any Photoshop will do... even GIMP or Paint.NET... Corel will do also...Osugye wrote:
what version of photoshop? for windows xp?
as long as it is not MS Paint because it's bad for your health
any Photoshop will do... even GIMP or Paint.NET... Corel will do also...Osugye wrote:
what version of photoshop? for windows xp?
Mhm, I remeber that people often complains about sounds. Will try to suggest something to make them better.Jackyyy wrote:
For sounds, you could list all the sounds that can be changed and as for the hitsounds, this guide can help in determining what kinds of sounds to use for each hitsound cause something like a sustained sound on normal-hitnormal will kill streams. D=
Messed up when coping thread. (I almost deleted it's content once, but luckily had backup. :p)Marcin wrote:
You've put under 7. spoiler duplicate of 8. 9.
sexyGarygoh884 wrote:
I've noticed the sprite scaling while you're playing osu!mania. Here's the facts that I've discovered so far:
The scorebar is 30% smaller than the original (0.7x), and starts 3 pixels away from left edge of mania-stage-right sprite on the 768-height resolution screen.
The mania-stage-bottom sprite is 60% bigger from the original. (1.6x) Anchor position starts from the center bottom.
the only problem in Garygoh's styling is, the size itself (on the left) will overlap the leaderboardsGarygoh884 wrote:
You can even make the mode selection more in style. Grab the size of the mode icon as 768x128px, then the filling area is 448x128 on the right side.
Sorry MLGnom, i went and fixed it. hope you don't mind too much :<Timorisu wrote:
8. and 9. are still duplicated
there's no command like thatTimorisu wrote:
Is there a command for the skin.ini to reduce the amount of star2s?
Aw man, I really like the ones I have right now but the amount kills itOsuMe65 wrote:
there's no command like thatTimorisu wrote:
Is there a command for the skin.ini to reduce the amount of star2s?
[Mania Skin Config]
ColumnLineWidth: 0.7
ColumnStart: 136
BarlineWidth: 1.2
HitPosition: 402
SpecialStyle: 0
SpecialPositionLeft: 1
UpsideDown: 0
JudgementLine: 1
ScorePosition: 325
ComboPosition: 111
FontCombo: score
LightFramePerSecond: 24
ColumnWidth: 30,30,30,30,30,30,30
ColumnLine: 1,1,1,1,1,1,1,1
[Colours]
Colour1: 0,0,0,255
Colour2: 0,0,0,255
Colour3: 0,0,0,255
Colour4: 0,0,0,255
Colour5: 0,0,0,255
Colour6: 0,0,0,255
Colour7: 0,0,0,255
ColourLight1: 255,255,255,255
ColourLight2: 255,255,255,255
ColourLight3: 255,255,255,255
ColourLight4: 255,255,255,255
ColourLight5: 255,255,255,255
ColourLight6: 255,255,255,255
ColourLight7: 255,255,255,255
ColourColumnLine: 255,255,255,255
ColourBarline: 255,255,255,255
ColourHold: 255,199,51,255
ColourBreak: 255,0,0,255
[Keys]
Key0: S
Key1: D
Key2: F
Key3: Space
Key4: J
Key5: K
Key6: L
Yes. You can add any amount of frames.[ Y P ] wrote:
can we add more frames (up to 15 Frames) to sliderb ? will it affect when we play, like a little bit laggy ?
[ Y P ] wrote:
thx MLGnom
also another question,does "Epilepsy Warning Message" editable ?nevermind this one, already got an answer
also what is Circularmetre.png ?
it is NOT SKINNABLE for sureRei Hakurei wrote:
i think it's not skinable, and it's the progress bar that shows "PIE" type
it IS skinnable but only at the test buildOsuMe65 wrote:
it is NOT SKINNABLE for sureRei Hakurei wrote:
i think it's not skinable, and it's the progress bar that shows "PIE" type
even mode-X-small on beatmap listing and star3 (turned into star2) lol,G4R4Su wrote:
it IS skinnable but only at the test build
oh supporter featureG4R4Su wrote:
it IS skinnable but only at the test build
First, peppy haven't put them into official template. (yet, but nobody can confirm that he will do it someday)[ Y P ] wrote:
that's kind of sad news
well i hope it will be skinnable for the commercial client soon since peppy put it on the skin template
to avoid long talk, let's make this short:MLGnom wrote:
First, peppy haven't put them into official template. (yet, but nobody can confirm that he will do itnpredictable someday)
Second, you can do a lot more in test build than in normal relase, so if you are testing skin or skins parts do that in actual build. You can never be sure what will be added in next upadate.