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Panic! at the Disco - Camisado

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Topic Starter
mancuso_JM_
This beatmap was submitted using in-game submission on domingo, 09 de junio de 2013 at 20:35:39

Artist: Panic! at the Disco
Title: Camisado
Tags: A Fever You Can't Sweat Out alternative synthrock
BPM: 156
Filesize: 4808kb
Play Time: 02:55
Difficulties Available:
  1. Average (4,08 stars, 223 notes)
  2. Challenging (4,89 stars, 336 notes)
  3. Relaxing (2,29 stars, 154 notes)
  4. Tough (4,82 stars, 467 notes)
Download: Panic! at the Disco - Camisado
Information: Scores/Beatmap Listing
---------------
Meh.. REMEMBER THAT TOUGH IS HARDER THAN CHALLENGING Silly Star rating xD

This is my contribution to Gonz' Album Project: Panic! at the Disco - A Fever You Can't Sweat Out

I really like this song when I listen the first time, so I decided to claim this one in the project.
Everything is complete now :D

Special thanks to:
Gonzvlo: For the mp3

Mapset:
Relaxing (Easy): 100%
Average (Normal): 100%
Challenging (Hard): 100%
Tough (Insane): 100%
riffy
Poke me when you're done and I'll mod it.
Topic Starter
mancuso_JM_

-Bakari- wrote:

Poke me when you're done and I'll mod it.
Oh.. Thanks for all bro! :3.
Btw, everything is complete and ready for mods now :D
Loooctav
Weenaa Washooo! :D
Nueva Zelanda CTM
[Relaxing]
  1. Quita 1 Al AR Esta bien dificil con el AR, es como de un Normal
  2. 00:20:197 (3) No me gusta que la nota se devuelva e.e
  3. 00:21:735 (1) Curva Pls, As que el (1) Rodee la parte trasera de (3)
  4. 00:29:043 Espacio Innecesario
  5. 00:48:658 (3) No veo la necesidad de seguir la voz, solo has que sea acorde a la canción y lo suficientemente fácil para que sea un Easy
  6. 01:15:581 (3) Veo algo raro aquí D:
  7. 01:19:043 (4,1) Mmm, algo raro en el ritmo, y las curvas no están completamente curvadas Grandes pensadores, Thomas Soto Poblete 5/19/2013
  8. 01:40:966 (3) Has bien la curva, se ve feo como esta (?
  9. 02:14:428 (4) ^ Que te esta pasando? Tus curvas eran cheveres (Me salio medio gay lo anterior xD)
[Average]
  1. 00:17:697 (4,5) No sobre pongas el 4, mejor que quede Así
  2. 00:46:351 (1,3) Podrías hacer curvas, imo
  3. 00:48:274 (4,5,6) Quedaría mejor Así
  4. 00:50:966 (3,4,5) Mejor Así
  5. 01:13:274 (6) Podrías hacer Esto
  6. 01:40:197 (4,5,6) Tal vez Así
  7. 01:44:812 (1,2,3) Entiende Hombre, Se Ve Mejor Así
  8. 02:34:043 (1,2,3) Lo mismo de arriba pero ya sabes en que forma
  9. 02:35:581 (4,5,6) ^
    La razón de que dejara varias veces lo del slider (1,2,3) (Ejemplo) es porque es difícil y complicado, es un Normal Se supone
[Challenging]
  1. Podrías bajarle 1 al AR, ya que es de notas pequeñas y bastante acelerado
  2. Subir 1 al HP :3

Esta bien el resto maldito pro

[Tough]
  1. Lo moddeare cuando aprenda a mappear Insane's
Bueee, Buena suerte :D
Topic Starter
mancuso_JM_

ThoomyyxD wrote:

Weenaa Washooo! :D
Nueva Zelanda CTM
[Relaxing]
  1. Quita 1 Al AR Esta bien dificil con el AR, es como de un Normal Usualmente uso AR3 en mis Easy, pero voy a hacer una excepcion en este caso, estuve testeando la diff. con AR3 y es todo demasiado lento, especialmente despues de los breaks. Asi que por esto lo dejo como esta
  2. 00:20:197 (3) No me gusta que la nota se devuelva e.e Lo que pasa es que si no hago esto, ahi si seria dificil para los Newbies :P
  3. 00:21:735 (1) Curva Pls, As que el (1) Rodee la parte trasera de (3) Lo arregle un poquito :3
  4. 00:29:043 Espacio Innecesario Viendo el BPM creo que un constante 1/1 seria algo complicado para los nuevos jugadores, ademas creo que la musica me permite esto en esta parte. Prefiero dejarlo asi.
  5. 00:48:658 (3) No veo la necesidad de seguir la voz, solo has que sea acorde a la canción y lo suficientemente fácil para que sea un Easy Pero no es dificil :(. Digo, el Slider es algo largo e incluso el espacio en el timeline entre (3,1) es lo suficiente grande para que los nuevos jugadores puedan seguir correctamente el ritmo
  6. 01:15:581 (3) Veo algo raro aquí D: wut?
  7. 01:19:043 (4,1) Mmm, algo raro en el ritmo, y las curvas no están completamente curvadas Grandes pensadores, Thomas Soto Poblete 5/19/2013 Lol, las arregle un poco xD.
  8. 01:40:966 (3) Has bien la curva, se ve feo como esta (?
  9. 02:14:428 (4) ^ Que te esta pasando? Tus curvas eran cheveres (Me salio medio gay lo anterior xD) You so nazi xD. Las arregle un poco, ahora estan mejor :)
[Average]
  1. 00:17:697 (4,5) No sobre pongas el 4, mejor que quede Así Muy buenas sugerencias, no lo habia pensado asi :D. La verdad que me gusto bastante, asi que arreglado.
  2. 00:46:351 (1,3) Podrías hacer curvas, imo Nah.. prefiero recto
  3. 00:48:274 (4,5,6) Quedaría mejor Así
  4. 00:50:966 (3,4,5) Mejor Así
  5. 01:13:274 (6) Podrías hacer Esto
  6. 01:40:197 (4,5,6) Tal vez Así
  7. 01:44:812 (1,2,3) Entiende Hombre, Se Ve Mejor Así todo esto listo
  8. 02:34:043 (1,2,3) Lo mismo de arriba pero ya sabes en que forma
  9. 02:35:581 (4,5,6) ^ Listo y listo.
    La razón de que dejara varias veces lo del slider (1,2,3) (Ejemplo) es porque es difícil y complicado, es un Normal Se supone Por eso uso 1,2,3 xD. Se supone que los jugadores intermedios tendrian que estar capacitados para pasar esto. Ademas, estos 1,2,3 casi siempre son Slider, nota, slider, lo cual no causa mayores problemas imo. Pero bueno, gracias por esas sugerencias el mapa se ve un poco mejor sin esos stacks, capaz que lo aplique en algunas otras partes de esta dificultad, pero por ahora asi esta bien ;)
[Challenging]
  1. Podrías bajarle 1 al AR, ya que es de notas pequeñas y bastante acelerado No, lo probe con ambos, y se nota todo muy lento con AR7, por culpa de eso meti muchos 100, se me hizo mucho mas facil con AR8 por eso prefiero dejarlo
  2. Subir 1 al HP :3 Aca si estoy de acuerdoQue carajo me esta pasando, que me olvido de cambiar esto.

Esta bien el resto maldito pro

[Tough]
  1. Lo moddeare cuando aprenda a mappear Insane's
Bueee, Buena suerte :D
Gracias thommyy! :D. Updated!!
Irreversible
Hey, you asked me for a mod so, why not?

[General]

Well the background and the circle colors are so dark, i suggest lighten up everything a bit, maybe it's just me but i like brighten things more xD (Especially the brown is really bad readable)


[Relaxing]

00:46:351 (1,2,3) - If you look closely, you can see that something weird there: Move 3 like this, that it fits as well (like.. the distance between 1 and 2 is not the same as between 2 and 3)... if you don't know what i mean i try to explain again xD
01:04:812 (1) - Can you explain me this reverse? o.o
01:35:678 (1) - I think stacked could also be nice, idk, i just like it more this way (especially at circles like this)
02:45:197 (4) - hm.. NC? well it's not necessary but .. it's like an echo xD

Got nothing else to say here, looks fine

[Average]

First of all, it looks nice! Just, didn't you use a bit too many half tick beats? Maybe it's a bit too hard, but it plays nice
01:11:928 - I would delete this one, it's really unnecessary and makes it unnecessary hard
01:18:658 (4,5) - this also plays a bit hard for normal, i mean all of a sudden there is a direction change

Well as I said it looks nice, got nothing to say, just i don't really agree with the stacks and how often you used 1/2's ^-^

[Challenging]

00:49:235 (5) - rotate this by some degrees to get a better bow overall here (with circle 3 and 4)
01:28:466 (6) - move this some grids to the left?
01:29:043 (8,9,1) - this jump? why? xD It doesn't really fit, you should think about keeping DS here
01:55:966 (5,6) - http://puu.sh/2XyLs.jpg ? Maybe you like this
02:07:120 (3) - Making this 1 tick shorter would have a nice beat kind of
02:08:658 (7,8) - If you do this ^ make the same 'slider' pattern here as well
02:52:312 (4) - move the last white point to x: 1078 x:68, because his voice stays the same at this moment

I'm fine with the rest!


[Tough]

00:16:158 (3) - 3 should have the same distance between Slider end 2 and slider end 4..
00:18:658 (1) - I recommend moving it like http://puu.sh/2Xy3u.jpg , because it's pretty confusing ..
00:20:197 (1) - Ctrl + G here? It's kinda a flow breaker, and it will look better, if you want a jump here you could move 7 a bit to the bottom
00:43:658 (2,3,4,5,6,7,8,9,10,11,1,2,3) - In this part: Just to lead in the kiai time a bit better, you could add a stream of 5 circles before the kiai starts
01:16:735 (9) - Eh. this doesn't look very well made, you should place it differently, but i recommend this : http://puu.sh/2XyhS.jpg
02:52:312 (6,1) - I think the slider should already start at Circle 6 hm? o.o

Well, overall the diff looks pretty good, but I really don't like how you placed the jumps everytime a new combo appeared xDD but that's up to you, no offense of course \o/

good luck :3
Topic Starter
mancuso_JM_

Irreversible wrote:

Hey, you asked me for a mod so, why not?:D

[General]

Well the background and the circle colors are so dark, i suggest lighten up everything a bit, maybe it's just me but i like brighten things more xD (Especially the brown is really bad readable) Yes, I agree with you. I changed that for brighter colours


[Relaxing]

00:46:351 (1,2,3) - If you look closely, you can see that something weird there: Move 3 like this, that it fits as well (like.. the distance between 1 and 2 is not the same as between 2 and 3)... if you don't know what i mean i try to explain again xD Yeah, I didn't understand this properly, I'll ask you in-game later I think
01:04:812 (1) - Can you explain me this reverse? o.o Yes, this Slider follows the vocals and instrumental at the same time, when the vocals disappear the instrumental still sounding. I forget to add the hitsounding in the reverse and at the end of this slider, with them I think you will notice better what I mean
01:35:678 (1) - I think stacked could also be nice, idk, i just like it more this way (especially at circles like this) I prefer to don't use stacked patterns in these kind of diffs.
02:45:197 (4) - hm.. NC? well it's not necessary but .. it's like an echo xD Let's keep them consistent, is better imo xD.

Got nothing else to say here, looks fine

[Average]

First of all, it looks nice! Just, didn't you use a bit too many half tick beats? Maybe it's a bit too hard, but it plays nice I think the play well in this difficulty, in general when I use notes over red ticks are in the middle of 2 Sliders, which is ok for a Normal diff. I think it is ok, but anyways I deleted others 1/2 not really necessary in the diff.
01:11:928 - I would delete this one, it's really unnecessary and makes it unnecessary hard Removed
01:18:658 (4,5) - this also plays a bit hard for normal, i mean all of a sudden there is a direction change Hmm.. I think it is ok.

Well as I said it looks nice, got nothing to say, just i don't really agree with the stacks and how often you used 1/2's ^-^ Yes, but as you can see, Challenging is a bit harder than a common Hard due to the 1/2 usage, for that reason I have to make a little harder than a Normal for the spread. But as I said, the difficult is ok for a normal imo :)

[Challenging]

00:49:235 (5) - rotate this by some degrees to get a better bow overall here (with circle 3 and 4) Agree with you
01:28:466 (6) - move this some grids to the left? k (but the next time say me why pls)
01:29:043 (8,9,1) - this jump? why? xD It doesn't really fit, you should think about keeping DS here This is similar as 01:10:581. I follow the drums to place this jump instead of vocals.
01:55:966 (5,6) - http://puu.sh/2XyLs.jpg ? Maybe you like this Is this the correct time?
02:07:120 (3) - Making this 1 tick shorter would have a nice beat kind of Sure.
02:08:658 (7,8) - If you do this ^ make the same 'slider' pattern here as well ^
02:52:312 (4) - move the last white point to x: 1078 x:68, because his voice stays the same at this moment Nah.. it is ok as it is imo :P

I'm fine with the rest!


[Tough]

00:16:158 (3) - 3 should have the same distance between Slider end 2 and slider end 4.. Why? :/
00:18:658 (1) - I recommend moving it like http://puu.sh/2Xy3u.jpg , because it's pretty confusing .. I think is ok for an Insane, some players test my map and they didn't have problem with that
00:20:197 (1) - Ctrl + G here? It's kinda a flow breaker, and it will look better, if you want a jump here you could move 7 a bit to the bottom Ok, but I prefer to don't add jump in this part.
00:43:658 (2,3,4,5,6,7,8,9,10,11,1,2,3) - In this part: Just to lead in the kiai time a bit better, you could add a stream of 5 circles before the kiai starts But I don't want to overmap, the beats are placed over the red tick, maybe the only place for a note over the red tick is in 00:46:255 but I find it unnecesary, because the highest pitch are over 1/2s.
01:16:735 (9) - Eh. this doesn't look very well made, you should place it differently, but i recommend this : http://puu.sh/2XyhS.jpg Done.
02:52:312 (6,1) - I think the slider should already start at Circle 6 hm? o.o Not really, I listened that in 25% playback and the 'oh' is kinda 'oh.. oooohh' it is looks like it is separated in 2 xD. For these I'll keep it

Well, overall the diff looks pretty good, but I really don't like how you placed the jumps everytime a new combo appeared xDD but that's up to you, no offense of course \o/ This is part of my style, I find this way to make jumpy patterns consistent between them, I like it. You know, these are personal likes xD.

good luck :3
Thanks for your mod! :D. It was pretty useful ;).. Updated!!
Gloria Guard
Hi~ mancusojuanmattos (:3 」_)=3

From In-game PM request :)


[General]

Fine!


[Relaxing]

00:16:735 (3) I think that the flow is not smooth in this area.
This is slider curve seems to be a good flow.
00:22:889 (2,3,4,5) I will suggest this pattern flow
01:39:812 (2,3) oh.. why not this pattern not blanket..? you are check this pattern blanket shape
02:04:043 (1,2) I hope the suggestions about the shape of the pattern.
SPOILER
172,252,124043,6,0,B|216:276|256:248|256:248|296:276|344:248,1,180,2|2,0:0|0:0,0:0:0:0:
02:10:966 (3) The slider is unsuited balance.
SPOILER
352,36,130966,2,0,P|256:80|152:36,1,225,2|4,0:0|0:0,0:0:0:0:
02:36:928 (1) This is true not suitable balance slider
I want to improve the appearance.
02:41:735 (2,3,4) This beat is a bit awkward?, i recommend this beat.


[Average]

00:48:274 (6) change the direction of the slider curve, you can achieve better flow.
00:51:543 (3,4,5) I suggest this beat improve here
00:55:581 (1) This part of the song, you don't need notes. remove note please
02:03:658 (1) I was confused about the note, because the spinner and notes overlap didn't look good.
02:38:851 (3,4) This part is the lyrics fit the beat
02:33:274 (5) nazi, This is slider second point move x:464 y:192 and end point move x:448 y:136 is better blanket
02:43:274 (1) 00:55:581 (1) same remove please


[Challenging]

00:14:428 (5,6,7) I think this pattern shape improve this
SPOILER
332,56,13851,2,0,P|256:76|180:51,1,160,2|2,0:0|0:0,0:0:0:0:
02:47:505 (4) nazi, This is slider move x:364 y:132 is better blanket
00:27:505 (7) hmm.. i think this slider beat really awkward.. i recommend this beat


[Tough]

00:15:774 (2,3,4) The pattern shape is a little more than improve here
SPOILER
32,336,15774,2,0,P|12:292|20:240,1,100,2|0,0:0|1:0,0:0:0:0:
104,192,16158,1,0,0:0:0:0:


Really nice map lol Good luck !!
Topic Starter
mancuso_JM_

Gloria Guard wrote:

Hi~ mancusojuanmattos (:3 」_)=3 Hi :)

From In-game PM request :)


[General]

Fine!


[Relaxing]

00:16:735 (3) I think that the flow is not smooth in this area.
This is slider curve seems to be a good flow.
00:22:889 (2,3,4,5) I will suggest this pattern flow Fixed this
01:39:812 (2,3) oh.. why not this pattern not blanket..? you are check this pattern blanket shape the blanket is between the end of (2) and at the start of (3).
02:04:043 (1,2) I hope the suggestions about the shape of the pattern. Yes looks nice, I re-arranged a bit the slider (1) anyways to make it completely symetric.
SPOILER
172,252,124043,6,0,B|216:276|256:248|256:248|296:276|344:248,1,180,2|2,0:0|0:0,0:0:0:0:
02:10:966 (3) The slider is unsuited balance. Fixed with your code.
SPOILER
352,36,130966,2,0,P|256:80|152:36,1,225,2|4,0:0|0:0,0:0:0:0:
02:36:928 (1) This is true not suitable balance slider Personally, I like this, especially the pattern between (1,2)
I want to improve the appearance.
02:41:735 (2,3,4) This beat is a bit awkward?, i recommend this beat. Hmm.. k, fixed.


[Average]

00:48:274 (6) change the direction of the slider curve, you can achieve better flow. fixed a bit.
00:51:543 (3,4,5) I suggest this beat improve here Done.
00:55:581 (1) This part of the song, you don't need notes. remove note please Yes, you are right. Removed
02:03:658 (1) I was confused about the note, because the spinner and notes overlap didn't look good. I think the stack with the middle of the slider is the better thing in a Normal when I want a 1/1 note after the spinner, especially because they can see properly the note before to complete the Spin
02:38:851 (3,4) This part is the lyrics fit the beat
02:33:274 (5) nazi, This is slider second point move x:464 y:192 and end point move x:448 y:136 is better blanket
02:43:274 (1) 00:55:581 (1) same remove please Done, done and done.


[Challenging]

00:14:428 (5,6,7) I think this pattern shape improve this Done.
SPOILER
332,56,13851,2,0,P|256:76|180:51,1,160,2|2,0:0|0:0,0:0:0:0:
02:47:505 (4) nazi, This is slider move x:364 y:132 is better blanket Yes :P
00:27:505 (7) hmm.. i think this slider beat really awkward.. i recommend this beat Nah.. It is ok as it is.


[Tough]

00:15:774 (2,3,4) The pattern shape is a little more than improve here I used your code.
SPOILER
32,336,15774,2,0,P|12:292|20:240,1,100,2|0,0:0|1:0,0:0:0:0:
104,192,16158,1,0,0:0:0:0:


Really nice map lol Good luck !!
Thanks a lot! :). I fixed a lot of aesthetics things with your mod ;). Updated!!
[ Zzz ]
HI~ mancusojuanmattos
#modreqs

Relaxing

00:48:658 (3) - http://puu.sh/2XUzV.jpg 00:49:428 (4) - x249 y109

01:09:428 (1,2,3) - http://puu.sh/2XUEm.jpg > http://puu.sh/2XUF2.jpg

01:10:197 (2) - > 01:10:005 (2) - Go to this place

01:10:581 (3) - Add a note

Average

00:17:120 (3,4,5) - Distance spacing 0.50>1.00

00:46:351 (1,2,3) - ^

00:47:889 (4,5,6) - ^

00:50:966 (3,4) - http://puu.sh/2XUMO.jpg > http://puu.sh/2XUMh.jpg Distance spacing 0.50>1.00

01:13:274 (5) - http://puu.sh/2XUOd.jpg The tail of the slider Finish

01:14:043 (6) - Delete

01:25:581 (5) -http://puu.sh/2XUQh.jpg The tail of the slider Finish

01:26:351 (6) - Delete

01:40:197 (4,5,6) - Distance spacing 0.50>1.00

01:44:812 (1,2,3) - ^

01:53:466 (5) -http://puu.sh/2XURB.jpg > http://puu.sh/2XUSp.jpg

02:34:043 (1,2,3) - Distance spacing 0.50>1.00

02:35:581 (4,5,6) - ^

02:37:889 (2) - Delete

02:38:081 (1) - http://puu.sh/2XUWs.jpg
Good song!
good map!
Topic Starter
mancuso_JM_

[ Zzz ] wrote:

HI~ mancusojuanmattos
#modreqs Oh.. you modded this one too! Great!! :D

Relaxing

00:48:658 (3) - http://puu.sh/2XUzV.jpg 00:49:428 (4) - x249 y109 As I said you in my other map, I'll leave that because follow properly the vocals, new player will catch the game easily

01:09:428 (1,2,3) - http://puu.sh/2XUEm.jpg > http://puu.sh/2XUF2.jpg

01:10:197 (2) - > 01:10:005 (2) - Go to this place

01:10:581 (3) - Add a note Oh no.. I'll not add notes over red ticks in this diff. just some slider ends but not notes.


Average

00:17:120 (3,4,5) - Distance spacing 0.50>1.00

00:46:351 (1,2,3) - ^

00:47:889 (4,5,6) - ^ I think compressed pattern works better here, an average player will be able to read the pattern easier.

00:50:966 (3,4) - http://puu.sh/2XUMO.jpg > http://puu.sh/2XUMh.jpg Distance spacing 0.50>1.00 I had it as you showed me in your screenshoot, but this way follow better the vocals and it is a simplier pattern for this diff. An as I said before, I prefer to leave the 0.5x spacing.

01:13:274 (5) - http://puu.sh/2XUOd.jpg The tail of the slider Finish

01:14:043 (6) - Delete I'll not delete (1), because follow properly the drums

01:25:581 (5) -http://puu.sh/2XUQh.jpg The tail of the slider Finish

01:26:351 (6) - Delete No, as I said before

01:40:197 (4,5,6) - Distance spacing 0.50>1.00

01:44:812 (1,2,3) - ^ I prefer those compressed

01:53:466 (5) -http://puu.sh/2XURB.jpg > http://puu.sh/2XUSp.jpg Nice! :3. Fixed

02:34:043 (1,2,3) - Distance spacing 0.50>1.00

02:35:581 (4,5,6) - ^ No and no.

02:37:889 (2) - Delete

02:38:081 (1) - http://puu.sh/2XUWs.jpg Oh.. yes, I did that before to see the screenshoot :P
Good song!
good map!
Thanks for mod my 2 pending maps! :D. Updated the things in Average this time :3!
Kyouren
TESTPLAY:

riffy
Hey :3/

[General]
  1. 800x600 BGs are rankable, but it'd be great if you'll be able to find a BG with bigger resolution. :<
  2. Try to add some genres, it'll help us to find your beatmap! punk alternative synthrock
  3. Disable letterboxes during breaks? Looks like letterbox cut this picture quite bad, because we can't see head of this guy.
[Relaxing]
  1. 00:25:197 (1) - I feel like it's quite a bad idea to break consistent 1/1 rhythm here. How about trying to follow vocals this way. It will help you to keep rhythm consistent and it fits with vocals. :3
  2. 00:29:812 (5) - this slider here sounds a bit weird, I'd try to place a circle at 00:30:197 - instead. It will fit here better, what's more you did similar thing with two previous circles.
  3. 00:48:658 (3) - if you've applieed suggestion at 00:25:197 (1) - you should finish (3) at 00:49:428 - to keep rhythm here consistent, as well.
    Note: same goes for 00:55:197 (4) - 01:40:966 (3) - 01:47:505 (5) - 02:10:966 (3) - 02:49:043 (3) - you got the idea.
[Average]
  1. 00:25:966 (3,4) - i'd replace them with 1/2 slider. Looks like this is the only triplet in this part, so it may confuse players a bit.
  2. 00:46:351 (1,2,3) - can be misunderstood by players. They may read it as 1/4 triplet, try to keep spacing consistent here, this diff is alrady hard enough :<
    Note: same goes for every x0.5 spaced pattern in this diff. I like this, but I think it's too hard for [Normal] diff :<
  3. 01:04:620 (1) - just pointing out that this slider is awesome. I love it.
  4. 02:03:658 (1) - nazi - well, it's not a problem, but circle is overlapped with spinner's hitburst. It looks a little bit messy, can't you fix it to make your pattern even better?

    Diff is neat and well-mapped. But those x0.5 spaced triplets are quite confusing. This is a [Normal] diff, after all!
[Challenging]
  1. Try AR7 because you use AR8 for [Insane] diff. So, diff spread feels kinda unbalanced.
  2. 02:33:274 (8) - it's quite hard to guess how many repeats does this slider have. try to make it more readable? readable example
[Tough]
  1. 00:58:274 (4,5,6) - try to replace these notes with a triplet to keep consistency with previous pattern.
  2. 01:04:620 - I'd place here one long slider, as you did it on other diffs. It will fit here better and help you to keep consistent patterns.
  3. 02:15:389 - how about placing here a circle? It will fit with backgound music pretty good, OR yu can make slider 1/4 longer. It'll give you similar effect.
~~~~~~~~~~~~~~
Good luck!
XinCrin
This map needs a SB :(
Topic Starter
mancuso_JM_

-Bakari- wrote:

Hey :3/

[General]
  1. 800x600 BGs are rankable, but it'd be great if you'll be able to find a BG with bigger resolution. :< I'll consider that
  2. Try to add some genres, it'll help us to find your beatmap! punk alternative synthrock Added alternative and synthrock
  3. Disable letterboxes during breaks? Looks like letterbox cut this picture quite bad, because we can't see head of this guy. Nah.. I like how it looks the BG with it. Btw, who want to see his face?? xD.
[Relaxing]
  1. 00:25:197 (1) - I feel like it's quite a bad idea to break consistent 1/1 rhythm here. How about trying to follow vocals this way. It will help you to keep rhythm consistent and it fits with vocals. :3 Oh no, I don't want slider starts or notes over red ticks in this difficulty, can cause trouble in newbies really. Btw, this slider fits perfectly with the vocals!
  2. 00:29:812 (5) - this slider here sounds a bit weird, I'd try to place a circle at 00:30:197 - instead. It will fit here better, what's more you did similar thing with two previous circles. Do you have any problem with the 2/1 Sliders??? xDD. Fit perfectly the song, newbies will catch the rhythm easily.
  3. 00:48:658 (3) - if you've applieed suggestion at 00:25:197 (1) - you should finish (3) at 00:49:428 - to keep rhythm here consistent, as well.
    Note: same goes for 00:55:197 (4) - 01:40:966 (3) - 01:47:505 (5) - 02:10:966 (3) - 02:49:043 (3) - you got the idea. But I didn't applied it because I don't agree with you
[Average]
  1. 00:25:966 (3,4) - i'd replace them with 1/2 slider. Looks like this is the only triplet in this part, so it may confuse players a bit. Yeah, it is the only 1/2 3-plet stacked in this diff. replaced to a 1/2 slider.
  2. 00:46:351 (1,2,3) - can be misunderstood by players. They may read it as 1/4 triplet, try to keep spacing consistent here, this diff is alrady hard enough :<
    Note: same goes for every x0.5 spaced pattern in this diff. I like this, but I think it's too hard for [Normal] diff :< I thought that it would be easy for average players but tested by some average players and the didn't think that. they thought that a stack or a 1.0x spacing would be much better, so I did that, stacked some of them and spaced out another one.
  3. 01:04:620 (1) - just pointing out that this slider is awesome. I love it. lol. Thanks :3
  4. 02:03:658 (1) - nazi - well, it's not a problem, but circle is overlapped with spinner's hitburst. It looks a little bit messy, can't you fix it to make your pattern even better? It looks perfectly with the new Skin, in addition the better way when you want to add a note 1/1 after to the spinner is adding it in the middle of the screen.

    Diff is neat and well-mapped. But those x0.5 spaced triplets are quite confusing. This is a [Normal] diff, after all! Thanks, and I fixed that points :P
[Challenging]
  1. Try AR7 because you use AR8 for [Insane] diff. So, diff spread feels kinda unbalanced. But I don't agree, did you test the diff? AR7 is really low, I had a lot of 100 after breaks/spinners when I added single notes or some like this. I tried AR8 and the problems in the gameplay were fixed, and could SS the diff. So, I'll leave that as it is.
  2. 02:33:274 (8) - it's quite hard to guess how many repeats does this slider have. try to make it more readable? readable example This is really simple for a Hard, really. In addition, you just have to click when that kind of sliders appear you don't need move the mouse
[Tough]
  1. 00:58:274 (4,5,6) - try to replace these notes with a triplet to keep consistency with previous pattern. Not really, the vocal doesn't go on a similar way
  2. 01:04:620 - I'd place here one long slider, as you did it on other diffs. It will fit here better and help you to keep consistent patterns. It is an Insane, I prefer to follow more things in the song, not just the vocals
  3. 02:15:389 - how about placing here a circle? It will fit with backgound music pretty good, OR yu can make slider 1/4 longer. It'll give you similar effect. Added a repetition in (2) instead
~~~~~~~~~~~~~~
Good luck!
Thanks a lot for your help -Bakari-! :D. Updated!!
pimp
better quality bg
other beatmaps of the same artist are using "Panic! at the Disco" http://osu.ppy.sh/p/beatmaplist?q=Panic ... he%20Disco

relaxing

  1. 01:14:428 (2,3) - looks much better like that imo http://puu.sh/2YI3x.jpg
  2. 01:15:966 - 01:16:735 - consider using this custom for that beats on sliderticks http://puu.sh/2YI7S.wav there is more places that you could use it too ofc
average

  1. 00:21:351 (5) - this slider placement looks to be forced since you wanted to keep simmetry on next sliders, but imo it looks a bit better llike this http://puu.sh/2YJ5f.jpg or something like 02:53:274 (2,3) -
  2. 00:43:274 (1,2,3,4,5) - this simple pattern sounds strange with the fast guitar. try this http://puu.sh/2YJgz.jpg
challenging

  1. 00:13:274 (4) - dont like how this slider looks in this combo being the same shape as 00:12:697 (2) - . imo a straight slider like 00:14:428 (7) - would look better
  2. 00:13:658 (5) - why 0.9x? you are not using something that small even in slow parts like 00:55:966 (1,2,3) -
  3. 01:04:620 (1) - spacing could be better here. or is it intentional? 2nd point 368 y344 3rd point x264 y208 for 1.10x
  4. 01:08:274 - its the only diff with a different clap, intentional?
  5. 01:10:389 - circle here? i know its much lower than the other sounds but feels more natural like that imo
tough

gangnam stacks!! :>

00:51:735 (2,3,4,5) - looks a bit random made

thats all :?
i'm not happy with this mod, i dont have enough time to mod it as i want today, its fine if its not good enough for a m4m
star
Topic Starter
mancuso_JM_
I'll change the BG when I'll back at my home, but I will not change the Artist because this is the correct one
mintong89
Sieg
Hello :3

General:
Here your bg without watermark http://puu.sh/2YHic.jpg

Relaxing:
00:23:658 (4,5) - fix spacing
00:52:505 (1,2,3) - blanket http://puu.sh/2YHmt.jpg
208,180,52505,6,0,P|148:117|54:140,1,180,6|2,0:0|0:0,0:0:0:0:
120,204,53658,1,8,0:0:0:0:
32,224,54043,2,0,P|86:288|178:274,1,180,2|2,0:0|0:0,0:0:0:0:

01:04:812 (1) - rotate this -10 looks better imo http://puu.sh/2YHnD.jpg
01:19:043 (4,1) - not a big deal but http://puu.sh/2YHpC.jpg
88,316,79043,2,0,P|157:324|211:287,2,135,0|2|2,1:0|0:0|0:0,0:0:0:0:
136,240,80581,6,0,P|211:202|292:267,1,180,0|0,1:0|1:0,0:0:0:0:

01:39:043 (2,3) - you know I love this things http://puu.sh/2YHsU.jpg
300,116,99043,2,0,P|382:88|451:160,2,180,8|8|8,0:0|0:0|0:0,0:0:0:0:
364,178,100966,2,0,P|302:203|234:177,1,135,2|2,0:0|0:0,0:0:0:0:

Average:
00:20:197 (4,5,1) - I suggest here to move 00:20:197 (4) - to 364x320 and stack 00:21:351 (5) - on 00:19:812 (3) - and curve a little to something like http://puu.sh/2YHBw.jpg
01:06:735 (2) - rotate this a bit left http://puu.sh/2YHFw.jpg looks good imo
01:29:428 (1) - 200x244 http://puu.sh/2YHI9.jpg much better flow and stacked with 01:30:966 (3) -
02:50:966 (4) - to center? 256x176

Challenging:
00:54:620 (2,3,5) - you can move all this like http://puu.sh/2YHRi.jpg and 00:55:966 (1) - http://puu.sh/2YHRT.jpg to make 00:55:389 (5,2) - stacked not a big deal but feels good imo
01:09:043 (3) - better flow and blanket http://puu.sh/2YHXF.jpg
92,168,69043,2,0,P|68:140|56:100,1,80,0|0,0:0|0:0,0:0:0:0:
02:42:889 (8) - http://puu.sh/2YI58.jpg to avoid overlap with 02:44:428 (2) -

Tough:
00:16:735 (5) - maybe move 00:16:351 (4) - little further to stack 00:16:158 (3,5) -
00:18:658 (1,2) - add jump here too plays better http://puu.sh/2YI9E.jpg
00:20:005 (7) - 256x184 to center
01:08:658 (5,4) - stack?
01:10:581 (9,10) - this jump feels sudden no strong sound on 01:10:774 (10) - no NC, hard to read
01:10:966 (1) - move a little bit http://puu.sh/2YIfr.jpg to unstack under 01:11:735 (3) -
02:58:658 (9) - NC :3

Good Luck :D
pimp

mancusojuanmattos wrote:

I will not change the Artist because this is the correct one
i was not sure about this information at all, but i spected the bat's that ranked the other panic at the disco maps would know

also, thats one of this group studio album cover http://upload.wikimedia.org/wikipedia/e ... irtues.jpg
Zero__wind
Hi :3 m4m here

General
02:27:889 (1) - 70% volume while spinning at a soft part like this is too loud, turn it down in all diffs plz

Insane
adjust the placing of 00:16:351 (4) - a bit to make 00:16:158 (3,5) - stack at the same place may be better
00:27:889 (3) - add NC here, or move the NC on 00:26:928 (1) - to 00:27:889 (3) -
00:46:351 (3) - why isn't there a finish sound on head?
00:47:697 (6) - why don't make with same distance between the former and latter
00:49:812 (2) - ^
00:51:735 (2) - ^
00:54:620 (2,3) - considering the vocal, I think a rhythm like this may be better, (exchanging their oderd)
00:59:620 (2,4) - maybe make them blancket each other ? just like 01:30:005 (4,5) - these
01:41:543 (1) - why is it so far from the former note, there isn't a heave beat on the slider's head
01:43:274 (6) - make it at (200,48) or somewhere likethat, because jumps set at heavy beat fits better as I suppose
01:44:812 (1) - finish on head?
01:47:889 (1,2) - move the NC form 1 to on may be better to show that 1 is a part of the former notes
01:50:966 (1) - ^ and other similar ones
01:53:658 (7,8) - line up accurately ?
02:05:581 (3) - 3/4 slider doesn't fit the vocal well
02:08:851 (4) - really confusing rhythm. recommend to change it like this
02:40:197 (1) - finish on head ?
02:52:505 (1) - I think the vocal starts at 02:52:312 - , so the rhythm should be changed imo. also, the finish on 02:52:312 (6) - is not needed

Hard
00:13:658 (5) - equal distance
00:43:274 (1) - the starting place is too far from the center, which is not prefered for players
00:46:351 (1) - finish, as I mentioned in Insane diff. Akso in Normal and Easy diff
01:04:620 (1) - rmove the whistle on body ? Just like what you did in Easy diff
01:06:735 (3,1) - Are you sure you didn't misused the drum clap as drum finish ?
01:12:312 (5) - maybe only add whistle on haed and tell, but not on body, I think it's noisy
02:09:043 (9) - finish at end not needed ?
02:40:197 (1) - finish on head ?

Normal
01:04:620 (1) - remove the whistle on body ?
01:06:735 (2) - are you sure to use drum clap at end?
01:10:966 (1,2) - 0.90x, too close
move 01:26:351 (1) - to 01:26:543 - fits the vocal better
01:28:274 (4,5,6) - not recommended to stack notes in Normal like this
01:38:658 (1) - finish

Easy sees fine except the similar issues in other diffs, like finish sound and spinner volume

That's all
good luck
RikiH_
m4m from your queue

General

Uh, the BG seems to be a bit low-quality, maybe you can find something better

Relaxing

00:23:658 (4,5) - Spacing says 1.11x I think this is an error, they should be 1.00x far
00:34:043 (1) - I think that the whistle on the repeat is a bit loud, it'd be better if you remove it
00:43:274 (1) - Uhm, I think you forgot a finish here
00:46:351 (1) - Finish at the beginning
00:48:274 (2) - 122|155 would be better because the spacing in the pattern is not the same... I don't know how to explain, sorry
01:10:197 (2) - 256|24 would flow better maybe
01:56:351 (3) - I'm not sure about the clap on the repeat
02:10:966 (3) - I think it should end 1/2 later...
02:27:889 (1) - I'd add a note with finish here and start the spinner 1/4 later
02:31:735 (1) - Finish at the end? I also think the sliderticks are a bit noisy

Average

00:21:351 (5) - Isn't this supposed to be under the previous (5)? It's not important, anyways
01:00:581 (4) - I'm not sure about this... It breaks the symmetry of the previous pattern, I'd change it somehow
01:20:966 (2,3,4,1) - Uhm, I'd straighten it by rotating the whole pattern 10° Clockwise (Selection Centre)
02:03:658 (1) - I'd move it away from the centre, it can confuse newbs
02:08:658 (5) - This is strange, theorically there should be a finish also in 02:09:139 but you didn't put any note there. You should rearrange the pattern somehow to include that part of the song. Actually it's odd without it!
02:11:735 (4) - The same happens here
02:14:812 (6) - And here
02:27:889 (1) - I'd add a note with finish and start the spinner 1/4 later
02:33:274 (5) - Finish at the end?
02:50:966 (4) - Put it in the center!

Challenging

01:25:774 (7) - I'd prefer a ctrl+g with a little jump
01:53:658 (5,6) - 3 grids left for symmetry
02:09:043 (9) - The finish you put here is 1/4 earlier! Please fix it
02:27:889 (1) - I'd add a note with finish and start the spinner 1/4 later
02:46:158 (5) - 256|8 would flow better maybe
02:53:658 (2) - I'd prefer ctrl+g with a little jump

Tough

00:16:735 (5) - Isn't this supposed to be stacked with the previous (3)? No big deal anyways
01:57:889 (4) - NC?
02:05:966 (4) - Uhm, I'd put a 1/4 slider with one repeat, since there is a sound on the blue tick
02:27:889 (1) - I'd add a note with finish and start the spinner 1/4 later
02:58:658 (1) - NC like you did in Challenging diff?

_________________________________

Nothing else, nice map, good luck :P
Topic Starter
mancuso_JM_
pimpG

pimpG wrote:

better quality bg Changed
other beatmaps of the same artist are using "Panic! at the Disco" http://osu.ppy.sh/p/beatmaplist?q=Panic ... he%20Disco I have some proves about this, the following quotes were taking from the map.Panic! at the Disco - Mercenary

Gonzvlo wrote:

Metadata: Use "Panic at the Disco!" as the artist in order to keep the consistency with the previous ranked maps.
The underlined are keywords, lets following with that:

dkun wrote:

The artist is supposed to be capitalized Panic! At The Disco.


and the final response by Gonz was the following:

Gonzvlo wrote:

I knooooooow. I blame Krisom for this D:

I asked Kyshiro to use "at the" just to keep the consistency with the other maps, for now. We'll fix all the maps once osz2 arrives
Here you have my proves, I can show you some other websites if you guys are still unsure or some, feel free to talk to me in-game about that

relaxing

  1. 01:14:428 (2,3) - looks much better like that imo http://puu.sh/2YI3x.jpg Re-arranged a bit.
  2. 01:15:966 - 01:16:735 - consider using this custom for that beats on sliderticks http://puu.sh/2YI7S.wav there is more places that you could use it too ofc Nooo.. I don't want sliderticks claps in this map.
average

  1. 00:21:351 (5) - this slider placement looks to be forced since you wanted to keep simmetry on next sliders, but imo it looks a bit better llike this http://puu.sh/2YJ5f.jpg or something like 02:53:274 (2,3) - I moved just a bit, I didn't make the same that you showed me on the BG
  2. 00:43:274 (1,2,3,4,5) - this simple pattern sounds strange with the fast guitar. try this http://puu.sh/2YJgz.jpg Okey
challenging

  1. 00:13:274 (4) - dont like how this slider looks in this combo being the same shape as 00:12:697 (2) - . imo a straight slider like 00:14:428 (7) - would look better But I like it
  2. 00:13:658 (5) - why 0.9x? you are not using something that small even in slow parts like 00:55:966 (1,2,3) - that was not intentional, fixed.
  3. 01:04:620 (1) - spacing could be better here. or is it intentional? 2nd point 368 y344 3rd point x264 y208 for 1.10x True, fixed.
  4. 01:08:274 - its the only diff with a different clap, intentional? Intentional, I did that in this pattern because follow fine the drums :P
  5. 01:10:389 - circle here? i know its much lower than the other sounds but feels more natural like that imo I prefer to leave it without the note, because it gives a little reset to the little jump between (8,9,1).
tough

gangnam stacks!! :> XDD

00:51:735 (2,3,4,5) - looks a bit random made Emm.. I don't think so.

thats all :?
i'm not happy with this mod, i dont have enough time to mod it as i want today, its fine if its not good enough for a m4m
star
Thanks for the mod and stars!

Sieg

Sieg wrote:

Hello :3

General:
Here your bg without watermark http://puu.sh/2YHic.jpg I've already fixed that in pimpG's mod, but thanks anyways :3

Relaxing:
00:23:658 (4,5) - fix spacing What's happened here? meh.. fixed -.-
00:52:505 (1,2,3) - blanket http://puu.sh/2YHmt.jpg Nice :3. Fixed
208,180,52505,6,0,P|148:117|54:140,1,180,6|2,0:0|0:0,0:0:0:0:
120,204,53658,1,8,0:0:0:0:
32,224,54043,2,0,P|86:288|178:274,1,180,2|2,0:0|0:0,0:0:0:0:

01:04:812 (1) - rotate this -10 looks better imo http://puu.sh/2YHnD.jpg Sure thing
01:19:043 (4,1) - not a big deal but http://puu.sh/2YHpC.jpg I prefer to leave that as it is, I don't want a really curved pattern
88,316,79043,2,0,P|157:324|211:287,2,135,0|2|2,1:0|0:0|0:0,0:0:0:0:
136,240,80581,6,0,P|211:202|292:267,1,180,0|0,1:0|1:0,0:0:0:0:

01:39:043 (2,3) - you know I love this things http://puu.sh/2YHsU.jpg Fixed this one
300,116,99043,2,0,P|382:88|451:160,2,180,8|8|8,0:0|0:0|0:0,0:0:0:0:
364,178,100966,2,0,P|302:203|234:177,1,135,2|2,0:0|0:0,0:0:0:0:

Average:
00:20:197 (4,5,1) - I suggest here to move 00:20:197 (4) - to 364x320 and stack 00:21:351 (5) - on 00:19:812 (3) - and curve a little to something like http://puu.sh/2YHBw.jpg I did another thing in pimpG's mod.
01:06:735 (2) - rotate this a bit left http://puu.sh/2YHFw.jpg looks good imo Hmm.. k
01:29:428 (1) - 200x244 http://puu.sh/2YHI9.jpg much better flow and stacked with 01:30:966 (3) - Flows fine as it is, the Slider (5) goes till (1) is placed
02:50:966 (4) - to center? 256x176 I didn't notice that xDD. Fixed.

Challenging:
00:54:620 (2,3,5) - you can move all this like http://puu.sh/2YHRi.jpg and 00:55:966 (1) - http://puu.sh/2YHRT.jpg to make 00:55:389 (5,2) - stacked not a big deal but feels good imo Nah..It doesn't make any effect during the gameplay
01:09:043 (3) - better flow and blanket http://puu.sh/2YHXF.jpg Alright
92,168,69043,2,0,P|68:140|56:100,1,80,0|0,0:0|0:0,0:0:0:0:
02:42:889 (8) - http://puu.sh/2YI58.jpg to avoid overlap with 02:44:428 (2) - Don't be so nazi sometime pls, it is only overlapped in the editor but not in the gameplay

Tough:
00:16:735 (5) - maybe move 00:16:351 (4) - little further to stack 00:16:158 (3,5) - I prefer to keep that as it is, since it flows properly
00:18:658 (1,2) - add jump here too plays better http://puu.sh/2YI9E.jpg k
00:20:005 (7) - 256x184 to center oh.. yes.
01:08:658 (5,4) - stack? Nah
01:10:581 (9,10) - this jump feels sudden no strong sound on 01:10:774 (10) - no NC, hard to read Fixed the comboing to make the pattern more readable
01:10:966 (1) - move a little bit http://puu.sh/2YIfr.jpg to unstack under 01:11:735 (3) - Let me keep the symetry here :P
02:58:658 (9) - NC :3 Nope.

Good Luck :D
Sometimes you abused a bit with the nazi mod, but it helped me to fix aesthetic things, so thanks for that ;)

Zero__wind

Zero__wind wrote:

Hi :3 m4m here

General
02:27:889 (1) - 70% volume while spinning at a soft part like this is too loud, turn it down in all diffs plz I tried something different, sounds better now

Insane
adjust the placing of 00:16:351 (4) - a bit to make 00:16:158 (3,5) - stack at the same place may be better This is a 'manual stack', you should know them. During the gameplay, it looks like they are stacked
00:27:889 (3) - add NC here, or move the NC on 00:26:928 (1) - to 00:27:889 (3) - I prefer to use the comboing following the patterns instead of doing 100% in the music, anyways follow properly the jump usage and with the jump usage the high pitches in the music
00:46:351 (3) - why isn't there a finish sound on head? I forget it :P
00:47:697 (6) - why don't make with same distance between the former and latter
00:49:812 (2) - ^
00:51:735 (2) - ^ Due to the changes in the vocal, I found a proper place to add jumps
00:54:620 (2,3) - considering the vocal, I think a rhythm like this may be better, (exchanging their oderd) I prefer to keep that, the long sections of the vocals are placed where I put the sliders imo.
00:59:620 (2,4) - maybe make them blancket each other ? just like 01:30:005 (4,5) - these Because flows better as it is (?
01:41:543 (1) - why is it so far from the former note, there isn't a heave beat on the slider's head Check the vocals change, the long vocal and that 1/1 usage need some emphasize
01:43:274 (6) - make it at (200,48) or somewhere likethat, because jumps set at heavy beat fits better as I suppose The vocals please. VOCALS!!
01:44:812 (1) - finish on head? Ok
01:47:889 (1,2) - move the NC form 1 to on may be better to show that 1 is a part of the former notes
01:50:966 (1) - ^ and other similar ones No, due to the stanzas change + the jumpy pattern
01:53:658 (7,8) - line up accurately ?Nuuu...
02:05:581 (3) - 3/4 slider doesn't fit the vocal well Oh.. true, I used a 1/2 instead
02:08:851 (4) - really confusing rhythm. recommend to change it like this I tried a 3/4 but it doesn't fit at all, sounds pretty bad, btw.. What is confusing here? it is a simple slider with a repetition, pretty easy to follow that especially if you have the capabilities to play that kind of diffs.
02:40:197 (1) - finish on head ? Added.
02:52:505 (1) - I think the vocal starts at 02:52:312 - , so the rhythm should be changed imo. also, the finish on 02:52:312 (6) - is not needed As I said you to a previous modder, you need to listen the music in 25% playback to notice that

Hard
00:13:658 (5) - equal distance Yes, fixed in a previous mod :)
00:43:274 (1) - the starting place is too far from the center, which is not prefered for players haha, yes.. Hmm.. I'll consider that in the near future anyways
00:46:351 (1) - finish, as I mentioned in Insane diff. Akso in Normal and Easy diff Added
01:04:620 (1) - rmove the whistle on body ? Just like what you did in Easy diff I prefer to leave that as it is because follow pretty fine the vocals.
01:06:735 (3,1) - Are you sure you didn't misused the drum clap as drum finish ? No xD.
01:12:312 (5) - maybe only add whistle on haed and tell, but not on body, I think it's noisy I like it, this just a personal like somebody like it but not to other, so I'll follow my personal like in that kind of things
02:09:043 (9) - finish at end not needed ? Replaced with a whistle
02:40:197 (1) - finish on head ? Added

Normal
01:04:620 (1) - remove the whistle on body ? No, as I said in challenging
01:06:735 (2) - are you sure to use drum clap at end? Yes.
01:10:966 (1,2) - 0.90x, too close fixed
move 01:26:351 (1) - to 01:26:543 - fits the vocal better Nice catch :3
01:28:274 (4,5,6) - not recommended to stack notes in Normal like this I don't think so..
01:38:658 (1) - finish Added, and added in Relaxing too.

Easy sees fine except the similar issues in other diffs, like finish sound and spinner volume

That's all
good luck
Thanks, I had to keep some things in Tough, because I'm pretty sure what I'm doing, hope you can understand, helpful mod anyways :)

RikiH_

RikiH_ wrote:

m4m from your queue

General

Uh, the BG seems to be a bit low-quality, maybe you can find something better I fixed that in pimpG's mod

Relaxing

00:23:658 (4,5) - Spacing says 1.11x I think this is an error, they should be 1.00x far Fixed in Sieg's mod
00:34:043 (1) - I think that the whistle on the repeat is a bit loud, it'd be better if you remove it Hmm.. Ok
00:43:274 (1) - Uhm, I think you forgot a finish here Added
00:46:351 (1) - Finish at the beginning Added on Zero__wind's mod
00:48:274 (2) - 122|155 would be better because the spacing in the pattern is not the same... I don't know how to explain, sorry I didn't understand this really well, anyways I think that pattern looks and flow well.
01:10:197 (2) - 256|24 would flow better maybe I moved to 256|20
01:56:351 (3) - I'm not sure about the clap on the repeat I did that in the other diffs. I think that follow fine the music
02:10:966 (3) - I think it should end 1/2 later... It follow fine the music as it is, but I'll consider that in the future
02:27:889 (1) - I'd add a note with finish here and start the spinner 1/4 later Nah.. I prefer to follow the vocals especially just with the spinner, I think the note is not necessary
02:31:735 (1) - Finish at the end? I also think the sliderticks are a bit noisy The Sliderticks make a good ssound following the battery, and I found a finish at the end useless

Average

00:21:351 (5) - Isn't this supposed to be under the previous (5)? It's not important, anyways I did another thing in pimpG's mod
01:00:581 (4) - I'm not sure about this... It breaks the symmetry of the previous pattern, I'd change it somehow No more symetry, it's ok as it is.
01:20:966 (2,3,4,1) - Uhm, I'd straighten it by rotating the whole pattern 10° Clockwise (Selection Centre) Sure, why not?
02:03:658 (1) - I'd move it away from the centre, it can confuse newbs First off all, this is a Normal diff. In addition, if I want to add a note 1/1 after the spinner, the best way is a note in the middle of the screen, while they spinning, the will percive the approach circle and the note better than if I place it on other place.
02:08:658 (5) - This is strange, theorically there should be a finish also in 02:09:139 but you didn't put any note there. You should rearrange the pattern somehow to include that part of the song. Actually it's odd without it!
02:11:735 (4) - The same happens here
02:14:812 (6) - And here If I add notes over blue ticks, the pattern will be really difficult for this difficulty, I don't find any problem with that really, especially for the usage of these 1/2 sliders
02:27:889 (1) - I'd add a note with finish and start the spinner 1/4 later Same as relaxing
02:33:274 (5) - Finish at the end? Cymbals are not acting, the music disappear completely, why should I add a Finish?
02:50:966 (4) - Put it in the center! Fixed on a previous mod

Challenging

01:25:774 (7) - I'd prefer a ctrl+g with a little jump I don't want jumps here, the flow is proper in this section as it is.
01:53:658 (5,6) - 3 grids left for symmetry Meh.. ok
02:09:043 (9) - The finish you put here is 1/4 earlier! Please fix it Fixed, added a little jump between this slider and the next note (1) to emphasize the high pitch
02:27:889 (1) - I'd add a note with finish and start the spinner 1/4 later Same as previous diffs.
02:46:158 (5) - 256|8 would flow better maybe Yes..
02:53:658 (2) - I'd prefer ctrl+g with a little jump But I don't :/

Tough

00:16:735 (5) - Isn't this supposed to be stacked with the previous (3)? No big deal anyways NOOO!!
01:57:889 (4) - NC? oh.. nice!
02:05:966 (4) - Uhm, I'd put a 1/4 slider with one repeat, since there is a sound on the blue tick I used 3 notes in 1/4, because I changed a previous pattern in zero__wind's mod
02:27:889 (1) - I'd add a note with finish and start the spinner 1/4 later Same as previous diffs.
02:58:658 (1) - NC like you did in Challenging diff? Oh.. Ok, I didn't percive that before

_________________________________

Nothing else, nice map, good luck :P
Thanks! :3

Thanks a lot guys, I'll mod your maps as soon as I can! Updated!!
Kyshiro
hi there

Gonzvlo wrote:

Metadata: Use "Panic at the Disco!" as the artist in order to keep the consistency with the previous ranked maps.
For the same reason ''At'' should be ''at'' I suppose.

Full mod coming in later because <3this song

edit: I just realized there's already been talked about in the mods, however I don't understand the point that you don't change it, it should be either ''At The'' or ''at the''. Right now you've only capitalized ''At''?

When I google the band name, most of the websites say ''Panic at the Disco''
Thunderstorm
Greetings.
Okay, I'll try to post osmething usefull.

[Relaxing]
00:25:005 - I now, that Easy diff's must not contain any 1/2 things, but note here is really missing imo.
00:37:120 (1) - Is this NC is needed? I guess it'll be fine too w/o it
01:57:889 (4) - new combo here?
02:49:043 (3) - sounds better increased 1/2 imo
02:53:274 (5) - swap NC w/ 02:54:043 (1) - ?

[Average]
01:14:043 (1) - sounds 01:14:235 here better imo
01:50:966 (1) - remove NC?

[Challenging]
00:27:505 (7) - Being replaced w/ 1/2 repeating slider sounds following vocal line better imo
02:04:620 (3) - same

[Tough]
00:45:197 (8) I'd suggest to make NC here, 00:45:966 remove here and 00:46:351 NC here. So you will not have that strange NC pattern


Rest seems fine for me. Good relaxing song, so I can just sit back and relax while modding this. Good luck w/ it :)
Topic Starter
mancuso_JM_

Thunderstorm wrote:

Greetings. Thanks for that, it was unexpected :P
Okay, I'll try to post osmething usefull.

[Relaxing]
00:25:005 - I now, that Easy diff's must not contain any 1/2 things, but note here is really missing imo. I prefer to don't add 1/2 patterns in this diff. You know, it is an Easy.
00:37:120 (1) - Is this NC is needed? I guess it'll be fine too w/o it I'll keep it for consistency with the other diffs. Maybe it is not reeeeeeally necessary, but in some way remark the music change
01:57:889 (4) - new combo here? Ok
02:49:043 (3) - sounds better increased 1/2 imo As it is, follow better the vocals imo
02:53:274 (5) - swap NC w/ 02:54:043 (1) - ? Hmm.. Ok, follow fine the vocal

[Average]
01:14:043 (1) - sounds 01:14:235 here better imo I used a 1/2 slider here, sounds better now
01:50:966 (1) - remove NC? No, due to the change in the stanza

[Challenging]
00:27:505 (7) - Being replaced w/ 1/2 repeating slider sounds following vocal line better imo
02:04:620 (3) - same I think these 1/1 works better in this Hard. I don't want to spam the 1/2

[Tough]
00:45:197 (8) I'd suggest to make NC here, 00:45:966 remove here and 00:46:351 NC here. So you will not have that strange NC pattern I did something similar :)


Rest seems fine for me. Good relaxing song, so I can just sit back and relax while modding this. Good luck w/ it :)
Thanks for your unexpected mod and the star :D. Updated!!
MoodyRPG
Que sean dos mods o/

General
  1. Nada encontrado
Relaxing
  • - 01:24:812 (3) - nazi* Para darle un poco de fluidez a este slider, mueve el segundo punto a x:34 y:179
    - 01:59:043 (2) - Si mi ojo no me falla este slider se ve algo doblado por asi decirlo, podrias ponerlo recto para que de un mejor blanket con el slider anterior
Average
  • -- Se ve bien
Challenging
  • -- Buen trabajo
Tough
  • - 02:58:658 (1) - Me gustaria ver esta nota mas al medio, ya que las otras notas le harian un circulo, quedaria algo asi
Y eso es todo, nos vemos en tus proximos maps :D
Topic Starter
mancuso_JM_
Todo arreglado! Gracias de nuevo :D
Lally
hi from my queue o3o

[Relaxing]
  1. 00:20:197 (3) - 2 grind up the 2nd white tick for having a perfect blanket
  2. 01:59:812 (3) - i think is better to place itlike:
[Average]
  1. 00:21:351 (5,1) - this 2 sliders have a bit an inperfect line,i think is better to stack the (5) - with 00:19:812 (3) - and then fixing the spacing and the line with (1) - like:
  2. 01:44:235 (3) - i think this slider should be like:
[Challenging]
  1. 02:42:889 (8,1) - i think you should do something like this here:
really nice mapset ,waaah such a noob mod ;_; sorry owo/* star-chan for you
Topic Starter
mancuso_JM_

Lally wrote:

hi from my queue o3o Hi Lally :3

[Relaxing]
  1. 00:20:197 (3) - 2 grind up the 2nd white tick for having a perfect blanket I fixed that blanket a bit :3
  2. 01:59:812 (3) - i think is better to place itlike: I prefer to keep the symetry with the slider beginning, it doesn't affect anything anyways :)
[Average]
  1. 00:21:351 (5,1) - this 2 sliders have a bit an inperfect line,i think is better to stack the (5) - with 00:19:812 (3) - and then fixing the spacing and the line with (1) - like: Meh.. You are not the first one in suggest me that, so fixed.
  2. 01:44:235 (3) - i think this slider should be like: Hmm.. I like it as it is.
[Challenging]
  1. 02:42:889 (8,1) - i think you should do something like this here: Looks better now :3
really nice mapset ,waaah such a noob mod ;_; sorry owo/* star-chan for you
Thanks for the mod and Star Lally :3. Updated!!
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