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Blue Stahli - Atom Smasher

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Topic Starter
Cobra

Xivaxi wrote:

Hi~ From your M4M queue!

These are all suggestions.

EDIT: I just realized I wasn't clear on what "back" and "forward" meant with relation to moving sliders/notes back and forth on the timeline (and I dont think I was consistent at all when I used those terms), so instead I've edited everything to just be "right" or "left" on the timeline
Amateur
00:16:064 (3) - Clap on slider head nah
00:17:754 (1) - Finish okay
00:19:444 (3) - Clap on slider head nah
00:21:979 (3) - Clap on the repeat arrow sounds good
00:54:937 (1) - Move this slider so it's more spaced from the previous combo, right now it looks like it's all part of the same combo (even just turning the slider end away would be fine - and doesn't mess with the overall spacing here) fixed
Average
00:15:219 (2,3) - This 1/2 pattern is neat, but I think should be consistent throughout the section - when I was playing it, I was expecting the 1/2 notes after this, but didn't get any - throwing me off in this entire section. The following suggestions will try to make it consistent. If you don't want to add all the 1/2 patterns, then you can ignore the following ~ but in that case, I'd suggest taking the pattern out altogether, again, for consistency.
00:16:486 (4) - Move this slider 1/2 right on the timeline, put a note here instead.
00:18:599 (2) - ^
00:20:289 (5) - Move this slider 1/2 left on the timeline, put a note after it.
00:23:247 (2) - Move this slider 1/2 right on the timeline, put a note here instead. most done

00:50:078 (1) - This feels better as 2 circles instead of a slider okay
01:12:683 (2) - This feels out of place. I suggest just removing this and extending the slider to here. done
01:14:374 (5) - Move this slider 1/2 left on the timeline, put a note after it did something like this
01:15:219 (7) - Shorten this slider 1/2 i think its fine, did this in the beginning
01:17:965 (3) - Add note okay
01:20:712 (3) - Move this slider 1/2 right on the timeline, put a note here instead okay
01:46:698 (2) - Add note nah
Advanced
00:56:627 (1,2,3,4,5,6,7) - I'm not sure a star is the best pattern here - It doesn't split into 5 nicely and the slider feels awkward. There are 8 beats here with the emphasis on the 1st and 5th, so 2x4beat patterns (like 2 squares or something) would probably work best. 4x2beat patterns could work as well. removed the slider and last note, i think the star is fine now.
01:06:345 (3,4,5,1,2,3) - This section is hard to read, The circles seem to be following the bass synth thing in the BG, but the circles end before the synth ends. I suggest a pattern like the following:
http://puu.sh/2MVEh.png did something like this
Be sure you space notes out appropriately and add hit sounds so it's easy to discern the musical lines from eachother (otherwise it will just be a long jumble of notes that will probably just be even harder to read and understand).
01:13:529 (4) - Shorten this slider 1/2 and add a note after it
01:14:374 (6) - Make this a 1/2 slider
01:16:910 (5) - Shorten this slider 1/2 and add a note after it
01:24:726 (5) - Add note all above done

Nice mapset- though I think it would be nice to have an Insane difficulty for this song - there's a lot in the music that wasn't touched on by the Advanced diff, so there's still a lot of potential to exploit in here. thank you - someone is working on an insane guest diff atm
DJNightmare
Hi, im from the queue :X

Blue = Suggestions
Red = Recommended
Green = Comment

Amateur
In my opinion, it is great already so i will move on to the other difficulties :3

Average
00:58:317 - You should add a note here before the break starts
01:36:557 (3) - Change the sampleset of this note to Normal
01:50:500 (4) - Move down by 1 grid
01:54:514 (4) - Move down by 1 grid

Advanced
00:33:388 (6) - New Combo
00:58:317 - You should add a note here before the break starts
02:01:909 (2) - Move up and left by 1 grid
02:02:331 (4) - Move to the left by 1 grid
02:05:923 (1,2,3,4) - You should remove the crash cymbals in the 3rd and 5th beat of the slider

This song has the potential to have a harder difficulty, but good luck on your ranking :3
Topic Starter
Cobra

DJNightmare wrote:

Hi, im from the queue :X

Blue = Suggestions
Red = Recommended
Green = Comment

Amateur
In my opinion, it is great already so i will move on to the other difficulties :3

Average
00:58:317 - You should add a note here before the break starts ok
01:36:557 (3) - Change the sampleset of this note to Normal ok
01:50:500 (4) - Move down by 1 grid done
01:54:514 (4) - Move down by 1 grid done

Advanced
00:33:388 (6) - New Combo added on previous slider
00:58:317 - You should add a note here before the break starts yup
02:01:909 (2) - Move up and left by 1 grid done
02:02:331 (4) - Move to the left by 1 grid done
02:05:923 (1,2,3,4) - You should remove the crash cymbals in the 3rd and 5th beat of the slider removed on 3rd

This song has the potential to have a harder difficulty, but good luck on your ranking :3
neonat
Advanced

00:18:388 (2,3) - swap positions
00:19:233 - add a note
00:19:444 (4) - slider ends at 00:19:867
00:20:289 (5) - shift to 00:20:078
00:20:500 - add a note
00:21:979 (3,1) - swap positions, 00:22:824 (1) at 00:21:979 and 00:21:979 (3) start at 00:22:191
00:26:838 (2,3) - swap positions
00:45:853 - add a note
00:45:958 - ^
00:46:803 - ^
00:47:648 - ^
00:48:071 - ^
00:50:078 - ^
00:50:183 - ^
01:12:472 (2,3) - remove circle and slider starts at 01:12:472
01:13:317 - add a note
01:14:374 (6) - slider starts at 01:14:162 and ends at 01:14:585
01:17:754 (7) - slider starts at 01:17:543
01:18:388 (8) - shift to 01:18:176
01:19:233 (3) - remove
01:19:444 (4) - slider starts at 01:19:233
01:20:078 - add a note
01:20:923 (6,7) - swap positions
01:24:514 (4) - shift to 01:24:303

Advanced is quite empty, I feel there should be more objects and the slider velocity is too low, espcially for the kiai time.
bigfrog
hi
m4m :D
sorry,my english is not good :(

Amateur
00:27:472(3) move to x:92 y:72?
01:19:022(1,2) let 1&2 with symmetry?
01:46:486(3) ah...change?

Average
00:53:247(6) move to x:416 y:196?
00:57:472(3) move to x:204 y:312?
00:58:317(1) i think this circle is out of range,how about move to x:48 y:224?
01:43:740(5) move to x:384 y:68?
01:49:867(3) too bend?
01:58:317(2) move to x:152 y:48?

Advanced
01:42:261(1) a little too bend? let this slide angle as same as 01:41:416(2)?
01:50:712(7) let head and tail parallel?

that all
what a cool music :)
Marcooo_old
Why no insane yett :(
anyways have another star~~
Topic Starter
Cobra
Thank you Marco :D
Someone is working on an Insane GD right now. But I completely remapped the Hard diff, it's a little harder, and i think this mapset is okay now without an insane.
My Angel Kurisu
Starting at 00:56:280 in Advanced the mini stream + sudden jumps get really confusing. I'd recommend making the jumps smaller.

I edited this so many times because I am derpy and forget things

also shot a kudosu star
Kiiwa
hiiiiiii just here cause i love Blue Stahli XD

[General]
  1. According to Wikipedia the album name is "Antisleep Vol. 03" here.
  2. Add some more tags! "FiXT Music" the record label, for example.

[Advanced]
  1. 00:27:895 (1) - Better if you finish this spinner at 00:30:853 - to match the music and add a finish sound.
  2. 01:13:740 (4) - Probably better to delete this note.
  3. 01:44:585 (2) - The music has a 1/8 sound here, maybe you could add a return slider to match the music?

Pretty nice, good work :3
Topic Starter
Cobra

Kiiwa wrote:

hiiiiiii just here cause i love Blue Stahli XD
Let me just say it was awesome to receive a mod from you, one of my favorite maps is your Shinjitsu e no Requiem :D
[General]
  1. According to Wikipedia the album name is "Antisleep Vol. 03" here. Right, fixed
  2. Add some more tags! "FiXT Music" the record label, for example. I was thinking stuff like this wasn't necessary, but I'll try adding anyway :3

[Advanced]
  1. 00:27:895 (1) - Better if you finish this spinner at 00:30:853 - to match the music and add a finish sound. I want to keep the spinners the same in all diffs, and if i extend the spinner to here it will be too hard on normal and easy. Plus, it doesn't sound too good to me, but I agree that it doesn't fit the music very well. Maybe I'll find some other solution in the future.
  2. 01:13:740 (4) - Probably better to delete this note. Done.
  3. 01:44:585 (2) - The music has a 1/8 sound here, maybe you could add a return slider to match the music? I like the current pattern though ;_;

Pretty nice, good work :3 Thank you!
Thank you for checking it out Kiiwa :D
Tari
quick check on map

Log is below

21:06 Tari: I'll take another look
21:06 Cobra: because
21:06 Cobra: its betternow
21:08 Tari: uhm
21:08 Tari: the first 20% is pretty inconsistent
21:09 Tari: there is suppose to be a jump here ._.
21:09 Tari: 00:20:078 (6) -
21:10 Tari: AND HERE
21:10 Tari: 00:23:458 (7) -
21:10 Tari: or else you can't put a jump here
21:10 Tari: 00:16:698 (6) -
21:10 Tari: cause thats rhythmically incorrect
21:10 Tari: well flow is wrong there
21:10 Tari: but rhythm is fine
21:11 Cobra: can i just remove that one jump
21:11 Tari: k
21:11 Tari: you do understand why thats wrong right
21:12 Cobra: yeah
21:12 Cobra: i gotcha
21:12 Tari: and you need to add an NC here
21:12 Tari: 00:26:205 (3) -
21:13 Cobra: oops
21:13 Tari: and I feel you should make a jump here
21:13 Tari: 00:35:500 (3) -
21:13 Tari: to make 00:38:881 (3) - feel correct
21:15 Tari: and people might think this is confusing
21:15 Tari: 00:54:092 (5) -
21:15 Tari: because it has the same distance spacing as
21:16 Tari: 00:55:360 (3) -
21:16 Cobra: oops
21:16 Cobra: dafuq
21:17 Tari: and you might want to increase distance snap here
21:17 Tari: 00:53:458 (2,3,4) -
21:17 Tari: it'll be consistent with your jumps
21:17 Tari: Oh
21:17 Tari: that will fix
21:17 Tari: 00:54:092 (5) -
21:17 Tari: TOO
21:17 Tari: LOL
21:18 Tari: hi
21:18 Tari: 01:08:459 (1) - change this slider shape please
21:18 Cobra: increase the distance of the stream at 00:53:458
21:18 Cobra: or what
21:18 Tari: you need to
21:19 Tari: it'll be consistent with your jumps
21:19 Cobra: so
21:19 Cobra: the stream
21:19 Tari: or else you can't do a jump here
21:19 Tari: 00:33:176 (2) -
21:19 Cobra: how about i add a note at 00:53:881 and make it jumpy
21:19 Tari: You have to remove that jump if you don't increase spacing there
21:19 Cobra: oh
21:19 Tari: ....
21:19 Cobra: i see what youre saying
21:20 Tari: be honest
21:20 Tari: doesn't it feel better with a jump
21:20 Tari: 00:53:458 (2) -
21:20 Cobra: yes
21:20 Cobra: much better
21:20 Cobra: can i still add the note
21:21 Tari: and you need to add new combo here
21:21 Tari: 00:56:205 (7) -
21:21 Tari: if you want
21:21 Tari: but I don't think its recommended
21:21 Tari: New combo must be here
21:21 Tari: 00:56:205 (7) -
21:21 Cobra: okay
21:21 Tari: or you have to remove it here
21:21 Tari: 01:11:416 (1) -
21:22 Cobra: at at 1:11:838?
21:22 Cobra: *add at
21:22 Tari: oh and you need to fix this too
21:22 Tari: 01:17:543 (6) -
21:23 Tari: and yeah
21:23 Tari: you can add NC there
21:23 Tari: if you want
21:23 Tari: 01:17:543 (6) - fix spacing here
21:23 Tari: cause you did so previously
21:25 Tari: I almost forgot
21:25 Tari: if you add a note here
21:25 Tari: 00:53:881 -
21:25 Tari: you need to make it jump too
21:25 Tari: so yeah
21:26 Tari: some your jumps are not consistent
21:26 Tari: like here
21:26 Cobra: i did
21:26 Tari: 01:47:965 (5) -
21:26 Cobra: i'll make the stream jump
21:26 Cobra: further
21:26 Cobra: away
21:26 Tari: 01:47:965 (5) - tbh
21:27 Tari: thats the only place you put jump
21:27 Tari: on that part
21:27 Tari: the whole section
21:27 Cobra: yeah
21:27 Cobra: i'll move the stream
21:27 Tari: it'll be confusing
21:27 Tari: because
21:27 Tari: people will think this is a jump too
21:27 Tari: 01:51:979 (6) -
21:27 Tari: LOL
21:27 Tari: when they both have 1/4th time difference
21:28 Tari: and you should also add an jump here
21:28 Tari: 02:02:543 (1) -
21:29 Tari: It feels much better
21:29 Cobra: fixed that jump thing
21:29 Tari: so just fix all those
21:29 Tari: 02:02:543 (1) -
21:29 Tari: and that too
21:29 Tari: need to increase spacing there
Kei
Kei's random modding here (from #modreqs)

  • General
  1. You should add a kiai time at 00:31:275 too. It's the same melody as at 01:38:881 imo.
  2. Also, you should remove the kiai time at 02:05:923. Really, it's unnecessary. The chorus ended already. It's a very calm part compared to the chorus so please remove it!
  • [Amateur]
  1. 00:15:641 (2) - This note would flow much better if you place it down instead of up. Over here, please try it! you'll notice the flow is better.
  2. 00:19:444 (3) - Similar as above. This would flow better (speciallywit h 00:21:134 (1)) if you change the curve like this:
  3. 00:24:937 (2) - This hitfinish sounds too noisy, redundant, unnecessary imo. Please consider removing it. This part would sound much better without it.
  4. 00:39:303 (2,3) - These notes look oddly placed imo. I think you can try something smoother, like this:
  5. 00:43:106 (2) - Again, for better flow please consider flipping this slider horizontally so the curve flows better with the rest of notes.
  6. 00:54:092 (4,1,2,3) - How about trying a more organizated placemet of these notes? I know it isn't necessary but, it would look better imo. Something like this would work.
  7. 01:20:289 (2) - Sorry for being nazi but, I think you can improve this blanket more.
  • [Average]
  1. 00:35:500 (4,5) - How about adding whistle at the end of (4) and to (5)? Sounds good with the dubstep sound. If you do this you should add whistles to notes such as 00:40:993 (2,3), 00:44:796 (1), etc.
  2. 00:43:106 (1) - To make this pattern look better you can align this slider with the previous one. Like this. If you do this you can do it as well at 01:55:782 (5,6).
  3. 01:11:838 (1) - In this part the comboing is kinda screwed up imo. They don't follow the guitar correctly imo. To follow it properly, you should add nc to 01:15:219 (6), remove nc of 01:16:064 (1), add nc to 01:18:598 (1), remove nc of 01:19:444 (1), remove nc of 01:23:669 (1), 01:27:050 (3), 01:30:430 (1).
  4. 01:50:500 (4) - Add whistle to follow dubstep sounds again?
  • [Advanced]
  1. 00:41:416 (1,2) - The jump here isn't bad imo. The problem is the way this curve is like. It ruins the flow. For better flow you should make the curve more like this. It will feel good to click 00:42:050 (2) after because this new curve goes to that direction. Sorry if I'm bad explaining, I'll leave you a screenshot so you can understand what I'm trying to say:
  2. 00:43:740 (2,3,4) - Why is this triplet over here? It doesn't flow good! Please move it over here for a better flow.
  3. 00:53:458 (2,3,4) - Similar ^. If this triplet is curved down it flows better with 00:53:881 (5) and that's better imo.
  4. 01:35:503 (1,2) - These two notes aren't snapped. Please fix this.
  5. 01:41:416 (6,7) - This flows very bad. Look at it closely. You made a forced jump just for a blanket 01:42:050 (7). Try to focus more in flow rather than in aesthetics. IN this case, you can stick with distance snap and it will play much better. This is a Hard difficulty, you don't need to force unnecessary jumps! :P
  6. 01:43:106 (3) - And here, this curve would flow much better if it's like this instead of the current way (flipped vertically). I'm reffering to this:
  7. 01:47:331 (1) - Same thing about forced jumps. This plays bad specially because it's on the opposite direction of 01:46:698 (5). Please consider trying something with better flow here. If you want make a jump with this note (1), but do it in a way that flows better. :oops:
  8. 01:49:444 (3) - ^ In this case, it would be much better to ctrl+G this slider. Unnecessary forced jumps are unwanted~
  9. 02:02:543 (1,2) - Here the flow is a bit screwed up imo. These sliders dont flow good with 02:03:388 (3) since that note ends up being in the opposite direction as 02:02:965 (2). For better flow and to improve this, try ctrl+G'ing these sliers like this. Changes of direction are good, but only if they're properly used. I think you overused them and that's why it ended up being not good. :(
  10. 02:04:444 (1,2,3,4,5,1,2) - Hmmm a star pattern here doesn't fit with the previous pattern. They flow awkward together imo. Please consider doing this: ctrl+g 02:04:655 (2,3), then 02:04:866 (3,5), and then 02:05:078 (4,5). Muuuch better flow and fun-to play pattern imo. It's more interesting. :)
  11. 02:05:923 (1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,1,2,3,4,5) - The hitfinishes here sound quite loud, consider adding a green line to decrease the volume of them a bit.

    This difficulty has, like I said, forced jumps that ruin the flow and make the difficulty less enjoyable imo. Consider what I wrote above for a overall improved flow. I hope it helps you!
    _______________
Easy and Normal are fairly good, but Hard needs some improvements in flow from my point of view. I'll leave a star icon.. I'll probably come back later to check if you improved [Advanced].

By the way, this isn't one of Stahli's best songs imo! you should try mapping one of his singles. :D

Good luck!
Topic Starter
Cobra
Thank you Kei for the detailed mod and helping me with flow. It's my biggest weakness ;_; but I think I've learned more about it now.
Done the Amateur part of your mod, will get to the rest later today.
Thank you so much!

Also: I might map one of his singles in the future, those are the songs I love the most from him :D
Kei
Try mapping ULTRAnumb, Corner or Doubt. These are really awesome singles. :D

Ah and if you do so please let me know, I would like to help you (with guest diff or something, and obviously: only if that's okay with you!). :oops:
Topic Starter
Cobra
That would be awesome! Ultranumb is one of my favorites. I'll let you know when I start mapping.
Cerulean Veyron
Hi Cobra~ I just finished my insane diff, Right here. You can change the NC or hitsounds if you want... but don't change the placement ;^;

The song is REALLY great, but i'm not a fan of Stahli. Anyways, Star! ~~ :D
Topic Starter
Cobra
Added your Insane diff as a bonus in the description (im satisfied with how the mapset is currently)

Anyways, updated with lots of flow improvement in Advanced. Time to find more BATs ._.
Kinomi
Hi~

from my queue

good imo,star

Amateur

01:28:106(2,1) move 2 to 1's place and move 1 to 2's place?

01:33:810(2) ctrl +h

Average

fine

Advanced

HP-1

02:08:247 add a note

00:57:472(5,6) rotate a bit ,ctrl g 5 and 6 for better flow.like
jyu
You mapping skill improved a lot. I hope this get ranked :>
Topic Starter
Cobra

AlpacaCokelat wrote:

You mapping skill improved a lot. I hope this get ranked :>
Thank you and thanks for the stars :D Still waiting for Maxstep to be ranked.
jyu

Cobra wrote:

AlpacaCokelat wrote:

You mapping skill improved a lot. I hope this get ranked :>
Thank you and thanks for the stars :D Still waiting for Maxstep to be ranked.
you just made my day. have more stars~
Shohei Ohtani
I think I actually did mod that other map but I'm a sucker for mod4modders so let's do this.

Advanced:
00:17:331 (7) - I think this would look better with just regular spacing
00:26:205 (1,2,3,4,1,2,3,4) - This might look better as an 8 note pattern rather than 2 four note patterns
00:38:036 (1) - I don't think there's enough time from the last note to this note. Maybe have it stack under the previous note?
00:40:993 (7) - Have these go parallel from each other?
00:54:514 (1) - This might look better blanketing the end of the previous slider. I like overlaps, but it usually looks a bit weird if it's only halfway over.
01:09:726 (2,3) - These don't really follow anything. Maybe make it like a long slider or something, since you're pretty much filling ambient noise
01:24:303 (6) - Center this slider so the end of (5) is in the center of the slider
01:37:191 (9) - Add normal hitsounds

Average:
00:42:261 (6) - The angle the curve is going seems a bit odd, going upscreen and all

Easy:
00:21:557 (2) - If you lower this note, and fix the spacing of the third note so it's northeast of this one, it can make pretty pretty curves :3

I like it :3.
Topic Starter
Cobra

CDFA wrote:

I think I actually did mod that other map but I'm a sucker for mod4modders so let's do this. I'm not sure, I think I deleted it before anyone posted ._.

Advanced:
00:17:331 (7) - I think this would look better with just regular spacing right
00:26:205 (1,2,3,4,1,2,3,4) - This might look better as an 8 note pattern rather than 2 four note patterns not sure what to do D:
00:38:036 (1) - I don't think there's enough time from the last note to this note. Maybe have it stack under the previous note? I was planning to do this, except I sort of half-stacked it. Done.
00:40:993 (7) - Have these go parallel from each other? Good idea
00:54:514 (1) - This might look better blanketing the end of the previous slider. I like overlaps, but it usually looks a bit weird if it's only halfway over. changed this pattern a bit
01:09:726 (2,3) - These don't really follow anything. Maybe make it like a long slider or something, since you're pretty much filling ambient noise i dont even like this part, notes deleted, break & spinner added
01:24:303 (6) - Center this slider so the end of (5) is in the center of the slider it looked ugly before, thanks for pointing it out
01:37:191 (9) - Add normal hitsounds added finishes on this stream

Average:
00:42:261 (6) - The angle the curve is going seems a bit odd, going upscreen and all changed

Easy:
00:21:557 (2) - If you lower this note, and fix the spacing of the third note so it's northeast of this one, it can make pretty pretty curves :3 pretty :D

I like it :3. Thanks CDFA!
Zero__wind
Hi Cobra, I've finished
http://puu.sh/37k1B.zip
Hope it would be fine with you
Suimya
Hi, here's the mod4mod from my queue~ :3


Amateur:
  1. 00:17:754 (1) - better to remove the finish, cus i dont hear any in the music
  2. 00:24:514 (1) - remove the normal simpleset and add soft finish instead, sounds better to me
  3. 00:26:205 (3) - ^ and it'll be nice to add nc on this slider, it'll look good :3
  4. 00:27:472 (4) - remove finish and add normal simpleset instead
  5. 00:27:895 (1) - the whistle on this spinner sounds a bit off so i suggest you to remove it
  6. 00:35:078 (2,3) - remove this notes and make 1/1 slider instead since this is easy diff, you should make it more easy
  7. 00:40:993 (5,1) - it'll play better if you do something like this http://puu.sh/3dDp7.jpg
  8. 00:51:557 (1) - this slider would look good if you rotate it 2 clock wise :3
  9. 00:56:627 (1) - remove finish there is none in the music
  10. 01:22:402 (4) - add nc here cus the combo went long here, you shouldn't do that in easy diff
  11. 01:37:191 (1) - i prefer you add finish instead of whistle since the music went silent after that
  12. 01:43:951 (1) - move this slider to x:256 y:216
  13. 01:44:796 (2) - remove the finish on the head of the slider and add clap instead, and remove the finish from the reverse it dont fit at all ><
  14. 01:48:176 (1) - ^ but remove clap and add finish instead
  15. 01:52:402 (5) - remove the finish on the reveres


Average:
  1. 00:22:824 (4) - remove this nc, cus the music didnt change here
  2. 00:24:514 (1) - remove the normal simpleset and add soft finish instead, same as i said on easy diff
  3. 00:26:205 (1) - ^
  4. 00:27:895 (1) - same i said about this spinner on easy diff
  5. 00:47:331 (2) - this slider would look better if you just copied this slider 00:46:486 (1) -
  6. 00:55:993 (x) - something seems missing here so you better add a note here cus i can hear something here ><
  7. 00:58:317 (1) - add a finish on this note, it fits perfectly
  8. 01:36:768 (4) - ^ but at the end of this slider, and remove the whistle
  9. 01:44:796 (2,3,1) - same as i said on easy about this part (clap on 2, remove finish on 3)
  10. 01:52:402 (1) - ^ (remove finish on reverse)

Advanced:
  1. 00:37:930 (9) - remove this overmapped note pls ;w; i honestly dont hear anything in it
  2. 00:51:451 (6) - ^


That's all i can find... Good luck with your map :3
Angelic Force
Hi, M4M from my queue!

Sorry if you didn't read my M4M rules, but just to let you know, I only map 2 difficulties (to be fair since my map only has 1 diff currently). Since your map has more than 2, and you didn't state which 2 difficulties you want modded, I decided to mod the Average and Advanced diffs.

Do take note that those suggestions I made which involve adding notes is based on my testplay, and I found it more intuitive to play if these notes were added, as I tapped those missing notes based on my instinct.

Average
SPOILER
  1. 00:17:754 (1) - This slider doesn't sync with the music in my opinion, should be the same beat as the one at 00:14:374 (1)
  2. 00:24:514 (1,2,1,2,3,4) - Either change the slider velocity, or add some notes. It's too slow and doesn't feel intuitive to play, because the speed stays the same when the music speeds up.
  3. 00:30:853 - Try either extending the spinner to here, or add a note here. It feels as if a beat is missing.
  4. 01:11:416 (1) - Try increasing this slider's velocity and make it the zig-zag slider pattern that you have been using in the map. It fits the music better.
  5. 01:15:219 (1) - Reduce this slider's length by a 1/2 beat.
  6. 01:13:106 - Try adding a note?
  7. 01:40:571 (1) - Don't stack this slider with the note before, feels unnatural compared to the rest of the map, no significant change in the music to justify this.
  8. Also, some parts of the Kiai Time seem slower/easier than parts like these 00:31:275 (1,2,3), more notes with this velocity/spacing should be included in the Kiai Time.

Advanced
SPOILER
  1. 00:34:550 - Add a note here, there's an obvious sound.
  2. 00:37:930 - ^
  3. 00:48:071 - ^
  4. 00:51:451 - ^
  5. 01:42:155 - ^
  6. Also, double stacked notes like 01:21:979 (1,2) feel out of place, this is because the many double stacked notes before it are 1/2 beat apart, but this one is 1 whole beat apart. I think there are a few of these on your map. Spacing them out at least feels more intuitive.

Well, that's about it. I'm not too experienced with hitsounds, inherited green sections and whatnot, so could not give advice on those.
This was my first mod ever, so I'm sorry if it didn't help you much.
rezoons
What are you waiting for? Go rank this! (And take another star :) )
Topic Starter
Cobra

rezoons wrote:

What are you waiting for? Go rank this! (And take another star :) )
I'm trying my best :D
Thanks for the star man! Awesome you got your map ranked. I just had to get #1 on Easy :P
GIDZ
My 19th mod :D

General:
~Image size is larger than 1024*768

Amateur:
~I dun see any problems 0.o

Average:
~Nothing here either...0.o

Advanced:
~01:27:050 ~ 01:31:909 - I think all circles would increase the diff and make the build up sound better. (FINALLY XD)
~I am really speechless....

I know it doesn't look much,but....
YOUR MAP WAS TOO AWESOME :) IT SHOULD REALLY GET RANKED SOON,SO GOOD LUCK!!
Topic Starter
Cobra
Fixed almost everything in Sekai-nyan and Angelic's mods.

gideon5504 wrote:

My 19th mod :D

General:
~Image size is larger than 1024*768 There is a new rankable size.

Amateur:
~I dun see any problems 0.o

Average:
~Nothing here either...0.o

Advanced:
~01:27:050 ~ 01:31:909 - I think all circles would increase the diff and make the build up sound better. (FINALLY XD)
~I am really speechless.... Nah, I want some variety.

I know it doesn't look much,but....
YOUR MAP WAS TOO AWESOME :) IT SHOULD REALLY GET RANKED SOON,SO GOOD LUCK!! Thank you very much!
sheela
Hi! From my queue~

Amateur
00:16:064 (3) - Whistle?
00:26:205 (1) - Try this? It pops out in my head. :D
http://osu.ppy.sh/ss/834779
00:27:472 (2) - Finish
00:32:965 (3) - At the start, clap
00:39:726 (3) - Clap
00:44:796 (4) - At the start, finish
01:21:134 (3) - Clap
01:41:838 (3) - Clap
01:51:979 (4) - Clap

Average
00:16:486 (4) - Finish
00:17:754 (1) - At the start, finish
00:54:092 (4) - At the end, finish

Advanced
01:15:219 (1) - Finish

Cool map. Good Luck and star!
dkun
SPOILER
20:46 dkun: heyo
20:46 dkun: you around?
20:47 Cobra: Yeah
20:47 Cobra: Hi
20:47 *dkun is editing [http://osu.ppy.sh/b/239261 Blue Stahli - Atom Smasher [Average]]
20:47 Cobra: :O
20:47 Cobra: dkun
20:47 Cobra: you're a bat now
20:47 dkun: o/
20:47 Cobra: didnt even notice
20:47 dkun: :p
20:47 dkun: a friend recommended your map to me
20:47 dkun: been meaning to get to it
20:47 dkun: and it's quite nice!
20:48 Cobra: thank you :D
20:48 dkun: I just have two things to say though
20:48 dkun: your tags are inconsistent, N+H have have an extra space after "vol."
20:48 Cobra: Ah
20:48 Cobra: let me get on that
20:49 dkun: aaaand I think you should up the OD on Amateur by 1, totally preference though
20:49 Cobra: alrighty
20:49 Cobra: well this is exciting :o
20:49 dkun: kinda surprised me a map this good has taken this long to get attention
20:50 Cobra: that just made my day
20:50 dkun: haha, i'm very glad~
20:50 Cobra: im so happy a BATs come along loool
20:50 dkun: well
20:50 dkun: my goal is to get mappers going with ranked maps
20:50 dkun: newer mappers*
20:50 dkun: especially those that DON'T have ranked maps
20:50 dkun: I ranked someone's first map earlier today, so.. I think it's been a pretty successful mission so far. haha.
20:51 Cobra: thats always a good goal ^.^
20:51 dkun: oh and
20:51 dkun: tick -1 on amateur
20:51 dkun: t2 is quite unnecessary imo
20:52 Cobra: mmkay
20:52 Cobra: OD +1 on amateur you said?
20:52 dkun: OD+1, yes.
20:52 Cobra: alrighty
20:52 Cobra: all clear
20:52 dkun: update~
20:53 Cobra: there we are
20:55 dkun: sec~

This seems good to go on my end! (doublechecked the timing with a few team members)
popner
Mark.

Will mod as CDFA's request if not ranked then.
Scorpiour
hi there~~random bubble check

red - must be fixed
blue - highly recommend to consider
black - only suggestions


[General]
  1. Do not use single chars in tags like vol. 3 where '3' is splited by spaces.
[Advanced]
  1. 00:30:853 - i'd like to extend spinner to here
  2. 00:44:374 (5) - +whistle here to emphasize it?
  3. 00:44:796 (1) - the finish at end is heard odd a bit, suggest to remove
  4. 00:53:458 (2,3,4) - move (2) to 459:60 and make the triplet like this to avoid the placement here too linear?
  5. 00:58:317 (5) - move to 389:134 to follow the prev jump?
  6. 01:16:275 (3) - i'd like to place it at 256:264
  7. 01:26:205 (3,4) - i may choose this kinda beat here:
  8. 01:29:585 (3,4) - ^
  9. 01:32:120 (1,2,3,4,1,2,3,4,1) - make the increasing volumn here more smooth? add two or four more inherited timing points to adjust the volumn?
  10. 01:37:191 (9) - NC here and remove NC at 01:38:881 (1) - ? just my personal preference for follow point :>
  11. 01:40:782 (2,3,4) - similar to 00:53:458 (2,3,4), like this?
  12. 01:48:176 (1) - hmm feel...you're wasting the 1/3 beats here... i may choose to make here like this: (1/3 repeat sliders)
  13. 01:52:402 (1,2,3,4,5) - too many finishes here.. heard noisy
[Average]
  1. AR+1, OD+1 to ballance the diff spread
  2. 00:18:599 (2) - split it into a note and 1/1 slider like this?
  3. 00:21:979 (3) - ^
  4. 00:27:050 (2) - add one repeat, the blanket at 00:27:683 - is uncomfortable
  5. 00:30:853 - similar to Advanced, extend spinner to here?
  6. 01:35:923 (2,3,4) - i expect more 1/2 sliders around here > >
[Amateur]
  1. 01:52:402 (5) - Move NC to here
  2. 01:55:782 (4) - ^
Call me back when you're ready
rezoons
Finally :)

Go rank! ^^
Shohei Ohtani

popner wrote:

Mark.

Will mod as CDFA's request if not ranked then.
<3~
Topic Starter
Cobra
Well, thanks for that request CDFA :D
Thanks for the support rezoons!
Also, thanks to the person who recommended my map to dkun.
Let's go rank this thing!

Scorpiour wrote:

hi there~~random bubble check

red - must be fixed
blue - highly recommend to consider
black - only suggestions


[General]
  1. Do not use single chars in tags like vol. 3 where '3' is splited by spaces. Ah, okay. Fixed.
[Advanced]
  1. 00:30:853 - i'd like to extend spinner to here mmkay
  2. 00:44:374 (5) - +whistle here to emphasize it? sure
  3. 00:44:796 (1) - the finish at end is heard odd a bit, suggest to remove right. added clap instead
  4. 00:53:458 (2,3,4) - move (2) to 459:60 and make the triplet like this to avoid the placement here too linear? cool, thanks
  5. 00:58:317 (5) - move to 389:134 to follow the prev jump? done
  6. 01:16:275 (3) - i'd like to place it at 256:264 done
  7. 01:26:205 (3,4) - i may choose this kinda beat here:
  8. 01:29:585 (3,4) - ^ nah, i think i'll keep the current one.
  9. 01:32:120 (1,2,3,4,1,2,3,4,1) - make the increasing volumn here more smooth? add two or four more inherited timing points to adjust the volumn? done
  10. 01:37:191 (9) - NC here and remove NC at 01:38:881 (1) - ? just my personal preference for follow point :> i like it
  11. 01:40:782 (2,3,4) - similar to 00:53:458 (2,3,4), like this? done
  12. 01:48:176 (1) - hmm feel...you're wasting the 1/3 beats here... i may choose to make here like this: (1/3 repeat sliders) i like how yours looks, used it
  13. 01:52:402 (1,2,3,4,5) - too many finishes here.. heard noisy fixed
[Average]
  1. AR+1, OD+1 to ballance the diff spread done, but is AR6 okay for normal? o_O
  2. 00:18:599 (2) - split it into a note and 1/1 slider like this?
  3. 00:21:979 (3) - ^ both done
  4. 00:27:050 (2) - add one repeat, the blanket at 00:27:683 - is uncomfortable done
  5. 00:30:853 - similar to Advanced, extend spinner to here? alright
  6. 01:35:923 (2,3,4) - i expect more 1/2 sliders around here > > kept it this way for now. dont wanna make it too hard
[Amateur]
  1. 01:52:402 (5) - Move NC to here
  2. 01:55:782 (4) - ^ both fixed
Call me back when you're ready
Thanks for the check!
Scorpiour
rebubbled~~
popner
[Advanced]
01:42:261 (1,2) - bend them more like 01:44:796 (3,4)?
01:52:402 (1,2,3,4,5) - looks weird because they are not in a same line
01:57:050 (6,7,8,9,1) - keep the spacing consistent in the stream?
02:05:712 (2) - consider move the note to 196,20. It will make more sense.

[Average]
00:16:698 (5) - similar suggestion as 01:42:261 (1,2) in [Advanced]
00:58:317 (1) - try to put it at the symmetric position of 00:56:205 (5)
01:14:162 (4) - bend more like 00:31:275 (1)?
Topic Starter
Cobra
All fixed, thanks popner!
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