
I can't get why :cZexous wrote:
-00:21:604 (3,4,1) - This is visually unpleasant...
thank you cmn~ <3cmn_891127 wrote:
Hi, Chloe~
I love the bag of this brand... www
[Gamu's Easy]
00:14:150 (1,2) - http://osu.ppy.sh/ss/806185, rotate (1,2) together
00:22:722 (1) - http://osu.ppy.sh/ss/806190, move (2,3) together, and make sure the next distance is not so far
00:36:511 (3,4) - how about 2 sliders here to match the sound
00:58:312 (1,2,3,1) - I know it is not so easy to hit if you set note at 01:01:480, how about set a reverse slider instead of (1,2,3), and the second slider from 01:00:548 to 01:01:480
01:07:256 (3) - imo, this slider should be end at 01:08:001
[Dekaane's Normal]
I love it~
[Normal]
01:21:976 (3) - you can hear there is a heave hitsound at 01:22:163, so how about move the beginning at here hmm.. I think I should change all the 1/2 if I changed in here , so no change..
[Banana's Hard]
00:43:219 (4) - imo, remove is better
[5.167569%]
can you tell me why you choose this name... Wa~oooo, @[CSGA]Ar3sgice
nothing to say except 00:04:834 (1,2,3,4,1,2,3,4) - I know there is no room...
[Insane]
I always avoid to set NC like 00:20:113 (5,6,1), when play in tag coop, it is really confuse the players Ok, changed some nc here
00:49:740 (x) - add a note Considerring....
nice mapset for the odd rhythm song~
谢MOD~ <3Fycho wrote:
[General]
请保证所有难度的Tags一样,存在gd的话在所有难度的Tags都要加上GD作者的ID
去掉letterbox[Insane]其他摸不出什么图不错。。。
- 00:13:778 - 从这里开始的一段clap音有时候是2,4白线有时候不是,建议统一下 这里我不知道你们是怎么想的 不过我觉得在第二拍放个CLAP就够了 然后到了00:20:858 (6) - 这里节奏开始变快 所以才开始24 0.0 感觉没啥问题 就先不改了
01:09:678 (3,4,5) - 感觉这里没必要用soft音效 啊 我想想
01:25:703 (2,3,4,5) - 鬼畜 还好啊0.0
00:32:598 (3,4,5) - 建议摆弧线不要直线 FLOW也还好 parttern勉强吧0.0[5.167569%]
摸不出什么,我觉得很完美了,吐槽下没放视频
Ar3神麻婆[Banana's Hard]
- 00:13:964 (2) - 移到00:14:150感觉怪怪的像婆婆><
00:23:653 (5) - NC
00:30:921 - add note
01:01:852 (1) - 建议别用折返,用普通滑条[Normal]
HP+1 OD+1 OD+1 HP就不加了
其他难度觉得都还可以怎么办,感觉快要ranked了Good luck
233Flower wrote:
事实上要不是这个OP我根本就不可能第一集才看5分钟就弃掉石头门
yurunneram wrote:
Gamu's Easy
00:54:771 - Add note?
01:16:200 (3) - Extend to 01:16:945
Dekaane's Normal
00:50:299 (2) - Change
Normal
00:55:330 (3) - extend slider so repeat is at 00:55:889
00:56:821 (3) - Extend so repeat is at 00:57:380
01:10:051 (3) - Extend to 01:10:983 and delete the note afterwards (weird suggestion)
Kinda tired =w= Not modding the rest. Byee~
You have been modded out by Yurun Ceroia Neram~
other diffs wrote:
Banana's Hard wrote:
240,280,22722,6,0,P|299:266|357:300,1,120,4|4,0:0|0:0,0:0:0:0:
424,340,23653,2,0,L|496:300,1,80,0|4,0:0|0:0,0:0:0:0:
402,93,68560,1,12,0:0:0:0:
392,123,68654,1,0,0:0:0:0:
372,148,68748,1,0,0:0:0:0:
344,164,68841,1,0,0:0:0:0:
312,172,68934,6,0,P|272:172|213:150,1,80,4|0,0:0|0:0,0:0:0:0:
thank you scanter <3scanter wrote:
Hi everyone ~ sry. my English is too noobGeneral
fixed al
- Consider adding "Dekaane" to all of your tags
- Kiai-time is conflicted in Banana's Hard diff
- Preview time is conflicted in 5.167569% diff
- Add SliderBorder : 255,255,255 in .osu in notepad of Banana's Hard.
other diffs wrote:
Banana's Hard wrote:
- Letterbox during breaks is conflicted in 5.167569% diff
Gamu's Easy
- 00:22:722 (1) - Change more gentle shapes and blanket number 4.
00:23:653 (2) - If you followed before, move to x:424, y:340.SPOILER
This is code.240,280,22722,6,0,P|299:266|357:300,1,120,4|4,0:0|0:0,0:0:0:0:
424,340,23653,2,0,L|496:300,1,80,0|4,0:0|0:0,0:0:0:0:- 01:24:399 (2,3,4) - I recommend change repeated slider one. in Easy diff, this 3 circle is too Normal diff level.
Dekaane's Normal
- 00:23:281 (2) - Add finish?
- 01:28:125 (4) - NC? sound was changed.
Normal
- Fine
Banana's Hard
HP -1, OD +1 much better in this bpm.
- 00:34:647 (1) - Add finish
- 00:35:393 - ^
- 00:35:952 (5) - ^
- 00:36:883 (3) - ^
- 00:37:442 - ^ because, before you did similar put hitsound 00:22:722 - 00:25:703 this interval.
- 00:43:405 (1) - More blanket this?
5.167569%
- 00:20:858 (6) - Ctrl + G? it will become more dynamic.
- 00:34:088 (5) - Stack is not match this sound. how about move to like x:128, y:236?
- 00:44:896 (3) - NC or move to better place. really confusing anti-jump.
- 00:50:858 (2) - Same.
- 01:26:821 (9,1) - Reverse NC. sound was changed since 01:26:821 (9) this point.
- 01:28:125 (4) - Same. NC
Insane
That's all
- 00:13:032 (1) - Ctrl + G? moving is a little strange. no I think it's well now
- 00:13:778 (4,1) - Reverse NC. NC is 00:13:964 (1) not here, but 00:13:778 (4) here. sound was changed since here. sure
- 00:48:063 (1,2) - Anti-jump is not suitable this sound. stack on just number 2,3 much better IMO. ok
- 00:58:032 (4) - Rhythm is really strange. how about this? because, 00:58:219 this point hasn't any sound. Well, changed here somehow
- 01:08:934 (1) - Following stream's way much better. sure
SPOILER
This is code.402,93,68560,1,12,0:0:0:0:
392,123,68654,1,0,0:0:0:0:
372,148,68748,1,0,0:0:0:0:
344,164,68841,1,0,0:0:0:0:
312,172,68934,6,0,P|272:172|213:150,1,80,4|0,0:0|0:0,0:0:0:0:- 01:13:219 (1) - NC spam. sv is not changed. remove nc but sv no change
- 01:23:467 (2) - If you want emphasize here, move to x:194, y:358 playing much better. hm.. seems not good
- 01:25:703 (2,3,4,5,6) - This stream is really extreme. I recommend reduce distance.
- 01:28:125 (3) - NC? sound was changed.ok and also ad nc in 01:27:007 (1) -
nice mapset. GL
![]()
Leorda wrote:
Yoo
[General]
* Inconsistent AudioLeadIn through all diff I think it's fit those starting and no problem
[Normal]
00:10:796 (1) - Finish here doesn't fit because the music doesn't hit the cymbal
[5.167569%]
* Remove letterbox in breaks for consistency on each diff
* Set the preview time to 58125 for consistency on each diff. Fix this using notepad
00:45:641 (5,6) - If you do this, players will confuse because they don't know which one is tail/head slider. Consider to spreate them
[Insane]
00:06:324 (1,1,1,1) - This combo pattern seems doesn't make sense because it'll spam the 300 Geki's. But, that's my opinion ok changed
00:32:039 (1) - Why clap? It doesn't fit here because clap/snare doesn't heard in music Well, I think it's really fit and I heard it actually
;w;
Modding doesn't get any more real than thatjonathanlfj wrote:
[5.167569%]
is that just a random percentage? cause percentages in steins gate usually revovles around the 1% range...
thank you jonathanlfj~ <3jonathanlfj wrote:
modding upon request
steins gate gg yeah~ <3
Black is suggestion
Blue is highly recommended
Red is unrankable
[General]
the bg u have looks like it was compressed horizontally; you should use one that is uncompressed: thx <3 I take the 16:9SPOILERYou have inconsistencies in combo colours for some guest diffs, please fix them16:9
4:3
Also unify audio lead-in to 2500ms on all diffs Hmm... maybe the audio lead-in could be different in some diff? because 2500ms is too long to them[/color]
[Gamu's Easy]
00:00:362 (1) - this slider sounds better if extended to 00:01:293 imo
00:41:355 (2) - the slider body extends beyond the playfield in 4:3 osu resolution, which is unrankable; please move it more inside
01:18:436 (2) - feels more comfortable to hit if you start this at 01:18:436 so it maintains the same rhythm-distance as 01:16:200 (3,1)
[Dekaane's Normal]
00:07:815 (2) - add finish here?
00:25:144 (5) - finish on end
00:34:647 (4) - NC here is better imo since there is a transition in music
01:13:778 (1) - how bout swap this for a short slider or two circles so the vocal at 01:13:964 can be covered
[Normal]
for the parts where you used the S sample set change to S:C1 so you dont hear the slider slide sound ok
00:25:703 (1) - finish on the slider start instead of spinner end ^
00:40:610 (1) - whistle?^
00:52:535 (1) - spacingfixed
01:14:896 (1) - finish on slider startok
[Banana's Hard]
00:13:964 (2) - this plays better if you follow the vocals; place it at 00:14:150 stacked with 00:14:337 (3)
00:37:070 (4) - a finish on the end would sound great
01:24:958 (3) - you should break the slider up into circle + 1/2 slider, it feels a bit awkward not hitting the vocals at 01:25:144
[5.167569%]
is that just a random percentage? cause percentages in steins gate usually revovles around the 1% range... :o maybe...
01:02:225 (3) - add a finish
01:07:070 (4,5,6) - in contrast to the rest of the kiai the triplet doesnt fit here well imo, how bout just a 1/2 stack?
nice overlaps
[Insane]
00:24:212 (4,5,6,7) - soft sampleset sounds better here imo yeah, really like you said
00:35:765 (1) - since you did a triangle jump here the NC should be on 00:35:952 (2) instead of here no, I don't think so.. the nc here is well imo
00:56:262 (2) - the curve on this is too big compared to the other sliders, so smoothen it out a bit fixed
01:13:219 (2) - NC again, this one is 0.75x sv while the previous is 0.85x sure
01:25:703 (2,3,4,5,6) - troll no, I think it's better for now
Thats about all; very nice mapset, good luck in ranking~
yurunneram wrote:
Dekaane's Normal
00:50:299 (2) - Change /*Why? How?
scanter wrote:
Dekaane's Normal
- 00:23:281 (2) - Add finish? /*Sounds too loud here imo
- 01:28:125 (4) - NC? sound was changed. /*I think it belongs to the actual combo
jonathanlfj wrote:
[Dekaane's Normal]
00:07:815 (2) - add finish here? /*It's a soft part, a Finish doesn't fit too much there imo
00:25:144 (5) - finish on end /*Ok
00:34:647 (4) - NC here is better imo since there is a transition in music /*Ok
01:13:778 (1) - how bout swap this for a short slider or two circles so the vocal at 01:13:964 can be covered /*To follow vocals and sound nice I'll have to do the next slider a 1/2 beat repeat slider, and I want to keep things as simple as possible.
Thanks everyone for modding :3Teara wrote:
[Dekaane's Normal]Good stuff. /*Thanks :3
thank you Teara~ <3Teara wrote:
Sorry for the late mod. 0.0 still thx a lot for it
Call me back for a bubble. After fixing/denying these. sure
[General]Inconsistency in Audio Lead In:Inconsistency In Tags
- 5.167569%: 1500
- Insane: 2500
- Banana's Hard: 1500
- Dekaane's Normal: 1500
- Normal: 1500
- Gamu's Easy: 2500
Edit:Set all diffs to 2500. But their starting time is different , does it really fit now?
- 5.167569%: Anime 5pb nitroplus nitro+ DakeDekaane [CSGA]Ar3sgice Banana opening Gamu -Gamu-
- Insane: Anime 5pb nitroplus nitro+ DakeDekaane [CSGA]Ar3sgice Banana opening Gamu -Gamu-
- Banana's Hard: Anime 5pb nitroplus nitro+ DakeDekaane [CSGA]Ar3sgice Banana opening Gamu -Gamu-
- Dekaane's Normal: Anime 5pb nitroplus nitro+ DakeDekaane [CSGA]Ar3sgice Banana opening Gamu -Gamu- Dekaane
- Normal: Anime 5pb nitroplus nitro+ DakeDekaane [CSGA]Ar3sgice Banana opening Gamu -Gamu- Dekaane
- Gamu's Easy: Anime 5pb nitroplus nitro+ DakeDekaane [CSGA]Ar3sgice Banana opening Gamu -Gamu- Dekaane
Edit2:Set all diffs to Anime 5pb nitroplus nitro+ opening DakeDekaane [CSGA]Ar3sgice Banana Gamu -Gamu- Dekaane AR233
[Gamu's Easy]00:41:355 (2) - This is slightly offscreen.
00:58:312 (1,2,3) - This is a bit hard to hit on a Easy, Consider making it a slider with the same hitsounds.
01:08:560 (4) - This plays weird. It's better of if you just delete it. Then extending 01:07:256 (3) - to finish on it
01:18:436 (2) - Start this on the previous white tick and end it where it currently ends
[Dekaane's Normal]Good stuff.
[Normal]01:13:778 (1,2,3) - This isn't consistent with the rest of the spacing, please keep it same in a normal. ok, fixed
[Banana's Hard]Good job.
[5.167569%]01:27:007 (1,2,3,4) - This is quite maybe try something like this
[Insane]AR 9, OD 9 is quite high. (Which in my opinion doesn't fit the song) Please consider making AR and OD 8. sure
00:04:834 (1,2) - The spacing is just to large, its really hard to sight-read this. sure,I remap this part and changed 00:06:324 (1,2,3,4) - Plz take a look, if it's not good, just say it
00:14:896 (5) - Clap?
00:16:386 (1) - Remove whistle from start and add clap?
00:19:368 (7) - ^
00:51:790 (4) - Finish on start of slider. sure, add it here and also decrease the volume.
Edit3:sorry, I think add these claps sounds not so good... So cancel it
00:59:616 (3) - This is very hard to sight read, I suggest you make it two hitcircles instead. Put a 1/4 slider here is better imo, sorry. /.\
Zexous wrote:
Shiiiiiit this has got a lot of SP on it lol.
Modding as per req.
[Gamu's Easy]
GAMU 1,337 POSTS SO LEET loolOverall nice, wholesome mapset. Good luck getting it ranked!
- -00:22:722 (4,1) - Could you make this a nicer blanket? This is my limit ;w;
-01:02:225 - Insert a note here, it transitions from pure vocal to a backing of instrumentals, and coincides with the vocals anyway. I should put a little time after the spinner...
-01:08:122 - Maybe insert a note here? The rhythm sounds broken, and there's really no reason to not include it if you also added the 4 there. No. I don't think so.
cmn_891127 wrote:
Hi, Chloe~
I love the bag of this brand...
[Gamu's Easy]
00:14:150 (1,2) - http://osu.ppy.sh/ss/806185, rotate (1,2) together ok
00:22:722 (1) - http://osu.ppy.sh/ss/806190, move (2,3) together, and make sure the next distance is not so far ^
00:36:511 (3,4) - how about 2 sliders here to match the sound No. I don't think so.. sorry
00:58:312 (1,2,3,1) - I know it is not so easy to hit if you set note at 01:01:480, how about set a reverse slider instead of (1,2,3), and the second slider from 01:00:548 to 01:01:480 hmm.... The changed to the slider
01:07:256 (3) - imo, this slider should be end at 01:08:001 I don't think so.
nice mapset for the odd rhythm song~
yurunneram wrote:
Gamu's Easy
00:54:771 - Add note? No need.
01:16:200 (3) - Extend to 01:16:945 I don't think so...
Kinda tired =w= Not modding the rest. Byee~
You have been modded out by Yurun Ceroia Neram~
scanter wrote:
Hi everyone ~ sry. my English is too noobGamu's Easy
That's all
- 00:22:722 (1) - Change more gentle shapes and blanket number 4. OK, thank you~
00:23:653 (2) - If you followed before, move to x:424, y:340. ^SPOILER
This is code.240,280,22722,6,0,P|299:266|357:300,1,120,4|4,0:0|0:0,0:0:0:0:
424,340,23653,2,0,L|496:300,1,80,0|4,0:0|0:0,0:0:0:0:- 01:24:399 (2,3,4) - I recommend change repeated slider one. in Easy diff, this 3 circle is too Normal diff level. ok
nice mapset. GL
![]()
jonathanlfj wrote:
modding upon request
steins gate gg
Black is suggestion
Blue is highly recommended
Red is unrankable
[Gamu's Easy]
00:00:362 (1) - this slider sounds better if extended to 00:01:293 imo I don't think so.
00:41:355 (2) - the slider body extends beyond the playfield in 4:3 osu resolution, which is unrankable; please move it more insideok ok. thanks
01:18:436 (2) - feels more comfortable to hit if you start this at 01:18:436 so it maintains the same rhythm-distance as 01:16:200 (3,1) No.. sorry
Thats about all; very nice mapset, good luck in ranking~
Teara wrote:
Sorry for the late mod.
Call me back for a bubble. After fixing/denying these.
[Gamu's Easy]00:41:355 (2) - This is slightly offscreen. ok. fixed
00:58:312 (1,2,3) - This is a bit hard to hit on a Easy, Consider making it a slider with the same hitsounds. ok. fixed
01:08:560 (4) - This plays weird. It's better of if you just delete it. Then extending 01:07:256 (3) - to finish on it ok.
01:18:436 (2) - Start this on the previous white tick and end it where it currently ends ok
jonathanlfj wrote:
[5.167569%]
is that just a random percentage? cause percentages in steins gate usually revovles around the 1% range... some fandiscs and dramacd is over 2%, and felice line is -0.27%, iirc wwww
01:02:225 (3) - add a finish sure
01:07:070 (4,5,6) - in contrast to the rest of the kiai the triplet doesnt fit here well imo, how bout just a 1/2 stack? sure
nice overlaps
http://pan.baidu.com/share/link?shareid ... 2097304454Teara wrote:
[5.167569%]01:27:007 (1,2,3,4) - This is quite maybe try something like this
this is maybe confusing to the steram i see o.o i cahnged to a stack down
Teara wrote:
the claps feel really random
i have the same feeling, try to learn djpop style in rhythm, i don't exactly know how to make a reasonable clap pattern.
mostly they go with the vocal, like soft-hitwhistle in other maps, but to others, i just try their place and test to see whether they are comfortable to hear. checked them again, make them a bit more consist
thank you nyny~~~ >o<Nymph wrote:
grats for your first ranked map.
\o/baldrace wrote:
El Psy Congrooooooooooo
你看, 这多么骗分狂魔Amamiya Yuko wrote:
兩個月12頁thread……
Nymph wrote:
grats for your first ranked map.
好像来晚了?popner wrote:
Nymph wrote:
grats for your first ranked map.
dbx10 wrote:
You oughta stop putting these shitty beatmap skins on otherwise perfectly good beatmaps. Fuck your transparency, your skin is bad and you should feel bad.