maybe there's a transparent strip on the rightmost side of your taiko-roll-middle.png? I'm just assuming that, I haven't checked and downloaded the skin.
it's inputoverlay-background.png and inputoverlay-key.pngNoClue wrote:
MLGnom wrote:
Key overlay... Key overlay... Not sure what do you mean by that (or I'm just still sleepy), can you be a little more precise? Screenshot of element?
i see what you did thereNoClue wrote:
2) Why is this happening in taiko?
Default SD and HD version of it for easier use. :3NoClue wrote:
NoClue wrote:
Just updating one of mine, now the taiko sliders look like that. It doesn't work in any resolution.
The skin I'm working on...
There was an accident with the template exports which included bad taiko elements that shouldn't have been in there, Just dont use them.NoClue wrote:
2 Questions if no one minds :3.
1) Can you skin the key overlay?
2) Why is this happening in taiko?
Read my post... this was skinner's mistake not a game/template. >.<RBRat3 wrote:
There was an accident with the template exports which included bad taiko elements that shouldn't have been in there, Just dont use them.NoClue wrote:
2 Questions if no one minds :3.
1) Can you skin the key overlay?
2) Why is this happening in taiko?
His mistake or not, that problem exists in the template and among other things. Just a notice...MLGnom wrote:
Read my post... this was skinner's mistake not a game/template. >.<
The Key overlay would be naming your files (inputoverlay-background) and (inputoverlay-key) <3NoClue wrote:
2 Questions if no one minds :3.
1) Can you skin the key overlay?
actually, it's the skinner's mistake but...RBRat3 wrote:
His mistake or not, that problem exists in the template and among other things. Just a notice...MLGnom wrote:
Read my post... this was skinner's mistake not a game/template. >.<
that (RBR's statement) one makes the skinner's mistake worseRBRat3 wrote:
There was an accident with the template exports which included bad taiko elements that shouldn't have been in there, Just dont use them.
Aha! Input Overlay... odd since it's labeled key overlay in the game. Ah well thanks.MLGnom wrote:
Default SD and HD version of it for easier use. :3
http://puu.sh/34loV.zip
It works now! Only problem now is that the notes aren't lined up properly with it. At least I can tweak the slider to fix that problem. Maybe not, my idea backfired lol.MLGnom wrote:
This is your problem with "taiko-roll-middle@2x.png".
You remembered about size for @2x but you simply forgot to make this thing larger, just duplicate layer and move it to the right.
Yeah the score numbers need to be spaced better. I can't even begin to tell you how many times I redid those numbers for little changes so I'm more or less not in the mood to deal with them right now. I'll do it at the end of everything lol.MLGnom wrote:
Btw. Great skin. You are going to release it soon?
If I can suggest you something, fix score numbers a little (overlapping is bad :<). Set in skin.ini "ScoreOverlap: 1" to 0 or even better if you can, add 1 or 2px of transparency to your score numbers on both sides. ^.^
HD resolution, 16:9, mean 1366x768 or 1920x1080senofdark wrote:
@2x skins is recommended for what screen resolutions ?
For any resolutions that have more than 800px in height (They will be activated by default without forcing it in config file).senofdark wrote:
@2x skins is recommended for what screen resolutions ?
Hmm... no, I'm almost sure that we aren't able to skin lettering on those buttons.NoClue wrote:
Hey MLGnom, was there input overlay files for the lettering? I'd like to customize the lettering to my keys I use for video purposes (so people stop asking which keys they are lol).
Also, Dropbox is awesome!
Nope, and I don't think this will be possible at all. But there are still many things open to the new default skin, so just wait and see what happens.senofdark wrote:
Is it possible to stop that expanding spinner without untick "prefer new default skin" ?
Probably you want to use other new skin behaviours together with old spinner behaviour yes? Right now, you can only choose between full old skin behaviour and new one. But who knows maybe we will be able to set some options in nearest future?senofdark wrote:
Is it possible to stop that expanding spinner without untick "prefer new default skin" ?
Wait...with a bit of skinning someone easily could make the new spinner "old-style". Like...setting all 3 (or 4) layers together and using the glow (after editing) as spinner-metre...wouldn't be that hard to do.JeMhUnTeR wrote:
use the old spinner.
exactly what I meanpixeldesu wrote:
Wait...with a bit of skinning someone easily could make the new spinner "old-style". Like...setting all 3 (or 4) layers together and using the glow (after editing) as spinner-metre...wouldn't be that hard to do.JeMhUnTeR wrote:
use the old spinner.
they say star3.png appears in the main menu (those "twinkling stars" you can see there) and yet, it's unskinnable (i dunno about now)senofdark wrote:
love the new skin
(except the spinners) =3=
Edit: what is star 3 ?
i dunno wtf is dat circular meter, but for sure, i attempted skinning the new lifebar and yet... doesn't work...JeMhUnTeR wrote:
some elements on the new template still won't appear on custom skins. Circle meter, star3, and the new life bar.
[list=][*]OsuMe65 wrote:
i dunno wtf is dat circular meter, but for sure, i attempted skinning the new lifebar and yet... doesn't work...JeMhUnTeR wrote:
some elements on the new template still won't appear on custom skins. Circle meter, star3, and the new life bar.
star3 is perma unskinnable... but it's etter if it is skinnable...
I will repositoino it for yousenofdark wrote:
Can someone help me =3=
I use osu default skin that ppy uploaded (osu!gameplay-20130423) and I take the scorebar-bg and scorebar-colour. It is out of the bg ._.?
Until the ini comes out, I'm guessing. The lack of ini is holding back my upgrades on Wondervision.JeMhUnTeR wrote:
yep, default skin != template skin. The new life bar's behavior wouldn't work on custom skins, that's why.
Make that damn amazing followpoint animationMLGnom wrote:
But what if new template don't have anything new in skin.ini?
And what you guys expect to find in it? What default skin can do that normal skin can't? :3
Yea yea, but it's the awesum unique stretch out thing in the default skin i meant o:JeMhUnTeR wrote:
just animate it with multiple pngs XD
this is always the common logic of some skinnersJeMhUnTeR wrote:
just animate it with multiple pngs XD
Zantsurai wrote:
how do I change the color of the cursor slider? (the white outline)
SliderBorder: 0,0,0 (those three zeros denotes RGB value)
How do I know the color values? (which makes red, which makes blue, which makes green, etc.)OsuMe65 wrote:
Zantsurai wrote:
how do I change the color of the cursor slider? (the white outline)SliderBorder: 0,0,0 (those three zeros denotes RGB value)
a couple of examples:
SliderBorder: 0,0,0 (the white outline over there will become red)
SliderBorder: 0,0,255 (the white outline there will become blue)
RGB value = Red Green Blue value soZantsurai wrote:
How do I know the color values? (which makes red, which makes blue, which makes green, etc.)
Zantsurai wrote:
How would I make it grey? (like the border for the hit circle) and when editing the skin would sliderborder go under [General] or [Colours]?
SliderBorder: 128, 128, 128
I use gimp but where would I check this RBG thing? O_oOsuMe65 wrote:
Zantsurai wrote:
How would I make it grey? (like the border for the hit circle) and when editing the skin would sliderborder go under [General] or [Colours]?SliderBorder: 128, 128, 128
take note, your Photoshop / GIMP is your best friend in this sitation
open the colors dialog box on the black or white then do itZantsurai wrote:
I use gimp but where would I check this RBG thing? O_o
you mean the thing where my mouse is at?vahn10 wrote:
animation of followpints still posibleopen the colors dialog box on the black or white then do itZantsurai wrote:
I use gimp but where would I check this RBG thing? O_o
I used this trick to colorhax and did you mean click?MLGnom wrote:
Yes, exactly there. Just press to open it, select required colour and then take out needed values.
Register in Puush.me, activate your account from the E-mail website itself, download it and install, click the puush Icon then click on the colorless puush iconNeko_Yuri34 wrote:
May I ask, how to upload in puush?
or...vahn10 wrote:
Register in Puush.me, activate your account from the E-mail website itself, download it and install, click the puush Icon then click on the colorless puush iconNeko_Yuri34 wrote:
May I ask, how to upload in puush?
go to key bindings if you are new to puush then upload the file
yeah, animated stage light is crapMyTeddy wrote:
Not sure why but when I let go of a key in o!m, the "mania-stage-light"s have a weird flash as if I had pressed a key twice. This doesn't happen with the regular non-skinned lights however. It only flashes once if you don't skin it. Is there a way to fix this?
there are chances that o!m animated stagelights will go perfect as fark... about 25% i guessJeMhUnTeR wrote:
yeah, animated stage light is crapMyTeddy wrote:
Not sure why but when I let go of a key in o!m, the "mania-stage-light"s have a weird flash as if I had pressed a key twice. This doesn't happen with the regular non-skinned lights however. It only flashes once if you don't skin it. Is there a way to fix this?
you heard it right... FFCFunnyFunkyCow wrote:
Sorry if these have been repeated, couldn't find anything via a google search
But about the lobby-background and search-background... do they still work at all? I can't seem to make either of them work at all, kinda frustrating..
any Photoshop will do... even GIMP or Paint.NET... Corel will do also...Osugye wrote:
what version of photoshop? for windows xp?
Mhm, I remeber that people often complains about sounds. Will try to suggest something to make them better.Jackyyy wrote:
For sounds, you could list all the sounds that can be changed and as for the hitsounds, this guide can help in determining what kinds of sounds to use for each hitsound cause something like a sustained sound on normal-hitnormal will kill streams. D=
Messed up when coping thread. (I almost deleted it's content once, but luckily had backup. :p)Marcin wrote:
You've put under 7. spoiler duplicate of 8. 9.
sexyGarygoh884 wrote:
I've noticed the sprite scaling while you're playing osu!mania. Here's the facts that I've discovered so far:
The scorebar is 30% smaller than the original (0.7x), and starts 3 pixels away from left edge of mania-stage-right sprite on the 768-height resolution screen.
The mania-stage-bottom sprite is 60% bigger from the original. (1.6x) Anchor position starts from the center bottom.
the only problem in Garygoh's styling is, the size itself (on the left) will overlap the leaderboardsGarygoh884 wrote:
You can even make the mode selection more in style. Grab the size of the mode icon as 768x128px, then the filling area is 448x128 on the right side.
Sorry MLGnom, i went and fixed it. hope you don't mind too much :<Timorisu wrote:
8. and 9. are still duplicated
there's no command like thatTimorisu wrote:
Is there a command for the skin.ini to reduce the amount of star2s?
Aw man, I really like the ones I have right now but the amount kills itOsuMe65 wrote:
there's no command like thatTimorisu wrote:
Is there a command for the skin.ini to reduce the amount of star2s?
[Mania Skin Config]
ColumnLineWidth: 0.7
ColumnStart: 136
BarlineWidth: 1.2
HitPosition: 402
SpecialStyle: 0
SpecialPositionLeft: 1
UpsideDown: 0
JudgementLine: 1
ScorePosition: 325
ComboPosition: 111
FontCombo: score
LightFramePerSecond: 24
ColumnWidth: 30,30,30,30,30,30,30
ColumnLine: 1,1,1,1,1,1,1,1
[Colours]
Colour1: 0,0,0,255
Colour2: 0,0,0,255
Colour3: 0,0,0,255
Colour4: 0,0,0,255
Colour5: 0,0,0,255
Colour6: 0,0,0,255
Colour7: 0,0,0,255
ColourLight1: 255,255,255,255
ColourLight2: 255,255,255,255
ColourLight3: 255,255,255,255
ColourLight4: 255,255,255,255
ColourLight5: 255,255,255,255
ColourLight6: 255,255,255,255
ColourLight7: 255,255,255,255
ColourColumnLine: 255,255,255,255
ColourBarline: 255,255,255,255
ColourHold: 255,199,51,255
ColourBreak: 255,0,0,255
[Keys]
Key0: S
Key1: D
Key2: F
Key3: Space
Key4: J
Key5: K
Key6: L
Yes. You can add any amount of frames.[ Y P ] wrote:
can we add more frames (up to 15 Frames) to sliderb ? will it affect when we play, like a little bit laggy ?
[ Y P ] wrote:
thx MLGnom
also another question,does "Epilepsy Warning Message" editable ?nevermind this one, already got an answer
also what is Circularmetre.png ?
it is NOT SKINNABLE for sureRei Hakurei wrote:
i think it's not skinable, and it's the progress bar that shows "PIE" type
it IS skinnable but only at the test buildOsuMe65 wrote:
it is NOT SKINNABLE for sureRei Hakurei wrote:
i think it's not skinable, and it's the progress bar that shows "PIE" type
even mode-X-small on beatmap listing and star3 (turned into star2) lol,G4R4Su wrote:
it IS skinnable but only at the test build
oh supporter featureG4R4Su wrote:
it IS skinnable but only at the test build
First, peppy haven't put them into official template. (yet, but nobody can confirm that he will do it someday)[ Y P ] wrote:
that's kind of sad news
well i hope it will be skinnable for the commercial client soon since peppy put it on the skin template