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Akiyama Uni - Sky of Scarlet Perception

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Hinsvar
Hi; modding for M4M.

*Bolded = Unrankable or strongly suggested; red = Highly suggested or questionable (still weaker than the bolded ones); black = Minor suggestions/rants; blue = Notes/advices to avoid/fix repeated problems. Also note that hitsound suggestions on a diff may apply on similar parts of the song and the harder diffs of the mapset.

>General
  1. Your kiai time should start at 00:54:511. The start is supposed to be at a place where the strong/heavy part of a song starts. 00:54:077 is too early by two beats.
>Normal
  1. 00:11:468 (5,1) - Swap the new combo (NC)'s position to keep the consistency of the combo pattern?
  2. 00:12:772 (1) - Uhm, starting from this spot, you seem to apply NCs every one, then two, then four stanza(s). You have to be consistent; either apply them every one or two stanza(s) in the entire map, and apply them on the tall white tick. (Applies to other diffs too; Hard diffs and harder should preferably use NCs every stanza.)
  3. 00:12:772 (1,2,3,1,2,3,1,2,3,1,2,3) - Won't be a good idea to use circles continuously like this in a Normal diff. Change a few of them into sliders?
>Hard
  1. 00:06:251 (3,5) - Maybe you can move (5) so it won't be overlapped by (3)? Looks weird, you know.
  2. 00:41:468 (5) - NC to indicate that this is the beginning of a new jumpy pattern?
>Insane
  1. 00:32:772 (10) - Since the spacing here changes and the later circles are spaced consistently, NC this to indicate the change?
  2. 01:33:641 (1,2,3) - The jump is too big and breaks the flow, IMO. Make them smaller?
>HW"
  1. 00:45:381 (5,6,7,8) - Hmm, those sudden and wide 1/4 jumps... They can be unexpected and really flow-breaking.
  2. 00:47:989 (5,6,7,8) - ^
  3. 00:51:903 (1,2,3,4,5) - ^ (Applies to other 1/4 jumps except 01:40:816 (7,8,9); they actually work well.)
  4. 01:17:555 (10,1) - I don't think this jump fits with the song...
That's it I guess. Your map looks well-made, although some jumps on Insane and HW" might come off as being too far and unfitting with the song's instruments.

Good luck on the way 8-)
Kinomi
Hi Hi~from my queue
m4m solt

昨天忙着改图和做新图了owo

general
我能吐槽只有两种combo颜色吗? 1/8可能太鼓不好打,管什么太鼓(炸)

normal

00:46:621 combo长了
01:15:490 这几个物件过于边角了一点,尤其5,normal这样不好
01:21:251 这个1也是
00:40:707 有点空


hard

01:44:946(5)这个明显该是滑条
01:11:251 这种3/4滑条尾端叠感觉打着别扭,你可以放远一点
01:03:316 (9)没叠好,差0.01...

Insane

00:08:242 开头这段可以叠得 更好一点 或者排的让hitbrust整齐
01:15:707 (345)应该是没摆好,不同滑条之间头尾距离不对
00:54:946 (4)没叠在1上是故意的?
00:13:642 (3)太上了
00:46:685 这边的几个3/4感觉音效并不好,正好背景音乐(咦)轻,很明显
01:42:772 ^
01:53:207 ^这种把音量调低看看。。虽然不一定好。。
01:21:468 (5) 和1 叠一起
01:24:390(3,7) 这个有点危险,3的hitbrust 炸到7了
01:25:816 (1) 太角落啦 而且离HP太近

HW''

00:10:381 1/4滑条飞的有点屌。。
有些insane里说过的就不说了
00:32:011 (10,11)二连莫名
00:42:120 这边压鼓点比较好吧

good luck
感觉可以啊
不过我个人不太喜欢在一个区域原地放一波梗的摆法=。=
Topic Starter
Hollow Wings

Hinsvar wrote:

Hi; modding for M4M.

*Bolded = Unrankable or strongly suggested; red = Highly suggested or questionable (still weaker than the bolded ones); black = Minor suggestions/rants; blue = Notes/advices to avoid/fix repeated problems. Also note that hitsound suggestions on a diff may apply on similar parts of the song and the harder diffs of the mapset.

>General
  1. Your kiai time should start at 00:54:511. The start is supposed to be at a place where the strong/heavy part of a song starts. 00:54:077 is too early by two beats.i do the kiai time at that point on purpose thou...ok, i'll take ur suggestion anyway :3
>Normal
  1. 00:11:468 (5,1) - Swap the new combo (NC)'s position to keep the consistency of the combo pattern?lol, hmm, i don't think this is a serious problem, i just make some 3-beats-pattern after that. But I will consider that~ :3
  2. 00:12:772 (1) - Uhm, starting from this spot, you seem to apply NCs every one, then two, then four stanza(s). You have to be consistent; either apply them every one or two stanza(s) in the entire map, and apply them on the tall white tick. (Applies to other diffs too; Hard diffs and harder should preferably use NCs every stanza.)Oh, is that so? As a newbie mapper i don't know this rule, i'll apply NC more carefully from now on.:3
  3. 00:12:772 (1,2,3,1,2,3,1,2,3,1,2,3) - Won't be a good idea to use circles continuously like this in a Normal diff. Change a few of them into sliders?Lol, I played rarely easy and normal diff, don't have much impression on them as a newbie mapper as well. Thank you very much to your suggestion! Already fixed~ :3
>Hard
  1. 00:06:251 (3,5) - Maybe you can move (5) so it won't be overlapped by (3)? Looks weird, you know.I see, fixed :3
  2. 00:41:468 (5) - NC to indicate that this is the beginning of a new jumpy pattern?good suggestion! fixed :3
>Insane
  1. 00:32:772 (10) - Since the spacing here changes and the later circles are spaced consistently, NC this to indicate the change?good suggestion! awesome! fixed! XD
  2. 01:33:641 (1,2,3) - The jump is too big and breaks the flow, IMO. Make them smaller?hmm, that big jumping is just what i want to show, actually it's not a difficult pattern to the players trying to beat this diff, even it's easy to break the combo here. As for breaking the flow, maybe just regard this as a jump pattern with NC here. Thanks to your suggestion anyway~ :3
>HW"
  1. 00:45:381 (5,6,7,8) - Hmm, those sudden and wide 1/4 jumps... They can be unexpected and really flow-breaking.I agree with you as well, didn't do well in these parts, i'll arrange them. :3
  2. 00:47:989 (5,6,7,8) - ^
  3. 00:51:903 (1,2,3,4,5) - ^ (Applies to other 1/4 jumps except 01:40:816 (7,8,9); they actually work well.)There are some part of 1/4 jumps sucks, i know. However, some of them are just like that, they're jumps, not flow. But as a newbie mapper, I'll consider ur suggestion carefully, maybe i'll take them one day by receiving changing suggestions from other modders. Thx to u anyway. :3
  4. 01:17:555 (10,1) - I don't think this jump fits with the song...there's lots of jumps here, even lots of them are like this pattern... so sry, reject :3
That's it I guess.Your map looks well-made, although some jumps on Insane and HW" might come off as being too far and unfitting with the song's instruments.maybe...the jumps there were made carefully, but still can't do that well. I just need some experience XD

Good luck on the way 8-)thank you very much for your kind modding :3
Zero__wind
Hi :3 m4m from my queue
怎么这么多mod 我喜欢2kd呀啊喂

HW''
00:05:598 (1,2) - 突然反向增大间距不太舒服 因为曲子本身没有突然变强
00:10:816 (1,2) - ^
00:25:816 (7) - 为什么这里开始NC频率突然又变低了 前面都3个一NC呢
00:27:120 (1,2,3,4) - 比较莫名的3/4 至少你把尾巴soft掉啊
00:40:164 (4) - 莫名减速 还不NC
00:42:120 (1) - 反而是这家伙你NC个什么劲
00:43:424 (5,6,1) - 你这叮的声音也太大了吧拜托
00:47:989 (1,2,3,4) - 也不太舒服 一下很近一下很远 又很近
01:46:685 (1) - 这一段这么长不都NC
01:51:033 (3,4,5) - 这么短还这么弯炒鸡难看
一遍看下来 想说的就是图和曲子根本没啥关系 想近就近想远就远 完全沉浸在自己的世界里了 你自己看着办吧

Insane
00:13:642 (3) - 太高了 碰血条
00:29:729 (3) - NC吧
00:40:164 (7) - 还是一样 莫名减速 就算要减也要NC提示啊
00:42:772 (5,6,7) - 还是 无理3/4 后面还有雷同的
00:54:511 (3) - NC
01:02:772 (1) - 这个最后往下挪个一格什么的
01:05:381 (1) - 这个要挪好几格 带着01:06:251 (2,3) - 一起 不然就不对称了
01:06:251 (2,3) - 炒鸡蠢好吗 摆这样个形状 弄出莫名间距 而且炒鸡不连贯的 明明曲子很流畅
01:15:381 (3,4,5,6) - 为什么一会儿突然就3/4呢
01:25:816 (1) - 不这么高会屎么=。=
01:29:729 (7) - ^
01:42:772 (2,3,4,5) - 3/4真心超级难听 你这个音效
01:53:207 (2,3,4) - 同样 而且间距还莫名大 都这么慢的part了还快完了 你闹哪样
都是差不多的问题不想多说

Hard
stack太多了 没什么意思 而且老是在等 不流畅 尤其kiai段
00:21:903 (1) - 求保持NC一致性好么 移到00:23:207 (5) - 这里
00:54:511 (3) - NC
01:15:381 (3) - ^
01:41:468 (1) - 略难看
01:49:294 (1) - ^

Normal
HP OD 4 AR5
00:29:729 (6) - NC
00:39:729 (2) - 后面突然没东西真是奇怪
00:23:207 - 这里开始有了其他的音轨可以根据不同的东西map啊
00:54:946 (3) - NC
01:04:946 (3) - ^
01:17:989 (5) - 太高
01:24:946 (1) - combo太长 01:28:424 (7) - 这里NC
01:41:468 (1,2,3) - 这种stack在最低难度不要有 后面还有好几处
01:46:685 (3) - 真不是一般的难读加难看……

基本都是那么些一样的问题
good luck remap
Topic Starter
Hollow Wings

Zero__wind wrote:

Hi :3 m4m from my queue
怎么这么多mod 我喜欢2kd呀啊喂怎么给2kd的?

HW''
00:05:598 (1,2) - 突然反向增大间距不太舒服 因为曲子本身没有突然变强fixed
00:10:816 (1,2) - ^^
00:25:816 (7) - 为什么这里开始NC频率突然又变低了 前面都3个一NC呢^
00:27:120 (1,2,3,4) - 比较莫名的3/4 至少你把尾巴soft掉啊原来要这样下音效啊,这个我还真不知道呢,懂了。至于莫名3/4的话,其实和之前的3/4是一样的。:3
00:40:164 (4) - 莫名减速 还不NC好吧
00:42:120 (1) - 反而是这家伙你NC个什么劲这有个缓拍,NC一下看的清楚一点
00:43:424 (5,6,1) - 你这叮的声音也太大了吧拜托音效确实没好好弄呢
00:47:989 (1,2,3,4) - 也不太舒服 一下很近一下很远 又很近fixed
01:46:685 (1) - 这一段这么长不都NC^
01:51:033 (3,4,5) - 这么短还这么弯炒鸡难看^
一遍看下来 想说的就是图和曲子根本没啥关系 想近就近想远就远 完全沉浸在自己的世界里了 你自己看着办吧有吗orz,我只是跟着曲子在补一些节奏,太脱离曲子旋律了还是怎么

Insane
00:13:642 (3) - 太高了 碰血条哦~fixed
00:29:729 (3) - NC吧
00:40:164 (7) - 还是一样 莫名减速 就算要减也要NC提示啊好的QVQ
00:42:772 (5,6,7) - 还是 无理3/4 后面还有雷同的QVQ
00:54:511 (3) - NC这个NC有点莫名。。。不过既然你这么说了。。。orz
01:02:772 (1) - 这个最后往下挪个一格什么的是说上面超出太多吧?我调整了一下形状
01:05:381 (1) - 这个要挪好几格 带着01:06:251 (2,3) - 一起 不然就不对称了^
01:06:251 (2,3) - 炒鸡蠢好吗 摆这样个形状 弄出莫名间距 而且炒鸡不连贯的 明明曲子很流畅^
01:15:381 (3,4,5,6) - 为什么一会儿突然就3/4呢嗯。。。确实有点违和
01:25:816 (1) - 不这么高会屎么=。=
01:29:729 (7) - ^这个感觉没问题
01:42:772 (2,3,4,5) - 3/4真心超级难听 你这个音效真心不知道3/4尾需要消音orz
01:53:207 (2,3,4) - 同样 而且间距还莫名大 都这么慢的part了还快完了 你闹哪样好吧
都是差不多的问题不想多说QVQ

Hard
stack太多了 没什么意思 而且老是在等 不流畅 尤其kiai段
00:21:903 (1) - 求保持NC一致性好么 移到00:23:207 (5) - 这里好的
00:54:511 (3) - NC哦哦
01:15:381 (3) - ^^
01:41:468 (1) - 略难看fixed
01:49:294 (1) - ^^

Normal
HP OD 4 AR5好,老实说对normal完全没概念
00:29:729 (6) - NC
00:39:729 (2) - 后面突然没东西真是奇怪很奇怪吗。。。好吧
00:23:207 - 这里开始有了其他的音轨可以根据不同的东西map啊难道不是么QVQ
00:54:946 (3) - NC~
01:04:946 (3) - ^~
01:17:989 (5) - 太高~
01:24:946 (1) - combo太长 啊?
01:28:424 (7) - 这里NC~
01:41:468 (1,2,3) - 这种stack在最低难度不要有 后面还有好几处原来如此
01:46:685 (3) - 真不是一般的难读加难看……噗。。。

基本都是那么些一样的问题确实,又知道了很多规则。。。QVQ
good luck remap thx for modding 谢调教新人
Topic Starter
Hollow Wings

baldrace wrote:

Hi Hi~from my queue
m4m solt

昨天忙着改图和做新图了owo我刚回完凌风的mod就看见你的了。。。时间显示是35分钟前,有那么巧么orz,其实改完他mod的建议已经有很多变动了QVQ

general
我能吐槽只有两种combo颜色吗? 1/8可能太鼓不好打,管什么太鼓(炸)哎,个人比较喜欢只有两种颜色,这不太好吗?我在看看其他人的意见QVQ

normal

00:46:621 combo长了fixed
01:15:490 这几个物件过于边角了一点,尤其5,normal这样不好这个因为拍子空的很多,应该是有时间移过去的吧?我再看看其他人怎么说的QVQ
01:21:251 这个1也是^
00:40:707 有点空fixed


hard

01:44:946(5)这个明显该是滑条有道理QVQ
01:11:251 这种3/4滑条尾端叠感觉打着别扭,你可以放远一点作了整体修改
01:03:316 (9)没叠好,差0.01...这你都能发现QVQ

Insane

00:08:242 开头这段可以叠得 更好一点 或者排的让hitbrust整齐老实说不太明白。。。
01:15:707 (345)应该是没摆好,不同滑条之间头尾距离不对这里我已经改掉了QVQ
00:54:946 (4)没叠在1上是故意的?是的,有人说遮挡了,再看看别人怎么说吧QVQ
00:13:642 (3)太上了fixed
00:46:685 这边的几个3/4感觉音效并不好,正好背景音乐(咦)轻,很明显稍微调整了一下音量
01:42:772 ^这里还好
01:53:207 ^这种把音量调低看看。。虽然不一定好。。后面音效也没多少了,没啥区别吧QVQ
01:21:468 (5) 和1 叠一起fixed,稍微改了下其他地方
01:24:390(3,7) 这个有点危险,3的hitbrust 炸到7了挖?~居然还要考虑到hitbrust的问题?!我又涨姿势了。。。QVQQQ
01:25:816 (1) 太角落啦 而且离HP太近这个还好

HW''

00:10:381 1/4滑条飞的有点屌。。已改QVQ
有些insane里说过的就不说了差不多都了解了QVQ
00:32:011 (10,11)二连莫名好吧,改了QVQ
00:42:120 这边压鼓点比较好吧崩溃啦崩溃啦~~几乎所有人都吐槽这个梗~~所以我还是改掉吧~~~QVQQQQQ

good luck
感觉可以啊orz不是看来众口难调呢。。。
不过我个人不太喜欢在一个区域原地放一波梗的摆法=。=是指各种stack吗,老实说自己毕竟是新人mapper,实在找不到适合摆接下来的物件的时候就只能原地接下去了。。。以后我会多注意的QVQ
thx for modding
Jemmmmy
Normal
01:29:294 (2,3,4,5) - 正一点
01:34:511 (4) - 放在凹槽正下方
01:21:903 (3) - 移动下位置 圈放在凹槽正下方


Hard
01:34:077 (9) - 减少一个折返


Insane
01:02:772 (1) - 按物体中心旋转30~45度
01:06:033 (2,3) - 调换下顺序
01:34:946 (5) - 减少一个折返

HW''
00:07:555 (1) - 让00:08:207 (1) - 对着凹处
00:08:859 (1,1) - 做相应的修改
00:40:164 (1) - 这个形状有何用意。。

。。good mapset and sound eff. love triangle jump :) :)
Topic Starter
Hollow Wings

Jemmmmy wrote:

Normal
01:29:294 (2,3,4,5) - 正一点 fixed
01:34:511 (4) - 放在凹槽正下方fixed
01:21:903 (3) - 移动下位置 圈放在凹槽正下方fixed


Hard
01:34:077 (9) - 减少一个折返这没什么大碍吧?


Insane
01:02:772 (1) - 按物体中心旋转30~45度fixed
01:06:033 (2,3) - 调换下顺序不太顺手呢,reject
01:34:946 (5) - 减少一个折返无碍

HW''
00:07:555 (1) - 让00:08:207 (1) - 对着凹处 fixed
00:08:859 (1,1) - 做相应的修改fixed
00:40:164 (1) - 这个形状有何用意。。稍微变了下形状,用意倒没有,减速滑条罢了

。。good mapset and sound eff. love triangle jump :) :)thx for modding
rezoons
Hi :),

M4M:

[Personnal Opinion]
  • "Normal" and "Hard" are very good. The only problem i really have with thses diff is when you have to suddendly turn back like 01:04:077 (1,2,1) in your "Normal" diff. You're map has a very good fluidity and when i play your map it's like following a smooth curve and so it seems weird to play these sudden "turn auround".
    About "Insane" i don't really like playing it because of the sudden jumps. A lot in this diff you're nearly motionless and right after you have a huge jump then after some notes you have to stop. It's really weird when playing it and i think you should make the jump less far. For the jump 2x take 1.7/1.8x and for the jump 3x (at the end of the map) go to 2.3/2.4x for example.
    About "HM" well it's much better because the jump aren't more difficult than the "Insane" diff but seems easier since your map has a fast rythm. And i like it even if it's kinda awkward to have a fast map for a quiet song. But you're not the only to do it.
    And the combo color are kinda hard to read. Maybe make them a litlle bit darker.
    Moreover, good map + song i like + You draw this yourself!!!!!! Wow. = Star ^^
    It's so good i've hardly find anything. Most of what i saiy is just suggestion but nothing really important (except for the spinner)
[General]
  1. You need a spinner for nearly all your diff!For example you can put one from 00:29:729 to 00:32:337.
  2. You have updated your beatmap after i've done some of my mod some maybe some things aren't good.
[Normal]
  1. 00:15:381 (1) - I think a finish is a little too much and a whistle is enough here.
  2. 00:22:337 (4,5,1) - It's one of these "turn around". But you just have to use CTRL+G on the big slider and it's way better to play it imo.
  3. 00:29:729 (1) - Maybe a spinner here?
  4. 00:33:642 (1,2,3,4,5,6,7,8) - This combo is way too long for a Normal. Maybe NC on the 4.
  5. 00:38:424 (8,1,2) - I think that this plays better:

    In this case you keep moving your cursor at the same speed without havong to stop on the 8.
  6. 00:42:337 (5) - NC?
  7. 00:43:642 (8,1,2) - Same as 00:38:424 (8,1,2) and this time the shape is the same. You just have to use some CTRL+G and change the order of the sliders.
  8. 00:49:294 (1) - Too high, it touches the accuracy and the life bar.
  9. 00:51:903 (1) - Too short imo. Use a slider here instead of one at 00:29:729 (1) where the spinner fits better.
  10. 01:02:772 (7) - The long blanck after feels awkward. Maybe put a 1 beat long slider instead of a note.
  11. 01:04:077 (1,2,1) - ....Make a triangle instead of this "turn around"
  12. 01:08:859 (6) - Another long blanck. Same suggestion as before.
  13. 01:14:077 (5) - ^
  14. 01:24:946 (1,2,1) - Guess....
  15. 01:25:816 (1,3) - Little overlapping. Maybe you could avoid it.
  16. 01:37:990 (3) - NC
  17. 01:36:251 (2,3,4) - ....
  18. 01:44:511 (6) - CTRL+G feels better when playing.
  19. 01:48:424 (4) - NC (combo way too long)
[Hard]
  1. 00:02:990 (2,3) - Imo it would be better if you would swap them. (and then turn 00:04:294 (4,5,6) as well)
  2. 00:04:946 (1,2,3,4,5,6) - ^
  3. 00:18:424 (2,3) - With the same logic swap them then 00:19:294 (4,6) then 00:20:598 (1,2).
  4. 00:24:511 (2,3,4,5,1,2,3,4,5) - Stop/Jump 2x/Stop/Jump 2x etc... Feels really strange when playing.
  5. 00:29:729 (8) - I remind you that you need a spinner in this diff.
  6. 01:01:033 (5,6) - I don't know if it's done on purpose but the overlapping doesn't seems really good. Maybe avoid it (and do the same in all the copy paste of these there are in your map)
  7. 01:23:642 (8,9) - Why the note on the end of the slider where there isn't one for 01:22:338 (6,7) and 01:21:034 (4,5)?
  8. 01:41:468 (1) - CTRL+G?
  9. 01:51:903 (1) - ^
[Insane]
  1. 00:26:251 (1,2,3,4,5) - Here the jump are just 1.5x? So why are they 2x on the Hard diff?
  2. 00:30:164 (1,2,3,4,5,6,1,2,3,4,5,6,7) - Really weird to play.
  3. 00:46:685 (1,2,3,4,1,2,3) - You follow the violin, right? So you should use . Like you did at 00:49:294 (1,2,3,4).
  4. 01:07:990 (6,7,8) - These anti-jump feels really awkward! Especially in the kiai time with all these jumps. These sliders should be way further from each other.
  5. 01:26:685 (5,6) - CTRL+G plays better imo.
  6. 01:33:641 (1,2,3) - Jump x3 WTF.
  7. 01:45:381 (1,2,3,4,5,6) - Jump x3.31 and in a quiet moment. Seriously, i know it's insane but you don't need that huge jumps... Really...
  8. 01:53:207 (2,3,4,1,2,3,1) - Just to say that i really like this part and maybe you should do something like this too in the "Hard" and "HW" diff.
[HW]
  1. 00:16:685 (1,2,3,1,2,3,1,2,3,1) - Compare what you use in your "Insane" diff and in your "HW" diff and guess what i think. ^^
    Insane:
    HW:
  2. 00:40:164 (1) - ~You need a spinner~ (Besides this slider is really ugly)
My final opinion?
You Really like triangles ^^ Me too! :)
And you need to rank this, seriously...... :D
Pipse Cola
My Mod

Normal

GREAT DIFF! This looks much, but infact these are just three or four things you COULD change.

00:10:164 (4) - I'd Flip it Vertically, leads better to next note imo.
00:12:772 (1) - How about this positioning:
00:25:816 - Add a Note here maybe.
00:27:555 - ^
00:28:859 - ^
00:41:903 - ^ I see you did this on purpose, but I think heres missing some Constance in the map.
00:44:946 (2,3) - I suggest the 2 leading towards the 3.
00:47:555 (2,3) - ^ If it is your special pattern, ignore this.
00:54:077 - DEM HITSOUNDS *-*!
00:57:990 - Again I am missing a couple of Notes, but it sounds great anyway, just keep it if u want! It is really only an alternativ way, but I think it is Kiai, the strongest part of the song, and this should be mapped completely.
00:58:859 - ^
01:03:207 - ^
I think some reversed sliders would be cool.
01:08:424 - ^
01:09:729 - ^
01:18:859 - ^
01:19:729 - ^
I think you understand what I mean, I'll go on with other things and let these beside.


Hard

Perfect in my Eyes, so perfect, that I started my perfectionism mode:

00:33:207 (1) - The perfect position is x: 88 y: 55, I know this comment sucks xD but you can do this by placing a new circle at 00:32:881 - , if u are close to the slider's end, it automatically snaps there.
00:51:033 (4) - ^ with x:139 y is correctxD damn how did I even see this O_O
01:03:316 (9) - x:284 y: 250 I just want this to be even more perfect than it is ! Soooooooorrryy :o
01:24:511 (9) - x: 197 y: 316 Damn what am I doing here?
01:30:598 (1,2,3) - I think the three should be farer away by DS.
01:41:468 (1) - Correct x is 169.


Insane

00:29:729 (3) - Whistle sounds godlike here.
00:42:772 (5,6,7,1,2,3) - I suggest to overlap 5,6,7 at least, Fits more to the song imo.
00:49:294 (1,2,3,4) - Overlapp them?
00:51:903 (5,6) - Here I think it would really be better to overlapp, since the song is not that speedy.
01:34:946 (5,1) - Timing Space is 1/8? Dont space them.
01:45:381 (1,2,3,4,5,6) - Nice Pattern!
01:50:164 (3,4) - A space here?
01:55:974 (1) - I suggest a Slider to 01:56:096 - With Whistle, optional a Green Line at 01:56:096 - With audio Change to 5%, but I think it sounds great with previous settings. Give it a try :P


HW"

Click For A Journey
00:23:207 (1,2,3,1,2) - If you have things like the 1,2 (Both of them) I would not stack them, looks better without stacking.
Thats all :D
Did not say it will be a long Journey :)

All in all great work so far, could not find more, I overlooked the map about 10 times .-. I am sorry :D Very nice song btw, good luck to get ranked!
Topic Starter
Hollow Wings

rezoons wrote:

Hi :),

M4M:

[Personnal Opinion]
  • "Normal" and "Hard" are very good. The only problem i really have with thses diff is when you have to suddendly turn back like 01:04:077 (1,2,1) in your "Normal" diff. You're map has a very good fluidity and when i play your map it's like following a smooth curve and so it seems weird to play these sudden "turn auround".maybe that's a serious problem in normal and hard diff. actually i rarely play these diff, but insane or extra. so i'll consider your suggestion seriously D:
    About "Insane" i don't really like playing it because of the sudden jumps. A lot in this diff you're nearly motionless and right after you have a huge jump then after some notes you have to stop. It's really weird when playing it and i think you should make the jump less far. For the jump 2x take 1.7/1.8x and for the jump 3x (at the end of the map) go to 2.3/2.4x for example.sry, that's just like that. maybe it's difficult to fc or combo, even pass for noob players. but as a matter of fact, i just make them like this. YES, yes this a jumpy map with insane diff. but i'll consider ur advice seriously,too. D:
    About "HM" well it's much better because the jump aren't more difficult than the "Insane" diff but seems easier since your map has a fast rythm. And i like it even if it's kinda awkward to have a fast map for a quiet song. But you're not the only to do it.
    And the combo color are kinda hard to read. Maybe make them a litlle bit darker. is that so? may a darker combo color be a good choice? as a player i must say that maybe the bright ones' better. hmm, let's see if an other modder mentioned this. D:
    Moreover, good map + song i like + You draw this yourself!!!!!! Wow. = Star ^^thank you very much. painting's just my hobby, and i drawed the whole sb pics which is still wip. Wait and see! XD
    It's so good i've hardly find anything. Most of what i saiy is just suggestion but nothing really important (except for the spinner)I'll read ur mod very seriously for ur good suggestiion :3
[General]
  1. You need a spinner for nearly all your diff!For example you can put one from 00:29:729 to 00:32:337. actually with my own feeling, the real opinion of mine is that I won't add any spinner in this map in any diff... but consider to the ranking list of normal and hard diff have so many closed scores just deviced by bonus getting from spinners, i'll consider to add each one spinner in normal and hard diff. thx for your kind suggestion anyway :3
  2. You have updated your beatmap after i've done some of my mod some maybe some things aren't good.lol, u know what? i received an other modder's m4m at moment i remapping my map after received from yours. That means if i complete my remapping from your m4m and update, the modder send m4m after u didn't mod the fresh map as well~ how u gays requote so fast? i even don't have enough time to update :3
[Normal]
  1. 00:15:381 (1) - I think a finish is a little too much and a whistle is enough here. fixed
  2. 00:22:337 (4,5,1) - It's one of these "turn around". But you just have to use CTRL+G on the big slider and it's way better to play it imo. good!! fixed
  3. 00:29:729 (1) - Maybe a spinner here? nope, this diff already has a spinner and i've said something about spinner in this map before. sry. reject D:
  4. 00:33:642 (1,2,3,4,5,6,7,8) - This combo is way too long for a Normal. Maybe NC on the 4.fixed
  5. 00:38:424 (8,1,2) - I think that this plays better:

    In this case you keep moving your cursor at the same speed without havong to stop on the 8.gooood! fixed
  6. 00:42:337 (5) - NC?fixed
  7. 00:43:642 (8,1,2) - Same as 00:38:424 (8,1,2) and this time the shape is the same. You just have to use some CTRL+G and change the order of the sliders.fixed and change some pattern
  8. 00:49:294 (1) - Too high, it touches the accuracy and the life bar.fixed
  9. 00:51:903 (1) - Too short imo. Use a slider here instead of one at 00:29:729 (1) where the spinner fits better. this spinner has more than 2 secs. idk... if it's too short for noob players, but i think it's just enough, and i won't add another spinner except this. sry, reject D:
  10. 01:02:772 (7) - The long blanck after feels awkward. Maybe put a 1 beat long slider instead of a note. ok, fixed
  11. 01:04:077 (1,2,1) - ....Make a triangle instead of this "turn around" good suggestion! fixed
  12. 01:08:859 (6) - Another long blanck. Same suggestion as before.fixed
  13. 01:14:077 (5) - ^fixed
  14. 01:24:946 (1,2,1) - Guess....lol
  15. 01:25:816 (1,3) - Little overlapping. Maybe you could avoid it. maybe no problem indeed :3
  16. 01:37:990 (3) - NCok
  17. 01:36:251 (2,3,4) - ....???
  18. 01:44:511 (6) - CTRL+G feels better when playing.fixed and changed some pattern
  19. 01:48:424 (4) - NC (combo way too long)fixed
[Hard]
  1. 00:02:990 (2,3) - Imo it would be better if you would swap them. (and then turn 00:04:294 (4,5,6) as well) good suggestion! fixed
  2. 00:04:946 (1,2,3,4,5,6) - ^ u really excellent modder D:
  3. 00:18:424 (2,3) - With the same logic swap them then 00:19:294 (4,6) then 00:20:598 (1,2). ok... thou that makes some of the jumps between them smaller... but ok :3
  4. 00:24:511 (2,3,4,5,1,2,3,4,5) - Stop/Jump 2x/Stop/Jump 2x etc... Feels really strange when playing.i've changed this part D:
  5. 00:29:729 (8) - I remind you that you need a spinner in this diff. reject as I said before, but i'll try to add a spinner somewhere
  6. 01:01:033 (5,6) - I don't know if it's done on purpose but the overlapping doesn't seems really good. Maybe avoid it (and do the same in all the copy paste of these there are in your map) I don't think these would cause a serious problem. D:
  7. 01:23:642 (8,9) - Why the note on the end of the slider where there isn't one for 01:22:338 (6,7) and 01:21:034 (4,5)? that's the middle point of kiai time with special song's rhythm, so i made a special pattern, too D:
  8. 01:41:468 (1) - CTRL+G?fixed
  9. 01:51:903 (1) - ^fixed
[Insane]
  1. 00:26:251 (1,2,3,4,5) - Here the jump are just 1.5x? So why are they 2x on the Hard diff? coz slider speed in hard diff is 0.5x and it's 1.0x in insane. actually they are the same at last D:
  2. 00:30:164 (1,2,3,4,5,6,1,2,3,4,5,6,7) - Really weird to play. hmm... it's just a pattern D:
  3. 00:46:685 (1,2,3,4,1,2,3) - You follow the violin, right? So you should use . Like you did at 00:49:294 (1,2,3,4).wow, good, i'll fix this :3
  4. 01:07:990 (6,7,8) - These anti-jump feels really awkward! Especially in the kiai time with all these jumps. These sliders should be way further from each other. you are right, fixed :3
  5. 01:26:685 (5,6) - CTRL+G plays better imo. nope, that'll be worse in jump, reject D:
  6. 01:33:641 (1,2,3) - Jump x3 WTF. take it easy, just a difficult jump pattern, i don't think its an impossible one for pro players who can maybe fc this map or even with dt mode :3
  7. 01:45:381 (1,2,3,4,5,6) - Jump x3.31 and in a quiet moment. Seriously, i know it's insane but you don't need that huge jumps... Really... you're right, the song's already finish its main part. i should make smaller jumps, thx for suggestion. :3
  8. 01:53:207 (2,3,4,1,2,3,1) - Just to say that i really like this part and maybe you should do something like this too in the "Hard" and "HW" diff. hmm, ok, i'll consider that, and i'm glad there's pattern u really like. :3
[HW]
  1. 00:16:685 (1,2,3,1,2,3,1,2,3,1) - Compare what you use in your "Insane" diff and in your "HW" diff and guess what i think. ^^
    Insane:
    HW: lol, i made them different on purpose. your idea is great, really, but i prefer not to fix them. sry, reject :3
  2. 00:40:164 (1) - ~You need a spinner~ (Besides this slider is really ugly)sry for the ugly slider, i've change its shape, and hope it can be better. D: As for the spinner... nope and i've told u why before :3
My final opinion?
You Really like triangles ^^ Me too! :) lololol, another reason is that this is a 3/4 clap song. i just set notes like triangle by my feeling XD
And you need to rank this, seriously...... :D i'll try my best to get this map ranked
thank you very much for your good modding, your mod just amazed me! XD
Topic Starter
Hollow Wings

InC0nceNtrateD wrote:

My Modsry for requesting late, u just sent your mod after rezoons in a short time, and i haven't enough time to remap a fresh one for u. So there'll maybe some points in your suggestion already fixed, thank u for your modding anyway thou :3
Normal

GREAT DIFF! This looks much, but infact these are just three or four things you COULD change.

00:10:164 (4) - I'd Flip it Vertically, leads better to next note imo. great idea, fixed :3
00:12:772 (1) - How about this positioning: great idea again! fixed D:
00:25:816 - Add a Note here maybe. hmm...ok~ :3
00:27:555 - ^ nope
00:28:859 - ^ ^
00:41:903 - ^ I see you did this on purpose, but I think heres missing some Constance in the map. hmmmmm, maybe that's not one question. D:
00:44:946 (2,3) - I suggest the 2 leading towards the 3. i've changed this part :3
00:47:555 (2,3) - ^ If it is your special pattern, ignore this. ^, lol
00:54:077 - DEM HITSOUNDS *-*! aha...alright then. :3
00:57:990 - Again I am missing a couple of Notes, but it sounds great anyway, just keep it if u want! It is really only an alternativ way, but I think it is Kiai, the strongest part of the song, and this should be mapped completely. hmmmmmmmmmmm, after a long time consideration, i decide to make some of them reverse and fill some of the blank clap in kiai time, maybe it'll give a better impression. :3
00:58:859 - ^
01:03:207 - ^
I think some reversed sliders would be cool.
01:08:424 - ^
01:09:729 - ^
01:18:859 - ^
01:19:729 - ^
I think you understand what I mean, I'll go on with other things and let these beside.


Hard

Perfect in my Eyes, so perfect, that I started my perfectionism mode:

00:33:207 (1) - The perfect position is x: 88 y: 55, I know this comment sucks xD but you can do this by placing a new circle at 00:32:881 - , if u are close to the slider's end, it automatically snaps there. actually this is a good comment, and very useful to snap notes under slider's end perfect, thx anyway. fixed :3
00:51:033 (4) - ^ with x:139 y is correctxD damn how did I even see this O_O fixed, damn how did u even see this XD
01:03:316 (9) - x:284 y: 250 I just want this to be even more perfect than it is ! Soooooooorrryy :o that's just the meaning of modding, don't be worried, fixed :3
01:24:511 (9) - x: 197 y: 316 Damn what am I doing here? modding, bro, fixed D:
01:30:598 (1,2,3) - I think the three should be farer away by DS. u'r right, and this is really a serious problem in ds, fixed D:
01:41:468 (1) - Correct x is 169. fixed thou


Insane

00:29:729 (3) - Whistle sounds godlike here.alright :3
00:42:772 (5,6,7,1,2,3) - I suggest to overlap 5,6,7 at least, Fits more to the song imo.no overlapping here i think D:
00:49:294 (1,2,3,4) - Overlapp them? nope...
00:51:903 (5,6) - Here I think it would really be better to overlapp, since the song is not that speedy. actually i don't want to overlap anything anywhere, coz i don't like their shape. and don't forget this is insane diff... however, u said the reason: "since the song is not that speedy", that's correct and acceptable suggestion, let's see what other modders said then. :3
01:34:946 (5,1) - Timing Space is 1/8? Dont space them. why?
01:45:381 (1,2,3,4,5,6) - Nice Pattern!that's too far away from each other thou, i've made the distance smaller. D:
01:50:164 (3,4) - A space here? uh?
01:55:974 (1) - I suggest a Slider to 01:56:096 - With Whistle, optional a Green Line at 01:56:096 - With audio Change to 5%, but I think it sounds great with previous settings. Give it a try :P tried ur suggestion... However, the song's end there at 01:55:974 (1) - , the hit sound of slider's end is loud but unnecessary when there's no other sounds... and slider here would made a worse shape... so, reject D:


HW"

Click For A Journey
00:23:207 (1,2,3,1,2) - If you have things like the 1,2 (Both of them) I would not stack them, looks better without stacking.
Thats all :D alright, fixed :3
Did not say it will be a long Journey :)maybe it is... i'll try my best thou :3

All in all great work so far, could not find more, I overlooked the map about 10 times .-. I am sorry :D Very nice song btw, good luck to get ranked!
maybe have got lots of work to do with this map, thx for ur modding!
Zweib
wpcap神图来支持下

其实看了下thread感觉有点出乎意料

我觉得这个碉堡了a妈蛋mapping果然也是天赋游戏;w;

顺便大触手(各种意义上的)赐我一发mutual吧 :o
ririco
Hi, Mod4mod from my queue ~ :3


Normal:
  1. 00:04:946 (4) - add nc on this slider
  2. 00:10:164 (4) - ^
  3. 00:26:685 (4) - ^
  4. 00:32:772 (2,1) - switch nc
  5. 00:40:598 (3) - this slider would look and plays better if you do it like this http://puu.sh/3dLaH.jpg
  6. 00:51:468 (4) - this note would look better if you move it to x:340 y:188
  7. 00:57:120 (4) - add nc here
  8. 01:01:033 (4) - ^
  9. 01:07:555 (5) - ^
  10. 01:12:772 (5) - ^
  11. 01:17:989 (5) - ^
  12. 01:21:903 (4) - ^
  13. 01:33:642 (5) - ^

Hard:
  1. 00:02:990 (2) - move the 2nd slider point 3 grids down and 1 grid to the right
  2. 00:08:207 (3) - move this slider to x:256 y:268, so the end can be stucked under 00:06:251 (3,6) - o.o
  3. 00:08:859 (5) - add nc here
  4. 00:09:729 (4) - this note will be more fun and playable if you move it to x:188 y:292
  5. 00:11:468 (5) - add nc here
  6. 00:17:990 (1) - move this note one grid up so it'll be lined with the other note
  7. 01:33:642 (7) - add nc here

Insane:
good insane o.o



That's all i found.... Good luck with your map :3
Setsurei


[General]
source > Touhou should be with capital T

some suggestions

[Normal]
01:23:642 (6) - change to slider that ends here 01:24:511 - and add finish on tail and clap on both head and tail
01:24:946 (1,2) - fix this if you change ^

[Hard]
01:01:033 (5,6) - ugly, change to this
01:02:337 (7,8) - ^
01:21:903 (5,6) - ^
01:23:207 (7,8) - ^

Normal and Hard was modded before you update this and I was too lazy to mod them (because the placements are perfect, I can't find any)
anyway, I've updated the Insane and HW"

[Insane]
01:00:816 (5) - don't put this too far from 01:00:164 (4) - not suit with the music x 448 y 228
01:02:120 (9) - ^ x 256 y 308
01:23:859 (4) - stack to 01:23:642 (3) - I think it's better

[HW'']
these placements are on the same pattern, too far the flow isn't good
00:54:729 (2) - x 176 y 96
00:57:337 (2) - x 128 y 112
00:59:946 (4) - x 160 y 160
01:02:555 (2) - x 304 y 16
01:05:164 (2) - x 40 y 256
01:15:598 (2) - x 184 y 168
01:18:207 (2) - x 200 y 336
01:20:816 (4) - x 160 y 352
01:23:424 (2) - x 456 y 272
01:26:033 (2) - x 136 y 304

I think that's all

I love the song, good luck for ranked :D
rezoons
Just some precision about my mod:

Hollow Wings wrote:

[Personnal Opinion]
  1. "Normal" and "Hard" are very good. The only problem i really have with thses diff is when you have to suddendly turn back like 01:04:077 (1,2,1) in your "Normal" diff. You're map has a very good fluidity and when i play your map it's like following a smooth curve and so it seems weird to play these sudden "turn auround".maybe that's a serious problem in normal and hard diff. actually i rarely play these diff, but insane or extra. so i'll consider your suggestion seriously D: I would like to precise that i played these diff with DT so maybe it's not a big problem at a normal speed but it's what i felt when playing with DT
  2. About "HM" well it's much better because the jump aren't more difficult than the "Insane" diff but seems easier since your map has a fast rythm. And i like it even if it's kinda awkward to have a fast map for a quiet song. But you're not the only to do it.
    And the combo color are kinda hard to read. Maybe make them a litlle bit darker. is that so? may a darker combo color be a good choice? as a player i must say that maybe the bright ones' better. hmm, let's see if an other modder mentioned this. D: Personally i think that bright combo goes with dark background and bright background with dark combos and since your background is really bright that's why i said that. But you can keep the combo like this. ^^
[Insane]
  1. 01:33:641 (1,2,3) - Jump x3 WTF. take it easy, just a difficult jump pattern, i don't think its an impossible one for pro players who can maybe fc this map or even with dt mode :3 Well, in fact i got an S at this diff at the first try so, it's not about the difficulty but really about the feeling.
thank you very much for your good modding, your mod just amazed me! XD Well, i don't do that kind of mod often. It's really because i've seen that you made a really good map, that i really like the song and you did a M4M. But my mod are always less complete than this :D
Topic Starter
Hollow Wings

Zweib wrote:

wpcap神图来支持下orz

其实看了下thread感觉有点出乎意料说的都很有道理的不是么

我觉得这个碉堡了a妈蛋mapping果然也是天赋游戏;w;我只是个新人mapper而已。。。

顺便大触手(各种意义上的)赐我一发mutual吧 :o噗,,,你是哪儿冒出来看到我的orz
Topic Starter
Hollow Wings

Sekai-nyan wrote:

Hi, Mod4mod from my queue ~ :3


Normal:
  1. 00:04:946 (4) - add nc on this sliderfixed
  2. 00:10:164 (4) - ^fixed
  3. 00:26:685 (4) - ^fixed
  4. 00:32:772 (2,1) - switch ncfixed
  5. 00:40:598 (3) - this slider would look and plays better if you do it like this http://puu.sh/3dLaH.jpg good suggestion, fixed
  6. 00:51:468 (4) - this note would look better if you move it to x:340 y:188 fixed, and fixed some ds problem
  7. 00:57:120 (4) - add nc here all nc problem after are fixed, some hitsound problem as well :3
  8. 01:01:033 (4) - ^
  9. 01:07:555 (5) - ^
  10. 01:12:772 (5) - ^
  11. 01:17:989 (5) - ^
  12. 01:21:903 (4) - ^
  13. 01:33:642 (5) - ^

Hard:
  1. 00:02:990 (2) - move the 2nd slider point 3 grids down and 1 grid to the right lol, why u can apply this suggestion? i'm curious... fixed anyway D:
  2. 00:08:207 (3) - move this slider to x:256 y:268, so the end can be stucked under 00:06:251 (3,6) - o.o thou they're not stack at that grid, i'll fixed this pattern well, thx :3
  3. 00:08:859 (5) - add nc here hmm, nope, it's just fine D:
  4. 00:09:729 (4) - this note will be more fun and playable if you move it to x:188 y:292 hmm, nope, i just want to make a shape that this note is fit to the bent of 00:10:164 (1) - , reject D:
  5. 00:11:468 (5) - add nc here nope...
  6. 00:17:990 (1) - move this note one grid up so it'll be lined with the other note lol, fixed
  7. 01:33:642 (7) - add nc here fixed

Insane:
good insane o.o thx :3



That's all i found.... Good luck with your map :3 thx for ur modding
Topic Starter
Hollow Wings

Setsurei wrote:



[General]
source > Touhou should be with capital Tlol, fixed

some suggestions

[Normal]
01:23:642 (6) - change to slider that ends here 01:24:511 - and add finish on tail and clap on both head and tail
good idea, fixed
01:24:946 (1,2) - fix this if you change ^
^

[Hard]
01:01:033 (5,6) - ugly, change to this]
sry for this bad pattern, i've fixed them into an other style, not urs thou. thx anyway. fixed things after as well D:
01:02:337 (7,8) - ^
01:21:903 (5,6) - ^
01:23:207 (7,8) - ^

Normal and Hard was modded before you update this and I was too lazy to mod them (because the placements are perfect, I can't find any)
anyway, I've updated the Insane and HW" that's all right, ur suggestions were just not be mentioned by other modders :3

[Insane]
01:00:816 (5) - don't put this too far from 01:00:164 (4) - not suit with the music x 448 y 228
hmm...alright, i'll take ur advice, even make this jump smaller D:
01:02:120 (9) - ^ x 256 y 308
nope, this is just fine D:
01:23:859 (4) - stack to 01:23:642 (3) - I think it's better
lol, nope, those are just jumping pattern here. worse if stack some where, sry D:

[HW'']
these placements are on the same pattern, too far the flow isn't good
lol, nope, they're just like that. Maybe to far to u, but i think that jump feel good to most pro players, me either. btw, they're just jumpings, not flow. I know this is difficult for noob players, this is a harder diff than insane thou. all i want to do is make these jumps more acceptable and players will feel good with these jumping patterns. thx for ur suggestion anyway. :3
00:54:729 (2) - x 176 y 96
00:57:337 (2) - x 128 y 112
00:59:946 (4) - x 160 y 160
01:02:555 (2) - x 304 y 16
01:05:164 (2) - x 40 y 256
01:15:598 (2) - x 184 y 168
01:18:207 (2) - x 200 y 336
01:20:816 (4) - x 160 y 352
01:23:424 (2) - x 456 y 272
01:26:033 (2) - x 136 y 304

I think that's all

I love the song, good luck for ranked :D
i'm glad u like the song, and thx a lot for ur modding :3
Topic Starter
Hollow Wings

rezoons wrote:

Just some precision about my mod:

Hollow Wings wrote:

[Personnal Opinion]
  1. "Normal" and "Hard" are very good. The only problem i really have with thses diff is when you have to suddendly turn back like 01:04:077 (1,2,1) in your "Normal" diff. You're map has a very good fluidity and when i play your map it's like following a smooth curve and so it seems weird to play these sudden "turn auround".maybe that's a serious problem in normal and hard diff. actually i rarely play these diff, but insane or extra. so i'll consider your suggestion seriously D: I would like to precise that i played these diff with DT so maybe it's not a big problem at a normal speed but it's what i felt when playing with DTlol, i think these patterns won't be any problems to the players playing normal and hard diffs with dt. but anyway, rules are rules, i'll pay more attention to these things, thx a lot. :3
  2. About "HM" well it's much better because the jump aren't more difficult than the "Insane" diff but seems easier since your map has a fast rythm. And i like it even if it's kinda awkward to have a fast map for a quiet song. But you're not the only to do it.
    And the combo color are kinda hard to read. Maybe make them a litlle bit darker. is that so? may a darker combo color be a good choice? as a player i must say that maybe the bright ones' better. hmm, let's see if an other modder mentioned this. D: Personally i think that bright combo goes with dark background and bright background with dark combos and since your background is really bright that's why i said that. But you can keep the combo like this. ^^hmm, that's really an useful suggestion to me, i'll consider seriously :3
[Insane]
  1. 01:33:641 (1,2,3) - Jump x3 WTF. take it easy, just a difficult jump pattern, i don't think its an impossible one for pro players who can maybe fc this map or even with dt mode :3 Well, in fact i got an S at this diff at the first try so, it's not about the difficulty but really about the feeling.hmm... actually i set these three notes by feeling, too... maybe we just different style at this part... let's see if other modders mentioned this jump pattern XD
thank you very much for your good modding, your mod just amazed me! XD Well, i don't do that kind of mod often. It's really because i've seen that you made a really good map, that i really like the song and you did a M4M. But my mod are always less complete than this :D Is that so? then that's my honor XD
Zweib

Hollow Wings wrote:

Zweib wrote:

wpcap神图来支持下orz

其实看了下thread感觉有点出乎意料说的都很有道理的不是么

我觉得这个碉堡了a妈蛋mapping果然也是天赋游戏;w;我只是个新人mapper而已。。。

顺便大触手(各种意义上的)赐我一发mutual吧 :o噗,,,你是哪儿冒出来看到我的orz

MP过几次233
加油w
ts8zs
约好的交网费www
背景质量提高了……图的质量也提高了
HW
AR这么高用往返梗没问题么……比如
00:54:946 (3) - 这个在384,160是不是会舒服一点……?
01:32:337 (1,2,3,4,5) - 这里应该朝上舒服一点
IS
00:36:685 (1) - Ctrl+G
00:37:120 (2,3,4) - 分别Ctrl+G
00:59:294 (1,2,3) - 为什么突然顺时针了啊……
01:01:033 (6) - Ctrl+G
01:01:685 (7,8,9,10) - Ctrl+H
01:31:033 (1) - Ctrl+G
HD
00:29:729 (5) - 这个东西想办法去掉就perfect了嗯
NM
这是EZ吧!!!
01:08:859 (3) - 第二个点128,80第三个152,120
01:21:033 (3) - 诶……改一下吧……第二个点和第三个点适当改改后面都不用动
01:23:642 (4) - 最好别这么做……如果你把这个名改成EZ?NM也不推荐其实……
01:54:511 - 最后改成转盘怎么样
我来补个normal吧= =b
Topic Starter
Hollow Wings

ts8zs wrote:

约好的交网费wwwwww
背景质量提高了……图的质量也提高了那就好orz
HW
AR这么高用往返梗没问题么……比如
00:54:946 (3) - 这个在384,160是不是会舒服一点……?跳大了ar才需要高,这个图ar8老实说我读起来也有点累,本来我想bpm138用ar9是不是有点太高了,但经过很多人试玩后发现不然。正因为跳大,bpm又低,所以才需要高ar,为此我hp和od都设置得很低。至于这个跳,你那样摆虽然也不错,不过我还是倾向于原状
01:32:337 (1,2,3,4,5) - 这里应该朝上舒服一点故意那么摆的,为了一个折返跳
IS
00:36:685 (1) - Ctrl+Gnope
00:37:120 (2,3,4) - 分别Ctrl+Gnope
00:59:294 (1,2,3) - 为什么突然顺时针了啊……突然么?
01:01:033 (6) - Ctrl+Gnope
01:01:685 (7,8,9,10) - Ctrl+H虽然看上去不错,但是和01:00:164 (4,5) - 感觉差距太大了,所以依旧reject
01:31:033 (1) - Ctrl+Gnope
HD
00:29:729 (5) - 这个东西想办法去掉就perfect了嗯没拿掉,改了下形状
NM
这是EZ吧!!!居然说这是easy?那我把cs改小一号
01:08:859 (3) - 第二个点128,80第三个152,120fixed
01:21:033 (3) - 诶……改一下吧……第二个点和第三个点适当改改后面都不用动这个怎么改。。。
01:23:642 (4) - 最好别这么做……如果你把这个名改成EZ?NM也不推荐其实……fixed
01:54:511 - 最后改成转盘怎么样nope
我来补个normal吧= =b第一张图不想要GD呢。。。以后吧
thx for modding
Sieg
Hallo

General:
BG quality is really poor try to find better one

Normal:
OD+1
00:54:077 (1) - NC here
01:28:424 (1) - maybe try http://puu.sh/3fprn.jpg for better flow
01:33:642 (1,2,3) - this also not a great flow especially for normal, maybe http://puu.sh/3fpsR.jpg
01:55:486 (2) - add finish on slider's end

Hard:
OD+1
00:27:120 (1,2) - that fells strange, not really follows anything in music and suitable for overall style of your hard
01:10:816 (4,5) - ^
01:12:120 (7,8) - ^
01:31:685 (4,5) - and here too
00:54:511 (1) - better to place NC on 00:54:946 (2) - instead of 1
01:15:381 (1) - ^
01:54:998 (4) - finish like on normal

Insane:
00:40:164 (1) - this SV changes seems for me not related too music at all :\ that notice for hard diff too but it's more noticeably on insane
01:12:772 (1,2,3,4,5,6,7,8,9,10,11,12) - you made a good insane on calm music with good jumps and this stream is really overdone :\ same goes for repeat slider
01:34:077 (3,4,5) - ^
01:55:974 (1) - finish here

well, I like this 3 diffs
oh and... good hitsounds :3
Good Luck!
Topic Starter
Hollow Wings

Sieg wrote:

Hallo

General:
BG quality is really poor try to find better one all right then

Normal:
OD+1fixed
00:54:077 (1) - NC here make no differences... but fixed
01:28:424 (1) - maybe try http://puu.sh/3fprn.jpg for better flowhmm... ok, fixed
01:33:642 (1,2,3) - this also not a great flow especially for normal, maybe http://puu.sh/3fpsR.jpg alright
01:55:486 (2) - add finish on slider's end nope

Hard:
OD+1 fixed
00:27:120 (1,2) - that fells strange, not really follows anything in music and suitable for overall style of your hard actually they follow the violin, and they are just patterns
01:10:816 (4,5) - ^ ^
01:12:120 (7,8) - ^^
01:31:685 (4,5) - and here too^
00:54:511 (1) - better to place NC on 00:54:946 (2) - instead of 1 nope
01:15:381 (1) - ^ ^
01:54:998 (4) - finish like on normal ^

Insane:
00:40:164 (1) - this SV changes seems for me not related too music at all :\ that notice for hard diff too but it's more noticeably on insane why u get notice like that D:
01:12:772 (1,2,3,4,5,6,7,8,9,10,11,12) - you made a good insane on calm music with good jumps and this stream is really overdone :\ same goes for repeat slider the only stream in this diff, just a pattern, take it easy
01:34:077 (3,4,5) - ^
01:55:974 (1) - finish here nope

well, I like this 3 diffs didn't like the last one? :3
oh and... good hitsounds :3 lol, maybe it is
Good Luck! thx for modding
Leader
Hello, M4M from my Modding Queue

[General]
  1. Romanised title is: Sky of Scarlet Perception according to most famous Touhou websites
  2. Two more combo-colors will be better.
  3. It should be th10.5 in tags, I guess
  4. I don't see the need of Tenshi Hinanawi in tags because it's just the title screen theme (btw add Tasofro to tags, because Twilight Frontier)
[HW]

  • Uh.. you could rename it Lunatic, would fit better
  1. 00:44:077 (1) - Remove this new combo
[Insane]
  1. 00:54:946 (2) - Bad shape, make slider more symmetrical
  2. 00:56:251 (6) - ^
  3. 01:00:164 (4) - ^
  4. 01:01:033 (6) - ^
    You should rework on sliders' shape, they seems they are done in a fast and unaccurate way
[Hard]
  1. 01:19:077 (7) - Move a little on the right
[Normal]

  • CS-1
Very good beatmap, you mapped a particular (and quite boring) song in a way it makes the map enjoyable. It still needs some work but I want to see it ranked, so good luck :3
Topic Starter
Hollow Wings

Leader wrote:

Hello, M4M from my Modding Queue

[General]
  1. Romanised title is: Sky of Scarlet Perception according to most famous Touhou websites hmm... idk that before, and i think it'll be a diffcult work to change the romanised title... can u tell me how to change it?
  2. Two more combo-colors will be better. hmm... i do this map only two combo color on purpose, and i don't think it troubled. D:
  3. It should be th10.5 in tags, I guess fixed
  4. I don't see the need of Tenshi Hinanawi in tags because it's just the title screen theme (btw add Tasofro to tags, because Twilight Frontier) u r right, all fixed
[HW]

  • Uh.. you could rename it Lunatic, would fit better lol, i just want make some of the diff's name special...
  1. 00:44:077 (1) - Remove this new combo fixed
[Insane]
  1. 00:54:946 (2) - Bad shape, make slider more symmetrical
  2. 00:56:251 (6) - ^
  3. 01:00:164 (4) - ^
  4. 01:01:033 (6) - ^
    You should rework on sliders' shape, they seems they are done in a fast and unaccurate way fixed
[Hard]
  1. 01:19:077 (7) - Move a little on the right fixed
[Normal]

  • CS-1 seems like a easy diff? lol
Very good beatmap, you mapped a particular (and quite boring) song in a way it makes the map enjoyable. It still needs some work but I want to see it ranked, so good luck :3 thx for ur modding! i'll try my best to get it ranked. :3
Leader

Hollow Wings wrote:

Leader wrote:

[General]
  1. Romanised title is: Sky of Scarlet Perception according to most famous Touhou websites hmm... idk that before, and i think it'll be a diffcult work to change the romanised title... can u tell me how to change it?
Topic Starter
Hollow Wings

Leader wrote:

wowww, nonono, that's not easy like that. u know, if u change the title's name, it'll regard this song as an other beatmap indeed. Actually i tried this before, like changing the title of song, and then it cause a serious problem to uploading system and even pending system. i've ask some bats about this and they told me never change the title. If u really want to change, it'll be a difficulty job to do, which i still don't know. So I have to tell u that it's not like the simple one u showed in ur pic. D:
[/quote]
Armin
....but it's not impossible
Try with uploading the map after you changed the title WITHOUT saving it.
Topic Starter
Hollow Wings

Armin wrote:

....but it's not impossible
Try with uploading the map after you changed the title WITHOUT saving it.
thank u very much Armin, that really help!
actually all diff should do that work before uploading.
i've changed the title and i'll add "hisouten" in tags as its name in jp. :3
Chloe
hi there, as your pm request~

And just some suggestions, not necessary. : )

[Hard]
  1. 01:05:164 (4) - add 这难度是怎么回事 全是1/1 到底是normal还是hard.... 还是多塞点拍子吧 以现在这状态难以MOD
[Insane]
  1. 00:47:555 (3) - ctrl g 00:47:990 (4) - 这个也换一下位置
  2. 00:53:098 (7) - add, stack with 00:53:207 (8) -
  3. 01:00:816 (5) - x 342 y 373
  4. 01:10:164 (3) - HW2
  5. 01:15:381 (3) - 我觉得这边开始用3/4的滑条比较好
  6. 01:31:685 (2) -
  7. 01:37:337 (5,6) - 换个滑条
[HW``]
  1. 00:06:903 (7) - HW1
  2. 00:38:207 (8) - 移开别stack
    Good stuff
GL
Topic Starter
Hollow Wings

Chloe wrote:

hi there, as your pm request~

And just some suggestions, not necessary. : )

[Hard]
  1. 01:05:164 (4) - add 这难度是怎么回事 全是1/1 到底是normal还是hard.... 还是多塞点拍子吧 以现在这状态难以MOD 这里要改什么。。。顺便,这个图移动不算小吧,多塞拍子也感觉有点多余。。。有些梗normal也不能有的吧,我再观望一下
[Insane]
  1. 00:47:555 (3) - ctrl g 00:47:990 (4) - 这个也换一下位置 reject,这就是个梗
  2. 00:53:098 (7) - add, stack with 00:53:207 (8) - 蓝线开打大丈夫?和8 stack因为有人说看不见8所以特意分开了,不过更多人建议stack,所以还是叠起来吧
  3. 01:00:816 (5) - x 342 y 373 我也觉得这么摆比较好,奈何前面有人叫我改近一点。。。既然你这么说了那我就改回来
  4. 01:10:164 (3) - HW2 嗯?
  5. 01:15:381 (3) - 我觉得这边开始用3/4的滑条比较好 前面又有人说3/4不好。。。orz,我琢磨了一下这里相比3/4还是用1/2比较好,所以还是这样吧
  6. 01:31:685 (2) - 嗯??
  7. 01:37:337 (5,6) - 换个滑条 纳尼??5,6是note吧?D:
[HW``]
  1. 00:06:903 (7) - HW1 咦?老实说真心不懂orz
  2. 00:38:207 (8) - 移开别stack fixed
    Good stuff
GL thx for modding
Chloe

Hollow Wings wrote:

Chloe wrote:

hi there, as your pm request~

And just some suggestions, not necessary. : )

[Hard]
  1. 01:05:164 (4) - add 这难度是怎么回事 全是1/1 到底是normal还是hard.... 还是多塞点拍子吧 以现在这状态难以MOD 这里要改什么。。。顺便,这个图移动不算小吧,多塞拍子也感觉有点多余。。。有些梗normal也不能有的吧,我再观望一下
[Insane]
  1. 00:47:555 (3) - ctrl g 00:47:990 (4) - 这个也换一下位置 reject,这就是个梗
  2. 00:53:098 (7) - add, stack with 00:53:207 (8) - 蓝线开打大丈夫?和8 stack因为有人说看不见8所以特意分开了,不过更多人建议stack,所以还是叠起来吧
  3. 01:00:816 (5) - x 342 y 373 我也觉得这么摆比较好,奈何前面有人叫我改近一点。。。既然你这么说了那我就改回来
  4. 01:10:164 (3) - HW2 嗯? 啊 这个http://puu.sh/3gWQD.png
  5. 01:15:381 (3) - 我觉得这边开始用3/4的滑条比较好 前面又有人说3/4不好。。。orz,我琢磨了一下这里相比3/4还是用1/2比较好,所以还是这样吧
  6. 01:31:685 (2) - 嗯?? 这边我想了下应该是建议取消滑条后面的那个NOTE 然后滑条移到后面的白线 红线加个单点
  7. 01:37:337 (5,6) - 换个滑条 纳尼??5,6是note吧?D: 对 我的意思是这里换成一根滑条
[HW``]
  1. 00:06:903 (7) - HW1 咦?老实说真心不懂orz 这边.. 我想不起来了
  2. 00:38:207 (8) - 移开别stack fixed
    Good stuff
GL thx for modding

暂时就先这样吧
Topic Starter
Hollow Wings

Chloe wrote:

[*]01:10:164 (3) - HW2 嗯? 啊 这个http://puu.sh/3gWQD.png 唔,不太想要这么下节奏呢,保留意见
[*]01:31:685 (2) - 嗯?? 这边我想了下应该是建议取消滑条后面的那个NOTE 然后滑条移到后面的白线 红线加个单点 滑条接滑条是个梗,reject
[*]01:37:337 (5,6) - 换个滑条 纳尼??5,6是note吧?D: 对 我的意思是这里换成一根滑条 这个感觉没太大必要,如果这里改了的话01:47:771 (4,5) - 也要改,当时搞成单点貌似是为了好看(?),这个保留意见


[*]00:06:903 (7) - HW1 咦?老实说真心不懂orz 这边.. 我想不起来了 orzzz

暂时就先这样吧 好的多谢
Lucy_Heartfilia_old
Normal
扫描
没什么UNRANKABLE问题

Hard
扫描
没什么UNRANKABLE问题
01:09:729 (1) to (3) - 4星半的,三圈跳的距离还是近点比较好

Insane
扫描
没什么UNRANKABLE问题
后期如果RANK不了又没什么实质性的问题,但又想把精力投在歌上的话,INSANE蛮多滑条可以提升
00:54:077 (1) - 既然覆盖了就全覆盖-,-
01:27:120 (7) - 滑条要尽量避免尖角的出现,除非你是刻意对称的
01:31:033 (1),(2) - 这个我觉得肯定要改的

HW''
精细MOD

美观:
因为 138BPM的关系,加上滑条很短,都是单小直条,所以无明显问题
00:28:424 (4) - 因为同点有三个圈,所以STACK把(5)往左边移了点,可以调整STACK但是不建议(可能影响其他地方,所以滑条(5)可以另外设置位置
01:08:859 (5) to (9) - 这5个圈各自覆盖的距离不一样,不应该吧-,-

Hitsound:
没神马问题

Combol:
00:28:424 (4) - 开始,和前面那段00:23:207开始一样的音乐为什么,前面都NEW了,这里却一口气“黄”下去了?
00:51:033 (5) - NEW COMBOL
01:14:837 (15) - 你以为你缩在一起,别人就看不出这里超过15COMBOL了吗?^ ^

距离,节奏:
00:46:251 (1) to (3) - 别这样,大哥。我建议把(1)和前面(4)组成滚轮,2,3跳
00:48:859 (1) to (3) - 同上

29SP应该也没什么UNRANKABLE的问题了,那么接下来大多是RP了。以及自己对RANK这件事情的理解和坚持了。大爱东方

祝早日RANK
Topic Starter
Hollow Wings

Lucy_Heartfilia wrote:

Normal
扫描
没什么UNRANKABLE问题

Hard
扫描
没什么UNRANKABLE问题
01:09:729 (1) to (3) - 4星半的,三圈跳的距离还是近点比较好 因为感觉作为hard来说本来就很简单了,跳大一点应该没什么

Insane
扫描
没什么UNRANKABLE问题
后期如果RANK不了又没什么实质性的问题,但又想把精力投在歌上的话,INSANE蛮多滑条可以提升
00:54:077 (1) - 既然覆盖了就全覆盖-,- 你肯定没update。。。
01:27:120 (7) - 滑条要尽量避免尖角的出现,除非你是刻意对称的 fixed
01:31:033 (1),(2) - 这个我觉得肯定要改的 fixed

HW''
精细MOD

美观:
因为 138BPM的关系,加上滑条很短,都是单小直条,所以无明显问题
00:28:424 (4) - 因为同点有三个圈,所以STACK把(5)往左边移了点,可以调整STACK但是不建议(可能影响其他地方,所以滑条(5)可以另外设置位置 老实说没看懂orz
01:08:859 (5) to (9) - 这5个圈各自覆盖的距离不一样,不应该吧-,- fixed D:

Hitsound:
没神马问题

Combol:
00:28:424 (4) - 开始,和前面那段00:23:207开始一样的音乐为什么,前面都NEW了,这里却一口气“黄”下去了? fixed D:
00:51:033 (5) - NEW COMBOL fixed
01:14:837 (15) - 你以为你缩在一起,别人就看不出这里超过15COMBOL了吗?^ ^ fixed D:

距离,节奏:
00:46:251 (1) to (3) - 别这样,大哥。我建议把(1)和前面(4)组成滚轮,2,3跳 好想法,多谢,fixed
00:48:859 (1) to (3) - 同上 ^

29SP应该也没什么UNRANKABLE的问题了,那么接下来大多是RP了。以及自己对RANK这件事情的理解和坚持了。大爱东方 抓紧搞sb然后就看造化了orz

祝早日RANK thx for modding
LKs
liuming
Topic Starter
Hollow Wings

LKs wrote:

liuming
居然用掉了最后的kd射我的图,感动了一把QVQ

教会了我很多,真的很是感谢

以后也请多关照QVQ
xChippy
Hihi~ M4M from my queue >w<

General
All fine~
Really nice map you have here :)

Normal
I'll just be really nazi here lol =w= it's already very good imo >w<
01:42:772 (2) - 179|108
01:45:816 (1) - 256|248
01:50:598 (5) - 378|80
01:53:642 (3) - Maybe Align this with (1) end to make the triangle prettier :3? (You'll have to fix the spacing after this =w=)

Hard
00:29:511 (4) - Looks better if you place it at 380|107
00:51:903 (8) - There should be another repeat imo.
01:15:381 (1) - Remove this NC fits the music better imo

Insane
OD +1
00:34:946 (1) - NC
01:01:033 (6) - Don't really like how this looks, try to make them symm
01:34:077 (3) - Lower distance a little? its 9.00 here
01:37:990 (1) - Looks better this way imo https://osu.ppy.sh/ss/824740

That's all for me >w<
Great map :3
(╯°□°)╯︵
Good Luck ^^
Topic Starter
Hollow Wings

xChippy wrote:

Hihi~ M4M from my queue >w<

General
All fine~
Really nice map you have here :) thank u :3

Normal
I'll just be really nazi here lol =w= it's already very good imo >w< lolol
01:42:772 (2) - 179|108 fixed
01:45:816 (1) - 256|248fixed
01:50:598 (5) - 378|80fixed
01:53:642 (3) - Maybe Align this with (1) end to make the triangle prettier :3? (You'll have to fix the spacing after this =w=) ok~ fixed

Hard
00:29:511 (4) - Looks better if you place it at 380|107 good, fixed
00:51:903 (8) - There should be another repeat imo. hmm... i know this is a 3/4 repeat part in main song's violin... i just make it a slider easier for catching rhythm... ok, I'll fix it :3
01:15:381 (1) - Remove this NC fits the music better imo hmm... actually it's an other modder suggest me nc here, but now i want to take urs. fixed and remove 00:54:511 (3) - 's nc as well :3

Insane
OD +1fixed
00:34:946 (1) - NC fixed
01:01:033 (6) - Don't really like how this looks, try to make them symm lol, sry idk what is "symm", u mean "symmetry"? hmm... that's just like that, actually i like slider's shape like this... maybe it's not the perfect fit here thou... let's see what other modders say... D:
01:34:077 (3) - Lower distance a little? its 9.00 here coz slider speed change to 0.5x here, actually it's 3.0x in distance just same to 01:33:641 (1,2) - . So don't worry about it, it's just a big jumping pattern. :3
01:37:990 (1) - Looks better this way imo https://osu.ppy.sh/ss/824740 oh no... look at 01:37:990 (1,2,3) - , u will see. btw, u really should redowload my map and take a look at my storyboard. :3

That's all for me >w<
Great map :3
(╯°□°)╯︵
Good Luck ^^
thx for modding and star~
Nymph
第二个红线应该是114548

别的懒得说 改完走起


This map is so amazing that I can't say too much about it, the storyboard, hitsounds and stuff are just awesome that I can hardly know this is a 1st map by a new mapper. However, there seems to be some parts, we can call it, overmap. But it did feel nice during playing, and the hitsounds make them didn't feel awkward at all. So, let's give it a try.

bubbled.
DarkDunskin
I should have returned earlier to map a Taiko for this map dangit :/
Scorpiour
irc mod log

the map is pretty well made and impressive sb work.

the only issue left now is the timing that still need to confirm, don't worry :>
SPOILER
02:38 Scorpiour: 1
02:39 Hollow Wings: ok了~
02:40 Scorpiour: 别急
02:40 Scorpiour: 着急睡觉去么。。?
02:40 Hollow Wings: 不着急
02:40 Hollow Wings: 慢慢来吧~
02:40 Scorpiour: Audio Lead-in放回到0,感觉前面有点长了
02:41 Scorpiour: 全diff的
02:42 Hollow Wings: 网实在太破
02:42 Hollow Wings: 我可能会不时掉一下线。。。所以可能有正好没看到你说的话的情况出现,见谅一下哦QVQ
02:42 Scorpiour: Audio Lead-in放回到0,感觉前面有点长了<--有收到?
02:42 Scorpiour: 看到的就给我回一句
02:42 Hollow Wings: 没收到,我现在去改
02:42 Hollow Wings: 好
02:45 Scorpiour: 00:29:511 - 这里我倾向于加一个note,放在398:134
02:45 Scorpiour: 看下效果
02:47 Hollow Wings: 唔,那样的话干脆连着00:29:729 (4) - 一起甩出去比较好吧?
02:47 Hollow Wings: 感觉也顺手一点?
02:47 Scorpiour: 也可以
02:47 Hollow Wings: 好的
02:47 Scorpiour: 向右上拉出去
02:47 Hollow Wings: 嗯
02:48 Scorpiour: 00:40:164 (1) - 直觉上停在白线上会更舒服一点……吗估计弄起来会比较麻烦所以你自己决定把只是个小建议:>
02:49 Hollow Wings: 这个地方很多人都跟我说过,我也改了很多次。。。不过我觉得现在这样是最好的节奏了
02:50 Scorpiour: ok
02:50 Hollow Wings: 好了吗,别的diff不需要看吗
02:51 Scorpiour: 还没完
02:51 Scorpiour: 别急。。。
02:51 Scorpiour: 01:05:381 (3) - 这里
02:51 Scorpiour: 如果是我的话我会把这个放在(7)的那里
02:51 Scorpiour: 284:176
02:52 Hollow Wings: 唔,这个折返的梗整个高潮都有。。。
02:52 Hollow Wings: 我想统一都是这个样子的0.0
02:53 Scorpiour: 我明白,只是建议试下,把后面7放到300:64,把这个放到原先7的位置,如果你自己觉得舒服就改一下,不喜欢跳过即可
02:57 Hollow Wings: 又掉了QVQ
02:57 Hollow Wings: 关于01:05:381 (3) - 那里还有7
02:57 Scorpiour: 恩?
02:57 Hollow Wings: 我觉得还是不改吧
02:57 Hollow Wings: 因为这个梗后面接滑条都不是大跳
02:57 Scorpiour: 这没所谓啦纯属建议自己拿捏
02:57 Hollow Wings: 想统一一下
02:57 Hollow Wings: 好的~
02:57 Hollow Wings: 跟你说一下
02:58 Scorpiour: 恩
02:58 Scorpiour: 必须要改的东西你不想改我也会逼你弄的www
02:58 Hollow Wings: wwww
02:58 Scorpiour: Insane
02:59 Scorpiour: 00:57:772 (3) - 这个滑条“听起来不舒服”,尾巴压在了鼓点重音上而略过了00:58:207 - 的音
02:59 Hollow Wings: insane,嗯
02:59 Scorpiour: 如果可能的话我会期待这样的节奏,稍等截图
02:59 Hollow Wings: 好,等你截图
02:59 Scorpiour: http://puu.sh/3lDMn.jpg
03:00 Scorpiour: (3)缩短到红线,然后从长白线拉一个滑条出来
03:00 Hollow Wings: 嗯,我看一下
03:00 Scorpiour: 可以考虑的排列:
03:00 Scorpiour: http://puu.sh/3lDO8.jpg
03:01 Hollow Wings: 我明白了,确实感觉不错
03:01 Scorpiour: 恩
03:01 Scorpiour: 如果改的话注意音效别丢了
03:02 Hollow Wings: 嗯嗯
03:02 Scorpiour: 01:02:772 (1) - 这里
03:02 Scorpiour: 把这个向后挪动1/2放到01:02:990 -
03:02 Scorpiour: 然后
03:02 Scorpiour: 01:02:772 - 加note叠到slider头,NC相应移动
03:03 Scorpiour: 音效在01:02:772 - 保留Finish+Clap,01:02:990 - 只留finish
03:03 Scorpiour: 试试看?
03:04 Scorpiour: 这种地方我个人会更倾向于使用切分音来让节奏的变化感多一些而不是使用1/1的slider
03:04 Hollow Wings: 嗷,如果这样改的话我想把滑条的形状变了,而且别让它和1叠在一起
03:04 Scorpiour: 这随意
03:05 Hollow Wings: 这样跳过去也算有个缓冲,直接stack感觉很奇怪
03:05 Hollow Wings: 嗯
03:05 Scorpiour: 重点是节奏,排列相对比较随意一些
03:05 Hollow Wings: 好的
03:05 Scorpiour: 01:05:381 (1,2,3) - 这里也类似,比较倾向于note->slider->note的切分音节奏,而不是slider->note->note
03:05 Scorpiour: 你自己可以试试看然后决定怎么弄
03:07 Hollow Wings: 哦哦
03:07 Hollow Wings: 那这边的改动会有点大呢
03:07 Scorpiour: 没事
03:07 Scorpiour: 所以说自己决定
03:08 Hollow Wings: 我把2拖到1前面去,位置也改一下吧
03:08 Scorpiour: 我认为这2个节奏可以比较明显的提升质量,不过没有到非改不可的程度
03:08 Scorpiour: 嗯
03:08 Hollow Wings: 嗯,跟你说一下怎么改
03:08 Hollow Wings: 好的
03:08 Scorpiour: 改好后给我发截图就可以
03:08 Scorpiour: 你改你的我看有问题会直接和你说
03:09 Hollow Wings: 好的
03:12 Scorpiour: Hard和Normal没什么问题
03:12 Hollow Wings: http://puu.sh/3lEa9
03:13 Hollow Wings: 你看这样行吗
03:13 Hollow Wings: 好的~
03:13 Scorpiour: 应该可以
03:13 Scorpiour: 等下我还要confirm一下timing
03:13 Hollow Wings: 1是307,156
03:13 Hollow Wings: 嗯,我再改一下前面那里
03:17 Hollow Wings: http://puu.sh/3lEhm.jpg
03:17 Hollow Wings: 前面我改成了这样
03:17 Scorpiour: 恩……
03:17 Scorpiour: 有个问题现在
03:17 Scorpiour: timing好像有点不准…………
03:17 Hollow Wings: 是吗0.0
03:17 Scorpiour: 我自己初测-12....
03:17 Hollow Wings: 是整个timing吗
03:18 Scorpiour: 恩…………
03:18 Scorpiour: 别急…………
03:18 Hollow Wings: 唔,好,那我等你的结果
03:26 Scorpiour: 稍等下吧我需要找人确认
03:26 Hollow Wings: 好的QVQ
03:39 Scorpiour: 嗯…………你先更新一下吧
Topic Starter
Hollow Wings

Nymph wrote:

第二个红线应该是114548

别的懒得说 改完走起


This map is so amazing that I can't say too much about it, the storyboard, hitsounds and stuff are just awesome that I can hardly know this is a 1st map by a new mapper. However, there seems to be some parts, we can call it, overmap. But it did feel nice during playing, and the hitsounds make them didn't feel awkward at all. So, let's give it a try.

bubbled.
多谢妮妮测图
thank u for bubbling XD

DarkDunskin wrote:

I should have returned earlier to map a Taiko for this map dangit :/
hmm... maybe there's little people noticed a newbie mapper's map? D:

Scorpiour wrote:

irc mod log

the map is pretty well made and impressive sb work.

the only issue left now is the timing that still need to confirm, don't worry :>
SPOILER
02:38 Scorpiour: 1
02:39 Hollow Wings: ok了~
02:40 Scorpiour: 别急
02:40 Scorpiour: 着急睡觉去么。。?
02:40 Hollow Wings: 不着急
02:40 Hollow Wings: 慢慢来吧~
02:40 Scorpiour: Audio Lead-in放回到0,感觉前面有点长了
02:41 Scorpiour: 全diff的
02:42 Hollow Wings: 网实在太破
02:42 Hollow Wings: 我可能会不时掉一下线。。。所以可能有正好没看到你说的话的情况出现,见谅一下哦QVQ
02:42 Scorpiour: Audio Lead-in放回到0,感觉前面有点长了<--有收到?
02:42 Scorpiour: 看到的就给我回一句
02:42 Hollow Wings: 没收到,我现在去改
02:42 Hollow Wings: 好
02:45 Scorpiour: 00:29:511 - 这里我倾向于加一个note,放在398:134
02:45 Scorpiour: 看下效果
02:47 Hollow Wings: 唔,那样的话干脆连着00:29:729 (4) - 一起甩出去比较好吧?
02:47 Hollow Wings: 感觉也顺手一点?
02:47 Scorpiour: 也可以
02:47 Hollow Wings: 好的
02:47 Scorpiour: 向右上拉出去
02:47 Hollow Wings: 嗯
02:48 Scorpiour: 00:40:164 (1) - 直觉上停在白线上会更舒服一点……吗估计弄起来会比较麻烦所以你自己决定把只是个小建议:>
02:49 Hollow Wings: 这个地方很多人都跟我说过,我也改了很多次。。。不过我觉得现在这样是最好的节奏了
02:50 Scorpiour: ok
02:50 Hollow Wings: 好了吗,别的diff不需要看吗
02:51 Scorpiour: 还没完
02:51 Scorpiour: 别急。。。
02:51 Scorpiour: 01:05:381 (3) - 这里
02:51 Scorpiour: 如果是我的话我会把这个放在(7)的那里
02:51 Scorpiour: 284:176
02:52 Hollow Wings: 唔,这个折返的梗整个高潮都有。。。
02:52 Hollow Wings: 我想统一都是这个样子的0.0
02:53 Scorpiour: 我明白,只是建议试下,把后面7放到300:64,把这个放到原先7的位置,如果你自己觉得舒服就改一下,不喜欢跳过即可
02:57 Hollow Wings: 又掉了QVQ
02:57 Hollow Wings: 关于01:05:381 (3) - 那里还有7
02:57 Scorpiour: 恩?
02:57 Hollow Wings: 我觉得还是不改吧
02:57 Hollow Wings: 因为这个梗后面接滑条都不是大跳
02:57 Scorpiour: 这没所谓啦纯属建议自己拿捏
02:57 Hollow Wings: 想统一一下
02:57 Hollow Wings: 好的~
02:57 Hollow Wings: 跟你说一下
02:58 Scorpiour: 恩
02:58 Scorpiour: 必须要改的东西你不想改我也会逼你弄的www
02:58 Hollow Wings: wwww
02:58 Scorpiour: Insane
02:59 Scorpiour: 00:57:772 (3) - 这个滑条“听起来不舒服”,尾巴压在了鼓点重音上而略过了00:58:207 - 的音
02:59 Hollow Wings: insane,嗯
02:59 Scorpiour: 如果可能的话我会期待这样的节奏,稍等截图
02:59 Hollow Wings: 好,等你截图
02:59 Scorpiour: http://puu.sh/3lDMn.jpg
03:00 Scorpiour: (3)缩短到红线,然后从长白线拉一个滑条出来
03:00 Hollow Wings: 嗯,我看一下
03:00 Scorpiour: 可以考虑的排列:
03:00 Scorpiour: http://puu.sh/3lDO8.jpg
03:01 Hollow Wings: 我明白了,确实感觉不错
03:01 Scorpiour: 恩
03:01 Scorpiour: 如果改的话注意音效别丢了
03:02 Hollow Wings: 嗯嗯
03:02 Scorpiour: 01:02:772 (1) - 这里
03:02 Scorpiour: 把这个向后挪动1/2放到01:02:990 -
03:02 Scorpiour: 然后
03:02 Scorpiour: 01:02:772 - 加note叠到slider头,NC相应移动
03:03 Scorpiour: 音效在01:02:772 - 保留Finish+Clap,01:02:990 - 只留finish
03:03 Scorpiour: 试试看?
03:04 Scorpiour: 这种地方我个人会更倾向于使用切分音来让节奏的变化感多一些而不是使用1/1的slider
03:04 Hollow Wings: 嗷,如果这样改的话我想把滑条的形状变了,而且别让它和1叠在一起
03:04 Scorpiour: 这随意
03:05 Hollow Wings: 这样跳过去也算有个缓冲,直接stack感觉很奇怪
03:05 Hollow Wings: 嗯
03:05 Scorpiour: 重点是节奏,排列相对比较随意一些
03:05 Hollow Wings: 好的
03:05 Scorpiour: 01:05:381 (1,2,3) - 这里也类似,比较倾向于note->slider->note的切分音节奏,而不是slider->note->note
03:05 Scorpiour: 你自己可以试试看然后决定怎么弄
03:07 Hollow Wings: 哦哦
03:07 Hollow Wings: 那这边的改动会有点大呢
03:07 Scorpiour: 没事
03:07 Scorpiour: 所以说自己决定
03:08 Hollow Wings: 我把2拖到1前面去,位置也改一下吧
03:08 Scorpiour: 我认为这2个节奏可以比较明显的提升质量,不过没有到非改不可的程度
03:08 Scorpiour: 嗯
03:08 Hollow Wings: 嗯,跟你说一下怎么改
03:08 Hollow Wings: 好的
03:08 Scorpiour: 改好后给我发截图就可以
03:08 Scorpiour: 你改你的我看有问题会直接和你说
03:09 Hollow Wings: 好的
03:12 Scorpiour: Hard和Normal没什么问题
03:12 Hollow Wings: http://puu.sh/3lEa9
03:13 Hollow Wings: 你看这样行吗
03:13 Hollow Wings: 好的~
03:13 Scorpiour: 应该可以
03:13 Scorpiour: 等下我还要confirm一下timing
03:13 Hollow Wings: 1是307,156
03:13 Hollow Wings: 嗯,我再改一下前面那里
03:17 Hollow Wings: http://puu.sh/3lEhm.jpg
03:17 Hollow Wings: 前面我改成了这样
03:17 Scorpiour: 恩……
03:17 Scorpiour: 有个问题现在
03:17 Scorpiour: timing好像有点不准…………
03:17 Hollow Wings: 是吗0.0
03:17 Scorpiour: 我自己初测-12....
03:17 Hollow Wings: 是整个timing吗
03:18 Scorpiour: 恩…………
03:18 Scorpiour: 别急…………
03:18 Hollow Wings: 唔,好,那我等你的结果
03:26 Scorpiour: 稍等下吧我需要找人确认
03:26 Hollow Wings: 好的QVQ
03:39 Scorpiour: 嗯…………你先更新一下吧
多谢sco大大的帮助修饰节奏和矫正timing
thank u for modding and timing XD
Autumn
wacap来晚了 好酷的SB
后排留名 加油 ////
Star & star~
Scorpiour
confirmed, -12ms to first uninherited timing point, please fix that in All Diffs and ensure the snapping. Call me back when you finish all :>

edit : rebubbled~
Topic Starter
Hollow Wings

Scorpiour wrote:

confirmed, -12ms to first uninherited timing point, please fix that in All Diffs and ensure the snapping. Call me back when you finish all :>

edit : rebubbled~
fixed timing issue
waiting for timing checking...

thank u Autumn for ur double spark XD
thank u all~ :3
rezoons
Go rank ^^
Gloria Guard
well...


I don't know this timing point.. why red line volume 100% and add green line volume down 20%?

i think it is remove imo.
Topic Starter
Hollow Wings

rezoons wrote:

Go rank ^^
with ur modding ^^

Gloria Guard wrote:

well...


I don't know this timing point.. why red line volume 100% and add green line volume down 20%?

i think it is remove imo.
oh... u r right, already fixed, thank u~ D:

all issues were fixed except tricky timing with its offset thou, idk what's wrong with it... D:
Nymph
don;t forget to ask for a rebubble
ampzz
How the heck was this even remotely close to rankable as there are a LOT issues with the mapset... including the biggest one which was incorrect timing.

Requested mod as given in my modding queue.

General
Why is the difficulty spread so poor? It's a low BPM song so explain how you could only make a N, I, I, I spread? It should have been quite simple to produce an Easy, Normal, Hard, Insane spread...

Seriously, shouldn't the BATs have been picking on this fact alone?

Offset is out by 4, should be 2330 instead for the first point. In actual fact you're missing out on a BPM change at the end completely as it changes from 138 > 134 > 123...


Note: All of these mods are after the timing correction has been implemented.

Normal
Why does this have so many overlapping patterns considering this is supposed to be the easiest difficulty of the set... Your comboing makes little sense as well.
  1. 00:08:416 (2) - This and every other slider you have within this map; why do you map over the stanzas? There isn't enough emphasis on it by having a slider end here. I'm not going to point out all of these since you should be able to go through the difficulty and change their arrangement yourself as they are quite frequent.
  2. 00:23:199 (1) - Same reason as above, you're mapping over a highly audible downbeat which fairly audible stanza and then have the slider itself end completely inaudible? Shrink this by 2 white ticks and actually place circles on the remaining ticks that are free afterwards.
  3. 00:26:677 (1,2) - Same as (00:08:416), you've gone and mapped this in an unintuitive way such that the actual tone which players should be tapping isn't available to play.
    SPOILER
    00:26:677 (3) - Circle.
    00:27:112 (4) - 1/1 slider.
    00:27:982 (5) - Circle.
    00:28:416 (1) - 1/1 slider.
  4. 00:41:895 - Why is this beat not mapped? Makes little sense that it isn't.
  5. 00:54:069 (1) - Wouldn't have even bothered with placing a circle here at all and just let the players start from the next stanza.
  6. 00:54:938 - Remove NC.
  7. 00:58:416 (3) - Make this into a 2/1 lengthed slider.
  8. 00:59:721 - This should have been the NC instead.
  9. 01:01:025 - Remove NC, there is nothing here that demands the use of one.
  10. 01:02:329 - NC here instead.
  11. 01:09:721 - Again, why are beats just completely missing for?
  12. 01:14:938 - Considering the rhythm you have been mapping, this should have been a circle or
  13. 01:19:286 (3,1,2) - Same as the previous section aforementioned.
  14. 01:29:721 (3,4,5) - Just swap these out for a 2/1 slider, sounds really plain and boring playing the 1/1 mapped notes here.
  15. 01:35:373 - Another missing beat?
  16. 01:35:808 - Remove NC.
  17. 01:36:243 - NC here instead.
  18. 01:37:982 - Remove NC.
  19. 01:38:851 - NC here instead.
  20. 01:36:243 (2,2) - Another random overlap section that would be confusing for beginners.
  21. 01:41:460 (1,2) - Just no, almost any beginning player would screw reading this up instantly.
  22. 01:44:069 - NC here.
  23. 01:45:373 - Another missing beat.
  24. 01:45:808 - Remove NC.
  25. 01:46:677 - NC here.
  26. 01:48:416 - Remove NC.
  27. 01:49:286 - NC here.

Hit me up when you've done all of this and I'll do the other difficulties as they all need work done to them.
Topic Starter
Hollow Wings

ampzz wrote:

How the heck was this even remotely close to rankable as there are a LOT issues with the mapset... including the biggest one which was incorrect timing.

Requested mod as given in my modding queue.

General
Why is the difficulty spread so poor? It's a low BPM song so explain how you could only make a N, I, I, I spread? It should have been quite simple to produce an Easy, Normal, Hard, Insane spread... no, its just N, H, I, I mapset

Seriously, shouldn't the BATs have been picking on this fact alone?

Offset is out by 4, should be 2330 instead for the first point. In actual fact you're missing out on a BPM change at the end completely as it changes from 138 > 134 > 123... bat had checked the timing, and there's no problem with it


Note: All of these mods are after the timing correction has been implemented.

Normal
Why does this have so many overlapping patterns considering this is supposed to be the easiest difficulty of the set... Your comboing makes little sense as well. this is normal diff and where is overlapping
  1. 00:08:416 (2) - This and every other slider you have within this map; why do you map over the stanzas? There isn't enough emphasis on it by having a slider end here. I'm not going to point out all of these since you should be able to go through the difficulty and change their arrangement yourself as they are quite frequent. i can't see any problem thou
  2. 00:23:199 (1) - Same reason as above, you're mapping over a highly audible downbeat which fairly audible stanza and then have the slider itself end completely inaudible? Shrink this by 2 white ticks and actually place circles on the remaining ticks that are free afterwards. i follow the violin and this is a queit part as well, but i'll consider turning the volume up
  3. 00:26:677 (1,2) - Same as (00:08:416), you've gone and mapped this in an unintuitive way such that the actual tone which players should be tapping isn't available to play. Same as (00:08:416)
    SPOILER
    00:26:677 (3) - Circle. nope
    00:27:112 (4) - 1/1 slider.
    00:27:982 (5) - Circle.
    00:28:416 (1) - 1/1 slider.
  4. 00:41:895 - Why is this beat not mapped? Makes little sense that it isn't. that's the hitsound style maybe, why i need to add all of the song's beat even in normal diff? thou, i'll take some of ur suggesion
  5. 00:54:069 (1) - Wouldn't have even bothered with placing a circle here at all and just let the players start from the next stanza. ???
  6. 00:54:938 - Remove NC. actually i don't think there's any nc problem with this diff, reject all nc suggestion as well, sry D:
  7. 00:58:416 (3) - Make this into a 2/1 lengthed slider.
  8. 00:59:721 - This should have been the NC instead.
  9. 01:01:025 - Remove NC, there is nothing here that demands the use of one.
  10. 01:02:329 - NC here instead.
  11. 01:09:721 - Again, why are beats just completely missing for?
  12. 01:14:938 - Considering the rhythm you have been mapping, this should have been a circle or
  13. 01:19:286 (3,1,2) - Same as the previous section aforementioned.
  14. 01:29:721 (3,4,5) - Just swap these out for a 2/1 slider, sounds really plain and boring playing the 1/1 mapped notes here. hmm, i think it's more borning playing hmm, this is good, fixed.
  15. 01:35:373 - Another missing beat?
  16. 01:35:808 - Remove NC.
  17. 01:36:243 - NC here instead.
  18. 01:37:982 - Remove NC.
  19. 01:38:851 - NC here instead.
  20. 01:36:243 (2,2) - Another random overlap section that would be confusing for beginners.
  21. 01:41:460 (1,2) - Just no, almost any beginning player would screw reading this up instantly.
  22. 01:44:069 - NC here.
  23. 01:45:373 - Another missing beat.
  24. 01:45:808 - Remove NC.
  25. 01:46:677 - NC here.
  26. 01:48:416 - Remove NC.
  27. 01:49:286 - NC here.

Hit me up when you've done all of this and I'll do the other difficulties as they all need work done to them.
actually this is a bubbled map checked by bats but just waiting for timing checking, and i just don't want to have much more changes to my map.
maybe u can help me checking my next map, i'll be glad. :3
oh, and thx for ur modding~
Scorpiour
rebubbled~~
lolcubes
I can't time well currently, but I can see it's off.

First offset is good (2326), but you're missing more of them.
01:53:195 - BPM 132
01:54:558 - BPM 126
01:56:008 - Metronome reset.

Generally, all of the hitsounds are too quiet. They sound nice but it's not really good to play with. You are creating a map that is supposed to be played, so you need louder hitsounds.

01:43:086 - silencing slider ends in this manner is not rankable. Since you are already overmapping to add to the music, make them audible. If you are overmapping to add to the music and then silencing hitsounds, you are doing it wrong. This is not allowed, sorry.

I have to pop this over timing. I don't have time for rechecks currently, so if possible try to find someone else, sorry. ;_;
I might check it somewhere next week if noone gets to it though.
Topic Starter
Hollow Wings

lolcubes wrote:

I can't time well currently, but I can see it's off. that's all right, i'm just waiting for timing checking :3

First offset is good (2326), but you're missing more of them.
01:53:195 - BPM 132
01:54:558 - BPM 126
01:56:008 - Metronome reset. all of these were fixed, resnaped objs and moved green line as well, thank u :3

Generally, all of the hitsounds are too quiet. They sound nice but it's not really good to play with. You are creating a map that is supposed to be played, so you need louder hitsounds. is that so? sry for that, and already fixed hitsound issues by turning up the volume everywhere. D:

01:43:086 - silencing slider ends in this manner is not rankable. Since you are already overmapping to add to the music, make them audible. If you are overmapping to add to the music and then silencing hitsounds, you are doing it wrong. This is not allowed, sorry. do u mentioned the sliders here in insane diff? i thouhgt they're 3/4 sliders together so i made the hitsounds silence at their ends... alright, already fixed this. D:

I have to pop this over timing. I don't have time for rechecks currently, so if possible try to find someone else, sorry. ;_; OvQ
I might check it somewhere next week if noone gets to it though. as a newbie mapper i should say that i'm so poor in timing, thx for ur timing and modding~ i hope there's no problem with my map when bats recheck this, with rebubbling supposing :3
Decipher
wow, it has SB now, cool :)

and the background is always getting darker each time I made a visit
Topic Starter
Hollow Wings

Light Usagi wrote:

wow, it has SB now, cool :)

and the background is always getting darker each time I made a visit
well... that means u had witnessed the whole progress of my map, right? lol
wcx19911123
as your request, no kd plz
the current timing is fine to me(maybe offset need to +3~5, tiny thing)
btw, it seems lolcubes haven't time to finish his rechecking, I can help him to handle this if you don't mind
Topic Starter
Hollow Wings

wcx19911123 wrote:

as your request, no kd plz
the current timing is fine to me(maybe offset need to +3~5, tiny thing)
btw, it seems lolcubes haven't time to finish his rechecking, I can help him to handle this if you don't mind
hmm, so is this map ready for rebubble or even rank? idk what to do next to get forward... just waiting some bat noticed this? or can u rebubble this right now? 0.0
Chloe

Hollow Wings wrote:

wcx19911123 wrote:

as your request, no kd plz
the current timing is fine to me(maybe offset need to +3~5, tiny thing)
btw, it seems lolcubes haven't time to finish his rechecking, I can help him to handle this if you don't mind
hmm, so is this map ready for rebubble or even rank? idk what to do next to get forward... just waiting some bat noticed this? or can u rebubble this right now? 0.0
I think it meaned rebub will coming soon 0.0
Gl to rank it.
Topic Starter
Hollow Wings

Chloe wrote:

I think it meaned rebub will coming soon 0.0
Gl to rank it.
thx, maybe waiting ranking always take much more time than mapping or modding as a newbie.
hmm, let's see if this would be ranked before I finished my next map. 0.0
OnosakiHito
Amazing drawing for a nice song, and good maps.
Have a star from me.
Too bad there is no Taiko... if you should be interested in having one, you may contact me.
ts8zs

OnosakiHito wrote:

Amazing drawing for a nice song, and good maps.
Have a star from me.
Too bad there is no Taiko... if you should be interested in having one, you may contact me.
It's too late:3
I want make one too:3
Topic Starter
Hollow Wings

OnosakiHito wrote:

Amazing drawing for a nice song, and good maps.
Have a star from me.
Too bad there is no Taiko... if you should be interested in having one, you may contact me.
i'm glad u like it, and thx for ur star :3
this is my 1st map for rank, so personally i just want to rank it with its total works being mainly done by me. D:
i can't do a taiko map, so this map is just like this right now.
hmm... maybe u can check my 2nd map still wip. i'm doing my final exam week's work recently, and won't do updating before Augest.
here's the song's link: https://osu.ppy.sh/s/100348
so... maybe u can try a gd for this song if u like it? u still have at least 2 weeks to finish it before i complete the sb and get ready to accept modding. :3
Topic Starter
Hollow Wings

ts8zs wrote:

OnosakiHito wrote:

Amazing drawing for a nice song, and good maps.
Have a star from me.
Too bad there is no Taiko... if you should be interested in having one, you may contact me.
It's too late:3
I want make one too:3
i'm not one of taiko mappers, don't know much of them either. maybe it's a difficult work for me to find taiko modding.
hmm... i'm still newbie lack of experience, supposing to mapping lots of fav songs thou, maybe there'll be lots of chance in the future.
PrivatHansi1
Dat song is just sweet~
Coro
Artist should be 'U2'
p3n
Great job with the SB. Have a star!


also: Cubsey why is this still popped? :(
Topic Starter
Hollow Wings

CoroQuetz wrote:

Artist should be 'U2'
yeah u r right, i'll change it now, thx a lot :3
idk if this is a mod, so i keep the kd for moment, hope that's ok to u D:



p3n wrote:

Great job with the SB. Have a star!


also: Cubsey why is this still popped? :(
hmmm, idk why neither D:
Nymph
Delete the unused osb file during irc mod.

seems lolcubes have a computer sound card problem recently and he can't take care of this map. and the mapper got his permission for other bat to take care of this, so here is your rebubble. Thanks for your patience.
Topic Starter
Hollow Wings

Nymph wrote:

Delete the unused osb file during irc mod.

seems lolcubes have a computer sound card problem recently and he can't take care of this map. and the mapper got his permission for other bat to take care of this, so here is your rebubble. Thanks for your patience.
thx for rebubbling. love u~ OVQ
ts8zs

Hollow Wings wrote:

Nymph wrote:

Delete the unused osb file during irc mod.

seems lolcubes have a computer sound card problem recently and he can't take care of this map. and the mapper got his permission for other bat to take care of this, so here is your rebubble. Thanks for your patience.
thx for rebubbling. love u~ OVQ
rebubble~conz :P
SB不会也是._.
Niva
Hi there! Just wondering why don't you use あきやまうに as well also as ArtistUnicode? Also there's few things I'd like to note though:

  1. Hard : 01:10:804 (4,7) - I'd put New Combo on these two because spacing could be tricky without it somehow :3
  2. HW'' : Is it intentional that you used 1/12 on 00:54:065 (9) here? Just quite confused because you don't use it anywhere else (01:14:934 (9) is 1/8, for example)
  3. Also on every 1/8 and that 1/12 slider you used on Insane and HW diff, consider reducing it by 1 repeat so that the player won't combobreak easily (1/8 repeating slider + circle 1/8 after is usable, yes, but can be very frustating orz... Better give 1/4 space~)
Umm, finally I'm a bit confused about the artist as well (this video refers the artist as U2 but I also found this), do you/someone else have any reference about this one? :3
Topic Starter
Hollow Wings

Niva wrote:

Hi there! Just wondering why don't you use あきやまうに as well also as ArtistUnicode? Also there's few things I'd like to note though:
the artist problem is that idk if あきやまうに is the real name of him, but i think i still should change the artistunicode into "あきやま うに". yes u r right
  1. Hard : 01:10:804 (4,7) - I'd put New Combo on these two because spacing could be tricky without it somehow :3 ok i'll fix this
  2. HW'' : Is it intentional that you used 1/12 on 00:54:065 (9) here? Just quite confused because you don't use it anywhere else (01:14:934 (9) is 1/8, for example) hmm, maybe it's a question indeed. but i made this map by FEELING, i think map's beats in this part is before the kiai, and should get a hasty rhythm. I'm still newbie and idk if this is acceptble, so if it must be fixed, plz reply thou D:
  3. Also on every 1/8 and that 1/12 slider you used on Insane and HW diff, consider reducing it by 1 repeat so that the player won't combobreak easily (1/8 repeating slider + circle 1/8 after is usable, yes, but can be very frustating orz... Better give 1/4 space~)actually this suggestion had mentioned by other modders before, but i insist the 1/8 space coz it make a compact rhythm feeling better to hear it, and also for most people even pro it's not a difficult work to fc this song without any missed combo in Insane and HW'' diff with 1/8 space between these repeating slider and circles follow them which are close to them as well. So thx for ur suggestion but i think this is just fine. :3
Umm, finally I'm a bit confused about the artist as well (this video refers the artist as U2 but I also found this), do you/someone else have any reference about this one? :3
the song in first video is same to my map's song made by U2, the second song is collected in Scarlet Weather Rhapsody ORIGINAL SOUND TRACK as an arranged song in its extra arranged disc, and it's not appeared in th10.5 and th12.3 games' musicroom. u can see some data here, it's made by U2 as well. They're just have same name, but different songs entirely, which is common in touhou songs right? :3
i'll update when u have reply the 1/12 repeating slider issue in HW'' diff. but can u rebubble this when i fixed all these? :3
thx for ur kind modding!
Niva
Yes あきやまうに is just 'Akiyama Uni' written in Japanese orz :3 (well yeah just remembered 2 is spelled 'ni' in Japanese, and because the wiki link listed 'あきやまうに' as artist and no official English name plus

The link you mentioned wrote:

Uni Akiyama (あきやま うに, Akiyama Uni), pen-name U2 or U2 Akiyama
...I suppose artist should be fine, yeah)

About the other two:

  1. I've experienced how frustrating 1/8 myself, in my own map, got combobreak soooo often argh... Well again it's not unrankable, up to you (:
  2. About 1/12, I get your reasonings but personally I think it would be too much (1/8 as you did in Hard would be enough)
...umm, yeah, I can rebubble this ofc, why not ._.

-----------------------------------------------------

EDIT : Seems like you're very firm with your decision, here's the rebubble then - good luck with this map :3

Rebubbled ~
Topic Starter
Hollow Wings

Niva wrote:

Yes あきやまうに is just 'Akiyama Uni' written in Japanese orz :3 (well yeah just remembered 2 is spelled 'ni' in Japanese, and because the wiki link listed 'あきやまうに' as artist and no official English name plus
yes, "U2" can be read as "uni" in jp as well, so "akiyama uni" is same to "akiyama U2".
all in all, i'll use "あきやま うに" as the artistunicode, it feels better. thx for ur suggestion! :3

The link you mentioned wrote:

Uni Akiyama (あきやま うに, Akiyama Uni), pen-name U2 or U2 Akiyama
...I suppose artist should be fine, yeah)

About the other two:

  1. I've experienced how frustrating 1/8 myself, in my own map, got combobreak soooo often argh... Well again it's not unrankable, up to you (: hmm... actually that's not a impossible pattern, and can be seen in other maps either. (if u don't want to have a miss at the sliders' ends, as a player within #1000, i can suggest u click the circle after these kind of repeating sliders by the other finger rather than the finger u still holding the slider, it can't miss any combo unless the circle after is too far away from the slider. :3) so i don't want to have change these sliders. thx for ur suggestion anyway :3
  2. About 1/12, I get your reasonings but personally I think it would be too much (1/8 as you did in Hard would be enough) in the Insane diff i still use 1/6 get a progressive rhythm, so... i really love this part, just wanna keep it OVQ
...umm, yeah, I can rebubble this ofc, why not ._.
coz last time bat poped my bubble and didn't recheck for a long time, i'm afraid of that as a newbie thou OVQ
Topic Starter
Hollow Wings

Niva wrote:

EDIT : Seems like you're very firm with your decision, here's the rebubble then - good luck with this map :3

Rebubbled ~
thx for rebubbling, i'm so happy u can reply me in a short time. :3
lkx_Shore
.-.
ignorethis
几点看法:
1. 由于曲子节奏慢且单调,图中有一些自创节奏的部分(高难度下比较多),不过有的地方效果不好。自创节奏虽然不一定非得跟随音乐的节拍,但不应该在音乐没有声音的地方出现note;
2. slider形状比较诡异,我不知道这是你看了其他map之后给你造成的不良影响?这种比较纠结的形状除非是音乐出现相应的曲折变动时可以应用之外,其他时候最好不要过多使用;
3. 自订音效使用还可以,但有时出现同一音效在stream里使用过多的情况。

ps. SB虽然看不懂但是觉得好厉害啊
Topic Starter
Hollow Wings

ignorethis wrote:

几点看法:
1. 由于曲子节奏慢且单调,图中有一些自创节奏的部分(高难度下比较多),不过有的地方效果不好。自创节奏虽然不一定非得跟随音乐的节拍,但不应该在音乐没有声音的地方出现note;overmap的部分确实有待加强。。。第一次做图就搞这种真心大丈夫?233,音乐无声音的地方出现note由于在之前玩过的map里长音老是伴随的各种stream所以就自然而然的。。。
2. slider形状比较诡异,我不知道这是你看了其他map之后给你造成的不良影响?这种比较纠结的形状除非是音乐出现相应的曲折变动时可以应用之外,其他时候最好不要过多使用;扭曲的slider完全是我个人的喜好。。。出现不符合旋律的情况确实应该避免。。。以后我会注意。。。
3. 自订音效使用还可以,但有时出现同一音效在stream里使用过多的情况。那个纯是凭着feeling下的音效。。。或许别人会感觉不太好吧233

ps. SB虽然看不懂但是觉得好厉害啊唔,这个剧情确实没多少人能看懂的样子233
哎,多谢大大提建议orz
BounceBabe
SB really impresses me, very nice done.
popner
[Hard]
00:18:847 (3,4) - add NC on 4 for anti-jump
00:21:891 (4) - you may want to add NC here too to keep consistent
00:27:108 (1,2) - there is no other blue tick rhythm to be consistent with this one, in this part. You'd better change it to an ordinary rhythm.

[Insane]
00:49:282 (1) - I'd rather not to force this slider to be in the same round of next 3 sliders, but alter the direction.
Topic Starter
Hollow Wings

popner wrote:

[Hard]
00:18:847 (3,4) - add NC on 4 for anti-jump fixed
00:21:891 (4) - you may want to add NC here too to keep consistent ^
00:27:108 (1,2) - there is no other blue tick rhythm to be consistent with this one, in this part. You'd better change it to an ordinary rhythm. just wanna different rhythm a bit... ok i'll fix it, but moved green line as well.

[Insane]
00:49:282 (1) - I'd rather not to force this slider to be in the same round of next 3 sliders, but alter the direction. changed to an other pattern
thx for modding! X3
popner
Ranked.
ts8zs
Conz~
Flask
Zweib
恭喜!
Nymph
工洗泥呀
lkx_Shore
恭喜贺喜喜上加喜笑嘻嘻
lkx_Shore
其实每当我听到这个神曲的时候我都会想起一个神音MAD

音MAD
Kinomi
恭喜\:D/
-Neipezi
gratz!
Topic Starter
Hollow Wings
thank you very much to all people... OVQ
LKs
QVO 好
Topic Starter
Hollow Wings

LKs wrote:

QVO 好
mutual 好开心,多谢大大~ >w<
Autumn
Cong~~~撒花
Andrea
HW difficulty is seriously overmapped, while Insane is well made.
rezoons
Whaoh, i'm a little bit late but congratulation ^^
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