[Hard]
I would strongly recommend OD7. OD6 is simply too easy ;_;
00:37:250 (3) - I would be much happier if circles were used instead of this. The diff is already too easy lol.
02:24:224 - Add a circle imo. There is a clear logical progression in those patterns so a circle here would be perfect (01:08:655 - 2 hit, 01:33:780 - 3 hit, 01:58:904 - 4hit, 02:24:028 - missing this circle for 5 hit)
[Normal]
OD3 is simply too low, standard value is OD4 for a normal, but I would recommend OD5 here since the diff is really damn easy (literally).
01:54:193 (2,3,4) - I think this rhythm is too simple for this song. You were nicely covering the song but here you swap to generic 1/2. I strongly suggest to at least have a slider from 01:54:978 - to 01:55:763, to at least cover for the vocals. Flat 1/2 is derp imo.
02:10:288 (2,3,4,5,6) - Why so much 1/2? I mean sure it's your choice, but I am just wondering why did you suddenly ignore the rhythm of the song here. :p
I would suggest to map the rhythm here, like this:
This is what you have currently:
https://osu.ppy.sh/ss/799552This is what I suggest:
http://osu.ppy.sh/ss/799557Do whatever you want on the playfield, but the timeline is important.
This suggestion would apply for most of the 1/2 leftover notes until the end.
Nothing really wrong but eh, I dislike the 1/2 rhythm spam. See what you want to do with this.