Drumroll is better for lingering note. End at 00:52:800/02:28:443 instead. Put notes from 00:53:336~/02:29:406~ following the guitar. Also follow drums from 02:28:443~ if you like. -- Same answer, it used to be a drumroll. For the first break same answer than before. And for the drum part, I first wanted to map it, but for consistancy purpose and because the spinner fit the vocal I didn't do it (Not fixed either :( )
:idea: 01:20:167 - Missed a small don. -- Hum, nope. It fits the drum which is playing almost cymbal+snare only, plus it's consistant with the previous patterns which were kdd k d too

Thanks for this mod, it was really usefull :D

Thanks both of you !
OzzyOzrock
[Oni]
00:40:708 (160,161,162,163,164,165,166,167,168,169,170,171,172,173,174) - definitely too complicated a pattern compared to what's been going on in the song so far.

during the breakdown (01:44:362), you alternate from following snare hits to pure guitar chugging, you did it fine, but I'm just emphasizing it.

Rest is well made!
[Muzukashii]
well done

[Fuutsu]
also all good here

[LZdfqwrgw kantan]
00:30:754 (10,11,12,13,14) - I'd recommend following fuutsu and not mapping to vocals here, considering that the change in rhythm may throw them off
- so no "don't hold me up"ping is it really


Very nice mapset, good luck.
LZD
Mancuso
SPOILER

mancuso_JM_ wrote:

[LZD's Kantan:]

Settings:
--> Due to the notes density and the length of the difficulty, reduce the HP Drain Rate by 1 tick (? (HP-1) nope

• 00:06:887 (1) - Add a finisher here to emphasize drums and for consistency with 00:13:266 - because drums sound similar as here. ok
• 00:10:675 (7,8,9) - I don't recommend the usage of off-beats in this way.. I recommend something like that to follow the drums instead

I cant change it, I dont have a reference time
• 00:18:050 (18) - I'd use a kat here for consistency with the first section of the song nope
• 00:19:636 (19) - Finisher as I suggested before (? nope
• 00:29:166 (6,7,8,9,10,11,12,13,14) - This is a really difficult pattern for new players, especially for the BPM changes and the density of notes as well (a lot of consecutive notes for a Kantan).. I'll give two options here: first options is the best, but i left it like this http://puu.sh/4pSuS.jpg


• 00:40:555 (31,32,33,34,35) - I see your intencion here, but I think that 5 notes in 1/1 with this BPM can complain New Players. I'd delete (34), it is where the tone of the music sounds lowest and it will help you to emphasize the finisher in (35). ok
• 00:59:306 (x) - Definetly a don will fit exactly with drums, I recommend you to add one here ok
• 01:03:478 (16,17,18) - Exactly the same mentioned in 00:10:675 same reply lol
• 01:06:061 (19) - This section is lack of finishers comparing with the first one, for that reason I'd add one here in this note ok
• 01:08:445 (23) - You focused a lot on vocals while mapping, but in this case I think is better to follow drums. To do that, move this object 1/1 back nope
• 01:09:240 (24,25,26) - What about using k d k in this pattern instead of k k d (? The background pitch is similar in (24) comparing with (26) so I think both of them should be kats. nope, it fits fine with k k d if i follow the vocal
• 01:12:418 (27) - Finisher (? sure
• 01:21:955 (39,40,41,42,43,44,45,46,1) - Well, as I mentioned in the 1st pre-chorus this pattern will be really difficult for new players.. I highly suggest you to take the suggestion made in 00:29:166 ok :D
• 01:33:341 (18,19,20,21,22) - Remove (21) due to the difficulty in the pattern, basically same as 00:40:555 ok
• 01:43:750 (1) - Vocals dissapeared in this point, and drums are not that high to use a big note here. If I were you, I'd remove the finisher. alright
• 01:45:586 (4) - Use a don instead, because the pitch here is lower than where is placed (6) for example nope
• 01:48:035 (8) - (^) ^
• 01:50:484 (12) - Delete this, there is no sound to emphasize here and actually is making the rhythm a bit complicated for new players. nope, i changed pattern instead
• 02:04:566 (36) - Delete this as well, I think a rest time here will fit and will be better for new players why? this is easy to catch
• 02:03:648 - 02:25:382 - More than 20 seconds with 2/1 and some 1/1 patterns is not a good variation, in addition this kind of patterns will be hard to follow to New Players due to the high BPM in this section. Try to add some 4/1 rest, it will be easier and more enjoyable to new players (it is understandable in the chorus but not here). ok
• 02:34:136 (82,83,84,85,86) - I wouldn't follow vocals here, for a better sound you should follow only drums. To do that, Remove (83,84,85).. Doing that (82,86) will sound even better I think ok
• 02:43:931 (103,104,105,106,107) - Same as previous chorus, you should remove (106) ok, i removed 104 105 and 106
• 03:08:421 (20) - Hmm.. Maybe a rest time fit here.. I'd delete this note nope
• 03:12:095 (27) - Add a finisher here, please. ok

Tetsu

SPOILER
[Kantan] Perceived difficulty: (low-tier) 5★ Kantan because legit sofuran.
:idea: 00:40:555 (31,32,33,34,35) and 01:33:341 (18,19,20,21,22) and similar - All large for effect. The vocal is like tearing his vocal cords apart here lol. I don't know what you wanted to tell :S

Ozzydfasdfg

SPOILER
[LZdfqwrgw kantan]
00:30:754 (10,11,12,13,14) - I'd recommend following fuutsu and not mapping to vocals here, considering that the change in rhythm may throw them off already changed with mancuso mod :D
- so no "don't hold me up"ping is it really

@Nashmun: here you go the diff bro http://puu.sh/4pTXq.osu
And sorry for the delay, you already know why :o
Topic Starter
Nashmun

OzzyOzrock wrote:

[Oni]
00:40:708 (160,161,162,163,164,165,166,167,168,169,170,171,172,173,174) - definitely too complicated a pattern compared to what's been going on in the song so far. -- Okay I already simplified this one, but now it should be totally fixed.

during the breakdown (01:44:362), you alternate from following snare hits to pure guitar chugging, you did it fine, but I'm just emphasizing it. -- Yeah I won't change it :p

Rest is well made!
[Muzukashii]
well done -- Thanks

[Fuutsu]
also all good here -- \:D/


Very nice mapset, good luck. -- Thanks \:D/

LZD wrote:

Mancuso
SPOILER

mancuso_JM_ wrote:

[LZD's Kantan:]

Settings:
--> Due to the notes density and the length of the difficulty, reduce the HP Drain Rate by 1 tick (? (HP-1) nope

• 00:06:887 (1) - Add a finisher here to emphasize drums and for consistency with 00:13:266 - because drums sound similar as here. ok
• 00:10:675 (7,8,9) - I don't recommend the usage of off-beats in this way.. I recommend something like that to follow the drums instead

I cant change it, I dont have a reference time
• 00:18:050 (18) - I'd use a kat here for consistency with the first section of the song nope
• 00:19:636 (19) - Finisher as I suggested before (? nope
• 00:29:166 (6,7,8,9,10,11,12,13,14) - This is a really difficult pattern for new players, especially for the BPM changes and the density of notes as well (a lot of consecutive notes for a Kantan).. I'll give two options here: first options is the best, but i left it like this http://puu.sh/4pSuS.jpg


• 00:40:555 (31,32,33,34,35) - I see your intencion here, but I think that 5 notes in 1/1 with this BPM can complain New Players. I'd delete (34), it is where the tone of the music sounds lowest and it will help you to emphasize the finisher in (35). ok
• 00:59:306 (x) - Definetly a don will fit exactly with drums, I recommend you to add one here ok
• 01:03:478 (16,17,18) - Exactly the same mentioned in 00:10:675 same reply lol
• 01:06:061 (19) - This section is lack of finishers comparing with the first one, for that reason I'd add one here in this note ok
• 01:08:445 (23) - You focused a lot on vocals while mapping, but in this case I think is better to follow drums. To do that, move this object 1/1 back nope
• 01:09:240 (24,25,26) - What about using k d k in this pattern instead of k k d (? The background pitch is similar in (24) comparing with (26) so I think both of them should be kats. nope, it fits fine with k k d if i follow the vocal
• 01:12:418 (27) - Finisher (? sure
• 01:21:955 (39,40,41,42,43,44,45,46,1) - Well, as I mentioned in the 1st pre-chorus this pattern will be really difficult for new players.. I highly suggest you to take the suggestion made in 00:29:166 ok :D
• 01:33:341 (18,19,20,21,22) - Remove (21) due to the difficulty in the pattern, basically same as 00:40:555 ok
• 01:43:750 (1) - Vocals dissapeared in this point, and drums are not that high to use a big note here. If I were you, I'd remove the finisher. alright
• 01:45:586 (4) - Use a don instead, because the pitch here is lower than where is placed (6) for example nope
• 01:48:035 (8) - (^) ^
• 01:50:484 (12) - Delete this, there is no sound to emphasize here and actually is making the rhythm a bit complicated for new players. nope, i changed pattern instead
• 02:04:566 (36) - Delete this as well, I think a rest time here will fit and will be better for new players why? this is easy to catch
• 02:03:648 - 02:25:382 - More than 20 seconds with 2/1 and some 1/1 patterns is not a good variation, in addition this kind of patterns will be hard to follow to New Players due to the high BPM in this section. Try to add some 4/1 rest, it will be easier and more enjoyable to new players (it is understandable in the chorus but not here). ok
• 02:34:136 (82,83,84,85,86) - I wouldn't follow vocals here, for a better sound you should follow only drums. To do that, Remove (83,84,85).. Doing that (82,86) will sound even better I think ok
• 02:43:931 (103,104,105,106,107) - Same as previous chorus, you should remove (106) ok, i removed 104 105 and 106
• 03:08:421 (20) - Hmm.. Maybe a rest time fit here.. I'd delete this note nope
• 03:12:095 (27) - Add a finisher here, please. ok

Tetsu

SPOILER
[Kantan] Perceived difficulty: (low-tier) 5★ Kantan because legit sofuran.
:idea: 00:40:555 (31,32,33,34,35) and 01:33:341 (18,19,20,21,22) and similar - All large for effect. The vocal is like tearing his vocal cords apart here lol. I don't know what you wanted to tell :S

Ozzydfasdfg

SPOILER
[LZdfqwrgw kantan]
00:30:754 (10,11,12,13,14) - I'd recommend following fuutsu and not mapping to vocals here, considering that the change in rhythm may throw them off already changed with mancuso mod :D
- so no "don't hold me up"ping is it really

@Nashmun: here you go the diff bro http://puu.sh/4pTXq.osu
And sorry for the delay, you already know why :o
Thanks for your diff LZD, and that's okay for the delay. I removed the breaks in Futsuu/Muzu/Oni (No I didn't map those grmblblbl guitar-only part but I managed to remove it from the osu file.) It should be ready now, time to get some BATs /o/
MMzz
Hi.

[General]
Tags and Lead-in times are conflicting, please fix these.


[Oni]
Nice diff. I like the finisher usage and how the difficulty picks up when the song gets faster. A really nice touch.

00:19:645 (55) - Unsnapped!
01:33:494 (165,166,167,168,169,170,171,172,173,174,175,176,177,178,179) - I would change this stream up to make it more difficult. In the other kiai times you use some pretty advanced streams in this exact part of the music, for the sake of consistency you should do that here too.

[Muzukashii]
00:19:645 (49) - Unsnapped!

[Kantan]
Unsnapped green lines!


That is pretty much all that concerns me, call me back for a bubble when you are ready.
Topic Starter
Nashmun

MMzz wrote:

Hi.

[General]
Tags and Lead-in times are conflicting, please fix these.


[Oni]
Nice diff. I like the finisher usage and how the difficulty picks up when the song gets faster. A really nice touch. -- Thanks ;)

00:19:645 (55) - Unsnapped! -- Oh crap, fixed
01:33:494 (165,166,167,168,169,170,171,172,173,174,175,176,177,178,179) - I would change this stream up to make it more difficult. In the other kiai times you use some pretty advanced streams in this exact part of the music, for the sake of consistency you should do that here too. -- Hum, okay I did something harder

[Muzukashii]
00:19:645 (49) - Unsnapped! -- How coul I miss this again -.-, fixed

[Kantan]
Unsnapped green lines! -- Fized everything for LZD since it's not mapping issue


That is pretty much all that concerns me, call me back for a bubble when you are ready.
Thanks a lot, I fixed everything so I'll try to catch you when I see you online o7
MMzz
Bubbled!
Aurele
♥♥♥♥
Yuzeyun
YES
Zero__wind
yes!
more Rise Against!
Yuzeyun
Nash stop being lazy and rank that. >:(
Topic Starter
Nashmun
I wish I could, but I can't find an available Taiko BAT :(
Aurele
dafaq gezo, why would Nashmun be lazy of ranking it? He can't rank it! D:
lolcubes
╭( ・ㅂ・)و
Loctav
I apologize for all lame suggestions in advance

[General]

why no widescreen BG? ;_; well, not so important anyways

[Futsuu]

00:30:754 (47) - kat?
00:40:555 (68,69,70,71,1) - DDKDD? also I disagree a bit with the finisher spam since its a kantan. Especially because 01:33:341 (67,68,69,70,71) - is no finisher spam, too.
01:33:341 (67,68,69,70,71) - should be ddkdd, lol


[Muzukashii]

00:45:453 (163,164,165,166,167,168) - I'd rather do ddkdd k here, too
01:27:678 (114) - don?
01:28:903 (121) - kat?
01:38:239 (165,166,167,168,169,170,171) - ddkdddk instead?
01:40:688 (178,179,180,181,182) - ddkdd?
02:20:484 (166) - kat?

[Oni]
LD6? at a 3min song? quite harsh, isnt it?

00:33:821 (117) - kat? plays better along with the previous kat and the upcoming d k - and does sound good, too. Also consistent with 00:36:117 (130,131,132) -
00:38:719 (147) - ^
00:40:708 (160,161,162,163,164,165,166,167,168,169,170,171,172,173,174) - ew. I can't say, but this sounds weird and plays weird to me. Especially the start.
Try ddkkddkkdkkkdkd. Optionally, you can make 00:41:627 (172) - a kat, too. So it will result in ddkkddkkdkkkkkd, which is fine, too.

00:48:974 (235,236,237,238,239,240,241,242,243,244,245,246,247,248,249,250) - haha, nice one. I missed quite a lot on this, but this is a nice pattern tho.


Call me back when checked. In case of denying a suggestion, please let me know why.
Yuzeyun
Loctav: I think the BG comes from the old ranked map. Well, it's up to him to tell you if it actually is what I said. Anyway I think you forgot Kantan :<
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