sexyGarygoh884 wrote:
You can even make the mode selection more in style. Grab the size of the mode icon as 768x128px, then the filling area is 448x128 on the right side.
Sorry MLGnom, i went and fixed it. hope you don't mind too much :<Timorisu wrote:
8. and 9. are still duplicated
there's no command like thatTimorisu wrote:
Is there a command for the skin.ini to reduce the amount of star2s?
Aw man, I really like the ones I have right now but the amount kills itOsuMe65 wrote:
there's no command like thatTimorisu wrote:
Is there a command for the skin.ini to reduce the amount of star2s?
[Mania Skin Config]
ColumnLineWidth: 0.7
ColumnStart: 136
BarlineWidth: 1.2
HitPosition: 402
SpecialStyle: 0
SpecialPositionLeft: 1
UpsideDown: 0
JudgementLine: 1
ScorePosition: 325
ComboPosition: 111
FontCombo: score
LightFramePerSecond: 24
ColumnWidth: 30,30,30,30,30,30,30
ColumnLine: 1,1,1,1,1,1,1,1
[Colours]
Colour1: 0,0,0,255
Colour2: 0,0,0,255
Colour3: 0,0,0,255
Colour4: 0,0,0,255
Colour5: 0,0,0,255
Colour6: 0,0,0,255
Colour7: 0,0,0,255
ColourLight1: 255,255,255,255
ColourLight2: 255,255,255,255
ColourLight3: 255,255,255,255
ColourLight4: 255,255,255,255
ColourLight5: 255,255,255,255
ColourLight6: 255,255,255,255
ColourLight7: 255,255,255,255
ColourColumnLine: 255,255,255,255
ColourBarline: 255,255,255,255
ColourHold: 255,199,51,255
ColourBreak: 255,0,0,255
[Keys]
Key0: S
Key1: D
Key2: F
Key3: Space
Key4: J
Key5: K
Key6: L
Yes. You can add any amount of frames.[ Y P ] wrote:
can we add more frames (up to 15 Frames) to sliderb ? will it affect when we play, like a little bit laggy ?
[ Y P ] wrote:
thx MLGnom
also another question,does "Epilepsy Warning Message" editable ?nevermind this one, already got an answer
also what is Circularmetre.png ?
it is NOT SKINNABLE for sureRei Hakurei wrote:
i think it's not skinable, and it's the progress bar that shows "PIE" type
it IS skinnable but only at the test buildOsuMe65 wrote:
it is NOT SKINNABLE for sureRei Hakurei wrote:
i think it's not skinable, and it's the progress bar that shows "PIE" type
even mode-X-small on beatmap listing and star3 (turned into star2) lol,G4R4Su wrote:
it IS skinnable but only at the test build
oh supporter featureG4R4Su wrote:
it IS skinnable but only at the test build
First, peppy haven't put them into official template. (yet, but nobody can confirm that he will do it someday)[ Y P ] wrote:
that's kind of sad news
well i hope it will be skinnable for the commercial client soon since peppy put it on the skin template
to avoid long talk, let's make this short:MLGnom wrote:
First, peppy haven't put them into official template. (yet, but nobody can confirm that he will do itnpredictable someday)
Second, you can do a lot more in test build than in normal relase, so if you are testing skin or skins parts do that in actual build. You can never be sure what will be added in next upadate.
You can make it a bit more transparrent, That works for me atleastYales wrote:
Hi !
I would like to know if it's possible/how to make the light on a basic lighting.png shorter in the game?
Like...I like the light, but it stays ...forever and can be confusing, so i'd like to make it shorter. is that possible?
Thanks !
I tried, it's quite better, but not really what I want. I saw in the osu-template that there's a lot lighting.png, (like lighting-1.png etc.) I wonder if it's possible to do it with frames then. I tried to put several pictures of the hit lighting, but it's not working... i_iHeibel wrote:
You can make it a bit more transparrent, That works for me atleast
It's only to make animation of lighting. We can't change the time of how long it will be displayed on screen. :/Yales wrote:
I tried, it's quite better, but not really what I want. I saw in the osu-template that there's a lot lighting.png, (like lighting-1.png etc.) I wonder if it's possible to do it with frames then. I tried to put several pictures of the hit lighting, but it's not working... i_i
Even if I make some totally transparent frame in this animation? ... Well I guess it can't take the color of the circle if I do this that way..MLGnom wrote:
It's only to make animation of lighting. We can't change the time of how long it will be displayed on screen. :/
Yes, animation doesn't extend the length of lighting. It simply have it constant. More frames = faster animation.Yales wrote:
Even if I make some totally transparent frame in this animation? ... Well I guess it can't take the color of the circle if I do this that way..MLGnom wrote:
It's only to make animation of lighting. We can't change the time of how long it will be displayed on screen. :/
It's ok, thank you very much for your answers.
I appreciate .
("Summary"):MLGnom wrote:
Use "AnimationFramerate: X" frames in skin.ini. But this option will also affect any other animations if you have them.
Or to make animation slower add frames in other way. "play-skip-0" and "play-skip-1" is using same picture number 1, "play-skip-2" and "play-skip-3"is using same picture number 2 etc.
If it's still too fast add more frames as "frame 1" "frame 2" etc.
Sure, go ahead. I don't mind if you will give it to someone else. It's good to have it translated into other languages.Klaudia Klose-KL- wrote:
Great tutorial. Can I translate this into Chinese for my friend? I won't release it on any other places.
I did what has been said,8 single image with 8 frame each,it still doesn't workOsuMe65 wrote:
("Summary"):MLGnom wrote:
Use "AnimationFramerate: X" frames in skin.ini. But this option will also affect any other animations if you have them.
Or to make animation slower add frames in other way. "play-skip-0" and "play-skip-1" is using same picture number 1, "play-skip-2" and "play-skip-3"is using same picture number 2 etc.
If it's still too fast add more frames as "frame 1" "frame 2" etc.
AnimationFramrerate: (insert number here)
- defines a constant framerate for any animated elements (skin.ini option)
eg. AnimationFramerate: 20 (every animation will go 20 frames)
Note: the lower the number, the slower the animation
if still too fast
Repeating Frames
- by using a single image for 2 frames, the animation will go slower than usual, but the consequence is: skin size will increase
eg. Image1 = play-skip-0 and play-skip-1, Image2 = play-skip-2 and play-skip-3
if still too fast
use a single image for 3 frames
xXDoNiXx wrote:
you have to include the black bar on the top cause if you don't add the black bar osu goes LSD XD
options-background.png example without the black bar on the top:
i hope this could answer your question