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Hitsounds copier 2.1.1 [now with osu!mania support]

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sheela
I'll use it for sure! :D
theowest

peppy wrote:

This really should be in the editor.
How about a separate section for the hitsounds t/88801
Much like storyboarding.
Miya
Wow, this is really work, although some hitsound are not copied, (like from spinner)
Thank you grumd for making this software, life will be easier with this :)
OEvil

Miya wrote:

Thank you grumd for making this software, life will be easier with this :)
RikiH_
YES, FINALLY!

You saved my time, I'll thank you forever.
Zexous
SCIENCE
HanzeR
I would really love to see this become mania compatible ;w;

Great tool regardless
ryuu
тоша
Kemaro
Nice idea! ~
Raging Bull
Apparently Kurai really loves you.
Topic Starter
grumd
So I think I'll try to add mania and taiko support eventually.
D33d
Can you make this copy the sounds on slidertracks? I tend to change the samples on them, so the addition would be necessary for me to use this tool.
Topic Starter
grumd

D33d wrote:

Can you make this copy the sounds on slidertracks? I tend to change the samples on them, so the addition would be necessary for me to use this tool.
I don't really know how to implement this. I'll think about it anyway.
Chewin
This software has been created to copy all the hitsonds from (1) map to (2).
I was wondering.. what about to add the option to copy only (for example) clap, or whistle, hitsounds? Also (I still have to check it), does this software copy the "sampleset" options? And maybe.. add the option to copy only the hitsounds starting from a certain point of the map xxxxxms -> xxxxxxms?

Mine are just suggestions to improve it, it is already amazing. Love you grumd awawa
Topic Starter
grumd
Only-claps or something would work. And if you want to copy only certain parts, just create a new diff and remove unneeded objects.
When I was mapping last song, I even did a separate "hitsounds" diff for this (filled with 1/4s with all the hitsounds).

And do you read the op? YES, it does copy the sampleset settings (but it doesn't copy the timing points).
Roxas

grumd wrote:

So I think I'll try to add mania and taiko support eventually.
Good luck for mania implementation :P and good job :)
Stefan
..why we would need that for Taiko tbh? Creating Taiko Diffs is mostly adding Hitsounds. v:

However, fantastic Idea for people who dislikes to hitsound their Stuff. :P
Also it's nice to avoid Inconsistency at the Hitsounds.
Flask
Not sure if this is intentional(?) or a bug, but the title/artist unicode will be nonsense characters after coping.

For example: Try to use this awesome tool to copy the hitsounds in Hard diff to the Easy diff.




Copy!




Hope this gonna be fixed. (Actually I'm okay with that since it's not hard to fix it by hand)
DakeDekaane
I think that's a local issue, I've used it at least for 3 mapsets of mine and the Unicode data had no changes.
popner
http://osu.ppy.sh/s/90854

Auto Map + some manual fixing + Hitsounds copier, high-tech mapping.
khoacho_DELETED
I like this
but, i don't know use XD
Topic Starter
grumd
Guys, my pc has broken and I lost all the sources, so no fixes/changes/mania implementations are gonna be done :D
Enjoy v. 1.6 final!
Asgard
I love you!
:) :) :) :) :)
Roxas
I hope you didn't lose all your data D:
Thanks for this amazing tool :)
Topic Starter
grumd

Roxas wrote:

I hope you didn't lose all your data D:
Thanks for this amazing tool :)
Yes I did :D
D e s
Thanks for sharing. Great stuff :D :D :D :D
-Neipezi
grumd <3
Highnote
Nice program , probably going to use it .
Metal
Just something I noticed while using this:

It doesn't properly copy hitsounds from spinners. I was using soft hitsounds but there was a spinner with a normal finish sound that didn't copy over.

Great program though, love it!
Topic Starter
grumd

Metal wrote:

Just something I noticed while using this:

It doesn't properly copy hitsounds from spinners. I was using soft hitsounds but there was a spinner with a normal finish sound that didn't copy over.

Great program though, love it!
It didn't copy EVERYTHING properly. 1.6 is a shitty bugged poop program. It just doesn't work.
I've totally redone it, so Hitsounds copier 2.0 coming out quite soon. Seems to work much better than previous version so far.
Raging Bull

grumd wrote:

Guys, my pc has broken and I lost all the sources, so no fixes/changes/mania implementations are gonna be done :D
Enjoyv. 1.6 final!
\:D/
Topic Starter
grumd
The new version is out, feel free to download and test :)
Dai
I love you
[Luanny]
AWESOME
I'm glad it copies green lines volume <3
Dai
combo colour is missing after I copied the hitsounds
ampzz
I've noticed that since this recent update the copier bugs up with multiple timing points either for flat-line BPM changes for multiple timing signatures or multiple BPM changes.

Try it out on http://osu.ppy.sh/s/94917 (my Iris map) and just copy one of the sounds between each other to get the odd bug.
ampzz
Double posting but whatever.

Since this second iteration of Hitsound Copier;
  1. Metadata is sometimes messed up.
  2. Combo colours are completely removed from your .osu file.
  3. Pre-existing multiple timing points be it BPM changes or just signature change (at random) get messed up.
Topic Starter
grumd
Will be checking this stuff today. Thanks for the reports.
Roxas
GRUMD YOU ARE THE BESTTTT
RRRRRRAMPAGE!
Topic Starter
grumd
It seems that the problems are fixed now.
It didn't properly copy floating point values from the timing section, was cutting precision. Now it doesn't mess up the timing.
Also yeah, a stupid bug with missing combo colours is fixed too.
Also I found out that it doesn't understand when a green line is placed at the same point as the red line. Fixed this too.
I don't know how this can mess up metadata though, it's just getting copied as is.

Anyway, 2.1 is out.

Edit: a tiny fix, 2.1.1 now.
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