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Yuya Matsushita - Trust Me (TV Size)

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Topic Starter
Kei
This beatmap was submitted using in-game submission on sábado, 18 de mayo de 2013 at 04:26:32 a.m.

Artist: Yuya Matsushita
Title: Trust Me (TV Size)
Source: Durarara!!
Tags: drrr ending
BPM: 98
Filesize: 7081kb
Play Time: 01:25
Difficulties Available:
  1. Easy (1,41 stars, 72 notes)
  2. Hard (4,86 stars, 262 notes)
  3. Normal (2,98 stars, 111 notes)
Download: Yuya Matsushita - Trust Me (TV Size)
Download: Yuya Matsushita - Trust Me (TV Size) (no video)
Information: Scores/Beatmap Listing
---------------
Special thanks to:
Gabe for the background
Sieg for the hitsounds
blissfulyoshi for the video (video isnt added yet due to a bug corrupting the .osz file) added now! please redownload!
Thanks for modding
Konei
okamiratsu
Flask
Xinely
UnitedWeSin
BeatofIke
Verlaren
MoodyRPG
HabiHolic
phaZ
Lally
Gero
Kirino Kousaka
JInxyjem
Shiro
Behonkiss
Roddie
Kawayi Rika
mancuso_JM_

Kei wrote:

wip huehue
Que raro... HAHAHAHA
/runs!
Aurele
(TV Size)
tutuhaha
!!!!!!!
favorite song forever!!!!!
Topic Starter
Kei

Gabe wrote:

(TV Size)
damn, didn't notice. i would give you a kudo but it looks like.. such a small change that it wouldn't be right to give kudos for it imo. i'll fix asap. modmymaplaterplz

mancusojuanmattos wrote:

Kei wrote:

wip huehue
Que raro... HAHAHAHA
/runs!
HAHAHAHAHA sorete xD la mayoría los termino ultimamente!

tutuhaha wrote:

!!!!!!!
favorite song forever!!!!!
I agree ><

Edit: Hard finished. HUEHUEHUE
meiikyuu
i love this song ~ :)
Flask
where's video e_e
Topic Starter
Kei

meiikyuu wrote:

i love this song ~ :)
I love it too!

Flask wrote:

where's video e_e
It's under your bed :3 bakaflask /runs
Konei
Nice background :>

also add bl to tags.
Topic Starter
Kei

Konei wrote:

Nice background :>

also add bl to tags.
The credit for the background goes to Gabe. bl to tags.. not sure about that lmao. Also thanks for the star o3o
Konei

Kei wrote:

bl to tags.. not sure about that lmao.
Wasn't being serious either x3
Sieg
I'm here just to suggest hs for you http://puu.sh/2Jqrw.zip
/runs
blissfulyoshi
Someone requested me to make this for you http://puu.sh/2JBpC.avi
I might make another one, since the edges look terrible in this version imo

Edit:
Changed the video to something with slightly better edges...
Konei
To say this in before, I guess kd should be taken from bliss, since helping with video doesn't deserve any kudosu.



[General]

  1. Hm, thought about adding a silent Sliderslide? I found it really noisy, especially in Easy diff. ( 00:28:311 (2) - ) <- here for example.

[Easy]

  1. Ehh, AR - 1? I dont know if it's me but current one feels too fast since the Easy is already slow and BPM aswell.
  2. 00:46:678 (1) - Could look cooler for example, if you curved this to blanket 1. I'm saying this since current placement seems a bit odd and meeh.
  3. 00:57:086 (1) - Pretty nazi but well, you could move this circle to the exact middle of the grid as it would look more pleasing and wouldn't affect flow.
  4. 01:25:250 (3) - Uhm, do you think you could make this Slider on it's own purpose a bit smoother or more symmetrical? Current one looks dull.

[Normal]

  1. Decrase AR by one? Seems much better to me since current feels too fast.
  2. 00:30:760 (2) - This could be cooler if it was blanketing 1 at least a bit, I'm not telling you to do an exact blanket since it could be affecting flow, but would you mind to curve it at least a bit more?
  3. 00:48:515 (3) - Nazi, but since this blankets 1 already a bit, you could improve it, right?
  4. 01:05:658 (3) - Curving it in that direction creates a strange flow in my opinion, since 1 goes down again and the end of the Slider doesn't really follows it, so how about pulling the end a bit more down?
  5. 01:08:719 (4) - Flows strange since mouse goes sharp back and up here, also, 4 3 and 1 are not good blanketing, although if it wasn't your intention huehue, however, I'd aim for something more flowy here, so how about creating something like shown below? o3o
  6. 01:24:025 (1) - Decrase volume a bit here? Sounds really much more fitting in my opinion if you decrase it by 5 ~ 10%

[Hard]

  1. Why not using Slidertick rate 2 here? Would be consistent with other diffs and wouldn't make weird noises aswell.
  2. Naaah, AR8 is too much in my honest opinion. Gives me the feeling of playing it with HR lol, decrase it by one tick?
  3. 00:25:097 (2) - Placing this circle down gives this a weird touch, LOL, it was just my mind while test playing in the editor but how about pulling this a bit more up?
  4. 00:28:005 (2,3) - Spacing is really confusing here, also with the triples and such, ehhh, please increase spacing for the sake of readability.
  5. 01:00:454 (3) - Flows a bit weird, I'd rather pull this up a bit to make the transition to 4 smoother.
  6. 01:26:168 (6) - Inconsistent hitsounding though difficultys, since this is the only diff in which this note has finish and whistle. Either remove whistle here or add it on the other diffs.

That's about it :>

Cool map, Kei! Take another star lol.

Good luck ~

call Gabe
Topic Starter
Kei

blissfulyoshi wrote:

Someone requested me to make this for you http://puu.sh/2JBpC.avi
I might make another one, since the edges look terrible in this version imo

Edit:
Changed the video to something with slightly better edges...
Looks awesome! thank you a lot ;________;

Konei: Thanks for deciding to mod my map o3o i'll be waiting for your mod.

Sieg wrote:

I'm here just to suggest hs for you http://puu.sh/2Jqrw.zip
/runs
Awesome, but where do you want me to use these hitsounds o.o? as hitnormal?
Sieg

Kei wrote:

Awesome, but where do you want me to use these hitsounds o.o? as hitnormal?
yep, imo 2normal-hitnormal.wav instead of your hitnormal will sound funny :D
Gero
Awesome *-* Good Lucky Kei
okamiratsu
Hi from my queue

[General]
offset 2581

[Normal]
00:26:152(2) move to x:272 y:168

[Hard]
00:29:060 remove nc
00:31:509 ^
00:35:642 ^
00:48:193 ^
01:15:438 ^
01:24:621 ^

the hitsounds are kind of low but other than that the placements good
also the times I have above won't match your map but once you adjust the offset it should make sense
Topic Starter
Kei

okamiratsu wrote:

Hi from my queue

[General]
offset 2581 ok

[Normal]
00:26:152(2) move to x:272 y:168 nah i personally preffer my way. more flowy imo.

[Hard]
00:29:060 remove nc
00:31:509 ^
00:35:642 ^
00:48:193 ^
01:15:438 ^
01:24:621 ^i added these nc to avoid having long combos. its purposedly done, hope you can understand. your way is good too but itried to follow the instrumental to make shorter combos. thats all :3

the hitsounds are kind of low but other than that the placements good
also the times I have above won't match your map but once you adjust the offset it should make sense Sorry for saying no to most of things, but the offset was useful!

Konei wrote:

To say this in before, I guess kd should be taken from bliss, since helping with video doesn't deserve any kudosu. Yah I wasn't that sure about it but he contributed with the map, I think he deserves it but if some team member sees it and deems it like a post that doesn't deserve kudos he can go ahead and revoke them.. the same thing goes to Sieg. He contributed to improve the map with hitsounds, he deserves kudos. o3o



[General]

  1. Hm, thought about adding a silent Sliderslide? I found it really noisy, especially in Easy diff. ( 00:28:311 (2) - ) <- here for example. done o3o

[Easy]

  1. Ehh, AR - 1? I dont know if it's me but current one feels too fast since the Easy is already slow and BPM aswell. You're right o3o decreased.
  2. 00:46:678 (1) - Could look cooler for example, if you curved this to blanket 1. I'm saying this since current placement seems a bit odd and meeh. check if you like it now :3 i changed it
  3. 00:57:086 (1) - Pretty nazi but well, you could move this circle to the exact middle of the grid as it would look more pleasing and wouldn't affect flow. ok o.o
  4. 01:25:250 (3) - Uhm, do you think you could make this Slider on it's own purpose a bit smoother or more symmetrical? Current one looks dull.ah yeah. i made it more curvy now. cute skin btw

[Normal]

  1. Decrase AR by one? Seems much better to me since current feels too fast. yeah.
  2. 00:30:760 (2) - This could be cooler if it was blanketing 1 at least a bit, I'm not telling you to do an exact blanket since it could be affecting flow, but would you mind to curve it at least a bit more?
  3. 00:48:515 (3) - Nazi, but since this blankets 1 already a bit, you could improve it, right?.done :3
  4. 01:05:658 (3) - Curving it in that direction creates a strange flow in my opinion, since 1 goes down again and the end of the Slider doesn't really follows it, so how about pulling the end a bit more down? i personally like it this way :3 i think it flows fine o3o but if other people mention it i'll change it.
  5. 01:08:719 (4) - Flows strange since mouse goes sharp back and up here, also, 4 3 and 1 are not good blanketing, although if it wasn't your intention huehue, however, I'd aim for something more flowy here, so how about creating something like shown below? o3o OMG THANKS I LOVE IT ;_;
  6. 01:24:025 (1) - Decrase volume a bit here? Sounds really much more fitting in my opinion if you decrase it by 5 ~ 10% decreased it to 50%~

[Hard]

  1. Why not using Slidertick rate 2 here? Would be consistent with other diffs and wouldn't make weird noises aswell. oh lol forgot to change it to this diff. changed to 2
  2. Naaah, AR8 is too much in my honest opinion. Gives me the feeling of playing it with HR lol, decrase it by one tick? forgot to change this too lol because this was intended to be an insane diff but i made it a hard diff after all.
  3. 00:25:097 (2) - Placing this circle down gives this a weird touch, LOL, it was just my mind while test playing in the editor but how about pulling this a bit more up? done~
  4. 00:28:005 (2,3) - Spacing is really confusing here, also with the triples and such, ehhh, please increase spacing for the sake of readability.done. wtf i swear i dont know why did i use such a bad spacing. LMFAOOOOO anyway fixed
  5. 01:00:454 (3) - Flows a bit weird, I'd rather pull this up a bit to make the transition to 4 smoother. hmmm okay o3o
  6. 01:26:168 (6) - Inconsistent hitsounding though difficultys, since this is the only diff in which this note has finish and whistle. Either remove whistle here or add it on the other diffs. removed whistle

That's about it :>

Cool map, Kei! Take another star lol. YAYYYYYYYY

Good luck ~ Thank you :3

call Gabe gabe modpls
Really useful mod Konei o3o thank you a loooot pls always mod my maps

Sieg: thanks o3o i used the hitsound 1 you gave me in that .rar as hitnormal!
Gero: thank you~~
Aurele
>gabe mod pls

lolreally konei
Konei

Gabe wrote:

>gabe mod pls

lolreally konei
></

Also, yeah, cool improvemens Kei. Giving you dat kd back.
Topic Starter
Kei
Thanks again >< that wasnt necessary but i appreciate it :3 /waits impatiently for more mods
Flask
nokdpls, evenIknowyouwontkd

[General]
  1. Pretty sure the Offset should be at 00:00:746 - (for following the downbeat)
[Hard]
  1. 00:29:521 (4) - 1 gird down for straight line
  2. 00:52:787 (2) - clap
  3. 01:05:644 (2,3,4) - Spacing? lol
where's video ;__; [2]

This is a poor mod since it's a quick check bcz I luv it
Topic Starter
Kei

Flask wrote:

nokdpls, evenIknowyouwontkd hueuheu

[General]
  1. Pretty sure the Offset should be at 00:00:746 - (for following the downbeat)
[Hard]
  1. 00:29:521 (4) - 1 gird down for straight line done
  2. 00:52:787 (2) - clap o.o lol done
  3. 01:05:644 (2,3,4) - Spacing? lol lol fixed
where's video ;__; [2]

Kei wrote:

(video isnt added yet due to a bug corrupting the .osz file)
This is a poor mod since it's a quick check bcz I luv it im glad you like it \o3o/!!!
thank you flask \o3o/ but i want to give kudos because it was helpful for me anyway, if you're REALLY not happy with them i can revoke them

edit: lol post 1300
Xinely
try m4m in ur queue nevermind, just take this as a free mod~

[General]
remove countdown and letterbox during breaks

[easy]
00:05:644 (3) - NC for consistency?
00:22:787 (4) - ^
00:21:562 (3) - x:64 y:172 for same line with 00:20:338 (1) - ? if yes, 00:22:787 (4) - x:140 y:260
00:27:685 (1) - x:168 y:136 for one line diagonal with 00:27:072 (2,2) - ?
00:33:195 (3,1) - swap NC?
00:35:031 - remove green point?
01:03:807 (4,1) - swap NC?
01:19:725 (2) - x:412 y:160?

[Normal]
how about AR 5 OD 4 HP 4 for balance spread with easy and hard?
00:04:113 (3) - 2 grid down?
00:35:031 - remove green point?
01:21:256 (2) - 1 grid up?

[Hard]
00:05:338 (1) - you use 1,00 for normal spacing right? if yes, fix 1,08x spacing
00:06:868 (4) - x:72 y:316 for better pattern?

EDIT: i'm back .3.
[Hard]
00:33:654 (5) - NC?
00:52:480 (1) - x: 288 y:88 for same spacing with 00:52:787 (2) - ?
01:09:929 (2) - spacing 1,36x is it itentional? if no. move to x:208 y:156 for same spacing with 01:09:623 (1) -

Durarara!! ♥
Good Luck Kei ~ :3
take my star *w* thaaaaanks ♥♥♥
UnitedWeSin
Hi Kei!
M4M here.

[General]

  1. Try experimenting with volume changes. A decrease at 00:27:685 would fit nice, coupled with a large increase at 00:35:031.

  2. Your offset is wrong, the downbeat is currently one beat off. Please set it to 747.
[Hard]

  1. Maybe OD-7 since I feel that this mapset is lacking an Insane diff already. Making this a bit more difficult wouldn't hurt.

  2. 00:07:480 (5,6,7,8) - Imo this doesn't read very well because the end of the 5 is not hitting with any particularly strong beat in the music like the 6, 7, and 8 are. For this reason, I play I expect the 5's end to be hitting with the first of the triplet, but it's not. I would suggest extending the 5 to end at 00:07:787 so that the slider end becomes part of the triplet. That will make a more intuitive rhythm.

  3. 00:25:848 (5,1,2,3,4) - I feel that the NC is more fitting on the 2 instead because that is the downbeat where the new line in the vocals begins.

  4. 00:27:378 (4,5,1) - I feel that a jump to the triplet is more fitting with this powerful downbeat at 00:27:685 that starts this new phrase. Just like at 00:29:827 (5,6,1) try using 1.25 spacing.

  5. 00:30:440 (2,3,4,5,6,1,2,3,4) - Consider increasing the curve here so that you could have the 00:31:970 (4) resting directly opposite the 00:32:583 (1) on the grid so that it could complete the perfect square pattern with the 00:32:276 (5,1,2).

  6. 00:32:889 (2,3,4) - The introduction of the doubles is somewhat surprising imo. I think you can make it more smooth if you make the 2 a slider instead to play along with the vocal hold. Try something along these lines:

    This rhythm would make the double at 00:33:960 (5,6) feel natural. Also you could have the 3 stacked on the 00:31:970 (4) or something with that sort of idea as you have now.

  7. 00:34:419 (7) - Try adding the soft addition so you could have your custom clap on top of the normal hit here.

  8. 00:37:480 (1) - Try making this a normal hit with the soft addition so you could have the finish being drowned out by the buzz from the normal hit. I think it fits well with what the song is doing here.

  9. 00:44:521 (1,2,3,4,5,6,7,8) - This part part bothered me because you completely ignored the really unique and interesting drum transition going on the the song and just stuck with the vocals. You could have created a really powerful transition here with jumping doubles that would fit perfectly.

  10. 00:46:664 (8,1) - I think an increase in spacing would fit very well here to kick start the spacing in the kiai. A jump between the triplets would fit perfectly.

  11. 01:23:705 (1,2,3,4,1,2,3,4,5,6) - For consistency purposes, maybe remove the NC from the 01:24:623 (1) and add it to the 01:25:236 (3). (That is if you followed previous suggetion. This would keep it consistent with the similar phrase at 00:24:929 (1,2,3,4,5).
[Normal]


  1. 00:03:807 (2,3,4,1,2) - Nazi~Bring the 00:05:338 (1,2) - up and to the right slightly so that the 2 is perfectly reflecting the 4. Then you can move the entire phrase to the left slightly to maintain symmetric distance snap with the 00:06:868 (3).

  2. 00:29:521 (2,3,3) - Try adding the soft addition here so that you could have your clap sound along with the normal hit.

  3. 00:37:480 - Same as hard, try making it a normal hit with he soft addition.

  4. 00:49:725 (1,2,3,4,5) - It would be nice to make rhythm that fit a bit more closely with the music. I feel like the repeating slider 5 is random, and it ending on the downbeat doesn't make it much better. Here what I'd suggest:

    00:47:276 (1) to 00:51:563

    00:52:175 to 00:56:461
    All I did was delete the 00:49:725 (1,2) and move the 00:50:338 (3,4,5) over to 00:49:726. Then a 1/1 slider at 00:52:175 and delete the 00:52:787 (1). Then delete the 00:55:542 (2) to make the 00:54:623 (1,2) unique with the vocals. Imo you don't need the 00:55:542 (2), the phrase is more dynamic without it.
[Easy]

  1. 00:21:562 (3) - Maybe add a clap to the end here, feels missing to me.

  2. 00:28:297 (2,2,3) - Same as other diffs about using soft addition if you'd like to add your clap here.

  3. 00:37:480 - And again you could try to have the normal hit along with the finish.

  4. 00:46:664 (1) - A bit ugly imo. Try a more simple placement like:

  5. 00:50:950 (2,1,2) - Imo, you've made a worse flow than you could have by forcing the 2's to blanket like this. It would have been nicer if the 00:52:787 (1) were more to the left and the 2's be in a pattern more along these lines:

    You could then stack the 00:54:623 (3) on the head of the 00:50:950 (2) perhaps, just an idea.

  6. 00:58:297 (3,2) - Try instead placing the red anchor in the slider tick and then placing the slider reflecting each other like so:


  7. 01:19:725 (2) - Nazi~Maybe move it up a bit for a more curved flow here instead.
Great set, not much to pick on. I hate being rushed to mod... ;_;
BeatofIke
Hello Kei! You might know me from somewhere, but I'm here from your M4M Queue.

[General]
  1. Since your offset is off-measure (not off-beat), the osu! form title screen is pulsing irregularly. Try setting the offset to 3195 (+612). Make sure to scale and snap all objects to new timing afterwards.
  2. You could add the video if you want, but of course that is optional.
[Easy]
  1. 00:22:787 (4) - For consistency purposes, you should add a new combo here. For the most part, you seem to add new combo for every measure.
  2. 00:30:746 (2) - I'm a bit iffy with this slider, because the reverse part of this slider is not following the main beats of the music. You are free to leave it as it is. It just a little thought I have when I was test playing it.
  3. 00:33:195 (3,1) - The new combo should start at slider 3, not at the next slider. Remove the combo from that slider (slider 1).
  4. 00:54:623 (3) - Since you added a new combo at 00:15:440 (1) and 01:14:215 (1), I think it will be more consistent to add one here.
[Normal]
  1. Nothing much to say about this difficulty, but I recommend setting HP Drain and Overall Difficulty to 4 for better difficulty spread. For example: Easy has 2, Normal has 4, and Hard has 6. Also set the Approach Rate to 5, since Easy has AR3 and Hard has AR7.
[Hard]
  1. LATE
Since this this a relatively slow map. Flow should not be the main issue. So I mainly pay attention to the hitsound and rhythm usage. I hope this mod was helpful. I wish you good luck with this map.
Verlaren
I'll try m4m, but i'm already too late...


Easy:
00:21:562(3) - NC. New vocal part.
00:58:297(3) - slider isn't beautiful. My ver. -
01:00:746(2) - ^

Normal:
IMO - perfect


Hard:
00:06:256(3,4) - maybe make symmetrical sliders?
00:59:827(1) - move on x:392 y:132
00:59:827(1,2,3,4) - maybe make square?


Hope this can help you.
Topic Starter
Kei
Please sorry about that green colour, i bugged the post and now i dont want to fix it. in fact, its not a code error, the post got .. simply.. bugged lol. all is written on green.

xinely: i added all. thanks.
united: added everything except 1 thing which is written in red.
beatofike: added some things, please check the post for details (again sorry for the green colour. looks so ugly and disturbing to see)
verlaren: check the post if you're interested. most of your stuff are applied which were also suggested by unitedwesin.

Xinely wrote:

try m4m in ur queue nevermind, just take this as a free mod~

[General]
remove countdown and letterbox during breaks

[easy]
00:05:644 (3) - NC for consistency? yes
00:22:787 (4) - ^ ^
00:21:562 (3) - x:64 y:172 for same line with 00:20:338 (1) - ? if yes, 00:22:787 (4) - x:140 y:260 done
00:27:685 (1) - x:168 y:136 for one line diagonal with 00:27:072 (2,2) - ? sure
00:33:195 (3,1) - swap NC? hmm yeah i think its better
00:35:031 - remove green point? yah
01:03:807 (4,1) - swap NC? ><
01:19:725 (2) - x:412 y:160? nice

[Normal]
how about AR 5 OD 4 HP 4 for balance spread with easy and hard? ar no, i discussed that with konei already. ar 5 is too fast for normal of a 98bpm song, however i increased od to 4. hp is fine imo
00:04:113 (3) - 2 grid down? done
00:35:031 - remove green point? yes
01:21:256 (2) - 1 grid up? okie

[Hard]
00:05:338 (1) - you use 1,00 for normal spacing right? if yes, fix 1,08x spacing oops lol. fixed
00:06:868 (4) - x:72 y:316 for better pattern? hmm ok.

Sorry, i must off due family >_<
i will mod it asap after back ~ dont worry! thanks!![/spoilerbox]

UnitedWeSin wrote:

Hi Kei!
M4M here.

[General]

Try experimenting with volume changes. A decrease at 00:27:685 would fit nice, coupled with a large increase at 00:35:031. i thought i already did that o.o added green lines with less volume for that part.

Your offset is wrong, the downbeat is currently one beat off. [b]Please set it to 747.
fixed, thanks!

[Hard]

  1. Maybe OD-7 since I feel that this mapset is lacking an Insane diff already. Making this a bit more difficult wouldn't hurt. sure thing

  2. 00:07:480 (5,6,7,8) - Imo this doesn't read very well because the end of the 5 is not hitting with any particularly strong beat in the music like the 6, 7, and 8 are. For this reason, I play I expect the 5's end to be hitting with the first of the triplet, but it's not. I would suggest extending the 5 to end at 00:07:787 so that the slider end becomes part of the triplet. That will make a more intuitive rhythm. o_o youre right. fixed.

  3. 00:25:848 (5,1,2,3,4) - I feel that the NC is more fitting on the 2 instead because that is the downbeat where the new line in the vocals begins. swapped ncs

  4. 00:27:378 (4,5,1) - I feel that a jump to the triplet is more fitting with this powerful downbeat at 00:27:685 that starts this new phrase. Just like at 00:29:827 (5,6,1) try using 1.25 spacing. done

  5. 00:30:440 (2,3,4,5,6,1,2,3,4) - Consider increasing the curve here so that you could have the 00:31:970 (4) resting directly opposite the 00:32:583 (1) on the grid so that it could complete the perfect square pattern with the 00:32:276 (5,1,2). done!

  6. 00:32:889 (2,3,4) - The introduction of the doubles is somewhat surprising imo. I think you can make it more smooth if you make the 2 a slider instead to play along with the vocal hold. Try something along these lines:you have a point, but i prefer my way because i dont like that much sliders at red ticks if they arent necessary. my purpose in this part was making it a circle-only part. yeah odd o3o but i thought it would be fun! your way is good, but this time i preffer keeping mine :p

    This rhythm would make the double at 00:33:960 (5,6) feel natural. Also you could have the 3 stacked on the 00:31:970 (4) or something with that sort of idea as you have now.

  7. 00:34:419 (7) - Try adding the soft addition so you could have your custom clap on top of the normal hit here. done

  8. 00:37:480 (1) - Try making this a normal hit with the soft addition so you could have the finish being drowned out by the buzz from the normal hit. I think it fits well with what the song is doing here. nice

  9. 00:44:521 (1,2,3,4,5,6,7,8) - This part part bothered me because you completely ignored the really unique and interesting drum transition going on the the song and just stuck with the vocals. You could have created a really powerful transition here with jumping doubles that would fit perfectly. Hmm yeah but that would change the rhythm completely for a hard diff. I would have done that if this were a insane diff. in fact this was intended to be a insane diff but it was too easy so i renamed it to hard o3o

  10. 00:46:664 (8,1) - I think an increase in spacing would fit very well here to kick start the spacing in the kiai. A jump between the triplets would fit perfectly. agreed. added jump

  11. 01:23:705 (1,2,3,4,1,2,3,4,5,6) - For consistency purposes, maybe remove the NC from the 01:24:623 (1) and add it to the 01:25:236 (3). (That is if you followed previous suggetion. This would keep it consistent with the similar phrase at 00:24:929 (1,2,3,4,5). right. o3o
[Normal]


  1. 00:03:807 (2,3,4,1,2) - Nazi~Bring the 00:05:338 (1,2) - up and to the right slightly so that the 2 is perfectly reflecting the 4. Then you can move the entire phrase to the left slightly to maintain symmetric distance snap with the 00:06:868 (3). hmm fine!

  2. 00:29:521 (2,3,3) - Try adding the soft addition here so that you could have your clap sound along with the normal hit. done

  3. 00:37:480 - Same as hard, try making it a normal hit with he soft addition. yes

  4. 00:49:725 (1,2,3,4,5) - It would be nice to make rhythm that fit a bit more closely with the music. I feel like the repeating slider 5 is random, and it ending on the downbeat doesn't make it much better. Here what I'd suggest omg this suggestion, its good. i did it but I HAD TO REMAP ;_; you made me suffer. i will not forget this. ;_;

    00:47:276 (1) to 00:51:563

    00:52:175 to 00:56:461
    All I did was delete the 00:49:725 (1,2) and move the 00:50:338 (3,4,5) over to 00:49:726. Then a 1/1 slider at 00:52:175 and delete the 00:52:787 (1). Then delete the 00:55:542 (2) to make the 00:54:623 (1,2) unique with the vocals. Imo you don't need the 00:55:542 (2), the phrase is more dynamic without it.
[Easy]

  1. 00:21:562 (3) - Maybe add a clap to the end here, feels missing to me. done

  2. 00:28:297 (2,2,3) - Same as other diffs about using soft addition if you'd like to add your clap here. mhm

  3. 00:37:480 - And again you could try to have the normal hit along with the finish. added

  4. 00:46:664 (1) - A bit ugly imo. Try a more simple placement like: hmmm ok.

  5. 00:50:950 (2,1,2) - Imo, you've made a worse flow than you could have by forcing the 2's to blanket like this. It would have been nicer if the 00:52:787 (1) were more to the left and the 2's be in a pattern more along these lines: agreed. fixed..

    You could then stack the 00:54:623 (3) on the head of the 00:50:950 (2) perhaps, just an idea. i like it this way o3o

  6. 00:58:297 (3,2) - Try instead placing the red anchor in the slider tick and then placing the slider reflecting each other like so: ok!


  7. 01:19:725 (2) - Nazi~Maybe move it up a bit for a more curved flow here instead. i aligned them on purpose, also with xinely's mod :3
Great set, not much to pick on. I hate being rushed to mod... ;_;
it was really useful, thank you very very much :3

Verlaren wrote:

I'll try m4m, but i'm already too late...


Easy:
00:21:562(3) - NC. New vocal part. no, i mean you're right, the vocals change but a single nc for that is not necessary imo. its enough with 00:22:787 (1).
00:58:297(3) - slider isn't beautiful. My ver. - improved!
01:00:746(2) - ^

Normal:
IMO - perfect Thanks? :oops:


Hard:
00:06:256(3,4) - maybe make symmetrical sliders? yeah i fixed that with united's mod, again.
00:59:827(1) - move on x:392 y:132 hmm kinda. I rearranged the pattern ;_;
00:59:827(1,2,3,4) - maybe make square? square? i dont like square shapes/forms :< sorry


Hope this can help you. it did, some things i already changed them with united's mod. so its useful as well. you couldnt know if he pointed out the same stuff as u o3o
[/spoilerbox]

BeatofIke wrote:

Hello Kei! You might know me from somewhere, but I'm here from your M4M Queue.

[General]
  1. Since your offset is off-measure (not off-beat), the osu! form title screen is pulsing irregularly. Try setting the offset to 3195 (+612). Make sure to scale and snap all objects to new timing afterwards. I used 747, if that's fine with you :P
  2. You could add the video if you want, but of course that is optional. I already have a video, by blissfulyoshi but i cant add it because the BSS is bugged. When i add the video to the map the osz file gets corrupted and it cannot be extracted into osu.
[Easy]
  1. 00:22:787 (4) - For consistency purposes, you should add a new combo here. For the most part, you seem to add new combo for every measure. Done :3
  2. 00:30:746 (2) - I'm a bit iffy with this slider, because the reverse part of this slider is not following the main beats of the music. You are free to leave it as it is. It just a little thought I have when I was test playing it. I didnt have a better way to do it, i tried to make it simple for a easy diff, and thats the best i got :<
  3. 00:33:195 (3,1) - The new combo should start at slider 3, not at the next slider. Remove the combo from that slider (slider 1). already fixed with other mods
  4. 00:54:623 (3) - Since you added a new combo at 00:15:440 (1) and 01:14:215 (1), I think it will be more consistent to add one here. Fine
[Normal]
  1. Nothing much to say about this difficulty, but I recommend setting HP Drain and Overall Difficulty to 4 for better difficulty spread. For example: Easy has 2, Normal has 4, and Hard has 6. Also set the Approach Rate to 5, since Easy has AR3 and Hard has AR7. Changed OD to 4, hp to 4 too. About AR i discussed about it with konei, so i preffered to stick with 4.


[Hard]
  1. LATE
Since this this a relatively slow map. Flow should not be the main issue. So I mainly pay attention to the hitsound and rhythm usage. I hope this mod was helpful. I wish you good luck with this map. Thank you very much! :)
omg im so tired. too many mods. tomorrow i'll start modding the maps posted on my queue. :3 thanks everyone, these four mods helped me a lot, but i feel really sorry for these who didnt made it in time...

edit: added the video. please redownload (3rd may)
Konei
I also had a request on Kei per PM
quiz-chan_DELETED
Hey, what's with Suit Up?!?
Want a mod?
Topic Starter
Kei

Quiz-chan wrote:

Hey, what's with Suit Up?!?
Want a mod?
Yes please, that would be very much appreciated!! also Suit up died because my Insane is bad and naraku is too busy to update

Konei wrote:

I also had a request on Kei per PM
What? o.o I didn't understand lol
MoodyRPG
#modreqs esta funcionando :)

General
  1. Deberias añadir un spin en todas las dificultades para variar el score
Easy
  • - 00:36:869 (1,2) - En mi opinion intercambiaria los new combos, remueve el de (1) y añade uno en la nota (2)
Normal
  • - 00:38:093 (3,1) - No se si hay error de spacing aqui, no estoy seguro
    - 01:19:114 (4) - De acuerdo a tu patron aqui deberia venir un new combo, si lo haces remueve el de aqui 01:20:338
    - 01:21:563 (3) - Lo mismo
Hard
  • - 00:33:349 (4) - Creo que esta nota no encaja bien con la musica y luce algo escondida al jugarla, mi sugerencia es removerla de ahi
Buen mapa y la mejor de las suertes :>
HabiHolic
Hi

[Easy]

00:15:440 (1) - Remove NC I do not seem to put the rhythm of the flow of new combo
00:30:746 (2) - This slider 00:28:297 (2) - the same rhythm and the slider
00:32:583 - Once you have modified the above that note here
00:55:848 (2) - Try This?


01:02:583 (3) - Whistle sound lame.

[Normal]
00:38:093 (1,2,3) - Why the distance is different?
00:55:542 - add Note?

[Hard]
00:21:562 (4) - Whistle sound lame.
00:28:603 (4,5) - This is my proposal.How about the short slider to budge?
00:31:052 (5,6) - ^
00:33:195 (3,4) - ^

Good Luck
Star +1
phaZ
your bookmarks aren't snapped :D

Easy

- 00:03:807 (2) - start this slider at 236;156 http://puu.sh/2Nefk.png
- 00:42:991 (1) - move it to 410;260 because spacing and blanket
- 01:06:257 (1,2) - make (1) parallel to (2)? second slider-waypoint of (1) should be at326;202 then
- 00:09:317 (3,1,2) - (3): second waypoint=344;300, third=396;208(or209), (1): y=209, (2): first waypoint=173;209, second=232;112
_ better blanket, (3,1,2) are on the same line

Normal

- 00:08:705 (3) - end=202;120
- 00:35:031 (1) - end=204;196
- 00:38:093 (1,2,3) - :o dat spacing x.x

Hard

- 00:02:583 (1) - move to 180;288
- 00:05:031 (7) - this triplet plays a litle bit weird, because there are no vocals on the last one. for some reason, it's only the first time weird _ to play O:
- 00:31:970 (4) - move to 356;100
- 01:14:521 (4,5) - i would prefere higher spacing here. also this is the hardest diff in your mapset http://puu.sh/2Nf9d.png
[]
very nice map! o/
Lally
muh muh muh a bit late o3o

[General]
  1. personaly i find it really meh to not have a spinner because there are some places to inser it like here at the end : 01:24:012 - just to give some difference to the scores :V
[Easy]
  1. you have some unsnapped objects in your diff,check AiMod >u<
  2. 00:03:808 - this can be just a bit better blanket nazi nazi nazi
    SPOILER

    228,160,3808,2,0,P|128:224|36:160,1,240,8|8,0:0|0:0,0:0:0:0:
  3. 00:14:216 (2) - missed clap at slider end?
[Normal]
  1. you have some unsnapped objects in your diff,check AiMod >u<
  2. 00:24:012 (5) - idon't like really much the flow of this slider,what about to rotate it by 40° ? like:
  3. 00:38:093 (1) - 1 gring up for a better line with the prev slider
  4. 00:38:093 (1,2) - this jump ? ò.ò
  5. 00:46:665 (3,4,1) - what about something like this?
  6. 01:03:195 (4) - i think this slider will have a better flow with a curved line,for having kinda a blanket with the next slider
[Hard]
o3o nice flow
  1. HP + 1 for balance with other settings
  2. 00:21:563 (4) - i don't really like the whistle on slider body, what about to remove it?

Nice map o3o/ good luck Kei-chan >u<
Topic Starter
Kei

MoodyRPG wrote:

#modreqs esta funcionando :)

General
  1. Deberias añadir un spin en todas las dificultades para variar el score El tema es que no tengo donde agregar xD
Easy
  • - 00:36:869 (1,2) - En mi opinion intercambiaria los new combos, remueve el de (1) y añade uno en la nota (2) Buen punto pero creo que es mejor enfatizar que cambia la melodia en vez de la voz en este caso. :>
Normal
  • - 00:38:093 (3,1) - No se si hay error de spacing aqui, no estoy seguro Obvio que si xD se ve que se movio algo de lugar mientras editaba otra cosa ._.
    - 01:19:114 (4) - De acuerdo a tu patron aqui deberia venir un new combo, si lo haces remueve el de aqui 01:20:338 Done
    - 01:21:563 (3) - Lo mismo ^
Hard
  • - 00:33:349 (4) - Creo que esta nota no encaja bien con la musica y luce algo escondida al jugarla, mi sugerencia es removerla de ahi Nah es que sigue el instrumental de fondo, no exactamente la voz. Queda bien imo asi que por el momento se queda~
Buen mapa y la mejor de las suertes :> Muchas gracias!

HabiHolic wrote:

Hi

[Easy]

00:15:440 (1) - Remove NC I do not seem to put the rhythm of the flow of new combo This is due to the change of melody. :P
00:30:746 (2) - This slider 00:28:297 (2) - the same rhythm and the slider No no, they're different rhythms. I made 00:30:746 (2) longer than the other on purpose, to avoid placing too many notes.
00:32:583 - Once you have modified the above that note here ^
00:55:848 (2) - Try This? Hmm fine!


01:02:583 (3) - Whistle sound lame. What, why? It follows the music. Red tick -> whistle. White ticks -> claps/hitnormal. They're fine imo.

[Normal]
00:38:093 (1,2,3) - Why the distance is different? I accidentally moved these notes and uploaded the map like that lol fixed.
00:55:542 - add Note? Not a bad idea but i personally preffer how it sounds 1/1 so i'll keep this as it is for now at least. If other modder agrees with you i'll change it okay?

[Hard]
00:21:562 (4) - Whistle sound lame. Follows my whistle pattern, sounds good imo ;_;
00:28:603 (4,5) - This is my proposal.How about the short slider to budge?
00:31:052 (5,6) - ^
00:33:195 (3,4) - ^ I purposedly made this part with only circles to make it fit with the instrumental, not to follow the voice.

Good Luck
Star +1 Thanks! :>

phaZ wrote:

your bookmarks aren't snapped :D oh.. i removed them. they're useless anyway!

Easy

- 00:03:807 (2) - start this slider at 236;156 http://puu.sh/2Nefk.png done
- 00:42:991 (1) - move it to 410;260 because spacing and blanket done
- 01:06:257 (1,2) - make (1) parallel to (2)? second slider-waypoint of (1) should be at326;202 then sure
- 00:09:317 (3,1,2) - (3): second waypoint=344;300, third=396;208(or209), (1): y=209, (2): first waypoint=173;209, second=232;112
_ better blanket, (3,1,2) are on the same line ughh so many points. its a mess. i tried to improve the blanket in my way ;_;

Normal

- 00:08:705 (3) - end=202;120
- 00:35:031 (1) - end=204;196 why ;_; please next time try to explain your sggestions instead of leaving points like this. its amess and becames quite tedious to check. ;_; i think i understood your point, i tried to improve some blankets.
- 00:38:093 (1,2,3) - :o dat spacing x.x already fixed.

Hard

- 00:02:583 (1) - move to 180;288 done
- 00:05:031 (7) - this triplet plays a litle bit weird, because there are no vocals on the last one. for some reason, it's only the first time weird _ to play O: but it follows the instrumental too! xD
- 00:31:970 (4) - move to 356;100 done
- 01:14:521 (4,5) - i would prefere higher spacing here. also this is the hardest diff in your mapset http://puu.sh/2Nf9d.png increased.
[]
very nice map! o/ Thanks :D/

Lally wrote:

muh muh muh a bit late o3o o3o

[General]
  1. personaly i find it really meh to not have a spinner because there are some places to inser it like here at the end : 01:24:012 - just to give some difference to the scores :V Moody said that too, but i dont have any place to add spinners. lol
[Easy]
  1. you have some unsnapped objects in your diff,check AiMod >u< o.o fixed
  2. 00:03:808 - this can be just a bit better blanket nazi nazi nazi o3o but the current is fine too ;_; i mean, the difference is very small :< this one is fine o3o also i improved it a bit with phaz's mod
    SPOILER

    228,160,3808,2,0,P|128:224|36:160,1,240,8|8,0:0|0:0,0:0:0:0:
  3. 00:14:216 (2) - missed clap at slider end? yes :3
[Normal]
  1. you have some unsnapped objects in your diff,check AiMod >u< lol again ;_;
  2. 00:24:012 (5) - idon't like really much the flow of this slider,what about to rotate it by 40° ? like: uuugh but i like my blankeeeeet ;___;
  3. 00:38:093 (1) - 1 gring up for a better line with the prev slider
  4. 00:38:093 (1,2) - this jump ? ò.ò already fixed it. my bad
  5. 00:46:665 (3,4,1) - what about something like this? yeah improved it a bit
  6. 01:03:195 (4) - i think this slider will have a better flow with a curved line,for having kinda a blanket with the next slider ok :3
[Hard]
o3o nice flow ty o3o
  1. HP + 1 for balance with other settings yep~
  2. 00:21:563 (4) - i don't really like the whistle on slider body, what about to remove it? yes pls. I HATE WHISTLES ON SLIDER BODIES ;_;

Nice map o3o/ good luck Kei-chan >u< ty ty >u<
Thanks everyone for your mods/stars. :3 i appreciate it!
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