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Skinning tutorial (+ skinning support)

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Topic Starter
MLGnom

PikaPika677 wrote:

My combobursts aren't all showing up. osu! loads up to comboburst-8 and then loops back to comboburst-0, when my skin goes comboburst-12

Am I doing something wrong here or...?
Make sure that you haven't made mistake with naming. If you have only up to combobursts-8 then you have a mistake in name of comboburst-9 (if you do, anything after it won't load).
Just make sure you haven't add any additional space in name or made typo somewhere.
Will3x_old
why is this happening ;_;




normal hitcircles are fine btw !
Topic Starter
MLGnom
Probably you have them incorrectly centred. They are in the same position so hitcircle looks good, but slider is slightly off.

Post hitcircle and it's overlay so I can be sure. ^^;
Will3x_old
okey :)

note: this overlay is a bit different (bigger), but the same result in the end anyways..



chelly

MLGnom wrote:

PikaPika677 wrote:

My combobursts aren't all showing up. osu! loads up to comboburst-8 and then loops back to comboburst-0, when my skin goes comboburst-12

Am I doing something wrong here or...?
Make sure that you haven't made mistake with naming. If you have only up to combobursts-8 then you have a mistake in name of comboburst-9 (if you do, anything after it won't load).
Just make sure you haven't add any additional space in name or made typo somewhere.
Wow you're right I accidentally named my comboburst-9.png as comboburst-9.png.png LOL

Thanks for the tip, haha.
Topic Starter
MLGnom

Will3x wrote:

okey :)

note: this overlay is a bit different (bigger), but the same result in the end anyways..



Ah, so this was for HD. @2x always should have double size of normal size part so default hitcircle have 128x128px, @2x MUST have 256x256px. This is a reason why people should also add SD part.
Your parts had 249x249 and 242x242. It was simply too small for slider.
So I have fixed your issue by changing canvas size to 256x256 so should be good now. :3

Will3x_old
Thankyou!! :) :)
NoClue
2 Questions if no one minds :3.

1) Can you skin the key overlay?

2) Why is this happening in taiko?


Heibel wrote:

NoClue wrote:

I'm having a problem with the spinner using the old skin instead of the new files. Not really sure why this is, been searching forums for awhile...
Right there at the bottom. you gotta check that

And thanks for that :3. Never noticed that option there.
Topic Starter
MLGnom

NoClue wrote:

2 Questions if no one minds :3.
1) Can you skin the key overlay?
Key overlay... Key overlay... Not sure what do you mean by that (or I'm just still sleepy), can you be a little more precise? Screenshot of element?

NoClue wrote:

2) Why is this happening in taiko?
Uh, can't really tell without seeing skin by myself, can you post it?
And what resolution you are using?
NoClue

MLGnom wrote:

Key overlay... Key overlay... Not sure what do you mean by that (or I'm just still sleepy), can you be a little more precise? Screenshot of element?


MLGnom wrote:

Uh, can't really tell without seeing skin by myself, can you post it?
And what resolution you are using?
Just updating one of mine, now the taiko sliders look like that. It doesn't work in any resolution.
The skin I'm working on...
jemhuntr
maybe there's a transparent strip on the rightmost side of your taiko-roll-middle.png? I'm just assuming that, I haven't checked and downloaded the skin.
OsuMe65

NoClue wrote:

MLGnom wrote:

Key overlay... Key overlay... Not sure what do you mean by that (or I'm just still sleepy), can you be a little more precise? Screenshot of element?
it's inputoverlay-background.png and inputoverlay-key.png

DIMENSIONS BY DEFAULT:

inputoverlay-background.png = 193x55 (Standard), 386x110 (HD Support)
inputoverlay-key = 43x46 (Standard), 86x92 (HD Support)

NoClue wrote:

2) Why is this happening in taiko?
i see what you did there
taiko-roll-middle.png (in that screenshot) is 50% transparent... why not try using the default taiko-roll-middle.png? 8-)
Topic Starter
MLGnom

NoClue wrote:

Default SD and HD version of it for easier use. :3
http://puu.sh/34loV.zip

NoClue wrote:

Just updating one of mine, now the taiko sliders look like that. It doesn't work in any resolution.
The skin I'm working on...



This is your problem with "taiko-roll-middle@2x.png".
You remembered about size for @2x but you simply forgot to make this thing larger, just duplicate layer and move it to the right.

Btw. Great skin. You are going to release it soon?
If I can suggest you something, fix score numbers a little (overlapping is bad :<). Set in skin.ini "ScoreOverlap: 1" to 0 or even better if you can, add 1 or 2px of transparency to your score numbers on both sides. ^.^
Garygoh884
Here's how the mania.ini values are used.
SPOILER

Sorry, my mistake, value range should be 0 to 460.
RBRat3

NoClue wrote:

2 Questions if no one minds :3.

1) Can you skin the key overlay?

2) Why is this happening in taiko?
There was an accident with the template exports which included bad taiko elements that shouldn't have been in there, Just dont use them.
Topic Starter
MLGnom

RBRat3 wrote:

NoClue wrote:

2 Questions if no one minds :3.

1) Can you skin the key overlay?

2) Why is this happening in taiko?
There was an accident with the template exports which included bad taiko elements that shouldn't have been in there, Just dont use them.
Read my post... this was skinner's mistake not a game/template. >.<
RBRat3

MLGnom wrote:

Read my post... this was skinner's mistake not a game/template. >.<
His mistake or not, that problem exists in the template and among other things. Just a notice...
Heibel

NoClue wrote:

2 Questions if no one minds :3.

1) Can you skin the key overlay?
The Key overlay would be naming your files (inputoverlay-background) and (inputoverlay-key) <3

Here are some exambles
OsuMe65

RBRat3 wrote:

MLGnom wrote:

Read my post... this was skinner's mistake not a game/template. >.<
His mistake or not, that problem exists in the template and among other things. Just a notice...
actually, it's the skinner's mistake but...

RBRat3 wrote:

There was an accident with the template exports which included bad taiko elements that shouldn't have been in there, Just dont use them.
that (RBR's statement) one makes the skinner's mistake worse
don't use those elements, just like what RBR said
Topic Starter
MLGnom
SO WRITE ABOUT IT NEAR SKIN TEMPLATE IF IT'S A TEMPLATE MISTAKE! :/

After few more posts nobody will read this here (at least only people who are reading skinning tutorial...)
NoClue

MLGnom wrote:

Default SD and HD version of it for easier use. :3
http://puu.sh/34loV.zip
Aha! Input Overlay... odd since it's labeled key overlay in the game. Ah well thanks.

MLGnom wrote:



This is your problem with "taiko-roll-middle@2x.png".
You remembered about size for @2x but you simply forgot to make this thing larger, just duplicate layer and move it to the right.
It works now! Only problem now is that the notes aren't lined up properly with it. At least I can tweak the slider to fix that problem. Maybe not, my idea backfired lol.

MLGnom wrote:

Btw. Great skin. You are going to release it soon?
If I can suggest you something, fix score numbers a little (overlapping is bad :<). Set in skin.ini "ScoreOverlap: 1" to 0 or even better if you can, add 1 or 2px of transparency to your score numbers on both sides. ^.^
Yeah the score numbers need to be spaced better. I can't even begin to tell you how many times I redid those numbers for little changes so I'm more or less not in the mood to deal with them right now. I'll do it at the end of everything lol.

I'll have it fully released when I'm certain it's done. As of right now I have it available for my fans that want it but with a "beta" disclaimer lol. Since I'm here may as well ask something unrelated to skinning. I was using puush for file uploading since it seems the friendliest but I hit the limit on it. Mediafire has a really nice space but I'm not sure if it'll work for everyone? I'm not sure if that site may be blocked in some areas or just poor in general. Am I good with using MF or should I look for another site?
Topic Starter
MLGnom
I would recommend you dropbox. Descend space available, uploading from pc and you can even replace file without changing links (as long as file name is the same).
senofdark
@2x skins is recommended for what screen resolutions ?
Yuki-kun

senofdark wrote:

@2x skins is recommended for what screen resolutions ?
HD resolution, 16:9, mean 1366x768 or 1920x1080
NoClue
Hey MLGnom, was there input overlay files for the lettering? I'd like to customize the lettering to my keys I use for video purposes (so people stop asking which keys they are lol).

Also, Dropbox is awesome!
Topic Starter
MLGnom

senofdark wrote:

@2x skins is recommended for what screen resolutions ?
For any resolutions that have more than 800px in height (They will be activated by default without forcing it in config file).

NoClue wrote:

Hey MLGnom, was there input overlay files for the lettering? I'd like to customize the lettering to my keys I use for video purposes (so people stop asking which keys they are lol).

Also, Dropbox is awesome!
Hmm... no, I'm almost sure that we aren't able to skin lettering on those buttons.
senofdark
Is it possible to stop that expanding spinner without untick "prefer new default skin" ?
pixeldesu

senofdark wrote:

Is it possible to stop that expanding spinner without untick "prefer new default skin" ?
Nope, and I don't think this will be possible at all. But there are still many things open to the new default skin, so just wait and see what happens.
jemhuntr
use the old spinner.
Topic Starter
MLGnom

senofdark wrote:

Is it possible to stop that expanding spinner without untick "prefer new default skin" ?
Probably you want to use other new skin behaviours together with old spinner behaviour yes? Right now, you can only choose between full old skin behaviour and new one. But who knows maybe we will be able to set some options in nearest future?
pixeldesu

JeMhUnTeR wrote:

use the old spinner.
Wait...with a bit of skinning someone easily could make the new spinner "old-style". Like...setting all 3 (or 4) layers together and using the glow (after editing) as spinner-metre...wouldn't be that hard to do.
jemhuntr

pixeldesu wrote:

JeMhUnTeR wrote:

use the old spinner.
Wait...with a bit of skinning someone easily could make the new spinner "old-style". Like...setting all 3 (or 4) layers together and using the glow (after editing) as spinner-metre...wouldn't be that hard to do.
exactly what I mean
senofdark
love the new skin
(except the spinners) =3=

Edit: what is star 3 ?
OsuMe65

senofdark wrote:

love the new skin
(except the spinners) =3=

Edit: what is star 3 ?
they say star3.png appears in the main menu (those "twinkling stars" you can see there) and yet, it's unskinnable (i dunno about now)
jemhuntr
some elements on the new template still won't appear on custom skins. Circle meter, star3, and the new life bar.
OsuMe65

JeMhUnTeR wrote:

some elements on the new template still won't appear on custom skins. Circle meter, star3, and the new life bar.
i dunno wtf is dat circular meter, but for sure, i attempted skinning the new lifebar and yet... doesn't work...
star3 is perma unskinnable... but it's etter if it is skinnable...
senofdark
Can someone help me =3=
I use osu default skin that ppy uploaded (osu!gameplay-20130423) and I take the scorebar-bg and scorebar-colour. It is out of the bg ._.?
Ayesha Altugle

OsuMe65 wrote:

JeMhUnTeR wrote:

some elements on the new template still won't appear on custom skins. Circle meter, star3, and the new life bar.
i dunno wtf is dat circular meter, but for sure, i attempted skinning the new lifebar and yet... doesn't work...
star3 is perma unskinnable... but it's etter if it is skinnable...
[list=][*]Delete scorebar-ki, kidanger and kidanger2 and replace with the new scorebar[/list]

senofdark wrote:

Can someone help me =3=
I use osu default skin that ppy uploaded (osu!gameplay-20130423) and I take the scorebar-bg and scorebar-colour. It is out of the bg ._.?
I will repositoino it for you

Edit: Here

jemhuntr

senofdark wrote:

Can someone help me =3=
I use osu default skin that ppy uploaded (osu!gameplay-20130423) and I take the scorebar-bg and scorebar-colour. It is out of the bg ._.?
yep, default skin != template skin. The new life bar's behavior wouldn't work on custom skins, that's why.
AussieEvil

JeMhUnTeR wrote:

yep, default skin != template skin. The new life bar's behavior wouldn't work on custom skins, that's why.
Until the ini comes out, I'm guessing. The lack of ini is holding back my upgrades on Wondervision.
Topic Starter
MLGnom
But what if new template don't have anything new in skin.ini?

And what you guys expect to find in it? What default skin can do that normal skin can't? :3
Heibel

MLGnom wrote:

But what if new template don't have anything new in skin.ini?

And what you guys expect to find in it? What default skin can do that normal skin can't? :3
Make that damn amazing followpoint animation
Topic Starter
MLGnom
You think is in skin.ini?



Well, let's hope so. :3
Heibel
I think it is, cause i can't get it to work unless i pick the default skin, AND check the 'prefer new skin behavior' thing. :c
jemhuntr
just animate it with multiple pngs XD
Heibel

JeMhUnTeR wrote:

just animate it with multiple pngs XD
Yea yea, but it's the awesum unique stretch out thing in the default skin i meant o:
OsuMe65

JeMhUnTeR wrote:

just animate it with multiple pngs XD
this is always the common logic of some skinners
[ Zan ]
how do I change the color of the cursor slider? (the white outline)
OsuMe65

Zantsurai wrote:

how do I change the color of the cursor slider? (the white outline)
SliderBorder: 0,0,0 (those three zeros denotes RGB value)

a couple of examples:
SliderBorder: 0,0,0 (the white outline over there will become red)
SliderBorder: 0,0,255 (the white outline there will become blue)
[ Zan ]

OsuMe65 wrote:

Zantsurai wrote:

how do I change the color of the cursor slider? (the white outline)
SliderBorder: 0,0,0 (those three zeros denotes RGB value)

a couple of examples:
SliderBorder: 0,0,0 (the white outline over there will become red)
SliderBorder: 0,0,255 (the white outline there will become blue)
How do I know the color values? (which makes red, which makes blue, which makes green, etc.)
Heibel

Zantsurai wrote:

How do I know the color values? (which makes red, which makes blue, which makes green, etc.)
RGB value = Red Green Blue value so

0,0,0 = Red,Green,Blue.
[ Zan ]
How would I make it grey? (like the border for the hit circle) and when editing the skin would sliderborder go under [General] or [Colours]?
senofdark
omg how to fix this
my screen resolution is 1920 x 1080

Edit: found the way to fix, so just ignore this post =3=
OsuMe65

Zantsurai wrote:

How would I make it grey? (like the border for the hit circle) and when editing the skin would sliderborder go under [General] or [Colours]?
SliderBorder: 128, 128, 128

take note, your Photoshop / GIMP is your best friend in this sitation ;)
[ Zan ]

OsuMe65 wrote:

Zantsurai wrote:

How would I make it grey? (like the border for the hit circle) and when editing the skin would sliderborder go under [General] or [Colours]?
SliderBorder: 128, 128, 128

take note, your Photoshop / GIMP is your best friend in this sitation ;)
I use gimp but where would I check this RBG thing? O_o
Ayesha Altugle
animation of followpints still posible

Zantsurai wrote:

I use gimp but where would I check this RBG thing? O_o
open the colors dialog box on the black or white then do it
[ Zan ]

vahn10 wrote:

animation of followpints still posible

Zantsurai wrote:

I use gimp but where would I check this RBG thing? O_o
open the colors dialog box on the black or white then do it
you mean the thing where my mouse is at?
Topic Starter
MLGnom
Yes, exactly there. Just press to open it, select required colour and then take out needed values.

Ayesha Altugle

MLGnom wrote:

Yes, exactly there. Just press to open it, select required colour and then take out needed values.

I used this trick to colorhax and did you mean click?
Topic Starter
MLGnom
Press, click...well it's almost same thing. :P
-[Cow]-
but when i use the sliderballflip : 1 i always get 0
Chimeirinkyuu
May I ask, how to upload in puush?
Ayesha Altugle

Neko_Yuri34 wrote:

May I ask, how to upload in puush?
Register in Puush.me, activate your account from the E-mail website itself, download it and install, click the puush Icon then click on the colorless puush icon
go to key bindings if you are new to puush then upload the file
OsuMe65

vahn10 wrote:

Neko_Yuri34 wrote:

May I ask, how to upload in puush?
Register in Puush.me, activate your account from the E-mail website itself, download it and install, click the puush Icon then click on the colorless puush icon
go to key bindings if you are new to puush then upload the file
or...
>go to your skins folder
>find your .osk
>right-click and select "puush"
MyTeddy
Not sure why but when I let go of a key in o!m, the "mania-stage-light"s have a weird flash as if I had pressed a key twice. This doesn't happen with the regular non-skinned lights however. It only flashes once if you don't skin it. Is there a way to fix this?
jemhuntr

MyTeddy wrote:

Not sure why but when I let go of a key in o!m, the "mania-stage-light"s have a weird flash as if I had pressed a key twice. This doesn't happen with the regular non-skinned lights however. It only flashes once if you don't skin it. Is there a way to fix this?
yeah, animated stage light is crap
OsuMe65

JeMhUnTeR wrote:

MyTeddy wrote:

Not sure why but when I let go of a key in o!m, the "mania-stage-light"s have a weird flash as if I had pressed a key twice. This doesn't happen with the regular non-skinned lights however. It only flashes once if you don't skin it. Is there a way to fix this?
yeah, animated stage light is crap
there are chances that o!m animated stagelights will go perfect as fark... about 25% i guess
and it's the game's fault, if i'm wrong
FunnyFunkyCow_old
Sorry if these have been repeated, couldn't find anything via a google search :P

But about the matchsetup-background and search-background... do they still work at all? I can't seem to make either of them work at all, kinda frustrating..
OsuMe65

FunnyFunkyCow wrote:

Sorry if these have been repeated, couldn't find anything via a google search :P

But about the lobby-background and search-background... do they still work at all? I can't seem to make either of them work at all, kinda frustrating..
you heard it right... FFC

those elements won't work anymore

the menu-background.jpg is the new lobby-background and search-background.
Topic Starter
MLGnom
So, time to start making an update! A slow one…

[1.] Introduction – Will contain needed things to start skinning and both templates (old and new) to download.
Yes, you need something better than paint

[2.] Skinning Basics - this part will contain REAL BASICS of skinning like : “What is skinning” “How to install skins” “Type of skins that people like/prefer” “Which parts can be animated and how” “Difference between old style skinning and new one” and other general informations that should be here.
And of course information about why nobody likes your skin!

[3.] Skin.ini – Will be the same as it is now. Probably I might do a little clean up.
In other words, "how to mess up your skin"

[4.] Standard mode skin parts – This will be the largest part of tutorial. I will divide it into 2 parts :
New style skinning and old one. Old one will contain all standard parts and information about them. New style will contain only these that have different behaviour and parts from old one.I might include some tutorials how to do nice things, same as I have added tutorial how to crop characters to use them as combobursts etc.(Still, I need to remade it)
Nothing to see here, move along!

[5.] osu! Catch the Beat parts - well, not much too do here since nobody plays CtB.
(teehee, just kidding) : Information about skinning fruits and catcher.

[6.] Taiko parts - Same as standard ones. Information what can we do with them, what we shouln’t and why is so HARD to find fully skinned taiko…
Because nobody cares to do it okay?!

[7.] osu!mania – 2 parts : General skinning of this mode and second one will be detailed description how [X]k.ini file works and what we can do with them.
Why do you even need tutorial for this… just port skin from other game!

[8.] Sounds! – rarely(or sometimes) made by skinners, maybe because there is lack of proper tutorial how to make them…
Stop looking at me! I will do this. :<

[9.] Creating .osk files - a few words about how to make osu!skin files.
Because zips and rars are bad okay?

[10]. Uploading screenshots and skin itself onto file sharing sites. Generally I will create mini-tutorials for dropbox, puush and mediafire.
Others file hosting services are bad! And you should feel bad!

[11.] Creating nice and friendly skin threads – Few hints how to make your thread more pleasant to viewer.
Posting “Hello there, I made a skin. Here, download it at xxxxxxx. Ok, thx, bye.” is bad for health.

Clean list without crappy spoilers.
[1.] Introduction – Will contain needed things to start skinning and both templates (old and new) to download.

[2.] Skinning Basics - this part will contain REAL BASICS of skinning like : “What is skinning” “How to install skins” “Type of skins that people like/prefer” “Which parts can be animated and how” “Difference between old style skinning and new one” and other general informations that should be here.

[3.] Skin.ini – Will be the same as it is now. Probably I might do a little clean up.

[4.] Standard mode skin parts – This will be the largest part of tutorial. I will divide it into 2 parts :
New style skinning and old one. Old one will contain all standard parts and information about them. New style will contain only these that have different behavior and parts from old one.I might include some tutorials how to do nice things, same as I have added tutorial how to crop characters to use them as combobursts etc.(Still, I need to remade it)

[5.] osu! Catch the Beat parts - well, not much too do here : Information about skinning fruits and catcher

[6.] Taiko parts - Same as standard ones. Information what can we do with them, what we shouln’t and why is so HARD to find fully skinned taiko…

[7.] osu!mania – 2 parts : General skinning of this mode and second one will be detailed description how [X]k.ini file works and what we can do with them.

[8.] Sounds! – rarely(or sometimes) made by skinners, maybe because there is lack of proper tutorial how to make them…

[9.] Creating .osk files - a few words about how to make osu!skin files.

[10]. Uploading screenshots and skin itself onto file sharing sites. Generally I will create mini-tutorials for dropbox, puush and mediafire.

[11.] Creating nice and friendly skin threads – Few hints how to make your thread more pleasant to viewer.

Anything missed?
-[Cow]-
@MLGnom what version of photoshop? for windows xp?
OsuMe65

Osugye wrote:

what version of photoshop? for windows xp?
any Photoshop will do... even GIMP or Paint.NET... Corel will do also...
as long as it is not MS Paint because it's bad for your health
AussieEvil
Myself, I use Inkscape.
Jackyyy
For sounds, you could list all the sounds that can be changed and as for the hitsounds, this guide can help in determining what kinds of sounds to use for each hitsound cause something like a sustained sound on normal-hitnormal will kill streams. D=
Topic Starter
MLGnom

Jackyyy wrote:

For sounds, you could list all the sounds that can be changed and as for the hitsounds, this guide can help in determining what kinds of sounds to use for each hitsound cause something like a sustained sound on normal-hitnormal will kill streams. D=
Mhm, I remeber that people often complains about sounds. Will try to suggest something to make them better.
deadbeat
is there a skin.ini option to make it so hitbursts display under the hitcircle? like the new default skin does.
Topic Starter
MLGnom
Maybe it is, maybe not. Right now we don't know if there is something new in skin.ini. And probably won't know until full template relase... A lot of things are only available to default skin/new skin behaviour. :/
Marcin
You've put under 7. spoiler duplicate of 8. 9.
Topic Starter
MLGnom

Marcin wrote:

You've put under 7. spoiler duplicate of 8. 9.
Messed up when coping thread. (I almost deleted it's content once, but luckily had backup. :p)

Fixed.
Garygoh884
I've noticed the sprite scaling while you're playing osu!mania. Here's the facts that I've discovered so far:

The scorebar is 30% smaller than the original (0.7x), and starts 3 pixels away from left edge of mania-stage-right sprite on the 768-height resolution screen.
The mania-stage-bottom sprite is 60% bigger from the original. (1.6x) Anchor position starts from the center bottom.
jemhuntr

Garygoh884 wrote:

I've noticed the sprite scaling while you're playing osu!mania. Here's the facts that I've discovered so far:

The scorebar is 30% smaller than the original (0.7x), and starts 3 pixels away from left edge of mania-stage-right sprite on the 768-height resolution screen.
The mania-stage-bottom sprite is 60% bigger from the original. (1.6x) Anchor position starts from the center bottom.
sexy
Garygoh884
You can even make the mode selection more in style. Grab the size of the mode icon as 768x128px, then the filling area is 448x128 on the right side.

Topic Starter
MLGnom
It looks the same at every resolution? (Higher, lower, 16:9, 4:3 etc.) ?
OsuMe65

Garygoh884 wrote:

You can even make the mode selection more in style. Grab the size of the mode icon as 768x128px, then the filling area is 448x128 on the right side.

the only problem in Garygoh's styling is, the size itself (on the left) will overlap the leaderboards
eg. if you will try to cilck KDS' gameplay, which is, at #7... instead of clicking KDS' gameplay, you will accidentally clicked taiko because of the left's overlap
Garygoh884
No, I tried that by myself. When I click outside of the mode images (left side) and the cursor wasn't on the scoreboard, nothing happens and no mode was changed. This also applies when the cursor is on the leaderboard.
jemhuntr

Garygoh884 wrote:

You can even make the mode selection more in style. Grab the size of the mode icon as 768x128px, then the filling area is 448x128 on the right side.

sexy
Timorisu
8. and 9. are still duplicated :roll:
deadbeat

Timorisu wrote:

8. and 9. are still duplicated :roll:
Sorry MLGnom, i went and fixed it. hope you don't mind too much :<
Topic Starter
MLGnom
It's okay.

But what the hell... I'm 100% sure that I fixed it previously, I checked it few times. :/
Timorisu
Is there a command for the skin.ini to reduce the amount of star2s?
OsuMe65

Timorisu wrote:

Is there a command for the skin.ini to reduce the amount of star2s?
there's no command like that
Timorisu

OsuMe65 wrote:

Timorisu wrote:

Is there a command for the skin.ini to reduce the amount of star2s?
there's no command like that
Aw man, I really like the ones I have right now but the amount kills it :(
[ Zan ]
at [colours] what does combo1, combo2, combo3, etc. affect? the color of the hit circles?
deadbeat
thats correct. you can have up to 8 colours i think
Topic Starter
MLGnom
Correct. Up to 8 colours. They are only used when mapper haven't added colours (left them default) or when you disable beatmap skin (in visual settings).
TouchFluffyTail
A few weeks ago I compiled a list of all the mania .ini parameters with their default values, and then I forgot to publish it. Hope this helps out some people. There might POSSIBLY be something I'm missing but I don't think so.

This is a 7k.ini example;

[Mania Skin Config]
ColumnLineWidth: 0.7
ColumnStart: 136
BarlineWidth: 1.2
HitPosition: 402
SpecialStyle: 0
SpecialPositionLeft: 1
UpsideDown: 0
JudgementLine: 1
ScorePosition: 325
ComboPosition: 111
FontCombo: score
LightFramePerSecond: 24
ColumnWidth: 30,30,30,30,30,30,30
ColumnLine: 1,1,1,1,1,1,1,1
[Colours]
Colour1: 0,0,0,255
Colour2: 0,0,0,255
Colour3: 0,0,0,255
Colour4: 0,0,0,255
Colour5: 0,0,0,255
Colour6: 0,0,0,255
Colour7: 0,0,0,255
ColourLight1: 255,255,255,255
ColourLight2: 255,255,255,255
ColourLight3: 255,255,255,255
ColourLight4: 255,255,255,255
ColourLight5: 255,255,255,255
ColourLight6: 255,255,255,255
ColourLight7: 255,255,255,255
ColourColumnLine: 255,255,255,255
ColourBarline: 255,255,255,255
ColourHold: 255,199,51,255
ColourBreak: 255,0,0,255
[Keys]
Key0: S
Key1: D
Key2: F
Key3: Space
Key4: J
Key5: K
Key6: L

Quick non-obvious parameter explanations;

[General]
HitPosition: controls where your hit judgement is (the actual spot you have to hit notes)
ScorePosition: controls where the judgement hits (300, 200, 100, 50, miss) appear
ComboPosition: controls where the combo numbers appear

[Colours]
Colour1-8: individually controls lane coloring [ default | edited ]
ColourLight1-8: individually controls the color added to the mania-stage-light.png [ default | edited ]

All color parameters use Red,Green,Blue,Alpha codes.


If anyone has any questions feel free to ask.
Topic Starter
MLGnom
Lovely. Thanks for sharing, I will use this for sure. <3
And if something is missing we will find out what.
yeoleum
Well Recently i decided too make my own skin i followed the instructions on the forum and everything but there is one tiny problem whenever i press z to click it gives me 100s and recently ive been having to only use the x key to click i also tried switching the buttons for clicking and nothing happens im guessing its the skin i can link anyone too the skin if they think they know what the exact problem is.... CONTACT ME ASAP!
Topic Starter
MLGnom
Check in your skin if you haven't swaped pictures of "hit300.png" and "hit300k.png" with "hit100.png" and "hit100k.png" by mistake.
Yukki_old_1
can we add more frames (up to 15 Frames) to sliderb ? will it affect when we play, like a little bit laggy ?
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