Star for YUI and this song is always <3~
Good luck :3
Good luck :3
http://osu.ppy.sh/s/17077CXu wrote:
Stylize [Breath] and [Love] with capital letters as well? Just to fit with the title and [LIFE] difficulty.
455,276,8618,2,0,P|441:273|427:276,3,27.5000008392334,8|8|8|0,0:0|0:0|0:0|0:0,0:0:000:11:357 (1) - 前奏普遍用whistle音效 长白线似乎可以加
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因为可能需要修改timing 所以我打算之后再改Azure wrote:
...第二段kiai的第一句歌詞試試下面這個:
因為日文歌詞和中文歌詞的消失速度不一樣快...SPOILERSprite,Foreground,Centre,"SB\LyrJ012.png",320,240
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[Events]
//Background and Video events
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
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//Storyboard Sound Samples
Pokie wrote:
Request from PM
puush壞了於是有部份沒截圖...不懂跟我說一下, 還有記得回覆寫你改了什麼
Red: Unrankable issues or Highly recommended
Black: OpinionsGeneral
- 之前就想說了, 這音質實在無法忍受能找到的最好音质就是这个了 直接截TV质量会更差
- Timing 十分的獵奇, 目前能確定的只有第一條紅線… BPM: 115.50, Offset: 944 Kiai前後開始off, 有點聽不過來>_>timing改过
- Preview就設在個這麼奇葩的位置了嗎?! 感覺還是kiai開頭比較適合啊, 現在這位置像沒設一樣我之前做full就是设kiai开头 不想走老路了
Storyboard
- Storyboard沒啥大問題...你自己修應該都行, 但上面有人提到的歌詞問題還沒改, 最好找Azure來看一下
- 01:17:096 - 這邊的歌詞效果是不是應該要反過來? 不然就連續三句都是左下 右上了…
- 01:20:749 - 上面這條改了的話這個也順便吧, 因為看前面的00:08:227 - 也是兩句同一個效果
Breath
- 00:46:836 (1,2,3,1) - 你懂我要說什麼的, 最低難度不能疊circle在slider底下改了
01:11:879 (3) - slider出現時的箭頭完全被擋住了…目測unrankable, 改改這裡的排列吧改了
01:16:575 (1,2) - 不換一下combo嗎, (1)還在繼續前一句的歌詞改了
01:18:662 (1) - 改了上面的話可以考慮去掉這個nc, 然後就能變成三個combo一組了… 01:17:357 (1,2,3,1,2,3) - 改了
01:22:314 - 直接從100%降到5%有點坑, 而且也不需要將音量調的那麼低, 至少移到20~30%吧我比较喜欢做事情彻底一点Love
- 00:08:749 (4,1) - 這兩個往右下各移一格。這裡因auto stack的關係, 在test play時會看見00:08:227 (3,4) - 不在一直線上, 所以美觀起見最好移一下改了
00:12:140 (2) - 前面都是3拍的1/4 slider, 這邊突然用5拍感覺會提早鬆手…slider後移到00:12:401 - 開始, 縮短成3拍的1/4 slider, 再在前面加兩個circle?我觉得作为一个normal+难度 应该适当地做一些需要玩家做出及时反应的设计
00:48:923 (1,2) - 兄台這兩個放的有點隨便啊, 能不能改改改了
01:06:923 (1) - 可以看看Insane說的怎么说呢 这个算是有意为之吧
01:17:357 (4) - 這裡既然vocal唱的比較重, 不如加個跳?...跳还是不太好 我觉得比5连要难掌握LIFE
- 低於0.3x的1/4連打間距可以加大一點, 開太低的DS多少也會影響到flow, 而且間距越低越容易按早的感覺!改了
00:12:270 (3,4) - 試試改一下flow? 這樣打著比較順手, 不過整體間距都會增加, 看不順眼就再調調/無視掉吧
00:30:401 (2) - 這邊放開點擺似乎不會有什麼問題 o.o (x: 472, y:200)改了
01:06:923 (1) - 其實這段的spinner是不必要的, 要是能做掉的話會更好。不然就將前面的combo移到比較中間的位置, 因為前段combo的收尾沒做好, 感覺像中途斷尾了…同Love
找人timing完我再來recheck!
[07:53:36] <JauiPlaY> http://osu.ppy.sh/forum/p/2237824
[08:01:26] <Pokie> ok
[08:01:32] <Pokie> 這麼早
[09:09:54] <JauiPlaY> 我昨晚就给你消息了
[09:11:15] <Pokie> …mp3真不是一般的難找, 但這音質肯定被擋
[09:11:58] <Pokie> 之前Flask那張TV ED, 音質比你現在這個好, 但直接被unrank
[09:18:22] <Pokie> comboburst 水平翻轉一下, 之前不是說背向左的麼
[09:22:34] <JauiPlaY> 这音质很难找到更好的了
[09:27:48] <Pokie> 00:48:137 (2,1) - Normal這裡
[09:27:55] <Pokie> (1)還是疊著了
[09:29:01] <Pokie> 另外Normal裡用了tick的section降個10~15%音量
[09:31:16] <JauiPlaY> 那我直接把(2)多折返一次?
[09:31:48] <Pokie> 看你想不想將circle放前
[09:32:07] <Pokie> http://puu.sh/2Ak9w
[09:32:09] <Pokie> 這樣
[09:32:13] <JauiPlaY> 放前不也是叠么
[09:32:25] <Pokie> 不能疊在slider後
[09:32:31] <Pokie> 前是沒問題的
[09:32:34] <JauiPlaY> 哦 那行啊
[09:32:47] <Pokie> 改好叫我=v=
[09:32:57] <Pokie> 我重下再看一遍
[09:34:38] <JauiPlaY> comburst人物背靠左?
[09:34:45] <Pokie> 嗯
[09:34:55] <Pokie> 默認是左邊先出
But am I the only one who finds hitsounds too loud?LunarSakuya wrote:
LOVE this song
Good luckkk
I will check that before ranking.Aleks719 wrote:
Life
00:51:789 (4,5) - 1/6 here, not 1/4
^ just for next BAT, i don't have enough time to check all map, no pop / no kd
Chewin wrote:
hiHello!
BreathLove
- 00:40:572 (1,1,1) - Meh, these new combos are cool but I would remove them because it could be confusing since this is the easiest diff of the mapset. Usually the noob players follow the followpoint when they play maps. I don't think they are really needed since the spacing is still the same .w. It's the same for the next part, obviously.Okay.
- 00:44:746 (1) - You should add finish here so that it's consistent with 00:40:572 (1) where you have set finish + wistleIt's following the song. In the song, you can not hear any finish-like hitsound there.
LIFE
- 00:07:180 (1,2,3) - Don't make this anti-jump :\ These elements are snapped 1/1 on the timeline and you are using the same spacing of 00:08:746 (4) that it snapped 1/4 from the previous slider. Considering that this is a normal diff, you really need to fix this, it's enough confusing. In normal diffs spacing should be consistent and nice to play in the whole map.Actually that was a stack, thus, I made them more like a stack now.
- 00:12:137 (2) - This slider has so much repeats and actually it's confusing to play for a normal diff. Consider to remove two repeats adding a circle on 00:12:659 instead
- 01:20:990 (5) - ^ same
- 01:24:381 (4) - It would be much better to set new combo here so it'd warn players about all those repeatsOthers are all fixed in this diff.
- 00:51:789 (4,5) - I agree with aleks here. These elements should be snapped 1/6 on the timeline if you listen the music with 25% playback rateI agree with him too. Your ears are incredible Aleks.
- 00:11:876 (2,3) - You need to reduce this huge spacing, it's awkward to play (you could CTRL + G the slider (3) fixing the spacing with next elements as well). Same for other parts like 00:20:224 (2,3) and so on. I say this because at the first try they could seem 1/2 while they are 1/4. This is the only thing that bothered me in some parts. If you are going to fix all of them I will rank the mapset, or I will just rebubble since i'm not totally sure about them ><Well, I think they are pretty essential for this map to keep interesting. So I'm afraid you can only rebubble it. Sorry but I really wanna keep them.