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Pendulum - Witchcraft

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Total Posts
203
Topic Starter
quiz-chan_DELETED
This beatmap was submitted using in-game submission on Samstag, 3. August 2013 at 15:18:27

Artist: Pendulum
Title: Witchcraft
Tags: Immersion Drum'n'Bass DnB Reiji-RJ Aleks719 IceBeam narakucrimson Mystyk MystykAMV
BPM: 174
Filesize: 10704kb
Play Time: 04:03
Difficulties Available:
  1. Easy (1,41 stars, 169 notes)
  2. Escalation (4,82 stars, 616 notes)
  3. Hard (4,84 stars, 440 notes)
  4. Normal (3,12 stars, 253 notes)
  5. RAIN (4,99 stars, 626 notes)
Download: Pendulum - Witchcraft
Information: Scores/Beatmap Listing
---------------
Girl, you haven't got time.
You gotta get out~


Special thanks to Reiji-RJ, Aleks719, IceBeam and Narakucrimson for their great Collaboration Guest Difficulty!! 8-)

About the diffs...
Escalation (raising difficulty by progressing) = made by me
RAIN (Insane Collab) = made by Reiji-RJ, Aleks719, IceBeam and narakucrimson! Thank you!
Hard *hahah, me is copying hitsoundz~* = made by me
Normal *orz tasteless C&P* = made by me
Easy = made by Mystyk and me! yay

Enjoy!

[ ]
69653863
this song <3

I'd like to make a guest diff but please don't expect anything. I might make it or not ._.

Well, if I really make it and gonna submit it, I'll let you know~
Let's see, am I gonna make Hard or Normal?
Topic Starter
quiz-chan_DELETED
Haha, no spoilers for you~

inverness wrote:

Let's see, am I gonna make Hard or Normal?
Rather Normal. There might be a Hard from two other people. (EDIT: maybe even three! EDIT #2: it's four people!!)
EDIT #3: Sorry, I am also doing the Normal on my own. ^^
Cloudchaser
M4M c:

[Escalation]
00:29:880 (7) - remove it
00:30:915 (2) - start with white line and end in red line, fix it
00:34:363 (6) - remov
00:59:190 (3) - sounds good with one turn more?
01:55:397 (5) - ugly slider
02:42:811 (2) - sounds a little weird

Also, Nice map and song!!
Topic Starter
quiz-chan_DELETED
Thanks for your modding, but I will start making use of mods after this has been moved to pending maps!
EDIT: Fine... but next time, wait for it to be moved to pending maps! And look a little more closely!

-Cloudchaser wrote:

M4M c: I am currently lacking on time, but I look when I can get to your map.

[Escalation]
00:29:880 (7) - remove it I would rather not remove this. If there is one more complaint about this, I will consider removing.
00:30:915 (2) - start with white line and end in red line, fix it I like it this way.
00:34:363 (6) - remov Same as first.
00:59:190 (3) - sounds good with one turn more? Spacing would be completely destroyed then.
01:55:397 (5) - ugly slider I can only give this a veeeery slight fix.
02:42:811 (2) - sounds a little weird Indeed, it was the whistle sound.

Also, Nice map and song!! Thanks! :)
BounceBabe
Here is the Guest diff you wanted from me, have fun!
Topic Starter
quiz-chan_DELETED
You have one commendable mapping speed oO
Thanks a lot! :)
Aleks719
to Quiz-chan :
i fixed some patterns and hisounds in my last part, update please!
http://puu.sh/1MD9z

to IceBeam and Naraku :
02:02:294 (1,2) - this looks and feels as jump, but actually it's antijump(or just low spacing) and breaks flow, can you do something?
neonat
Escalation
00:48:328 (2) - change it to a slider from 00:48:328 to 00:48:673
add circles at 00:48:846; 00:49:018; 00:49:190; 00:49:363; 00:49:535; 00:49:708
00:52:983 - add a circle here
00:55:225 - ^
01:05:052 (2) - move slider to 01:04:880, add a circle at 01:05:397


I like the song. This difficulty seemed to only get into it after 03:18:242 lol. I can imagine/think of one that could be harder right now...but I'm not sure that would be what you want. heh. EDIT: But it does seem harder than the other insane.
Zare
Considering you're still using my metadata (and my BG, but w/e), I'd like to at least be mentioned in the Creator's words.
Topic Starter
quiz-chan_DELETED

Zarerion wrote:

Considering you're still using my metadata (and my BG, but w/e), I'd like to at least be mentioned in the Creator's words.
OK then. Should be fine now.
Topic Starter
quiz-chan_DELETED

neonat wrote:

Escalation
00:48:328 (2) - change it to a slider from 00:48:328 to 00:48:673
add circles at 00:48:846; 00:49:018; 00:49:190; 00:49:363; 00:49:535; 00:49:708 Meh... m'kay.
00:52:983 - add a circle here Fine
00:55:225 - ^ Absolutely no.
01:05:052 (2) - move slider to 01:04:880, add a circle at 01:05:397 Okay.


I like the song. This difficulty seemed to only get into it after 03:18:242 lol. I can imagine/think of one that could be harder right now...but I'm not sure that would be what you want. heh. EDIT: But it does seem harder than the other insane.
Thank you for your mod!
But to be honest, I don't get why you didn't take a look at the other diffs. And if you did, did you find improvements to be suggested here? Post them!
neonat

Quiz-chan wrote:

neonat wrote:

Escalation
00:48:328 (2) - change it to a slider from 00:48:328 to 00:48:673
add circles at 00:48:846; 00:49:018; 00:49:190; 00:49:363; 00:49:535; 00:49:708 Meh... m'kay.
00:52:983 - add a circle here Fine
00:55:225 - ^ Absolutely no.
01:05:052 (2) - move slider to 01:04:880, add a circle at 01:05:397 Okay.


I like the song. This difficulty seemed to only get into it after 03:18:242 lol. I can imagine/think of one that could be harder right now...but I'm not sure that would be what you want. heh. EDIT: But it does seem harder than the other insane.
Thank you for your mod!
But to be honest, I don't get why you didn't take a look at the other diffs. And if you did, did you find improvements to be suggested here? Post them!
When I mod, I usually look at 1 difficulty at a time for each song. I can look at the rest when I have the time though.
Xgor
[General]
Why have normal difficulity names on some difficulites and odd difficulity names at some, It's quite jarring. Aand why just RAINas diff name. it's pretty unfitting imo.

Every difficulity w/o RAIN have quite low hitsound volume. Please raise them

The preview time is kinda odd imo, I think having it at 110225 (01:50:225) would be nice as it feels like the climax of the song for me.

This set really need a Hard, Escalation while it starts like an Normal/Hard is clearly harder than so.

[Easy]
Quite a lot of stacks here, I'd suggest you keep avoid stacks for the most parts on easies because newcomers have quite a hard time with them.
And if you wanna keep them please raise the stacking latency. It looks so ugly when they aren't stacked.

00:43:674 (4) - I suggest you remove the repeat here to.....
00:45:052 (x) - make a 3/2 slider with one repeat here. Having rythms like that is quite tricky and starting of with circles instead of repeating slider will probably result in a miss.

[Normal]
01:00:915 (1,2,1,2) - This looks kinda ugly, maybe do something like this http://osu.ppy.sh/ss/577240

[Escalation]
I find stuff like this pretty cool but damn, sometimes when the difficulty went "Up" it acually went down for me.
For an example i find "Hard" harder than harder (Wow that sounded weird)
The anti-jumps at hard like 00:51:949 (3,4,5,6,1,2) - was pretty weird and messes me up while harder is very straightforward...
To think of it, I'm not that found of the use of anti-jumps in this diff at all, they felt to inappropriate.

... Also it would be nice with at least one break.

[RAIN]
20s break is zzzzzzzz. can't you at least map half of that.

That diff looks nice otherwise.
Broccoly
Hi~. I saw you from #modreq.

[Rain]
02:55:397 (5,6) - This is just a suggestion but the problem I had here is that the 8 beat starting from 02:55:397 (5) to 02:57:466 (1) is divided with unequal distances... in a way that doesn't feel right.

So here, the 8 beats are divided into 5,6,1,2 and 3,4,5,6 which doesn't feel right for me to jump from 3 to 4.

Here's how I would fix this:

First, adjust the notes before to something like this (u don't have to exactly follow how i did)

and then,

something like this; 1,2,3,4 - jump - 5,6,7,8.

and adjust 02:58:156 (2) this note's location to:

here maybe?

Again, this is just a suggestion. If you don't like it u don't have to follow :D

[Escalation]
00:52:983 - how about adding a note between 6 and 1? and move the 4 notes little bit to the left so that the distance between the new note and 1 is not far away.
00:58:501 - I would add a note here and arrange them like this:

2 by 2 (5,6 and 7,8)

03:22:294 (1)
03:28:846 (3,4,5)
- the notes might be looked as blended in with the background image due to their color and shape..

-------------------------
Great map! I really enjoyed it.
Good luck on getting it ranked ;)
TrigonometrY
Hello from #modreqs!

[BounceBabe's Easy]
HP Drain Rate - 5 and AR - 5, same as in Normal. But Easy must be easier then Normal, so DR - 3, AR - 3
00:16:777 - add note
00:23:156 - 00:24:363 - 01:29:535 - delete these Inherited Points if you won't use them
00:29:190 - add note
[Normal]
OD - 4
03:45:742 (2) - slider does not fit the rhythm. Replace it with circle and slider:
03:56:776 (2) - same
[Escalation]
HP Drain Rate - 7
AR - 8
Too many Anti-Jumps and stacks like these 00:47:639 (3) - 00:52:466 (4,5,6) - 00:53:328 (2) - 00:59:880 (4,5,6,1,2,3) - reduce them
You must add break. 02:57:639 - 03:14:018 - here, for example, and shorter one in beginning, because song is quite long
01:05:742 (4,5) - you missed blue ticks. Replace it with stream or sliders:
03:17:466 (3,4) - unsnapped sliders
Topic Starter
quiz-chan_DELETED

Broccoly wrote:

Hi~. I saw you from #modreq. Hi! :)

[Escalation]
00:52:983 - how about adding a note between 6 and 1? and move the 4 notes little bit to the left so that the distance between the new note and 1 is not far away. Hmmm.... I'd... I'd rather not... :/
00:58:501 - I would add a note here and arrange them like this: Upon second request.

2 by 2 (5,6 and 7,8)

03:22:294 (1)
03:28:846 (3,4,5) You think so?
- the notes might be looked as blended in with the background image due to their color and shape..

-------------------------
Great map! I really enjoyed it. Thanks! :)
Good luck on getting it ranked ;)
Topic Starter
quiz-chan_DELETED

TrigonometrY wrote:

Hello from #modreqs! Hi~

[Normal]
OD - 4 I don't feel good with OD 4 on Normals :| Changing upon second request.
03:45:742 (2) - slider does not fit the rhythm. Replace it with circle and slider: I prefer it my way.
03:56:776 (2) - same ^
[Escalation]
HP Drain Rate - 7 Procrastinating with decision, but whatever. OK.
AR - 8 Would be too slow for the higher levels then.
Too many Anti-Jumps and stacks like these 00:47:639 (3) (F) - 00:52:466 (4,5,6) (NF) - 00:53:328 (2) - 00:59:880 (NF) (4,5,6,1,2,3) (F) - reduce them
You must add break. 02:57:639 - 03:14:018 - here (destroys difficulty concept), for example, and shorter one in beginning, because song is quite long
01:05:742 (4,5) - you missed blue ticks. Replace it with stream or sliders: Upon second request.
03:17:466 (3,4) - unsnapped sliders Would never have found that without you telling me. Thanks!
BounceBabe
No changes
Topic Starter
quiz-chan_DELETED

BounceBabe wrote:

No changes
Well.... HPDR, AR and OD were lowered. But nothing else changed.

EDIT: RAIN remains unchanged.
HeatKai
Helo Quiz-chan ^^
Please give me feedback which one you fix and which one you're not. :)

[General]
  1. the "RAIN" diff got different kiai times then other diffs.maybe it's better to make it the same with all other diff?
  2. The storyboard "SB\Hard" got so many overlap on the storyboard.fix it.change place or something.Maybe you should delete the osb. and make an update in the osu. notepad.
[BounceBabe's Easy]
There's an overlap happening in the storyboard.
Hard and BounceBabe.Well there's nothing should be hard in this diff.So I guess you should remove it from the bg? just let the name stays.

  1. 00:30:570 (1,2,3,4) - this sounds kinda odd,because I'm not really sure which beat are you following.
  2. 00:51:087 (2,3,1) - this is confusing for newbie player *easiest diff* because they maybe thought after (2) goes to (1) but actually there's (3),because the distance is similar.try like this maybe.
  3. 01:05:742 (3) - other then straight slider,try to make a shape for this slider?
  4. 01:23:328 (4) - add clap at the end? to make it consistent.and the beat at the music really fits with a clap.
  5. 01:33:673 (3,4) - unstack this will be better,player may think that this is still on the same beat like before,but actually it's on a gap,so you better show some distance that it's on a gap.
  6. 02:01:604 (5) - why don't you take this and bring it down? to evade the overlap.if you move it down,the spacing is still fine.
  7. 02:09:190 (3) - make a better blanket.
  8. 02:29:535 (4) - add clap at the end? to make it consistent.and the beat at the music really fits with a clap.
  9. 02:39:880 (3,4) - same as 01:33:673 (3,4)
  10. 02:43:673 (1) - this long slider doesn't sound right.maybe you should just map normally based on the song.
  11. 03:08:501 (1) - putting whistle at the slider really sounds bad for this one,how bout put a whistle at the end,and 03:11:259 (3) - put a whistle at the end of this slider too.
  12. 03:25:742 (3,4) - why dont you make this two slider as a blanket slider?
  13. 04:00:225 (3) - make a better blanket
Awesome diff :3! the hitsounds pattern are good.I love it ! ^^

[Normal]
HP drain rate - 1?

  1. 00:16:087 (5) - move the second grid down by 1 tiny grid.
  2. 00:59:535 (6) - why don't you make it like this? so it looks balance.
  3. 01:05:052 (6) - same as above ^
  4. 01:24:708 (3) - this overlap makes it looks ugly.maybe move it somewhere else to evade the overlap.
  5. 01:27:466 (2) - this overlap too.maybe need to try to think of something.
  6. 01:49:535 (2) - this overlap really ugly and got a spacing error.maybe like this is better.
  7. how to say it,it's better to evade an overlap that can be seen in the gameplay,because it can ruin some people playing because it's hidden/blocked.02:02:294 (1) - 02:07:811 (1) - 03:14:018 (1) you should fix it.or just try to make it not overlap.
  8. 03:31:604 (2) - same as above.
  9. 03:42:638 (2) - ^
got some problem about the overlaps but others are lovely :>!

[Escalation]
  1. 00:38:156 (6) - better blanket this.looks more good.
  2. 00:46:259 - add a circle here,there's a beat here really fits for a circle.
  3. 00:46:949 (2) - this is confusing @@ because of the sudden near spacing.people would think that this is 1/4 beat but actually it's still the same.maybe move it a bit more far or based on the normal spacing.
  4. 00:56:087 (1) - remove whistle at the starting,it's kinda odd when there's whistle there.
  5. 01:55:052 (4) - i dont really think that this is fit.just make the slider before end here? delete this circle.
  6. 03:22:294 (1) - do you know started from here, "Extreme and Maximum power" I think that you're saying that this is the harder and hardest part in the map right? I was hoping for a high SV changes,long sliders and etc.
  7. 04:05:139 and 04:05:311 - please add a circle ;w; don't ever make a gap on stream,sounds empty so sudden when you do it like that.
[RAIN]
  1. 00:13:328 (2) - started from here,the hitsounds pattern kinda change.you do it by yourself? or you don't mean it to be like that lol.
  2. 01:44:708 (1) - make it as a normal distance? this anti-spacing kinda confusing then others,because the beat from the music still the same,no slow-mo or anything.
  3. 02:53:328 (1,2,1) - this part,rather then like this

    I like more if its like this.

  4. 03:24:363 (3) - make a better blanket! don't be lazy reiji =w=
  5. 03:31:777 (6) - why don't you just put it with a normal spacing rather then having a small jump here?
Awesome collab diff!!! Love it omg TAT


Good luck Quiz-chan and others :3
BounceBabe
Update
osu file format v11

[General]
AudioFilename: 12 - Witchcraft.mp3
AudioLeadIn: 2000
PreviewTime: 110225
Countdown: 0
SampleSet: Normal
StackLeniency: 0.4
Mode: 0
LetterboxInBreaks: 0
StoryFireInFront: 0

[Editor]
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 8

[Metadata]
Title:Witchcraft
TitleUnicode:Witchcraft
Artist:Pendulum
ArtistUnicode:Pendulum
Creator:Quiz-chan
Version:BounceBabe's Easy
Source:
Tags:Immersion Drum'n'Bass Reiji-RJ Aleks719 IceBeam narakucrimson BounceBabe
BeatmapID:209029
BeatmapSetID:69076

[Difficulty]
HPDrainRate:3
CircleSize:3
OverallDifficulty:3
ApproachRate:3
SliderMultiplier:0.8
SliderTickRate:1

[Events]
//Background and Video events
0,0,"BG_witchcraft.png"
//Break Periods
2,67321,76716
2,133528,142923
2,177666,187061
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
Sprite,Foreground,Centre,"SB\BounceBabe.png",320,240
M,0,915,,412,413
S,0,915,,0.4960002
F,0,915,1259,0,0.5239999
F,0,1259,66777,0.5239999
F,0,66777,67121,0.5239999,0
Sprite,Foreground,Centre,"SB\BounceBabe.png",320,240
S,0,144363,,0.4960002
F,0,144363,144707,0,0.5239999
M,0,144363,199190,412,413
F,0,144707,177121,0.5239999,0.4807463
F,0,177121,177466,0.4807463,0
F,0,177466,188501,0
F,0,188501,188846,0,0.4585661
F,0,188846,199190,0.4585661,0.4512971
M,0,199190,199535,412,413
F,0,199190,199535,0.4512971,0
F,0,199535,210139,0
F,0,199535,210569,0
Sprite,Foreground,Centre,"SB\BounceBabe.png",320,240
S,0,78156,,0.4960002
F,0,78156,78500,0,0.5239999
M,0,78156,132983,412,413
F,0,78500,132983,0.5239999,0.4512971
M,0,132983,133328,412,413
F,0,132983,133328,0.4512971,0
F,0,133328,143932,0
F,0,133328,144362,0
F,0,144362,177121,0
F,0,177121,177466,0
Sprite,Foreground,Centre,"SB\BounceBabe.png",320,240
M,0,202294,,412,413
S,0,202294,,0.4960002
F,0,202294,202638,0,0.5239999
F,0,202638,246087,0.5239999
F,0,246087,246432,0.5239999,0
F,0,246432,,0
//Storyboard Sound Samples
//Background Colour Transformations
3,100,106,81,174

[TimingPoints]
915,344.827586206897,4,2,0,30,1,0
915,-100,4,1,0,40,0,0
1001,-100,4,2,0,30,0,0
22983,-100,4,1,0,40,0,0
23156,-100,4,2,0,17,0,0
24363,-100,4,2,0,5,0,0
24708,-100,4,2,0,30,0,0
39535,-100,4,1,0,30,0,0
40915,-100,4,1,0,35,0,0
42294,-100,4,1,0,40,0,0
43673,-100,4,1,0,45,0,0
45052,-100,4,1,0,50,0,1
67121,-100,4,1,0,50,0,0
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194018,-100,4,1,0,50,0,0
194104,-100,4,2,0,20,0,0
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197121,-100,4,1,0,25,0,0
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197811,-100,4,1,0,35,0,0
198156,-100,4,1,0,40,0,0
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224363,-100,4,1,0,50,0,1
246346,-100,4,1,0,50,0,0
246432,-100,4,1,0,60,0,1
246518,-100,4,1,0,60,0,0


[Colours]
Combo1 : 185,185,185
Combo2 : 250,214,69
Combo3 : 253,62,62
Combo4 : 137,164,254
Combo5 : 125,240,129

[HitObjects]
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256,128,1949,1,0,0:0:0
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400,144,42294,2,0,P|240:144,1,160,4|0,0:0|0:0,0:0:0
112,48,43674,2,0,P|272:48,2,160,4|0|12,0:0|0:0|0:0,0:0:0
48,160,45570,5,8,0:0:0
112,272,46087,1,8,0:0:0
176,320,46432,6,2,P|304:320,2,120
192,240,47811,2,2,P|288:160,2,120
128,192,49190,2,2,P|128:64,1,120
320,48,50570,5,8,0:0:0
416,112,51087,1,8,0:0:0
304,160,51604,1,8,0:0:0
384,192,51949,6,2,P|464:288,2,120
320,240,53328,2,2,P|320:368,2,120
240,224,54708,2,2,P|112:224,1,120
256,64,56087,5,8,0:0:0
368,48,56604,1,8,0:0:0
448,128,57121,1,8,0:0:0
464,208,57466,6,2,P|464:256|400:288,2,120
384,212,58846,2,2,P|326:244|326:292,2,120
424,144,60225,2,2,P|488:32,1,120
288,64,61604,5,8,0:0:0
208,144,62121,1,8,0:0:0
176,32,62639,1,8,0:0:0
96,64,62983,6,2,P|32:96|32:96|48:144,2,120
128,144,64363,2,2,P|143:189|143:189|79:221,2,120
176,80,65742,2,4,P|336:80,2,160,2|2|6,0:0|0:0|0:0,0:0:0
32,240,78156,6,0,P|176:320,1,160,12|0,0:0|0:0,0:0:0
256,304,79190,1,0,0:0:0
340,317,79535,2,0,P|480:240,1,160,8|0,0:0|0:0,0:0:0
464,80,80915,6,0,P|368:80|368:80|304:112,1,160,8|0,0:0|0:0,0:0:0
256,48,81949,1,0,0:0:0
201,108,82294,2,0,P|144:80|144:80|48:80,1,160,8|0,0:0|0:0,0:0:0
48,160,83328,2,0,P|64:240,1,80,0|4,0:0|0:0,0:0:0
224,260,84363,6,0,P|384:260,1,160,0|8,0:0|0:0,0:0:0
288,124,85742,2,0,P|128:124,1,160,0|8,0:0|0:0,0:0:0
256,192,86604,12,4,89190,0:0:0
320,352,89880,6,0,P|436:312|432:208,1,240,8|0,0:0|0:0,0:0:0
464,128,91259,1,2,0:0:0
432,48,91604,1,2,0:0:0
352,80,91949,6,0,P|256:144|160:80,1,240,8|0,0:0|0:0,0:0:0
80,48,93328,1,2,0:0:0
48,128,93673,1,2,0:0:0
152,248,94363,1,2,0:0:0
78,210,94708,6,0,P|76:312|192:352,1,240,12|0,0:0|0:0,0:0:0
256,288,96087,2,0,P|256:208,2,80,2|2|2,0:0|0:0|0:0,0:0:0
344,152,97466,6,8,P|255:43|168:152,2,320,12|8|12,0:0|0:0|0:0,0:0:0
412,296,100915,5,0,0:0:0
412,296,101259,1,0,0:0:0
372,224,101604,2,0,P|132:224,1,240,8|0,0:0|0:0,0:0:0
64,176,102983,2,0,P|16:64,2,120,8|0|0,0:0|0:0|0:0,0:0:0
56,256,104363,1,2,0:0:0
184,344,105052,1,2,0:0:0
340,308,105742,6,0,P|452:272|452:164,1,240,12|0,0:0|0:0,0:0:0
380,220,107121,2,0,P|380:113|492:77,1,240,8|0,0:0|0:0,0:0:0
256,192,108501,12,4,110570,0:0:0
112,144,111259,6,2,P|32:48,2,120,4|0|0,0:0|0:0|0:0,0:0:0
112,224,112639,1,8,0:0:0
80,336,113156,1,8,0:0:0
192,304,113673,1,8,0:0:0
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320,304,115397,1,8,0:0:0
432,336,115914,1,8,0:0:0
400,224,116431,1,8,0:0:0
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400,224,118156,2,2,P|480:320,2,120
328,184,119535,2,2,P|256:288,2,120
328,184,120915,1,8,0:0:0
256,32,121604,1,8,0:0:0
184,200,122294,6,2,P|256:96,2,120,6|2|2,0:0|0:0|0:0,0:0:0
112,224,123673,2,2,P|35:316,2,120
112,144,125052,2,2,P|35:51,2,120
112,144,126432,1,8,0:0:0
172,292,127121,1,8,0:0:0
332,292,127811,6,2,P|460:292,1,120,6|2,0:0|0:0,0:0:0
384,192,128846,1,8,0:0:0
464,160,129190,2,2,P|432:116|368:112,1,120
256,144,130225,1,8,0:0:0
176,112,130570,2,2,P|64:64,2,120
256,144,131949,6,0,P|256:320,2,160,12|0|4,0:0|0:0|0:0,0:0:0
416,240,144363,6,0,P|400:320|400:320|320:336,1,160,12|0,0:0|0:0,0:0:0
256,288,145397,1,0,0:0:0
188,335,145742,2,0,P|112:320|112:320|96:240,1,160,8|0,0:0|0:0,0:0:0
48,80,147121,6,0,P|144:48|160:96|208:48,1,160,8|0,0:0|0:0,0:0:0
256,112,148156,1,0,0:0:0
309,53,148501,2,0,P|352:96|368:48|464:80,1,160,8|0,0:0|0:0,0:0:0
448,160,149535,2,0,P|400:240,1,80,0|4,0:0|0:0,0:0:0
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64,80,151949,2,0,P|96:112|176:112|208:144,1,160,0|8,0:0|0:0,0:0:0
256,192,152811,12,4,155397,0:0:0
48,320,156087,6,0,P|48:80,1,240,8|0,0:0|0:0,0:0:0
112,32,157466,1,2,0:0:0
128,112,157811,1,2,0:0:0
192,64,158156,6,0,P|256:166|256:166|320:64,1,240,8|0,0:0|0:0,0:0:0
384,112,159535,1,2,0:2:0
384,192,159880,1,2,0:2:0
400,32,160570,1,2,0:0:0
464,80,160915,6,0,P|464:320,1,240,12|0,0:0|0:0,0:0:0
384,352,162294,2,0,P|304:368,2,80,2|2|2,0:0|0:0|0:0,0:0:0
256,272,163673,6,8,P|112:176|400:112|256:8,2,320,4|0|4,0:0|0:0|0:0,0:0:0
112,336,167121,5,2,0:0:0
112,336,167466,1,2,0:0:0
48,288,167811,2,0,P|-4:176|48:80,1,240,8|0,0:0|0:0,0:0:0
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416,48,173328,2,0,P|320:64|320:64|288:208,1,240,8|0,0:0|0:0,0:0:0
256,192,174708,12,4,177466,0:0:0
176,320,188501,6,2,P|352:320,2,160,4|0|0,0:0|0:0|0:0,1:0:0
80,192,190570,1,0,0:0:0
192,64,191259,2,0,P|256:106|320:64,2,160,4|0|0,0:0|0:0|0:0,0:0:0
80,192,193328,1,0,0:0:0
176,320,194018,6,2,P|336:320,1,160,6|2,0:0|0:0,0:0:0
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256,144,196432,1,0,0:0:0
184,104,196777,2,2,P|88:32,2,120
192,184,198156,2,2,P|96:256,2,120
256,144,199535,1,4,0:0:0
48,32,202294,5,12,0:0:0
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144,320,204018,2,0,P|224:352,1,80
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388,216,207811,6,0,P|424:144|384:80,1,160,8|0,0:0|0:0,0:0:0
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424,192,225398,1,0,0:0:0
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206,53,237466,2,2,P|190:101|126:85|112:176,1,160,10|2,0:0|0:0,0:0:0
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256,256,239880,1,0,0:0:0
304,320,240225,2,0,P|336:288|336:256,2,80,8|0|4,0:0|0:0|0:0,0:0:0
320,160,241604,6,2,P|368:104|320:48,1,160,8|0,0:0|0:0,0:0:0
256,104,242639,1,0,0:0:0
192,48,242983,2,2,P|144:104|192:160,1,160,10|6,0:0|0:0,0:0:0
256,192,243846,12,4,246432,0:0:0

Nur so nebenbei ich hab gemerkt, dass die AudioLeadIn nicht gleich ist sie sollte 2000 sein. Habs bei mir schon geändert!
Topic Starter
quiz-chan_DELETED

HeatKai wrote:

Helo Quiz-chan ^^
Please give me feedback which one you fix and which one you're not. :)

[General]
  1. the "RAIN" diff got different kiai times then other diffs.maybe it's better to make it the same with all other diff?
  2. The storyboard "SB\Hard" got so many overlap on the storyboard.fix it.change place or something.Maybe you should delete the osb. and make an update in the osu. notepad.
[BounceBabe's Easy]
There's an overlap happening in the storyboard.
Hard and BounceBabe. This was just fixed in the evening. Sorry for that. :D
Well there's nothing should be hard in this diff.So I guess you should remove it from the bg? just let the name stays.

[Normal]
HP drain rate - 1?

  1. 00:16:087 (5) - move the second grid down by 1 tiny grid. The slider is now perfectly symmetrical. Wanna keep it that way now.
  2. 00:59:535 (6) - why don't you make it like this? so it looks balance.
  3. 01:05:052 (6) - same as above ^
  4. 01:24:708 (3) - this overlap makes it looks ugly.maybe move it somewhere else to evade the overlap.
  5. 01:27:466 (2) - this overlap too.maybe need to try to think of something.
  6. 01:49:535 (2) - this overlap really ugly and got a spacing error.maybe like this is better.
  7. how to say it,it's better to evade an overlap that can be seen in the gameplay,because it can ruin some people playing because it's hidden/blocked.02:02:294 (1) - 02:07:811 (1) - 03:14:018 (1) you should fix it.or just try to make it not overlap.
  8. 03:31:604 (2) - same as above.
  9. 03:42:638 (2) - ^
got some problem about the overlaps but others are lovely :>!

Just in general: I tried to fix all those suggestions but that wasn't always possible.

[Escalation]
  1. 00:38:156 (6) - better blanket this.looks more good. M'kay.
  2. 00:46:259 - add a circle here,there's a beat here really fits for a circle. Inevitable anti-jump occuring at 00:47:639.
  3. 00:46:949 (2) - this is confusing @@ because of the sudden near spacing.people would think that this is 1/4 beat but actually it's still the same.maybe move it a bit more far or based on the normal spacing. Fixed with aspect above.
  4. 00:56:087 (1) - remove whistle at the starting,it's kinda odd when there's whistle there. Personally I liked it o_ o
  5. 01:55:052 (4) - i dont really think that this is fit.just make the slider before end here? delete this circle. D'awww.... does that have to be? :| Upon second request.
  6. 03:22:294 (1) - do you know started from here, "Extreme and Maximum power" I think that you're saying that this is the harder and hardest part in the map right? I was hoping for a high SV changes,long sliders and etc. Slider velocity changes with transition from "Extreme" to "MAX. POWER".
  7. 04:05:139 and 04:05:311 - please add a circle ;w; don't ever make a gap on stream,sounds empty so sudden when you do it like that. I hope sharp stream curve will do as well.

Good luck Quiz-chan and others :3
Thanks :)

BounceBabe wrote:

Update
osu file format v11

[General]
AudioFilename: 12 - Witchcraft.mp3
AudioLeadIn: 2000
PreviewTime: 110225
Countdown: 0
SampleSet: Normal
StackLeniency: 0.4
Mode: 0
LetterboxInBreaks: 0
StoryFireInFront: 0

[Editor]
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 8

[Metadata]
Title:Witchcraft
TitleUnicode:Witchcraft
Artist:Pendulum
ArtistUnicode:Pendulum
Creator:Quiz-chan
Version:BounceBabe's Easy
Source:
Tags:Immersion Drum'n'Bass Reiji-RJ Aleks719 IceBeam narakucrimson BounceBabe
BeatmapID:209029
BeatmapSetID:69076

[Difficulty]
HPDrainRate:3
CircleSize:3
OverallDifficulty:3
ApproachRate:3
SliderMultiplier:0.8
SliderTickRate:1

[Events]
//Background and Video events
0,0,"BG_witchcraft.png"
//Break Periods
2,67321,76716
2,133528,142923
2,177666,187061
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
Sprite,Foreground,Centre,"SB\BounceBabe.png",320,240
M,0,915,,412,413
S,0,915,,0.4960002
F,0,915,1259,0,0.5239999
F,0,1259,66777,0.5239999
F,0,66777,67121,0.5239999,0
Sprite,Foreground,Centre,"SB\BounceBabe.png",320,240
S,0,144363,,0.4960002
F,0,144363,144707,0,0.5239999
M,0,144363,199190,412,413
F,0,144707,177121,0.5239999,0.4807463
F,0,177121,177466,0.4807463,0
F,0,177466,188501,0
F,0,188501,188846,0,0.4585661
F,0,188846,199190,0.4585661,0.4512971
M,0,199190,199535,412,413
F,0,199190,199535,0.4512971,0
F,0,199535,210139,0
F,0,199535,210569,0
Sprite,Foreground,Centre,"SB\BounceBabe.png",320,240
S,0,78156,,0.4960002
F,0,78156,78500,0,0.5239999
M,0,78156,132983,412,413
F,0,78500,132983,0.5239999,0.4512971
M,0,132983,133328,412,413
F,0,132983,133328,0.4512971,0
F,0,133328,143932,0
F,0,133328,144362,0
F,0,144362,177121,0
F,0,177121,177466,0
Sprite,Foreground,Centre,"SB\BounceBabe.png",320,240
M,0,202294,,412,413
S,0,202294,,0.4960002
F,0,202294,202638,0,0.5239999
F,0,202638,246087,0.5239999
F,0,246087,246432,0.5239999,0
F,0,246432,,0
//Storyboard Sound Samples
//Background Colour Transformations
3,100,106,81,174

[TimingPoints]
915,344.827586206897,4,2,0,30,1,0
915,-100,4,1,0,40,0,0
1001,-100,4,2,0,30,0,0
22983,-100,4,1,0,40,0,0
23156,-100,4,2,0,17,0,0
24363,-100,4,2,0,5,0,0
24708,-100,4,2,0,30,0,0
39535,-100,4,1,0,30,0,0
40915,-100,4,1,0,35,0,0
42294,-100,4,1,0,40,0,0
43673,-100,4,1,0,45,0,0
45052,-100,4,1,0,50,0,1
67121,-100,4,1,0,50,0,0
88501,-100,4,1,0,50,0,0
89190,-100,4,1,0,50,0,0
89535,-100,4,1,0,45,0,0
110052,-100,4,1,0,45,0,0
111259,-100,4,1,0,50,0,1
133328,-100,4,1,0,50,0,0
155397,-100,4,1,0,50,0,0
174708,-100,4,1,0,45,0,0
176087,-100,4,1,0,50,0,0
188501,-100,4,1,0,30,0,0
194018,-100,4,1,0,50,0,0
194104,-100,4,2,0,20,0,0
196777,-100,4,1,0,20,0,0
197121,-100,4,1,0,25,0,0
197466,-100,4,1,0,30,0,0
197811,-100,4,1,0,35,0,0
198156,-100,4,1,0,40,0,0
198846,-100,4,1,0,50,0,0
224363,-100,4,1,0,50,0,1
246346,-100,4,1,0,50,0,0
246432,-100,4,1,0,60,0,1
246518,-100,4,1,0,60,0,0


[Colours]
Combo1 : 185,185,185
Combo2 : 250,214,69
Combo3 : 253,62,62
Combo4 : 137,164,254
Combo5 : 125,240,129

[HitObjects]
112,48,915,6,0,P|112:128|176:160,1,160,4|0,0:0|0:0,0:0:0
256,128,1949,1,0,0:0:0
336,96,2294,2,0,P|400:128|400:208,1,160,10|0,0:0|0:0,0:0:0
256,288,3673,6,0,P|256:128,2,160,2|0|10,0:0|0:0|0:0,0:0:0
256,288,5742,1,0,0:0:0
256,288,6432,1,2,0:0:0
96,320,7121,6,0,P|32:224|112:160,1,240,0|2,0:0|0:0,0:0:0
112,160,8501,1,8,0:0:0
256,96,9190,2,0,P|357:84|380:197,1,240,2|0,0:0|0:0,0:0:0
432,264,10570,2,0,P|330:275|307:162,1,240,10|0,0:0|0:0,0:0:0
307,161,11949,5,2,0:0:0
176,80,12639,1,0,0:0:0
96,208,13328,1,10,0:0:0
224,288,14018,1,0,0:0:0
308,160,14708,2,0,P|448:80,2,160,2|2|12,0:0|0:0|0:0,0:0:0
48,352,17466,5,2,0:0:0
80,192,18156,1,2,0:0:0
208,288,18846,2,0,P|304:288|336:336,2,160,10|0|2,0:0|0:0|0:0,0:0:0
80,192,20915,2,0,P|147:124|204:135,2,160,0|10|0,0:0|0:0|0:0,0:0:0
48,352,22983,1,4,0:0:0
328,64,24708,5,2,0:0:0
392,112,25052,1,2,0:0:0
416,192,25397,2,0,P|432:240|432:240|368:336,1,160,8|0,0:0|0:0,0:0:0
292,332,26432,2,0,P|231:240|231:240|247:192,2,160,2|2|8,0:0|0:0|0:0,0:0:0
371,331,28156,2,0,P|432:240|432:240|416:192,1,160,0|2,0:0|0:0,0:0:0
48,48,30570,5,2,0:0:0
192,96,31259,2,0,P|172:168|96:192,1,160,8|0,0:0|0:0,0:0:0
176,336,32639,2,0,P|336:336,1,160,8|0,0:0|0:0,0:0:0
416,192,34018,2,0,P|340:168|320:96,1,160,4|0,0:0|0:0,0:0:0
256,240,35397,5,2,0:0:0
256,240,36087,1,2,0:0:0
192,96,36777,2,0,P|256:55|320:96,2,160,4|0|4,0:0|0:0|0:0,0:0:0
400,336,39535,6,0,P|240:336,1,160,4|0,0:0|0:0,0:0:0
112,240,40915,2,0,P|272:240,1,160,4|0,0:0|0:0,0:0:0
400,144,42294,2,0,P|240:144,1,160,4|0,0:0|0:0,0:0:0
112,48,43674,2,0,P|272:48,2,160,4|0|12,0:0|0:0|0:0,0:0:0
48,160,45570,5,8,0:0:0
112,272,46087,1,8,0:0:0
176,320,46432,6,2,P|304:320,2,120
192,240,47811,2,2,P|288:160,2,120
128,192,49190,2,2,P|128:64,1,120
320,48,50570,5,8,0:0:0
416,112,51087,1,8,0:0:0
304,160,51604,1,8,0:0:0
384,192,51949,6,2,P|464:288,2,120
320,240,53328,2,2,P|320:368,2,120
240,224,54708,2,2,P|112:224,1,120
256,64,56087,5,8,0:0:0
368,48,56604,1,8,0:0:0
448,128,57121,1,8,0:0:0
464,208,57466,6,2,P|464:256|400:288,2,120
384,212,58846,2,2,P|326:244|326:292,2,120
424,144,60225,2,2,P|488:32,1,120
288,64,61604,5,8,0:0:0
208,144,62121,1,8,0:0:0
176,32,62639,1,8,0:0:0
96,64,62983,6,2,P|32:96|32:96|48:144,2,120
128,144,64363,2,2,P|143:189|143:189|79:221,2,120
176,80,65742,2,4,P|336:80,2,160,2|2|6,0:0|0:0|0:0,0:0:0
32,240,78156,6,0,P|176:320,1,160,12|0,0:0|0:0,0:0:0
256,304,79190,1,0,0:0:0
340,317,79535,2,0,P|480:240,1,160,8|0,0:0|0:0,0:0:0
464,80,80915,6,0,P|368:80|368:80|304:112,1,160,8|0,0:0|0:0,0:0:0
256,48,81949,1,0,0:0:0
201,108,82294,2,0,P|144:80|144:80|48:80,1,160,8|0,0:0|0:0,0:0:0
48,160,83328,2,0,P|64:240,1,80,0|4,0:0|0:0,0:0:0
224,260,84363,6,0,P|384:260,1,160,0|8,0:0|0:0,0:0:0
288,124,85742,2,0,P|128:124,1,160,0|8,0:0|0:0,0:0:0
256,192,86604,12,4,89190,0:0:0
320,352,89880,6,0,P|436:312|432:208,1,240,8|0,0:0|0:0,0:0:0
464,128,91259,1,2,0:0:0
432,48,91604,1,2,0:0:0
352,80,91949,6,0,P|256:144|160:80,1,240,8|0,0:0|0:0,0:0:0
80,48,93328,1,2,0:0:0
48,128,93673,1,2,0:0:0
152,248,94363,1,2,0:0:0
78,210,94708,6,0,P|76:312|192:352,1,240,12|0,0:0|0:0,0:0:0
256,288,96087,2,0,P|256:208,2,80,2|2|2,0:0|0:0|0:0,0:0:0
344,152,97466,6,8,P|255:43|168:152,2,320,12|8|12,0:0|0:0|0:0,0:0:0
412,296,100915,5,0,0:0:0
412,296,101259,1,0,0:0:0
372,224,101604,2,0,P|132:224,1,240,8|0,0:0|0:0,0:0:0
64,176,102983,2,0,P|16:64,2,120,8|0|0,0:0|0:0|0:0,0:0:0
56,256,104363,1,2,0:0:0
184,344,105052,1,2,0:0:0
340,308,105742,6,0,P|452:272|452:164,1,240,12|0,0:0|0:0,0:0:0
380,220,107121,2,0,P|380:113|492:77,1,240,8|0,0:0|0:0,0:0:0
256,192,108501,12,4,110570,0:0:0
112,144,111259,6,2,P|32:48,2,120,4|0|0,0:0|0:0|0:0,0:0:0
112,224,112639,1,8,0:0:0
80,336,113156,1,8,0:0:0
192,304,113673,1,8,0:0:0
256,256,114018,2,2,P|256:128,2,120
320,304,115397,1,8,0:0:0
432,336,115914,1,8,0:0:0
400,224,116431,1,8,0:0:0
400,144,116777,6,2,P|476:51,2,120,6|2|2,0:0|0:0|0:0,0:0:0
400,224,118156,2,2,P|480:320,2,120
328,184,119535,2,2,P|256:288,2,120
328,184,120915,1,8,0:0:0
256,32,121604,1,8,0:0:0
184,200,122294,6,2,P|256:96,2,120,6|2|2,0:0|0:0|0:0,0:0:0
112,224,123673,2,2,P|35:316,2,120
112,144,125052,2,2,P|35:51,2,120
112,144,126432,1,8,0:0:0
172,292,127121,1,8,0:0:0
332,292,127811,6,2,P|460:292,1,120,6|2,0:0|0:0,0:0:0
384,192,128846,1,8,0:0:0
464,160,129190,2,2,P|432:116|368:112,1,120
256,144,130225,1,8,0:0:0
176,112,130570,2,2,P|64:64,2,120
256,144,131949,6,0,P|256:320,2,160,12|0|4,0:0|0:0|0:0,0:0:0
416,240,144363,6,0,P|400:320|400:320|320:336,1,160,12|0,0:0|0:0,0:0:0
256,288,145397,1,0,0:0:0
188,335,145742,2,0,P|112:320|112:320|96:240,1,160,8|0,0:0|0:0,0:0:0
48,80,147121,6,0,P|144:48|160:96|208:48,1,160,8|0,0:0|0:0,0:0:0
256,112,148156,1,0,0:0:0
309,53,148501,2,0,P|352:96|368:48|464:80,1,160,8|0,0:0|0:0,0:0:0
448,160,149535,2,0,P|400:240,1,80,0|4,0:0|0:0,0:0:0
256,304,150570,6,0,P|224:272|144:272|112:240,1,160,0|8,0:0|0:0,0:0:0
64,80,151949,2,0,P|96:112|176:112|208:144,1,160,0|8,0:0|0:0,0:0:0
256,192,152811,12,4,155397,0:0:0
48,320,156087,6,0,P|48:80,1,240,8|0,0:0|0:0,0:0:0
112,32,157466,1,2,0:0:0
128,112,157811,1,2,0:0:0
192,64,158156,6,0,P|256:166|256:166|320:64,1,240,8|0,0:0|0:0,0:0:0
384,112,159535,1,2,0:2:0
384,192,159880,1,2,0:2:0
400,32,160570,1,2,0:0:0
464,80,160915,6,0,P|464:320,1,240,12|0,0:0|0:0,0:0:0
384,352,162294,2,0,P|304:368,2,80,2|2|2,0:0|0:0|0:0,0:0:0
256,272,163673,6,8,P|112:176|400:112|256:8,2,320,4|0|4,0:0|0:0|0:0,0:0:0
112,336,167121,5,2,0:0:0
112,336,167466,1,2,0:0:0
48,288,167811,2,0,P|-4:176|48:80,1,240,8|0,0:0|0:0,0:0:0
128,48,169190,2,0,P|256:32,2,120,8|0|0,0:0|0:0|0:0,0:0:0
112,128,170570,1,2,0:0:0
176,272,171259,1,2,0:0:0
336,272,171949,6,0,P|432:256|432:256|464:112,1,240,12|0,0:0|0:0,0:0:0
416,48,173328,2,0,P|320:64|320:64|288:208,1,240,8|0,0:0|0:0,0:0:0
256,192,174708,12,4,177466,0:0:0
176,320,188501,6,2,P|352:320,2,160,4|0|0,0:0|0:0|0:0,1:0:0
80,192,190570,1,0,0:0:0
192,64,191259,2,0,P|256:106|320:64,2,160,4|0|0,0:0|0:0|0:0,0:0:0
80,192,193328,1,0,0:0:0
176,320,194018,6,2,P|336:320,1,160,6|2,0:0|0:0,0:0:0
408,176,195397,2,2,P|408:112|360:88,1,120
256,144,196432,1,0,0:0:0
184,104,196777,2,2,P|88:32,2,120
192,184,198156,2,2,P|96:256,2,120
256,144,199535,1,4,0:0:0
48,32,202294,5,12,0:0:0
48,32,202639,1,0,0:0:0
96,96,202983,2,0,P|112:176|112:176|96:256,1,160,0|8,0:0|0:0,0:0:0
144,320,204018,2,0,P|224:352,1,80
384,352,205052,5,8,0:0:0
384,352,205397,1,0,0:0:0
428,284,205742,2,0,P|492:220,2,80,0|0|8,0:0|0:0|0:0,0:0:0
348,284,206777,2,0,P|284:220,2,80
388,216,207811,6,0,P|424:144|384:80,1,160,8|0,0:0|0:0,0:0:0
304,72,208846,1,0,0:0:0
224,48,209190,2,0,P|128:48,2,80,8|0|0,0:0|0:0|0:0,0:0:0
64,80,210570,6,0,P|32:192|104:280,1,240,8|0,0:0|0:0,0:0:0
184,304,211949,1,8,0:0:0
256,256,212294,1,0,0:0:0
328,304,212639,1,0,0:0:0
408,280,212983,1,0,0:0:0
408,280,213328,6,0,P|480:192|448:80,1,240,8|0,0:0|0:0,0:0:0
374,113,214708,2,0,P|134:113,1,240,8|0,0:0|0:0,0:0:0
64,80,216087,6,0,P|32:192|104:280,1,240,8|0,0:0|0:0,0:0:0
176,320,217466,2,0,P|216:248,1,80,8|0,0:0|0:0,0:0:0
297,250,218156,2,0,P|336:320,1,80
416,312,218846,6,0,P|416:72,1,240,12|0,0:0|0:0,0:0:0
336,56,220225,1,8,0:0:0
256,72,220570,1,0,0:0:0
176,56,220915,1,0,0:0:0
256,192,221604,12,4,223673,0:0:0
368,344,224363,6,2,P|456:312|456:312|480:248,1,160,12|0,0:0|0:0,0:0:0
424,192,225398,1,0,0:0:0
479,134,225743,2,2,P|456:72|456:72|368:40,1,160,10|2,0:0|0:0,0:0:0
216,84,227121,6,2,P|136:92|88:156,1,160,8|0,0:0|0:0,0:0:0
20,192,228156,1,0,0:0:0
89,232,228501,2,2,P|136:292|216:300,1,160,10|2,0:0|0:0,0:0:0
296,300,229535,2,0,P|376:300,1,80,0|4,0:0|0:0,0:0:0
400,144,230570,6,2,P|400:64|400:64|320:48,1,160,8|0,0:0|0:0,0:0:0
256,96,231604,1,0,0:0:0
190,48,231949,2,2,P|112:64|112:64|112:144,1,160,10|2,0:0|0:0,0:0:0
48,288,233328,6,2,P|112:332|192:320,1,160,8|0,0:0|0:0,0:0:0
256,272,234363,1,0,0:0:0
322,321,234708,2,2,P|400:336,2,80,8|0|4,0:0|0:0|0:0,0:0:0
400,176,236087,6,2,P|385:85|321:101|305:53,1,160,10|2,0:0|0:0,0:0:0
256,128,237121,1,0,0:0:0
206,53,237466,2,2,P|190:101|126:85|112:176,1,160,10|2,0:0|0:0,0:0:0
48,320,238846,6,2,P|208:320,1,160,10|2,0:0|0:0,0:0:0
256,256,239880,1,0,0:0:0
304,320,240225,2,0,P|336:288|336:256,2,80,8|0|4,0:0|0:0|0:0,0:0:0
320,160,241604,6,2,P|368:104|320:48,1,160,8|0,0:0|0:0,0:0:0
256,104,242639,1,0,0:0:0
192,48,242983,2,2,P|144:104|192:160,1,160,10|6,0:0|0:0,0:0:0
256,192,243846,12,4,246432,0:0:0

Nur so nebenbei ich hab gemerkt, dass die AudioLeadIn nicht gleich ist sie sollte 2000 sein. Habs bei mir schon geändert!
OK. Danke! :)
Topic Starter
quiz-chan_DELETED
Don't die :<
Elly-chan
i love this song
Topic Starter
quiz-chan_DELETED

Elly-chan wrote:

i love this song
Me too actually °u°
That's why I chose this song rofl
Mystyk
Hi! So here's the mod4mod finally, I finished >.< Sorry for being so late with it X_X

BounceBabe's Easy:
00:30:570 (1,2,3,4) - this timing (I mean placement of the sliders) is weird imo, something like this would fit better - http://puu.sh/26Jro
00:35:397 (1,2) - I think it's not a good idea to stack notes so many times (you did it at the beginning as well), so try another placement
00:49:190 (3) - this should last until 00:49:880 - because there is a big beat there, it's really weird like this (when it's so short)
00:54:708 (3) - same as above ^
00:57:466 (1,2) - you should make these nicer, and blanket each other - http://puu.sh/26JI1
01:00:225 (3) - same as mentioned before >.< lengthen it a bit
01:33:328 (2) - I think you should remove this, and add a hit circle here 01:34:018 - it sounds like there is a little bit of break after he sings so it would fit imo
01:36:087 (2) - try this, it would fit better to the beats in my opinion, and wouldn't break flow - http://puu.sh/26JVr
01:55:914 (7) - I think you should place this here - 01:56:087 - because of the melody, and it's a bit confusing if it stays like as it is right now
02:02:294 (1) - change the direction of this slider a little bit (rotate a bit) so that it won't reach 02:01:604 (5) - it would look nicer
02:39:535 (2,3,4) - the same as I mentioned before, remove (2) and add hit circle at 02:40:225 - also, the spacing wouldn't be confusing like this :P
02:42:294 (2) - I think this would sound nice and would fit (similar to what I mentioned before) - http://puu.sh/26Kka
03:57:121 (2) - put this a few grids up? (only a little bit so it won't reach the sliders, but would still be better for distance)

Normal:
Check AiMod because it says there are some unsnapped objects.
OD+1?
from 00:07:121 (1) to 00:39:535 (1) - very small thing but it would be a bit nicer if the objects didn't reach >< so if you left a little bit more distance (a few grids) - for example this one - http://puu.sh/29brj and this one - http://puu.sh/29bqY etc. it's not so appealing like this imo ><
00:47:811 (1,2) and 00:53:329 (1,2) - I don't really like that pattern, they are both curvy but they are too different, maybe if the second slider would be flipped vertically it would look nicer (but flow would break a bit) so maybe you could try something like this? - http://puu.sh/29byV
01:01:259 (2,1) - why is that jump? you could try other placement you could just place 01:00:915 (1,1) - closer, so the first (1) to the right a bit and the second (1) to the left a bit, and pattern would stay the same
01:33:673 (3) - it feels weird to click this circle, it's a bit too sudden in my opinion, beacuse before you used to put long slider and the circles followed an easier rythm, I know it fits the lyrics, but it still plays weird to me (and the following ones too which are similar to this)
01:38:501 (2) - you can make this a better blanket :P - http://puu.sh/29bH6
01:39:708 (3) - this plays very weird so I would suggest this - http://puu.sh/29bIq - so basically remove 01:40:397 (1,2) - put 01:39:708 (3) - on the white tick (a bit later) and add a repeat, it would still fit the music and wouldn't feel weird
01:39:708 (3) - well even if you don't do the above, at least remove the claps from this slider, I think they don't fit, there is no special sound there (like beats) so not really necessary to put claps
01:44:707 (3) - same as mentioned before 01:33:673 (3)
01:55:397 (2,2) - mentioned before too 00:47:811 (1,2)
01:57:122 (2) - maybe you could place this to some other place? stacking is a bit boring, so it might be more fun to play if you changed :P just example - http://puu.sh/29bMX
03:20:915 (1) - I think this slider is too short moreover the slider afterwards comes too quickly (and this is only a normal diff, i know it doesn't have to be like very easy but still...) so either remove the spinner or make it longer? (for example remove 03:23:328 (2) - and put (1) one white tick later....etc. up to you)
03:32:294 (3) - remove hit circle? and 03:32:639 (4) - put this at the place where (3) was (on the timeline) and add a repeat, it would fit better to the music imo and like this you could avoid stacking
03:39:191 (2) - I think you missed a clap from the beginning of the slider

Escalation:

I personally don't think tick rate 2 fits this difficulty, the long sliders sound good with tick rate 1, because many times they tick when he sings something, also with tick rate one 00:22:983 (1) - the ticks would fit well to the melody on this slider <<
Plz lower AR, I think it's too fast and doesn't really fit << it feels forced to me
00:43:673 (1,2,3,4,5,6) - this plays weird in my opinion, especially the first 4 hit circles, I think unstacking them would solve the problem, put a distance between them
00:57:121 (3) - make this a bit more curvy so that it is a better blanket
00:57:466 (4) - it's a bit annoying that this doesn't fit to the beat properly << it fits the melody, but the beat is louder so I think you should hit it somehow
plz try this - http://puu.sh/29cDd - it fits so well in my opinion and like this it doesn't feel uncomfortable to click the hit circles (01:00:397 (5,6) - )
01:40:397 (1,2,3) - these feel unnecessary for me, I don't hear anything that would mean stream, and I feel uncomfortable hitting them, I would delete 01:40:483 (2) - the others are fine
01:49:018 - add hit circle, it fits the lyrics and it's empty without it >.<
02:04:880 (4) - I don't really like this placed here, put it somehere else? (and it kinda breaks flow imo)
02:22:639 (3) - ctrl+G in this slider? again because of flow, when I played it before this was one of the things I thought should be changed >.<
02:39:535 (5) - try to place this a bit to the right? so that the small stream is straight and doesn't look messy
02:42:811 (2,3) - I think this doesn't fit so well to the beat, since the blue tick is not really a beat, so I think properly it should be like this - http://puu.sh/29HTP
02:54:708 (1,2,3) - 02:55:225 (5,6,7) - 02:55:742 (9,10,11) - these streams feel unnecessary and forced, or maybe don't stack them? so it would feel better to click them
02:56:776 (1,2) - put these a bit further from the center, because it's not really appealing that they reach (3) >.<
03:14:190 (2,3) - honestly, it feels weird to click on these >.< I think you should put (3) on the red tick, so here 03:14:535 - i think it woudl fit better to the melody(?) it's like türü-türü-tü türü-türü-tü...lol yeah hard to explain
03:16:777 (1,2,3,4) - don't make them reach each other :P
03:20:915 (1,1) - delete 03:22:294 (1) - and lengthen the spinner? it would fit better imo, and the spinner ends on a weird spot since there is not sound there (yet you even added a hitsound)
03:24:018 (1,2) - place further from the center
03:51:432 (5,6) - stack them properly

RAIN:
00:25:052 (4,1) - maybe try this instead? - http://puu.sh/29IkF - it feels more fitting to the music, I think "feel" needs a long slider and not 2 short ones :P
00:46:087 (3) - don't wanna sound nazi but I think you should put this a bit up so that it can become a blanket for 00:46:432 (4)
00:49:018 (6) - add something here? because the melody starts here and not later << also the flow wouldn't break since you continue mapping like you did before
01:29:190 (1) - I think this slider should start earlier, or at least add a hit circle? because he starts singing on the red tick and not on the white one <<
01:33:673 (7) - weird placement, stack properly
01:39:880 (1,2,1) - suddenly smaller distance doesn't look nice, so try to make them a bit bigger
01:55:397 (6,8) - tbh I don't really like this kind of placement, it's not appealing for me >.< also 01:56:087 (8) - I think you could put a shorter slider here with a repeat because of the melody, like this - http://puu.sh/29ItH
02:01:604 (6) - ^ same as mentioned above
02:10:570 (1) - again I feel like you start the silder later then it should start, same as here 00:49:018 (6)
02:58:846 (3,4,1,2) - I don't really understand why you put those hit circles before the sliders, I can't hear anything in the music which gives reason, so I would remove those hit circles, start the slider at the place of the hit circle and lengthem them
03:04:363 (2,3,1,2) - ^ same here
03:07:639 - add hit circle because of the lyircs
03:13:673 (7,8,1) - you should make the distance equal between these, so that it would look nicer imo :P

Sorry if my mod is not really useful, it's a nice beatmap. Good Luck!
Topic Starter
quiz-chan_DELETED

MystykAMV wrote:

Hi! So here's the mod4mod finally, I finished >.< Sorry for being so late with it X_X

Normal:
Check AiMod because it says there are some unsnapped objects. Fixed.
OD+1? Hmpf... m'kay.
from 00:07:121 (1) to 00:39:535 (1) - very small thing but it would be a bit nicer if the objects didn't reach >< so if you left a little bit more distance (a few grids) - for example this one - http://puu.sh/29brj and this one - http://puu.sh/29bqY etc. it's not so appealing like this imo >< I don't think this is really that bad, nevertheless tried to fix some of them.
00:47:811 (1,2) and 00:53:329 (1,2) - I don't really like that pattern, they are both curvy but they are too different, maybe if the second slider would be flipped vertically it would look nicer (but flow would break a bit) so maybe you could try something like this? - http://puu.sh/29byV Fine.
01:01:259 (2,1) - why is that jump? you could try other placement you could just place 01:00:915 (1,1) - closer, so the first (1) to the right a bit and the second (1) to the left a bit, and pattern would stay the same Okay.
01:33:673 (3) - it feels weird to click this circle, it's a bit too sudden in my opinion, beacuse before you used to put long slider and the circles followed an easier rythm, I know it fits the lyrics, but it still plays weird to me (and the following ones too which are similar to this) Problem is I can't figure out what else to do.
01:38:501 (2) - you can make this a better blanket :P - http://puu.sh/29bH6 Isn't it perfect already? :o
01:39:708 (3) - this plays very weird so I would suggest this - http://puu.sh/29bIq - so basically remove 01:40:397 (1,2) - put 01:39:708 (3) - on the white tick (a bit later) and add a repeat, it would still fit the music and wouldn't feel weird I am doing this without wanting to.
01:39:708 (3) - well even if you don't do the above, at least remove the claps from this slider, I think they don't fit, there is no special sound there (like beats) so not really necessary to put claps
01:44:707 (3) - same as mentioned before 01:33:673 (3) ^
01:55:397 (2,2) - mentioned before too 00:47:811 (1,2) ^
01:57:122 (2) - maybe you could place this to some other place? stacking is a bit boring, so it might be more fun to play if you changed :P just example - http://puu.sh/29bMX I'll take the example!
03:20:915 (1) - I think this slider is too short moreover the slider afterwards comes too quickly (and this is only a normal diff, i know it doesn't have to be like very easy but still...) so either remove the spinner or make it longer? (for example remove 03:23:328 (2) - and put (1) one white tick later....etc. up to you) But it looks right to me :c
03:32:294 (3) - remove hit circle? and 03:32:639 (4) - put this at the place where (3) was (on the timeline) and add a repeat, it would fit better to the music imo and like this you could avoid stacking
03:39:191 (2) - I think you missed a clap from the beginning of the slider It was intention, but I like this even more with clap.

Escalation:

I personally don't think tick rate 2 fits this difficulty, the long sliders sound good with tick rate 1, because many times they tick when he sings something, also with tick rate one 00:22:983 (1) - the ticks would fit well to the melody on this slider << M'kay.
Plz lower AR, I think it's too fast and doesn't really fit << it feels forced to me Duh.... I really wanted to keep this off but fine...
00:43:673 (1,2,3,4,5,6) - this plays weird in my opinion, especially the first 4 hit circles, I think unstacking them would solve the problem, put a distance between them Okay
00:57:121 (3) - make this a bit more curvy so that it is a better blanket Fine.
00:57:466 (4) - it's a bit annoying that this doesn't fit to the beat properly << it fits the melody, but the beat is louder so I think you should hit it somehow
plz try this - http://puu.sh/29cDd - it fits so well in my opinion and like this it doesn't feel uncomfortable to click the hit circles (01:00:397 (5,6) - ) I tried somehow else
01:40:397 (1,2,3) - these feel unnecessary for me, I don't hear anything that would mean stream, and I feel uncomfortable hitting them, I would delete 01:40:483 (2) - the others are fine Okay.
01:49:018 - add hit circle, it fits the lyrics and it's empty without it >.< Fine.
02:04:880 (4) - I don't really like this placed here, put it somehere else? (and it kinda breaks flow imo) I seriously don't know where.
02:22:639 (3) - ctrl+G in this slider? again because of flow, when I played it before this was one of the things I thought should be changed >.< ...fine
02:39:535 (5) - try to place this a bit to the right? so that the small stream is straight and doesn't look messy It didn't look messy to me but whatever...
02:42:811 (2,3) - I think this doesn't fit so well to the beat, since the blue tick is not really a beat, so I think properly it should be like this - http://puu.sh/29HTP Okay
02:54:708 (1,2,3) - 02:55:225 (5,6,7) - 02:55:742 (9,10,11) - these streams feel unnecessary and forced, or maybe don't stack them? so it would feel better to click them Okii
02:56:776 (1,2) - put these a bit further from the center, because it's not really appealing that they reach (3) >.< Fine
03:14:190 (2,3) - honestly, it feels weird to click on these >.< I think you should put (3) on the red tick, so here 03:14:535 - i think it woudl fit better to the melody(?) it's like türü-türü-tü türü-türü-tü...lol yeah hard to explain haha, you're right
03:16:777 (1,2,3,4) - don't make them reach each other :P Sure.
03:20:915 (1,1) - delete 03:22:294 (1) - and lengthen the spinner? it would fit better imo, and the spinner ends on a weird spot since there is not sound there (yet you even added a hitsound) Fine
03:24:018 (1,2) - place further from the center Right.
03:51:432 (5,6) - stack them properly M'kay


Sorry if my mod is not really useful, it's a nice beatmap. Good Luck! Thanks! :)
Thanks for your mod!!!
Aleks719

HeatKai wrote:

02:53:328 (1,2,1) - this part,rather then like this <- fixed
03:24:363 (3) - make a better blanket! don't be lazy reiji =w= <- fixed

MystykAMV wrote:

00:25:052 (4,1) - maybe try this instead? - http://puu.sh/29IkF - it feels more fitting to the music <- fixed
01:29:190 (1) - I think this slider should start earlier, or at least add a hit circle? because he starts singing on the red tick and not on the white one << <- fixed
03:07:639 - add hit circle because of the lyircs <- fixed
also, added some hitsounds and fixed nc placements. fixed some note placements too

http://puu.sh/2eBfH <--- enjoy /o/
Lally
ohai from Andrea's and Lally's Mod4Mod Queue ♥

[General]
uhm actualy i think you should map a hard because Escalation diff is a insane diff and RAIN dif too :/
[BB's Easy]
General
  1. 00:03:673 (1,2,3) - 00:07:121 (1,2) - try to don't stack objecks in a easy diff i don't wanna mention all the stacked objecks but is recomended to unstalk they first because it will be more simple to play for beginners and second because i don't see a reason to stack they since it's not necessary
  2. 00:23:156 - this line is useless
  3. 00:24:363 - same about this inherited point is useless
  4. i ask me which spacing do you wanna use 1.0 or 1.10 decide you and work on you spacing again.
Spacing:
  1. 00:00:915 (1,2,3) - this pattern have inconsistent spacing
  2. 00:11:949 (1,2,3,4,5) - this square have inconsistent spacing is lower as you used always
  3. 00:25:052 (2) - spacing
  4. 00:30:570 (1,2) - spacing
  5. 00:42:294 (3,4,1,2) - fix it pls
  6. 00:51:604 (3,1) - spacing
  7. 00:54:708 (3,1,2,3) - spacing
  8. 01:02:121 (2,3,1,2) - spacing
  9. 01:18:156 (1,2,3) - spacing
  10. 01:34:363 (4) - keep spacing consistent
don't wanna continue to mention anymore.

Placement:
  1. 00:49:190 (3) - why don't you add a reverse slider here too it will sound much better and same about this slider : 00:54:708 (3) - and 01:00:225 (3) - like you did in the next kiai
  2. 02:39:535 (2,3,4) - this can be very confuse someone try to change it in a other way
Hitsounds:
  1. 00:06:432 (3) - what do you think about a clap here?
  2. 00:11:949 - clap? even if here and ^ will fit a clap or a finish
  3. 03:14:104 - why this big jump from 50 to 20% ? i think it will sound nicer with 30%
[Normal]
General:
  1. 03:20:915 - are here really neded all this lines? try to do 5-10-15-20-25-30-35-40-45-50 and not numbers like 43-46-47-48 - this is considered for me lines spamm
Spacing:
  1. 00:01:604 (2,3,4,5,6) - keep spacing consistent with the rest
  2. 00:13:673 (2,3,4) - spacing
  3. 00:44:363 (4,1) - o3o spacing
  4. 00:50:225 (3,1) - to near to the next circle
  5. 00:55:742 (3,1) - same ^
  6. 01:30:570 (4,1) - spacing
  7. 01:41:604 (3,1) - spacing
  8. 01:51:604 (1) - move to x: 310 y : 141 so you'll have a better spacing :V
  9. 01:56:432 (3,1) - spacing
Placement:
  1. 00:26:432 (4,5,6) - why don't you try a pattern like thi? it will be sinmplier to read
  2. 00:52:294 (4,1) - why don't you try a blanket here?
  3. 00:56:777 (3) - thi slider can be a better blanket for 00:56:432 (2) - and 00:58:156 (5) -
  4. 00:58:156 (5) - this slider is not simmetric o3o i did it better here is the code:
    368,260,58156,2,0,B|336:295|268:283|256:191|256:191|244:283|176:295|144:260,1,337.500012874604,2|8,0:0|0:0,0:0:0:0:
  5. 01:03:673 (5) - copy paste the slider that i did here
  6. 01:28:501 (4,1) - this can be a better blanket
  7. 01:38:501 (2) - one grind up the second white point
  8. 01:57:466 (3,4,1) - can be a better blanket
[Escalation]
  1. you need a breake in this diff
  2. 01:41:087 - spacing
[RAIN]
  1. 00:32:294 (3) - this slider touch HP drain
  2. 01:07:121 (1) - 01:12:639 (1) - ecc - try to make these slider better :c
  3. 01:58:328 (7) - new combo
  4. 02:40:225 (8) - new combo
wah \o3o/ good luck
Topic Starter
quiz-chan_DELETED
@Lally: thanks for you mod!
@Aleks: gonna upload today :D
Topic Starter
quiz-chan_DELETED

Lally wrote:

ohai from Andrea's and Lally's Mod4Mod Queue ♥

[General]
uhm actualy i think you should map a hard because Escalation diff is a insane diff and RAIN dif too :/ orz... fine

[Normal]
General:
  1. 03:20:915 - are here really neded all this lines? try to do 5-10-15-20-25-30-35-40-45-50 and not numbers like 43-46-47-48 - this is considered for me lines spamm
didn't know if I did that intentionally, whatever, k

Spacing:
  1. 00:01:604 (2,3,4,5,6) - keep spacing consistent with the rest Spacing *is* consistent
  2. 00:13:673 (2,3,4) - spacing consistent
  3. 00:44:363 (4,1) - o3o spacing I hope this will do
  4. 00:50:225 (3,1) - to near to the next circle
  5. 00:55:742 (3,1) - same ^
  6. 01:30:570 (4,1) - spacing
  7. 01:41:604 (3,1) - spacing
  8. 01:51:604 (1) - move to x: 310 y : 141 so you'll have a better spacing :V
  9. 01:56:432 (3,1) - spacing
done

Placement:
  1. 00:26:432 (4,5,6) - why don't you try a pattern like thi? it will be sinmplier to read Because (6) is a blanket and stacking would ruin it
  2. 00:52:294 (4,1) - why don't you try a blanket here? slightly changed
  3. 00:56:777 (3) - thi slider can be a better blanket for 00:56:432 (2) - and 00:58:156 (5) I think I'll leave this for now
  4. 00:58:156 (5) - this slider is not simmetric o3o i did it better here is the code:
    368,260,58156,2,0,B|336:295|268:283|256:191|256:191|244:283|176:295|144:260,1,337.500012874604,2|8,0:0|0:0,0:0:0:0:
  5. 01:03:673 (5) - copy paste the slider that i did here made the slider symmetric myself, thanks for pointing out though
  6. 01:28:501 (4,1) - this can be a better blanket I actually didn't want this to be a blanket
  7. 01:38:501 (2) - one grind up the second white point fine
  8. 01:57:466 (3,4,1) - can be a better blanket I think I fixed this before


[Escalation]
  1. you need a breake in this diff okay
  2. 01:41:087 - spacing
okay

wah \o3o/ good luck
Thanks a lot!!
riffy
Yo. from your M4M with TicClick

Tickie-nyan, I've done it for you! :3

[General]
  1. Using AudioLeadIn 1000 would be much better, imo
  2. Try Slider Tick Rate 2, sounds much better.
[Escalation]
Note: I will check only this diff, as requested.

  1. First of all, I really don't like that increasing difficulity.I don't understand it. It looks weird and doesn't make any sense. It's not even funny, it's just weird, imo. Sorry.
  2. Try to use AR9 because your Extreme part feels unreadable and weird with lower ARs. Btw, don't forget to increase OD by one tick as well to keep diff settings balanced.
  3. If you still want to keep this (pointless, in my opinion) escalation, why didn't you start with [Easy]?
  4. 00:03:328 - vocals start here, it TOTALLY feels off the slider (00:02:294 (5)) and flows really weird. I have re-arranged this pattern for you, see if you will like it. pattern
  5. 00:14:363 - same as above, slider feels totally off vocals. Vocals here are TOO loud, you can't just ignore them! re-arranged pattern
  6. 00:16:087 (3,4,5,1) - this pattern feels awkward and doesn't fits with [Normal] diff good enough. Personally, i want you to place more sliders here.
    If you remove 00:17:121 (4,5) - and add repeat aa (3) it would be great! what's more, use circles instead of 00:17:811 (1) - because this slider feels weird here! pattern
  7. 00:39:535 (1,2,3,4,1,2,3,4,1,2,3,4) - This pattern is not even close to [Normal] diff. It feels weird and ruins the balance here. :< Atijumps with growing distance are not acceptable for [Normal] diffs, for sure!
  8. 00:43:673 (1,2,3,4,5) - you have a calm [Hard] part, and this 1/2 "stream" looks here too hard. It feels wrong here, because normally you don't use this kind of things.
  9. 00:45:052 (1,2,3,4,1) - x1.1 > x1.2 > x1.0 / What's the meaning og those weird spacing changes? I feel like you wanted to copy "that cool flow style" and obviously failed here. It feels pointless, inconsistent and random, sorry.
  10. 00:46:949 (2,3) - What is it? Distance is the way TOO big for manual stack and the way too small for regular pattern. This part doesn't feel antijumpy, and this spacing change looks like random and weird to me.
  11. 00:49:880 (1,2,3) - every single parttern at this part is EASY to read, but (3) here is overlapped with hitburst. It makes this pattern kinda too hard. It feel more like [Insane], so it doesn't plays good enough here.
  12. 00:51:087 (2) - nazi - how do you want us to enjoy your diff if we have to guess where to start slider? Slider start is OVERLAPPED and it looks messy.When I see messy patterns, I think that mapper doesn't care about his map and I feel kinda disrespected. It makes people very sad. So, try not to use messy//overlapped patterns.
    Note: Why don't you spend some time and clean your map up by yourself? I'm pretty sure you can do it!
  13. 00:49:708 - 00:50:397 - these beats are ignored to keep this part [Hard] but it feels empty and confuses me a lot. I don't know why, but I feel like you shouldn't ignore those beats. can you follow music closer and keep ppatterns easy enough?
  14. 01:04:363 (1) - suddenly x2.0 jump. As I said, your [Hard] feels calm, and those jumps are UNEXPECTED. They will be too much stress here, try to reduce jump distance.
  15. 01:54:966 - there's no ANY beat, so ending slider here doesn't make ANY sense. Please stop placing offbeat 3/4 patterns because you think "it's cool here" and try to follow music instead.
  16. 02:11:949 (1) - this is unrankable! reverse-arrow of this slider will be overlapped by 02:11:259 (3)'s hitburst if you miss at (3). COvered reverse-arrow = unrankable, y'know.
  17. 02:11:259 (3) - stop ignoring LOUD beats! it doesn't make any sense and confuses players a lot! It is unplayable, any time I hear LOUD beat during dlider I want to hurt someone. What is the point of ignoring LOUD beat at 02:11:259 (3)?
  18. 02:27:294 (1,2,3,4,5,6,7,1,2,3,4,5,6,7) - it sounds EXACTLY the same way as previous jumpy-patterns, but there're no ANY jumps. Why? I guess you have never heard of consistency. Try to keep your jump consistent, so we will read/understand them MUCH, MUCH better!
  19. 02:34:363 (5) - nazi - try to place a New Combo here, to warn us about stream It appears too suddenly, imo!
  20. 02:41:949 (6,7) - nazi - can you unstack these circles cause it'll be too hard to click at (6) for some players. After stream stack is too unexpected for players.
  21. 02:45:570 (2,3) - you've crossed the line. Those whistles feel TOTALLY off music and disappointed me a lot. I was like why there're whistles? WHY?
  22. 02:53:156 (4) - this reverse-arrow might be hard to read due to POSSIBLE overlap. Check it out nd make sure it's readable!
  23. 03:01:949 (1,2,3) - why did you ruined this break to place THREE OBJECTS with RANDOM jump? It ruins the flow here and feels unexpected. :<
  24. 03:08:846 (1,2,3,4,1,2,3,4,1,2,3,1,2) - even when I increase volume, I can't hear ANY hitsounds. It is weird, because every object must be hearable for playes (unless it's a spinner with fading sound)
  25. 03:14:363 - 03:14:880 - 03:15:225 - 03:15:915 - did you just cut out some circles to keep rhythm easier? I feel like you've deleted random circles and it feels weird cause some important beats are missed.
    Later, you go on with even more pointless/random/inconsistent jumps. What makes things even worser, is that you have a slow AR. AR8 gfeels TOO slow for final part and too fast for start part. You've ruined your diff with too much "creativity", I think.

    I'd recommend you to think if you really need this diff and if you still want to keep it, try to clean up! Fix some messy overlaps, some weird patterns and try to improve your flow.
~~~~~~~~~~~~~~~~~~~~~~~~~~~
Sorry, if something sounds too rude or I'm too picky/strict. I just did my best to help you and I really want you to improve your style!

Good luck, you'll need it!


Everyone makes mistakes, and I'm sorry about this one.
Topic Starter
quiz-chan_DELETED

-Bakari- wrote:

Yo. from your M4M with TicClick

Tickie-nyan, I've done it for you! :3

[General]
  1. Using AudioLeadIn 1000 would be much better, imo
  2. Try Slider Tick Rate 2, sounds much better. Contradiction with MystykAMV's mod happening now.


[Escalation]
Note: I will check only this diff, as requested.
  1. First of all, I really don't like that increasing difficulity.I don't understand it. It looks weird and doesn't make any sense. It's not even funny, it's just weird, imo. Sorry.
  2. Try to use AR9 because your Extreme part feels unreadable and weird with lower ARs. Btw, don't forget to increase OD by one tick as well to keep diff settings balanced. ^
  3. If you still want to keep this (pointless, in my opinion) escalation, why didn't you start with [Easy]? ok, that sounded offensive now... well, I didn't because I didn't feel like it
  4. 00:03:328 - vocals start here, it TOTALLY feels off the slider (00:02:294 (5)) and flows really weird. I have re-arranged this pattern for you, see if you will like it. pattern ...'kay
  5. 00:14:363 - same as above, slider feels totally off vocals. Vocals here are TOO loud, you can't just ignore them! re-arranged pattern I don't see any problem with this, noone has ever complained about this, so I will not change this
  6. 00:16:087 (3,4,5,1) - this pattern feels awkward and doesn't fits with [Normal] diff good enough. Personally, i want you to place more sliders here. Would destroy the flow then
    If you remove 00:17:121 (4,5) - and add repeat aa (3) it would be great! what's more, use circles instead of 00:17:811 (1) - because this slider feels weird here! pattern How would you have handled the placement of that slider then?
  7. 00:39:535 (1,2,3,4,1,2,3,4,1,2,3,4) - This pattern is not even close to [Normal] diff. It feels weird and ruins the balance here. :< Atijumps with growing distance are not acceptable for [Normal] diffs, for sure! It is just that little part... the diff is becoming harder, besides.
  8. 00:43:673 (1,2,3,4,5) - you have a calm [Hard] part, and this 1/2 "stream" looks here too hard. It feels wrong here, because normally you don't use this kind of things. Fine...
  9. 00:45:052 (1,2,3,4,1) - x1.1 > x1.2 > x1.0 / What's the meaning og those weird spacing changes? I feel like you wanted to copy "that cool flow style" and obviously failed here. It feels pointless, inconsistent and random, sorry. I guess you should rethink what you just suggested. And that sounded offensive, too.
  10. 00:46:949 (2,3) - What is it? Distance is the way TOO big for manual stack and the way too small for regular pattern. This part doesn't feel antijumpy, and this spacing change looks like random and weird to me. Haha, ain't life funny: if I stack it normally, a jump would occur and if I spaced it properly it would overlap at least one other hit object.
  11. 00:49:880 (1,2,3) - every single parttern at this part is EASY to read, but (3) here is overlapped with hitburst. It makes this pattern kinda too hard. It feel more like [Insane], so it doesn't plays good enough here. works for me
  12. 00:51:087 (2) - nazi - how do you want us to enjoy your diff if we have to guess where to start slider? Slider start is OVERLAPPED and it looks messy.When I see messy patterns, I think that mapper doesn't care about his map and I feel kinda disrespected. It makes people very sad. So, try not to use messy//overlapped patterns.
    Note: Why don't you spend some time and clean your map up by yourself? I'm pretty sure you can do it! Y U so rude ;v;
  13. 00:49:708 - 00:50:397 - these beats are ignored to keep this part [Hard] but it feels empty and confuses me a lot. I don't know why, but I feel like you shouldn't ignore those beats. can you follow music closer and keep ppatterns easy enough? NO.
  14. 01:04:363 (1) - suddenly x2.0 jump. As I said, your [Hard] feels calm, and those jumps are UNEXPECTED. They will be too much stress here, try to reduce jump distance. I SERIOUSLY DON'T WANNA and besides: another contradiction with neonat's mod.
  15. 01:54:966 - there's no ANY beat, so ending slider here doesn't make ANY sense. Please stop placing offbeat 3/4 patterns because you think "it's cool here" and try to follow music instead. omg, you should read what you are writing.... besides, it was their idea
  16. 02:11:949 (1) - this is unrankable! reverse-arrow of this slider will be overlapped by 02:11:259 (3)'s hitburst if you miss at (3). COvered reverse-arrow = unrankable, y'know. this does not overlap, next time, use default skin
  17. 02:11:259 (3) - stop ignoring LOUD beats! it doesn't make any sense and confuses players a lot! It is unplayable, any time I hear LOUD beat during dlider I want to hurt someone. What is the point of ignoring LOUD beat at 02:11:259 (3)? Sir, what loud beat did you actually hear here??
  18. 02:27:294 (1,2,3,4,5,6,7,1,2,3,4,5,6,7) - it sounds EXACTLY the same way as previous jumpy-patterns, but there're no ANY jumps. Why? I guess you have never heard of consistency. Try to keep your jump consistent, so we will read/understand them MUCH, MUCH better! I guess you have never heard of intention.
  19. 02:34:363 (5) - nazi - try to place a New Combo here, to warn us about stream It appears too suddenly, imo! fine
  20. 02:41:949 (6,7) - nazi - can you unstack these circles cause it'll be too hard to click at (6) for some players. After stream stack is too unexpected for players. Naah'I don't really think it is that bad.
  21. 02:45:570 (2,3) - you've crossed the line. Those whistles feel TOTALLY off music and disappointed me a lot. I was like why there're whistles? WHY? I am opposing now. You know why? Because if THIS crossed the line, someone would have suggested to fix it!
  22. 02:53:156 (4) - this reverse-arrow might be hard to read due to POSSIBLE overlap. Check it out nd make sure it's readable! TBH, it is readable.
  23. 03:01:949 (1,2,3) - why did you ruined this break to place THREE OBJECTS with RANDOM jump? It ruins the flow here and feels unexpected. :< On second request
  24. 03:08:846 (1,2,3,4,1,2,3,4,1,2,3,1,2) - even when I increase volume, I can't hear ANY hitsounds. It is weird, because every object must be hearable for playes (unless it's a spinner with fading sound)
  25. 03:14:363 - 03:14:880 - 03:15:225 - 03:15:915 - did you just cut out some circles to keep rhythm easier? I feel like you've deleted random circles and it feels weird cause some important beats are missed. No.
    Later, you go on with even more pointless/random/inconsistent jumps. What makes things even worser, is that you have a slow AR. AR8 gfeels TOO slow for final part and too fast for start part. You've ruined your diff with too much "creativity", I think. You are seriously being rude ;v;

    I'd recommend you to think if you really need this diff and if you still want to keep it, try to clean up! Fix some messy overlaps, some weird patterns and try to improve your flow.I actually think about deleting it since you insulted it like noone ever did. ;v;
~~~~~~~~~~~~~~~~~~~~~~~~~~~
Sorry, if something sounds too rude or I'm too picky/strict. I just did my best to help you and I really want you to improve your style!

Good luck, you'll need it!
... thanks for that mod...
riffy
I have not insulted you, man! I didn't even think about insulting you! I DO care about the map and I know that you can make it better. If you find it offensive, I'm sorry! Everything mentioned above is just my opinion, and I really think that it may IMPROVE your map a lot.
Topic Starter
quiz-chan_DELETED
Turned Escalation into a real killer now to express my anger.

It's OK, Bakari, I just was in a bad mood..... but it still sounded rude though ;v;
riffy
Well, ok. Let me explain my point more detailed.
  1. First, rhythm at first half of the map is similar with rhythm at second half of the map. So, this "escalating" feels kinda..uhm..unreasonable.
  2. Second, yoy should start this map with [Easy] part, I think. So, we will be able to play all the diffs.
  3. Third, (opinion) I don't think this diff is really needed here, to be honest. Why? Let me explain:
    ~If a high-skilled player will try it - he won't play it (or vote 1) because start part is too boring
    ~If an average player will try it - he will think that start is too boring and end is too crazy.
    ~Af a low-skilled player will try it - he will think that map is TOO crazy.

Hope you understand my point now. Try to think about it. :<

Edit: ok, I got it. Thak you for explaining me this.It was the first time I've modded this kind of diffs.
BounceBabe
Update
osu file format v12

[General]
AudioFilename: 12 - Witchcraft.mp3
AudioLeadIn: 2000
PreviewTime: 110225
Countdown: 0
SampleSet: Normal
StackLeniency: 0.4
Mode: 0
LetterboxInBreaks: 0
StoryFireInFront: 0

[Editor]
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 8

[Metadata]
Title:Witchcraft
TitleUnicode:Witchcraft
Artist:Pendulum
ArtistUnicode:Pendulum
Creator:Quiz-chan
Version:BounceBabe's Easy
Source:
Tags:Immersion Drum'n'Bass Reiji-RJ Aleks719 IceBeam narakucrimson BounceBabe
BeatmapID:209029
BeatmapSetID:69076

[Difficulty]
HPDrainRate:3
CircleSize:3
OverallDifficulty:3
ApproachRate:3
SliderMultiplier:0.8
SliderTickRate:1

[Events]
//Background and Video events
0,0,"BG_witchcraft.png",0,0
//Break Periods
2,67321,76716
2,133528,142923
2,177666,187061
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
Sprite,Foreground,Centre,"SB\BounceBabe.png",320,240
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S,0,915,,0.4960002
F,0,915,1259,0,0.5239999
F,0,1259,66777,0.5239999
F,0,66777,67121,0.5239999,0
Sprite,Foreground,Centre,"SB\BounceBabe.png",320,240
S,0,144363,,0.4960002
F,0,144363,144707,0,0.5239999
M,0,144363,199190,412,413
F,0,144707,177121,0.5239999,0.4807463
F,0,177121,177466,0.4807463,0
F,0,177466,188501,0
F,0,188501,188846,0,0.4585661
F,0,188846,199190,0.4585661,0.4512971
M,0,199190,199535,412,413
F,0,199190,199535,0.4512971,0
F,0,199535,210139,0
F,0,199535,210569,0
Sprite,Foreground,Centre,"SB\BounceBabe.png",320,240
S,0,78156,,0.4960002
F,0,78156,78500,0,0.5239999
M,0,78156,132983,412,413
F,0,78500,132983,0.5239999,0.4512971
M,0,132983,133328,412,413
F,0,132983,133328,0.4512971,0
F,0,133328,143932,0
F,0,133328,144362,0
F,0,144362,177121,0
F,0,177121,177466,0
Sprite,Foreground,Centre,"SB\BounceBabe.png",320,240
M,0,202294,,412,413
S,0,202294,,0.4960002
F,0,202294,202638,0,0.5239999
F,0,202638,246087,0.5239999
F,0,246087,246432,0.5239999,0
F,0,246432,,0
//Storyboard Sound Samples
//Background Colour Transformations
3,100,106,81,174

[TimingPoints]
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1001,-100,4,2,0,30,0,0
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246346,-100,4,1,0,50,0,0
246432,-100,4,1,0,60,0,1
246518,-100,4,1,0,60,0,0


[Colours]
Combo1 : 185,185,185
Combo2 : 250,214,69
Combo3 : 253,62,62
Combo4 : 137,164,254
Combo5 : 125,240,129

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464,352,205397,1,0,0:0:0:0:
428,280,205742,2,0,L|492:216,2,80,0|0|8,0:0|0:0|0:0,0:0:0:0:
348,280,206777,2,0,L|284:216,2,80
384,208,207811,6,0,P|420:136|380:72,1,160,8|0,0:0|0:0,0:0:0:0:
304,72,208846,1,0,0:0:0:0:
224,48,209190,2,0,L|128:48,2,80,8|0|0,0:0|0:0|0:0,0:0:0:0:
64,80,210570,6,0,P|32:192|104:280,1,240,8|0,0:0|0:0,0:0:0:0:
184,304,211949,1,8,0:0:0:0:
256,256,212294,1,0,0:0:0:0:
328,304,212639,1,0,0:0:0:0:
344,224,212983,1,0,0:0:0:0:
408,280,213328,6,0,P|480:192|448:80,1,240,8|0,0:0|0:0,0:0:0:0:
374,113,214708,2,0,L|134:113,1,240,8|0,0:0|0:0,0:0:0:0:
64,80,216087,6,0,P|32:192|104:280,1,240,8|0,0:0|0:0,0:0:0:0:
176,320,217466,2,0,L|216:248,1,80,8|0,0:0|0:0,0:0:0:0:
297,250,218156,2,0,L|336:320,1,80
416,312,218846,6,0,L|416:72,1,240,12|0,0:0|0:0,0:0:0:0:
336,56,220225,1,8,0:0:0:0:
256,72,220570,1,0,0:0:0:0:
176,56,220915,1,0,0:0:0:0:
256,192,221604,12,4,223673,0:0:0:0:
368,344,224363,6,2,B|456:312|456:312|480:248,1,160,12|0,0:0|0:0,0:0:0:0:
424,192,225398,1,0,0:0:0:0:
479,134,225743,2,2,B|456:72|456:72|368:40,1,160,10|2,0:0|0:0,0:0:0:0:
216,84,227121,6,2,P|136:92|88:156,1,160,8|0,0:0|0:0,0:0:0:0:
20,192,228156,1,0,0:0:0:0:
89,232,228501,2,2,P|136:292|216:300,1,160,10|2,0:0|0:0,0:0:0:0:
296,300,229535,2,0,L|376:300,1,80,0|4,0:0|0:0,0:0:0:0:
400,144,230570,6,2,B|400:64|400:64|320:48,1,160,8|0,0:0|0:0,0:0:0:0:
256,96,231604,1,0,0:0:0:0:
190,48,231949,2,2,B|112:64|112:64|112:144,1,160,10|2,0:0|0:0,0:0:0:0:
48,288,233328,6,2,P|112:332|192:320,1,160,8|0,0:0|0:0,0:0:0:0:
256,272,234363,1,0,0:0:0:0:
322,321,234708,2,2,L|400:336,2,80,8|0|4,0:0|0:0|0:0,0:0:0:0:
400,176,236087,6,2,B|385:85|321:101|305:53,1,160,10|2,0:0|0:0,0:0:0:0:
256,128,237121,1,0,0:0:0:0:
206,53,237466,2,2,B|190:101|126:85|112:176,1,160,10|2,0:0|0:0,0:0:0:0:
48,320,238846,6,2,L|208:320,1,160,10|2,0:0|0:0,0:0:0:0:
256,256,239880,1,0,0:0:0:0:
304,320,240225,2,0,P|336:288|336:256,2,80,8|0|4,0:0|0:0|0:0,0:0:0:0:
320,160,241604,6,2,P|368:104|320:48,1,160,8|0,0:0|0:0,0:0:0:0:
256,104,242639,1,0,0:0:0:0:
192,48,242983,2,2,P|144:104|192:160,1,160,10|6,0:0|0:0,0:0:0:0:
256,192,243846,12,4,246432,0:0:0:0:
Aleks719

-Bakari- wrote:

Well, ok. Let me explain my point more detailed. let's see, since i had experience of mapping kinda "escalation" diffs
  1. First, rhythm at first half of the map is similar with rhythm at second half of the map. So, this "escalating" feels kinda..uhm..unreasonable. don't you get a point in increasing difficulty? tell this awesome story to 2/3 of mappers (number is random, but major part of them), who uses hard patterns in the end, for making it more challenge.
  2. Second, yoy should start this map with [Easy] part, I think. So, we will be able to play all the diffs.
    Easy with so high AR? rly? Normal is lowest that is possible to use here. So, it has a sense only if Quiz will rename parts. i don't like "Harder" and "Very Hard" names, but in comparing with next parts they can be simply renamed into other parts. Name of difficulty means nothing. As example, your "Hard" is "Normal+" for me, and my "Hard" is "Insane" for you. So, Quiz can rename it without any problems. "that's how i feel this part and that's it" is a good reason.
  3. Third, (opinion) I don't think this diff is really needed here, to be honest. Why? Let me explain:
    ~If a high-skilled player will try it - he won't play it (or vote 1) because start part is too boring
    ~If an average player will try it - he will think that start is too boring and end is too crazy.
    ~Af a low-skilled player will try it - he will think that map is TOO crazy.
    it's escalation, it should be like that. escalation from the middle of stairs has less sense, isn't it?
    ~If an average player will try it - he will think that start is too boring and end is too crazy. (well, high ar doesn't make it easy enough). Since i'm average player, i can't say "start is too boring and end is too crazy", this diff is good for average players as is, there is nothing impossible in it, you can't fall asleep in start.
    and i repeat, you miss "how far can i go" game in escalation diffs. "omg, i failed on Very Hard :/ < after 1 month: > wow, almost passed Frenzy!"
Hope you understand my point now. Try to think about it. :< i even tried. ignorance other diffs doesn't give you any respect
narakucrimson
@Bakari:

I don't even want to write to much, but escalation isn't boring, nor would I vote it 1, etc.

It might be true that it is a little messy, but the rest is just your point of view. So please, if you don't like it, restrain yourself from commenting on it. No further explanation needed.

If you wanna mod it to try and improve it, then do it in an appropriate manner.

Case closed, I don't wanna see any more comments on the matter.
Topic Starter
quiz-chan_DELETED
Hard diff finished.
Open for mods again!
IceBeam
I don't know who made such horrible changes to my parts without notifying me,but I won't let this shit pass.
go find the originally mapped parts and paste them back or delete all my parts,my nickname and everything related from your map.
Topic Starter
quiz-chan_DELETED

Quiz-chan wrote:

Open for mods again!
NOT opened for mods yet...

FIRST EDIT: Restored IceBeam's parts due to request. Still not open for mods, yet.
SECOND EDIT: Now open for mods.
Smoothie
Heya Quiz

From #Smoothie #mod request

[BounceBabe's Easy]
00:09:190 (3,4) - (Nazi) This blanket could be better.
00:14:708 (5) - Remove whistle on the reverse.
00:49:190 (3) - Why don't you extend this slider to the next white tick? Fits better to the music imo.
00:54:708 (3) - ^
01:00:225 (3) - ^
02:08:846 (2,3) - (Nazi) Make a better blanket.
03:08:501 (1) - Please, remove the whistle on this slider.
03:14:018 (1) - Same here... it sounds really weird imo.

[Normal]
Mainly hitsound modding. Sorry 'bout that. ._.

00:22:983 (1) - Add a whistle on the reverse?
00:39:535 (1) - Like this?:
01:20:915 (1) - Add a whistle on the slider-start.
01:23:673 (1) - Whistle
01:30:570 (4) - Add a whistle on the slider-start, reverse and end.
01:33:673 (3) - Add Whistle
01:34:018 (4) - Remove the whistle on the slider trail
01:41:604 (3) - Same as i mentioned above. Whistle on start, reverse and end.
01:44:707 (3) - Whistle
01:45:052 (4) - Remove whistle on slider trail..
02:03:673 (2) - Add whistle on slider end.
02:09:190 (2) - ^
02:33:673 (2) - Add whistle
02:34:018 (3) - Whistle on the slider end.
03:20:915 (1) - This spinner might be a bit too short for a normal. You can fix this problem by starting the spinner here: 03:19:880
03:25:053 (1) - Add a whistle here for consistency.
03:27:811 (1) - ^
03:36:087 (1) - ^
03:38:846 (1) - ^
04:05:742 (1,2,3) - how about this?:

[Escalation]
00:08:501 (2) - Why don't you stack it with 00:07:121 (1)'s end?
00:29:880 (8) - Move to x:176 y:168
00:52:639 (3) - Whistle on the end for consistency.
00:53:156 (1) - Remove Whistle
00:53:328 (2) - Whistle on the start
00:53:846 (3) - ^
00:54:708 (4) - ^
00:57:121 (3) - ^
01:28:501 (1,2,3) - This dosn't really fit to the music. How about this? It flows & sounds better:
02:42:121 (7) - How about placing it on 02:42:811 (2)'s start? It flows way better this way.
03:20:915 (1) - Keep things moving! Start the spinner here: 03:19:621
03:34:363 (3,4) - CTRL+G for a better flow.
03:45:397 (4,5) - ^
03:56:087 (2) - ^

[Rain]
00:33:328 (1) - Why is there a NC?
01:22:983 (7) - Remove the whistle on the slider trail. It sounds better without it imo.
03:58:156 (1) - How about this?

That's all
Awsome song and map!
I hope you get it ranked soon :)

And with soon i mean NAO!
Topic Starter
quiz-chan_DELETED

Smoothie wrote:

Heya Quiz

From #Smoothie #mod request

[BounceBabe's Easy]

In her recently unranked map's thread, BounceBabe wrote:

The whole community itself changed so much that I was 3 times close to quitting, and you know what, THIS will happen now. You will loose a user who tried to make this community and game better and put a lot effort and loyality into the game. Be happy with that and just go on with these naziness, I don't have the nevers for that anymore. Goodbye.
I don't know if she still cares about this diff. I hope she will come back though. :|

[Normal]
Mainly hitsound modding. Sorry 'bout that. ._. Not a problem though.

00:22:983 (1) - Add a whistle on the reverse? It's next to not audible at all, but OK.
00:39:535 (1) - Like this?: Mkay
01:20:915 (1) - Add a whistle on the slider-start. Okay
01:23:673 (1) - Whistle Sure thing
01:30:570 (4) - Add a whistle on the slider-start, reverse and end. Start and reverse yes, end no.
01:33:673 (3) - Add Whistle I don't really wanna but OK.
01:34:018 (4) - Remove the whistle on the slider trail OK.
01:41:604 (3) - Same as i mentioned above. Whistle on start, reverse and end. ^
01:44:707 (3) - Whistle ^
01:45:052 (4) - Remove whistle on slider trail.. ^
02:03:673 (2) - Add whistle on slider end. Naaah, I don't think it really fits there.
02:09:190 (2) - ^ ^
02:33:673 (2) - Add whistle I don't think it fits there either.
02:34:018 (3) - Whistle on the slider end. Okay
03:20:915 (1) - This spinner might be a bit too short for a normal. You can fix this problem by starting the spinner here: 03:19:880 ...really?
03:25:053 (1) - Add a whistle here for consistency. Sure
03:27:811 (1) - ^ ^
03:36:087 (1) - ^ ^
03:38:846 (1) - ^ ^
04:05:742 (1,2,3) - how about this?: I actually like that!

[Escalation]
00:08:501 (2) - Why don't you stack it with 00:07:121 (1)'s end? Okay
00:29:880 (8) - Move to x:176 y:168 I don't want to but I guess you are right.
00:52:639 (3) - Whistle on the end for consistency. Okay
00:53:156 (1) - Remove Whistle Of course
00:53:328 (2) - Whistle on the start Sure
00:53:846 (3) - ^ ^
00:54:708 (4) - ^ ^
00:57:121 (3) - ^ ^
01:28:501 (1,2,3) - This dosn't really fit to the music. How about this? It flows & sounds better: THANX, A LOT BETTER NAO
02:42:121 (7) - How about placing it on 02:42:811 (2)'s start? It flows way better this way. Haha okay
03:20:915 (1) - Keep things moving! Start the spinner here: 03:19:621
03:34:363 (3,4) - CTRL+G for a better flow. hmmm.... okay
03:45:397 (4,5) - ^ I am not sure... both about if this improves flow and if I did this right.
03:56:087 (2) - ^

[Rain]
00:33:328 (1) - Why is there a NC? Removed (IceBeam)
01:22:983 (7) - Remove the whistle on the slider trail. It sounds better without it imo. I support this. Waiting on Naraku's response. Disagreed. (narakucrimson)
03:58:156 (1) - How about this? I prefer it as it is. Waiting on Naraku's response. Disagreed. (narakucrimson)

That's all
Awsome song and map! Thanks! :)
I hope you get it ranked soon :) I am trying <3

And with soon i mean NAO!

I AM TRYINGH
BounceBabe
No changes
Jinxy
Your sliders are really well made, I must say.

[Normal]
00:09:535 (4) - The start isn't mapped to anything audible at all. Remove it and add a beat on 00:09:880.
00:20:570 (4) - Same as above.

[Hard]
Minor: 00:20:915 (6) - Could be blanketed better. Go to grid 4, then move the mid point and end point 1 grid right each. Result.
00:56:087 (1) - Personally, this overlap looks really ugly, especially since it only overlapped because you made them 0.4x distance instead of 1.0. Maybe stack it or something?
01:01:604 (1) - Same as above.
Minor: 01:22:121 (4) - Moving this 1 grid down (in grid 4) makes it look nicer imo, no overlaps.

[Escalation]
01:16:259 (2) - Maybe put this on the other side, like this? I think it flows better, too, due to (1)'s sliderball's leniency.
The "Maximum Power" SB is kinda hard to see, imo.
The style of this difficulty is interesting, though the one section with 0.85x sv seems a little unnecessary... It's almost the same as the 0.90x after it, anyway.
Kei
Modding as promised. I won't mod the collab though. Sorry but I hate modding collabs.. plus it's a kinda long song with 5 difficulties.

  • General
  1. Inconsistency in AudioLeadIn: Easy : 2000 - Escalation : 2007 - Hard : 2007 - Normal : 2007 - RAIN : 2007
  2. Inconsistency in kiai times. The collab has different kiai times. You should pick one of the two ways, your kiai times or apply the collab kiai times to yours.
  3. That gray combo colour with such a colorful background.. doesn't fit imo. I suggest you to remove it, since the other 4 combo colour look good together. It's the gray colour that derails them.
  • [Easy]
    *For a moment I thought this was another collab. I think the SB name is unnecessary.. but if you want to put it there instead of renaming the diff to BounceBabe's Easy then it's fine, I guess.
  1. 00:25:052 (2) - This is an easy diff, so it would be better to avoid placing notes like this like in a Normal. My suggestion is removing this note away.
  2. 00:36:777 (3) - The finish at the end of this slider sounds too redundant imo. Consider replacing the finish with a soft whistle. Sounds better with the music to me.
  3. 00:45:570 (1) - I'm personally against notes at red tick, but it's up to you though.. i think this kind of patterns would be better for a Normal diff rather than for an Easy.
  4. 00:49:190 (3) - This seems done in purpose but I'll point it out anyway. This slider should end at the next white tick, at 00:49:190 (3), not here, since at the white tick is where an important beat can be heard and you ignore it by ending the slider at the red tick. I suggest you to make the slider larger, to make it end at 00:49:190 to follow better the music. The same goes to the rest of sliders like this one, such as 00:54:708 (3).. etc.
  5. 01:21:949 (2) - I think this pattern would flow better if you move this note down
  6. 01:23:328 (4) - Since here can be heard a drum sound, I suggest you to add a clap.
  7. 01:31:259 (2) - Unnecesary note imo. This would be better if you remove it so you can make a rhythm similar as at 01:33:328 (2,3,4) and so on.
  8. 01:42:983 (4) - I suggest you to add a NC to follow the vocals since they change here.
  9. 02:00:915 (4) - Stacking notes at slider end isn't a good idea for easy diff, you know.. beginners are slow to read and probably will get confused by this so better unstack this.
  10. 02:09:190 (3) - Kinda nazi but i guess it's useful. Try to improve this blanket, like this:
  11. 02:29:535 (4) - Claps for drums?
  12. 02:37:466 (2) - Unnecesary note imo (again). It would be better if you make this part more easy since there's a spinner at 02:32:811 (1,2). It would be good for beginners to click properly 02:36:087 (1), then leave a empty space to make a small pause at 02:37:466. This will make the player recover its hand and he'll probably avoid rushing on clicking these notes 1/2 consecutive notes.
  13. 03:18:156 (5) - The melody changes here, and this combo number is a bit too high so my suggestion here is adding nc to this slider.
  14. 03:25:052 (1,2,3,4,1,2,3) - Too many consecutive notas imo, feels kinda like a normal. What happened to the pauses you were doing before? It would be good if you add some pauses here too because everything got harder all of a sudden.
  15. 03:32:294 (3) - This pattern doesn't flow good imo. At least try to move this note a tad down to improve the flow of it a bit
    04:03:846 (1) - This spinner starts too early after 04:02:983 (3) for a easy diff.. you should leave a small pause before the spinner starts so beginners can read properly that the spinner is going to show up. The best solution i could think of was replacing (3) with a circle and moving the spinner to the big white tick

    Personally disliked the difficulty. Kinda complicated for an easy, with mixes of notes at red and white ticks. You should keep this consistent in easy diffs so beginners can read patterns more easily and get less confused by sudden changes of rhythm. They are learning how the game works after all. Adding notes at white ticks with pauses and then adding all of a sudden a 1/2 pattern isn't friendly for them.
  • [Normal]
  1. 00:04:363 (5) - Why did you place this note over here? Plays bad imo. Since you made 00:02:983 (4) so perfect and symmetrical, try copying 00:02:639 (3), replace 00:04:363 (5) with it and CTRL+H it to make perfect symmetry
  2. 00:12:639 (1,2,3,4,5) - Copypaste, how surprising. :o This means that above suggestion ^ applies here too.
  3. 00:24:708 (2) - This slider flows baadly imo. It would flow muuuch better if you place it over 00:22:983 (1) end, like this
  4. 00:30:915 (2,3,4) - Another pattern that flows bad imo. Try to be more careful with the way you place notes! Try to make any other pattern with better flow and more appealing.. perhaps this? Looks basic, but works out very well
  5. 01:25:742 (5) - IMO this whistle at the sliderpath sounds noisy and doesn't fit at all. I personally prefer removing whistle there and adding it to the start of the slider.
  6. 01:38:501 (2) - This change of spacing just to make a perfect blanket is unnecesary, really. It looks like the slider has to be clicked later than where it should. It will be probably confusing for beginners so better snap it with DS.

    I feel like I'm running around in circles .. everything is copy pasted. I'm just wasting time here. I'm very dissapointed. Perhaps at the end of the map you didn't copypaste but I lost motivation to keep up modding this. If you want the full mod please contact me via forum PM and i'll see what I can do. Since everything is copypasted the flow issues are repeated over and over again due to this. Please take a look at them and fix as much as you can if you want to improve the overall flow of the difficulty. That's the most important problem here. Oh and also, try to avoid overlapping borders and nazi stuff like at 02:42:295 (3). You can move that slider a grid up to avoid that, the same goes to the same copypasted pattern at 02:36:777 (3). I know copypaste can come in handy when you need it and it fits the song, but I think this song gives out too many possibilities of patterns and fun stuff but instead of doing it all original you just copypasted. That is what dissapoints me of this copypaste.
_________________________

If I have time I'll give you some advices about [Hard]. From what I've seen it has the exactly same flow problems as your Normal. Perhaps if you take into account what I've said about Normal you can improve [Hard] by yourself, and with this I won't have to repeat myself twice. I don't want to be annoying repeating very similar stuff lots of times. Escalation has similar problems too, i think it's because you mapped them both too. Oh, as for Escalation, I suggest you to decrease AR by -1. The start of the map feels way too unnecesarily fast, and it's supposed to be Easy > Normal. Also the song sounds calm and the vocals slow.

The collab is fun to play, I played it and it was enjoyable. Good luck with ranking :>
Topic Starter
quiz-chan_DELETED
^ I am pretty much frustrated now; oh wait, handing this map over to another user would be my plan B, because I am seriously in the worst mood I've ever been, too bad to continue changing this any longer. Maybe I will update this in the future, but please know that my motivation is nearly gone. tyvm
Kei
What. Well, sorry. I just tried to point out the problem being kind? it isn't really a problem talking about copypaste, it's just what I personally think. Don't demotivate like that, because that's what frustrates me as a modder. It's frustrating when I try to help people and they lose motivation like this just because they overreact over my personal point of view.

Edit: Also, that's not a very kind way to thank somebody who spent TIME and EFFORT to mod your map. I think I don't deserve this, but whatever. Good luck with what you decide to do with this mapset.
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