fartownik wrote:
How is a Mystery Role stronger when you have no idea what it is? It'd be stronger if we knew at least one of the roles for sure, but right now we have none and both are pretty much equal. The night actions will be random as fuck, you can never know who performs what action and what are the results of it.
Also I'm not sure what you mean in the 2nd paragraph.
And I'm not 'tunneling' you. I'm putting pressure on you, I'm reaction testing you. That's what you do when you have no leads in D1 (well, not only in D1).
mytery roles are stronger because they have more potential. a secret role can't actively manipulate the game, it can't interact, only passively react. a secret role doesn't really start out with the potential to be helpful for town. a mystery role, on the other hand, can be really strong. sure, it also can be awful (aka blow of faces), but the potential behind an active PR is almost always bigger than the potential of a passive one. add to that that secret roles could have no power at all...
forget the second paragraph, when I think about it again, it doesn't make too much sense.
overall, as a mystery role, I need to be alive at night to work my magic. lynching active PRs at day 1 isn't really useful to town, in my opinion at least. I also think that fart is town or at least leans town, as his action makes sense (it was a dumb action, I acknowledge that). I know that I contradict my last statement here (about how it's suspicious to tunnel on me), but I'm not really getting vibes from fart. call it "gut feeling".
tsukasa, on the other hand, is still fishy. he quoted my doubt about the massclaim and then accused me of slipping, instead of quoting the actual claim. I get a feeling that he wants to carry over the random vote into a fairly quick lynch.