Sounds really interesting, gonna try this later.
Kurai wrote:
I love you.
Gabe wrote:
Kurai wrote:
I love you.
If your maps have different rhythms, it will obviously work. Example: If first diff has a slider with 2 whistles and second diff has two circles at same place, both circles will receive whistles.Miya wrote:
So, how is this gonna work? What if all of my diff have different rythim, will it work? o.o
Edit : And yeah, a screenshot will be nice too o/
Kurai wrote:
I love you.
Just tell me if you need any sources. It was done with Delphi though, so I'm doubt it can be that easily imported into the editor.peppy wrote:
This really should be in the editor.
you'll need to use culture invariance for this - see http://stackoverflow.com/questions/2423 ... nt-cultureMillhioreF wrote:
I think there's a locale issue going on. Your program expects commas to be decimals, but my locale uses periods as decimals - you're probably gonna have to lock your decimal format to commas, or else I can't use it >:
Kuria wrote:
Kurai wrote:
I love you.
Delphi has an internal variable DecimalSeparator, I just set it as '.' in the beginning and all the converts work via dot separator. Voila.Ephemeral wrote:
you'll need to use culture invariance for this - see http://stackoverflow.com/questions/2423 ... nt-culture
Kuria wrote:
Kurai wrote:
I love you.
Kurai wrote:
I love you.
Done. Updated the download link.Kurai wrote:
It'd be nice if we could drop the .osu file directly in the program, browsing all the folders each time I want to use this is quite annoying. haha
This is so good <3Kurai wrote:
I love you.
It recognizes the sampleset from the left menu perfectly. It was just a small bug with spinners, forgot to put an "else" word in my code.DakeDekaane wrote:
This is so good <3
Sadly I found something :<
It seems it can't recognize drum sampleset when added from the left tool in editor.
Kurai wrote:
I love you.
Miya wrote:
Thank you grumd for making this software, life will be easier with this
I don't really know how to implement this. I'll think about it anyway.D33d wrote:
Can you make this copy the sounds on slidertracks? I tend to change the samples on them, so the addition would be necessary for me to use this tool.
Good luck for mania implementationgrumd wrote:
So I think I'll try to add mania and taiko support eventually.
Yes I didRoxas wrote:
I hope you didn't lose all your data D:
Thanks for this amazing tool
It didn't copy EVERYTHING properly. 1.6 is a shitty bugged poop program. It just doesn't work.Metal wrote:
Just something I noticed while using this:
It doesn't properly copy hitsounds from spinners. I was using soft hitsounds but there was a spinner with a normal finish sound that didn't copy over.
Great program though, love it!
\:D/grumd wrote:
Guys, my pc has broken and I lost all the sources, so no fixes/changes/mania implementations are gonna be done
Enjoyv. 1.6 final!
Weeell, maybe, if I make the code a bit more understandableakrolsmir wrote:
Open source it? It'd also prevent you from randomly losing source code in the future xP
no way right now. would require a bit of extra codingHanzeR wrote:
is there any way to to transfer hitsounds between standard and mania maps?:D:D:D:D:D
thank you so much for making this >w<
Send me your two .osu files please.Priti wrote:
For some reason the first two inherited timing points of the map turned into regular timing points of -600BPM, it kept the correct SV and hitsound volume so I could just inherit it, but it was odd.
Didn't test if it happened constantly or how it happened, but it just happened (no screenshot either, sowy)
How come? You can use it for any map. Just browse and find the folder with your map in osu!/Songs.DX5536 wrote:
I have a quick question: I tested it and it looks like that only submited maps can copy hitsounds and not submited map can't, is that true cuz i'm not so sure.
And: shut up and take my love, grumd, cuz you are too awsome =]]
Delete your Norton.Konei wrote:
My Norton keeps telling it was dangerous and deletes it. :/
I'm impressed.grumd wrote:
Delete your Norton.
Been using avast! free antivirus since forever, pretty much no unnecessary warning and they have more advanced options if you are willing to pay.grumd wrote:
Delete your Norton.Konei wrote:
My Norton keeps telling it was dangerous and deletes it. :/
You did Mania diff to Mania diff, right? Since the program doesn't do Mania -> Standard and vice versa.Reikosaka wrote:
when i try to copied hitsound for mania, software not responding and stuck
Yes i did mania diff to mania diffPriti wrote:
You did Mania diff to Mania diff, right? Since the program doesn't do Mania -> Standard and vice versa.
If you didn't, then there might be something in the map that caused the program to derp, or your two .osu files might be somehow different (Mainly offset)
Get a path you can access? Or open it as administrator idkThor wrote:
When I open this program it says that I do not have permission to access a certain path.
What should I do?
^Andrea wrote:
Sounds really interesting, gonna try this later.
NOOO it worked for me a few days ago, was there an update since then?grumd wrote:
Yes it's a bug! This shit doesn't work! Yay!
I've reinstalled windows and i don't have Qt static build here, and I have a job now, so sorry, this is ABANDONED for now.
There was no update on this program for 7 months. But the .osu file structure could have been changed.xxdeathx wrote:
NOOO it worked for me a few days ago, was there an update since then?grumd wrote:
Yes it's a bug! This shit doesn't work! Yay!
I've reinstalled windows and i don't have Qt static build here, and I have a job now, so sorry, this is ABANDONED for now.