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Pendulum - Witchcraft

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Aleks719

Nemis wrote:

[RAIN]
Aleks:
00:16:087 (3) - Reverse this slider, it's more cool to play after 00:15:397 (2) - this slider oO" no
00:56:604 (2) - Reverse this slider and then reverse 00:57:121 (3) - this one too, the pattern will flow better i see your point, but changed in another way by my own taste
01:40:915 (5) - Move this slider at x:484 y:80 to keep 01:39:880 (1,2) - this spacing from head to head since i changed something, let's fix that too.
01:41:432 (1) - Stack this note under 01:40:570 (4) - 's end better or make a manual stack to make it more visibile no, unnecessary
03:34:708 (1) - Aaaaa this yellow, why? I'd change it with another color until 03:44:363 (1) - here idk, quiz made this color hax, better ask him
thanks.

My changes here : http://puu.sh/3Hl26.osu
Topic Starter
quiz-chan_DELETED
again "him"... use "them"!

Fixed the colorhax and added Aleks' changes. Waiting on the other mappers' responses...
I asked dkun, but it seems my map ranked last on his list, so this might take a while... also asked Faust for feedback/another recheck. Let's see where this is going.

EDIT: Also, while I'm at it, I sincerely thank you all, all those, who have been supporting me so far. I felt this to be very necessary, being grateful does some good... maaan, thanks again!! To all of you! And also:

How? I simply don't understand: how does this map find at least 51 people loving it? I am really glad you are actually enjoying this! Just I simply can't understand why... xP But I guess that's normal.
Liiraye
Nazicheck for Mystyk's easy!

00:09:185 make this more symmetrical, like this: http://puu.sh/3KN9D.jpg You have more sliders that looks like this one but whom are not symmetrical so I suggest you looking into those as well! :)
00:11:944 lower note placement by 1x level 4 grid
00:25:392 as you can see here http://puu.sh/3KNhA.jpg, this slider looks pretty random. Tou should arc it with the previous two combos, something like this http://puu.sh/3KNni.jpg
00:42:289 place this here for symmetry x:204 y:292
01:02:978 (3,1) select both and place here x:411 y:232

It sounds much better if you end the spinner here 01:28:841 and start mapping from here 01:29:185
02:06:427 (2,1) could coat these two a little better!
02:42:634 (2,1) coat better pls
03:29:185 wouldn't this look better? http://puu.sh/3KNTa.jpg
Topic Starter
quiz-chan_DELETED

Liiraye wrote:

Nazicheck for Mystyk's easy! Mystyk's collab, I say!

00:11:944 lower note placement by 1x level 4 grid Okay
00:42:289 place this here for symmetry x:204 y:292 duh, very nazi, but ok
01:02:978 (3,1) select both and place here x:411 y:232 What does that change?!?

It sounds much better if you end the spinner here 01:28:841 and start mapping from here 01:29:185 That'd be too short for below-average players to follow, so rather not.
02:42:634 (2,1) coat better pls Well, I'd say, the blanketing is flawless
03:29:185 wouldn't this look better? http://puu.sh/3KNTa.jpg Doesn't make that much of a difference, but ok
Thanks for your mod!!
mancuso_JM_
Hi! Excellent song! let me give it a chance :)

[Easy:]

Mystyk:

• 00:05:047 (4) - This Whistle at the slider end sounds odd to me, specially because I think the previous ones follow the vocals. So, for consistency would be better if you remove it from there
• 00:30:565 (1,2) - For newbies, I think is better if you keep the 2/1 distance between the hitobjects, at least in this first section, I think that if you do that the will catch the rhythm easiely because of the constant previous 2/1 patterns. So, would be better if you move (2) to 00:32:634 - (1/1 forward) and then reduce it by 1/1 as well. Doing that, you will follow the highest pitch in the instrumental anyway.
• 01:22:289 (3) - Ugh.. Weird soft finish at the slider end :/. I'd use a normal clap instead, sounds better imo
• 01:25:392 (4) - (^)
• 03:14:099 (T) - Since here, the hitsounds are almost inaudible, I really don't understand why you did that. Increase the hitsounds volume here till 35% at least

Quiz-Chan:

• 00:17:461 (5,1) - As far as I see, you follow the downbeats to place your combos. So, for consistency swap the combo placement in these objects
• 01:00:910 (4) - Remove the whistle in this slider, for consistency with the whole of the chorus, I know this pattern, but it is the only time that appear in the chorus, so this is not consistent at all imo. I'd use soft finishes instead
• 01:37:461 (1,2) - Inconsistent spacing between the sliders, in addition (2) is touching the Drain bar and this looks really bad during the gameplay. Make sure to fix this up, is not that difficult, believe me.
• 01:56:082 (3) - Don't use these whistles for the sake of the consistency in the whole of the difficulty. In general sound fine, but the consistency is a better thing in the whole of a difficulty
• 01:59:530 (1) - This whistle at the slider end sounds really random, use a soft finish instead
• 03:48:151 (2,3) - Stacked objects are hard to read to new players, I highly recommend you to unstack these objects.

- I didn't catch at all those finishes in Chorus, in Mystyk's parts, they sound a bit weird to me. Also, you could also be more consistent with the hitsounding, I mean, Mystyk's parts are not really consistent with Quiz' parts, but anyways I have to say that they don't sound really bad.
In general, the whole of the difficulty works as is


[Normal:]

• 00:01:599 (2,3) - This blanket looks so ''forced''. Basically, looks bad for that reason, try to evaluate when a blanket can be good for the map, and not force that just because you want. You should try other variety here, because this looks bad esthetically talking
• 00:10:565 (5) - Do a Ctrl+J - Ctrl+H and Ctrl+G in this Slider, and then move it to x:88 y:200. I think the flow here will increase.
• 00:11:944 (6,1) - For consistency in the first part of the map, swap the combo in these objects.
• 00:12:634 (1,2) - Hmm.. Forced blanket. Try other variety pls
• 00:22:978 (1,2) - Ugh.. This plays and flow pretty well.

I won't mention more stuff like that, because is pretty much the same thing always. Just want to suggest you to increase the distance snap, if you want to blanketing as you did in the first part. Try using 1.10x (in those sections where you used 0.50x slider speed) and adapting all the hitobjects with this spacing.
Doing that, a lot of the blankets + patterns will become much better than now, believe me.


Meh.. You used a lot the copy/paste in this difficulty, this make me feel weird while i'm modding :/. This is not a good thing, makes the beatmap really repetitive and boring.
It also has some weird overlaps between the objects that make me feel weird too.
Well, I personally dislike the way what you mapped this difficulty, so I prefer to skip this difficulty. If you want to know all my thoughts, feel free to contact me.


[Hard:]

• 00:51:599 (3,4) - I think the flow becomes better if you unstack these objects, at least I enjoyed more this pattern during the gameplay without this stack. Maybe you can move (4) to x:356 y:284
• 00:57:634 (1,2) - Same here, try moving (2) to x:204 y:168
• 01:05:392 (4) - *A bit nazi* - What about doing a Flip horizontally (ctrl+H) in this Slider and reduce the curve in it? Actually, it seems really pronuncated, I thought in something like this:
• 01:18:668 (1) - Hmm.. I find this combo unneded. Would be better if you remove it from here
• 01:21:599 (2) - This slider is not covering the music properly, I think it is in there to keep the 'blanketing' pattern specially. So, I suggest you to reduce this slider length in 1/2 and then add a note in 01:21:944.
• 01:27:634 (3,5) - Weird overlap during the gameplay, would be better to fix that. If you want my idea, feel free to contact me
• 01:40:910 (2,3,4) - A constant pattern, flows better than the stack between (3,4). You can maybe do something like this
• 01:59:358 (4,5) - Ctrl+g for a better flow (?
• 02:35:392 (1,2,3,4) - I expected more density in this pattern, some notes over 1/2 or something like this. I mean, comparing with the rest of the sections similar as this one, this is much easier than the others.
• 03:01:944 (T) - What about using a soft sampleset in this 4 notes? In my personal point of view, sounds better
• 03:25:047 (1) - For a better flow with the following note, I suggest you a ctrl+h in this slider and then move it to x:100 y:192
• 04:06:427 (7) - New Combo to emphasize the effect in the instrumental (?

- Not bad in general. I liked the way what you mapped this difficulty, and is much better than Normal in my way.

[Escalation:]

• 00:45:047 - 01:07:116 - Here in the kiai section I highly suggest you to use 1.1x in distance snapping because every objects are too close between them and all the blankets look really forced (same issue as I found in Normal). Doing that, everything will look cleaner than now
• 01:08:151 (3,4) - Would be better if you unstack these object, looks better imo
• 01:16:254 (2) - Place this note in x:360 y:188, it flows and looks better to me
• 01:20:392 (4) - *Nazi* - Move this slider 1 grid up, to fix the blanket. Actually looks forced
• 03:01:944 (T) - Same as Hard.
• 03:32:289 (2,3,4) - This flow just weird. I think a Ctrl+G btween (3,4) is better in my opinion. In addition, this slider looks pretty overlaped
• 03:59:530 (4) - Meh.. I didn't expect this slider in 1/1 with 2 repetitions, it plays just odd comparing the rest of this section. Try other harder thing, or delete the last reptitio and add a note instead
• 04:04:616 (5) - This note is useless. There is no need to use this note because there is no sound at this place, don't do that just to do this pattern hard, use a jump instead or something like that
• 04:05:478 (4) - (^)
• 04:06:341 (5) - (^)
• 04:06:427 (7) - New Combo to emphasize the effect in the instrumental (?

- Not bad, but some overlaps look pretty bad, I think. Try to check them out by yourself

[RAIN:]

- Best diff. in the mapset. Everything looks clean, just some 3/4 sounds weird in some part but the rest looks really clean.
Good Job guys, nothing to point out here :3


The mapset itself is not that bad, but I really dislike your normal.
Maybe it is a personal like or something like that, but the copy/paste is not the thing that I like to see in maps :/
Well, hope this mod helps you..
Good Luck with this mapset!
Topic Starter
quiz-chan_DELETED

mancuso_JM_ wrote:

Hi! Excellent song! let me give it a chance :)

[Easy:]

Quiz-Chan:

• 00:17:461 (5,1) - As far as I see, you follow the downbeats to place your combos. So, for consistency swap the combo placement in these objects yeah sure
• 01:00:910 (4) - Remove the whistle in this slider, for consistency with the whole of the chorus, I know this pattern, but it is the only time that appear in the chorus, so this is not consistent at all imo. I'd use soft finishes instead Removed the whistle
• 01:37:461 (1,2) - Inconsistent spacing between the sliders, in addition (2) is touching the Drain bar and this looks really bad during the gameplay. Make sure to fix this up, is not that difficult, believe me. I dunno how.
• 01:56:082 (3) - Don't use these whistles for the sake of the consistency in the whole of the difficulty. In general sound fine, but the consistency is a better thing in the whole of a difficulty ...duh
• 01:59:530 (1) - This whistle at the slider end sounds really random, use a soft finish instead fine
• 03:48:151 (2,3) - Stacked objects are hard to read to new players, I highly recommend you to unstack these objects. After all, they are learning how stacks work and this is really not that hard to hit.

- I didn't catch at all those finishes in Chorus, in Mystyk's parts, they sound a bit weird to me. Also, you could also be more consistent with the hitsounding, I mean, Mystyk's parts are not really consistent with Quiz' parts, but anyways I have to say that they don't sound really bad.
In general, the whole of the difficulty works as is
Awesome!

[Normal:]

• 00:01:599 (2,3) - This blanket looks so ''forced''. Basically, looks bad for that reason, try to evaluate when a blanket can be good for the map, and not force that just because you want. You should try other variety here, because this looks bad esthetically talking Why does this look forced? It is a pixel-perfect blanket that doesn't ruin overall flow. Forced blankets would have obvious flaws, this one doesn't, even when you make the hitobjects much smaller, it remains perfect.
• 00:10:565 (5) - Do a Ctrl+J - Ctrl+H and Ctrl+G in this Slider, and then move it to x:88 y:200. I think the flow here will increase. It was just that way for a little variety, but I'm ok with that idea.
• 00:11:944 (6,1) - For consistency in the first part of the map, swap the combo in these objects. Sure thing.
• 00:12:634 (1,2) - Hmm.. Forced blanket. Try other variety pls Same reason as above.
• 00:22:978 (1,2) - Ugh.. This plays and flow pretty well. In case this is sarcasm, I will not change this. In case it is not, thanks.

I won't mention more stuff like that, because is pretty much the same thing always. Just want to suggest you to increase the distance snap, if you want to blanketing as you did in the first part. Try using 1.10x (in those sections where you used 0.50x slider speed) and adapting all the hitobjects with this spacing. The spacing is reasonable and constant because x1,0. I guess it can stay that way.
Doing that, a lot of the blankets + patterns will become much better than now, believe me. They won't become any better, but maybe a little more uncongested. The patterns the way they are right now are really enjoyable, IMO.

Meh.. You used a lot the copy/paste in this difficulty, this make me feel weird while i'm modding :/. I mean, I wrote that in the creator's words. You need to expect things like that.
This is not a good thing, makes the beatmap really repetitive and boring. True, true, but I actually suck at mapping easier diffs, at least I mapped one that is very clean and has perfect sliders.
It also has some weird overlaps between the objects that make me feel weird too. Overlaps? If yes, they're not critical.
Well, I personally dislike the way what you mapped this difficulty, so I prefer to skip this difficulty. If you want to know all my thoughts, feel free to contact me. Everyone has their own taste, but it seems I didn't arouse yours with this diff.

[Hard:]

• 00:51:599 (3,4) - I think the flow becomes better if you unstack these objects, at least I enjoyed more this pattern during the gameplay without this stack. Maybe you can move (4) to x:356 y:284 Actually, it flows well when both stacked and unstacked, so I'll choose your example.
• 00:57:634 (1,2) - Same here, try moving (2) to x:204 y:168 Really reluctant about this one, but ok.
• 01:05:392 (4) - *A bit nazi* - What about doing a Flip horizontally (ctrl+H) in this Slider and reduce the curve in it? Actually, it seems really pronuncated, I thought in something like this: Naaah'I'd really like to keep it that way... no idea why. I like it kinda.
• 01:18:668 (1) - Hmm.. I find this combo unneded. Would be better if you remove it from here Okay.
• 01:21:599 (2) - This slider is not covering the music properly, I think it is in there to keep the 'blanketing' pattern specially. So, I suggest you to reduce this slider length in 1/2 and then add a note in 01:21:944. Yeah, right.
• 01:27:634 (3,5) - Weird overlap during the gameplay, would be better to fix that. If you want my idea, feel free to contact me Soo subtle, no need to fix, actually. Besides, at the time I was applying the mod, you weren't online. Sorry!
• 01:40:910 (2,3,4) - A constant pattern, flows better than the stack between (3,4). You can maybe do something like this This stack is my little gimmick here, not that your idea flows badly, I am just more fond of what I did first.
• 01:59:358 (4,5) - Ctrl+g for a better flow (? Actually, okay.
• 02:35:392 (1,2,3,4) - I expected more density in this pattern, some notes over 1/2 or something like this. I mean, comparing with the rest of the sections similar as this one, this is much easier than the others. What do you suggest?
• 03:01:944 (T) - What about using a soft sampleset in this 4 notes? In my personal point of view, sounds better Okay.
• 03:25:047 (1) - For a better flow with the following note, I suggest you a ctrl+h in this slider and then move it to x:100 y:192 Did this on purpose, this does not have to flow in an introverted way, does it?
• 04:06:427 (7) - New Combo to emphasize the effect in the instrumental (? Contradiction with another previous mod. Anyway, added.

- Not bad in general. I liked the way what you mapped this difficulty, and is much better than Normal in my way. Glad you liked it!

[Escalation:]

• 00:45:047 - 01:07:116 - Here in the kiai section I highly suggest you to use 1.1x in distance snapping because every objects are too close between them and all the blankets look really forced (same issue as I found in Normal). Doing that, everything will look cleaner than now Much easier to handle here, so ok.
• 01:08:151 (3,4) - Would be better if you unstack these object, looks better imo okay
• 01:16:254 (2) - Place this note in x:360 y:188, it flows and looks better to me Contradiction with another mod! Decide, people! °^° Anyway, changed.
• 01:20:392 (4) - *Nazi* - Move this slider 1 grid up, to fix the blanket. Actually looks forced Fine by me.
• 03:01:944 (T) - Same as Hard. Okay, okay
• 03:32:289 (2,3,4) - This flow just weird. I think a Ctrl+G btween (3,4) is better in my opinion. In addition, this slider looks pretty overlaped Eeeeh, things would be too ordinary then. I wanted some spice here.
• 03:59:530 (4) - Meh.. I didn't expect this slider in 1/1 with 2 repetitions, it plays just odd comparing the rest of this section. Try other harder thing, or delete the last reptitio and add a note instead I have no idea anymore, tell me what you would do.
• 04:04:616 (5) - This note is useless. There is no need to use this note because there is no sound at this place, don't do that just to do this pattern hard, use a jump instead or something like that Contradiction with another mod.... for God's sake, fixed.
• 04:05:478 (4) - (^) ^
• 04:06:341 (5) - (^) ^
• 04:06:427 (7) - New Combo to emphasize the effect in the instrumental (? Okay

- Not bad, but some overlaps look pretty bad, I think. Try to check them out by yourself I don't think I will necessarily fix something.

[RAIN:]

- Best diff. in the mapset. Everything looks clean, just some 3/4 sounds weird in some part but the rest looks really clean.
Good Job guys, nothing to point out here :3


The mapset itself is not that bad, but I really dislike your normal.
Maybe it is a personal like or something like that, but the copy/paste is not the thing that I like to see in maps :/
Yes, definitely your personal taste. Some others told me the same, but the majority liked the diff, sorta.
Well, hope this mod helps you.. It did!
Good Luck with this mapset!
Thanks a lot!
Thank you very much for your mod!!
Chloe
As Mystyk requested :3

[Easy]
  1. 00:00:910 (1) - the finish in the top sounds loudly imo, maybe can increase the volume to 40% or lower?
  2. 00:11:944 (1) - how about use normal and finish in there to fit 00:00:910 (1) -
  3. 00:24:703 (2) - change to a 1/1-slider? it's more fitting the music imo
  4. 00:56:082 (1) - remove the finish in the top? it doesn't sound well
  5. 01:05:737 (3) - suggest to use soft-additions in the top
  6. 01:51:772 (1) - well.. some bats maybe would say that change the ds in the easy is unneccsary.
  7. 01:59:530 (1) - how about stack with 01:57:806 (2) - and also 02:10:565 (1) - with 02:08:841 (2) -
  8. 02:29:875 (1) - add finish in the top
  9. 03:30:565 (1) - add whistle in the end
well, I'm poor in hitsound, so feel free to ignore these suggestions~ ;)
Topic Starter
quiz-chan_DELETED

Chloe wrote:

As Mystyk requested :3

[Easy]
  1. 00:11:944 (1) - how about use normal and finish in there to fit 00:00:910 (1) - Maybe that would be "consistent" then, but it is absolutely nonsensical because there is no heavy beat in the background as in 00:00:910 (1) -
  2. 00:56:082 (1) - remove the finish in the top? it doesn't sound well I am gonna give this a gooood think.
  3. 01:05:737 (3) - suggest to use soft-additions in the top Actually, no hitsound on the slider start would be more suitable. I erase the first one.
  4. 01:51:772 (1) - well.. some bats maybe would say that change the ds in the easy is unnecessary. Oh dear, didn't see that. Thanks!
  5. 01:59:530 (1) - how about stack with 01:57:806 (2) I don't wanna change the arcs too much because I'm lazy, so no. :P
  6. 02:29:875 (1) - add finish in the top I'll think about this, too.
  7. 03:30:565 (1) - add whistle in the end There's no sound that needs a whistle, so no.
well, I'm poor in hitsound, so feel free to ignore these suggestions~ ;)
Thanks for your mod!!
Mystyk

Liiraye wrote:

Nazicheck for Mystyk's easy! - it's a collab!

00:09:185 make this more symmetrical, like this: http://puu.sh/3KN9D.jpg You have more sliders that looks like this one but whom are not symmetrical so I suggest you looking into those as well! :) - no to this one, because I wanted it to be a blanket - http://puu.sh/3MjPC.jpg
00:25:392 as you can see here http://puu.sh/3KNhA.jpg, this slider looks pretty random. Tou should arc it with the previous two combos, something like this http://puu.sh/3KNni.jpg - alright
02:06:427 (2,1) could coat these two a little better! - I think it is already alright o.o but I placed it a little bit to the right by turning off grid snap

mancuso_JM_ wrote:

Hi! Excellent song! let me give it a chance :)

[Easy:]

Mystyk:

• 00:05:047 (4) - This Whistle at the slider end sounds odd to me, specially because I think the previous ones follow the vocals. So, for consistency would be better if you remove it from there - changed
• 00:30:565 (1,2) - For newbies, I think is better if you keep the 2/1 distance between the hitobjects, at least in this first section, I think that if you do that the will catch the rhythm easiely because of the constant previous 2/1 patterns. So, would be better if you move (2) to 00:32:634 - (1/1 forward) and then reduce it by 1/1 as well. Doing that, you will follow the highest pitch in the instrumental anyway. - changed
• 01:22:289 (3) - Ugh.. Weird soft finish at the slider end :/. I'd use a normal clap instead, sounds better imo - changed
• 01:25:392 (4) - (^) - changed
• 03:14:099 (T) - Since here, the hitsounds are almost inaudible, I really don't understand why you did that. Increase the hitsounds volume here till 35% at least - changed, and I would like to add, that it was Quiz-chan who dealt with inherited section if I remember correctly, but I raied it to 35%

- I didn't catch at all those finishes in Chorus, in Mystyk's parts, they sound a bit weird to me. Also, you could also be more consistent with the hitsounding, I mean, Mystyk's parts are not really consistent with Quiz' parts, but anyways I have to say that they don't sound really bad.
In general, the whole of the difficulty works as is
- I think the first 2 choruses are consistent, because we both used soft finishes, and the last chorus might be weird, because hi didn't put objects on all of the big beats, and I mainly put claps on the big beats X_X I changed a few hitsounds in the last chorus, but not too much

Chloe wrote:

As Mystyk requested :3

[Easy]
  1. 00:00:910 (1) - the finish in the top sounds loudly imo, maybe can increase the volume to 40% or lower? - sure
  2. 00:24:703 (2) - change to a 1/1-slider? it's more fitting the music imo - well it's not a bad idea, but the beginning of the song is slow, and you suggest the opposite of what mancus suggested, so it might be better for players to just click a hit circle
well, I'm poor in hitsound, so feel free to ignore these suggestions~ ;)
Thanks for the mod everyone! *.*
http://puu.sh/3Ml7X.osu
Topic Starter
quiz-chan_DELETED
Star Priority System is shit...
BATs, I don't wanna sound too big-headed, but I've waited long enough now, so pleeeeaaase, can we finally get this going? I find it unfair how some 6 days old maps get bubbled immediately , but this one isn't even noticed by BATs.

No boast at all, I just want you to know how I feel. I mean, I got the last star icon 3 months ago. The map's an old grandma with an SP of +109 and anyone barely cares. That is just sad.
*whine whine*
Leorda
Hi there

[Hard]
00:43:668 (1) - Spacing?
02:48:668 (3) - Add 1 repeating slider for better flow?

That's all I got.... call me again when you done
Topic Starter
quiz-chan_DELETED
Whew, it seems I uploaded a wrong template for Hard. It was completely messed up and had Escalation's timing sections (a bug?). Anyway, hopefully that's done for now.

@Leorda:
Thanks for the mod, applied both suggestions.

@dkun:

I'm sorry, OK?
Leorda
I hope it's ok.... *gulp*

Bubbled
Topic Starter
quiz-chan_DELETED
YUSH, thanks, Leorda!!
TrigonometrY
Oh, finally
Teara
Any reason Epilepsy warning is on for Escalation but not the rest of the diffs?

I can understand RAIN getting a warning, but why Escalation?
Topic Starter
quiz-chan_DELETED
Well, I thought, the slight flash for "max.power" needed the warning... *shrugs*
Teara
Better safe then sorry I guess.

No problems found :3

Ranked!



Good job.
Topic Starter
quiz-chan_DELETED
YEAH!! Talk about being lucky! Thanks a loooot!!!
Natsu
Congratz
-Neipezi
congrats~~!
Shiranai
Grats Quiz-chan, finally It get ranked :)
Stefan
Gratuliere! Endlich auch mal was von deinem Zeug gerankt! \:D/
Topic Starter
quiz-chan_DELETED
YUSH, thanks to all of you!!!

Danke, Stefan!! :D cheers!!
Asphyxia
Finally, graz :3
Lach
Epilepsy warning on Escalation diff is still up when objects are being played. It's pretty distracting.
Yasora
gratz \o/
HeatKai
I remember modding this a long time ago.
Congrats Quiz-chan, this is a good map :3
Topic Starter
quiz-chan_DELETED
Thanks soo much to all of you!! \( ゚ヮ゚ )/
UnderminE

Lach wrote:

Epilepsy warning on Escalation diff is still up when objects are being played. It's pretty distracting.
Zero__wind
omfg finally !
congratz
I love Pendulum
Teara
Quick derank to fix audio lead in on Escalation
Topic Starter
quiz-chan_DELETED
Must be right now.
Teara


Re-ranked.

Warning message should not be in the way now.
Lally
>\\\\\< re-gratz
Lach
Good, nice quick fix. Thanks Teara.

Congratulations
69653863
Finally!
Congratulations Quiz!
Topic Starter
quiz-chan_DELETED
Thanks again, guys!! :D
pimp
congratulations :)
Faust
Congratulations.

I refrained from saying anything since Teara was giving it a look.
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