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ESTi - Ghostly Band ~ Phantom Ensemble

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Topic Starter
Arusha Shuna
This beatmap was submitted using in-game submission on Friday, June 14, 2013 at 4:41:21 PM

Artist: ESTi
Title: Ghostly Band ~ Phantom Ensemble
Source: Touhou
Tags: lunasa merlin lyrica prismriver perfect cherry blossom sound sepher cradle
BPM: 156.01
Filesize: 6714kb
Play Time: 03:49
Difficulties Available:
  1. Easy (0.76 stars, 154 notes)
  2. Hard (4.92 stars, 514 notes)
  3. Normal (3.35 stars, 292 notes)
Download: ESTi - Ghostly Band ~ Phantom Ensemble
Information: Scores/Beatmap Listing
---------------
Another Phantom Ensemble
From Sound Sepher's album [Cradle]
The sisters' theme still remains as my top favorite
Mintice
Hi, from Mintice's M4M Queue :3
UNRANKABLE, Strong suggestion, Just suggestion

General
00:25:751 (0) Unconsistency in bookmark timing.
03:49:091 (0) How about new kiai here for fountain?
Easy
OD -1 because this song is kind of slow, therefore starters won't get the exact timing when to click. Got this idea from my little sister
00:32:193 (1) This is not symmetric. Please, make sure to ctrl+H often to prevent unsymmetric sliders.
00:47:575 (1) How about removing third point?
01:34:492 (2) Second point to (400,44)
02:13:334 (1) Second point to (192,264)
Normal
HP -1, OD -1, AR -1. Difficulty settings are too high for normal IMO.
So perfect!
Hard
AR -1
00:49:883 (7) In test play, I didn't expect that this was 3/4 beat long slider and got slider miss. Not a big problem for pros, but when it comes to hard-starters like me, it becomes serious problem. Especially when DoubleTimed.
01:02:574 (2) It's not hard to read, but sudden anti-jump(?) is too hard for hard :o
02:04:104 (3) Not symmetric.

Sorry for being too short, I hope you like this mod!
Topic Starter
Arusha Shuna

Mintice wrote:

Hi, from Mintice's M4M Queue :3
UNRANKABLE, Strong suggestion, Just suggestion

General
00:25:751 (0) Unconsistency in bookmark timing. Is it really necessary? It isn't used in gameplay afterall...
03:49:091 (0) How about new kiai here for fountain? No, i don't really like kiai spam, sorry 'bout that
Easy
OD -1 because this song is kind of slow, therefore starters won't get the exact timing when to click. Got this idea from my little sister you mean AR right?
00:32:193 (1) This is not symmetric. Please, make sure to ctrl+H often to prevent unsymmetric sliders. done
00:47:575 (1) How about removing third point? done
01:34:492 (2) Second point to (400,44) done
02:13:334 (1) Second point to (192,264) done
Normal
HP -1, OD -1, AR -1. Difficulty settings are too high for normal IMO. done
So perfect!
Hard
AR -1 i guess...
00:49:883 (7) In test play, I didn't expect that this was 3/4 beat long slider and got slider miss. Not a big problem for pros, but when it comes to hard-starters like me, it becomes serious problem. Especially when DoubleTimed. It follows the music nicely, I don't think it's a problem
01:02:574 (2) It's not hard to read, but sudden anti-jump(?) is too hard for hard :o not hard to read but too hard to read? There are other jumps in this map that are harder to read than this one
02:04:104 (3) Not symmetric.done

Sorry for being too short, I hope you like this mod!
thank you!
Oyatsu
hi, from my M4M queue

EASY
00:32:193 (1) - , In easy, don't stack. Move it in where else.
03:20:633 (2) - is similar with 03:20:633 (2) -

NORMAL
01:12:188 (1) - NC
02:04:489 (5) - Add circle
02:23:332 (2,3) - Not nice. Move to where else
02:44:484 (6) - ^
02:56:790 (6) - ^
Hard
01:10:649 (1,2) - Not nice
MFZ
Easy

  • 01:03:727 (1) - Move to x:232 y:80 (just a detail, I know)
    01:52:183 (1,2) - Don't overlap like this, it's [Easy] after all
Normal

  • 00:37:577 (3,4) - Unstack, it's not recommended to stack in normals
    00:46:422 (2,3) - ^
    01:52:567 (1,2,3) - Unrankable
    01:54:105 (4,5,6) - ^
    02:23:332 (2,3) - ^
    02:17:948 (2,3,4) - Try not to do such patterns in normals`
    03:04:096 (2,3,4) - Unstack
    03:47:937 (2,3) - ^
Hard

  • 01:35:646 (5) - Reverse(Ctrl-G)
    02:17:179 (2,3,4,5,6,7) - Too difficult for hard
    02:18:717 (2,3,4,5,6,7) - ^
    02:49:675 (2,3) - Sounds bad
Edwee
Hello~

[General]
- Your BG is 800x600, recommended is 1024x768.
- Delete "esti from tags in ALL diffs, because it's already in the title.

[Easy]
- 4 minutes of playing and one little break? It's kinda hard for beginners.
- I haven't heard any hitsounds. They should give players the rhythm of this map.
- 01:02:189 (5) - NC
- 01:03:727 (1) - reNC
- 01:52:183 (1,2) - Overlap

[Normal]
- 4 minutes of playing and one little break? It's kinda hard for beginners.
- I haven't heard any hitsounds. They should give players the rhythm of this map.
- 00:29:116 (1) - reNC
- 00:37:577 (3,4) - Overlap
- 00:46:422 (2,3) - ^
- 01:08:342 (1) - NC
- 01:09:496 (2) - reNC
- 01:43:338 (1) - reNC
- 01:45:645 (5) - NC
- 01:46:414 (1) - reNC
- 01:52:567 (1,2,3) - Overlap
- 01:54:105 (4,5,6) - ^
- 02:22:563 (1,2,3) - ^
- 02:32:754 (1) - not in rhythm
- 02:43:714 (5,6) - overlap
- 02:56:790 (6) - Overlap
- 03:04:096 (2,3,4) - overlap
- 03:47:937 (2,3) - overlap
Overlaps are difficult to read for beginners.

[Hard]
- OD-1
- AR-1
- I haven't heard any hitsounds. They should give players the rhythm of this map.
- 01:07:381 (5) - Hard to read this overlap.
- 01:35:069 - Add a note here
- 02:50:060 (3,4,5) - not with rhythm
- 02:55:828 (2,3,4) - strange placing, but it is tolerable
- Do less triplexes, quite difficult to read on hard.
Topic Starter
Arusha Shuna

Loki-san wrote:

hi, from my M4M queue

EASY
00:32:193 (1) - , In easy, don't stack. Move it in where else.k
03:20:633 (2) - is similar with 03:20:633 (2) - i don't get it, maybe you mean with (1) slider?

NORMAL
01:12:188 (1) - NC cool
02:04:489 (5) - Add circle k
02:23:332 (2,3) - Not nice. Move to where else moved
02:44:484 (6) - ^ i'll keep it this way
02:56:790 (6) - ^ ^
Hard
01:10:649 (1,2) - Not nice changed to slider

MFZ wrote:

Easy

  • 01:03:727 (1) - Move to x:232 y:80 (just a detail, I know) k
    01:52:183 (1,2) - Don't overlap like this, it's [Easy] after all changed the shape, works for you?
Normal

  • 00:37:577 (3,4) - Unstack, it's not recommended to stack in normals unstacked
    00:46:422 (2,3) - ^ it's a minor stack, i don't think it's much of a problem
    01:52:567 (1,2,3) - Unrankable how is this unrankable? changed anyway
    01:54:105 (4,5,6) - ^ ^
    02:23:332 (2,3) - ^ ^
    02:17:948 (2,3,4) - Try not to do such patterns in normals`well there are other patterns like this in this map so...
    03:04:096 (2,3,4) - Unstack done
    03:47:937 (2,3) - ^ sorry, can't do this one
Hard

  • 01:35:646 (5) - Reverse(Ctrl-G) doesn't seem too hard to play on 'hard'
    02:17:179 (2,3,4,5,6,7) - Too difficult for hard reduced the spacing, worked for you?
    02:18:717 (2,3,4,5,6,7) - ^ ^
    02:49:675 (2,3) - Sounds bad added a circle inbetween them

Edwee wrote:

Hello~

[General]
- Your BG is 800x600, recommended is 1024x768. it's maximum recommended, 800x600 is pretty much a standard CRT resolution
- Delete "esti from tags in ALL diffs, because it's already in the title. oh right, thx

[Easy]
- 4 minutes of playing and one little break? It's kinda hard for beginners. couldn't find anywhere to put some breaks, besides, it's a pretty slow map
- I haven't heard any hitsounds. They should give players the rhythm of this map. there are hitsounds, just pretty soft
- 01:02:189 (5) - NC i don't see it very fitting
- 01:03:727 (1) - reNC ^
- 01:52:183 (1,2) - Overlap no, too hard for beginners, not very fit with the song either

[Normal]
- 4 minutes of playing and one little break? It's kinda hard for beginners. same as [Easy]
- I haven't heard any hitsounds. They should give players the rhythm of this map. ^
- 00:29:116 (1) - reNC naw, NC every2 measures at the slow part
- 00:37:577 (3,4) - Overlap what? unstacked. I'm not really sure what you meant
- 00:46:422 (2,3) - ^ minor stack, won't change
- 01:08:342 (1) - NC
- 01:09:496 (2) - reNC
- 01:43:338 (1) - reNC i'd like to keep the combos short on normal
- 01:45:645 (5) - NC
- 01:46:414 (1) - reNC
- 01:52:567 (1,2,3) - Overlap moved
- 01:54:105 (4,5,6) - ^ ^
- 02:22:563 (1,2,3) - ^ ^
- 02:32:754 (1) - not in rhythm it follows the the music
- 02:43:714 (5,6) - overlap
- 02:56:790 (6) - Overlap
- 03:04:096 (2,3,4) - overlap
- 03:47:937 (2,3) - overlap
Overlaps are difficult to read for beginners. It's Normal difficulty, they should at least have some basic knowledge when hitting a normal difficulty, none of the stacks are that hard either

[Hard]
- OD-1 sorry, won't go lower
- AR-1 AR 6 is terribad
- I haven't heard any hitsounds. They should give players the rhythm of this map. same as other diff
- 01:07:381 (5) - Hard to read this overlap. agree
- 01:35:069 - Add a note here pretty silent over there
- 02:50:060 (3,4,5) - not with rhythm It follows the song
- 02:55:828 (2,3,4) - strange placing, but it is tolerable which also gives me some idea, thanks for pointing that one out
- Do less triplexes, quite difficult to read on hard. It's the hardest difficulty and i'd like for it to follow the music
Thanks for the mods! kudos to all of you!
Xinely
from my queue ~
krn orang indo, pke bahasa indo aja deh

[General]
d kasih soft-sliderslide aja? lbh enak imo http://puu.sh/2Lkhr.rar

[Easy]
AR+1?
00:40:653 (2) - spacing 0,90x nya? spacing normal kan 0,80x >_<
00:47:575 (1) - dipanjangin smpe 00:49:114 - ?
01:00:651 (3) - x:168 y:260 trus 01:01:420 (4) - x:276 y:328 biar lurus sama ekornya 00:59:112 (2) -
01:02:189 (5) - klo ikut saran d atas, x:360 y:232 biar jaraknya sama
01:11:419 (2) - d buat kea gni? http://osu.ppy.sh/ss/733957
01:15:264 (1) - ctrl+H buat flow better sih.. klo iya, fix spacing note berikutnya yaa
01:21:417 (1) - ctrl+J biar flow nya lbh enak?
01:27:570 (1) - x:424 y:124 biar lurus sama 01:26:032 (2) - . klo iya, fix spacing 0.86x nya yaa
01:30:647 (1) - ctrl+H biar flow nya lbh enak?
01:39:876 (1) - melengkungnya sama kyk 01:38:338 (2) - . lebih enak d lihat imo
01:43:722 (1) - x:212 y:132 biar lurus sama 01:42:184 (2) - ? klo iya, spacing 0,75x nya itu klo mw d fix jg gpp ~
01:52:183 (1) - 1 grid down? biar lurus sama 01:49:106 (1) -
02:04:489 - finish?
02:14:872 (1) - ctrl+H biar flow nya lbh enak?
02:44:484 (3) - x:132 y:176 biar lurus diagonal?
02:49:867 - whistle?
02:52:175 (2) - bentuk slidernya d buat sama kyk 02:49:867 (2) - ?
02:59:097 (2) - x:172 y:168 , klo iya fix spacing 0,74x nya yaaa
03:05:250 (3) - x:288 y:180?
03:12:172 (1) - spacing issue 0,64x nya. bsa d pindah ke x:204 y:168 buat ngehindari issue nya
03:20:633 (2) - spacing issue jg, pindahin ke x:156 y:144?
03:46:783 (1) - x:156 y:276 biar lurus sama 03:45:245 (2) -
03:52:359 - volume nya 5% aja. 0% itu unrankable

[Normal]
00:35:269 (1) - x:444 y:220 biar lurus sama 00:34:500 (3) -
00:57:574 (2) - spacing issue . 0,68x nya
01:02:958 (1) - spacing 1,35x nya? solusi : http://osu.ppy.sh/ss/734102
01:18:341 (4) - NC?
01:30:262 (4) - x:224 y:228 buat hindari spacing issue d 01:30:647 (1) -
01:38:723 (4) - 2 grid up
01:39:492 (1) - https://osu.ppy.sh/ss/734118 biar flow nya lbh enak?
01:48:337 (3) - ctrl+H biar lbh enak?
01:51:798 (3) - 1 grid down buat hindari spacing 0,74x
01:53:721 (3) - 1,53x? jump X_X .. normal spacing aja. bukan hard jd gk bisa d ksh jump
01:57:951 (3) - 2 grid right , 01:58:336 (4) - x:272 y:336 biar lurus diagonal sama kepala nya 01:56:797 (2) -
02:04:489 - finish?
02:14:872 (1) - remove NC biar konsisten
02:13:334 (1) - ctrl+J biar lbh enak flow ny?
02:24:102 (1) - remove NC biar konsisten
02:31:024 (4) - spacing issue (0,87x)
02:39:100 (2) - buat kyk https://osu.ppy.sh/ss/734141 ?
02:44:387 (6) - remove? kurang cocok imo , atau pindahin ke 02:44:484 -
02:56:790 (6,1) - swap NC?
02:58:328 (1) - whistle? soalnya d easy pke whistle
03:25:633 (2) - x:164 y:232
03:33:323 (5) - ctrl+J biar flow nya lbh enak?
03:44:091 (4) - remove, copy 03:45:245 (6) - trus buat branket. kea http://osu.ppy.sh/ss/734160
03:47:937 (2,3) - 1 grid down, biar spacing issue nya terhindari. msh agak d tengah lingkaran nya kok imo
03:52:359 - volume nya 5% aja. 0% itu unrankable

nanti d edit lagi kok.. udh malam ><

[Hard]
00:34:500 (4,5) - gmn kalo pattern nya gni? https://osu.ppy.sh/ss/735309
00:47:575 (1,2) - gmn kalo kea gni? http://osu.ppy.sh/ss/735320
00:50:652 (1) - x:256 y:276 buat hindari spacing 0.92x nya?
01:08:534 (4) - ctrl+H biar flow nya lbh enak?
01:13:726 (3) - ctrl+G lbh enak imo
Hard nya bgus kok ~

Good Luck ya :D
Topic Starter
Arusha Shuna

Xinely wrote:

from my queue ~
krn orang indo, pke bahasa indo aja deh

[General]
d kasih soft-sliderslide aja? lbh enak imo http://puu.sh/2Lkhr.rar thx :D

[Easy]
AR+1?
00:40:653 (2) - spacing 0,90x nya? spacing normal kan 0,80x >_< k
00:47:575 (1) - dipanjangin smpe 00:49:114 - ? k
01:00:651 (3) - x:168 y:260 trus 01:01:420 (4) - x:276 y:328 biar lurus sama ekornya 00:59:112 (2) - k
01:02:189 (5) - klo ikut saran d atas, x:360 y:232 biar jaraknya sama jarak apanya sama?
01:11:419 (2) - d buat kea gni? http://osu.ppy.sh/ss/733957 gw betulin sendiri, mungkin agak nggak sesuai
01:15:264 (1) - ctrl+H buat flow better sih.. klo iya, fix spacing note berikutnya yaa k
01:21:417 (1) - ctrl+J biar flow nya lbh enak? k
01:27:570 (1) - x:424 y:124 biar lurus sama 01:26:032 (2) - . klo iya, fix spacing 0.86x nya yaa k
01:30:647 (1) - ctrl+H biar flow nya lbh enak? k
01:39:876 (1) - melengkungnya sama kyk 01:38:338 (2) - . lebih enak d lihat imo k
01:43:722 (1) - x:212 y:132 biar lurus sama 01:42:184 (2) - ? klo iya, spacing 0,75x nya itu klo mw d fix jg gpp ~ k, fixd
01:52:183 (1) - 1 grid down? biar lurus sama 01:49:106 (1) - k
02:04:489 - finish? sengaja gw diemin disitu hitsoundnya
02:14:872 (1) - ctrl+H biar flow nya lbh enak? k
02:44:484 (3) - x:132 y:176 biar lurus diagonal? sengaja gak lurus diagonal
02:49:867 - whistle? k
02:52:175 (2) - bentuk slidernya d buat sama kyk 02:49:867 (2) - ? k
02:59:097 (2) - x:172 y:168 , klo iya fix spacing 0,74x nya yaaa sengaja gak garis lurus sama note sesudah dan sebelumnya
03:05:250 (3) - x:288 y:180? k
03:12:172 (1) - spacing issue 0,64x nya. bsa d pindah ke x:204 y:168 buat ngehindari issue nya k
03:20:633 (2) - spacing issue jg, pindahin ke x:156 y:144? k
03:46:783 (1) - x:156 y:276 biar lurus sama 03:45:245 (2) - x=256 kali maksudnya
03:52:359 - volume nya 5% aja. 0% itu unrankableo thx, ngeditnya pake build lama soalnya : p

[Normal]
00:35:269 (1) - x:444 y:220 biar lurus sama 00:34:500 (3) - k
00:57:574 (2) - spacing issue . 0,68x nya k
01:02:958 (1) - spacing 1,35x nya? solusi : http://osu.ppy.sh/ss/734102 k
01:18:341 (4) - NC? k
01:30:262 (4) - x:224 y:228 buat hindari spacing issue d 01:30:647 (1) - k
01:38:723 (4) - 2 grid up eh, agak aneh menurut gw
01:39:492 (1) - https://osu.ppy.sh/ss/734118 biar flow nya lbh enak? betulin pake cara gw sendiri
01:48:337 (3) - ctrl+H biar lbh enak? sengaja patternnya gitu
01:51:798 (3) - 1 grid down buat hindari spacing 0,74x k
01:53:721 (3) - 1,53x? jump X_X .. normal spacing aja. bukan hard jd gk bisa d ksh jump k
01:57:951 (3) - 2 grid right , 01:58:336 (4) - x:272 y:336 biar lurus diagonal sama kepala nya 01:56:797 (2) - k
02:04:489 - finish? k
02:14:872 (1) - remove NC biar konsisten k
02:13:334 (1) - ctrl+J biar lbh enak flow ny? k
02:24:102 (1) - remove NC biar konsisten k
02:31:024 (4) - spacing issue (0,87x k)
02:39:100 (2) - buat kyk https://osu.ppy.sh/ss/734141 ? sengaja, 4 objek selanjutnya ngikutin 'punggung' slider ini
02:44:387 (6) - remove? kurang cocok imo , atau pindahin ke 02:44:484 - k
02:56:790 (6,1) - swap NC? kurang cocok menurut gw
02:58:328 (1) - whistle? soalnya d easy pke whistle k
03:25:633 (2) - x:164 y:232 patternnya agak bengkok emang
03:33:323 (5) - ctrl+J biar flow nya lbh enak? untuk yg ini gw kurang setuju, maaf
03:44:091 (4) - remove, copy 03:45:245 (6) - trus buat branket. kea http://osu.ppy.sh/ss/734160 *blanket
03:47:937 (2,3) - 1 grid down, biar spacing issue nya terhindari. msh agak d tengah lingkaran nya kok imo k
03:52:359 - volume nya 5% aja. 0% itu unrankable k
[Hard]
00:34:500 (4,5) - gmn kalo pattern nya gni? https://osu.ppy.sh/ss/735309 k
00:47:575 (1,2) - gmn kalo kea gni? http://osu.ppy.sh/ss/735320 k
00:50:652 (1) - x:256 y:276 buat hindari spacing 0.92x nya? k
01:08:534 (4) - ctrl+H biar flow nya lbh enak? sengaja kayak gini, nanti flow dengan note sebelumnya keganggu
01:13:726 (3) - ctrl+G lbh enak imo utk yg ini gw kurang setuju, sori
Hard nya bgus kok ~

Good Luck ya :D
makasih modnya :D
Alarido
M4M Frm My Queue (:
Thank you for very very helpful mod!

Legenda wrote:

:!: → Unrankable things, must fix
:?: → My human doubts, things to consider
:idea: → Tips & Tricks to make your map better
* → Just comments, not mods
♥ → Greetings
Naked Lines → Mods
[easy]
♥ Nice diff ^^

00:29:116 (2) - Already good, but could be a bit better ^^ Just delete 00:29:116 (2), select 00:26:040 (1), Ctrl-C, go to 00:29:116, Ctrl-V, Ctrl-H, Ctrl-G.
* Here I feel I can't do nothing about spacing without destroying a nice pattern :( and I played it with no problem.
00:32:193 (1) - It's not too symmetric -- fix it by setting the 1st dot to x:204 y:64, the 2nd dot to x:256 y:4, the 3rd dot to x:308 y:64. Don't forget to disable Distance Snap temporarily in order to avoid surprises (:
00:38:346 (1) - Move the last dot (tail) to x:412 y:248 to fix spacing.
00:38:346 (1,2,1,2) - Good pattern that can be improved this way ► Move 00:41:422 (1) to x:188 y:124 and the last dot (tail) to x:60 y:284. ►Just after doing this: delete 00:38:346 (1), select 00:41:422 (1) Ctrl-C, go to 00:38:346, Ctrl-V, Ctrl-H and the set to x:312 y:68.
00:44:499 (1) - Move to x:316 y:316, fix spacing.
00:46:806 (2) - Move to x:332 y:120, fix spacing.
00:53:728 (1) - This part of the song seems more dynamic, then a better blanket is needed here. Make it ► Too many points! Eliminate two of them (among the middle ones). You'll need just three. Set 1st dot (head) to x:192 y:204, the 2nd dot (middle) to x:100 y:200 and the 3rd dot (tail) to x:69 y:286. → Beyond of blanket symmetry, niceness, neatness and so on, I feel the main reason here is because a blanket curve usually flows better than a very sharp turn where a bit more "velocity" makes its presence (Although the song is calm, I feel a more dynamical atmosphere here) -- and, like driving, very sharp turns are usually harder than suave or normal curves.
00:59:112 (2) - Move to x:224 y:144, then move the middle point to x:144 y:104 and the 3rd dot (tail) to x:77 y:168 better blanket and fix spacing.
01:14:495 (5,1) - Move both to x:400 y:328 and stack (5) with (1)'s head properly.
01:32:954 (2) - Move it 1 grid down, and...
01:33:723 (1) - ^
01:34:492 (2) - ...and Move it 1 grid down and 1 grid right for better pattern
01:39:876 (3,4) - Could make something like this → http://puu.sh/2PB2q.jpg
01:42:953 (5) - Move to x:260 y:248, better pattern.
01:46:029 (1) - Move the 2nd dot to x:412 y:112, pattern neatness.
02:14:487 (2) - Move 1 grid down and 1 grid right, slightly better spacing and pattern.
02:32:177 (3) - Move to x:56 y:180, feels more natural here.
02:32:177 (3) - If you did the last mod, move this to x:168 y:240 to keep spacing safe.
02:39:100 (1,2) - Could make like this? → http://puu.sh/2PBrw.jpg
03:06:019 (1) - Move the 3rd dot (tail/repeating) to x:504 y:248, better blanket.
03:41:399 (2) - Move to x:288 y:224 then move the tail (last dot) to x:448 y:256, better patterns

[Normal]
00:47:575 (1) - Move to x:428 y:252 to normalize spacing.
00:58:728 (4) - Move to x:328 y:144, and...
00:59:112 (5) - Move to x:240 y:204, and...
00:59:497 (6) - Move to x:148 y:156 to nicer pattern of notes.

♥ Very nice patterns ^^

[Hard]
03:01:308 (7) - Move it 1 grid up, better pattern of notes (:
03:12:845 (3) - Move 1 grid down, same reason (only if you followed the last mod, or just ignore both to keep consistency)
03:32:170 (4) - Move the tail (second dot) to x:252 y:204, better pattern.

♥ Very nice? AWESOME patterns and forms! Some intricate and simple at same time (: I played this diff too (with many misses), finally failed just at middle. The Pro will just love it ♥

That's it ^^

And great Good Luck on rank it ^^ GREAT Song, calm and fury in only body ^^

Att.

P.S.: Deserves a star too ;)
10nya
from my m4m queue :).

[General]
  1. Offset 1446 is better for me tough~ Current you have is kind of early
  2. Add reversearrow.png and sliderball to full the mapset oxo
  3. Delete the .osb?
[Easy]
  1. 00:59:112 (2)- : perhaps move last slider point to x72 y184 to make better symmetry?
  2. 01:21:417 (1)- : add whistle on the head?
  3. 01:39:876 (3)- : NC here? due change of song here imo. Also add addition "Normal" and add finish there, will sound good :)
  4. 02:56:021 (2)- : add whistle? oxo
  5. 03:15:249 (1)- : ^
  6. 03:33:708 (1)- : ^
[Normal]
  1. 01:13:726 (2)- : add whistle?
  2. 01:39:876 (1)- : same hitsound suggestion as easy
  3. 01:56:605 (2)- : add circle? too bad that previous also next notes are using 'circle on red line' while at here not oxo
  4. 02:27:563 (3)- : try this rhythm? to follow piano
  5. 02:39:100 (2)- : how about change the shape like this?
  6. 02:58:136 (2)- : why don't move this to x388 y256?
[Hard]
  1. 00:39:500 (2)- : the slider is out from my screen o_o
  2. 01:39:876 (3)- : same hitsound suggestion as Easy
  3. 01:43:722 (2)- : add whistle on the head?
  4. 01:45:645 (3)- : move whistle from the head to the tail
  5. 01:50:452 (4)- : remove whistle from the body x_x
  6. 02:12:180 (7)- : how about add NC here, jump is nearly unreadable so adding NC would be help to the players x_x
  7. 02:43:907 (3)- : add whistle on the head? to hear rhythm from previous notes
  8. 02:45:829 (4,5)- : suggestion tough, delete 5 and make 4 as a slider that long until 02:46:214 ? It'll follow music better I suppose
Lovely mapset, good luck :)
Topic Starter
Arusha Shuna

Alarido wrote:

M4M Frm My Queue (:
Thank you for very very helpful mod!

Legenda wrote:

:!: → Unrankable things, must fix
:?: → My human doubts, things to consider
:idea: → Tips & Tricks to make your map better
* → Just comments, not mods
♥ → Greetings
Naked Lines → Mods
[easy]
♥ Nice diff ^^

00:29:116 (2) - Already good, but could be a bit better ^^ Just delete 00:29:116 (2), select 00:26:040 (1), Ctrl-C, go to 00:29:116, Ctrl-V, Ctrl-H, Ctrl-G.
* Here I feel I can't do nothing about spacing without destroying a nice pattern :( and I played it with no problem.
00:32:193 (1) - It's not too symmetric -- fix it by setting the 1st dot to x:204 y:64, the 2nd dot to x:256 y:4, the 3rd dot to x:308 y:64. Don't forget to disable Distance Snap temporarily in order to avoid surprises (:
00:38:346 (1) - Move the last dot (tail) to x:412 y:248 to fix spacing.
00:38:346 (1,2,1,2) - Good pattern that can be improved this way ► Move 00:41:422 (1) to x:188 y:124 and the last dot (tail) to x:60 y:284. ►Just after doing this: delete 00:38:346 (1), select 00:41:422 (1) Ctrl-C, go to 00:38:346, Ctrl-V, Ctrl-H and the set to x:312 y:68.
00:44:499 (1) - Move to x:316 y:316, fix spacing.
00:46:806 (2) - Move to x:332 y:120, fix spacing.
00:53:728 (1) - This part of the song seems more dynamic, then a better blanket is needed here. Make it ► Too many points! Eliminate two of them (among the middle ones). You'll need just three. Set 1st dot (head) to x:192 y:204, the 2nd dot (middle) to x:100 y:200 and the 3rd dot (tail) to x:69 y:286. → Beyond of blanket symmetry, niceness, neatness and so on, I feel the main reason here is because a blanket curve usually flows better than a very sharp turn where a bit more "velocity" makes its presence (Although the song is calm, I feel a more dynamical atmosphere here) -- and, like driving, very sharp turns are usually harder than suave or normal curves.
00:59:112 (2) - Move to x:224 y:144, then move the middle point to x:144 y:104 and the 3rd dot (tail) to x:77 y:168 better blanket and fix spacing.
01:14:495 (5,1) - Move both to x:400 y:328 and stack (5) with (1)'s head properly.
01:32:954 (2) - Move it 1 grid down, and...
01:33:723 (1) - ^
01:34:492 (2) - ...and Move it 1 grid down and 1 grid right for better pattern
01:39:876 (3,4) - Could make something like this → http://puu.sh/2PB2q.jpg
01:42:953 (5) - Move to x:260 y:248, better pattern. wat?
01:46:029 (1) - Move the 2nd dot to x:412 y:112, pattern neatness.
02:14:487 (2) - Move 1 grid down and 1 grid right, slightly better spacing and pattern.
02:32:177 (3) - Move to x:56 y:180, feels more natural here.
02:32:177 (3) - If you did the last mod, move this to x:168 y:240 to keep spacing safe.
02:39:100 (1,2) - Could make like this? → http://puu.sh/2PBrw.jpg
03:06:019 (1) - Move the 3rd dot (tail/repeating) to x:504 y:248, better blanket.
03:41:399 (2) - Move to x:288 y:224 then move the tail (last dot) to x:448 y:256, better patterns

[Normal]
00:47:575 (1) - Move to x:428 y:252 to normalize spacing.
00:58:728 (4) - Move to x:328 y:144, and...
00:59:112 (5) - Move to x:240 y:204, and...
00:59:497 (6) - Move to x:148 y:156 to nicer pattern of notes.

♥ Very nice patterns ^^

[Hard]
03:01:308 (7) - Move it 1 grid up, better pattern of notes (: it's intentional, sorry i have to ignore this one : (
03:12:845 (3) - Move 1 grid down, same reason (only if you followed the last mod, or just ignore both to keep consistency)
03:32:170 (4) - Move the tail (second dot) to x:252 y:204, better pattern.

♥ Very nice? AWESOME patterns and forms! Some intricate and simple at same time (: I played this diff too (with many misses), finally failed just at middle. The Pro will just love it ♥

That's it ^^

And great Good Luck on rank it ^^ GREAT Song, calm and fury in only body ^^

Att.

P.S.: Deserves a star too ;)

- t e n n y a - wrote:

from my m4m queue :).

[General]
  1. Offset 1446 is better for me tough~ Current you have is kind of early it's a timing problem, fix'd
  2. Add reversearrow.png and sliderball to full the mapset oxo k
  3. Delete the .osb?how the hell did it get in there?
[Easy]
  1. 00:59:112 (2)- : perhaps move last slider point to x72 y184 to make better symmetry?
  2. 01:21:417 (1)- : add whistle on the head?
  3. 01:39:876 (3)- : NC here? due change of song here imo. Also add addition "Normal" and add finish there, will sound good :) i don't think i agree, doesn't have that kind of 'impact' for a finish
  4. 02:56:021 (2)- : add whistle? oxo
  5. 03:15:249 (1)- : ^
  6. 03:33:708 (1)- : ^
[Normal]
  1. 01:13:726 (2)- : add whistle?
  2. 01:39:876 (1)- : same hitsound suggestion as easy same as easy
  3. 01:56:605 (2)- : add circle? too bad that previous also next notes are using 'circle on red line' while at here not oxo i don't quite get how should i deal with this one...
  4. 02:27:563 (3)- : try this rhythm? to follow piano
  5. 02:39:100 (2)- : how about change the shape like this? i kinda disagree with this one
  6. 02:58:136 (2)- : why don't move this to x388 y256?
[Hard]
  1. 00:39:500 (2)- : the slider is out from my screen o_o it's not in gameplay, but i raised it anyway along with some other objects nearby
  2. 01:39:876 (3)- : same hitsound suggestion as Easy
  3. 01:43:722 (2)- : add whistle on the head?
  4. 01:45:645 (3)- : move whistle from the head to the tail
  5. 01:50:452 (4)- : remove whistle from the body x_x
  6. 02:12:180 (7)- : how about add NC here, jump is nearly unreadable so adding NC would be help to the players x_x some other jumps are also like this.
  7. 02:43:907 (3)- : add whistle on the head? to hear rhythm from previous notes
  8. 02:45:829 (4,5)- : suggestion tough, delete 5 and make 4 as a slider that long until 02:46:214 ? It'll follow music better I suppose

    it follows other instrument on the background
Lovely mapset, good luck :)
Thank you very much, both of you!
RandF
Hello~
Let me mod, please

[General]
  1. I suggest to add followings as tags
    lunasa merlin lyrica
  2. Don't you need to rename "star.png" to "star2.png" ?
  3. Combo2 is similar in color to Combo3. So it is difficult to recognize the end of combo2


[Easy]
  1. 00:50:656 For easy, it is difficult to change slider-velocity
  2. 01:14:499 (5,1) - try not to stack. new player might not handle it
  3. 02:29:108 (1,2) - it is better to place the anchor points symmetrically
  4. 02:33:723 (2) - not reverse and start NC at 02:35:261
[Normal]
  1. 02:54:682 (2) - move at 02:54:874
  2. 02:56:028 (5) - slider end at 02:56:413 - and add note at 02:56:605
[Hard]
  1. 01:36:805 (1) - move to x:200 y:112 , and it can stack well
  2. 02:18:147 (7,1) - I think too difficult jump. what about reduce the spacing to 1.7x same as 02:16:032 (7,1) - and 02:19:685 (7,1) -
  3. 02:55:836 (2,3,4) - stack just place or aline notes and slider in a straight
    03:01:220 (6,7,8) - ^
    03:03:912 (7,8,9) - ^
    03:12:757 (2,3,4) - ^
    03:20:449 (1,2,3) - ^
I feeled comforted from this calm melody :oops:
~good luck~
Topic Starter
Arusha Shuna

RandomEffect wrote:

Hello~
Let me mod, please

[General]
  1. I suggest to add followings as tags
    lunasa merlin lyrica
  2. Don't you need to rename "star.png" to "star2.png" ?
  3. Combo2 is similar in color to Combo3. So it is difficult to recognize the end of combo2


[Easy]
  1. 00:50:656 For easy, it is difficult to change slider-velocity i don't think it's that hard, even for newbies. And i don't really wanna remap the whole map again
  2. 01:14:499 (5,1) - try not to stack. new player might not handle it
  3. 02:29:108 (1,2) - it is better to place the anchor points symmetrically i'd like these sliders to be a bit different from the others
  4. 02:33:723 (2) - not reverse and start NC at 02:35:261
[Normal]
  1. 02:54:682 (2) - move at 02:54:874
  2. 02:56:028 (5) - slider end at 02:56:413 - and add note at 02:56:605 i think that part handled nicely by the slider tick
[Hard]
  1. 01:36:805 (1) - move to x:200 y:112 , and it can stack well
  2. 02:18:147 (7,1) - I think too difficult jump. what about reduce the spacing to 1.7x same as 02:16:032 (7,1) - and 02:19:685 (7,1) - fixed both to 1.9x
  3. 02:55:836 (2,3,4) - stack just place or aline notes and slider in a straight
    03:01:220 (6,7,8) - ^
    03:03:912 (7,8,9) - ^
    03:12:757 (2,3,4) - ^
    03:20:449 (1,2,3) - ^ sorry, all of these triplet placements are intentional
I feeled comforted from this calm melody :oops:
~good luck~
thank you!
Jarby
mp3 quality isn't the best. I spent a while tracking down an alternative to no avail. If you or something else has any way to source a better quality one though, please do. On an unreated note, it seems pretty redundant to have object colours 3 and 5 to be very similar shades of pink when all the others are distinct colours. I suggest simply removing the fifth colour. The hitsound volume is overly loud even for soft sounds, so I would reduce them all a bit. The BPM I would count half as fast, in this case 78.007(5) as you've currently set it. I can't honestly recommend setting it something other than just 78, but I can't confirm it either as I don't have the best setup for timing here at the moment. Tick rate 2 on all difficulties would also be preferable if you change the BPM, otherwise leave it at 1.

Easy:

03:25:256 (1) - I wouldn't recommend having an object come up so soon after a spinner on such an easy difficulty. Maybe just have it start 1/1 later.

Normal:

00:49:502 (2,3) - Increase the distance between these objects to match the previous ones.
01:30:652 (1) - The overlap with the previous 3 slider is a bit annoying. I would horizontally flip this whole combo and then respace it to fix this.


Hard:

01:31:998 (5) - Pretty unsightly overlap with 4's track. Easily fixed by moving 5 to the right, under 6.
02:24:493 (4,5) - I would increase the distance between these objects to avoid confusing. It's pretty strange considering the 1/2 jumps preceding it.

Pretty good map, I can't see a BAT picking at it much before bubbling it.
Jemmmmy
Easy
02:02:956 (2) - use the shape of 01:59:110 (2) -
02:32:953 (1) - cancel NC
02:35:261 (3) - NC
02:36:030 (1) -
02:56:797 (3) -

Normal
01:35:267 (3) -
02:14:878 (4) -

Hard
01:03:731 (3,4) - Change rhythm?
02:26:608 (2,3,4) -

beautiful song and good mapset
Topic Starter
Arusha Shuna

Jarby wrote:

mp3 quality isn't the best. I spent a while tracking down an alternative to no avail. If you or something else has any way to source a better quality one though, please do. On an unreated note, it seems pretty redundant to have object colours 3 and 5 to be very similar shades of pink when all the others are distinct colours. I suggest simply removing the fifth colour. The hitsound volume is overly loud even for soft sounds, so I would reduce them all a bit. The BPM I would count half as fast, in this case 78.007(5) as you've currently set it. I can't honestly recommend setting it something other than just 78, but I can't confirm it either as I don't have the best setup for timing here at the moment. Tick rate 2 on all difficulties would also be preferable if you change the BPM, otherwise leave it at 1.
-About the mp3, i too, spent a few days looking for a better one, even finding the current one was quite a feat, HQ youtube rips doesn't help either (worse even).
-I think i'll keep the BPM this way, i don't think it'll affect much on gameplay (Apart from Taiko and mania mode). Changing the BPM means maybe there'll be some resnapping that might cause major problems (sorry, i''m a bit lazy) I made the BPM 152 because i tend to have a hard time mapping in slow BPMs
Easy:

03:25:256 (1) - I wouldn't recommend having an object come up so soon after a spinner on such an easy difficulty. Maybe just have it start 1/1 later.

Normal:

00:49:502 (2,3) - Increase the distance between these objects to match the previous ones.
01:30:652 (1) - The overlap with the previous 3 slider is a bit annoying. I would horizontally flip this whole combo and then respace it to fix this.


Hard:

01:31:998 (5) - Pretty unsightly overlap with 4's track. Easily fixed by moving 5 to the right, under 6.
02:24:493 (4,5) - I would increase the distance between these objects to avoid confusing. It's pretty strange considering the 1/2 jumps preceding it.

Pretty good map, I can't see a BAT picking at it much before bubbling it.

Jemmmmy wrote:

Easy
02:02:956 (2) - use the shape of 01:59:110 (2) -
02:32:953 (1) - cancel NC
02:35:261 (3) - NC
02:36:030 (1) -
02:56:797 (3) -

Normal
01:35:267 (3) -
02:14:878 (4) -

Hard
01:03:731 (3,4) - Change rhythm?
02:26:608 (2,3,4) -

beautiful song and good mapset
thank you!
Alarido
Please revive it.
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