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jemhuntr
just animate it with multiple pngs XD
Heibel

JeMhUnTeR wrote:

just animate it with multiple pngs XD
Yea yea, but it's the awesum unique stretch out thing in the default skin i meant o:
OsuMe65

JeMhUnTeR wrote:

just animate it with multiple pngs XD
this is always the common logic of some skinners
[ Zan ]
how do I change the color of the cursor slider? (the white outline)
OsuMe65

Zantsurai wrote:

how do I change the color of the cursor slider? (the white outline)
SliderBorder: 0,0,0 (those three zeros denotes RGB value)

a couple of examples:
SliderBorder: 0,0,0 (the white outline over there will become red)
SliderBorder: 0,0,255 (the white outline there will become blue)
[ Zan ]

OsuMe65 wrote:

Zantsurai wrote:

how do I change the color of the cursor slider? (the white outline)
SliderBorder: 0,0,0 (those three zeros denotes RGB value)

a couple of examples:
SliderBorder: 0,0,0 (the white outline over there will become red)
SliderBorder: 0,0,255 (the white outline there will become blue)
How do I know the color values? (which makes red, which makes blue, which makes green, etc.)
Heibel

Zantsurai wrote:

How do I know the color values? (which makes red, which makes blue, which makes green, etc.)
RGB value = Red Green Blue value so

0,0,0 = Red,Green,Blue.
[ Zan ]
How would I make it grey? (like the border for the hit circle) and when editing the skin would sliderborder go under [General] or [Colours]?
senofdark
omg how to fix this
my screen resolution is 1920 x 1080

Edit: found the way to fix, so just ignore this post =3=
OsuMe65

Zantsurai wrote:

How would I make it grey? (like the border for the hit circle) and when editing the skin would sliderborder go under [General] or [Colours]?
SliderBorder: 128, 128, 128

take note, your Photoshop / GIMP is your best friend in this sitation ;)
[ Zan ]

OsuMe65 wrote:

Zantsurai wrote:

How would I make it grey? (like the border for the hit circle) and when editing the skin would sliderborder go under [General] or [Colours]?
SliderBorder: 128, 128, 128

take note, your Photoshop / GIMP is your best friend in this sitation ;)
I use gimp but where would I check this RBG thing? O_o
Ayesha Altugle
animation of followpints still posible

Zantsurai wrote:

I use gimp but where would I check this RBG thing? O_o
open the colors dialog box on the black or white then do it
[ Zan ]

vahn10 wrote:

animation of followpints still posible

Zantsurai wrote:

I use gimp but where would I check this RBG thing? O_o
open the colors dialog box on the black or white then do it
you mean the thing where my mouse is at?
Topic Starter
MLGnom
Yes, exactly there. Just press to open it, select required colour and then take out needed values.

Ayesha Altugle

MLGnom wrote:

Yes, exactly there. Just press to open it, select required colour and then take out needed values.

I used this trick to colorhax and did you mean click?
Topic Starter
MLGnom
Press, click...well it's almost same thing. :P
-[Cow]-
but when i use the sliderballflip : 1 i always get 0
Chimeirinkyuu
May I ask, how to upload in puush?
Ayesha Altugle

Neko_Yuri34 wrote:

May I ask, how to upload in puush?
Register in Puush.me, activate your account from the E-mail website itself, download it and install, click the puush Icon then click on the colorless puush icon
go to key bindings if you are new to puush then upload the file
OsuMe65

vahn10 wrote:

Neko_Yuri34 wrote:

May I ask, how to upload in puush?
Register in Puush.me, activate your account from the E-mail website itself, download it and install, click the puush Icon then click on the colorless puush icon
go to key bindings if you are new to puush then upload the file
or...
>go to your skins folder
>find your .osk
>right-click and select "puush"
MyTeddy
Not sure why but when I let go of a key in o!m, the "mania-stage-light"s have a weird flash as if I had pressed a key twice. This doesn't happen with the regular non-skinned lights however. It only flashes once if you don't skin it. Is there a way to fix this?
jemhuntr

MyTeddy wrote:

Not sure why but when I let go of a key in o!m, the "mania-stage-light"s have a weird flash as if I had pressed a key twice. This doesn't happen with the regular non-skinned lights however. It only flashes once if you don't skin it. Is there a way to fix this?
yeah, animated stage light is crap
OsuMe65

JeMhUnTeR wrote:

MyTeddy wrote:

Not sure why but when I let go of a key in o!m, the "mania-stage-light"s have a weird flash as if I had pressed a key twice. This doesn't happen with the regular non-skinned lights however. It only flashes once if you don't skin it. Is there a way to fix this?
yeah, animated stage light is crap
there are chances that o!m animated stagelights will go perfect as fark... about 25% i guess
and it's the game's fault, if i'm wrong
FunnyFunkyCow_old
Sorry if these have been repeated, couldn't find anything via a google search :P

But about the matchsetup-background and search-background... do they still work at all? I can't seem to make either of them work at all, kinda frustrating..
OsuMe65

FunnyFunkyCow wrote:

Sorry if these have been repeated, couldn't find anything via a google search :P

But about the lobby-background and search-background... do they still work at all? I can't seem to make either of them work at all, kinda frustrating..
you heard it right... FFC

those elements won't work anymore

the menu-background.jpg is the new lobby-background and search-background.
Topic Starter
MLGnom
So, time to start making an update! A slow one…

[1.] Introduction – Will contain needed things to start skinning and both templates (old and new) to download.
Yes, you need something better than paint

[2.] Skinning Basics - this part will contain REAL BASICS of skinning like : “What is skinning” “How to install skins” “Type of skins that people like/prefer” “Which parts can be animated and how” “Difference between old style skinning and new one” and other general informations that should be here.
And of course information about why nobody likes your skin!

[3.] Skin.ini – Will be the same as it is now. Probably I might do a little clean up.
In other words, "how to mess up your skin"

[4.] Standard mode skin parts – This will be the largest part of tutorial. I will divide it into 2 parts :
New style skinning and old one. Old one will contain all standard parts and information about them. New style will contain only these that have different behaviour and parts from old one.I might include some tutorials how to do nice things, same as I have added tutorial how to crop characters to use them as combobursts etc.(Still, I need to remade it)
Nothing to see here, move along!

[5.] osu! Catch the Beat parts - well, not much too do here since nobody plays CtB.
(teehee, just kidding) : Information about skinning fruits and catcher.

[6.] Taiko parts - Same as standard ones. Information what can we do with them, what we shouln’t and why is so HARD to find fully skinned taiko…
Because nobody cares to do it okay?!

[7.] osu!mania – 2 parts : General skinning of this mode and second one will be detailed description how [X]k.ini file works and what we can do with them.
Why do you even need tutorial for this… just port skin from other game!

[8.] Sounds! – rarely(or sometimes) made by skinners, maybe because there is lack of proper tutorial how to make them…
Stop looking at me! I will do this. :<

[9.] Creating .osk files - a few words about how to make osu!skin files.
Because zips and rars are bad okay?

[10]. Uploading screenshots and skin itself onto file sharing sites. Generally I will create mini-tutorials for dropbox, puush and mediafire.
Others file hosting services are bad! And you should feel bad!

[11.] Creating nice and friendly skin threads – Few hints how to make your thread more pleasant to viewer.
Posting “Hello there, I made a skin. Here, download it at xxxxxxx. Ok, thx, bye.” is bad for health.

Clean list without crappy spoilers.
[1.] Introduction – Will contain needed things to start skinning and both templates (old and new) to download.

[2.] Skinning Basics - this part will contain REAL BASICS of skinning like : “What is skinning” “How to install skins” “Type of skins that people like/prefer” “Which parts can be animated and how” “Difference between old style skinning and new one” and other general informations that should be here.

[3.] Skin.ini – Will be the same as it is now. Probably I might do a little clean up.

[4.] Standard mode skin parts – This will be the largest part of tutorial. I will divide it into 2 parts :
New style skinning and old one. Old one will contain all standard parts and information about them. New style will contain only these that have different behavior and parts from old one.I might include some tutorials how to do nice things, same as I have added tutorial how to crop characters to use them as combobursts etc.(Still, I need to remade it)

[5.] osu! Catch the Beat parts - well, not much too do here : Information about skinning fruits and catcher

[6.] Taiko parts - Same as standard ones. Information what can we do with them, what we shouln’t and why is so HARD to find fully skinned taiko…

[7.] osu!mania – 2 parts : General skinning of this mode and second one will be detailed description how [X]k.ini file works and what we can do with them.

[8.] Sounds! – rarely(or sometimes) made by skinners, maybe because there is lack of proper tutorial how to make them…

[9.] Creating .osk files - a few words about how to make osu!skin files.

[10]. Uploading screenshots and skin itself onto file sharing sites. Generally I will create mini-tutorials for dropbox, puush and mediafire.

[11.] Creating nice and friendly skin threads – Few hints how to make your thread more pleasant to viewer.

Anything missed?
-[Cow]-
@MLGnom what version of photoshop? for windows xp?
OsuMe65

Osugye wrote:

what version of photoshop? for windows xp?
any Photoshop will do... even GIMP or Paint.NET... Corel will do also...
as long as it is not MS Paint because it's bad for your health
AussieEvil
Myself, I use Inkscape.
Jackyyy
For sounds, you could list all the sounds that can be changed and as for the hitsounds, this guide can help in determining what kinds of sounds to use for each hitsound cause something like a sustained sound on normal-hitnormal will kill streams. D=
Topic Starter
MLGnom

Jackyyy wrote:

For sounds, you could list all the sounds that can be changed and as for the hitsounds, this guide can help in determining what kinds of sounds to use for each hitsound cause something like a sustained sound on normal-hitnormal will kill streams. D=
Mhm, I remeber that people often complains about sounds. Will try to suggest something to make them better.
deadbeat
is there a skin.ini option to make it so hitbursts display under the hitcircle? like the new default skin does.
Topic Starter
MLGnom
Maybe it is, maybe not. Right now we don't know if there is something new in skin.ini. And probably won't know until full template relase... A lot of things are only available to default skin/new skin behaviour. :/
Marcin
You've put under 7. spoiler duplicate of 8. 9.
Topic Starter
MLGnom

Marcin wrote:

You've put under 7. spoiler duplicate of 8. 9.
Messed up when coping thread. (I almost deleted it's content once, but luckily had backup. :p)

Fixed.
Garygoh884
I've noticed the sprite scaling while you're playing osu!mania. Here's the facts that I've discovered so far:

The scorebar is 30% smaller than the original (0.7x), and starts 3 pixels away from left edge of mania-stage-right sprite on the 768-height resolution screen.
The mania-stage-bottom sprite is 60% bigger from the original. (1.6x) Anchor position starts from the center bottom.
jemhuntr

Garygoh884 wrote:

I've noticed the sprite scaling while you're playing osu!mania. Here's the facts that I've discovered so far:

The scorebar is 30% smaller than the original (0.7x), and starts 3 pixels away from left edge of mania-stage-right sprite on the 768-height resolution screen.
The mania-stage-bottom sprite is 60% bigger from the original. (1.6x) Anchor position starts from the center bottom.
sexy
Garygoh884
You can even make the mode selection more in style. Grab the size of the mode icon as 768x128px, then the filling area is 448x128 on the right side.

Topic Starter
MLGnom
It looks the same at every resolution? (Higher, lower, 16:9, 4:3 etc.) ?
OsuMe65

Garygoh884 wrote:

You can even make the mode selection more in style. Grab the size of the mode icon as 768x128px, then the filling area is 448x128 on the right side.

the only problem in Garygoh's styling is, the size itself (on the left) will overlap the leaderboards
eg. if you will try to cilck KDS' gameplay, which is, at #7... instead of clicking KDS' gameplay, you will accidentally clicked taiko because of the left's overlap
Garygoh884
No, I tried that by myself. When I click outside of the mode images (left side) and the cursor wasn't on the scoreboard, nothing happens and no mode was changed. This also applies when the cursor is on the leaderboard.
jemhuntr

Garygoh884 wrote:

You can even make the mode selection more in style. Grab the size of the mode icon as 768x128px, then the filling area is 448x128 on the right side.

sexy
Timorisu
8. and 9. are still duplicated :roll:
deadbeat

Timorisu wrote:

8. and 9. are still duplicated :roll:
Sorry MLGnom, i went and fixed it. hope you don't mind too much :<
Topic Starter
MLGnom
It's okay.

But what the hell... I'm 100% sure that I fixed it previously, I checked it few times. :/
Timorisu
Is there a command for the skin.ini to reduce the amount of star2s?
OsuMe65

Timorisu wrote:

Is there a command for the skin.ini to reduce the amount of star2s?
there's no command like that
Timorisu

OsuMe65 wrote:

Timorisu wrote:

Is there a command for the skin.ini to reduce the amount of star2s?
there's no command like that
Aw man, I really like the ones I have right now but the amount kills it :(
[ Zan ]
at [colours] what does combo1, combo2, combo3, etc. affect? the color of the hit circles?
deadbeat
thats correct. you can have up to 8 colours i think
Topic Starter
MLGnom
Correct. Up to 8 colours. They are only used when mapper haven't added colours (left them default) or when you disable beatmap skin (in visual settings).
TouchFluffyTail
A few weeks ago I compiled a list of all the mania .ini parameters with their default values, and then I forgot to publish it. Hope this helps out some people. There might POSSIBLY be something I'm missing but I don't think so.

This is a 7k.ini example;

[Mania Skin Config]
ColumnLineWidth: 0.7
ColumnStart: 136
BarlineWidth: 1.2
HitPosition: 402
SpecialStyle: 0
SpecialPositionLeft: 1
UpsideDown: 0
JudgementLine: 1
ScorePosition: 325
ComboPosition: 111
FontCombo: score
LightFramePerSecond: 24
ColumnWidth: 30,30,30,30,30,30,30
ColumnLine: 1,1,1,1,1,1,1,1
[Colours]
Colour1: 0,0,0,255
Colour2: 0,0,0,255
Colour3: 0,0,0,255
Colour4: 0,0,0,255
Colour5: 0,0,0,255
Colour6: 0,0,0,255
Colour7: 0,0,0,255
ColourLight1: 255,255,255,255
ColourLight2: 255,255,255,255
ColourLight3: 255,255,255,255
ColourLight4: 255,255,255,255
ColourLight5: 255,255,255,255
ColourLight6: 255,255,255,255
ColourLight7: 255,255,255,255
ColourColumnLine: 255,255,255,255
ColourBarline: 255,255,255,255
ColourHold: 255,199,51,255
ColourBreak: 255,0,0,255
[Keys]
Key0: S
Key1: D
Key2: F
Key3: Space
Key4: J
Key5: K
Key6: L

Quick non-obvious parameter explanations;

[General]
HitPosition: controls where your hit judgement is (the actual spot you have to hit notes)
ScorePosition: controls where the judgement hits (300, 200, 100, 50, miss) appear
ComboPosition: controls where the combo numbers appear

[Colours]
Colour1-8: individually controls lane coloring [ default | edited ]
ColourLight1-8: individually controls the color added to the mania-stage-light.png [ default | edited ]

All color parameters use Red,Green,Blue,Alpha codes.


If anyone has any questions feel free to ask.
Topic Starter
MLGnom
Lovely. Thanks for sharing, I will use this for sure. <3
And if something is missing we will find out what.
yeoleum
Well Recently i decided too make my own skin i followed the instructions on the forum and everything but there is one tiny problem whenever i press z to click it gives me 100s and recently ive been having to only use the x key to click i also tried switching the buttons for clicking and nothing happens im guessing its the skin i can link anyone too the skin if they think they know what the exact problem is.... CONTACT ME ASAP!
Topic Starter
MLGnom
Check in your skin if you haven't swaped pictures of "hit300.png" and "hit300k.png" with "hit100.png" and "hit100k.png" by mistake.
Yukki_old_1
can we add more frames (up to 15 Frames) to sliderb ? will it affect when we play, like a little bit laggy ?
Topic Starter
MLGnom

[ Y P ] wrote:

can we add more frames (up to 15 Frames) to sliderb ? will it affect when we play, like a little bit laggy ?
Yes. You can add any amount of frames.

I don't think it will affect gameplay in any way. (Actually only High Resolution skin can cause minor fps drops)
Yukki_old_1
thx MLGnom
also another question,
does "Epilepsy Warning Message" editable ? nevermind this one, already got an answer :)
also what is Circularmetre.png ?
Rei Hakurei

[ Y P ] wrote:

thx MLGnom
also another question,
does "Epilepsy Warning Message" editable ? nevermind this one, already got an answer :)
also what is Circularmetre.png ?

i think it's not skinable, and it's the progress bar that shows "PIE" type
OsuMe65

Rei Hakurei wrote:


i think it's not skinable, and it's the progress bar that shows "PIE" type
it is NOT SKINNABLE for sure
kona x taros
I'm hoping skinnable :roll:
Kagamin3-chan

OsuMe65 wrote:

Rei Hakurei wrote:


i think it's not skinable, and it's the progress bar that shows "PIE" type
it is NOT SKINNABLE for sure
it IS skinnable but only at the test build :P

Rei Hakurei

G4R4Su wrote:

it IS skinnable but only at the test build :P

even mode-X-small on beatmap listing and star3 (turned into star2) lol,

maybe i'll test skin osu-direct.png before expires *runs*
OsuMe65

G4R4Su wrote:

it IS skinnable but only at the test build :P
oh supporter feature
Yukki_old_1
that's kind of sad news :(
well i hope it will be skinnable for the commercial client soon since peppy put it on the skin template
Topic Starter
MLGnom

[ Y P ] wrote:

that's kind of sad news :(
well i hope it will be skinnable for the commercial client soon since peppy put it on the skin template
First, peppy haven't put them into official template. (yet, but nobody can confirm that he will do it someday)
Second, you can do a lot more in test build than in normal relase, so if you are testing skin or skins parts do that in actual build. You can never be sure what will be added in next upadate.
OsuMe65

MLGnom wrote:

First, peppy haven't put them into official template. (yet, but nobody can confirm that he will do itnpredictable someday)
Second, you can do a lot more in test build than in normal relase, so if you are testing skin or skins parts do that in actual build. You can never be sure what will be added in next upadate.
to avoid long talk, let's make this short:
new skinning elements are unpredictable
Yales
Hi !

I would like to know if it's possible/how to make the light on a basic lighting.png shorter in the game?
Like...I like the light, but it stays ...forever and can be confusing, so i'd like to make it shorter. is that possible?

Thanks !
Heibel

Yales wrote:

Hi !

I would like to know if it's possible/how to make the light on a basic lighting.png shorter in the game?
Like...I like the light, but it stays ...forever and can be confusing, so i'd like to make it shorter. is that possible?

Thanks !
You can make it a bit more transparrent, That works for me atleast
Yales

Heibel wrote:

You can make it a bit more transparrent, That works for me atleast
I tried, it's quite better, but not really what I want. I saw in the osu-template that there's a lot lighting.png, (like lighting-1.png etc.) I wonder if it's possible to do it with frames then. I tried to put several pictures of the hit lighting, but it's not working... i_i
Topic Starter
MLGnom

Yales wrote:

I tried, it's quite better, but not really what I want. I saw in the osu-template that there's a lot lighting.png, (like lighting-1.png etc.) I wonder if it's possible to do it with frames then. I tried to put several pictures of the hit lighting, but it's not working... i_i
It's only to make animation of lighting. We can't change the time of how long it will be displayed on screen. :/
Yales

MLGnom wrote:

It's only to make animation of lighting. We can't change the time of how long it will be displayed on screen. :/
Even if I make some totally transparent frame in this animation? ... Well I guess it can't take the color of the circle if I do this that way..

It's ok, thank you very much for your answers.

I appreciate :).
Topic Starter
MLGnom

Yales wrote:

MLGnom wrote:

It's only to make animation of lighting. We can't change the time of how long it will be displayed on screen. :/
Even if I make some totally transparent frame in this animation? ... Well I guess it can't take the color of the circle if I do this that way..

It's ok, thank you very much for your answers.

I appreciate :).
Yes, animation doesn't extend the length of lighting. It simply have it constant. More frames = faster animation.
SigLogicalMaxiss
I made an animation for my Back button but it's going too fast,is there any way to make it slow? Adding more frames doesn't seem to work..
Topic Starter
MLGnom
Use "AnimationFramerate: X" frames in skin.ini. But this option will also affect any other animations if you have them.
Or to make animation slower add frames in other way. "play-skip-0" and "play-skip-1" is using same picture number 1, "play-skip-2" and "play-skip-3"is using same picture number 2 etc.
If it's still too fast add more frames as "frame 1" "frame 2" etc.
OsuMe65

MLGnom wrote:

Use "AnimationFramerate: X" frames in skin.ini. But this option will also affect any other animations if you have them.
Or to make animation slower add frames in other way. "play-skip-0" and "play-skip-1" is using same picture number 1, "play-skip-2" and "play-skip-3"is using same picture number 2 etc.
If it's still too fast add more frames as "frame 1" "frame 2" etc.
("Summary"):

AnimationFramrerate: (insert number here)
- defines a constant framerate for any animated elements (skin.ini option)
eg. AnimationFramerate: 20 (every animation will go 20 frames)
Note: the lower the number, the slower the animation

if still too fast

Repeating Frames
- by using a single image for 2 frames, the animation will go slower than usual, but the consequence is: skin size will increase
eg. Image1 = play-skip-0 and play-skip-1, Image2 = play-skip-2 and play-skip-3

if still too fast

use a single image for 3 frames
Klaudia Klose-KL-
Great tutorial. Can I translate this into Chinese for my friend? I won't release it on any other places.
Topic Starter
MLGnom

Klaudia Klose-KL- wrote:

Great tutorial. Can I translate this into Chinese for my friend? I won't release it on any other places.
Sure, go ahead. I don't mind if you will give it to someone else. It's good to have it translated into other languages.
SigLogicalMaxiss

OsuMe65 wrote:

MLGnom wrote:

Use "AnimationFramerate: X" frames in skin.ini. But this option will also affect any other animations if you have them.
Or to make animation slower add frames in other way. "play-skip-0" and "play-skip-1" is using same picture number 1, "play-skip-2" and "play-skip-3"is using same picture number 2 etc.
If it's still too fast add more frames as "frame 1" "frame 2" etc.
("Summary"):

AnimationFramrerate: (insert number here)
- defines a constant framerate for any animated elements (skin.ini option)
eg. AnimationFramerate: 20 (every animation will go 20 frames)
Note: the lower the number, the slower the animation

if still too fast

Repeating Frames
- by using a single image for 2 frames, the animation will go slower than usual, but the consequence is: skin size will increase
eg. Image1 = play-skip-0 and play-skip-1, Image2 = play-skip-2 and play-skip-3

if still too fast

use a single image for 3 frames
I did what has been said,8 single image with 8 frame each,it still doesn't work :cry:
Topic Starter
MLGnom
Can you provide it for me? I want to check what's wrong.
Zero Black_old

xXDoNiXx wrote:

you have to include the black bar on the top cause if you don't add the black bar osu goes LSD XD

options-background.png example without the black bar on the top:

i hope this could answer your question :)

Can you gift me link download :D
Rei Hakurei

Zero Black wrote:

xXDoNiXx wrote:

you have to include the black bar on the top cause if you don't add the black bar osu goes LSD XD

options-background.png example without the black bar on the top:

i hope this could answer your question :)

Can you gift me link download :D
it's not supported anymore,
options-background, match-background, lobby-background, osudirect-background are replaced by menu-background.jpg which is only for supporter
FunnyFunkyCow_old
Not too sure why, but my ranking-retry isn't working and instead it's using my pause-retry.... This applies for all of my skins..
And ranking-replay/ ranking-back isn't working either... Anyone have any clue why?
OsuMe65
try to deselect "Prefer new default when skin behaviour (animations etc.)" in the Skin tab (Options)
FunnyFunkyCow_old

OsuMe65 wrote:

try to deselect "Prefer new default when skin behaviour (animations etc.)" in the Skin tab (Options)
Thanks :D
It worked!

Another question based off of this one though, I like the spinner when this is checked A LOT more than when it's checked off... is there a way to use only the spinner?
Rei Hakurei

FunnyFunkyCow wrote:

OsuMe65 wrote:

try to deselect "Prefer new default when skin behaviour (animations etc.)" in the Skin tab (Options)
Thanks :D
It worked!

Another question based off of this one though, I like the spinner when this is checked A LOT more than when it's checked off... is there a way to use only the spinner?
spinner-top
spinner-bottom
spinner-middle (time limit)
spinner-middle2

p/2190350/

edit: i didn't know about that o.o
TouchFluffyTail
If you have the new default skin option disabled osu will use the old spinner style even if you have the new spinner elements in your folder. If you want the new spinner you have to use the new style.
FunnyFunkyCow_old

TouchFluffyTail wrote:

If you have the new default skin option disabled osu will use the old spinner style even if you have the new spinner elements in your folder. If you want the new spinner you have to use the new style.
Oh ok, and aside from a few things in the ranking, are there any other changes in the new style?
TouchFluffyTail
Well I'm not entirely sure what the option toggle reverts, the skin update changed a lot of things. Hit circles fade differently, slider track points animate into place, judgement hits (300 100 50 miss) draw and decay differently and have an animated particle effect, the spinner was completely redesigned, the HP bar changed in style, and the countdown also completely changed.

The rank menu buttons being unable to be skinned with the new skin was an old bug I believe? I forget since I never really messed with it, you should try using the prefix of 'pause-' on the buttons instead and see if that works. 'pause-back' 'pause-replay' and such.

Edit: this of course means with the NEW default style enabled.
FunnyFunkyCow_old

TouchFluffyTail wrote:

Well I'm not entirely sure what the option toggle reverts, the skin update changed a lot of things. Hit circles fade differently, slider track points animate into place, judgement hits (300 100 50 miss) draw and decay differently and have an animated particle effect, the spinner was completely redesigned, the HP bar changed in style, and the countdown also completely changed.

The rank menu buttons being unable to be skinned with the new skin was an old bug I believe? I forget since I never really messed with it, you should try using the prefix of 'pause-' on the buttons instead and see if that works. 'pause-back' 'pause-replay' and such.

Edit: this of course means with the NEW default style enabled.
Read a bunch of the older posts, I have a general gist of it. Extreme emphasis on general.
It just looks strange because I made the pause-retry on the left side, so on the ranking, there'd be a retry in the ranking panel xD
Thanks~

edit: Pretty sure this is old news, but when you have two monitors with new style, you can't move your cursor out without alt-tabbing :P
FunnyFunkyCow_old
Found this online, is it possible to change the main screen icons? (the big Osu! button/ play/ edit/ options/ the icons in the top right/ online users/ show chat)
TouchFluffyTail
That's a screenshot of an old main menu design, and no, it's not possible to skin anything on the main menu other than the background. (which is supporter only)
ScarletFrost
Is there a way to slow down the menu-back-(0,1,2,etc...) gif? My gif is going by way to fast and looks bad.
Topic Starter
MLGnom

ScarletFrost wrote:

Is there a way to slow down the menu-back-(0,1,2,etc...) gif? My gif is going by way to fast and looks bad.
The only way to slow down menu-back is adding "AnimationFramerate: <number of frames per second>" to [General] part in skin.ini .
Lower value will slow it down.
Example :
AnimationFramerate: 3 - will load 3 frames of animation per second.

Remember that it wll affect any other animations (excluding slider ball).
ScarletFrost
Why does my Skip button and back button going at different speeds if they have same AnimationFramerate:?
Would it be, because of amount of frames you have for each set of picture?
Topic Starter
MLGnom
Correct.
For example :
If your skip button have 12 frames, menu button have 28 and you have set "AnimationFramerate : 4" skip will only take 3 second to make loop and for menu back it will take 7 seconds.
ScarletFrost
Thanks for the help <3
Saft i Glas
Thanks for the help :)
Say
Thanks for everything. but generally rather you helped me a lot in the COLORS COMBO that I came looking for a while ... thank you very much
Shojhi
Hello there!

I'm currently working on my first skin, and I have some difficulties with the spinner. I used the stickied tutorial on how to make one, but the spinner-background is a bit darker in-game than in the original file, which destroys the effect of the spinner-metre somewhat. I guess that the new skin-behaviour has something to do with it, so what can I do to fix this?

I uploaded my spinner-background, my spinner-metre and an in-game screenshot for better understanding.
Be careful, these images are quite large!


Thanks in advance!
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