So if you can upload it. We will see if the same will happen for us. ^^
L...LoLMLGnom wrote:
Like I said. xD
YOU have edited "mode-osu-small". Why you haven't checked folder when I asked? D:
every skinner knows that... =~=Osugye wrote:
you can add this into CTB
Fruits:
fruit-apple
fruit-grapes
fruit-drop
fruit-orange
fruit-pear
Overlays:
-_- just add -overlay in the end
Character:
Fruit-ryuuta
Fruit-plate
GIMP or Paint.NET i guess.YunoFanatic wrote:
this is awful is threre anything free editing?
Right there at the bottom. you gotta check thatNoClue wrote:
I'm having a problem with the spinner using the old skin instead of the new files. Not really sure why this is, been searching forums for awhile...
make sure do thisPikaPika677 wrote:
My combobursts aren't all showing up. osu! loads up to comboburst-8 and then loops back to comboburst-0, when my skin goes comboburst-12
Am I doing something wrong here or...?
ComboBurstRandom : 0
Make sure that you haven't made mistake with naming. If you have only up to combobursts-8 then you have a mistake in name of comboburst-9 (if you do, anything after it won't load).PikaPika677 wrote:
My combobursts aren't all showing up. osu! loads up to comboburst-8 and then loops back to comboburst-0, when my skin goes comboburst-12
Am I doing something wrong here or...?
Wow you're right I accidentally named my comboburst-9.png as comboburst-9.png.png LOLMLGnom wrote:
Make sure that you haven't made mistake with naming. If you have only up to combobursts-8 then you have a mistake in name of comboburst-9 (if you do, anything after it won't load).PikaPika677 wrote:
My combobursts aren't all showing up. osu! loads up to comboburst-8 and then loops back to comboburst-0, when my skin goes comboburst-12
Am I doing something wrong here or...?
Just make sure you haven't add any additional space in name or made typo somewhere.
Ah, so this was for HD. @2x always should have double size of normal size part so default hitcircle have 128x128px, @2x MUST have 256x256px. This is a reason why people should also add SD part.Will3x wrote:
okey
note: this overlay is a bit different (bigger), but the same result in the end anyways..
And thanks for that :3. Never noticed that option there.Heibel wrote:
Right there at the bottom. you gotta check thatNoClue wrote:
I'm having a problem with the spinner using the old skin instead of the new files. Not really sure why this is, been searching forums for awhile...
Key overlay... Key overlay... Not sure what do you mean by that (or I'm just still sleepy), can you be a little more precise? Screenshot of element?NoClue wrote:
2 Questions if no one minds :3.
1) Can you skin the key overlay?
Uh, can't really tell without seeing skin by myself, can you post it?NoClue wrote:
2) Why is this happening in taiko?
MLGnom wrote:
Key overlay... Key overlay... Not sure what do you mean by that (or I'm just still sleepy), can you be a little more precise? Screenshot of element?
Just updating one of mine, now the taiko sliders look like that. It doesn't work in any resolution.MLGnom wrote:
Uh, can't really tell without seeing skin by myself, can you post it?
And what resolution you are using?
it's inputoverlay-background.png and inputoverlay-key.pngNoClue wrote:
MLGnom wrote:
Key overlay... Key overlay... Not sure what do you mean by that (or I'm just still sleepy), can you be a little more precise? Screenshot of element?
i see what you did thereNoClue wrote:
2) Why is this happening in taiko?
Default SD and HD version of it for easier use. :3NoClue wrote:
NoClue wrote:
Just updating one of mine, now the taiko sliders look like that. It doesn't work in any resolution.
The skin I'm working on...
There was an accident with the template exports which included bad taiko elements that shouldn't have been in there, Just dont use them.NoClue wrote:
2 Questions if no one minds :3.
1) Can you skin the key overlay?
2) Why is this happening in taiko?
Read my post... this was skinner's mistake not a game/template. >.<RBRat3 wrote:
There was an accident with the template exports which included bad taiko elements that shouldn't have been in there, Just dont use them.NoClue wrote:
2 Questions if no one minds :3.
1) Can you skin the key overlay?
2) Why is this happening in taiko?
His mistake or not, that problem exists in the template and among other things. Just a notice...MLGnom wrote:
Read my post... this was skinner's mistake not a game/template. >.<
The Key overlay would be naming your files (inputoverlay-background) and (inputoverlay-key) <3NoClue wrote:
2 Questions if no one minds :3.
1) Can you skin the key overlay?
actually, it's the skinner's mistake but...RBRat3 wrote:
His mistake or not, that problem exists in the template and among other things. Just a notice...MLGnom wrote:
Read my post... this was skinner's mistake not a game/template. >.<
that (RBR's statement) one makes the skinner's mistake worseRBRat3 wrote:
There was an accident with the template exports which included bad taiko elements that shouldn't have been in there, Just dont use them.
Aha! Input Overlay... odd since it's labeled key overlay in the game. Ah well thanks.MLGnom wrote:
Default SD and HD version of it for easier use. :3
http://puu.sh/34loV.zip
It works now! Only problem now is that the notes aren't lined up properly with it. At least I can tweak the slider to fix that problem. Maybe not, my idea backfired lol.MLGnom wrote:
This is your problem with "taiko-roll-middle@2x.png".
You remembered about size for @2x but you simply forgot to make this thing larger, just duplicate layer and move it to the right.
Yeah the score numbers need to be spaced better. I can't even begin to tell you how many times I redid those numbers for little changes so I'm more or less not in the mood to deal with them right now. I'll do it at the end of everything lol.MLGnom wrote:
Btw. Great skin. You are going to release it soon?
If I can suggest you something, fix score numbers a little (overlapping is bad :<). Set in skin.ini "ScoreOverlap: 1" to 0 or even better if you can, add 1 or 2px of transparency to your score numbers on both sides. ^.^
HD resolution, 16:9, mean 1366x768 or 1920x1080senofdark wrote:
@2x skins is recommended for what screen resolutions ?
For any resolutions that have more than 800px in height (They will be activated by default without forcing it in config file).senofdark wrote:
@2x skins is recommended for what screen resolutions ?
Hmm... no, I'm almost sure that we aren't able to skin lettering on those buttons.NoClue wrote:
Hey MLGnom, was there input overlay files for the lettering? I'd like to customize the lettering to my keys I use for video purposes (so people stop asking which keys they are lol).
Also, Dropbox is awesome!