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I Monster - Who Is She?

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Nemis
SPOILER
14:45 grumd: hey :D
14:45 grumd: wanna take a quick glance at my new map? :)
14:45 Nemis: what is a quick glance? xD
14:46 Nemis: testplay?
14:47 grumd: quick look
14:47 *grumd is listening to [http://osu.ppy.sh/b/257746 I Monster - Who Is She?]
14:47 Nemis: downloading
14:48 *Nemis is playing [http://osu.ppy.sh/b/257745 I Monster - Who Is She? [Hard]] +DoubleTime
14:49 grumd: i'll check one map now
14:49 grumd: play this one and tell me your opinions
14:50 Nemis: nicemap
14:51 Nemis: i think the offset is a little wrong
14:51 Nemis: imo +6 is a bit better but idk xD
14:53 grumd: LKs confirmed current one o.o
14:55 Nemis: okay
14:55 Nemis: only some hs suggestions
14:55 Nemis: 02:15:392 (1) - i'd sliderwhistle this
14:55 Nemis: only the slider, not the head/end
14:56 Nemis: 02:18:532 (1) - this one too, only the slider
14:56 Nemis: 02:21:673 (1) - maybe this too
14:57 Nemis: 02:10:681 (4) - from here I'd add some hs on the blue tick
14:57 grumd: i only whistled two sliders
14:57 grumd: with the highest pitches
14:58 Nemis: idk what hs, maybe a n:c2
14:58 Nemis: and clap
14:58 Nemis: so 02:10:681 (4) - 02:13:821 (4) - 02:16:962 (4) - 02:20:102 (4) -
14:58 Nemis: their ends
14:58 grumd: oh right
14:58 Nemis: 02:23:243 (4) - this too
14:58 grumd: idk why they disappeared
14:59 grumd: that helped thanks!
14:59 Nemis: 01:12:581 (1) - from here I'd add a hitsound on 01:12:581 (1) - 01:14:151 (4) - 01:15:525 (6) - ...
14:59 Nemis: on the white ticks
14:59 Nemis: a hitsound like...
15:01 Nemis: http://puu.sh/358ce.wav
15:01 Nemis: not this but something like this, i can't find it now xD
15:02 grumd: normal-hitnormal
15:02 grumd: works fine there
15:02 Nemis: okay :D
15:02 Nemis: nice map anyway :D
15:09 grumd: post log pls
ryuu
привет. ещё раз.
просто, когда я модю, у меня ощущение помощи. а я люблю помогать.
филл фри ту игнор олл.

[General]

комбо колоры не совпадают.
а ещё убери, пожалуйста, эти полосочки чёрные.
ну они всегда ужасны. же.

[Normal]

такое дело. я поиграла. и подумала, не слишком ли высокий од. ибо я даже не ыышнула. а это изи.
такие дела.
и почему после первого брейка расстояние увеличилось?
если так задумано, то окей.

остальное меня устраивает, в принципе.
удачи.
scanter
o3o/ omg too perfect ;_; sry my bad English & mod quality.

General


  • Nothing to say ._.

Normal

  1. 01:42:416 (4) - Change this to repeated 1/1 slider or else. empth rhythm looks really strange.
  2. 01:59:689 - Useless timing point. add 1 circle here or delete it.

Hard

  1. In this bpm, HP -1 looks more better.
  2. 00:34:502 (3) - Distance is x0.96. move to x:114, y:229?
  3. 00:37:250 (3) - If you want more rhythmical, how about this?
  4. 00:59:234 (5) - Change curve shape to reverse? moving will be better.
  5. 01:14:151 (4) - Change sampleset to auto?
  6. 01:18:077 (6) - More increase jump. this has strong beat. like x:304, y:148
  7. 01:27:498 (6,7) -You ignored this unique sound intentionally? unless, how about this?
    This is code.
    SPOILER
    272,136,87498,2,0,P|265:154|249:182,1,51.999997619629,8|0,0:2|0:0,0:0:0:0:
    301,294,87891,2,0,P|298:268|289:243,1,51.999997619629,0|0,2:0|0:0,0:0:0:0:
    338,189,88284,1,0,0:0:0:0:
  8. 01:31:424 (1) - Ctrl + G? sound was changed to more bigger volume.
  9. 01:32:798 (4) - Same.
  10. 01:34:565 (7) - Change sampleset & addition to auto? before you did 01:09:440 this point.
  11. 02:16:177 (2) - Add slider's passing whistle?
  12. 02:22:850 (3) - A little bad overlap. move to x:328, y:330?
  13. 02:24:421 (6) - I think, this is boring finale. reduce 1 repeat and add circle 02:24:813 here much better. like this.
That's all :) nice map ~ GL ;)
Topic Starter
grumd
рюша, полосочки убрал, цвета подправил, од снизил, а брейки иначе сделать нельзя, они не даются. спасибо!

scanter
o3o/ omg too perfect ;_; sry my bad English & mod quality.

General


  • Nothing to say ._.

Normal

  1. 01:42:416 (4) - Change this to repeated 1/1 slider or else. empth rhythm looks really strange.
    following vocal

Hard

  1. In this bpm, HP -1 looks more better.
    nop, i don't think so
  2. 00:37:250 (3) - If you want more rhythmical, how about this?
    mine is still fine
  3. 00:59:234 (5) - Change curve shape to reverse? moving will be better.
    hm i dont like it
  4. 01:27:498 (6,7) -You ignored this unique sound intentionally? unless, how about this?
    This is code.
    not ignoring but interpreting in a different way
  5. 01:31:424 (1) - Ctrl + G? sound was changed to more bigger volume.
    keeping usual flow, it's not that special
  6. 01:32:798 (4) - Same.
    nop
  7. 02:22:850 (3) - A little bad overlap. move to x:328, y:330?
    nop, i'm fine with mine
  8. 02:24:421 (6) - I think, this is boring finale. reduce 1 repeat and add circle 02:24:813 here much better. like this.
    it's intentionally boring
That's all :) nice map ~ GL ;)
thanks for the mod :>
removed the points which i fixed
Faust
Ha..

This thing is good to go. But are you sure you'll want to do without tags ?
I can't quite envision it clearly, but I think it'd do great with a storyboard too.

Let me know if you decide to add in a few in tags.

EDIT: Discussed in-game about stuff. Tagging may be disregarded in this case (It's not compulsory, as it is) because he and myself can't come up with anything relevant for this. And the fact that the genre and it's secondary pretty much sum it up well enough.

Bubbled.
Topic Starter
grumd
I actually can't think of any tags, really. Adding stuff like album is not my favourite thing so.
happy30
[Hard]
02:05:970 (1) - soft sampleset on end?
02:08:325 (7) - ^
02:11:466 (6) - ^
02:16:177 (2) - ^
02:17:158 (6) - ^
02:19:317 (2) - ^
02:22:458 (2) - ^

maybe you can put the artist of the image in the tags or so. idk
Topic Starter
grumd
I wonder if anyone will try to find anything in search via image artist name. That's not really needed.

And fixed all the hitsounds.
happy30
rebubbled
map is fine, but since it's only a week old it wouldn't hurt to let one more person check the map before ranking.
lolcubes
[Hard]
I would strongly recommend OD7. OD6 is simply too easy ;_;

00:37:250 (3) - I would be much happier if circles were used instead of this. The diff is already too easy lol.

02:24:224 - Add a circle imo. There is a clear logical progression in those patterns so a circle here would be perfect (01:08:655 - 2 hit, 01:33:780 - 3 hit, 01:58:904 - 4hit, 02:24:028 - missing this circle for 5 hit)

[Normal]
OD3 is simply too low, standard value is OD4 for a normal, but I would recommend OD5 here since the diff is really damn easy (literally).

01:54:193 (2,3,4) - I think this rhythm is too simple for this song. You were nicely covering the song but here you swap to generic 1/2. I strongly suggest to at least have a slider from 01:54:978 - to 01:55:763, to at least cover for the vocals. Flat 1/2 is derp imo.

02:10:288 (2,3,4,5,6) - Why so much 1/2? I mean sure it's your choice, but I am just wondering why did you suddenly ignore the rhythm of the song here. :p
I would suggest to map the rhythm here, like this:
This is what you have currently: https://osu.ppy.sh/ss/799552
This is what I suggest: http://osu.ppy.sh/ss/799557
Do whatever you want on the playfield, but the timeline is important.
This suggestion would apply for most of the 1/2 leftover notes until the end.


Nothing really wrong but eh, I dislike the 1/2 rhythm spam. See what you want to do with this.
Topic Starter
grumd

lolcubes wrote:

[Hard]
I would strongly recommend OD7. OD6 is simply too easy ;_;
yeah, i agree with the OD, it's quite easy to SS this even with DT

00:37:250 (3) - I would be much happier if circles were used instead of this. The diff is already too easy lol.
no. this pattern is just as it should be. i'm not looking forward to making a challenging map. forget this, this map is made to follow the song, not to make it hard. and the sound beyond this slider is not as hard and emphasized as circlespam should be placed on. it's really quiet and backgrounded.

02:24:224 - Add a circle imo. There is a clear logical progression in those patterns so a circle here would be perfect (01:08:655 - 2 hit, 01:33:780 - 3 hit, 01:58:904 - 4hit, 02:24:028 - missing this circle for 5 hit)
yea, added

[Normal]
OD3 is simply too low, standard value is OD4 for a normal, but I would recommend OD5 here since the diff is really damn easy (literally).
well i made the OD4, but don't forget that it's the easiest difficulty in the mapset and that it even has some blue tick circles

01:54:193 (2,3,4) - I think this rhythm is too simple for this song. You were nicely covering the song but here you swap to generic 1/2. I strongly suggest to at least have a slider from 01:54:978 - to 01:55:763, to at least cover for the vocals. Flat 1/2 is derp imo.
done it far better

02:10:288 (2,3,4,5,6) - Why so much 1/2? I mean sure it's your choice, but I am just wondering why did you suddenly ignore the rhythm of the song here. :p
I would suggest to map the rhythm here, like this:
This is what you have currently: https://osu.ppy.sh/ss/799552
This is what I suggest: http://osu.ppy.sh/ss/799557
Do whatever you want on the playfield, but the timeline is important.
This suggestion would apply for most of the 1/2 leftover notes until the end.
the reason of the 1/2 is pretty simple. it follows the music. firstly, it probably doesn't follow the drums perfectly, but on this part the map is trying to fit the.. eh, i don't know how that sounds are called, some kind of distortion? 02:09:111 (1) - this slider expresses it perfectly. this sound appears every 1/2 after 02:09:896 - it's pretty easy to notice. and even if i tried to follow your suggestion, it would break the whole map. i never used 1/4 in it. nothing more than 1/2, again for the difficulty sake. it's the easiest diff in the mapset, it must be good for newbies. so i'm making it simple and i'm following that distortion thing. it still fits the music quite good, and is acceptable for newbie players. that was the aim i was trying to hit.


Nothing really wrong but eh, I dislike the 1/2 rhythm spam. See what you want to do with this.
lolcubes
Okay then.
Nemis
Gratz :3
Topic Starter
grumd
*------------------*
Konei
gratz grumd! :3
Sieg
congratz
Loctav
Nice ♥
ryuu
поздравляю :3
Topic Starter
grumd
thankies everybody :3
Andrea
Good job. ^^
RikiH_
Ranked in 8 days, gratz O:
balter 666
Whit alice madnes returns
Mismagius
grats, nice map
balter 666
I love this map is posible im in rank 1
riffy
Pefect! I'm in love with this map.
Jordan
<3
HeatKai
congrats grumd ^_^
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