Hi; modding for M4M.
*Bolded = Unrankable or strongly suggested; red = Highly suggested or questionable (still weaker than the bolded ones); black = Minor suggestions/rants; blue = Notes/advices to avoid/fix repeated problems. Also note that hitsound suggestions on a diff may apply on similar parts of the song and the harder diffs of the mapset.
>General
Good luck on the way
*Bolded = Unrankable or strongly suggested; red = Highly suggested or questionable (still weaker than the bolded ones); black = Minor suggestions/rants; blue = Notes/advices to avoid/fix repeated problems. Also note that hitsound suggestions on a diff may apply on similar parts of the song and the harder diffs of the mapset.
>General
- Your kiai time should start at 00:54:511. The start is supposed to be at a place where the strong/heavy part of a song starts. 00:54:077 is too early by two beats.
- 00:11:468 (5,1) - Swap the new combo (NC)'s position to keep the consistency of the combo pattern?
- 00:12:772 (1) - Uhm, starting from this spot, you seem to apply NCs every one, then two, then four stanza(s). You have to be consistent; either apply them every one or two stanza(s) in the entire map, and apply them on the tall white tick. (Applies to other diffs too; Hard diffs and harder should preferably use NCs every stanza.)
- 00:12:772 (1,2,3,1,2,3,1,2,3,1,2,3) - Won't be a good idea to use circles continuously like this in a Normal diff. Change a few of them into sliders?
- 00:06:251 (3,5) - Maybe you can move (5) so it won't be overlapped by (3)? Looks weird, you know.
- 00:41:468 (5) - NC to indicate that this is the beginning of a new jumpy pattern?
- 00:32:772 (10) - Since the spacing here changes and the later circles are spaced consistently, NC this to indicate the change?
- 01:33:641 (1,2,3) - The jump is too big and breaks the flow, IMO. Make them smaller?
- 00:45:381 (5,6,7,8) - Hmm, those sudden and wide 1/4 jumps... They can be unexpected and really flow-breaking.
- 00:47:989 (5,6,7,8) - ^
- 00:51:903 (1,2,3,4,5) - ^ (Applies to other 1/4 jumps except 01:40:816 (7,8,9); they actually work well.)
- 01:17:555 (10,1) - I don't think this jump fits with the song...
Good luck on the way
