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Hitsounds copier 2.1.1 [now with osu!mania support]

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Topic Starter
grumd
You know, I'm really a lazy guy and making hitsounds is a big pain in the bottom for me.
So I decided that instead of adding all that stuff in every diff, I'll just make hitsounds for one diff and will copy them to others.

New version: 2.0!
I wasn't really satisfied with the previous program, it was made in Delphi and it was very slow and buggy, so I decided to remake it in C++.

— Features — 
  1. Copies all the hitsounds from one diff to another. Copies claps, whistles, finishes, sampleset and addition setting for every matching note.
    And now it copies them a lot faster.
  2. Copies volume settings from inherited timing points. It moves hitsound volume and sampleset settings (green lines) without changing slider speeds of the diffs.
  3. Copies storyboarded hitsound samples. It doesn't check for dublicates, so better to be sure your diff didn't have storyboarded samples already.
  4. Supports osu!mania. As well as custom samples and volumes from Sample import menu. Sometimes hitsounds in mania can not be copied, only if there is not enough notes for them in the second diff. The program will try to combine as much hitsounds as it can (note with soft clap + note with soft whistle = note with soft clap+whistle), but if it can't (soft whistle can't be combined with normal clap) one of the hitsounds may not be copied. Still it works fine enough for mania so far.
If you catch any bugs, post them in this thread or send a pm to me. Attach your two .osu files too, so I can debug it.

Download link here (v. 2.1.1)

Changelog
08.05 18:33: 1.0 Some tiny interface changes.
09.05 0:29: 1.1 Important bug fix.
09.05 1:10: 1.2 Fixed wrong delimiter error.
09.05 1:56: 1.3 Added spinners. I forgot about them, lol.
10.05 11:37: 1.4 Important bug fix.
10.05 20:50: 1.5 Added files drag and drop functionality.
14.05 19:23: 1.6 Fixed a small bug that broke the program in some rare cases with spinners
01.12 17:11: 2.0 Total rework from scratch
05.12 20:06: 2.1 Bug fixes
05.12 21:50: 2.1.1 Tiny fix
Kurai
I love you.
CXu
I agree!

Edit: Wow Millhi you edited my post ;____;
Frostmourne
grumd, marry me
Andrea
Sounds really interesting, gonna try this later.
Aurele

Kurai wrote:

I love you.
Deni
Awesome! I will use this sometimes for sure.
Miya
So, how is this gonna work? What if all of my diff have different rythim, will it work? o.o

Edit : And yeah, a screenshot will be nice too o/
NoHitter
Will try this as well.
[Luanny]

Gabe wrote:

Kurai wrote:

I love you.
GamerX4life
This is freakin' awesome
Topic Starter
grumd

Miya wrote:

So, how is this gonna work? What if all of my diff have different rythim, will it work? o.o

Edit : And yeah, a screenshot will be nice too o/
If your maps have different rhythms, it will obviously work. Example: If first diff has a slider with 2 whistles and second diff has two circles at same place, both circles will receive whistles.
And if you tried to download the program, you'd see that screenshot is unneeded. The program is really tiny, nothing to show on the screenshot.
Well, just for you:
peppy
This really should be in the editor.
Topic Starter
grumd
Fixed stupid bug which was ruining hitsound placement with 1.0x slider multiplier.
MillhioreF


I think there's a locale issue going on. Your program expects commas to be decimals, but my locale uses periods as decimals - you're probably gonna have to lock your decimal format to commas, or else I can't use it >:
Topic Starter
grumd
Shiet. Let me try somethin'.
Edit: fixed, locked decimal format to dots.
Kuria

Kurai wrote:

I love you.
Topic Starter
grumd

peppy wrote:

This really should be in the editor.
Just tell me if you need any sources. It was done with Delphi though, so I'm doubt it can be that easily imported into the editor.
peppy
Doing it "properly" in the editor requires a bit of restructure of a lot of osu!, which will eventually happen. It could be hacked in, but now that we have this it's not as important short-term.
Ephemeral

MillhioreF wrote:



I think there's a locale issue going on. Your program expects commas to be decimals, but my locale uses periods as decimals - you're probably gonna have to lock your decimal format to commas, or else I can't use it >:
you'll need to use culture invariance for this - see http://stackoverflow.com/questions/2423 ... nt-culture
Natsu

Kuria wrote:

Kurai wrote:

I love you.
Topic Starter
grumd

Ephemeral wrote:

you'll need to use culture invariance for this - see http://stackoverflow.com/questions/2423 ... nt-culture
Delphi has an internal variable DecimalSeparator, I just set it as '.' in the beginning and all the converts work via dot separator. Voila.

Also fixed an important bug with exporting slider hitsounds (thanks Eph). 1.4 now, please redownload.
Kurai
It'd be nice if we could drop the .osu file directly in the program, browsing all the folders each time I want to use this is quite annoying. haha
69653863

Kuria wrote:

Kurai wrote:

I love you.
riffy

Kurai wrote:

I love you.
Topic Starter
grumd

Kurai wrote:

It'd be nice if we could drop the .osu file directly in the program, browsing all the folders each time I want to use this is quite annoying. haha
Done. Updated the download link.
DakeDekaane

Kurai wrote:

I love you.
This is so good <3

Sadly I found something :<
It seems it can't recognize drum sampleset when added from the left tool in editor.

Low
mother of god this is the best thing ever.
Topic Starter
grumd

DakeDekaane wrote:

This is so good <3

Sadly I found something :<
It seems it can't recognize drum sampleset when added from the left tool in editor.
It recognizes the sampleset from the left menu perfectly. It was just a small bug with spinners, forgot to put an "else" word in my code.
Fixed now anyway. Redownload it please.

Stick the thread pls ;w;
XinCrin

Kurai wrote:

I love you.
sheela
I'll use it for sure! :D
theowest

peppy wrote:

This really should be in the editor.
How about a separate section for the hitsounds t/88801
Much like storyboarding.
Miya
Wow, this is really work, although some hitsound are not copied, (like from spinner)
Thank you grumd for making this software, life will be easier with this :)
OEvil

Miya wrote:

Thank you grumd for making this software, life will be easier with this :)
RikiH_
YES, FINALLY!

You saved my time, I'll thank you forever.
Zexous
SCIENCE
HanzeR
I would really love to see this become mania compatible ;w;

Great tool regardless
ryuu
тоша
Kemaro
Nice idea! ~
Raging Bull
Apparently Kurai really loves you.
Topic Starter
grumd
So I think I'll try to add mania and taiko support eventually.
D33d
Can you make this copy the sounds on slidertracks? I tend to change the samples on them, so the addition would be necessary for me to use this tool.
Topic Starter
grumd

D33d wrote:

Can you make this copy the sounds on slidertracks? I tend to change the samples on them, so the addition would be necessary for me to use this tool.
I don't really know how to implement this. I'll think about it anyway.
Chewin
This software has been created to copy all the hitsonds from (1) map to (2).
I was wondering.. what about to add the option to copy only (for example) clap, or whistle, hitsounds? Also (I still have to check it), does this software copy the "sampleset" options? And maybe.. add the option to copy only the hitsounds starting from a certain point of the map xxxxxms -> xxxxxxms?

Mine are just suggestions to improve it, it is already amazing. Love you grumd awawa
Topic Starter
grumd
Only-claps or something would work. And if you want to copy only certain parts, just create a new diff and remove unneeded objects.
When I was mapping last song, I even did a separate "hitsounds" diff for this (filled with 1/4s with all the hitsounds).

And do you read the op? YES, it does copy the sampleset settings (but it doesn't copy the timing points).
Roxas

grumd wrote:

So I think I'll try to add mania and taiko support eventually.
Good luck for mania implementation :P and good job :)
Stefan
..why we would need that for Taiko tbh? Creating Taiko Diffs is mostly adding Hitsounds. v:

However, fantastic Idea for people who dislikes to hitsound their Stuff. :P
Also it's nice to avoid Inconsistency at the Hitsounds.
Flask
Not sure if this is intentional(?) or a bug, but the title/artist unicode will be nonsense characters after coping.

For example: Try to use this awesome tool to copy the hitsounds in Hard diff to the Easy diff.




Copy!




Hope this gonna be fixed. (Actually I'm okay with that since it's not hard to fix it by hand)
DakeDekaane
I think that's a local issue, I've used it at least for 3 mapsets of mine and the Unicode data had no changes.
popner
http://osu.ppy.sh/s/90854

Auto Map + some manual fixing + Hitsounds copier, high-tech mapping.
khoacho_DELETED
I like this
but, i don't know use XD
Topic Starter
grumd
Guys, my pc has broken and I lost all the sources, so no fixes/changes/mania implementations are gonna be done :D
Enjoy v. 1.6 final!
Asgard
I love you!
:) :) :) :) :)
Roxas
I hope you didn't lose all your data D:
Thanks for this amazing tool :)
Topic Starter
grumd

Roxas wrote:

I hope you didn't lose all your data D:
Thanks for this amazing tool :)
Yes I did :D
D e s
Thanks for sharing. Great stuff :D :D :D :D
-Neipezi
grumd <3
Highnote
Nice program , probably going to use it .
Metal
Just something I noticed while using this:

It doesn't properly copy hitsounds from spinners. I was using soft hitsounds but there was a spinner with a normal finish sound that didn't copy over.

Great program though, love it!
Topic Starter
grumd

Metal wrote:

Just something I noticed while using this:

It doesn't properly copy hitsounds from spinners. I was using soft hitsounds but there was a spinner with a normal finish sound that didn't copy over.

Great program though, love it!
It didn't copy EVERYTHING properly. 1.6 is a shitty bugged poop program. It just doesn't work.
I've totally redone it, so Hitsounds copier 2.0 coming out quite soon. Seems to work much better than previous version so far.
Raging Bull

grumd wrote:

Guys, my pc has broken and I lost all the sources, so no fixes/changes/mania implementations are gonna be done :D
Enjoyv. 1.6 final!
\:D/
Topic Starter
grumd
The new version is out, feel free to download and test :)
Dai
I love you
[Luanny]
AWESOME
I'm glad it copies green lines volume <3
Dai
combo colour is missing after I copied the hitsounds
ampzz
I've noticed that since this recent update the copier bugs up with multiple timing points either for flat-line BPM changes for multiple timing signatures or multiple BPM changes.

Try it out on http://osu.ppy.sh/s/94917 (my Iris map) and just copy one of the sounds between each other to get the odd bug.
ampzz
Double posting but whatever.

Since this second iteration of Hitsound Copier;
  1. Metadata is sometimes messed up.
  2. Combo colours are completely removed from your .osu file.
  3. Pre-existing multiple timing points be it BPM changes or just signature change (at random) get messed up.
Topic Starter
grumd
Will be checking this stuff today. Thanks for the reports.
Roxas
GRUMD YOU ARE THE BESTTTT
RRRRRRAMPAGE!
Topic Starter
grumd
It seems that the problems are fixed now.
It didn't properly copy floating point values from the timing section, was cutting precision. Now it doesn't mess up the timing.
Also yeah, a stupid bug with missing combo colours is fixed too.
Also I found out that it doesn't understand when a green line is placed at the same point as the red line. Fixed this too.
I don't know how this can mess up metadata though, it's just getting copied as is.

Anyway, 2.1 is out.

Edit: a tiny fix, 2.1.1 now.
ampzz
Thanks for the great work, grumd! Much appreciated.
akrolsmir
Open source it? It'd also prevent you from randomly losing source code in the future xP
Topic Starter
grumd

akrolsmir wrote:

Open source it? It'd also prevent you from randomly losing source code in the future xP
Weeell, maybe, if I make the code a bit more understandable :D
HanzeR
is there any way to to transfer hitsounds between standard and mania maps? :D:D:D:D:D:D

thank you so much for making this >w<
Topic Starter
grumd

HanzeR wrote:

is there any way to to transfer hitsounds between standard and mania maps? :D:D:D:D:D:D

thank you so much for making this >w<
no way right now. would require a bit of extra coding
Avena
For some reason the first two inherited timing points of the map turned into regular timing points of -600BPM, it kept the correct SV and hitsound volume so I could just inherit it, but it was odd.
Didn't test if it happened constantly or how it happened, but it just happened (no screenshot either, sowy)
Topic Starter
grumd

Priti wrote:

For some reason the first two inherited timing points of the map turned into regular timing points of -600BPM, it kept the correct SV and hitsound volume so I could just inherit it, but it was odd.
Didn't test if it happened constantly or how it happened, but it just happened (no screenshot either, sowy)
Send me your two .osu files please.
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