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Itou Kanako - Hacking to the Gate (TV Size)

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Yuukari-Banteki
[Gamu]
00:24:771 (3) - this is going to be awkward for new players to figure out. your map is borderline Normal as-is, you really need to figure out how to gloss this better
okaay well this map needs some work but how you fix it is up to you, I'm just going to give you a few pointers for how to make your Easy accessible to actual Easy players.
1. keep your notes the same distance apart or multiples of that distance. if one note ends, the next note should be 1 beat later, ideally, or 2. alternately, 1.5 or 3 since this song *is* a bit wonky. But stop going 1, 1.5, 1, 3, 1.5, etc. That's just overly confusing.
2. try to start your notes on white ticks unless the music absolutely demands it
3. if you make a slider, make sure the far end of the slider is farther away than the close end. Slider end confusion is extremely common among Easy level players.

[Dekaane]
first things first, find something other than soft clap to use as your hitsound here. You can change the addon sampleset for individual notes now, might I suggest some of the Drum samples instead?
00:47:691 (2) - suggest making this a slider that starts 1/2 earlier to better follow the melody. As it is, it sounds and plays awkwardly
01:04:275 (5) - try extending this by 1/2

[Normal]
00:10:796 (1) - try ending this 1/2 earlier; it gives players more time to reach the next note afterwards and matches the cymbal clash in the song
01:27:380 (1) - the volume falloff is too much here. suggest 60% for the last timing section.

[Banana]
again, I suggest that you change your addon sampleset for those whistles. The whistles do not suit the song, but a drum-clap would.
00:44:709 - add a note here
01:15:082 (1,2,3,4) - i really like the hitsounding here but the spacing feels out of place; suggest doing this instead http://puu.sh/3c6yI.jpg

[%]
00:02:039 (2) - this note is almost completely hidden under the pink slider. it looks messy and generally hard-to-read/bad. Suggest that you point slider straight downwards instead
00:07:070 (5,6,7,8) - suggest that you make this similar to the previous phrase; its own combo doubling back: http://puu.sh/3c6FC.jpg
00:21:511 (2) - what is the point of this note?
00:24:212 (4) - again with the messy overlap. Point it sidewaysish
00:38:374 (7,1) - i kind of see what you're doing here, but you should move 1 farther down so that at least 1/2 the slider body is showing and make them parallel: http://puu.sh/3c6NH.jpg
00:43:778 (4) - this jump is random and does not fit the music or the combo. fix it.
00:44:896 (3) - as with 00:38
00:46:945 (4) - why make this a separate note when its effectively the same as repeating the slider?
01:07:163 (5) - what is the point of this note?
01:11:821 (3) - ^
slightly overmapped and messy. needs work.

[Insane]
00:06:324 (1,2,3,4) - having precisely one combo like this in the entire map just makes this feel wrong. either add another combo to the intro like this or space it out more.
00:29:523 (4) - what's the point of this note?
00:41:635 (5) - ^
00:43:498 (2) - might want to move the triplet to just before the slider
00:50:486 (4) - spacing?
00:59:430 (1,2,3,4) - this stream feels like overmap
[CSGA]Ar3sgice

Saturos-fangirl wrote:

[%]
00:02:039 (2) - this note is almost completely hidden under the pink slider. it looks messy and generally hard-to-read/bad. Suggest that you point slider straight downwards instead i changed the slider to go up a little; this is at the very left of the playarea, i don't think a downward slider would fit..
00:07:070 (5,6,7,8) - suggest that you make this similar to the previous phrase; its own combo doubling back: http://puu.sh/3c6FC.jpg the previous one is merely a compromise from lack of space, i would make that one straight if had space _(:3 」∠ )_
00:21:511 (2) - what is the point of this note? for hitsounding nicer to play; without this note it would sound like too many 1/2s
00:24:212 (4) - again with the messy overlap. Point it sidewaysish .. i don't have space to move, it's stacked
00:38:374 (7,1) - i kind of see what you're doing here, but you should move 1 farther down so that at least 1/2 the slider body is showing and make them parallel: http://puu.sh/3c6NH.jpg fixed
00:43:778 (4) - this jump is random and does not fit the music or the combo. fix it. 0,0 i don't think it's kind a jump, it's just commonspacing to the slider head
00:44:896 (3) - as with 00:38 yes wwwww
00:46:945 (4) - why make this a separate note when its effectively the same as repeating the slider? it's the same effect, it's more eggpain!
01:07:163 (5) - what is the point of this note? ^
01:11:821 (3) - ^ this one doesn't really fit much imo, i changed it to a stackpattern
slightly overmapped and messy. needs work. yes wwwww
http://puu.sh/3cj4q.rar
Topic Starter
Chloe

Saturos-fangirl wrote:

[Gamu]
00:24:771 (3) - this is going to be awkward for new players to figure out. your map is borderline Normal as-is, you really need to figure out how to gloss this better
okaay well this map needs some work but how you fix it is up to you, I'm just going to give you a few pointers for how to make your Easy accessible to actual Easy players.
1. keep your notes the same distance apart or multiples of that distance. if one note ends, the next note should be 1 beat later, ideally, or 2. alternately, 1.5 or 3 since this song *is* a bit wonky. But stop going 1, 1.5, 1, 3, 1.5, etc. That's just overly confusing.
2. try to start your notes on white ticks unless the music absolutely demands it
3. if you make a slider, make sure the far end of the slider is farther away than the close end. Slider end confusion is extremely common among Easy level players.

[Dekaane]
first things first, find something other than soft clap to use as your hitsound here. You can change the addon sampleset for individual notes now, might I suggest some of the Drum samples instead?
00:47:691 (2) - suggest making this a slider that starts 1/2 earlier to better follow the melody. As it is, it sounds and plays awkwardly
01:04:275 (5) - try extending this by 1/2

[Normal]
00:10:796 (1) - try ending this 1/2 earlier; it gives players more time to reach the next note afterwards and matches the cymbal clash in the song → Sry, I felt it's not fit...
01:27:380 (1) - the volume falloff is too much here. suggest 60% for the last timing section. → Ok

[Banana]
again, I suggest that you change your addon sampleset for those whistles. The whistles do not suit the song, but a drum-clap would.
00:44:709 - add a note here
01:15:082 (1,2,3,4) - i really like the hitsounding here but the spacing feels out of place; suggest doing this instead http://puu.sh/3c6yI.jpg

[%]
00:02:039 (2) - this note is almost completely hidden under the pink slider. it looks messy and generally hard-to-read/bad. Suggest that you point slider straight downwards instead
00:07:070 (5,6,7,8) - suggest that you make this similar to the previous phrase; its own combo doubling back: http://puu.sh/3c6FC.jpg
00:21:511 (2) - what is the point of this note?
00:24:212 (4) - again with the messy overlap. Point it sidewaysish
00:38:374 (7,1) - i kind of see what you're doing here, but you should move 1 farther down so that at least 1/2 the slider body is showing and make them parallel: http://puu.sh/3c6NH.jpg
00:43:778 (4) - this jump is random and does not fit the music or the combo. fix it.
00:44:896 (3) - as with 00:38
00:46:945 (4) - why make this a separate note when its effectively the same as repeating the slider?
01:07:163 (5) - what is the point of this note?
01:11:821 (3) - ^
slightly overmapped and messy. needs work.

[Insane]
00:06:324 (1,2,3,4) - having precisely one combo like this in the entire map just makes this feel wrong. either add another combo to the intro like this or space it out more.
00:29:523 (4) - what's the point of this note? → Remove it
00:41:635 (5) - ^ → sry no change because I think it's realy fit
00:43:498 (2) - might want to move the triplet to just before the slider → remap here :)
00:50:486 (4) - spacing? → ok, kept it here
00:59:430 (1,2,3,4) - this stream feels like overmap → maybe not , I like it and I'll deliberating

thank you, Saturos-fangirl~ <3
Gamu

Saturos-fangirl wrote:

[Gamu]
00:24:771 (3) - this is going to be awkward for new players to figure out. your map is borderline Normal as-is, you really need to figure out how to gloss this better
okaay well this map needs some work but how you fix it is up to you, I'm just going to give you a few pointers for how to make your Easy accessible to actual Easy players.
1. keep your notes the same distance apart or multiples of that distance. if one note ends, the next note should be 1 beat later, ideally, or 2. alternately, 1.5 or 3 since this song *is* a bit wonky. But stop going 1, 1.5, 1, 3, 1.5, etc. That's just overly confusing.
2. try to start your notes on white ticks unless the music absolutely demands it
3. if you make a slider, make sure the far end of the slider is farther away than the close end. Slider end confusion is extremely common among Easy level players.I don't think so. It is thought that it's easy. New player will not be confused. New player of recent is very good. It's very good. it will be able to clear immediately. Therefore, would be no problem. I want to believe so.
thank you for modding ></
Topic Starter
Chloe
lol, modding marathon is still going on
Zexous
Shiiiiiit this has got a lot of SP on it lol.
Modding as per req.

This color denotes things you really should change.
This color denotes my opinions and suggestions.

[General]
  • -You should organize all the skin elements into a seperate subfolder, just to reduce clutter and make it easier for future modders.
[Gamu's Easy]
GAMU 1,337 POSTS SO LEET

  • -00:22:722 (4,1) - Could you make this a nicer blanket?
    -01:02:225 - Insert a note here, it transitions from pure vocal to a backing of instrumentals, and coincides with the vocals anyway.
    -01:08:122 - Maybe insert a note here? The rhythm sounds broken, and there's really no reason to not include it if you also added the 4 there.
[Dekaane's Normal]
  • -The beginning with the spinner always seems very awkward no matter how much I play it, I'd recommend adding a note before the spinner (how about 00:01:293 - here?)
    -The claps in this early part are really...obtrusive. When I switched difficulties to mod this, the claps really shocked me. Perhaps lower the volume, or replace the claps with the first custom sample set's claps?
    -00:08:560 (1) - They are far enough apart that it shouldn't matter, but still, the overlap you have with the previous 1 bothers me.
    -00:21:604 (3,4,1) - This is visually unpleasant...
    -00:33:529 (2,3,4) - This flow is a bit weird, the flow of the transitions contradicts the curving flow of the sliders
    -00:43:591 (2,3,4,1) - This flow is very awkward, I'd recommend something that follows the 2 slider more (something like this, perhaps?)
    -00:56:076 (2,3,4) - This part is slightly hard to read, maybe it's just for more experienced players since, when that kind of pattern is usually seen, the 2 to the 3 would be a 1/2 gap. I think it would help if you didn't have the 4 overlap with the 3, moving the slider away makes it readable imo.
    -01:05:393 (1) - Honestly, I think this is an unnecessary overlap.
    -01:09:492 (3) - I'd say don't make this slider repeat, the vocal part that starts on the end of the reverse slider beat (the 3rd beat) is one that should be held by a slider, not one on which a slider should end and be followed by unmapped silence.
[Normal]
  • -00:07:815 (1,2,1,2) - I'd recommend against having these partial overlaps.
    -I'm not very fond of the use of 0.5x for the 1/2 off the kiai and 1.0x in it, it's a good tactic...but not for the lower diffs.
    -01:01:852 (1,2,3) - If you decide to stay with the two seperate spacings, then at least this instance should use the 0.5x, not the 1.0x, since the kiai hasn't yet started. The music at this point is that of building up, so it should use the more clustered spacing rather than the spread out one.
[Banana's Hard]
  • -The whistles are REALLY annoying, sorry. They don't really fit well in such amounts imo.
    -00:24:585 - Please add a note here, I know you mapped to the instrumentals but it plays rather awkward without a note there, and the note would be following the vocal start. Pretty much every "insert a note" suggestion from here on will be for these reasons.
    -00:29:616 (3,4,5,1) - That 5 should not even be there, take it out and move the 1 slider and the 2 note back by two ticks, so that the slider is from 00:29:989 - to 00:30:361 - and that 00:30:548 - has the circle on it (it's currently the slider end). Move the next reverse back too, if you follow this.
    -00:39:492 - Insert a note here.
    -00:46:945 (2,3,4,1,2) - This plays really poorly
    -00:51:417 - Insert a note here.
    -01:06:138 - This should be a note and a 1/2 slider, imo.
    -01:09:306 - Insert a note here.
    -01:12:101 (1,2,3) - This plays quite awkwardly.
    -01:15:268 - Insert a note here.
    -01:17:318 (3) - Should be in 1/2
    -01:21:231 - Insert a note here.
    -From 01:23:281 - to 01:26:448 - your placement of 1/1 sliders really confuse me, and confused me while I was playing too.
[5.167569%]
  • -00:23:281 (4,1) - I'm not a fan of these 1/1 gaps spaced as if they were 1/2, but :/
    -00:38:933 (1) - Extremely misleading spacing from previous
    -00:55:330 (3) - Could you make this slider prettier? The two straight sliders make it rather ugly.
    -00:56:821 (2) - ^ (You should probably copy with what you changed earlier if you listen to my suggestion)
    -00:45:641 (5,6) - I don't like most of your overlap tricks, but I let most of them go, but this one's flow really is jarring
    -01:27:007 (1,2,3,4) - Space these out? (2 could be overlapped on 4 if you wish)
[Insane]
  • -00:04:647 (4,1) - You should move the 1 farther away from the 4 as the music dictates.
    -00:05:579 (1,2,3,4) - I'd recommend rotating this the other way to flow from the previous triangle.
    -00:07:629 (4,1,2) - Because of all the spacing fluctuations earlier in 1/2, this 1/4 spacing is basically unreadable. You should have this 1/4 stacked.
    -00:18:063 (1) - You could Ctrl+G this and rotate it 30 degrees and it would have a much better flow (looks kind of like this)
    -00:18:436 (2,3,4) - If you followed previous suggestion, tilt this combo downwards
    -00:35:393 (1,2,1,2,1,2,1,2) - This part is very hard to read, perhaps move some of the overlaps off.
    -00:39:306 (1) - This is unreadable from the overlap, a 1/1 overlap preceded by a faster part is not wise.
    -00:45:455 (3,4,5) - You could tilt the 4 slider by 75 degrees and change the note placements to look like this for better flow.
    -00:57:753 (3,4,5) - This is unreadable, the 4 would be treated as a 1/4 jump and the 5 would just confuse everyone.
    -color=#804000]00:59:430 (1,2,3,4) - This combo is also rather confusing, you should remove the single 1/4 slider and turn it into 2 circles and keep the reverse.[/color]
    -01:01:107 (5) - You can Ctrl+G this for nice flow
[list:02757]

WHEW, this literally took me over 3 and a half hours to mod, lol!

Overall nice, wholesome mapset. Good luck getting it ranked!
Topic Starter
Chloe

Zexous wrote:

Shiiiiiit this has got a lot of SP on it lol.
Modding as per req.

This color denotes things you really should change.
This color denotes my opinions and suggestions.

[General]
  • -You should organize all the skin elements into a seperate subfolder, just to reduce clutter and make it easier for future modders.[/color]
[Gamu's Easy]
GAMU 1,337 POSTS SO LEET

  • -00:22:722 (4,1) - Could you make this a nicer blanket?
    -01:02:225 - Insert a note here, it transitions from pure vocal to a backing of instrumentals, and coincides with the vocals anyway.
    -01:08:122 - Maybe insert a note here? The rhythm sounds broken, and there's really no reason to not include it if you also added the 4 there.
[Dekaane's Normal]
  • -The beginning with the spinner always seems very awkward no matter how much I play it, I'd recommend adding a note before the spinner (how about 00:01:293 - here?)
    -The claps in this early part are really...obtrusive. When I switched difficulties to mod this, the claps really shocked me. Perhaps lower the volume, or replace the claps with the first custom sample set's claps?
    -00:08:560 (1) - They are far enough apart that it shouldn't matter, but still, the overlap you have with the previous 1 bothers me.
    -00:21:604 (3,4,1) - This is visually unpleasant...
    -00:33:529 (2,3,4) - This flow is a bit weird, the flow of the transitions contradicts the curving flow of the sliders
    -00:43:591 (2,3,4,1) - This flow is very awkward, I'd recommend something that follows the 2 slider more (something like this, perhaps?)
    -00:56:076 (2,3,4) - This part is slightly hard to read, maybe it's just for more experienced players since, when that kind of pattern is usually seen, the 2 to the 3 would be a 1/2 gap. I think it would help if you didn't have the 4 overlap with the 3, moving the slider away makes it readable imo.
    -01:05:393 (1) - Honestly, I think this is an unnecessary overlap.
    -01:09:492 (3) - I'd say don't make this slider repeat, the vocal part that starts on the end of the reverse slider beat (the 3rd beat) is one that should be held by a slider, not one on which a slider should end and be followed by unmapped silence.
[Normal]
  • -00:07:815 (1,2,1,2) - I'd recommend against having these partial overlaps.[/color]
    -I'm not very fond of the use of 0.5x for the 1/2 off the kiai and 1.0x in it, it's a good tactic...but not for the lower diffs. [color=#0000FF]ok, I'll remember this in next mapping. :D[/color]
    -01:01:852 (1,2,3) - If you decide to stay with the two seperate spacings, then at least this instance should use the 0.5x, not the 1.0x, since the kiai hasn't yet started. The music at this point is that of building up, so it should use the more clustered spacing rather than the spread out one.[/color]
[Banana's Hard]
  • -The whistles are REALLY annoying, sorry. They don't really fit well in such amounts imo.
    -00:24:585 - Please add a note here, I know you mapped to the instrumentals but it plays rather awkward without a note there, and the note would be following the vocal start. Pretty much every "insert a note" suggestion from here on will be for these reasons.
    -00:29:616 (3,4,5,1) - That 5 should not even be there, take it out and move the 1 slider and the 2 note back by two ticks, so that the slider is from 00:29:989 - to 00:30:361 - and that 00:30:548 - has the circle on it (it's currently the slider end). Move the next reverse back too, if you follow this.
    -00:39:492 - Insert a note here.
    -00:46:945 (2,3,4,1,2) - This plays really poorly
    -00:51:417 - Insert a note here.
    -01:06:138 - This should be a note and a 1/2 slider, imo.
    -01:09:306 - Insert a note here.
    -01:12:101 (1,2,3) - This plays quite awkwardly.
    -01:15:268 - Insert a note here.
    -01:17:318 (3) - Should be in 1/2
    -01:21:231 - Insert a note here.
    -From 01:23:281 - to 01:26:448 - your placement of 1/1 sliders really confuse me, and confused me while I was playing too.
[5.167569%]
  • -00:23:281 (4,1) - I'm not a fan of these 1/1 gaps spaced as if they were 1/2, but :/
    -00:38:933 (1) - Extremely misleading spacing from previous
    -00:55:330 (3) - Could you make this slider prettier? The two straight sliders make it rather ugly.
    -00:56:821 (2) - ^ (You should probably copy with what you changed earlier if you listen to my suggestion)
    -00:45:641 (5,6) - I don't like most of your overlap tricks, but I let most of them go, but this one's flow really is jarring
    -01:27:007 (1,2,3,4) - Space these out? (2 could be overlapped on 4 if you wish)
[Insane]
  • -00:04:647 (4,1) - You should move the 1 farther away from the 4 as the music dictates.
    -00:05:579 (1,2,3,4) - I'd recommend rotating this the other way to flow from the previous triangle.
    -00:07:629 (4,1,2) - Because of all the spacing fluctuations earlier in 1/2, this 1/4 spacing is basically unreadable. You should have this 1/4 stacked.
    -00:18:063 (1) - You could Ctrl+G this and rotate it 30 degrees and it would have a much better flow (looks kind of like this)
    -00:18:436 (2,3,4) - If you followed previous suggestion, tilt this combo downwards
    -00:35:393 (1,2,1,2,1,2,1,2) - This part is very hard to read, perhaps move some of the overlaps off.
    -00:39:306 (1) - This is unreadable from the overlap, a 1/1 overlap preceded by a faster part is not wise.
    -00:45:455 (3,4,5) - You could tilt the 4 slider by 75 degrees and change the note placements to look like this for better flow.
    -00:57:753 (3,4,5) - This is unreadable, the 4 would be treated as a 1/4 jump and the 5 would just confuse everyone.
    -color=#804000]00:59:430 (1,2,3,4) - This combo is also rather confusing, you should remove the single 1/4 slider and turn it into 2 circles and keep the reverse.[/color]
    -01:01:107 (5) - You can Ctrl+G this for nice flow

  • Changed a lot for better flow and I don't know how to reply, so.....


WHEW, this literally took me over 3 and a half hours to mod, lol! :D thx for your time.

Overall nice, wholesome mapset. Good luck getting it ranked!
thx for mod :3
Flower
摸不出什么 而且我也不喜欢这首歌 事实上要不是这个OP我根本就不可能第一集才看5分钟就弃掉石头门

图不错 star
Fycho
:o
Banana
http://puu.sh/3cEOm.zip 节奏和排列改了一下 另外自己check然后动了下clap的位置 三页的mod堆在一起实在是不想一个个回复...
DakeDekaane
Fixed almost all in both mods, except this:

Zexous wrote:

-00:21:604 (3,4,1) - This is visually unpleasant...
I can't get why :c

Thank you for modding :3
My update: http://puu.sh/3cMHD.txt
cmn_891127
Hi, Chloe~

I love the bag of this brand...

[Gamu's Easy]
00:14:150 (1,2) - http://osu.ppy.sh/ss/806185, rotate (1,2) together
00:22:722 (1) - http://osu.ppy.sh/ss/806190, move (2,3) together, and make sure the next distance is not so far
00:36:511 (3,4) - how about 2 sliders here to match the sound
00:58:312 (1,2,3,1) - I know it is not so easy to hit if you set note at 01:01:480, how about set a reverse slider instead of (1,2,3), and the second slider from 01:00:548 to 01:01:480
01:07:256 (3) - imo, this slider should be end at 01:08:001

[Dekaane's Normal]
I love it~

[Normal]
01:21:976 (3) - you can hear there is a heave hitsound at 01:22:163, so how about move the beginning at here

[Banana's Hard]
00:43:219 (4) - imo, remove is better

[5.167569%]
can you tell me why you choose this name...
nothing to say except 00:04:834 (1,2,3,4,1,2,3,4) - I know there is no room...

[Insane]
I always avoid to set NC like 00:20:113 (5,6,1), when play in tag coop, it is really confuse the players
00:49:740 (x) - add a note

nice mapset for the odd rhythm song~
Fycho
[General]
请保证所有难度的Tags一样,存在gd的话在所有难度的Tags都要加上GD作者的ID
去掉letterbox

[Insane]
  • 00:13:778 - 从这里开始的一段clap音有时候是2,4白线有时候不是,建议统一下
    01:09:678 (3,4,5) - 感觉这里没必要用soft音效
    01:25:703 (2,3,4,5) - 鬼畜
    00:32:598 (3,4,5) - 建议摆弧线不要直线
其他摸不出什么图不错。。。

[5.167569%]
摸不出什么,我觉得很完美了,吐槽下没放视频
Ar3神麻婆

[Banana's Hard]
  • 00:13:964 (2) - 移到00:14:150感觉怪怪的像婆婆><
    00:23:653 (5) - NC
    00:30:921 - add note
    01:01:852 (1) - 建议别用折返,用普通滑条

[Normal]
HP+1 OD+1

其他难度觉得都还可以怎么办,感觉快要ranked了Good luck
Topic Starter
Chloe

cmn_891127 wrote:

Hi, Chloe~

I love the bag of this brand... www

[Gamu's Easy]
00:14:150 (1,2) - http://osu.ppy.sh/ss/806185, rotate (1,2) together
00:22:722 (1) - http://osu.ppy.sh/ss/806190, move (2,3) together, and make sure the next distance is not so far
00:36:511 (3,4) - how about 2 sliders here to match the sound
00:58:312 (1,2,3,1) - I know it is not so easy to hit if you set note at 01:01:480, how about set a reverse slider instead of (1,2,3), and the second slider from 01:00:548 to 01:01:480
01:07:256 (3) - imo, this slider should be end at 01:08:001

[Dekaane's Normal]
I love it~

[Normal]
01:21:976 (3) - you can hear there is a heave hitsound at 01:22:163, so how about move the beginning at here hmm.. I think I should change all the 1/2 if I changed in here , so no change..

[Banana's Hard]
00:43:219 (4) - imo, remove is better

[5.167569%]
can you tell me why you choose this name... Wa~oooo, @[CSGA]Ar3sgice
nothing to say except 00:04:834 (1,2,3,4,1,2,3,4) - I know there is no room...

[Insane]
I always avoid to set NC like 00:20:113 (5,6,1), when play in tag coop, it is really confuse the players Ok, changed some nc here
00:49:740 (x) - add a note Considerring....

nice mapset for the odd rhythm song~
thank you cmn~ <3


Fycho wrote:

[General]
请保证所有难度的Tags一样,存在gd的话在所有难度的Tags都要加上GD作者的ID
去掉letterbox

[Insane]
  • 00:13:778 - 从这里开始的一段clap音有时候是2,4白线有时候不是,建议统一下 这里我不知道你们是怎么想的 不过我觉得在第二拍放个CLAP就够了 然后到了00:20:858 (6) - 这里节奏开始变快 所以才开始24 0.0 感觉没啥问题 就先不改了
    01:09:678 (3,4,5) - 感觉这里没必要用soft音效 啊 我想想
    01:25:703 (2,3,4,5) - 鬼畜 还好啊0.0
    00:32:598 (3,4,5) - 建议摆弧线不要直线 FLOW也还好 parttern勉强吧0.0
其他摸不出什么图不错。。。

[5.167569%]
摸不出什么,我觉得很完美了,吐槽下没放视频
Ar3神麻婆

[Banana's Hard]
  • 00:13:964 (2) - 移到00:14:150感觉怪怪的像婆婆><
    00:23:653 (5) - NC
    00:30:921 - add note
    01:01:852 (1) - 建议别用折返,用普通滑条

[Normal]
HP+1 OD+1 OD+1 HP就不加了

其他难度觉得都还可以怎么办,感觉快要ranked了Good luck
谢MOD~ <3
[CSGA]Ar3sgice

Flower wrote:

事实上要不是这个OP我根本就不可能第一集才看5分钟就弃掉石头门
233
yurunneram
Gamu's Easy

00:54:771 - Add note?

01:16:200 (3) - Extend to 01:16:945

Dekaane's Normal

00:50:299 (2) - Change

Normal

00:55:330 (3) - extend slider so repeat is at 00:55:889

00:56:821 (3) - Extend so repeat is at 00:57:380

01:10:051 (3) - Extend to 01:10:983 and delete the note afterwards (weird suggestion)


Kinda tired =w= Not modding the rest. Byee~

You have been modded out by Yurun Ceroia Neram~
Topic Starter
Chloe

yurunneram wrote:

Gamu's Easy

00:54:771 - Add note?

01:16:200 (3) - Extend to 01:16:945

Dekaane's Normal

00:50:299 (2) - Change

Normal

00:55:330 (3) - extend slider so repeat is at 00:55:889

00:56:821 (3) - Extend so repeat is at 00:57:380

01:10:051 (3) - Extend to 01:10:983 and delete the note afterwards (weird suggestion)


Kinda tired =w= Not modding the rest. Byee~

You have been modded out by Yurun Ceroia Neram~


changed some tips ,thx for your help :)
scanter
Hi everyone ~ sry. my English is too noob

General

  1. Consider adding "Dekaane" to all of your tags
  2. Kiai-time is conflicted in Banana's Hard diff
  3. Preview time is conflicted in 5.167569% diff
  4. Add SliderBorder : 255,255,255 in .osu in notepad of Banana's Hard.

    other diffs wrote:

    Banana's Hard wrote:

  5. Letterbox during breaks is conflicted in 5.167569% diff

Gamu's Easy

  1. 00:22:722 (1) - Change more gentle shapes and blanket number 4.
    00:23:653 (2) - If you followed before, move to x:424, y:340.
    SPOILER


    This is code.
    240,280,22722,6,0,P|299:266|357:300,1,120,4|4,0:0|0:0,0:0:0:0:
    424,340,23653,2,0,L|496:300,1,80,0|4,0:0|0:0,0:0:0:0:
  2. 01:24:399 (2,3,4) - I recommend change repeated slider one. in Easy diff, this 3 circle is too Normal diff level.

Dekaane's Normal

  1. 00:23:281 (2) - Add finish?
  2. 01:28:125 (4) - NC? sound was changed.

Normal

  1. Fine :D

Banana's Hard


  • HP -1, OD +1 much better in this bpm.
  1. 00:34:647 (1) - Add finish
  2. 00:35:393 - ^
  3. 00:35:952 (5) - ^
  4. 00:36:883 (3) - ^
  5. 00:37:442 - ^ because, before you did similar put hitsound 00:22:722 - 00:25:703 this interval.
  6. 00:43:405 (1) - More blanket this?

5.167569%

  1. 00:20:858 (6) - Ctrl + G? it will become more dynamic.
  2. 00:34:088 (5) - Stack is not match this sound. how about move to like x:128, y:236?
  3. 00:44:896 (3) - NC or move to better place. really confusing anti-jump.
  4. 00:50:858 (2) - Same.
  5. 01:26:821 (9,1) - Reverse NC. sound was changed since 01:26:821 (9) this point.
  6. 01:28:125 (4) - Same. NC

Insane

  1. 00:13:032 (1) - Ctrl + G? moving is a little strange.
  2. 00:13:778 (4,1) - Reverse NC. NC is 00:13:964 (1) not here, but 00:13:778 (4) here. sound was changed since here.
  3. 00:48:063 (1,2) - Anti-jump is not suitable this sound. stack on just number 2,3 much better IMO.
  4. 00:58:032 (4) - Rhythm is really strange. how about this? because, 00:58:219 this point hasn't any sound.
  5. 01:08:934 (1) - Following stream's way much better.
    SPOILER


    This is code.
    402,93,68560,1,12,0:0:0:0:
    392,123,68654,1,0,0:0:0:0:
    372,148,68748,1,0,0:0:0:0:
    344,164,68841,1,0,0:0:0:0:
    312,172,68934,6,0,P|272:172|213:150,1,80,4|0,0:0|0:0,0:0:0:0:
  6. 01:13:219 (1) - NC spam. sv is not changed.
  7. 01:23:467 (2) - If you want emphasize here, move to x:194, y:358 playing much better.
  8. 01:25:703 (2,3,4,5,6) - This stream is really extreme. I recommend reduce distance.
  9. 01:28:125 (3) - NC? sound was changed.
That's all :) nice mapset. GL ;)
Leorda
Yoo

[General]
* Inconsistent AudioLeadIn through all diff


[Normal]
00:10:796 (1) - Finish here doesn't fit because the music doesn't hit the cymbal


[5.167569%]
* Remove letterbox in breaks for consistency on each diff
* Set the preview time to 58125 for consistency on each diff. Fix this using notepad

00:45:641 (5,6) - If you do this, players will confuse because they don't know which one is tail/head slider. Consider to spreate them


[Insane]
00:06:324 (1,1,1,1) - This combo pattern seems doesn't make sense because it'll spam the 300 Geki's. But, that's my opinion
00:32:039 (1) - Why clap? It doesn't fit here because clap/snare doesn't heard in music


;w;
Topic Starter
Chloe

scanter wrote:

Hi everyone ~ sry. my English is too noob

General

  1. Consider adding "Dekaane" to all of your tags
  2. Kiai-time is conflicted in Banana's Hard diff
  3. Preview time is conflicted in 5.167569% diff
  4. Add SliderBorder : 255,255,255 in .osu in notepad of Banana's Hard.

    other diffs wrote:

    Banana's Hard wrote:

  5. Letterbox during breaks is conflicted in 5.167569% diff
fixed al

Gamu's Easy

  1. 00:22:722 (1) - Change more gentle shapes and blanket number 4.
    00:23:653 (2) - If you followed before, move to x:424, y:340.
    SPOILER


    This is code.
    240,280,22722,6,0,P|299:266|357:300,1,120,4|4,0:0|0:0,0:0:0:0:
    424,340,23653,2,0,L|496:300,1,80,0|4,0:0|0:0,0:0:0:0:
  2. 01:24:399 (2,3,4) - I recommend change repeated slider one. in Easy diff, this 3 circle is too Normal diff level.

Dekaane's Normal

  1. 00:23:281 (2) - Add finish?
  2. 01:28:125 (4) - NC? sound was changed.

Normal

  1. Fine :D

Banana's Hard


  • HP -1, OD +1 much better in this bpm.
  1. 00:34:647 (1) - Add finish
  2. 00:35:393 - ^
  3. 00:35:952 (5) - ^
  4. 00:36:883 (3) - ^
  5. 00:37:442 - ^ because, before you did similar put hitsound 00:22:722 - 00:25:703 this interval.
  6. 00:43:405 (1) - More blanket this?

5.167569%

  1. 00:20:858 (6) - Ctrl + G? it will become more dynamic.
  2. 00:34:088 (5) - Stack is not match this sound. how about move to like x:128, y:236?
  3. 00:44:896 (3) - NC or move to better place. really confusing anti-jump.
  4. 00:50:858 (2) - Same.
  5. 01:26:821 (9,1) - Reverse NC. sound was changed since 01:26:821 (9) this point.
  6. 01:28:125 (4) - Same. NC

Insane

  1. 00:13:032 (1) - Ctrl + G? moving is a little strange. no I think it's well now
  2. 00:13:778 (4,1) - Reverse NC. NC is 00:13:964 (1) not here, but 00:13:778 (4) here. sound was changed since here. sure
  3. 00:48:063 (1,2) - Anti-jump is not suitable this sound. stack on just number 2,3 much better IMO. ok
  4. 00:58:032 (4) - Rhythm is really strange. how about this? because, 00:58:219 this point hasn't any sound. Well, changed here somehow
  5. 01:08:934 (1) - Following stream's way much better. sure
    SPOILER


    This is code.
    402,93,68560,1,12,0:0:0:0:
    392,123,68654,1,0,0:0:0:0:
    372,148,68748,1,0,0:0:0:0:
    344,164,68841,1,0,0:0:0:0:
    312,172,68934,6,0,P|272:172|213:150,1,80,4|0,0:0|0:0,0:0:0:0:
  6. 01:13:219 (1) - NC spam. sv is not changed. remove nc but sv no change
  7. 01:23:467 (2) - If you want emphasize here, move to x:194, y:358 playing much better. hm.. seems not good
  8. 01:25:703 (2,3,4,5,6) - This stream is really extreme. I recommend reduce distance.
  9. 01:28:125 (3) - NC? sound was changed.ok and also ad nc in 01:27:007 (1) -
That's all :) nice mapset. GL ;)
thank you scanter <3


Leorda wrote:

Yoo

[General]
* Inconsistent AudioLeadIn through all diff I think it's fit those starting and no problem


[Normal]
00:10:796 (1) - Finish here doesn't fit because the music doesn't hit the cymbal


[5.167569%]
* Remove letterbox in breaks for consistency on each diff
* Set the preview time to 58125 for consistency on each diff. Fix this using notepad

00:45:641 (5,6) - If you do this, players will confuse because they don't know which one is tail/head slider. Consider to spreate them


[Insane]
00:06:324 (1,1,1,1) - This combo pattern seems doesn't make sense because it'll spam the 300 Geki's. But, that's my opinion ok changed
00:32:039 (1) - Why clap? It doesn't fit here because clap/snare doesn't heard in music Well, I think it's really fit and I heard it actually


;w;

thank you Leorda~ <3


To everyone who gave me a guest diff:some things like tag were changed, plz update the latest version before change the mods, thx <3
[CSGA]Ar3sgice
jonathanlfj
modding upon request
steins gate gg

Black is suggestion
Blue is highly recommended
Red is unrankable

[General]
the bg u have looks like it was compressed horizontally; you should use one that is uncompressed:
SPOILER
16:9

4:3
You have inconsistencies in combo colours for some guest diffs, please fix them
Also unify audio lead-in to 2500ms on all diffs


[Gamu's Easy]
00:00:362 (1) - this slider sounds better if extended to 00:01:293 imo
00:41:355 (2) - the slider body extends beyond the playfield in 4:3 osu resolution, which is unrankable; please move it more inside
01:18:436 (2) - feels more comfortable to hit if you start this at 01:18:436 so it maintains the same rhythm-distance as 01:16:200 (3,1)

[Dekaane's Normal]
00:07:815 (2) - add finish here?
00:25:144 (5) - finish on end
00:34:647 (4) - NC here is better imo since there is a transition in music
01:13:778 (1) - how bout swap this for a short slider or two circles so the vocal at 01:13:964 can be covered

[Normal]
for the parts where you used the S sample set change to S:C1 so you dont hear the slider slide sound
00:25:703 (1) - finish on the slider start instead of spinner end
00:40:610 (1) - whistle?
00:52:535 (1) - spacing
01:14:896 (1) - finish on slider start

[Banana's Hard]
00:13:964 (2) - this plays better if you follow the vocals; place it at 00:14:150 stacked with 00:14:337 (3)
00:37:070 (4) - a finish on the end would sound great
01:24:958 (3) - you should break the slider up into circle + 1/2 slider, it feels a bit awkward not hitting the vocals at 01:25:144

[5.167569%]
is that just a random percentage? cause percentages in steins gate usually revovles around the 1% range...
01:02:225 (3) - add a finish
01:07:070 (4,5,6) - in contrast to the rest of the kiai the triplet doesnt fit here well imo, how bout just a 1/2 stack?
nice overlaps

[Insane]
00:24:212 (4,5,6,7) - soft sampleset sounds better here imo
00:35:765 (1) - since you did a triangle jump here the NC should be on 00:35:952 (2) instead of here
00:56:262 (2) - the curve on this is too big compared to the other sliders, so smoothen it out a bit
01:13:219 (2) - NC again, this one is 0.75x sv while the previous is 0.85x
01:25:703 (2,3,4,5,6) - troll

Thats about all; very nice mapset, good luck in ranking~
Zexous

jonathanlfj wrote:

[5.167569%]
is that just a random percentage? cause percentages in steins gate usually revovles around the 1% range...
Modding doesn't get any more real than that
Topic Starter
Chloe

jonathanlfj wrote:

modding upon request
steins gate gg yeah~ <3

Black is suggestion
Blue is highly recommended
Red is unrankable

[General]
the bg u have looks like it was compressed horizontally; you should use one that is uncompressed: thx <3 I take the 16:9
SPOILER
16:9

4:3
You have inconsistencies in combo colours for some guest diffs, please fix them
Also unify audio lead-in to 2500ms on all diffs Hmm... maybe the audio lead-in could be different in some diff? because 2500ms is too long to them[/color]

[Gamu's Easy]
00:00:362 (1) - this slider sounds better if extended to 00:01:293 imo
00:41:355 (2) - the slider body extends beyond the playfield in 4:3 osu resolution, which is unrankable; please move it more inside
01:18:436 (2) - feels more comfortable to hit if you start this at 01:18:436 so it maintains the same rhythm-distance as 01:16:200 (3,1)

[Dekaane's Normal]
00:07:815 (2) - add finish here?
00:25:144 (5) - finish on end
00:34:647 (4) - NC here is better imo since there is a transition in music
01:13:778 (1) - how bout swap this for a short slider or two circles so the vocal at 01:13:964 can be covered

[Normal]
for the parts where you used the S sample set change to S:C1 so you dont hear the slider slide sound ok
00:25:703 (1) - finish on the slider start instead of spinner end ^
00:40:610 (1) - whistle?^
00:52:535 (1) - spacingfixed
01:14:896 (1) - finish on slider startok

[Banana's Hard]
00:13:964 (2) - this plays better if you follow the vocals; place it at 00:14:150 stacked with 00:14:337 (3)
00:37:070 (4) - a finish on the end would sound great
01:24:958 (3) - you should break the slider up into circle + 1/2 slider, it feels a bit awkward not hitting the vocals at 01:25:144

[5.167569%]
is that just a random percentage? cause percentages in steins gate usually revovles around the 1% range... :o maybe...
01:02:225 (3) - add a finish
01:07:070 (4,5,6) - in contrast to the rest of the kiai the triplet doesnt fit here well imo, how bout just a 1/2 stack?
nice overlaps

[Insane]
00:24:212 (4,5,6,7) - soft sampleset sounds better here imo yeah, really like you said
00:35:765 (1) - since you did a triangle jump here the NC should be on 00:35:952 (2) instead of here no, I don't think so.. the nc here is well imo
00:56:262 (2) - the curve on this is too big compared to the other sliders, so smoothen it out a bit fixed
01:13:219 (2) - NC again, this one is 0.75x sv while the previous is 0.85x sure
01:25:703 (2,3,4,5,6) - troll no, I think it's better for now

Thats about all; very nice mapset, good luck in ranking~
thank you jonathanlfj~ <3
Teara
Sorry for the late mod.

Call me back for a bubble. After fixing/denying these.

[General]
Inconsistency in Audio Lead In:
  1. 5.167569%: 1500
  2. Insane: 2500
  3. Banana's Hard: 1500
  4. Dekaane's Normal: 1500
  5. Normal: 1500
  6. Gamu's Easy: 2500
Inconsistency In Tags
  1. 5.167569%: Anime 5pb nitroplus nitro+ DakeDekaane [CSGA]Ar3sgice Banana opening Gamu -Gamu-
  2. Insane: Anime 5pb nitroplus nitro+ DakeDekaane [CSGA]Ar3sgice Banana opening Gamu -Gamu-
  3. Banana's Hard: Anime 5pb nitroplus nitro+ DakeDekaane [CSGA]Ar3sgice Banana opening Gamu -Gamu-
  4. Dekaane's Normal: Anime 5pb nitroplus nitro+ DakeDekaane [CSGA]Ar3sgice Banana opening Gamu -Gamu- Dekaane
  5. Normal: Anime 5pb nitroplus nitro+ DakeDekaane [CSGA]Ar3sgice Banana opening Gamu -Gamu- Dekaane
  6. Gamu's Easy: Anime 5pb nitroplus nitro+ DakeDekaane [CSGA]Ar3sgice Banana opening Gamu -Gamu- Dekaane

[Gamu's Easy]
00:41:355 (2) - This is slightly offscreen.
00:58:312 (1,2,3) - This is a bit hard to hit on a Easy, Consider making it a slider with the same hitsounds.
01:08:560 (4) - This plays weird. It's better of if you just delete it. Then extending 01:07:256 (3) - to finish on it



01:18:436 (2) - Start this on the previous white tick and end it where it currently ends


[Dekaane's Normal]
Good stuff.

[Normal]
01:13:778 (1,2,3) - This isn't consistent with the rest of the spacing, please keep it same in a normal.


[Banana's Hard]
Good job.

[5.167569%]
01:27:007 (1,2,3,4) - This is quite maybe try something like this


[Insane]
AR 9, OD 9 is quite high. (Which in my opinion doesn't fit the song) Please consider making AR and OD 8.

00:04:834 (1,2) - The spacing is just to large, its really hard to sight-read this.

00:14:896 (5) - Clap?
00:16:386 (1) - Remove whistle from start and add clap?
00:19:368 (7) - ^
00:51:790 (4) - Finish on start of slider.

00:59:616 (3) - This is very hard to sight read, I suggest you make it two hitcircles instead.
DakeDekaane

yurunneram wrote:

Dekaane's Normal
00:50:299 (2) - Change /*Why? How?

scanter wrote:

Dekaane's Normal

  1. 00:23:281 (2) - Add finish? /*Sounds too loud here imo
  2. 01:28:125 (4) - NC? sound was changed. /*I think it belongs to the actual combo

jonathanlfj wrote:

[Dekaane's Normal]
00:07:815 (2) - add finish here? /*It's a soft part, a Finish doesn't fit too much there imo
00:25:144 (5) - finish on end /*Ok
00:34:647 (4) - NC here is better imo since there is a transition in music /*Ok
01:13:778 (1) - how bout swap this for a short slider or two circles so the vocal at 01:13:964 can be covered /*To follow vocals and sound nice I'll have to do the next slider a 1/2 beat repeat slider, and I want to keep things as simple as possible.

Teara wrote:

[Dekaane's Normal]
Good stuff. /*Thanks :3
Thanks everyone for modding :3
My update: http://puu.sh/3eXvl
Topic Starter
Chloe

Teara wrote:

Sorry for the late mod. 0.0 still thx a lot for it

Call me back for a bubble. After fixing/denying these. sure

[General]
Inconsistency in Audio Lead In:
  1. 5.167569%: 1500
  2. Insane: 2500
  3. Banana's Hard: 1500
  4. Dekaane's Normal: 1500
  5. Normal: 1500
  6. Gamu's Easy: 2500
    Edit:Set all diffs to 2500. But their starting time is different , does it really fit now?
Inconsistency In Tags
  1. 5.167569%: Anime 5pb nitroplus nitro+ DakeDekaane [CSGA]Ar3sgice Banana opening Gamu -Gamu-
  2. Insane: Anime 5pb nitroplus nitro+ DakeDekaane [CSGA]Ar3sgice Banana opening Gamu -Gamu-
  3. Banana's Hard: Anime 5pb nitroplus nitro+ DakeDekaane [CSGA]Ar3sgice Banana opening Gamu -Gamu-
  4. Dekaane's Normal: Anime 5pb nitroplus nitro+ DakeDekaane [CSGA]Ar3sgice Banana opening Gamu -Gamu- Dekaane
  5. Normal: Anime 5pb nitroplus nitro+ DakeDekaane [CSGA]Ar3sgice Banana opening Gamu -Gamu- Dekaane
  6. Gamu's Easy: Anime 5pb nitroplus nitro+ DakeDekaane [CSGA]Ar3sgice Banana opening Gamu -Gamu- Dekaane
    Edit2:Set all diffs to Anime 5pb nitroplus nitro+ opening DakeDekaane [CSGA]Ar3sgice Banana Gamu -Gamu- Dekaane AR233


[Gamu's Easy]
00:41:355 (2) - This is slightly offscreen.
00:58:312 (1,2,3) - This is a bit hard to hit on a Easy, Consider making it a slider with the same hitsounds.
01:08:560 (4) - This plays weird. It's better of if you just delete it. Then extending 01:07:256 (3) - to finish on it



01:18:436 (2) - Start this on the previous white tick and end it where it currently ends


[Dekaane's Normal]
Good stuff.

[Normal]
01:13:778 (1,2,3) - This isn't consistent with the rest of the spacing, please keep it same in a normal. ok, fixed


[Banana's Hard]
Good job.

[5.167569%]
01:27:007 (1,2,3,4) - This is quite maybe try something like this


[Insane]
AR 9, OD 9 is quite high. (Which in my opinion doesn't fit the song) Please consider making AR and OD 8. sure

00:04:834 (1,2) - The spacing is just to large, its really hard to sight-read this. sure,I remap this part and changed 00:06:324 (1,2,3,4) - Plz take a look, if it's not good, just say it :D

00:14:896 (5) - Clap?
00:16:386 (1) - Remove whistle from start and add clap?
00:19:368 (7) - ^
00:51:790 (4) - Finish on start of slider. sure, add it here and also decrease the volume.

Edit3:sorry, I think add these claps sounds not so good... So cancel it

00:59:616 (3) - This is very hard to sight read, I suggest you make it two hitcircles instead. Put a 1/4 slider here is better imo, sorry. /.\
thank you Teara~ <3
Gamu
Zexous

Zexous wrote:

Shiiiiiit this has got a lot of SP on it lol.
Modding as per req.

[Gamu's Easy]
GAMU 1,337 POSTS SO LEET lool

  • -00:22:722 (4,1) - Could you make this a nicer blanket? This is my limit ;w;
    -01:02:225 - Insert a note here, it transitions from pure vocal to a backing of instrumentals, and coincides with the vocals anyway. I should put a little time after the spinner...
    -01:08:122 - Maybe insert a note here? The rhythm sounds broken, and there's really no reason to not include it if you also added the 4 there. No. I don't think so.
Overall nice, wholesome mapset. Good luck getting it ranked!

cmn_891127

cmn_891127 wrote:

Hi, Chloe~

I love the bag of this brand...

[Gamu's Easy]
00:14:150 (1,2) - http://osu.ppy.sh/ss/806185, rotate (1,2) together ok
00:22:722 (1) - http://osu.ppy.sh/ss/806190, move (2,3) together, and make sure the next distance is not so far ^
00:36:511 (3,4) - how about 2 sliders here to match the sound No. I don't think so.. sorry
00:58:312 (1,2,3,1) - I know it is not so easy to hit if you set note at 01:01:480, how about set a reverse slider instead of (1,2,3), and the second slider from 01:00:548 to 01:01:480 hmm.... The changed to the slider
01:07:256 (3) - imo, this slider should be end at 01:08:001 I don't think so.

nice mapset for the odd rhythm song~
yurunneram

yurunneram wrote:

Gamu's Easy

00:54:771 - Add note? No need.

01:16:200 (3) - Extend to 01:16:945 I don't think so...

Kinda tired =w= Not modding the rest. Byee~

You have been modded out by Yurun Ceroia Neram~

scanter

scanter wrote:

Hi everyone ~ sry. my English is too noob

Gamu's Easy

  1. 00:22:722 (1) - Change more gentle shapes and blanket number 4. OK, thank you~
    00:23:653 (2) - If you followed before, move to x:424, y:340. ^
    SPOILER


    This is code.
    240,280,22722,6,0,P|299:266|357:300,1,120,4|4,0:0|0:0,0:0:0:0:
    424,340,23653,2,0,L|496:300,1,80,0|4,0:0|0:0,0:0:0:0:
  2. 01:24:399 (2,3,4) - I recommend change repeated slider one. in Easy diff, this 3 circle is too Normal diff level. ok
That's all :) nice mapset. GL ;)

jonathanlfj

jonathanlfj wrote:

modding upon request
steins gate gg

Black is suggestion
Blue is highly recommended
Red is unrankable


[Gamu's Easy]
00:00:362 (1) - this slider sounds better if extended to 00:01:293 imo I don't think so.
00:41:355 (2) - the slider body extends beyond the playfield in 4:3 osu resolution, which is unrankable; please move it more insideok ok. thanks
01:18:436 (2) - feels more comfortable to hit if you start this at 01:18:436 so it maintains the same rhythm-distance as 01:16:200 (3,1) No.. sorry

Thats about all; very nice mapset, good luck in ranking~
Teara

Teara wrote:

Sorry for the late mod.

Call me back for a bubble. After fixing/denying these.

[Gamu's Easy]
00:41:355 (2) - This is slightly offscreen. ok. fixed
00:58:312 (1,2,3) - This is a bit hard to hit on a Easy, Consider making it a slider with the same hitsounds. ok. fixed
01:08:560 (4) - This plays weird. It's better of if you just delete it. Then extending 01:07:256 (3) - to finish on it ok.



01:18:436 (2) - Start this on the previous white tick and end it where it currently ends ok


thank you for modding ></

my diff: http://puu.sh/3fqfF.zip
[CSGA]Ar3sgice

jonathanlfj wrote:

[5.167569%]
is that just a random percentage? cause percentages in steins gate usually revovles around the 1% range... some fandiscs and dramacd is over 2%, and felice line is -0.27%, iirc wwww
01:02:225 (3) - add a finish sure
01:07:070 (4,5,6) - in contrast to the rest of the kiai the triplet doesnt fit here well imo, how bout just a 1/2 stack? sure
nice overlaps

Teara wrote:

[5.167569%]
01:27:007 (1,2,3,4) - This is quite maybe try something like this


this is maybe confusing to the steram i see o.o i cahnged to a stack down
http://pan.baidu.com/share/link?shareid ... 2097304454
Banana
http://puu.sh/3gcg4.zip
added a finish at 00:37:442 and rearrange the clap pattern from 01:02:970 to 01:08:933, move clap from 00:14:896 (4) to 00:15:082 (5)

Teara wrote:

the claps feel really random
i have the same feeling, try to learn djpop style in rhythm, i don't exactly know how to make a reasonable clap pattern.
mostly they go with the vocal, like soft-hitwhistle in other maps, but to others, i just try their place and test to see whether they are comfortable to hear. checked them again, make them a bit more consist
Fycho
Ranked!
Topic Starter
Chloe
:O
Teara


Good luck!
[CSGA]Ar3sgice
哇泡了 233

edit: 居然置顶了 这很魔法
Kinomi
挖,泡了
DakeDekaane
yay \o/
Gamu
wow

nice! :3
Natsu
woa im late sorry btw good luck with rank
Megurine Luka
\:D/加油
Topic Starter
Chloe
wao~ thank you Teara ><
thank you everyone ><
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