Normal
Hard
Insane
HW''
。。good mapset and sound eff. love triangle jump

Hard
Insane
HW''
。。good mapset and sound eff. love triangle jump


thank you very much for your good modding, your mod just amazed me! XDrezoons wrote:
Hi,
M4M:
[Personnal Opinion][General]
- "Normal" and "Hard" are very good. The only problem i really have with thses diff is when you have to suddendly turn back like 01:04:077 (1,2,1) in your "Normal" diff. You're map has a very good fluidity and when i play your map it's like following a smooth curve and so it seems weird to play these sudden "turn auround".maybe that's a serious problem in normal and hard diff. actually i rarely play these diff, but insane or extra. so i'll consider your suggestion seriously D:
About "Insane" i don't really like playing it because of the sudden jumps. A lot in this diff you're nearly motionless and right after you have a huge jump then after some notes you have to stop. It's really weird when playing it and i think you should make the jump less far. For the jump 2x take 1.7/1.8x and for the jump 3x (at the end of the map) go to 2.3/2.4x for example.sry, that's just like that. maybe it's difficult to fc or combo, even pass for noob players. but as a matter of fact, i just make them like this. YES, yes this a jumpy map with insane diff. but i'll consider ur advice seriously,too. D:
About "HM" well it's much better because the jump aren't more difficult than the "Insane" diff but seems easier since your map has a fast rythm. And i like it even if it's kinda awkward to have a fast map for a quiet song. But you're not the only to do it.
And the combo color are kinda hard to read. Maybe make them a litlle bit darker. is that so? may a darker combo color be a good choice? as a player i must say that maybe the bright ones' better. hmm, let's see if an other modder mentioned this. D:
Moreover, good map + song i like + You draw this yourself!!!!!! Wow. = Star ^^thank you very much. painting's just my hobby, and i drawed the whole sb pics which is still wip. Wait and see! XD
It's so good i've hardly find anything. Most of what i saiy is just suggestion but nothing really important (except for the spinner)I'll read ur mod very seriously for ur good suggestiion :3[Normal]
- You need a spinner for nearly all your diff!For example you can put one from 00:29:729 to 00:32:337. actually with my own feeling, the real opinion of mine is that I won't add any spinner in this map in any diff... but consider to the ranking list of normal and hard diff have so many closed scores just deviced by bonus getting from spinners, i'll consider to add each one spinner in normal and hard diff. thx for your kind suggestion anyway :3
- You have updated your beatmap after i've done some of my mod some maybe some things aren't good.lol, u know what? i received an other modder's m4m at moment i remapping my map after received from yours. That means if i complete my remapping from your m4m and update, the modder send m4m after u didn't mod the fresh map as well~ how u gays requote so fast? i even don't have enough time to update :3
[Hard]
- 00:15:381 (1) - I think a finish is a little too much and a whistle is enough here. fixed
- 00:22:337 (4,5,1) - It's one of these "turn around". But you just have to use CTRL+G on the big slider and it's way better to play it imo. good!! fixed
- 00:29:729 (1) - Maybe a spinner here? nope, this diff already has a spinner and i've said something about spinner in this map before. sry. reject D:
- 00:33:642 (1,2,3,4,5,6,7,8) - This combo is way too long for a Normal. Maybe NC on the 4.fixed
- 00:38:424 (8,1,2) - I think that this plays better:
In this case you keep moving your cursor at the same speed without havong to stop on the 8.gooood! fixed- 00:42:337 (5) - NC?fixed
- 00:43:642 (8,1,2) - Same as 00:38:424 (8,1,2) and this time the shape is the same. You just have to use some CTRL+G and change the order of the sliders.fixed and change some pattern
- 00:49:294 (1) - Too high, it touches the accuracy and the life bar.fixed
- 00:51:903 (1) - Too short imo. Use a slider here instead of one at 00:29:729 (1) where the spinner fits better. this spinner has more than 2 secs. idk... if it's too short for noob players, but i think it's just enough, and i won't add another spinner except this. sry, reject D:
- 01:02:772 (7) - The long blanck after feels awkward. Maybe put a 1 beat long slider instead of a note. ok, fixed
- 01:04:077 (1,2,1) - ....Make a triangle instead of this "turn around" good suggestion! fixed
- 01:08:859 (6) - Another long blanck. Same suggestion as before.fixed
- 01:14:077 (5) - ^fixed
- 01:24:946 (1,2,1) - Guess....lol
- 01:25:816 (1,3) - Little overlapping. Maybe you could avoid it. maybe no problem indeed :3
- 01:37:990 (3) - NCok
- 01:36:251 (2,3,4) - ....???
- 01:44:511 (6) - CTRL+G feels better when playing.fixed and changed some pattern
- 01:48:424 (4) - NC (combo way too long)fixed
[Insane]
- 00:02:990 (2,3) - Imo it would be better if you would swap them. (and then turn 00:04:294 (4,5,6) as well) good suggestion! fixed
- 00:04:946 (1,2,3,4,5,6) - ^ u really excellent modder D:
- 00:18:424 (2,3) - With the same logic swap them then 00:19:294 (4,6) then 00:20:598 (1,2). ok... thou that makes some of the jumps between them smaller... but ok :3
- 00:24:511 (2,3,4,5,1,2,3,4,5) - Stop/Jump 2x/Stop/Jump 2x etc... Feels really strange when playing.i've changed this part D:
- 00:29:729 (8) - I remind you that you need a spinner in this diff. reject as I said before, but i'll try to add a spinner somewhere
- 01:01:033 (5,6) - I don't know if it's done on purpose but the overlapping doesn't seems really good. Maybe avoid it (and do the same in all the copy paste of these there are in your map) I don't think these would cause a serious problem. D:
- 01:23:642 (8,9) - Why the note on the end of the slider where there isn't one for 01:22:338 (6,7) and 01:21:034 (4,5)? that's the middle point of kiai time with special song's rhythm, so i made a special pattern, too D:
- 01:41:468 (1) - CTRL+G?fixed
- 01:51:903 (1) - ^fixed
[HW]
- 00:26:251 (1,2,3,4,5) - Here the jump are just 1.5x? So why are they 2x on the Hard diff? coz slider speed in hard diff is 0.5x and it's 1.0x in insane. actually they are the same at last D:
- 00:30:164 (1,2,3,4,5,6,1,2,3,4,5,6,7) - Really weird to play. hmm... it's just a pattern D:
- 00:46:685 (1,2,3,4,1,2,3) - You follow the violin, right? So you should use
. Like you did at 00:49:294 (1,2,3,4).wow, good, i'll fix this :3
- 01:07:990 (6,7,8) - These anti-jump feels really awkward! Especially in the kiai time with all these jumps. These sliders should be way further from each other. you are right, fixed :3
- 01:26:685 (5,6) - CTRL+G plays better imo. nope, that'll be worse in jump, reject D:
- 01:33:641 (1,2,3) - Jump x3 WTF. take it easy, just a difficult jump pattern, i don't think its an impossible one for pro players who can maybe fc this map or even with dt mode :3
- 01:45:381 (1,2,3,4,5,6) - Jump x3.31 and in a quiet moment. Seriously, i know it's insane but you don't need that huge jumps... Really... you're right, the song's already finish its main part. i should make smaller jumps, thx for suggestion. :3
- 01:53:207 (2,3,4,1,2,3,1) - Just to say that i really like this part and maybe you should do something like this too in the "Hard" and "HW" diff. hmm, ok, i'll consider that, and i'm glad there's pattern u really like. :3
My final opinion?
- 00:16:685 (1,2,3,1,2,3,1,2,3,1) - Compare what you use in your "Insane" diff and in your "HW" diff and guess what i think. ^^
Insane:
HW:lol, i made them different on purpose. your idea is great, really, but i prefer not to fix them. sry, reject :3
- 00:40:164 (1) - ~You need a spinner~ (Besides this slider is really ugly)sry for the ugly slider, i've change its shape, and hope it can be better. D: As for the spinner... nope and i've told u why before :3
You Really like triangles ^^ Me too!lololol, another reason is that this is a 3/4 clap song. i just set notes like triangle by my feeling XD
And you need to rank this, seriously......i'll try my best to get this map ranked
InC0nceNtrateD wrote:
My Modsry for requesting late, u just sent your mod after rezoons in a short time, and i haven't enough time to remap a fresh one for u. So there'll maybe some points in your suggestion already fixed, thank u for your modding anyway thou :3
Normal
GREAT DIFF! This looks much, but infact these are just three or four things you COULD change.
00:10:164 (4) - I'd Flip it Vertically, leads better to next note imo. great idea, fixed :3
00:12:772 (1) - How about this positioning: great idea again! fixed D:
00:25:816 - Add a Note here maybe. hmm...ok~ :3
00:27:555 - ^ nope
00:28:859 - ^ ^
00:41:903 - ^ I see you did this on purpose, but I think heres missing some Constance in the map. hmmmmm, maybe that's not one question. D:
00:44:946 (2,3) - I suggest the 2 leading towards the 3. i've changed this part :3
00:47:555 (2,3) - ^ If it is your special pattern, ignore this. ^, lol
00:54:077 - DEM HITSOUNDS *-*! aha...alright then. :3
00:57:990 - Again I am missing a couple of Notes, but it sounds great anyway, just keep it if u want! It is really only an alternativ way, but I think it is Kiai, the strongest part of the song, and this should be mapped completely. hmmmmmmmmmmm, after a long time consideration, i decide to make some of them reverse and fill some of the blank clap in kiai time, maybe it'll give a better impression. :3
00:58:859 - ^
01:03:207 - ^
I think some reversed sliders would be cool.
01:08:424 - ^
01:09:729 - ^
01:18:859 - ^
01:19:729 - ^
I think you understand what I mean, I'll go on with other things and let these beside.
Hard
Perfect in my Eyes, so perfect, that I started my perfectionism mode:
00:33:207 (1) - The perfect position is x: 88 y: 55, I know this comment sucks xD but you can do this by placing a new circle at 00:32:881 - , if u are close to the slider's end, it automatically snaps there. actually this is a good comment, and very useful to snap notes under slider's end perfect, thx anyway. fixed :3
00:51:033 (4) - ^ with x:139 y is correctxD damn how did I even see this O_O fixed, damn how did u even see this XD
01:03:316 (9) - x:284 y: 250 I just want this to be even more perfect than it is ! Soooooooorrryythat's just the meaning of modding, don't be worried, fixed :3
01:24:511 (9) - x: 197 y: 316 Damn what am I doing here? modding, bro, fixed D:
01:30:598 (1,2,3) - I think the three should be farer away by DS. u'r right, and this is really a serious problem in ds, fixed D:
01:41:468 (1) - Correct x is 169. fixed thou
Insane
00:29:729 (3) - Whistle sounds godlike here.alright :3
00:42:772 (5,6,7,1,2,3) - I suggest to overlap 5,6,7 at least, Fits more to the song imo.no overlapping here i think D:
00:49:294 (1,2,3,4) - Overlapp them? nope...
00:51:903 (5,6) - Here I think it would really be better to overlapp, since the song is not that speedy. actually i don't want to overlap anything anywhere, coz i don't like their shape. and don't forget this is insane diff... however, u said the reason: "since the song is not that speedy", that's correct and acceptable suggestion, let's see what other modders said then. :3
01:34:946 (5,1) - Timing Space is 1/8? Dont space them. why?
01:45:381 (1,2,3,4,5,6) - Nice Pattern!that's too far away from each other thou, i've made the distance smaller. D:
01:50:164 (3,4) - A space here? uh?
01:55:974 (1) - I suggest a Slider to 01:56:096 - With Whistle, optional a Green Line at 01:56:096 - With audio Change to 5%, but I think it sounds great with previous settings. Give it a trytried ur suggestion... However, the song's end there at 01:55:974 (1) - , the hit sound of slider's end is loud but unnecessary when there's no other sounds... and slider here would made a worse shape... so, reject D:
HW"Click For A Journey00:23:207 (1,2,3,1,2) - If you have things like the 1,2 (Both of them) I would not stack them, looks better without stacking.
Thats allalright, fixed :3
Did not say it will be a long Journeymaybe it is... i'll try my best thou :3
All in all great work so far, could not find more, I overlooked the map about 10 times .-. I am sorryVery nice song btw, good luck to get ranked!
maybe have got lots of work to do with this map, thx for ur modding!
Hollow Wings wrote:
[Personnal Opinion][Insane]
- "Normal" and "Hard" are very good. The only problem i really have with thses diff is when you have to suddendly turn back like 01:04:077 (1,2,1) in your "Normal" diff. You're map has a very good fluidity and when i play your map it's like following a smooth curve and so it seems weird to play these sudden "turn auround".maybe that's a serious problem in normal and hard diff. actually i rarely play these diff, but insane or extra. so i'll consider your suggestion seriously D: I would like to precise that i played these diff with DT so maybe it's not a big problem at a normal speed but it's what i felt when playing with DT
- About "HM" well it's much better because the jump aren't more difficult than the "Insane" diff but seems easier since your map has a fast rythm. And i like it even if it's kinda awkward to have a fast map for a quiet song. But you're not the only to do it.
And the combo color are kinda hard to read. Maybe make them a litlle bit darker. is that so? may a darker combo color be a good choice? as a player i must say that maybe the bright ones' better. hmm, let's see if an other modder mentioned this. D: Personally i think that bright combo goes with dark background and bright background with dark combos and since your background is really bright that's why i said that. But you can keep the combo like this. ^^thank you very much for your good modding, your mod just amazed me! XD Well, i don't do that kind of mod often. It's really because i've seen that you made a really good map, that i really like the song and you did a M4M. But my mod are always less complete than this
- 01:33:641 (1,2,3) - Jump x3 WTF. take it easy, just a difficult jump pattern, i don't think its an impossible one for pro players who can maybe fc this map or even with dt mode :3 Well, in fact i got an S at this diff at the first try so, it's not about the difficulty but really about the feeling.
Zweib wrote:
wpcap神图来支持下orz
其实看了下thread感觉有点出乎意料说的都很有道理的不是么
我觉得这个碉堡了a妈蛋mapping果然也是天赋游戏;w;我只是个新人mapper而已。。。
顺便大触手(各种意义上的)赐我一发mutual吧噗,,,你是哪儿冒出来看到我的orz
Sekai-nyan wrote:
Hi, Mod4mod from my queue ~ :3
Normal:
- 00:04:946 (4) - add nc on this sliderfixed
- 00:10:164 (4) - ^fixed
- 00:26:685 (4) - ^fixed
- 00:32:772 (2,1) - switch ncfixed
- 00:40:598 (3) - this slider would look and plays better if you do it like this http://puu.sh/3dLaH.jpg good suggestion, fixed
- 00:51:468 (4) - this note would look better if you move it to x:340 y:188 fixed, and fixed some ds problem
- 00:57:120 (4) - add nc here all nc problem after are fixed, some hitsound problem as well :3
- 01:01:033 (4) - ^
- 01:07:555 (5) - ^
- 01:12:772 (5) - ^
- 01:17:989 (5) - ^
- 01:21:903 (4) - ^
- 01:33:642 (5) - ^
Hard:
- 00:02:990 (2) - move the 2nd slider point 3 grids down and 1 grid to the right lol, why u can apply this suggestion? i'm curious... fixed anyway D:
- 00:08:207 (3) - move this slider to x:256 y:268, so the end can be stucked under 00:06:251 (3,6) - o.o thou they're not stack at that grid, i'll fixed this pattern well, thx :3
- 00:08:859 (5) - add nc here hmm, nope, it's just fine D:
- 00:09:729 (4) - this note will be more fun and playable if you move it to x:188 y:292 hmm, nope, i just want to make a shape that this note is fit to the bent of 00:10:164 (1) - , reject D:
- 00:11:468 (5) - add nc here nope...
- 00:17:990 (1) - move this note one grid up so it'll be lined with the other note lol, fixed
- 01:33:642 (7) - add nc here fixed
Insane:
good insane o.o thx :3
That's all i found.... Good luck with your map :3 thx for ur modding
Setsurei wrote:
[General]
source > Touhou should be with capital Tlol, fixed
some suggestions
[Normal]
01:23:642 (6) - change to slider that ends here 01:24:511 - and add finish on tail and clap on both head and tail
good idea, fixed
01:24:946 (1,2) - fix this if you change ^^
[Hard]
01:01:033 (5,6) - ugly, change to this]sry for this bad pattern, i've fixed them into an other style, not urs thou. thx anyway. fixed things after as well D:
01:02:337 (7,8) - ^
01:21:903 (5,6) - ^
01:23:207 (7,8) - ^
Normal and Hard was modded before you update this and I was too lazy to mod them (because the placements are perfect, I can't find any)
anyway, I've updated the Insane and HW" that's all right, ur suggestions were just not be mentioned by other modders :3
[Insane]
01:00:816 (5) - don't put this too far from 01:00:164 (4) - not suit with the music x 448 y 228 hmm...alright, i'll take ur advice, even make this jump smaller D:
01:02:120 (9) - ^ x 256 y 308 nope, this is just fine D:
01:23:859 (4) - stack to 01:23:642 (3) - I think it's better lol, nope, those are just jumping pattern here. worse if stack some where, sry D:
[HW'']
these placements are on the same pattern, too far the flow isn't good lol, nope, they're just like that. Maybe to far to u, but i think that jump feel good to most pro players, me either. btw, they're just jumpings, not flow. I know this is difficult for noob players, this is a harder diff than insane thou. all i want to do is make these jumps more acceptable and players will feel good with these jumping patterns. thx for ur suggestion anyway. :3
00:54:729 (2) - x 176 y 96
00:57:337 (2) - x 128 y 112
00:59:946 (4) - x 160 y 160
01:02:555 (2) - x 304 y 16
01:05:164 (2) - x 40 y 256
01:15:598 (2) - x 184 y 168
01:18:207 (2) - x 200 y 336
01:20:816 (4) - x 160 y 352
01:23:424 (2) - x 456 y 272
01:26:033 (2) - x 136 y 304
I think that's all
I love the song, good luck for rankedi'm glad u like the song, and thx a lot for ur modding :3
rezoons wrote:
Just some precision about my mod:Hollow Wings wrote:
[Personnal Opinion][Insane]
- "Normal" and "Hard" are very good. The only problem i really have with thses diff is when you have to suddendly turn back like 01:04:077 (1,2,1) in your "Normal" diff. You're map has a very good fluidity and when i play your map it's like following a smooth curve and so it seems weird to play these sudden "turn auround".maybe that's a serious problem in normal and hard diff. actually i rarely play these diff, but insane or extra. so i'll consider your suggestion seriously D: I would like to precise that i played these diff with DT so maybe it's not a big problem at a normal speed but it's what i felt when playing with DTlol, i think these patterns won't be any problems to the players playing normal and hard diffs with dt. but anyway, rules are rules, i'll pay more attention to these things, thx a lot. :3
- About "HM" well it's much better because the jump aren't more difficult than the "Insane" diff but seems easier since your map has a fast rythm. And i like it even if it's kinda awkward to have a fast map for a quiet song. But you're not the only to do it.
And the combo color are kinda hard to read. Maybe make them a litlle bit darker. is that so? may a darker combo color be a good choice? as a player i must say that maybe the bright ones' better. hmm, let's see if an other modder mentioned this. D: Personally i think that bright combo goes with dark background and bright background with dark combos and since your background is really bright that's why i said that. But you can keep the combo like this. ^^hmm, that's really an useful suggestion to me, i'll consider seriously :3thank you very much for your good modding, your mod just amazed me! XD Well, i don't do that kind of mod often. It's really because i've seen that you made a really good map, that i really like the song and you did a M4M. But my mod are always less complete than this
- 01:33:641 (1,2,3) - Jump x3 WTF. take it easy, just a difficult jump pattern, i don't think its an impossible one for pro players who can maybe fc this map or even with dt mode :3 Well, in fact i got an S at this diff at the first try so, it's not about the difficulty but really about the feeling.hmm... actually i set these three notes by feeling, too... maybe we just different style at this part... let's see if other modders mentioned this jump pattern XD
Is that so? then that's my honor XD
Hollow Wings wrote:
Zweib wrote:
wpcap神图来支持下orz
其实看了下thread感觉有点出乎意料说的都很有道理的不是么
我觉得这个碉堡了a妈蛋mapping果然也是天赋游戏;w;我只是个新人mapper而已。。。
顺便大触手(各种意义上的)赐我一发mutual吧噗,,,你是哪儿冒出来看到我的orz
thx for moddingts8zs wrote:
约好的交网费wwwwww
背景质量提高了……图的质量也提高了那就好orz
HW
AR这么高用往返梗没问题么……比如
00:54:946 (3) - 这个在384,160是不是会舒服一点……?跳大了ar才需要高,这个图ar8老实说我读起来也有点累,本来我想bpm138用ar9是不是有点太高了,但经过很多人试玩后发现不然。正因为跳大,bpm又低,所以才需要高ar,为此我hp和od都设置得很低。至于这个跳,你那样摆虽然也不错,不过我还是倾向于原状
01:32:337 (1,2,3,4,5) - 这里应该朝上舒服一点故意那么摆的,为了一个折返跳
IS
00:36:685 (1) - Ctrl+Gnope
00:37:120 (2,3,4) - 分别Ctrl+Gnope
00:59:294 (1,2,3) - 为什么突然顺时针了啊……突然么?
01:01:033 (6) - Ctrl+Gnope
01:01:685 (7,8,9,10) - Ctrl+H虽然看上去不错,但是和01:00:164 (4,5) - 感觉差距太大了,所以依旧reject
01:31:033 (1) - Ctrl+Gnope
HD
00:29:729 (5) - 这个东西想办法去掉就perfect了嗯没拿掉,改了下形状
NM
这是EZ吧!!!居然说这是easy?那我把cs改小一号
01:08:859 (3) - 第二个点128,80第三个152,120fixed
01:21:033 (3) - 诶……改一下吧……第二个点和第三个点适当改改后面都不用动这个怎么改。。。
01:23:642 (4) - 最好别这么做……如果你把这个名改成EZ?NM也不推荐其实……fixed
01:54:511 - 最后改成转盘怎么样nope
我来补个normal吧= =b第一张图不想要GD呢。。。以后吧
Sieg wrote:
Hallo
General:
BG quality is really poor try to find better one all right then
Normal:
OD+1fixed
00:54:077 (1) - NC here make no differences... but fixed
01:28:424 (1) - maybe try http://puu.sh/3fprn.jpg for better flowhmm... ok, fixed
01:33:642 (1,2,3) - this also not a great flow especially for normal, maybe http://puu.sh/3fpsR.jpg alright
01:55:486 (2) - add finish on slider's end nope
Hard:
OD+1 fixed
00:27:120 (1,2) - that fells strange, not really follows anything in music and suitable for overall style of your hard actually they follow the violin, and they are just patterns
01:10:816 (4,5) - ^ ^
01:12:120 (7,8) - ^^
01:31:685 (4,5) - and here too^
00:54:511 (1) - better to place NC on 00:54:946 (2) - instead of 1 nope
01:15:381 (1) - ^ ^
01:54:998 (4) - finish like on normal ^
Insane:
00:40:164 (1) - this SV changes seems for me not related too music at all :\ that notice for hard diff too but it's more noticeably on insane why u get notice like that D:
01:12:772 (1,2,3,4,5,6,7,8,9,10,11,12) - you made a good insane on calm music with good jumps and this stream is really overdone :\ same goes for repeat slider the only stream in this diff, just a pattern, take it easy
01:34:077 (3,4,5) - ^
01:55:974 (1) - finish here nope
well, I like this 3 diffs didn't like the last one? :3
oh and... good hitsounds :3 lol, maybe it is
Good Luck! thx for modding
Leader wrote:
Hello, M4M from my Modding Queue
[General][HW]
- Romanised title is: Sky of Scarlet Perception according to most famous Touhou websites hmm... idk that before, and i think it'll be a diffcult work to change the romanised title... can u tell me how to change it?
- Two more combo-colors will be better. hmm... i do this map only two combo color on purpose, and i don't think it troubled. D:
- It should be th10.5 in tags, I guess fixed
- I don't see the need of Tenshi Hinanawi in tags because it's just the title screen theme (btw add Tasofro to tags, because Twilight Frontier) u r right, all fixed
Uh.. you could rename it Lunatic, would fit better lol, i just want make some of the diff's name special...[Insane]
- 00:44:077 (1) - Remove this new combo fixed
[Hard]
- 00:54:946 (2) - Bad shape, make slider more symmetrical
- 00:56:251 (6) - ^
- 01:00:164 (4) - ^
- 01:01:033 (6) - ^
You should rework on sliders' shape, they seems they are done in a fast and unaccurate way fixed[Normal]
- 01:19:077 (7) - Move a little on the right fixed
Very good beatmap, you mapped a particular (and quite boring) song in a way it makes the map enjoyable. It still needs some work but I want to see it ranked, so good luck :3 thx for ur modding! i'll try my best to get it ranked. :3
CS-1 seems like a easy diff? lol
Hollow Wings wrote:
Leader wrote:
[General]
- Romanised title is: Sky of Scarlet Perception according to most famous Touhou websites hmm... idk that before, and i think it'll be a diffcult work to change the romanised title... can u tell me how to change it?
wowww, nonono, that's not easy like that. u know, if u change the title's name, it'll regard this song as an other beatmap indeed. Actually i tried this before, like changing the title of song, and then it cause a serious problem to uploading system and even pending system. i've ask some bats about this and they told me never change the title. If u really want to change, it'll be a difficulty job to do, which i still don't know. So I have to tell u that it's not like the simple one u showed in ur pic. D:Leader wrote:
thank u very much Armin, that really help!Armin wrote:
....but it's not impossible
Try with uploading the map after you changed the title WITHOUT saving it.
Chloe wrote:
hi there, as your pm request~
And just some suggestions, not necessary. : )
[Hard][Insane]
- 01:05:164 (4) - add 这难度是怎么回事 全是1/1 到底是normal还是hard.... 还是多塞点拍子吧 以现在这状态难以MOD 这里要改什么。。。顺便,这个图移动不算小吧,多塞拍子也感觉有点多余。。。有些梗normal也不能有的吧,我再观望一下
[HW``]
- 00:47:555 (3) - ctrl g 00:47:990 (4) - 这个也换一下位置 reject,这就是个梗
- 00:53:098 (7) - add, stack with 00:53:207 (8) - 蓝线开打大丈夫?和8 stack因为有人说看不见8所以特意分开了,不过更多人建议stack,所以还是叠起来吧
- 01:00:816 (5) - x 342 y 373 我也觉得这么摆比较好,奈何前面有人叫我改近一点。。。既然你这么说了那我就改回来
- 01:10:164 (3) - HW2 嗯?
- 01:15:381 (3) - 我觉得这边开始用3/4的滑条比较好 前面又有人说3/4不好。。。orz,我琢磨了一下这里相比3/4还是用1/2比较好,所以还是这样吧
- 01:31:685 (2) - 嗯??
- 01:37:337 (5,6) - 换个滑条 纳尼??5,6是note吧?D:
GL thx for modding
- 00:06:903 (7) - HW1 咦?老实说真心不懂orz
- 00:38:207 (8) - 移开别stack fixed
Good stuff
Hollow Wings wrote:
Chloe wrote:
hi there, as your pm request~
And just some suggestions, not necessary. : )
[Hard][Insane]
- 01:05:164 (4) - add 这难度是怎么回事 全是1/1 到底是normal还是hard.... 还是多塞点拍子吧 以现在这状态难以MOD 这里要改什么。。。顺便,这个图移动不算小吧,多塞拍子也感觉有点多余。。。有些梗normal也不能有的吧,我再观望一下
[HW``]
- 00:47:555 (3) - ctrl g 00:47:990 (4) - 这个也换一下位置 reject,这就是个梗
- 00:53:098 (7) - add, stack with 00:53:207 (8) - 蓝线开打大丈夫?和8 stack因为有人说看不见8所以特意分开了,不过更多人建议stack,所以还是叠起来吧
- 01:00:816 (5) - x 342 y 373 我也觉得这么摆比较好,奈何前面有人叫我改近一点。。。既然你这么说了那我就改回来
- 01:10:164 (3) - HW2 嗯? 啊 这个http://puu.sh/3gWQD.png
- 01:15:381 (3) - 我觉得这边开始用3/4的滑条比较好 前面又有人说3/4不好。。。orz,我琢磨了一下这里相比3/4还是用1/2比较好,所以还是这样吧
- 01:31:685 (2) - 嗯?? 这边我想了下应该是建议取消滑条后面的那个NOTE 然后滑条移到后面的白线 红线加个单点
- 01:37:337 (5,6) - 换个滑条 纳尼??5,6是note吧?D: 对 我的意思是这里换成一根滑条
GL thx for modding
- 00:06:903 (7) - HW1 咦?老实说真心不懂orz 这边.. 我想不起来了
- 00:38:207 (8) - 移开别stack fixed
Good stuff
Chloe wrote:
[*]01:10:164 (3) - HW2 嗯? 啊 这个http://puu.sh/3gWQD.png 唔,不太想要这么下节奏呢,保留意见
[*]01:31:685 (2) - 嗯?? 这边我想了下应该是建议取消滑条后面的那个NOTE 然后滑条移到后面的白线 红线加个单点 滑条接滑条是个梗,reject
[*]01:37:337 (5,6) - 换个滑条 纳尼??5,6是note吧?D: 对 我的意思是这里换成一根滑条 这个感觉没太大必要,如果这里改了的话01:47:771 (4,5) - 也要改,当时搞成单点貌似是为了好看(?),这个保留意见
[*]00:06:903 (7) - HW1 咦?老实说真心不懂orz 这边.. 我想不起来了 orzzz
暂时就先这样吧 好的多谢
Lucy_Heartfilia wrote:
Normal
扫描
没什么UNRANKABLE问题
Hard
扫描
没什么UNRANKABLE问题
01:09:729 (1) to (3) - 4星半的,三圈跳的距离还是近点比较好 因为感觉作为hard来说本来就很简单了,跳大一点应该没什么
Insane
扫描
没什么UNRANKABLE问题
后期如果RANK不了又没什么实质性的问题,但又想把精力投在歌上的话,INSANE蛮多滑条可以提升
00:54:077 (1) - 既然覆盖了就全覆盖-,- 你肯定没update。。。
01:27:120 (7) - 滑条要尽量避免尖角的出现,除非你是刻意对称的 fixed
01:31:033 (1),(2) - 这个我觉得肯定要改的 fixed
HW''
精细MOD
美观:
因为 138BPM的关系,加上滑条很短,都是单小直条,所以无明显问题
00:28:424 (4) - 因为同点有三个圈,所以STACK把(5)往左边移了点,可以调整STACK但是不建议(可能影响其他地方,所以滑条(5)可以另外设置位置 老实说没看懂orz
01:08:859 (5) to (9) - 这5个圈各自覆盖的距离不一样,不应该吧-,- fixed D:
Hitsound:
没神马问题
Combol:
00:28:424 (4) - 开始,和前面那段00:23:207开始一样的音乐为什么,前面都NEW了,这里却一口气“黄”下去了? fixed D:
00:51:033 (5) - NEW COMBOL fixed
01:14:837 (15) - 你以为你缩在一起,别人就看不出这里超过15COMBOL了吗?^ ^ fixed D:
距离,节奏:
00:46:251 (1) to (3) - 别这样,大哥。我建议把(1)和前面(4)组成滚轮,2,3跳 好想法,多谢,fixed
00:48:859 (1) to (3) - 同上 ^
29SP应该也没什么UNRANKABLE的问题了,那么接下来大多是RP了。以及自己对RANK这件事情的理解和坚持了。大爱东方 抓紧搞sb然后就看造化了orz
祝早日RANK thx for modding
居然用掉了最后的kd射我的图,感动了一把QVQLKs wrote:
liuming
thx for modding and star~xChippy wrote:
Hihi~ M4M from my queue >w<General
All fine~
Really nice map you have herethank u :3
Normal
I'll just be really nazi here lol =w= it's already very good imo >w< lolol
01:42:772 (2) - 179|108 fixed
01:45:816 (1) - 256|248fixed
01:50:598 (5) - 378|80fixed
01:53:642 (3) - Maybe Align this with (1) end to make the triangle prettier :3? (You'll have to fix the spacing after this =w=) ok~ fixed
Hard
00:29:511 (4) - Looks better if you place it at 380|107 good, fixed
00:51:903 (8) - There should be another repeat imo. hmm... i know this is a 3/4 repeat part in main song's violin... i just make it a slider easier for catching rhythm... ok, I'll fix it :3
01:15:381 (1) - Remove this NC fits the music better imo hmm... actually it's an other modder suggest me nc here, but now i want to take urs. fixed and remove 00:54:511 (3) - 's nc as well :3
Insane
OD +1fixed
00:34:946 (1) - NC fixed
01:01:033 (6) - Don't really like how this looks, try to make them symm lol, sry idk what is "symm", u mean "symmetry"? hmm... that's just like that, actually i like slider's shape like this... maybe it's not the perfect fit here thou... let's see what other modders say... D:
01:34:077 (3) - Lower distance a little? its 9.00 here coz slider speed change to 0.5x here, actually it's 3.0x in distance just same to 01:33:641 (1,2) - . So don't worry about it, it's just a big jumping pattern. :3
01:37:990 (1) - Looks better this way imo https://osu.ppy.sh/ss/824740 oh no... look at 01:37:990 (1,2,3) - , u will see. btw, u really should redowload my map and take a look at my storyboard. :3
That's all for me >w<
Great map :3
(╯°□°)╯︵
Good Luck ^^
多谢妮妮测图Nymph wrote:
第二个红线应该是114548
别的懒得说 改完走起
This map is so amazing that I can't say too much about it, the storyboard, hitsounds and stuff are just awesome that I can hardly know this is a 1st map by a new mapper. However, there seems to be some parts, we can call it, overmap. But it did feel nice during playing, and the hitsounds make them didn't feel awkward at all. So, let's give it a try.
bubbled.
hmm... maybe there's little people noticed a newbie mapper's map? D:DarkDunskin wrote:
I should have returned earlier to map a Taiko for this map dangit :/
多谢sco大大的帮助修饰节奏和矫正timingScorpiour wrote:
irc mod log
the map is pretty well made and impressive sb work.
the only issue left now is the timing that still need to confirm, don't worry :>SPOILER02:38 Scorpiour: 1
02:39 Hollow Wings: ok了~
02:40 Scorpiour: 别急
02:40 Scorpiour: 着急睡觉去么。。?
02:40 Hollow Wings: 不着急
02:40 Hollow Wings: 慢慢来吧~
02:40 Scorpiour: Audio Lead-in放回到0,感觉前面有点长了
02:41 Scorpiour: 全diff的
02:42 Hollow Wings: 网实在太破
02:42 Hollow Wings: 我可能会不时掉一下线。。。所以可能有正好没看到你说的话的情况出现,见谅一下哦QVQ
02:42 Scorpiour: Audio Lead-in放回到0,感觉前面有点长了<--有收到?
02:42 Scorpiour: 看到的就给我回一句
02:42 Hollow Wings: 没收到,我现在去改
02:42 Hollow Wings: 好
02:45 Scorpiour: 00:29:511 - 这里我倾向于加一个note,放在398:134
02:45 Scorpiour: 看下效果
02:47 Hollow Wings: 唔,那样的话干脆连着00:29:729 (4) - 一起甩出去比较好吧?
02:47 Hollow Wings: 感觉也顺手一点?
02:47 Scorpiour: 也可以
02:47 Hollow Wings: 好的
02:47 Scorpiour: 向右上拉出去
02:47 Hollow Wings: 嗯
02:48 Scorpiour: 00:40:164 (1) - 直觉上停在白线上会更舒服一点……吗估计弄起来会比较麻烦所以你自己决定把只是个小建议:>
02:49 Hollow Wings: 这个地方很多人都跟我说过,我也改了很多次。。。不过我觉得现在这样是最好的节奏了
02:50 Scorpiour: ok
02:50 Hollow Wings: 好了吗,别的diff不需要看吗
02:51 Scorpiour: 还没完
02:51 Scorpiour: 别急。。。
02:51 Scorpiour: 01:05:381 (3) - 这里
02:51 Scorpiour: 如果是我的话我会把这个放在(7)的那里
02:51 Scorpiour: 284:176
02:52 Hollow Wings: 唔,这个折返的梗整个高潮都有。。。
02:52 Hollow Wings: 我想统一都是这个样子的0.0
02:53 Scorpiour: 我明白,只是建议试下,把后面7放到300:64,把这个放到原先7的位置,如果你自己觉得舒服就改一下,不喜欢跳过即可
02:57 Hollow Wings: 又掉了QVQ
02:57 Hollow Wings: 关于01:05:381 (3) - 那里还有7
02:57 Scorpiour: 恩?
02:57 Hollow Wings: 我觉得还是不改吧
02:57 Hollow Wings: 因为这个梗后面接滑条都不是大跳
02:57 Scorpiour: 这没所谓啦纯属建议自己拿捏
02:57 Hollow Wings: 想统一一下
02:57 Hollow Wings: 好的~
02:57 Hollow Wings: 跟你说一下
02:58 Scorpiour: 恩
02:58 Scorpiour: 必须要改的东西你不想改我也会逼你弄的www
02:58 Hollow Wings: wwww
02:58 Scorpiour: Insane
02:59 Scorpiour: 00:57:772 (3) - 这个滑条“听起来不舒服”,尾巴压在了鼓点重音上而略过了00:58:207 - 的音
02:59 Hollow Wings: insane,嗯
02:59 Scorpiour: 如果可能的话我会期待这样的节奏,稍等截图
02:59 Hollow Wings: 好,等你截图
02:59 Scorpiour: http://puu.sh/3lDMn.jpg
03:00 Scorpiour: (3)缩短到红线,然后从长白线拉一个滑条出来
03:00 Hollow Wings: 嗯,我看一下
03:00 Scorpiour: 可以考虑的排列:
03:00 Scorpiour: http://puu.sh/3lDO8.jpg
03:01 Hollow Wings: 我明白了,确实感觉不错
03:01 Scorpiour: 恩
03:01 Scorpiour: 如果改的话注意音效别丢了
03:02 Hollow Wings: 嗯嗯
03:02 Scorpiour: 01:02:772 (1) - 这里
03:02 Scorpiour: 把这个向后挪动1/2放到01:02:990 -
03:02 Scorpiour: 然后
03:02 Scorpiour: 01:02:772 - 加note叠到slider头,NC相应移动
03:03 Scorpiour: 音效在01:02:772 - 保留Finish+Clap,01:02:990 - 只留finish
03:03 Scorpiour: 试试看?
03:04 Scorpiour: 这种地方我个人会更倾向于使用切分音来让节奏的变化感多一些而不是使用1/1的slider
03:04 Hollow Wings: 嗷,如果这样改的话我想把滑条的形状变了,而且别让它和1叠在一起
03:04 Scorpiour: 这随意
03:05 Hollow Wings: 这样跳过去也算有个缓冲,直接stack感觉很奇怪
03:05 Hollow Wings: 嗯
03:05 Scorpiour: 重点是节奏,排列相对比较随意一些
03:05 Hollow Wings: 好的
03:05 Scorpiour: 01:05:381 (1,2,3) - 这里也类似,比较倾向于note->slider->note的切分音节奏,而不是slider->note->note
03:05 Scorpiour: 你自己可以试试看然后决定怎么弄
03:07 Hollow Wings: 哦哦
03:07 Hollow Wings: 那这边的改动会有点大呢
03:07 Scorpiour: 没事
03:07 Scorpiour: 所以说自己决定
03:08 Hollow Wings: 我把2拖到1前面去,位置也改一下吧
03:08 Scorpiour: 我认为这2个节奏可以比较明显的提升质量,不过没有到非改不可的程度
03:08 Scorpiour: 嗯
03:08 Hollow Wings: 嗯,跟你说一下怎么改
03:08 Hollow Wings: 好的
03:08 Scorpiour: 改好后给我发截图就可以
03:08 Scorpiour: 你改你的我看有问题会直接和你说
03:09 Hollow Wings: 好的
03:12 Scorpiour: Hard和Normal没什么问题
03:12 Hollow Wings: http://puu.sh/3lEa9
03:13 Hollow Wings: 你看这样行吗
03:13 Hollow Wings: 好的~
03:13 Scorpiour: 应该可以
03:13 Scorpiour: 等下我还要confirm一下timing
03:13 Hollow Wings: 1是307,156
03:13 Hollow Wings: 嗯,我再改一下前面那里
03:17 Hollow Wings: http://puu.sh/3lEhm.jpg
03:17 Hollow Wings: 前面我改成了这样
03:17 Scorpiour: 恩……
03:17 Scorpiour: 有个问题现在
03:17 Scorpiour: timing好像有点不准…………
03:17 Hollow Wings: 是吗0.0
03:17 Scorpiour: 我自己初测-12....
03:17 Hollow Wings: 是整个timing吗
03:18 Scorpiour: 恩…………
03:18 Scorpiour: 别急…………
03:18 Hollow Wings: 唔,好,那我等你的结果
03:26 Scorpiour: 稍等下吧我需要找人确认
03:26 Hollow Wings: 好的QVQ
03:39 Scorpiour: 嗯…………你先更新一下吧
fixed timing issueScorpiour wrote:
confirmed, -12ms to first uninherited timing point, please fix that in All Diffs and ensure the snapping. Call me back when you finish all :>
edit : rebubbled~
with ur modding ^^rezoons wrote:
Go rank ^^
oh... u r right, already fixed, thank u~ D:Gloria Guard wrote:
well...
I don't know this timing point.. why red line volume 100% and add green line volume down 20%?
i think it is remove imo.
actually this is a bubbled map checked by bats but just waiting for timing checking, and i just don't want to have much more changes to my map.ampzz wrote:
How the heck was this even remotely close to rankable as there are a LOT issues with the mapset... including the biggest one which was incorrect timing.
Requested mod as given in my modding queue.General Why is the difficulty spread so poor? It's a low BPM song so explain how you could only make a N, I, I, I spread? It should have been quite simple to produce an Easy, Normal, Hard, Insane spread... no, its just N, H, I, I mapset
Seriously, shouldn't the BATs have been picking on this fact alone?
Offset is out by 4, should be 2330 instead for the first point. In actual fact you're missing out on a BPM change at the end completely as it changes from 138 > 134 > 123... bat had checked the timing, and there's no problem with it
Note: All of these mods are after the timing correction has been implemented.Normal Why does this have so many overlapping patterns considering this is supposed to be the easiest difficulty of the set... Your comboing makes little sense as well. this is normal diff and where is overlapping
- 00:08:416 (2) - This and every other slider you have within this map; why do you map over the stanzas? There isn't enough emphasis on it by having a slider end here. I'm not going to point out all of these since you should be able to go through the difficulty and change their arrangement yourself as they are quite frequent. i can't see any problem thou
- 00:23:199 (1) - Same reason as above, you're mapping over a highly audible downbeat which fairly audible stanza and then have the slider itself end completely inaudible? Shrink this by 2 white ticks and actually place circles on the remaining ticks that are free afterwards. i follow the violin and this is a queit part as well, but i'll consider turning the volume up
- 00:26:677 (1,2) - Same as (00:08:416), you've gone and mapped this in an unintuitive way such that the actual tone which players should be tapping isn't available to play. Same as (00:08:416)
SPOILER00:26:677 (3) - Circle. nope
00:27:112 (4) - 1/1 slider.
00:27:982 (5) - Circle.
00:28:416 (1) - 1/1 slider.- 00:41:895 - Why is this beat not mapped? Makes little sense that it isn't. that's the hitsound style maybe, why i need to add all of the song's beat even in normal diff? thou, i'll take some of ur suggesion
- 00:54:069 (1) - Wouldn't have even bothered with placing a circle here at all and just let the players start from the next stanza. ???
- 00:54:938 - Remove NC. actually i don't think there's any nc problem with this diff, reject all nc suggestion as well, sry D:
- 00:58:416 (3) - Make this into a 2/1 lengthed slider.
- 00:59:721 - This should have been the NC instead.
- 01:01:025 - Remove NC, there is nothing here that demands the use of one.
- 01:02:329 - NC here instead.
- 01:09:721 - Again, why are beats just completely missing for?
- 01:14:938 - Considering the rhythm you have been mapping, this should have been a circle or
- 01:19:286 (3,1,2) - Same as the previous section aforementioned.
- 01:29:721 (3,4,5) - Just swap these out for a 2/1 slider, sounds really plain and boring playing the 1/1 mapped notes here. hmm, i think it's more borning playing hmm, this is good, fixed.
- 01:35:373 - Another missing beat?
- 01:35:808 - Remove NC.
- 01:36:243 - NC here instead.
- 01:37:982 - Remove NC.
- 01:38:851 - NC here instead.
- 01:36:243 (2,2) - Another random overlap section that would be confusing for beginners.
- 01:41:460 (1,2) - Just no, almost any beginning player would screw reading this up instantly.
- 01:44:069 - NC here.
- 01:45:373 - Another missing beat.
- 01:45:808 - Remove NC.
- 01:46:677 - NC here.
- 01:48:416 - Remove NC.
- 01:49:286 - NC here.
Hit me up when you've done all of this and I'll do the other difficulties as they all need work done to them.
lolcubes wrote:
I can't time well currently, but I can see it's off. that's all right, i'm just waiting for timing checking :3
First offset is good (2326), but you're missing more of them.
01:53:195 - BPM 132
01:54:558 - BPM 126
01:56:008 - Metronome reset. all of these were fixed, resnaped objs and moved green line as well, thank u :3
Generally, all of the hitsounds are too quiet. They sound nice but it's not really good to play with. You are creating a map that is supposed to be played, so you need louder hitsounds. is that so? sry for that, and already fixed hitsound issues by turning up the volume everywhere. D:
01:43:086 - silencing slider ends in this manner is not rankable. Since you are already overmapping to add to the music, make them audible. If you are overmapping to add to the music and then silencing hitsounds, you are doing it wrong. This is not allowed, sorry. do u mentioned the sliders here in insane diff? i thouhgt they're 3/4 sliders together so i made the hitsounds silence at their ends... alright, already fixed this. D:
I have to pop this over timing. I don't have time for rechecks currently, so if possible try to find someone else, sorry. ;_; OvQ
I might check it somewhere next week if noone gets to it though. as a newbie mapper i should say that i'm so poor in timing, thx for ur timing and modding~ i hope there's no problem with my map when bats recheck this, with rebubbling supposing :3
well... that means u had witnessed the whole progress of my map, right? lolLight Usagi wrote:
wow, it has SB now, cool![]()
and the background is always getting darker each time I made a visit
hmm, so is this map ready for rebubble or even rank? idk what to do next to get forward... just waiting some bat noticed this? or can u rebubble this right now? 0.0wcx19911123 wrote:
as your request, no kd plz
the current timing is fine to me(maybe offset need to +3~5, tiny thing)
btw, it seems lolcubes haven't time to finish his rechecking, I can help him to handle this if you don't mind
I think it meaned rebub will coming soon 0.0Hollow Wings wrote:
hmm, so is this map ready for rebubble or even rank? idk what to do next to get forward... just waiting some bat noticed this? or can u rebubble this right now? 0.0wcx19911123 wrote:
as your request, no kd plz
the current timing is fine to me(maybe offset need to +3~5, tiny thing)
btw, it seems lolcubes haven't time to finish his rechecking, I can help him to handle this if you don't mind
thx, maybe waiting ranking always take much more time than mapping or modding as a newbie.Chloe wrote:
I think it meaned rebub will coming soon 0.0
Gl to rank it.
It's too late:3OnosakiHito wrote:
Amazing drawing for a nice song, and good maps.
Have a star from me.
Too bad there is no Taiko... if you should be interested in having one, you may contact me.
i'm glad u like it, and thx for ur star :3OnosakiHito wrote:
Amazing drawing for a nice song, and good maps.
Have a star from me.
Too bad there is no Taiko... if you should be interested in having one, you may contact me.
i'm not one of taiko mappers, don't know much of them either. maybe it's a difficult work for me to find taiko modding.ts8zs wrote:
It's too late:3OnosakiHito wrote:
Amazing drawing for a nice song, and good maps.
Have a star from me.
Too bad there is no Taiko... if you should be interested in having one, you may contact me.
I want make one too:3
yeah u r right, i'll change it now, thx a lot :3CoroQuetz wrote:
Artist should be 'U2'
hmmm, idk why neither D:p3n wrote:
Great job with the SB. Have a star!
also: Cubsey why is this still popped?
thx for rebubbling. love u~ OVQNymph wrote:
Delete the unused osb file during irc mod.
seems lolcubes have a computer sound card problem recently and he can't take care of this map. and the mapper got his permission for other bat to take care of this, so here is your rebubble. Thanks for your patience.
rebubble~conzHollow Wings wrote:
thx for rebubbling. love u~ OVQNymph wrote:
Delete the unused osb file during irc mod.
seems lolcubes have a computer sound card problem recently and he can't take care of this map. and the mapper got his permission for other bat to take care of this, so here is your rebubble. Thanks for your patience.
i'll update when u have reply the 1/12 repeating slider issue in HW'' diff. but can u rebubble this when i fixed all these? :3Niva wrote:
Hi there! Just wondering why don't you use あきやまうに as well also as ArtistUnicode? Also there's few things I'd like to note though:
the artist problem is that idk if あきやまうに is the real name of him, but i think i still should change the artistunicode into "あきやま うに". yes u r rightUmm, finally I'm a bit confused about the artist as well (this video refers the artist as U2 but I also found this), do you/someone else have any reference about this one? :3
- Hard : 01:10:804 (4,7) - I'd put New Combo on these two because spacing could be tricky without it somehow :3 ok i'll fix this
- HW'' : Is it intentional that you used 1/12 on 00:54:065 (9) here? Just quite confused because you don't use it anywhere else (01:14:934 (9) is 1/8, for example) hmm, maybe it's a question indeed. but i made this map by FEELING, i think map's beats in this part is before the kiai, and should get a hasty rhythm. I'm still newbie and idk if this is acceptble, so if it must be fixed, plz reply thou D:
- Also on every 1/8 and that 1/12 slider you used on Insane and HW diff, consider reducing it by 1 repeat so that the player won't combobreak easily (1/8 repeating slider + circle 1/8 after is usable, yes, but can be very frustating orz... Better give 1/4 space~)actually this suggestion had mentioned by other modders before, but i insist the 1/8 space coz it make a compact rhythm feeling better to hear it, and also for most people even pro it's not a difficult work to fc this song without any missed combo in Insane and HW'' diff with 1/8 space between these repeating slider and circles follow them which are close to them as well. So thx for ur suggestion but i think this is just fine. :3
the song in first video is same to my map's song made by U2, the second song is collected in Scarlet Weather Rhapsody ORIGINAL SOUND TRACK as an arranged song in its extra arranged disc, and it's not appeared in th10.5 and th12.3 games' musicroom. u can see some data here, it's made by U2 as well. They're just have same name, but different songs entirely, which is common in touhou songs right? :3
...I suppose artist should be fine, yeah)The link you mentioned wrote:
Uni Akiyama (あきやま うに, Akiyama Uni), pen-name U2 or U2 Akiyama
Niva wrote:
Yes あきやまうに is just 'Akiyama Uni' written in Japanese orz :3 (well yeah just remembered 2 is spelled 'ni' in Japanese, and because the wiki link listed 'あきやまうに' as artist and no official English name plus
yes, "U2" can be read as "uni" in jp as well, so "akiyama uni" is same to "akiyama U2".
all in all, i'll use "あきやま うに" as the artistunicode, it feels better. thx for ur suggestion! :3...I suppose artist should be fine, yeah)The link you mentioned wrote:
Uni Akiyama (あきやま うに, Akiyama Uni), pen-name U2 or U2 Akiyama
About the other two:...umm, yeah, I can rebubble this ofc, why not ._.
- I've experienced how frustrating 1/8 myself, in my own map, got combobreak soooo often argh... Well again it's not unrankable, up to you (: hmm... actually that's not a impossible pattern, and can be seen in other maps either. (if u don't want to have a miss at the sliders' ends, as a player within #1000, i can suggest u click the circle after these kind of repeating sliders by the other finger rather than the finger u still holding the slider, it can't miss any combo unless the circle after is too far away from the slider. :3) so i don't want to have change these sliders. thx for ur suggestion anyway :3
- About 1/12, I get your reasonings but personally I think it would be too much (1/8 as you did in Hard would be enough) in the Insane diff i still use 1/6 get a progressive rhythm, so... i really love this part, just wanna keep it OVQ
coz last time bat poped my bubble and didn't recheck for a long time, i'm afraid of that as a newbie thou OVQ
thx for rebubbling, i'm so happy u can reply me in a short time. :3Niva wrote:
EDIT : Seems like you're very firm with your decision, here's the rebubble then - good luck with this map :3
Rebubbled ~
哎,多谢大大提建议orzignorethis wrote:
几点看法:
1. 由于曲子节奏慢且单调,图中有一些自创节奏的部分(高难度下比较多),不过有的地方效果不好。自创节奏虽然不一定非得跟随音乐的节拍,但不应该在音乐没有声音的地方出现note;overmap的部分确实有待加强。。。第一次做图就搞这种真心大丈夫?233,音乐无声音的地方出现note由于在之前玩过的map里长音老是伴随的各种stream所以就自然而然的。。。
2. slider形状比较诡异,我不知道这是你看了其他map之后给你造成的不良影响?这种比较纠结的形状除非是音乐出现相应的曲折变动时可以应用之外,其他时候最好不要过多使用;扭曲的slider完全是我个人的喜好。。。出现不符合旋律的情况确实应该避免。。。以后我会注意。。。
3. 自订音效使用还可以,但有时出现同一音效在stream里使用过多的情况。那个纯是凭着feeling下的音效。。。或许别人会感觉不太好吧233ps. SB虽然看不懂但是觉得好厉害啊唔,这个剧情确实没多少人能看懂的样子233
thx for modding! X3popner wrote:
[Hard]
00:18:847 (3,4) - add NC on 4 for anti-jump fixed
00:21:891 (4) - you may want to add NC here too to keep consistent ^
00:27:108 (1,2) - there is no other blue tick rhythm to be consistent with this one, in this part. You'd better change it to an ordinary rhythm. just wanna different rhythm a bit... ok i'll fix it, but moved green line as well.
[Insane]
00:49:282 (1) - I'd rather not to force this slider to be in the same round of next 3 sliders, but alter the direction. changed to an other pattern
mutual 好开心,多谢大大~ >w<LKs wrote:
QVO 好
It should work now, try again!senpaiisdancing wrote:
beatmap download doesnt work :C