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I Monster - Who Is She?

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happy30
[Hard]
02:05:970 (1) - soft sampleset on end?
02:08:325 (7) - ^
02:11:466 (6) - ^
02:16:177 (2) - ^
02:17:158 (6) - ^
02:19:317 (2) - ^
02:22:458 (2) - ^

maybe you can put the artist of the image in the tags or so. idk
Topic Starter
grumd
I wonder if anyone will try to find anything in search via image artist name. That's not really needed.

And fixed all the hitsounds.
happy30
rebubbled
map is fine, but since it's only a week old it wouldn't hurt to let one more person check the map before ranking.
lolcubes
[Hard]
I would strongly recommend OD7. OD6 is simply too easy ;_;

00:37:250 (3) - I would be much happier if circles were used instead of this. The diff is already too easy lol.

02:24:224 - Add a circle imo. There is a clear logical progression in those patterns so a circle here would be perfect (01:08:655 - 2 hit, 01:33:780 - 3 hit, 01:58:904 - 4hit, 02:24:028 - missing this circle for 5 hit)

[Normal]
OD3 is simply too low, standard value is OD4 for a normal, but I would recommend OD5 here since the diff is really damn easy (literally).

01:54:193 (2,3,4) - I think this rhythm is too simple for this song. You were nicely covering the song but here you swap to generic 1/2. I strongly suggest to at least have a slider from 01:54:978 - to 01:55:763, to at least cover for the vocals. Flat 1/2 is derp imo.

02:10:288 (2,3,4,5,6) - Why so much 1/2? I mean sure it's your choice, but I am just wondering why did you suddenly ignore the rhythm of the song here. :p
I would suggest to map the rhythm here, like this:
This is what you have currently: https://osu.ppy.sh/ss/799552
This is what I suggest: http://osu.ppy.sh/ss/799557
Do whatever you want on the playfield, but the timeline is important.
This suggestion would apply for most of the 1/2 leftover notes until the end.


Nothing really wrong but eh, I dislike the 1/2 rhythm spam. See what you want to do with this.
Topic Starter
grumd

lolcubes wrote:

[Hard]
I would strongly recommend OD7. OD6 is simply too easy ;_;
yeah, i agree with the OD, it's quite easy to SS this even with DT

00:37:250 (3) - I would be much happier if circles were used instead of this. The diff is already too easy lol.
no. this pattern is just as it should be. i'm not looking forward to making a challenging map. forget this, this map is made to follow the song, not to make it hard. and the sound beyond this slider is not as hard and emphasized as circlespam should be placed on. it's really quiet and backgrounded.

02:24:224 - Add a circle imo. There is a clear logical progression in those patterns so a circle here would be perfect (01:08:655 - 2 hit, 01:33:780 - 3 hit, 01:58:904 - 4hit, 02:24:028 - missing this circle for 5 hit)
yea, added

[Normal]
OD3 is simply too low, standard value is OD4 for a normal, but I would recommend OD5 here since the diff is really damn easy (literally).
well i made the OD4, but don't forget that it's the easiest difficulty in the mapset and that it even has some blue tick circles

01:54:193 (2,3,4) - I think this rhythm is too simple for this song. You were nicely covering the song but here you swap to generic 1/2. I strongly suggest to at least have a slider from 01:54:978 - to 01:55:763, to at least cover for the vocals. Flat 1/2 is derp imo.
done it far better

02:10:288 (2,3,4,5,6) - Why so much 1/2? I mean sure it's your choice, but I am just wondering why did you suddenly ignore the rhythm of the song here. :p
I would suggest to map the rhythm here, like this:
This is what you have currently: https://osu.ppy.sh/ss/799552
This is what I suggest: http://osu.ppy.sh/ss/799557
Do whatever you want on the playfield, but the timeline is important.
This suggestion would apply for most of the 1/2 leftover notes until the end.
the reason of the 1/2 is pretty simple. it follows the music. firstly, it probably doesn't follow the drums perfectly, but on this part the map is trying to fit the.. eh, i don't know how that sounds are called, some kind of distortion? 02:09:111 (1) - this slider expresses it perfectly. this sound appears every 1/2 after 02:09:896 - it's pretty easy to notice. and even if i tried to follow your suggestion, it would break the whole map. i never used 1/4 in it. nothing more than 1/2, again for the difficulty sake. it's the easiest diff in the mapset, it must be good for newbies. so i'm making it simple and i'm following that distortion thing. it still fits the music quite good, and is acceptable for newbie players. that was the aim i was trying to hit.


Nothing really wrong but eh, I dislike the 1/2 rhythm spam. See what you want to do with this.
lolcubes
Okay then.
Nemis
Gratz :3
Topic Starter
grumd
*------------------*
Konei
gratz grumd! :3
Sieg
congratz
Loctav
Nice ♥
ryuu
поздравляю :3
Topic Starter
grumd
thankies everybody :3
Andrea
Good job. ^^
RikiH_
Ranked in 8 days, gratz O:
balter 666
Whit alice madnes returns
Mismagius
grats, nice map
balter 666
I love this map is posible im in rank 1
riffy
Pefect! I'm in love with this map.
Jordan
<3
HeatKai
congrats grumd ^_^
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