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Akiyama Uni - Sky of Scarlet Perception

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rezoons
Go rank ^^
Gloria Guard
well...


I don't know this timing point.. why red line volume 100% and add green line volume down 20%?

i think it is remove imo.
Topic Starter
Hollow Wings

rezoons wrote:

Go rank ^^
with ur modding ^^

Gloria Guard wrote:

well...


I don't know this timing point.. why red line volume 100% and add green line volume down 20%?

i think it is remove imo.
oh... u r right, already fixed, thank u~ D:

all issues were fixed except tricky timing with its offset thou, idk what's wrong with it... D:
Nymph
don;t forget to ask for a rebubble
ampzz
How the heck was this even remotely close to rankable as there are a LOT issues with the mapset... including the biggest one which was incorrect timing.

Requested mod as given in my modding queue.

General
Why is the difficulty spread so poor? It's a low BPM song so explain how you could only make a N, I, I, I spread? It should have been quite simple to produce an Easy, Normal, Hard, Insane spread...

Seriously, shouldn't the BATs have been picking on this fact alone?

Offset is out by 4, should be 2330 instead for the first point. In actual fact you're missing out on a BPM change at the end completely as it changes from 138 > 134 > 123...


Note: All of these mods are after the timing correction has been implemented.

Normal
Why does this have so many overlapping patterns considering this is supposed to be the easiest difficulty of the set... Your comboing makes little sense as well.
  1. 00:08:416 (2) - This and every other slider you have within this map; why do you map over the stanzas? There isn't enough emphasis on it by having a slider end here. I'm not going to point out all of these since you should be able to go through the difficulty and change their arrangement yourself as they are quite frequent.
  2. 00:23:199 (1) - Same reason as above, you're mapping over a highly audible downbeat which fairly audible stanza and then have the slider itself end completely inaudible? Shrink this by 2 white ticks and actually place circles on the remaining ticks that are free afterwards.
  3. 00:26:677 (1,2) - Same as (00:08:416), you've gone and mapped this in an unintuitive way such that the actual tone which players should be tapping isn't available to play.
    SPOILER
    00:26:677 (3) - Circle.
    00:27:112 (4) - 1/1 slider.
    00:27:982 (5) - Circle.
    00:28:416 (1) - 1/1 slider.
  4. 00:41:895 - Why is this beat not mapped? Makes little sense that it isn't.
  5. 00:54:069 (1) - Wouldn't have even bothered with placing a circle here at all and just let the players start from the next stanza.
  6. 00:54:938 - Remove NC.
  7. 00:58:416 (3) - Make this into a 2/1 lengthed slider.
  8. 00:59:721 - This should have been the NC instead.
  9. 01:01:025 - Remove NC, there is nothing here that demands the use of one.
  10. 01:02:329 - NC here instead.
  11. 01:09:721 - Again, why are beats just completely missing for?
  12. 01:14:938 - Considering the rhythm you have been mapping, this should have been a circle or
  13. 01:19:286 (3,1,2) - Same as the previous section aforementioned.
  14. 01:29:721 (3,4,5) - Just swap these out for a 2/1 slider, sounds really plain and boring playing the 1/1 mapped notes here.
  15. 01:35:373 - Another missing beat?
  16. 01:35:808 - Remove NC.
  17. 01:36:243 - NC here instead.
  18. 01:37:982 - Remove NC.
  19. 01:38:851 - NC here instead.
  20. 01:36:243 (2,2) - Another random overlap section that would be confusing for beginners.
  21. 01:41:460 (1,2) - Just no, almost any beginning player would screw reading this up instantly.
  22. 01:44:069 - NC here.
  23. 01:45:373 - Another missing beat.
  24. 01:45:808 - Remove NC.
  25. 01:46:677 - NC here.
  26. 01:48:416 - Remove NC.
  27. 01:49:286 - NC here.

Hit me up when you've done all of this and I'll do the other difficulties as they all need work done to them.
Topic Starter
Hollow Wings

ampzz wrote:

How the heck was this even remotely close to rankable as there are a LOT issues with the mapset... including the biggest one which was incorrect timing.

Requested mod as given in my modding queue.

General
Why is the difficulty spread so poor? It's a low BPM song so explain how you could only make a N, I, I, I spread? It should have been quite simple to produce an Easy, Normal, Hard, Insane spread... no, its just N, H, I, I mapset

Seriously, shouldn't the BATs have been picking on this fact alone?

Offset is out by 4, should be 2330 instead for the first point. In actual fact you're missing out on a BPM change at the end completely as it changes from 138 > 134 > 123... bat had checked the timing, and there's no problem with it


Note: All of these mods are after the timing correction has been implemented.

Normal
Why does this have so many overlapping patterns considering this is supposed to be the easiest difficulty of the set... Your comboing makes little sense as well. this is normal diff and where is overlapping
  1. 00:08:416 (2) - This and every other slider you have within this map; why do you map over the stanzas? There isn't enough emphasis on it by having a slider end here. I'm not going to point out all of these since you should be able to go through the difficulty and change their arrangement yourself as they are quite frequent. i can't see any problem thou
  2. 00:23:199 (1) - Same reason as above, you're mapping over a highly audible downbeat which fairly audible stanza and then have the slider itself end completely inaudible? Shrink this by 2 white ticks and actually place circles on the remaining ticks that are free afterwards. i follow the violin and this is a queit part as well, but i'll consider turning the volume up
  3. 00:26:677 (1,2) - Same as (00:08:416), you've gone and mapped this in an unintuitive way such that the actual tone which players should be tapping isn't available to play. Same as (00:08:416)
    SPOILER
    00:26:677 (3) - Circle. nope
    00:27:112 (4) - 1/1 slider.
    00:27:982 (5) - Circle.
    00:28:416 (1) - 1/1 slider.
  4. 00:41:895 - Why is this beat not mapped? Makes little sense that it isn't. that's the hitsound style maybe, why i need to add all of the song's beat even in normal diff? thou, i'll take some of ur suggesion
  5. 00:54:069 (1) - Wouldn't have even bothered with placing a circle here at all and just let the players start from the next stanza. ???
  6. 00:54:938 - Remove NC. actually i don't think there's any nc problem with this diff, reject all nc suggestion as well, sry D:
  7. 00:58:416 (3) - Make this into a 2/1 lengthed slider.
  8. 00:59:721 - This should have been the NC instead.
  9. 01:01:025 - Remove NC, there is nothing here that demands the use of one.
  10. 01:02:329 - NC here instead.
  11. 01:09:721 - Again, why are beats just completely missing for?
  12. 01:14:938 - Considering the rhythm you have been mapping, this should have been a circle or
  13. 01:19:286 (3,1,2) - Same as the previous section aforementioned.
  14. 01:29:721 (3,4,5) - Just swap these out for a 2/1 slider, sounds really plain and boring playing the 1/1 mapped notes here. hmm, i think it's more borning playing hmm, this is good, fixed.
  15. 01:35:373 - Another missing beat?
  16. 01:35:808 - Remove NC.
  17. 01:36:243 - NC here instead.
  18. 01:37:982 - Remove NC.
  19. 01:38:851 - NC here instead.
  20. 01:36:243 (2,2) - Another random overlap section that would be confusing for beginners.
  21. 01:41:460 (1,2) - Just no, almost any beginning player would screw reading this up instantly.
  22. 01:44:069 - NC here.
  23. 01:45:373 - Another missing beat.
  24. 01:45:808 - Remove NC.
  25. 01:46:677 - NC here.
  26. 01:48:416 - Remove NC.
  27. 01:49:286 - NC here.

Hit me up when you've done all of this and I'll do the other difficulties as they all need work done to them.
actually this is a bubbled map checked by bats but just waiting for timing checking, and i just don't want to have much more changes to my map.
maybe u can help me checking my next map, i'll be glad. :3
oh, and thx for ur modding~
Scorpiour
rebubbled~~
lolcubes
I can't time well currently, but I can see it's off.

First offset is good (2326), but you're missing more of them.
01:53:195 - BPM 132
01:54:558 - BPM 126
01:56:008 - Metronome reset.

Generally, all of the hitsounds are too quiet. They sound nice but it's not really good to play with. You are creating a map that is supposed to be played, so you need louder hitsounds.

01:43:086 - silencing slider ends in this manner is not rankable. Since you are already overmapping to add to the music, make them audible. If you are overmapping to add to the music and then silencing hitsounds, you are doing it wrong. This is not allowed, sorry.

I have to pop this over timing. I don't have time for rechecks currently, so if possible try to find someone else, sorry. ;_;
I might check it somewhere next week if noone gets to it though.
Topic Starter
Hollow Wings

lolcubes wrote:

I can't time well currently, but I can see it's off. that's all right, i'm just waiting for timing checking :3

First offset is good (2326), but you're missing more of them.
01:53:195 - BPM 132
01:54:558 - BPM 126
01:56:008 - Metronome reset. all of these were fixed, resnaped objs and moved green line as well, thank u :3

Generally, all of the hitsounds are too quiet. They sound nice but it's not really good to play with. You are creating a map that is supposed to be played, so you need louder hitsounds. is that so? sry for that, and already fixed hitsound issues by turning up the volume everywhere. D:

01:43:086 - silencing slider ends in this manner is not rankable. Since you are already overmapping to add to the music, make them audible. If you are overmapping to add to the music and then silencing hitsounds, you are doing it wrong. This is not allowed, sorry. do u mentioned the sliders here in insane diff? i thouhgt they're 3/4 sliders together so i made the hitsounds silence at their ends... alright, already fixed this. D:

I have to pop this over timing. I don't have time for rechecks currently, so if possible try to find someone else, sorry. ;_; OvQ
I might check it somewhere next week if noone gets to it though. as a newbie mapper i should say that i'm so poor in timing, thx for ur timing and modding~ i hope there's no problem with my map when bats recheck this, with rebubbling supposing :3
Decipher
wow, it has SB now, cool :)

and the background is always getting darker each time I made a visit
Topic Starter
Hollow Wings

Light Usagi wrote:

wow, it has SB now, cool :)

and the background is always getting darker each time I made a visit
well... that means u had witnessed the whole progress of my map, right? lol
wcx19911123
as your request, no kd plz
the current timing is fine to me(maybe offset need to +3~5, tiny thing)
btw, it seems lolcubes haven't time to finish his rechecking, I can help him to handle this if you don't mind
Topic Starter
Hollow Wings

wcx19911123 wrote:

as your request, no kd plz
the current timing is fine to me(maybe offset need to +3~5, tiny thing)
btw, it seems lolcubes haven't time to finish his rechecking, I can help him to handle this if you don't mind
hmm, so is this map ready for rebubble or even rank? idk what to do next to get forward... just waiting some bat noticed this? or can u rebubble this right now? 0.0
Chloe

Hollow Wings wrote:

wcx19911123 wrote:

as your request, no kd plz
the current timing is fine to me(maybe offset need to +3~5, tiny thing)
btw, it seems lolcubes haven't time to finish his rechecking, I can help him to handle this if you don't mind
hmm, so is this map ready for rebubble or even rank? idk what to do next to get forward... just waiting some bat noticed this? or can u rebubble this right now? 0.0
I think it meaned rebub will coming soon 0.0
Gl to rank it.
Topic Starter
Hollow Wings

Chloe wrote:

I think it meaned rebub will coming soon 0.0
Gl to rank it.
thx, maybe waiting ranking always take much more time than mapping or modding as a newbie.
hmm, let's see if this would be ranked before I finished my next map. 0.0
OnosakiHito
Amazing drawing for a nice song, and good maps.
Have a star from me.
Too bad there is no Taiko... if you should be interested in having one, you may contact me.
ts8zs

OnosakiHito wrote:

Amazing drawing for a nice song, and good maps.
Have a star from me.
Too bad there is no Taiko... if you should be interested in having one, you may contact me.
It's too late:3
I want make one too:3
Topic Starter
Hollow Wings

OnosakiHito wrote:

Amazing drawing for a nice song, and good maps.
Have a star from me.
Too bad there is no Taiko... if you should be interested in having one, you may contact me.
i'm glad u like it, and thx for ur star :3
this is my 1st map for rank, so personally i just want to rank it with its total works being mainly done by me. D:
i can't do a taiko map, so this map is just like this right now.
hmm... maybe u can check my 2nd map still wip. i'm doing my final exam week's work recently, and won't do updating before Augest.
here's the song's link: https://osu.ppy.sh/s/100348
so... maybe u can try a gd for this song if u like it? u still have at least 2 weeks to finish it before i complete the sb and get ready to accept modding. :3
Topic Starter
Hollow Wings

ts8zs wrote:

OnosakiHito wrote:

Amazing drawing for a nice song, and good maps.
Have a star from me.
Too bad there is no Taiko... if you should be interested in having one, you may contact me.
It's too late:3
I want make one too:3
i'm not one of taiko mappers, don't know much of them either. maybe it's a difficult work for me to find taiko modding.
hmm... i'm still newbie lack of experience, supposing to mapping lots of fav songs thou, maybe there'll be lots of chance in the future.
PrivatHansi1
Dat song is just sweet~
Coro
Artist should be 'U2'
p3n
Great job with the SB. Have a star!


also: Cubsey why is this still popped? :(
Topic Starter
Hollow Wings

CoroQuetz wrote:

Artist should be 'U2'
yeah u r right, i'll change it now, thx a lot :3
idk if this is a mod, so i keep the kd for moment, hope that's ok to u D:



p3n wrote:

Great job with the SB. Have a star!


also: Cubsey why is this still popped? :(
hmmm, idk why neither D:
Nymph
Delete the unused osb file during irc mod.

seems lolcubes have a computer sound card problem recently and he can't take care of this map. and the mapper got his permission for other bat to take care of this, so here is your rebubble. Thanks for your patience.
Topic Starter
Hollow Wings

Nymph wrote:

Delete the unused osb file during irc mod.

seems lolcubes have a computer sound card problem recently and he can't take care of this map. and the mapper got his permission for other bat to take care of this, so here is your rebubble. Thanks for your patience.
thx for rebubbling. love u~ OVQ
ts8zs

Hollow Wings wrote:

Nymph wrote:

Delete the unused osb file during irc mod.

seems lolcubes have a computer sound card problem recently and he can't take care of this map. and the mapper got his permission for other bat to take care of this, so here is your rebubble. Thanks for your patience.
thx for rebubbling. love u~ OVQ
rebubble~conz :P
SB不会也是._.
Niva
Hi there! Just wondering why don't you use あきやまうに as well also as ArtistUnicode? Also there's few things I'd like to note though:

  1. Hard : 01:10:804 (4,7) - I'd put New Combo on these two because spacing could be tricky without it somehow :3
  2. HW'' : Is it intentional that you used 1/12 on 00:54:065 (9) here? Just quite confused because you don't use it anywhere else (01:14:934 (9) is 1/8, for example)
  3. Also on every 1/8 and that 1/12 slider you used on Insane and HW diff, consider reducing it by 1 repeat so that the player won't combobreak easily (1/8 repeating slider + circle 1/8 after is usable, yes, but can be very frustating orz... Better give 1/4 space~)
Umm, finally I'm a bit confused about the artist as well (this video refers the artist as U2 but I also found this), do you/someone else have any reference about this one? :3
Topic Starter
Hollow Wings

Niva wrote:

Hi there! Just wondering why don't you use あきやまうに as well also as ArtistUnicode? Also there's few things I'd like to note though:
the artist problem is that idk if あきやまうに is the real name of him, but i think i still should change the artistunicode into "あきやま うに". yes u r right
  1. Hard : 01:10:804 (4,7) - I'd put New Combo on these two because spacing could be tricky without it somehow :3 ok i'll fix this
  2. HW'' : Is it intentional that you used 1/12 on 00:54:065 (9) here? Just quite confused because you don't use it anywhere else (01:14:934 (9) is 1/8, for example) hmm, maybe it's a question indeed. but i made this map by FEELING, i think map's beats in this part is before the kiai, and should get a hasty rhythm. I'm still newbie and idk if this is acceptble, so if it must be fixed, plz reply thou D:
  3. Also on every 1/8 and that 1/12 slider you used on Insane and HW diff, consider reducing it by 1 repeat so that the player won't combobreak easily (1/8 repeating slider + circle 1/8 after is usable, yes, but can be very frustating orz... Better give 1/4 space~)actually this suggestion had mentioned by other modders before, but i insist the 1/8 space coz it make a compact rhythm feeling better to hear it, and also for most people even pro it's not a difficult work to fc this song without any missed combo in Insane and HW'' diff with 1/8 space between these repeating slider and circles follow them which are close to them as well. So thx for ur suggestion but i think this is just fine. :3
Umm, finally I'm a bit confused about the artist as well (this video refers the artist as U2 but I also found this), do you/someone else have any reference about this one? :3
the song in first video is same to my map's song made by U2, the second song is collected in Scarlet Weather Rhapsody ORIGINAL SOUND TRACK as an arranged song in its extra arranged disc, and it's not appeared in th10.5 and th12.3 games' musicroom. u can see some data here, it's made by U2 as well. They're just have same name, but different songs entirely, which is common in touhou songs right? :3
i'll update when u have reply the 1/12 repeating slider issue in HW'' diff. but can u rebubble this when i fixed all these? :3
thx for ur kind modding!
Niva
Yes あきやまうに is just 'Akiyama Uni' written in Japanese orz :3 (well yeah just remembered 2 is spelled 'ni' in Japanese, and because the wiki link listed 'あきやまうに' as artist and no official English name plus

The link you mentioned wrote:

Uni Akiyama (あきやま うに, Akiyama Uni), pen-name U2 or U2 Akiyama
...I suppose artist should be fine, yeah)

About the other two:

  1. I've experienced how frustrating 1/8 myself, in my own map, got combobreak soooo often argh... Well again it's not unrankable, up to you (:
  2. About 1/12, I get your reasonings but personally I think it would be too much (1/8 as you did in Hard would be enough)
...umm, yeah, I can rebubble this ofc, why not ._.

-----------------------------------------------------

EDIT : Seems like you're very firm with your decision, here's the rebubble then - good luck with this map :3

Rebubbled ~
Topic Starter
Hollow Wings

Niva wrote:

Yes あきやまうに is just 'Akiyama Uni' written in Japanese orz :3 (well yeah just remembered 2 is spelled 'ni' in Japanese, and because the wiki link listed 'あきやまうに' as artist and no official English name plus
yes, "U2" can be read as "uni" in jp as well, so "akiyama uni" is same to "akiyama U2".
all in all, i'll use "あきやま うに" as the artistunicode, it feels better. thx for ur suggestion! :3

The link you mentioned wrote:

Uni Akiyama (あきやま うに, Akiyama Uni), pen-name U2 or U2 Akiyama
...I suppose artist should be fine, yeah)

About the other two:

  1. I've experienced how frustrating 1/8 myself, in my own map, got combobreak soooo often argh... Well again it's not unrankable, up to you (: hmm... actually that's not a impossible pattern, and can be seen in other maps either. (if u don't want to have a miss at the sliders' ends, as a player within #1000, i can suggest u click the circle after these kind of repeating sliders by the other finger rather than the finger u still holding the slider, it can't miss any combo unless the circle after is too far away from the slider. :3) so i don't want to have change these sliders. thx for ur suggestion anyway :3
  2. About 1/12, I get your reasonings but personally I think it would be too much (1/8 as you did in Hard would be enough) in the Insane diff i still use 1/6 get a progressive rhythm, so... i really love this part, just wanna keep it OVQ
...umm, yeah, I can rebubble this ofc, why not ._.
coz last time bat poped my bubble and didn't recheck for a long time, i'm afraid of that as a newbie thou OVQ
Topic Starter
Hollow Wings

Niva wrote:

EDIT : Seems like you're very firm with your decision, here's the rebubble then - good luck with this map :3

Rebubbled ~
thx for rebubbling, i'm so happy u can reply me in a short time. :3
lkx_Shore
.-.
ignorethis
几点看法:
1. 由于曲子节奏慢且单调,图中有一些自创节奏的部分(高难度下比较多),不过有的地方效果不好。自创节奏虽然不一定非得跟随音乐的节拍,但不应该在音乐没有声音的地方出现note;
2. slider形状比较诡异,我不知道这是你看了其他map之后给你造成的不良影响?这种比较纠结的形状除非是音乐出现相应的曲折变动时可以应用之外,其他时候最好不要过多使用;
3. 自订音效使用还可以,但有时出现同一音效在stream里使用过多的情况。

ps. SB虽然看不懂但是觉得好厉害啊
Topic Starter
Hollow Wings

ignorethis wrote:

几点看法:
1. 由于曲子节奏慢且单调,图中有一些自创节奏的部分(高难度下比较多),不过有的地方效果不好。自创节奏虽然不一定非得跟随音乐的节拍,但不应该在音乐没有声音的地方出现note;overmap的部分确实有待加强。。。第一次做图就搞这种真心大丈夫?233,音乐无声音的地方出现note由于在之前玩过的map里长音老是伴随的各种stream所以就自然而然的。。。
2. slider形状比较诡异,我不知道这是你看了其他map之后给你造成的不良影响?这种比较纠结的形状除非是音乐出现相应的曲折变动时可以应用之外,其他时候最好不要过多使用;扭曲的slider完全是我个人的喜好。。。出现不符合旋律的情况确实应该避免。。。以后我会注意。。。
3. 自订音效使用还可以,但有时出现同一音效在stream里使用过多的情况。那个纯是凭着feeling下的音效。。。或许别人会感觉不太好吧233

ps. SB虽然看不懂但是觉得好厉害啊唔,这个剧情确实没多少人能看懂的样子233
哎,多谢大大提建议orz
BounceBabe
SB really impresses me, very nice done.
popner
[Hard]
00:18:847 (3,4) - add NC on 4 for anti-jump
00:21:891 (4) - you may want to add NC here too to keep consistent
00:27:108 (1,2) - there is no other blue tick rhythm to be consistent with this one, in this part. You'd better change it to an ordinary rhythm.

[Insane]
00:49:282 (1) - I'd rather not to force this slider to be in the same round of next 3 sliders, but alter the direction.
Topic Starter
Hollow Wings

popner wrote:

[Hard]
00:18:847 (3,4) - add NC on 4 for anti-jump fixed
00:21:891 (4) - you may want to add NC here too to keep consistent ^
00:27:108 (1,2) - there is no other blue tick rhythm to be consistent with this one, in this part. You'd better change it to an ordinary rhythm. just wanna different rhythm a bit... ok i'll fix it, but moved green line as well.

[Insane]
00:49:282 (1) - I'd rather not to force this slider to be in the same round of next 3 sliders, but alter the direction. changed to an other pattern
thx for modding! X3
popner
Ranked.
ts8zs
Conz~
Flask
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