Hi! Excellent song! let me give it a chance
[Easy:]
Mystyk:• 00:05:047 (4) - This Whistle at the slider end sounds odd to me, specially because I think the previous ones follow the vocals. So, for consistency would be better if you remove it from there
• 00:30:565 (1,2) - For newbies, I think is better if you keep the 2/1 distance between the hitobjects, at least in this first section, I think that if you do that the will catch the rhythm easiely because of the constant previous 2/1 patterns. So, would be better if you move (2) to 00:32:634 - (1/1 forward) and then reduce it by 1/1 as well. Doing that, you will follow the highest pitch in the instrumental anyway.
• 01:22:289 (3) - Ugh.. Weird soft finish at the slider end :/. I'd use a normal clap instead, sounds better imo
• 01:25:392 (4) - (^)
• 03:14:099
(T) - Since here, the hitsounds are almost inaudible, I really don't understand why you did that. Increase the hitsounds volume here till 35% at least
Quiz-Chan:• 00:17:461 (5,1) - As far as I see, you follow the downbeats to place your combos. So, for consistency swap the combo placement in these objects
• 01:00:910 (4) - Remove the whistle in this slider, for consistency with the whole of the chorus, I know this pattern, but it is the only time that appear in the chorus, so this is not consistent at all imo. I'd use soft finishes instead
• 01:37:461 (1,2) - Inconsistent spacing between the sliders, in addition (2) is touching the Drain bar and this looks really bad during the gameplay. Make sure to fix this up, is not that difficult, believe me.
• 01:56:082 (3) - Don't use these whistles for the sake of the consistency in the whole of the difficulty. In general sound fine, but the consistency is a better thing in the whole of a difficulty
• 01:59:530 (1) - This whistle at the slider end sounds really random, use a soft finish instead
• 03:48:151 (2,3) - Stacked objects are hard to read to new players, I highly recommend you to unstack these objects.
- I didn't catch at all those finishes in Chorus, in Mystyk's parts, they sound a bit weird to me. Also, you could also be more consistent with the hitsounding, I mean, Mystyk's parts are not really consistent with Quiz' parts, but anyways I have to say that they don't sound really bad.
In general, the whole of the difficulty works as is[Normal:]
• 00:01:599 (2,3) - This blanket looks so ''forced''. Basically, looks bad for that reason, try to evaluate when a blanket can be good for the map, and not force that just because you want. You should try other variety here, because this looks bad esthetically talking
• 00:10:565 (5) - Do a Ctrl+J - Ctrl+H and Ctrl+G in this Slider, and then move it to
x:88 y:200. I think the flow here will increase.
• 00:11:944 (6,1) - For consistency in the first part of the map, swap the combo in these objects.
• 00:12:634 (1,2) - Hmm.. Forced blanket. Try other variety pls
• 00:22:978 (1,2) - Ugh.. This plays and flow pretty well.
I won't mention more stuff like that, because is pretty much the same thing always. Just want to suggest you to increase the distance snap, if you want to blanketing as you did in the first part. Try using 1.10x (in those sections where you used 0.50x slider speed) and adapting all the hitobjects with this spacing.
Doing that, a lot of the blankets + patterns will become much better than now, believe me.Meh.. You used a lot the copy/paste in this difficulty, this make me feel weird while i'm modding :/. This is not a good thing, makes the beatmap really repetitive and boring.
It also has some weird overlaps between the objects that make me feel weird too.
Well, I personally dislike the way what you mapped this difficulty, so I prefer to skip this difficulty. If you want to know all my thoughts, feel free to contact me.[Hard:]
• 00:51:599 (3,4) - I think the flow becomes better if you unstack these objects, at least I enjoyed more this pattern during the gameplay without this stack. Maybe you can move (4) to
x:356 y:284• 00:57:634 (1,2) - Same here, try moving (2) to
x:204 y:168• 01:05:392 (4) - *A bit nazi* - What about doing a Flip horizontally (ctrl+H) in this Slider and reduce the curve in it? Actually, it seems really pronuncated, I thought in something like this:
• 01:18:668 (1) - Hmm.. I find this combo unneded. Would be better if you remove it from here
• 01:21:599 (2) - This slider is not covering the music properly, I think it is in there to keep the 'blanketing' pattern specially. So, I suggest you to reduce this slider length in 1/2 and then add a note in 01:21:944.
• 01:27:634 (3,5) - Weird overlap during the gameplay, would be better to fix that. If you want my idea, feel free to contact me
• 01:40:910 (2,3,4) - A constant pattern, flows better than the stack between (3,4). You can maybe do something like this
• 01:59:358 (4,5) - Ctrl+g for a better flow (?
• 02:35:392 (1,2,3,4) - I expected more density in this pattern, some notes over 1/2 or something like this. I mean, comparing with the rest of the sections similar as this one, this is much easier than the others.
• 03:01:944
(T) - What about using a soft sampleset in this 4 notes? In my personal point of view, sounds better
• 03:25:047 (1) - For a better flow with the following note, I suggest you a ctrl+h in this slider and then move it to
x:100 y:192• 04:06:427 (7) - New Combo to emphasize the effect in the instrumental (?
- Not bad in general. I liked the way what you mapped this difficulty, and is much better than Normal in my way.[Escalation:]
• 00:45:047 - 01:07:116 - Here in the kiai section I highly suggest you to use 1.1x in distance snapping because every objects are too close between them and all the blankets look really forced (same issue as I found in Normal). Doing that, everything will look cleaner than now
• 01:08:151 (3,4) - Would be better if you unstack these object, looks better imo
• 01:16:254 (2) - Place this note in
x:360 y:188, it flows and looks better to me
• 01:20:392 (4) - *Nazi* - Move this slider 1 grid up, to fix the blanket. Actually looks forced
• 03:01:944
(T) - Same as Hard.
• 03:32:289 (2,3,4) - This flow just weird. I think a Ctrl+G btween (3,4) is better in my opinion. In addition, this slider looks pretty overlaped
• 03:59:530 (4) - Meh.. I didn't expect this slider in 1/1 with 2 repetitions, it plays just odd comparing the rest of this section. Try other harder thing, or delete the last reptitio and add a note instead
• 04:04:616 (5) - This note is useless. There is no need to use this note because there is no sound at this place, don't do that just to do this pattern hard, use a jump instead or something like that
• 04:05:478 (4) - (^)
• 04:06:341 (5) - (^)
• 04:06:427 (7) - New Combo to emphasize the effect in the instrumental (?
- Not bad, but some overlaps look pretty bad, I think. Try to check them out by yourself [RAIN:]
- Best diff. in the mapset. Everything looks clean, just some 3/4 sounds weird in some part but the rest looks really clean.
Good Job guys, nothing to point out here :3The mapset itself is not that bad, but I really dislike your normal.
Maybe it is a personal like or something like that, but the copy/paste is not the thing that I like to see in maps :/
Well, hope this mod helps you..
Good Luck with this mapset!