read my post
call me when you've both calmed down
call me when you've both calmed down
Thanks for your mod!TheVileOne wrote:
Requested to mod the Easy difficulty.
Easy
Ugh. This difficulty got on my nerves while I was modding it. Parts of it felt like an Easy and other parts felt like a slow Normal. The pacing was poor in certain areas. I considered whether AR was too low, but increasing it didn't help. I was not able to adapt to the rhythm very well in certain parts, especially when there was stacks or gaps in the rhythm in certain cases. Such translation of the beat I can only assume would be challenging for beginners who are unfamiliar with watching the approach circles to know when to hit. The way the song is mapped certainly is too erratic for beginners to be able to play according to song feel alone. It might just be the song though. I'd rather say it's the song. I'd suggest you listen to it osu!-externally (or just without hitsounds) and you might notice that the drum rhythm changes on the kiais.
00:57:121 (2,3) - Stacks with sounds in between can be confusing, especially for beginners. I don't have an immediate solution. Fixed.
01:31:949 (1,2,1,2,1,2,3) - This is confusing to read. I don't recommend alternating between vocals and beat. It's like cutting corners in your beatmap. Also that stack may throw beginners off because they don't know the song the first time through and you're leaving holes in the beat by switching to vocals right before. It's not even close to how I would do it, so there may be some bias. Iiiis.... this better? *changes*
01:51:949 (1,2,1,2,3) - I would have done something like this. http://osu.ppy.sh/ss/859906 I don't like your blunt slider shapes. Fine, fine...
01:57:811 (2,3) - Please make it so that 2,3 form an uninterrupted curve. Sure
03:41:604 (1) - Finish. I think, there already is a Finish hitsound.
Thanks for your mod!!Kyshiro wrote:
Hai, Mystyk requested a mod on the easy diff, so here it is
EasyCouldn't resist giving a check on the other diffs because this song is awesome.
- 00:58:501 (1) - Give this slider a slightly bigger curve to make it form a better blanket This better? *changes*
- 01:04:363 (1) - Make this slider 1/2 shorter, if not at least remove the finish Sure
- 01:05:742 (2) - Applying Drum sampleset to the slider track would be cool, also try adding a Drum clap on the repeat (This goes for every diff actually) Added.
- 01:30:570 (3) - Remove whistle on end yep
- 01:34:708 (1) - Add clap on end certainly
- 01:51:949 (1) - Make it start 1/2 earlier and make it end on 01:52:294 - and add a note at 01:52:639 -
- 02:47:811 (2) - Whistle on the slider end? Yee, why not
EscalationHard
- 00:51:949 (1) - I suggest you do something like you did at 00:53:673 (2,3,4) - here, having such a long slider is a bit confusing I did that on purpose actually; the second slider is supposed to follow the two sawtooth instrument notes, try to listen and you'll see what I mean.
- 01:34:018 (1,2,3,1,2) - Would be cool if you could move them a little bit so that they don't collide with eachother OK
- The Extreme part feels a lot easier than the previous part, maybe add a little more spacing at some points -_-" DC?!? U told me, my remap was spiced up enough?? Whatever, I'll see what I can do.
For example 03:41:604 (1,2,3,4) - you've used way bigger square patterns before Spiced that part up.- 03:54:018 (1,2,3,4,1,2,3,4,5) - These jumps are just overkill imo, specially with AR8 this is very hard to hit They are supposed to be that overkill. You know, hence "maximum power".
Normal
- 01:22:294 (1) - Move this one just a liiiittle bit up so it doesnt collide with (4) mkay
- 03:51:604 (4) - Making this curve downwards would flow better imo Actually, it does, but only on the previous note. I did that to make it flow better on the next slider... but fine.
Great job on this mapset Thanks!
- 00:02:983 (4) - This slider should be 1/1 shorter, and there should be a note at where it end now, this would totally mess up the pattern though so it's up to you Handled it my way.
- 00:14:018 (3) - ^ ^
- 00:28:501 (3,2) - This overlap is so unnecessary >: tried to fix it.
A bit fast paced for a normal, but it's awesome nonetheless
TheVileOne wrote:
Requested to mod the Easy difficulty.
Easy
00:30:570 (1) - Try to move the last point down slightly. x 40 y 160 looks like an okay change. - alright
00:47:811 (1,2) - Closer to 1.00 would be better. - well, okay, but seriously, it can be hardly seen, and I don't think this small distance affects gameplay
01:40:225 (1,2,3,4) - It feels awkward coming out of the previous section which was more heavily mapped. The sliders would need to be longer to carry a similar flow. - okay, I changed it a bit
02:03:328 (2,3) - ^ - well I didn't change too much on this one, if I made a bigger curve, the distance would change too, and I don't really get what's the matter with this shape
02:06:432 (2,1) - A blanket would look so much better.- alright
02:09:190 (3) - Shape more similarly to the next object. - it is similar o.o not changing this
02:39:880 (4,1) - 1.00 spacing here. - okay....but it seriously hardly changed anything, I don't think that people can actually see that change, and it also doesn't really affect the gameplay
03:40:570 (2) - Lower and adjust shape to better a form a unified curve with 1? http://puu.sh/3zRLm.jpg - okay, I put it a little bit down, but I don't think it changed the map a lot
03:55:397 (1,2,3,1,2,3,1,2) - I don't think a finish on every sound counts as a hitsound rhythm. - we discussed it with Quiz-chan, and I think it will be changed somehow
Thanks for the mod, both of you!Kyshiro wrote:
Hai, Mystyk requested a mod on the easy diff, so here it is
Easy
Mystyk's parts:
00:30:570 (1) - This slider doesn't follow the vocals that well, Try putting a note where the slider starts right now, remove the repeat on the slider and move it 1/1 forward http://puu.sh/3As8n.jpg - no to this one, because if I did that, I would feel like adding something here - 00:31:949 - but this way that part would be a little bit harder, and I think it's alright the way it is
01:19:535 - Feels weird not to have anything to click on here, try adding a circle - okay
01:25:052 - ^ - okay
02:11:949 (3) - Applying Drum sampleset to the slider track would be cool - okay
03:14:018 (1,2) - Doesn't look that nice but that's just my opinion, maybe try something like this? http://puu.sh/3AsV8.jpg - okay
Can't you just fire him a message regarding the mapset though? That's what I would do.Quiz-chan wrote:
Still waiting on forgetful dkun... >:c
Let's see how long it'll take him to remember.
-GN wrote:
Can't you just fire him ~ ?Quiz-chan wrote:
Still waiting on forgetful dkun... >:c
Let's see how long it'll take him to remember.
Thanks for your second mod!!Lally wrote:
Hi owo/ here for giving some suggestions for the easy diff o3o \( ゚ヮ゚ )
[Easy]
- Quiz-chan
ç_ç hope to see this map ranked soon <3 Aww, thanks, me too <3
- 00:59:363 (2,3) - what about to place this 2 objects like: Not much of change, eh? Fine, ok
- 01:02:639 (2,3) - try to don't stack objectsin the easyer diff of the mapset Nyaaah.... I don't think I changed it well. Did I? :s
- 01:26:432 (1,1) - for an easy diff is a bit hard imo,try to leave more time between spinner and circle/slider Fine.
- 01:31:949 (1,2) - i don't really like how this pattern is made what about to made for the first 01:31:949 (1) - this slider a copy of 01:33:328 (2) - and place it like: ; to make a triangle form pattern with the prev 2 objects Good this way? *changes*
and after give a totaly another form to 01:33:328 (2) - to form a blanket with the prev slider, something in this way: *whew* ok
I tried doing what you suggested, but it's not good, Quiz-chan would have to change their part, moreover, I don't think it flows badly, I also tried changing the shape (or direction) of the slider, but I didn't like it because of the previous pattern, but thanks for the mod!Lally wrote:
Hi owo/ here for giving some suggestions for the easy diff o3o
[Easy]
Mystyk
[*]01:50:225 (1,2) - this pattern : 01:49:535 (5,1,2) - flows not so good i would say to leave the (5) where it is and change the position of 01:50:225 (1,2) - in something like:
Thanks for your mod!!Nemis wrote:
• SuggestionThis map is just awesome. I hope it will get ranked soon, good luck! Thanks a lot!!
• High suggestion/must fix
[General]
• Nothing.
[RAIN]
• In some parts the yellow combo color is strange to see, I'd suggest to change it in another color would that fits those parts
I will take care of RAIN's combo colors and the colorhaxing.
[Escalation]
• 00:02:294 (5) - Move this slider 1 square to left in the tiny grid to improve 00:01:949 (4,5) - this blanket sure
• 00:10:570 (6) - Rotate this slider by 39° clockwise and then move it at x:300 y:200 I think it is not necessary. Even if it blankets the new (1), the spacing would be wrong.
• 00:16:087 (4) - Move this slider 1 square un in the tiny grid to improve 00:16:087 (4,5) - this blanket okay
• 00:34:018 (6,7) - Fix this stack, the note is not stacked under 00:34:018 (6) - this slider's end yep
• 00:45:052 (1) - until 01:06:432 (5) - use normal-finishes only as you did 01:51:259 (1) - is this kiai I rather wouldn't TBH. I don't know if this makes sense to anyone, but I made normal finishes in the second kiai because it is kind of "stronger", it also has vocals in it.
• 01:18:156 (1) - Move this slider a bit left, I'd not overlap 01:17:121 (4,1) - these two elements Yeah
• 01:51:949 (3,1) - I'd not overlap these two elements, try moving 01:52:639 (1) - this slider a bit up keeping 01:52:466 (4,1) - this blanket Fine
• 02:06:432 (5) - Add a new combo on this element and then remove the finish from its head to keep the consistency (just look 01:55:397 (1) - here and 02:00:915 (1) - here, you didn't use finishes) I did it completely different somehow now, meh.
• 02:23:328 (1,2) - Improve the stack at their end I don't know if it's fine now.
• 03:15:397 (6) - Add a new combo on this slider meh... ok
• 03:26:087 (3) - Move this slider at x:120 y:212 to make a triangle with 03:25:397 (1,2,3) - these three elements I didn't do it exactly on x120:y212, but nearly the same.
• 03:47:294 (8) - Add a note here and then move it at x:256 y:284 Rather not, I like the current setup.
• 03:52:466 (7) - Add a note here and then move it at x:256 y:196 Sorry, not here either.
• 03:57:983 (8) - Copy this note and then paste it 03:58:328 (10) - here I don't quite understand how that should be arranged... :S
• 04:02:466 (5) - Add a note here ^
• I suggested to add these notes to make it harder but I'd add notes in the remaining red ticks too (03:50:052 (9) - ...) I think I shouldn't add that many more notes, they might not always follow the rhythm.
[Hard]
• 00:22:983 (1,1) - Improve this blanket a little bit and then try to make a triangle with 00:22:983 (1,1,2) - these three elements (sliderhead and 2 notes) done
• 00:25:397 (3,6) - Improve this stack a little bit That is only visible in-editor anyway, but ok.
• 00:39:535 (1,2,3,4,1,2,3,4) - Try to make two squares with these 8 beats instead of two triangles meh... squares too mainstream.
• 00:53:846 (2) - Move this slider at x:108 y:256 to improve 00:53:328 (1,2) - this blanket Fixed
• 00:55:397 (6) - The second repeat is really hard to predict Not really; once the player passed the first slider of this kind, which would be 00:49:880 (3) - this, he might also recognize this slider as a bi-repeat slider.
• 02:11:259 (4) - Remove the finish from its head, it breaks the finishes consistency in the KIAI I didn't know I added this... rofl
• 02:32:639 (6) - Move this beat at x:80 y:316 to make a triangle with 02:31:949 (4,5,6) - these three elements yeee, why not
• 03:48:501 (1) - Add a finish on its head fine
• 03:54:018 (4) - 03:59:535 (1) - 04:05:052 (4) - Same as above for these three sliders ^ ^ ^
• 04:03:328 (4) - Remove this whistle It emphasizes the drum snare, so I wouldn't wanna.
[Normal]
• 00:34:018 (5) - Stack this slider on 00:31:949 (3) - this note of course
• 00:47:811 (1,2) - Improve this blanket a little bit okay
• 00:53:328 (1,2) - Same as above ^
• 01:51:604 (1) - If you play the map 01:50:225 (1,2,3) - the third stacked element goes touch it. I'd try to flip 01:50:225 (1,2,3) - these elements vertically and then make a blanket with 01:50:915 (3,1) - these two elements This was quite hard to re-arrange, but ok.
• 01:54:018 (1,2) - 01:59:535 (1,2) - 02:05:052 (3,4) - Same as 00:47:811 (1,2) - first and second, ok. third, no.
• 01:56:777 (1) - Add a finish on this note yep
• 02:32:639 (1,2) - Fix this blanket a little bit okay
• 02:54:708 (1,3) - Make a blanket with these two elements yeah
• 03:21:777 (1) - Useless greenline here adjusted
• 03:21:863 (1) - ^ ^
• 03:31:604 (2) - Move this slider a bit down, I'd not overlap 03:29:880 (5,2) - these two elements fine
[Easy]
• Use HP2 and OD2 to balance the spread Changed, waiting on Mystyk's response.
• Nothing to say except that there are some useless greenlines:
• 01:28:501 (1) - Useless greenline here Erased
• 01:29:535 (2) - ^ ^
• 02:54:708 (3) - ^ ^
• 03:21:777 (1) - ^ ^
• 03:21:863 (1) - ^ ^
thanks.Nemis wrote:
[RAIN]
• Aleks:
• 00:16:087 (3) - Reverse this slider, it's more cool to play after 00:15:397 (2) - this slider oO" no
• 00:56:604 (2) - Reverse this slider and then reverse 00:57:121 (3) - this one too, the pattern will flow better i see your point, but changed in another way by my own taste
• 01:40:915 (5) - Move this slider at x:484 y:80 to keep 01:39:880 (1,2) - this spacing from head to head since i changed something, let's fix that too.
• 01:41:432 (1) - Stack this note under 01:40:570 (4) - 's end better or make a manual stack to make it more visibile no, unnecessary
• 03:34:708 (1) - Aaaaa this yellow, why? I'd change it with another color until 03:44:363 (1) - here idk, quiz made this color hax, better ask him
Thanks for your mod!!Liiraye wrote:
Nazicheck for Mystyk's easy! Mystyk's collab, I say!
00:11:944 lower note placement by 1x level 4 grid Okay
00:42:289 place this here for symmetry x:204 y:292 duh, very nazi, but ok
01:02:978 (3,1) select both and place here x:411 y:232 What does that change?!?
It sounds much better if you end the spinner here 01:28:841 and start mapping from here 01:29:185 That'd be too short for below-average players to follow, so rather not.
02:42:634 (2,1) coat better pls Well, I'd say, the blanketing is flawless
03:29:185 wouldn't this look better? http://puu.sh/3KNTa.jpg Doesn't make that much of a difference, but ok
Thank you very much for your mod!!mancuso_JM_ wrote:
Hi! Excellent song! let me give it a chance
[Easy:]
Quiz-Chan:
• 00:17:461 (5,1) - As far as I see, you follow the downbeats to place your combos. So, for consistency swap the combo placement in these objects yeah sure
• 01:00:910 (4) - Remove the whistle in this slider, for consistency with the whole of the chorus, I know this pattern, but it is the only time that appear in the chorus, so this is not consistent at all imo. I'd use soft finishes instead Removed the whistle
• 01:37:461 (1,2) - Inconsistent spacing between the sliders, in addition (2) is touching the Drain bar and this looks really bad during the gameplay. Make sure to fix this up, is not that difficult, believe me. I dunno how.
• 01:56:082 (3) - Don't use these whistles for the sake of the consistency in the whole of the difficulty. In general sound fine, but the consistency is a better thing in the whole of a difficulty ...duh
• 01:59:530 (1) - This whistle at the slider end sounds really random, use a soft finish instead fine
• 03:48:151 (2,3) - Stacked objects are hard to read to new players, I highly recommend you to unstack these objects. After all, they are learning how stacks work and this is really not that hard to hit.
- I didn't catch at all those finishes in Chorus, in Mystyk's parts, they sound a bit weird to me. Also, you could also be more consistent with the hitsounding, I mean, Mystyk's parts are not really consistent with Quiz' parts, but anyways I have to say that they don't sound really bad.
In general, the whole of the difficulty works as is Awesome!
[Normal:]
• 00:01:599 (2,3) - This blanket looks so ''forced''. Basically, looks bad for that reason, try to evaluate when a blanket can be good for the map, and not force that just because you want. You should try other variety here, because this looks bad esthetically talking Why does this look forced? It is a pixel-perfect blanket that doesn't ruin overall flow. Forced blankets would have obvious flaws, this one doesn't, even when you make the hitobjects much smaller, it remains perfect.
• 00:10:565 (5) - Do a Ctrl+J - Ctrl+H and Ctrl+G in this Slider, and then move it to x:88 y:200. I think the flow here will increase. It was just that way for a little variety, but I'm ok with that idea.
• 00:11:944 (6,1) - For consistency in the first part of the map, swap the combo in these objects. Sure thing.
• 00:12:634 (1,2) - Hmm.. Forced blanket. Try other variety pls Same reason as above.
• 00:22:978 (1,2) - Ugh.. This plays and flow pretty well. In case this is sarcasm, I will not change this. In case it is not, thanks.
I won't mention more stuff like that, because is pretty much the same thing always. Just want to suggest you to increase the distance snap, if you want to blanketing as you did in the first part. Try using 1.10x (in those sections where you used 0.50x slider speed) and adapting all the hitobjects with this spacing. The spacing is reasonable and constant because x1,0. I guess it can stay that way.
Doing that, a lot of the blankets + patterns will become much better than now, believe me. They won't become any better, but maybe a little more uncongested. The patterns the way they are right now are really enjoyable, IMO.
Meh.. You used a lot the copy/paste in this difficulty, this make me feel weird while i'm modding :/. I mean, I wrote that in the creator's words. You need to expect things like that.
This is not a good thing, makes the beatmap really repetitive and boring. True, true, but I actually suck at mapping easier diffs, at least I mapped one that is very clean and has perfect sliders.
It also has some weird overlaps between the objects that make me feel weird too. Overlaps? If yes, they're not critical.
Well, I personally dislike the way what you mapped this difficulty, so I prefer to skip this difficulty. If you want to know all my thoughts, feel free to contact me. Everyone has their own taste, but it seems I didn't arouse yours with this diff.
[Hard:]
• 00:51:599 (3,4) - I think the flow becomes better if you unstack these objects, at least I enjoyed more this pattern during the gameplay without this stack. Maybe you can move (4) to x:356 y:284 Actually, it flows well when both stacked and unstacked, so I'll choose your example.
• 00:57:634 (1,2) - Same here, try moving (2) to x:204 y:168 Really reluctant about this one, but ok.
• 01:05:392 (4) - *A bit nazi* - What about doing a Flip horizontally (ctrl+H) in this Slider and reduce the curve in it? Actually, it seems really pronuncated, I thought in something like this: Naaah'I'd really like to keep it that way... no idea why. I like it kinda.
• 01:18:668 (1) - Hmm.. I find this combo unneded. Would be better if you remove it from here Okay.
• 01:21:599 (2) - This slider is not covering the music properly, I think it is in there to keep the 'blanketing' pattern specially. So, I suggest you to reduce this slider length in 1/2 and then add a note in 01:21:944. Yeah, right.
• 01:27:634 (3,5) - Weird overlap during the gameplay, would be better to fix that. If you want my idea, feel free to contact me Soo subtle, no need to fix, actually. Besides, at the time I was applying the mod, you weren't online. Sorry!
• 01:40:910 (2,3,4) - A constant pattern, flows better than the stack between (3,4). You can maybe do something like this This stack is my little gimmick here, not that your idea flows badly, I am just more fond of what I did first.
• 01:59:358 (4,5) - Ctrl+g for a better flow (? Actually, okay.
• 02:35:392 (1,2,3,4) - I expected more density in this pattern, some notes over 1/2 or something like this. I mean, comparing with the rest of the sections similar as this one, this is much easier than the others. What do you suggest?
• 03:01:944 (T) - What about using a soft sampleset in this 4 notes? In my personal point of view, sounds better Okay.
• 03:25:047 (1) - For a better flow with the following note, I suggest you a ctrl+h in this slider and then move it to x:100 y:192 Did this on purpose, this does not have to flow in an introverted way, does it?
• 04:06:427 (7) - New Combo to emphasize the effect in the instrumental (? Contradiction with another previous mod. Anyway, added.
- Not bad in general. I liked the way what you mapped this difficulty, and is much better than Normal in my way. Glad you liked it!
[Escalation:]
• 00:45:047 - 01:07:116 - Here in the kiai section I highly suggest you to use 1.1x in distance snapping because every objects are too close between them and all the blankets look really forced (same issue as I found in Normal). Doing that, everything will look cleaner than now Much easier to handle here, so ok.
• 01:08:151 (3,4) - Would be better if you unstack these object, looks better imo okay
• 01:16:254 (2) - Place this note in x:360 y:188, it flows and looks better to me Contradiction with another mod! Decide, people! °^° Anyway, changed.
• 01:20:392 (4) - *Nazi* - Move this slider 1 grid up, to fix the blanket. Actually looks forced Fine by me.
• 03:01:944 (T) - Same as Hard. Okay, okay
• 03:32:289 (2,3,4) - This flow just weird. I think a Ctrl+G btween (3,4) is better in my opinion. In addition, this slider looks pretty overlaped Eeeeh, things would be too ordinary then. I wanted some spice here.
• 03:59:530 (4) - Meh.. I didn't expect this slider in 1/1 with 2 repetitions, it plays just odd comparing the rest of this section. Try other harder thing, or delete the last reptitio and add a note instead I have no idea anymore, tell me what you would do.
• 04:04:616 (5) - This note is useless. There is no need to use this note because there is no sound at this place, don't do that just to do this pattern hard, use a jump instead or something like that Contradiction with another mod.... for God's sake, fixed.
• 04:05:478 (4) - (^) ^
• 04:06:341 (5) - (^) ^
• 04:06:427 (7) - New Combo to emphasize the effect in the instrumental (? Okay
- Not bad, but some overlaps look pretty bad, I think. Try to check them out by yourself I don't think I will necessarily fix something.
[RAIN:]
- Best diff. in the mapset. Everything looks clean, just some 3/4 sounds weird in some part but the rest looks really clean.
Good Job guys, nothing to point out here :3
The mapset itself is not that bad, but I really dislike your normal.
Maybe it is a personal like or something like that, but the copy/paste is not the thing that I like to see in maps :/ Yes, definitely your personal taste. Some others told me the same, but the majority liked the diff, sorta.
Well, hope this mod helps you.. It did!
Good Luck with this mapset! Thanks a lot!
Thanks for your mod!!Chloe wrote:
As Mystyk requested :3
[Easy]well, I'm poor in hitsound, so feel free to ignore these suggestions~
- 00:11:944 (1) - how about use normal and finish in there to fit 00:00:910 (1) - Maybe that would be "consistent" then, but it is absolutely nonsensical because there is no heavy beat in the background as in 00:00:910 (1) -
- 00:56:082 (1) - remove the finish in the top? it doesn't sound well I am gonna give this a gooood think.
- 01:05:737 (3) - suggest to use soft-additions in the top Actually, no hitsound on the slider start would be more suitable. I erase the first one.
- 01:51:772 (1) - well.. some bats maybe would say that change the ds in the easy is unnecessary. Oh dear, didn't see that. Thanks!
- 01:59:530 (1) - how about stack with 01:57:806 (2) I don't wanna change the arcs too much because I'm lazy, so no.
- 02:29:875 (1) - add finish in the top I'll think about this, too.
- 03:30:565 (1) - add whistle in the end There's no sound that needs a whistle, so no.
Liiraye wrote:
Nazicheck for Mystyk's easy! - it's a collab!
00:09:185 make this more symmetrical, like this: http://puu.sh/3KN9D.jpg You have more sliders that looks like this one but whom are not symmetrical so I suggest you looking into those as well! - no to this one, because I wanted it to be a blanket - http://puu.sh/3MjPC.jpg
00:25:392 as you can see here http://puu.sh/3KNhA.jpg, this slider looks pretty random. Tou should arc it with the previous two combos, something like this http://puu.sh/3KNni.jpg - alright
02:06:427 (2,1) could coat these two a little better! - I think it is already alright o.o but I placed it a little bit to the right by turning off grid snap
mancuso_JM_ wrote:
Hi! Excellent song! let me give it a chance
[Easy:]
Mystyk:
• 00:05:047 (4) - This Whistle at the slider end sounds odd to me, specially because I think the previous ones follow the vocals. So, for consistency would be better if you remove it from there - changed
• 00:30:565 (1,2) - For newbies, I think is better if you keep the 2/1 distance between the hitobjects, at least in this first section, I think that if you do that the will catch the rhythm easiely because of the constant previous 2/1 patterns. So, would be better if you move (2) to 00:32:634 - (1/1 forward) and then reduce it by 1/1 as well. Doing that, you will follow the highest pitch in the instrumental anyway. - changed
• 01:22:289 (3) - Ugh.. Weird soft finish at the slider end :/. I'd use a normal clap instead, sounds better imo - changed
• 01:25:392 (4) - (^) - changed
• 03:14:099 (T) - Since here, the hitsounds are almost inaudible, I really don't understand why you did that. Increase the hitsounds volume here till 35% at least - changed, and I would like to add, that it was Quiz-chan who dealt with inherited section if I remember correctly, but I raied it to 35%
- I didn't catch at all those finishes in Chorus, in Mystyk's parts, they sound a bit weird to me. Also, you could also be more consistent with the hitsounding, I mean, Mystyk's parts are not really consistent with Quiz' parts, but anyways I have to say that they don't sound really bad.
In general, the whole of the difficulty works as is - I think the first 2 choruses are consistent, because we both used soft finishes, and the last chorus might be weird, because hi didn't put objects on all of the big beats, and I mainly put claps on the big beats X_X I changed a few hitsounds in the last chorus, but not too much
Thanks for the mod everyone! *.*Chloe wrote:
As Mystyk requested :3
[Easy]well, I'm poor in hitsound, so feel free to ignore these suggestions~
- 00:00:910 (1) - the finish in the top sounds loudly imo, maybe can increase the volume to 40% or lower? - sure
- 00:24:703 (2) - change to a 1/1-slider? it's more fitting the music imo - well it's not a bad idea, but the beginning of the song is slow, and you suggest the opposite of what mancus suggested, so it might be better for players to just click a hit circle