Just some precision about my mod:
Hollow Wings wrote:
[Personnal Opinion][Insane]
- "Normal" and "Hard" are very good. The only problem i really have with thses diff is when you have to suddendly turn back like 01:04:077 (1,2,1) in your "Normal" diff. You're map has a very good fluidity and when i play your map it's like following a smooth curve and so it seems weird to play these sudden "turn auround".maybe that's a serious problem in normal and hard diff. actually i rarely play these diff, but insane or extra. so i'll consider your suggestion seriously D: I would like to precise that i played these diff with DT so maybe it's not a big problem at a normal speed but it's what i felt when playing with DT
- About "HM" well it's much better because the jump aren't more difficult than the "Insane" diff but seems easier since your map has a fast rythm. And i like it even if it's kinda awkward to have a fast map for a quiet song. But you're not the only to do it.
And the combo color are kinda hard to read. Maybe make them a litlle bit darker. is that so? may a darker combo color be a good choice? as a player i must say that maybe the bright ones' better. hmm, let's see if an other modder mentioned this. D: Personally i think that bright combo goes with dark background and bright background with dark combos and since your background is really bright that's why i said that. But you can keep the combo like this. ^^thank you very much for your good modding, your mod just amazed me! XD Well, i don't do that kind of mod often. It's really because i've seen that you made a really good map, that i really like the song and you did a M4M. But my mod are always less complete than this
- 01:33:641 (1,2,3) - Jump x3 WTF. take it easy, just a difficult jump pattern, i don't think its an impossible one for pro players who can maybe fc this map or even with dt mode :3 Well, in fact i got an S at this diff at the first try so, it's not about the difficulty but really about the feeling.