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Blue Stahli - Atom Smasher

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Tari
quick check on map

Log is below

21:06 Tari: I'll take another look
21:06 Cobra: because
21:06 Cobra: its betternow
21:08 Tari: uhm
21:08 Tari: the first 20% is pretty inconsistent
21:09 Tari: there is suppose to be a jump here ._.
21:09 Tari: 00:20:078 (6) -
21:10 Tari: AND HERE
21:10 Tari: 00:23:458 (7) -
21:10 Tari: or else you can't put a jump here
21:10 Tari: 00:16:698 (6) -
21:10 Tari: cause thats rhythmically incorrect
21:10 Tari: well flow is wrong there
21:10 Tari: but rhythm is fine
21:11 Cobra: can i just remove that one jump
21:11 Tari: k
21:11 Tari: you do understand why thats wrong right
21:12 Cobra: yeah
21:12 Cobra: i gotcha
21:12 Tari: and you need to add an NC here
21:12 Tari: 00:26:205 (3) -
21:13 Cobra: oops
21:13 Tari: and I feel you should make a jump here
21:13 Tari: 00:35:500 (3) -
21:13 Tari: to make 00:38:881 (3) - feel correct
21:15 Tari: and people might think this is confusing
21:15 Tari: 00:54:092 (5) -
21:15 Tari: because it has the same distance spacing as
21:16 Tari: 00:55:360 (3) -
21:16 Cobra: oops
21:16 Cobra: dafuq
21:17 Tari: and you might want to increase distance snap here
21:17 Tari: 00:53:458 (2,3,4) -
21:17 Tari: it'll be consistent with your jumps
21:17 Tari: Oh
21:17 Tari: that will fix
21:17 Tari: 00:54:092 (5) -
21:17 Tari: TOO
21:17 Tari: LOL
21:18 Tari: hi
21:18 Tari: 01:08:459 (1) - change this slider shape please
21:18 Cobra: increase the distance of the stream at 00:53:458
21:18 Cobra: or what
21:18 Tari: you need to
21:19 Tari: it'll be consistent with your jumps
21:19 Cobra: so
21:19 Cobra: the stream
21:19 Tari: or else you can't do a jump here
21:19 Tari: 00:33:176 (2) -
21:19 Cobra: how about i add a note at 00:53:881 and make it jumpy
21:19 Tari: You have to remove that jump if you don't increase spacing there
21:19 Cobra: oh
21:19 Tari: ....
21:19 Cobra: i see what youre saying
21:20 Tari: be honest
21:20 Tari: doesn't it feel better with a jump
21:20 Tari: 00:53:458 (2) -
21:20 Cobra: yes
21:20 Cobra: much better
21:20 Cobra: can i still add the note
21:21 Tari: and you need to add new combo here
21:21 Tari: 00:56:205 (7) -
21:21 Tari: if you want
21:21 Tari: but I don't think its recommended
21:21 Tari: New combo must be here
21:21 Tari: 00:56:205 (7) -
21:21 Cobra: okay
21:21 Tari: or you have to remove it here
21:21 Tari: 01:11:416 (1) -
21:22 Cobra: at at 1:11:838?
21:22 Cobra: *add at
21:22 Tari: oh and you need to fix this too
21:22 Tari: 01:17:543 (6) -
21:23 Tari: and yeah
21:23 Tari: you can add NC there
21:23 Tari: if you want
21:23 Tari: 01:17:543 (6) - fix spacing here
21:23 Tari: cause you did so previously
21:25 Tari: I almost forgot
21:25 Tari: if you add a note here
21:25 Tari: 00:53:881 -
21:25 Tari: you need to make it jump too
21:25 Tari: so yeah
21:26 Tari: some your jumps are not consistent
21:26 Tari: like here
21:26 Cobra: i did
21:26 Tari: 01:47:965 (5) -
21:26 Cobra: i'll make the stream jump
21:26 Cobra: further
21:26 Cobra: away
21:26 Tari: 01:47:965 (5) - tbh
21:27 Tari: thats the only place you put jump
21:27 Tari: on that part
21:27 Tari: the whole section
21:27 Cobra: yeah
21:27 Cobra: i'll move the stream
21:27 Tari: it'll be confusing
21:27 Tari: because
21:27 Tari: people will think this is a jump too
21:27 Tari: 01:51:979 (6) -
21:27 Tari: LOL
21:27 Tari: when they both have 1/4th time difference
21:28 Tari: and you should also add an jump here
21:28 Tari: 02:02:543 (1) -
21:29 Tari: It feels much better
21:29 Cobra: fixed that jump thing
21:29 Tari: so just fix all those
21:29 Tari: 02:02:543 (1) -
21:29 Tari: and that too
21:29 Tari: need to increase spacing there
Kei
Kei's random modding here (from #modreqs)

  • General
  1. You should add a kiai time at 00:31:275 too. It's the same melody as at 01:38:881 imo.
  2. Also, you should remove the kiai time at 02:05:923. Really, it's unnecessary. The chorus ended already. It's a very calm part compared to the chorus so please remove it!
  • [Amateur]
  1. 00:15:641 (2) - This note would flow much better if you place it down instead of up. Over here, please try it! you'll notice the flow is better.
  2. 00:19:444 (3) - Similar as above. This would flow better (speciallywit h 00:21:134 (1)) if you change the curve like this:
  3. 00:24:937 (2) - This hitfinish sounds too noisy, redundant, unnecessary imo. Please consider removing it. This part would sound much better without it.
  4. 00:39:303 (2,3) - These notes look oddly placed imo. I think you can try something smoother, like this:
  5. 00:43:106 (2) - Again, for better flow please consider flipping this slider horizontally so the curve flows better with the rest of notes.
  6. 00:54:092 (4,1,2,3) - How about trying a more organizated placemet of these notes? I know it isn't necessary but, it would look better imo. Something like this would work.
  7. 01:20:289 (2) - Sorry for being nazi but, I think you can improve this blanket more.
  • [Average]
  1. 00:35:500 (4,5) - How about adding whistle at the end of (4) and to (5)? Sounds good with the dubstep sound. If you do this you should add whistles to notes such as 00:40:993 (2,3), 00:44:796 (1), etc.
  2. 00:43:106 (1) - To make this pattern look better you can align this slider with the previous one. Like this. If you do this you can do it as well at 01:55:782 (5,6).
  3. 01:11:838 (1) - In this part the comboing is kinda screwed up imo. They don't follow the guitar correctly imo. To follow it properly, you should add nc to 01:15:219 (6), remove nc of 01:16:064 (1), add nc to 01:18:598 (1), remove nc of 01:19:444 (1), remove nc of 01:23:669 (1), 01:27:050 (3), 01:30:430 (1).
  4. 01:50:500 (4) - Add whistle to follow dubstep sounds again?
  • [Advanced]
  1. 00:41:416 (1,2) - The jump here isn't bad imo. The problem is the way this curve is like. It ruins the flow. For better flow you should make the curve more like this. It will feel good to click 00:42:050 (2) after because this new curve goes to that direction. Sorry if I'm bad explaining, I'll leave you a screenshot so you can understand what I'm trying to say:
  2. 00:43:740 (2,3,4) - Why is this triplet over here? It doesn't flow good! Please move it over here for a better flow.
  3. 00:53:458 (2,3,4) - Similar ^. If this triplet is curved down it flows better with 00:53:881 (5) and that's better imo.
  4. 01:35:503 (1,2) - These two notes aren't snapped. Please fix this.
  5. 01:41:416 (6,7) - This flows very bad. Look at it closely. You made a forced jump just for a blanket 01:42:050 (7). Try to focus more in flow rather than in aesthetics. IN this case, you can stick with distance snap and it will play much better. This is a Hard difficulty, you don't need to force unnecessary jumps! :P
  6. 01:43:106 (3) - And here, this curve would flow much better if it's like this instead of the current way (flipped vertically). I'm reffering to this:
  7. 01:47:331 (1) - Same thing about forced jumps. This plays bad specially because it's on the opposite direction of 01:46:698 (5). Please consider trying something with better flow here. If you want make a jump with this note (1), but do it in a way that flows better. :oops:
  8. 01:49:444 (3) - ^ In this case, it would be much better to ctrl+G this slider. Unnecessary forced jumps are unwanted~
  9. 02:02:543 (1,2) - Here the flow is a bit screwed up imo. These sliders dont flow good with 02:03:388 (3) since that note ends up being in the opposite direction as 02:02:965 (2). For better flow and to improve this, try ctrl+G'ing these sliers like this. Changes of direction are good, but only if they're properly used. I think you overused them and that's why it ended up being not good. :(
  10. 02:04:444 (1,2,3,4,5,1,2) - Hmmm a star pattern here doesn't fit with the previous pattern. They flow awkward together imo. Please consider doing this: ctrl+g 02:04:655 (2,3), then 02:04:866 (3,5), and then 02:05:078 (4,5). Muuuch better flow and fun-to play pattern imo. It's more interesting. :)
  11. 02:05:923 (1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,1,2,3,4,5) - The hitfinishes here sound quite loud, consider adding a green line to decrease the volume of them a bit.

    This difficulty has, like I said, forced jumps that ruin the flow and make the difficulty less enjoyable imo. Consider what I wrote above for a overall improved flow. I hope it helps you!
    _______________
Easy and Normal are fairly good, but Hard needs some improvements in flow from my point of view. I'll leave a star icon.. I'll probably come back later to check if you improved [Advanced].

By the way, this isn't one of Stahli's best songs imo! you should try mapping one of his singles. :D

Good luck!
Topic Starter
Cobra
Thank you Kei for the detailed mod and helping me with flow. It's my biggest weakness ;_; but I think I've learned more about it now.
Done the Amateur part of your mod, will get to the rest later today.
Thank you so much!

Also: I might map one of his singles in the future, those are the songs I love the most from him :D
Kei
Try mapping ULTRAnumb, Corner or Doubt. These are really awesome singles. :D

Ah and if you do so please let me know, I would like to help you (with guest diff or something, and obviously: only if that's okay with you!). :oops:
Topic Starter
Cobra
That would be awesome! Ultranumb is one of my favorites. I'll let you know when I start mapping.
Cerulean Veyron
Hi Cobra~ I just finished my insane diff, Right here. You can change the NC or hitsounds if you want... but don't change the placement ;^;

The song is REALLY great, but i'm not a fan of Stahli. Anyways, Star! ~~ :D
Topic Starter
Cobra
Added your Insane diff as a bonus in the description (im satisfied with how the mapset is currently)

Anyways, updated with lots of flow improvement in Advanced. Time to find more BATs ._.
Kinomi
Hi~

from my queue

good imo,star

Amateur

01:28:106(2,1) move 2 to 1's place and move 1 to 2's place?

01:33:810(2) ctrl +h

Average

fine

Advanced

HP-1

02:08:247 add a note

00:57:472(5,6) rotate a bit ,ctrl g 5 and 6 for better flow.like
jyu
You mapping skill improved a lot. I hope this get ranked :>
Topic Starter
Cobra

AlpacaCokelat wrote:

You mapping skill improved a lot. I hope this get ranked :>
Thank you and thanks for the stars :D Still waiting for Maxstep to be ranked.
jyu

Cobra wrote:

AlpacaCokelat wrote:

You mapping skill improved a lot. I hope this get ranked :>
Thank you and thanks for the stars :D Still waiting for Maxstep to be ranked.
you just made my day. have more stars~
Shohei Ohtani
I think I actually did mod that other map but I'm a sucker for mod4modders so let's do this.

Advanced:
00:17:331 (7) - I think this would look better with just regular spacing
00:26:205 (1,2,3,4,1,2,3,4) - This might look better as an 8 note pattern rather than 2 four note patterns
00:38:036 (1) - I don't think there's enough time from the last note to this note. Maybe have it stack under the previous note?
00:40:993 (7) - Have these go parallel from each other?
00:54:514 (1) - This might look better blanketing the end of the previous slider. I like overlaps, but it usually looks a bit weird if it's only halfway over.
01:09:726 (2,3) - These don't really follow anything. Maybe make it like a long slider or something, since you're pretty much filling ambient noise
01:24:303 (6) - Center this slider so the end of (5) is in the center of the slider
01:37:191 (9) - Add normal hitsounds

Average:
00:42:261 (6) - The angle the curve is going seems a bit odd, going upscreen and all

Easy:
00:21:557 (2) - If you lower this note, and fix the spacing of the third note so it's northeast of this one, it can make pretty pretty curves :3

I like it :3.
Topic Starter
Cobra

CDFA wrote:

I think I actually did mod that other map but I'm a sucker for mod4modders so let's do this. I'm not sure, I think I deleted it before anyone posted ._.

Advanced:
00:17:331 (7) - I think this would look better with just regular spacing right
00:26:205 (1,2,3,4,1,2,3,4) - This might look better as an 8 note pattern rather than 2 four note patterns not sure what to do D:
00:38:036 (1) - I don't think there's enough time from the last note to this note. Maybe have it stack under the previous note? I was planning to do this, except I sort of half-stacked it. Done.
00:40:993 (7) - Have these go parallel from each other? Good idea
00:54:514 (1) - This might look better blanketing the end of the previous slider. I like overlaps, but it usually looks a bit weird if it's only halfway over. changed this pattern a bit
01:09:726 (2,3) - These don't really follow anything. Maybe make it like a long slider or something, since you're pretty much filling ambient noise i dont even like this part, notes deleted, break & spinner added
01:24:303 (6) - Center this slider so the end of (5) is in the center of the slider it looked ugly before, thanks for pointing it out
01:37:191 (9) - Add normal hitsounds added finishes on this stream

Average:
00:42:261 (6) - The angle the curve is going seems a bit odd, going upscreen and all changed

Easy:
00:21:557 (2) - If you lower this note, and fix the spacing of the third note so it's northeast of this one, it can make pretty pretty curves :3 pretty :D

I like it :3. Thanks CDFA!
Zero__wind
Hi Cobra, I've finished
http://puu.sh/37k1B.zip
Hope it would be fine with you
Sekai
Hi, here's the mod4mod from my queue~ :3


Amateur:
  1. 00:17:754 (1) - better to remove the finish, cus i dont hear any in the music
  2. 00:24:514 (1) - remove the normal simpleset and add soft finish instead, sounds better to me
  3. 00:26:205 (3) - ^ and it'll be nice to add nc on this slider, it'll look good :3
  4. 00:27:472 (4) - remove finish and add normal simpleset instead
  5. 00:27:895 (1) - the whistle on this spinner sounds a bit off so i suggest you to remove it
  6. 00:35:078 (2,3) - remove this notes and make 1/1 slider instead since this is easy diff, you should make it more easy
  7. 00:40:993 (5,1) - it'll play better if you do something like this http://puu.sh/3dDp7.jpg
  8. 00:51:557 (1) - this slider would look good if you rotate it 2 clock wise :3
  9. 00:56:627 (1) - remove finish there is none in the music
  10. 01:22:402 (4) - add nc here cus the combo went long here, you shouldn't do that in easy diff
  11. 01:37:191 (1) - i prefer you add finish instead of whistle since the music went silent after that
  12. 01:43:951 (1) - move this slider to x:256 y:216
  13. 01:44:796 (2) - remove the finish on the head of the slider and add clap instead, and remove the finish from the reverse it dont fit at all ><
  14. 01:48:176 (1) - ^ but remove clap and add finish instead
  15. 01:52:402 (5) - remove the finish on the reveres


Average:
  1. 00:22:824 (4) - remove this nc, cus the music didnt change here
  2. 00:24:514 (1) - remove the normal simpleset and add soft finish instead, same as i said on easy diff
  3. 00:26:205 (1) - ^
  4. 00:27:895 (1) - same i said about this spinner on easy diff
  5. 00:47:331 (2) - this slider would look better if you just copied this slider 00:46:486 (1) -
  6. 00:55:993 (x) - something seems missing here so you better add a note here cus i can hear something here ><
  7. 00:58:317 (1) - add a finish on this note, it fits perfectly
  8. 01:36:768 (4) - ^ but at the end of this slider, and remove the whistle
  9. 01:44:796 (2,3,1) - same as i said on easy about this part (clap on 2, remove finish on 3)
  10. 01:52:402 (1) - ^ (remove finish on reverse)

Advanced:
  1. 00:37:930 (9) - remove this overmapped note pls ;w; i honestly dont hear anything in it
  2. 00:51:451 (6) - ^


That's all i can find... Good luck with your map :3
Angelic Force
Hi, M4M from my queue!

Sorry if you didn't read my M4M rules, but just to let you know, I only map 2 difficulties (to be fair since my map only has 1 diff currently). Since your map has more than 2, and you didn't state which 2 difficulties you want modded, I decided to mod the Average and Advanced diffs.

Do take note that those suggestions I made which involve adding notes is based on my testplay, and I found it more intuitive to play if these notes were added, as I tapped those missing notes based on my instinct.

Average
SPOILER
  1. 00:17:754 (1) - This slider doesn't sync with the music in my opinion, should be the same beat as the one at 00:14:374 (1)
  2. 00:24:514 (1,2,1,2,3,4) - Either change the slider velocity, or add some notes. It's too slow and doesn't feel intuitive to play, because the speed stays the same when the music speeds up.
  3. 00:30:853 - Try either extending the spinner to here, or add a note here. It feels as if a beat is missing.
  4. 01:11:416 (1) - Try increasing this slider's velocity and make it the zig-zag slider pattern that you have been using in the map. It fits the music better.
  5. 01:15:219 (1) - Reduce this slider's length by a 1/2 beat.
  6. 01:13:106 - Try adding a note?
  7. 01:40:571 (1) - Don't stack this slider with the note before, feels unnatural compared to the rest of the map, no significant change in the music to justify this.
  8. Also, some parts of the Kiai Time seem slower/easier than parts like these 00:31:275 (1,2,3), more notes with this velocity/spacing should be included in the Kiai Time.

Advanced
SPOILER
  1. 00:34:550 - Add a note here, there's an obvious sound.
  2. 00:37:930 - ^
  3. 00:48:071 - ^
  4. 00:51:451 - ^
  5. 01:42:155 - ^
  6. Also, double stacked notes like 01:21:979 (1,2) feel out of place, this is because the many double stacked notes before it are 1/2 beat apart, but this one is 1 whole beat apart. I think there are a few of these on your map. Spacing them out at least feels more intuitive.

Well, that's about it. I'm not too experienced with hitsounds, inherited green sections and whatnot, so could not give advice on those.
This was my first mod ever, so I'm sorry if it didn't help you much.
rezoons
What are you waiting for? Go rank this! (And take another star :) )
Topic Starter
Cobra

rezoons wrote:

What are you waiting for? Go rank this! (And take another star :) )
I'm trying my best :D
Thanks for the star man! Awesome you got your map ranked. I just had to get #1 on Easy :P
GIDZ
My 19th mod :D

General:
~Image size is larger than 1024*768

Amateur:
~I dun see any problems 0.o

Average:
~Nothing here either...0.o

Advanced:
~01:27:050 ~ 01:31:909 - I think all circles would increase the diff and make the build up sound better. (FINALLY XD)
~I am really speechless....

I know it doesn't look much,but....
YOUR MAP WAS TOO AWESOME :) IT SHOULD REALLY GET RANKED SOON,SO GOOD LUCK!!
Topic Starter
Cobra
Fixed almost everything in Sekai-nyan and Angelic's mods.

gideon5504 wrote:

My 19th mod :D

General:
~Image size is larger than 1024*768 There is a new rankable size.

Amateur:
~I dun see any problems 0.o

Average:
~Nothing here either...0.o

Advanced:
~01:27:050 ~ 01:31:909 - I think all circles would increase the diff and make the build up sound better. (FINALLY XD)
~I am really speechless.... Nah, I want some variety.

I know it doesn't look much,but....
YOUR MAP WAS TOO AWESOME :) IT SHOULD REALLY GET RANKED SOON,SO GOOD LUCK!! Thank you very much!
sheela
Hi! From my queue~

Amateur
00:16:064 (3) - Whistle?
00:26:205 (1) - Try this? It pops out in my head. :D
http://osu.ppy.sh/ss/834779
00:27:472 (2) - Finish
00:32:965 (3) - At the start, clap
00:39:726 (3) - Clap
00:44:796 (4) - At the start, finish
01:21:134 (3) - Clap
01:41:838 (3) - Clap
01:51:979 (4) - Clap

Average
00:16:486 (4) - Finish
00:17:754 (1) - At the start, finish
00:54:092 (4) - At the end, finish

Advanced
01:15:219 (1) - Finish

Cool map. Good Luck and star!
dkun
SPOILER
20:46 dkun: heyo
20:46 dkun: you around?
20:47 Cobra: Yeah
20:47 Cobra: Hi
20:47 *dkun is editing [http://osu.ppy.sh/b/239261 Blue Stahli - Atom Smasher [Average]]
20:47 Cobra: :O
20:47 Cobra: dkun
20:47 Cobra: you're a bat now
20:47 dkun: o/
20:47 Cobra: didnt even notice
20:47 dkun: :p
20:47 dkun: a friend recommended your map to me
20:47 dkun: been meaning to get to it
20:47 dkun: and it's quite nice!
20:48 Cobra: thank you :D
20:48 dkun: I just have two things to say though
20:48 dkun: your tags are inconsistent, N+H have have an extra space after "vol."
20:48 Cobra: Ah
20:48 Cobra: let me get on that
20:49 dkun: aaaand I think you should up the OD on Amateur by 1, totally preference though
20:49 Cobra: alrighty
20:49 Cobra: well this is exciting :o
20:49 dkun: kinda surprised me a map this good has taken this long to get attention
20:50 Cobra: that just made my day
20:50 dkun: haha, i'm very glad~
20:50 Cobra: im so happy a BATs come along loool
20:50 dkun: well
20:50 dkun: my goal is to get mappers going with ranked maps
20:50 dkun: newer mappers*
20:50 dkun: especially those that DON'T have ranked maps
20:50 dkun: I ranked someone's first map earlier today, so.. I think it's been a pretty successful mission so far. haha.
20:51 Cobra: thats always a good goal ^.^
20:51 dkun: oh and
20:51 dkun: tick -1 on amateur
20:51 dkun: t2 is quite unnecessary imo
20:52 Cobra: mmkay
20:52 Cobra: OD +1 on amateur you said?
20:52 dkun: OD+1, yes.
20:52 Cobra: alrighty
20:52 Cobra: all clear
20:52 dkun: update~
20:53 Cobra: there we are
20:55 dkun: sec~

This seems good to go on my end! (doublechecked the timing with a few team members)
popner
Mark.

Will mod as CDFA's request if not ranked then.
Scorpiour
hi there~~random bubble check

red - must be fixed
blue - highly recommend to consider
black - only suggestions


[General]
  1. Do not use single chars in tags like vol. 3 where '3' is splited by spaces.
[Advanced]
  1. 00:30:853 - i'd like to extend spinner to here
  2. 00:44:374 (5) - +whistle here to emphasize it?
  3. 00:44:796 (1) - the finish at end is heard odd a bit, suggest to remove
  4. 00:53:458 (2,3,4) - move (2) to 459:60 and make the triplet like this to avoid the placement here too linear?
  5. 00:58:317 (5) - move to 389:134 to follow the prev jump?
  6. 01:16:275 (3) - i'd like to place it at 256:264
  7. 01:26:205 (3,4) - i may choose this kinda beat here:
  8. 01:29:585 (3,4) - ^
  9. 01:32:120 (1,2,3,4,1,2,3,4,1) - make the increasing volumn here more smooth? add two or four more inherited timing points to adjust the volumn?
  10. 01:37:191 (9) - NC here and remove NC at 01:38:881 (1) - ? just my personal preference for follow point :>
  11. 01:40:782 (2,3,4) - similar to 00:53:458 (2,3,4), like this?
  12. 01:48:176 (1) - hmm feel...you're wasting the 1/3 beats here... i may choose to make here like this: (1/3 repeat sliders)
  13. 01:52:402 (1,2,3,4,5) - too many finishes here.. heard noisy
[Average]
  1. AR+1, OD+1 to ballance the diff spread
  2. 00:18:599 (2) - split it into a note and 1/1 slider like this?
  3. 00:21:979 (3) - ^
  4. 00:27:050 (2) - add one repeat, the blanket at 00:27:683 - is uncomfortable
  5. 00:30:853 - similar to Advanced, extend spinner to here?
  6. 01:35:923 (2,3,4) - i expect more 1/2 sliders around here > >
[Amateur]
  1. 01:52:402 (5) - Move NC to here
  2. 01:55:782 (4) - ^
Call me back when you're ready
rezoons
Finally :)

Go rank! ^^
Shohei Ohtani

popner wrote:

Mark.

Will mod as CDFA's request if not ranked then.
<3~
Topic Starter
Cobra
Well, thanks for that request CDFA :D
Thanks for the support rezoons!
Also, thanks to the person who recommended my map to dkun.
Let's go rank this thing!

Scorpiour wrote:

hi there~~random bubble check

red - must be fixed
blue - highly recommend to consider
black - only suggestions


[General]
  1. Do not use single chars in tags like vol. 3 where '3' is splited by spaces. Ah, okay. Fixed.
[Advanced]
  1. 00:30:853 - i'd like to extend spinner to here mmkay
  2. 00:44:374 (5) - +whistle here to emphasize it? sure
  3. 00:44:796 (1) - the finish at end is heard odd a bit, suggest to remove right. added clap instead
  4. 00:53:458 (2,3,4) - move (2) to 459:60 and make the triplet like this to avoid the placement here too linear? cool, thanks
  5. 00:58:317 (5) - move to 389:134 to follow the prev jump? done
  6. 01:16:275 (3) - i'd like to place it at 256:264 done
  7. 01:26:205 (3,4) - i may choose this kinda beat here:
  8. 01:29:585 (3,4) - ^ nah, i think i'll keep the current one.
  9. 01:32:120 (1,2,3,4,1,2,3,4,1) - make the increasing volumn here more smooth? add two or four more inherited timing points to adjust the volumn? done
  10. 01:37:191 (9) - NC here and remove NC at 01:38:881 (1) - ? just my personal preference for follow point :> i like it
  11. 01:40:782 (2,3,4) - similar to 00:53:458 (2,3,4), like this? done
  12. 01:48:176 (1) - hmm feel...you're wasting the 1/3 beats here... i may choose to make here like this: (1/3 repeat sliders) i like how yours looks, used it
  13. 01:52:402 (1,2,3,4,5) - too many finishes here.. heard noisy fixed
[Average]
  1. AR+1, OD+1 to ballance the diff spread done, but is AR6 okay for normal? o_O
  2. 00:18:599 (2) - split it into a note and 1/1 slider like this?
  3. 00:21:979 (3) - ^ both done
  4. 00:27:050 (2) - add one repeat, the blanket at 00:27:683 - is uncomfortable done
  5. 00:30:853 - similar to Advanced, extend spinner to here? alright
  6. 01:35:923 (2,3,4) - i expect more 1/2 sliders around here > > kept it this way for now. dont wanna make it too hard
[Amateur]
  1. 01:52:402 (5) - Move NC to here
  2. 01:55:782 (4) - ^ both fixed
Call me back when you're ready
Thanks for the check!
Scorpiour
rebubbled~~
popner
[Advanced]
01:42:261 (1,2) - bend them more like 01:44:796 (3,4)?
01:52:402 (1,2,3,4,5) - looks weird because they are not in a same line
01:57:050 (6,7,8,9,1) - keep the spacing consistent in the stream?
02:05:712 (2) - consider move the note to 196,20. It will make more sense.

[Average]
00:16:698 (5) - similar suggestion as 01:42:261 (1,2) in [Advanced]
00:58:317 (1) - try to put it at the symmetric position of 00:56:205 (5)
01:14:162 (4) - bend more like 00:31:275 (1)?
Topic Starter
Cobra
All fixed, thanks popner!
popner
Enjoy your first Rank!

(My 600th kd)
vipto
o

Congratz on your first ranked map :3
dkun
big big yeah. 8-)
Topic Starter
Cobra
Thanks popner, dkun, and Scorpiour :D
Glad the day has come!

Hope everyone enjoys playing :)
Overwrite
Congratulations! :)
DakeDekaane
Congratulations on your first ranked mapset \:3/
TrigonometrY
Congratz with first rank!
Kei
;_; ... i was going to rank this today. im so late orz. grats cobra, you deserve it!
rezoons
Finally you did it!

Congratulation ^^
Shohei Ohtani

Cobra wrote:

Also, thanks to the person who recommended my map to dkun.
:P
Topic Starter
Cobra
CDFA... oh you.
Sorry Kei xD thank you for helping me to make my map better in the past!
Thanks to the rest of you :)
Irreversible
yay i love this song! good map btw as well, cobra :P you did well ~
narakucrimson
F*ck man, you've got a bright future on mapping!
Topic Starter
Cobra

narakucrimson wrote:

F*ck man, you've got a bright future on mapping!
Wow, that means so much coming from you Naraku! You've always been one of my favorite mappers.
Thanks for the support earlier. Let's see what I can bring to the table in the future :P
UnitedWeSin
Gratz! Really nice set Cobra. :)
jyu
holy shet and you were right lol congratz!!
D33d
Advanced felt pretty fun when I played it. It's pretty expressive and tidy. I can't comment on the other difficulties, but from what I've seen, good start.
popner
I hope I can see more 1st maps like this quality level in my queue. The only issue of this map is that it's a bit easy, and you can try more jumps in future maps.
Zero__wind
oh man I'm late here
congratz
Fudgebrownie
Love Blue Stahli :D Congrats
Topic Starter
Cobra
A last thanks to everyone... I hope you all will enjoy my next map!
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