I think a mystery role is stronger when not lynched unless it's obv scum. passive roles only can block nightactions, kill the person who targeted them, or plainly do nothing. mystery roles are guaranteed to have some ability, which can be used strategically, unlike the passive powers of secret roles.fartownik wrote:
Throughout the games I learned not to give a fuck about the role when lynching a potential mafia. Your role would mean nothing if you were a likely scum for me.Tanzklaue wrote:
like I said, I thought quara already claimed and I got confused by the explanation he gave.
also, if I wanted to pull off something similiar to what you did, I would've waited longer until a claim of mine would have made it impossible to stop the claim.
also, you have to see it like this: if you lynch me now, you'll lynch a town mystery role and mafia has a free shot this night. if I don't get lynched, it is likely that mafia kills me. if they don't kill me, then I might bring up something useful with my power, which hurts them.
you can still lynch me without too much problem at day 2, but lynching a potential friendly PR at day 1 is really dumb.
I'd say Mystery Roles have a similar strength to Secret Roles in this game. I doubt we will manage to successfully determine every PR in the game (even with the potential massclaiming of actions D2), thus Mystery Roles might end up more harmful than helpful for Town.
also, if the reason for massclaiming being bad is that town PRs make themselves a target, wouldn't it be really dumb to do the dirty work for the scum and killing of the target directly?
all I can say is that I am town, and I think it's much more suspicious to tunnel down on one guy this intensively for a relatively minor reason. I already said, I claimed in confusion and didn't think about the consequences.