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YUI - LIFE (TV Size)

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Topic Starter
JauiPlaY
This beatmap was submitted using in-game submission on 2013年4月21日 at 21:34:30

Artist: YUI
Title: LIFE (TV Size)
Source: BLEACH
Tags: ending
BPM: 115
Filesize: 3503kb
Play Time: 01:22
Difficulties Available:
  1. Breath (2.15 stars, 76 notes)
  2. LIFE (4.95 stars, 254 notes)
  3. Love (4.24 stars, 118 notes)
Download: YUI - LIFE (TV Size)
Information: Scores/Beatmap Listing
---------------
La-lalala...love with you.
Good-bye days, YUI. It was you who brought me light and warm. Thank you.
I'll never forget.

26th beatmap.
Hope you can feel my soul.
And special thanks to Azure for her awesome storyboarding!!
EnakoRin
点个赞
Suimya
Star for YUI and this song is always <3~

Good luck :3
CXu
Hi there~

Randomly modding from here.

Please take anything I say as a suggestion, and feel free to ignore my mod post~

[General]
  1. I'm gonna mod [Love] as Normal and [LIFE] as Hard, because that's what seems most logical to me. Correct me if I'm wrong though :P
  2. Stylize [Breath] and [Love] with capital letters as well? Just to fit with the title and [LIFE] difficulty.
  3. No video? If you can find one, you should add it~
  4. Might want to add ending to tags.
  5. Your difficulty names could be confusing allthough they order correctly in-game. Still, I'd say you should write down what each difficulty is in your map description.
  6. Tick rate 2 fits much better.
  7. Silent sliderslide?
[Breath]
  1. HP -1
  2. 00:40:575 (1,1,1) - Remove new combos.
  3. 00:44:749 (1,1,1) - ^
  4. 00:55:183 (3) - remove 1 repeat, then ctrl+g (makes the movement from (2) much smoother). Remember to add a note at 00:56:749.
  5. 01:20:227 (1) - Remove new combo.
[Love]
  1. -1 on HP AR and OD
  2. 00:12:140 (2) - This can be very confusing, as the other short repeatsliders have 1 repeat. It's fine at 00:15:009 (4) because there aren't any notes after, but here (3) appears about when you have to hit (2), so any beginner would probably wait for 1 repeat, then click on (3).
  3. 00:30:140 (4) - New combo?
  4. 00:36:792 (1) - These are pretty hard to read, and I'd say just move this 1/4 to the left.
  5. 00:40:575 (1,1,1) - You're probably going for consistency (as you do this in both LIFE and Breath), but imo you shouldn't have all these new combos.
  6. 00:59:749 (2) - Same as 00:36:792 (1)
  7. 01:21:009 (5) - Same as 00:12:140 (2)
[LIFE]
  1. 00:03:009 (1) - You might've had a certain style in mind when writing out "Life", but it's really hard to see that this is an I. Maybe move the last, red anchor point a bit more to the right.
  2. 00:26:749 (3,4) - These are hard to read correctly as well as feel pretty bad imo compared to the rest of the map. Mostly because they're so close, while not timed in 1/4 like other short sliders (like at 00:15:009 (7,8)). Imo, you should atleast spread them a little bit out.
  3. 00:30:923 (4) - This is mostly covered by 00:29:879 (6), and the short time (4)'s slider path is visible isn't really enough. You should move it away.
  4. 00:36:401 (1) - Probably intentional, but it looks kind of out of place together with all these curvy sliders :P
  5. 00:38:227 - There is a guitar sound here, so add note?
  6. 00:39:140 - ^
  7. 01:09:270 (1,2,3,4) - Should be claps instead of whistle, just like 00:52:575 (1,2,3,4). The music is the same.
  8. 01:11:357 (4,5,1) - 1/3? http://puu.sh/1SsX0
  9. 01:23:618 (3,4) - Imo, this would fit better with a 1/2 slider with repeat.
That's all. Good luck!
Curisu
Reunion.
JauiplaY(1st map ~ 26th map)
想起了些中二时期的回忆真是蛋疼.

CXu wrote:

Stylize [Breath] and [Love] with capital letters as well? Just to fit with the title and [LIFE] difficulty.
http://osu.ppy.sh/s/17077

General

不消sliderside?
clap好像太大声了 file也要降点音量

Hitsounds

e.g. <LIFE>00:15:270 (7) / 00:23:618 (6) - 建个bass drum之类就不错比如default-drum clap不过那个音飘了些 两个note用相同的不常用音效+spacing也可以起到对照
这类值得斟酌的地方太多不一一说
感觉鸭子用这类clap挺多确实适合挺多曲子不过有些地方感觉这种hs某种意义上缺失点亮点需要一些补充的hs补完

Breath

00:36:401 (1) - 怎么听怎么奇怪你不是有tick clap?
01:22:314 (1) - 感觉上是下些别的梗好多 这里感觉没有出来

Love

00:08:227 (3) - 感官上需要一种SV变化表现这部分脱离开了lead-in 建议是调成跟后面一样的1.0x
00:46:575 (1) - 这个NC显得有点没必要 ; 这slider压vo感觉上显得有点没力度
00:51:792 - remove clap?

LIFE

00:05:096 (2) - ...F? 愣是没看出来
00:21:531 (6,7,1) - blanket
00:22:575 (3) - 音量渐增
00:49:966 (3,4) - 不摆四方跳沿着1/2的方向显得更有力度
01:04:314 (1,2,3) - 这里spacing有点头晕 距离比例关系参照下01:03:531 (1,2,3)
01:22:314 (1) - 觉得还是CW方向好感觉这里不是断开flow的地方

没sp跪

Thank you.
Banana

[General]
最后的吉他off了 估计得加红线
最后一段kiai就off了.. 快找人看timing

[LIFE]
00:08:618 (2) - 这滑条整的..直的也就算了好歹overlap一下啊 另外I和E的框建议按照书写方向 不然只是打图估计看不出来 再另外建议F还是用0.75倍速然后各个字母之间红线note跟vocal (看到这么蠢的滑条我以为打开方式错了 真的
455,276,8618,2,0,P|441:273|427:276,3,27.5000008392334,8|8|8|0,0:0|0:0|0:0|0:0,0:0:0
00:11:357 (1) - 前奏普遍用whistle音效 长白线似乎可以加
00:39:531 (4) - 略坑建议转角度stack头或尾
00:41:879 (1,2) - 建议继续绕圈圈 放到前一个粉色combo colour的头尾人工stack效果
00:46:314 (2,3,4) - 感觉跳... 下一句kiai过渡部分没跳这边怎么就跳了..虽不明理由打着还行
00:51:270 (2,3) - 喵?
后面看不出来什么了

[Love]
00:57:792 (2) - vocal这边没开始然后尾巴开始vocal感觉不如这边圈后面接滑条了
01:06:662 (2) - 这边节奏有点奇怪 这边off很厉害

[Breath]
01:21:792 (4) - 1/2滑条?
Azure
...第二段kiai的第一句歌詞試試下面這個:
因為日文歌詞和中文歌詞的消失速度不一樣快...
SPOILER
Sprite,Foreground,Centre,"SB\LyrJ012.png",320,240
F,0,52575,52836,0,1
M,0,52575,56096,107,224,107,230
F,0,52836,,1
F,0,52836,55836,1
F,0,55836,56096,1,0
Sprite,Foreground,Centre,"SB\LyrC12.png",320,240
F,0,52575,52836,0,1
M,0,52575,56096,143,268,142,256
F,0,52836,55836,1
F,0,55836,56096,1,0
kanpakyin
1. Offset: 909ms BPM: 115.03

這個只有50%是準的...你需要找Expert搞
No_Gu
M4M http://osu.ppy.sh/s/75479

[General/All diffs]
音效声音感觉有点大,适当调一调吧

[Breath]
00:00:923 (1,1,1) - 我觉得结尾whistle删掉比较好。1是whistle连太近听起来没那么好 2是有点层次感,whistle跟吉他这样的感觉
00:40:575 (1,1,1,1) - 看起来好像NC是有用意的但是还是有点不能理解。。
01:22:314 (1) - spinner静音没问题但是感觉结尾完全没必要静音。。加跳线带个whistle吧

[Love]
00:00:923 (1,1,1) - 同Breath
00:52:966 这加个带clap的圈?
01:24:140 这里还是加个note?

[LIFE]
00:03:009 (1) - 这边吉他挺多音的还是多跟点比较好
00:11:879 (2) - 我觉得这里直接往右点别overlap了
00:13:314 (6) - 这里有军鼓
00:48:140 (1,2,3) - 这边test看的话stack太煞风景了。。
01:22:836 (2) - 拆成三个1/4?

头像又不自重了。。。
Flask
鼓子ava讓我以為我mod過了嚇一跳

Red: Must be fixed.
Blue: Highly recommended.
Black: Just suggestion/nazi stuff.

[General]
  1. 音量100%好吵 75%左右應該不錯
  2. 其實tag也可以上j-pop的
[ Breath]
  1. 00:26:488 (2,3) - 先note再slider比較順 跟前面一樣
  2. 00:28:575 - / 00:30:662 - 不打算soft-slidertick2嗎
  3. 00:42:140 - 好像忘了clap 或者你要用whistle也可
  4. 00:46:314 - ^
  5. 00:57:792 (2,3,2,3) - 感覺沒必要1/2 vocal也沒特別的1/2 直覺是一個1/1slider折返
  6. 01:11:879 (3) - ..不敢確定reserve有沒有被遮 似有似無的 注意一下
[ Life]
  1. 00:08:749 (4,1) - 我感覺會被誤認為1/4但也還好 保險作法(4)多加一個reserve不然就疊在一起唄
  2. 00:29:096 (2) - 跟(4)一樣彎? 滿有包的感覺
  3. 01:18:923 - 塞顆note對vocal
[ LIFE]
  1. 00:23:618 (6) - 彎的不太好看
  2. 00:30:401 (2) - 感覺被壓到不好 而且間距太小 可以做個跳坑人 像是x:464 y:196
  3. 00:46:575 (3,4) - 我就覺得(4)離(1)進點的好 突然大跳也沒特殊vocal算啥
  4. 01:05:096 (4) - 我看你前面排的挺對vocal 這裡怎麼突然縮小distance 應該是放大的 看要擺哪裡都好啊
神圖 看了full那張的thread有點發笑我什麼心態
EDIT: 我感覺我用錯diff圖片
Topic Starter
JauiPlaY

Azure wrote:

...第二段kiai的第一句歌詞試試下面這個:
因為日文歌詞和中文歌詞的消失速度不一樣快...
SPOILER
Sprite,Foreground,Centre,"SB\LyrJ012.png",320,240
F,0,52575,52836,0,1
M,0,52575,56096,107,224,107,230
F,0,52836,,1
F,0,52836,55836,1
F,0,55836,56096,1,0
Sprite,Foreground,Centre,"SB\LyrC12.png",320,240
F,0,52575,52836,0,1
M,0,52575,56096,143,268,142,256
F,0,52836,55836,1
F,0,55836,56096,1,0
因为可能需要修改timing 所以我打算之后再改
不然改完timing又要改一遍...
UnitedWeSin
Hi JPY
Modding as you requested. -.-
Sorry big delay x.x

[General]

  1. Maybe have each diff's name in caps like the insane? o.o

  2. You should add more tags. Here's a good place to start:
    http://en.wikipedia.org/wiki/Life_%28Yui_song%29
[Breath]

Map Design/Rhythm

  1. 00:40:575 (1,1,1) - Weren't you just badgering me about spamming new combos? -.-

  2. 00:46:836 (1,2) - Maybe too hard for easiest diff. New players will not be able to read something like this imo. Maybe just extend the 1 and add a finish to the end.
Hitsounds

  1. 00:28:053 (1,2) - I really don't agree with the red tick claps that you have on the repeats of these sliders. They sound really noisy because the loud clap in the music happens at 00:28:575 and 00:30:662. Maybe remove the claps from the repeats and use the slider tick clap that you have to add the claps on those offbeats just like you have at 00:36:923 and in the other diffs. x.x

  2. 00:39:531 (3) - Hm, maybe add a clap to the head of this slider. In the music there are three loud claps, one at 00:39:531 and 00:39:792 and 00:40:053. Right now you have a clap on the latter two but not the first so it sounds pretty strange to me. Have a clap on all three, or have a clap on the head and tail only if you think it's too noisy. That would be better than starting the clapping on the red tick imo.

  3. 01:22:314 (1) - Maybe add a whistle to the end of the spinner to correspond with the ones in the other diffs.
[Love]

Map Design/Rhythm

  1. 00:12:140 (2) - Honestly having so many repeats on this slider doesn't play very well especially after playing the 00:10:053 (2,4) which only had one repeat each. To make this section play intuitively, I recommend removing two repeats from the 2 and adding a circle at 00:12:662 stacked on the 00:12:923 (3). That even follows the drum line better imo.

  2. 00:23:879 (1,2,3,4,5,6) - I'm really not fond of the rhythm you chose here. -.- It really doesn't read well. I think it's because the 1-3 are following the vocals nicely, but then the 4 hits after the vocals, so it's like we suddenly switch to the drum line and feels awkward in play. The 4 should hit at 00:25:705. I recommend simplifying it. Here's a simple fix:

    All you have to do is shorten the 3 and extend the 4 and move the 4 over and fix spacing. Then you would have a phrase that's much nicer to read.

  3. 01:16:053 (5) - This combo is a bit long imo. Maybe add a NC here like you do in the insane diff. It fits well imo.

  4. 01:21:009 (5,6) - Same as 00:12:140 (2). It would play much better if you removed two repeats from the 5 and added a circle at 01:21:531 stacked on the 6.

  5. 01:24:401 (3) - Please don't do this. It just doesn't play well. -.- Can I recommend a different setup? I think it would be really nice to have a circle at 01:24:140. Right now it feels a bit empty without.

    Something like that. Two nice reflecting sliders instead of one with all of those repeats. -.- It follows the guitar better and is much better to play. A jump would play nice imo. Also maybe stack the 6 in the center on the 7.
Hitsounds

  1. 00:25:444 - Don't you want to add a slider tick clap here? -.- All the other diffs get to have a clap right here.
[LIFE]

Map Design/Rhythm

  1. 00:39:531 (4) - It being completely overlapped with the previous slider makes it nearly impossible to read, especially with the hidden mod. -.-
    This will make lots of people rage at your map. I think it might be better to offset it slightly.
    But honestly I wish you would have followed the drum transition a bit better than just the 00:39:531 (4,5). --

  2. 00:47:096 (5,6,7,1,2) - Super minor, and it probably doesn't matter, but stack leniency is making this look really awkward in play. If you delete the 00:48:270 (2) you can make it better.
    With the 2:

    Without the 2:
Hitsounds

  1. 01:09:270 (1,2,3,4) - The whistles are so noisy. o.o Maybe reduce volume a bit on them might be better.
Cool map o.o

Ok well I hope it helps a bit. Star~ :)
sammy711
from the 复读群 希望mod有问题没有接受的地方能够告诉我原因.
Storyboard
嘛 歌词的问题啦
1.00:30:000
这句话原句是「夢は叶いましたか?」
而并非繁体的叶(日语中叶当动词使用时不变成繁体)
2.00:41:000
这句话中有一个字是错的 Storyboard歌词中是"戾" 实际上是 日语汉字"戻"
原歌词戳这里~
Overall
1.Tags里面至少请加一个anime,而且tag最好再补全一点
BREATH
1.00:40:575 (1) 00:45:270 (1) - remove NC?
在低难度用NC spam很容易让新手迷惑
2.00:57:270 (1) - ADD finish?
3.01:16:575 (1) - Remove NC 01:17:357 (2) - ADD NC
在这里我更倾向于这两个note是分开的
4.00:55:183 (3) - 根据前两个slider方向及位置,个人认为应该把第三个滑条放到如下的位置更加美观
考虑到间距太大,改为往返一次,在左侧放一个note
5.00:58:053 (2) - 时间轴上右移到红线如何?感觉一下
LOVE
1.00:51:792 (6) - 这个reverse莫名其妙,推荐改法将reverse改成单点note,将后面的滑条00:52:053 (7) - 在时间轴上左移至白线
效果如图
2.01:11:618 (3) - 比起之前的reverse,我更希望这里放个reverse,符合歌词
将后面的note后移至红线
效果如图
3.01:24:401 (3) - 真的不推荐往返多次的reverse滑条
这样会让人十分费解,另外前面的reverse滑条和这个滑条靠的太远了
建议如下这么改:将往返多次的滑条拆为一个单次reverse和一个slider,reverse结尾在白线结尾,开头在长白线
根据背景音乐,拆开的slider应该右移至蓝线(原来的多次reverse滑条问题就是到reverse箭头的时候背景还没有声..错位了)
考虑到距离及美观问题,将01:23:618 (2) - 位移到如图的位置,使得2和3的间距不至于太远,同时slider的方向保证了美观
将最后的note在平面上移到如图的位置
2的位置: 将大reverse拆开形成的两个slider和最后的note的位置时间轴4.00:05:096 (1) - 这个slider往下一点 被血条挡住了一小部分
5.00:38:488 (4) - 原来的滑条中间有一个鼓声,为了节奏的完整,应把滑条缩短,在这个和下一个滑条之间增加一个note
这样
LIFE
1.AR太高 这个图的BPM没那么快,AR高只会让人不爽
建议调整为AR7,或者AR6(推荐AR7)
2.00:26:749 (3,4) - 你不觉得这两个中间少点什么吗
节奏是持续的,不会中断
推荐改法:考虑到玩家需要到左侧击打note3 和右侧的note4 最终还要回来击打左侧的note原5
既然如此,何不将note3提前至红线,note4紧接其后,在其后平面中note3位置构造一个完全一样的滑条
时间轴平面:(3和5重叠)这样再听听看 是不是觉得充实多了,并且图上也构造出了note之间紧密相连的感觉
3.00:30:140 (1,2,3) - 这三个摆的好难看
推荐美化一下 note1坐标不变 note2改成(448,204) note3(372,96)
4.00:34:053 (6) - 嘛 作为一名osuer,我看到这种slider尾完全覆盖下一个slider的头的时候都会觉得不太舒服 虽然说不出理由
但是从玩家的方面考虑 真心希望把上一个slider6向左移一些
(直觉而已 随便了)
顺便不如把slider6 add NC 下一个slider add NC 这样会舒服一些吧
5.00:36:401 (1) - 这个缓慢的曲折slider放的非常好,符合背景歌词(挣扎,彷徨)及唱歌时的方法(呼气)
可是为什么不在00:37:444 (3) - 这个时间点再放一个类似的而选择reverse滑条呢,这段调子和前一段一样都是缓慢的,个人认为用和上一个slider类似的slider会体现出你做图的水平,别人也感受得到你的感情
6.01:00:923 (5,6,7,8,9) -此处应该是一个标准五连,而之后突然跑到上面的note可以说是nonsense,完全没有意义
建议 删去 1:02:227 此处红线的note,给玩家足够的反应时间,顺便和背景歌词也是一致,那个note只会让人手忙脚乱,让人窝勒个槽
然后将五连中最后一个note remove NC
01:01:705 (1) -此处的note add NC
考虑到中间的空拍会掉血,最好在上面第一个note处开新combo
改后如图
五连
时间轴,及删除1个note后剩下的2个note
7.01:23:618 (3) - 同第四条
:P my second mod,希望能有用 :oops:
Pokie
Request from PM

puush壞了於是有部份沒截圖...不懂跟我說一下, 還有記得回覆寫你改了什麼


  • Red: Unrankable issues or Highly recommended
    Black: Opinions

 General

  1. 之前就想說了, 這音質實在無法忍受
  2. Timing 十分的獵奇, 目前能確定的只有第一條紅線… BPM: 115.50, Offset: 944 Kiai前後開始off, 有點聽不過來>_>
  3. Preview就設在個這麼奇葩的位置了嗎?! 感覺還是kiai開頭比較適合啊, 現在這位置像沒設一樣

 Storyboard

  • Storyboard沒啥大問題...你自己修應該都行, 但上面有人提到的歌詞問題還沒改, 最好找Azure來看一下
  1. 01:17:096 - 這邊的歌詞效果是不是應該要反過來? 不然就連續三句都是左下 右上了…
  2. 01:20:749 - 上面這條改了的話這個也順便吧, 因為看前面的00:08:227 - 也是兩句同一個效果

 Breath

  • 00:46:836 (1,2,3,1) - 你懂我要說什麼的, 最低難度不能疊circle在slider底下
    01:11:879 (3) - slider出現時的箭頭完全被擋住了…目測unrankable, 改改這裡的排列吧
    01:16:575 (1,2) - 不換一下combo嗎, (1)還在繼續前一句的歌詞
    01:18:662 (1) - 改了上面的話可以考慮去掉這個nc, 然後就能變成三個combo一組了… 01:17:357 (1,2,3,1,2,3) -
    01:22:314 - 直接從100%降到5%有點坑, 而且也不需要將音量調的那麼低, 至少移到20~30%吧

 Love

  • 00:08:749 (4,1) - 這兩個往右下各移一格。這裡因auto stack的關係, 在test play時會看見00:08:227 (3,4) - 不在一直線上, 所以美觀起見最好移一下
    00:12:140 (2) - 前面都是3拍的1/4 slider, 這邊突然用5拍感覺會提早鬆手…slider後移到00:12:401 - 開始, 縮短成3拍的1/4 slider, 再在前面加兩個circle?
    00:48:923 (1,2) - 兄台這兩個放的有點隨便啊, 能不能改改
    01:06:923 (1) - 可以看看Insane說的
    01:17:357 (4) - 這裡既然vocal唱的比較重, 不如加個跳?

 LIFE

  1. 低於0.3x的1/4連打間距可以加大一點, 開太低的DS多少也會影響到flow, 而且間距越低越容易按早的感覺!
    00:12:270 (3,4) - 試試改一下flow? 這樣打著比較順手, 不過整體間距都會增加, 看不順眼就再調調/無視掉吧

    00:30:401 (2) - 這邊放開點擺似乎不會有什麼問題 o.o (x: 472, y:200)
    01:06:923 (1) - 其實這段的spinner是不必要的, 要是能做掉的話會更好。不然就將前面的combo移到比較中間的位置, 因為前段combo的收尾沒做好, 感覺像中途斷尾了…

找人timing完我再來recheck!
lolcubes
[Timing]
1. Offset: 920ms BPM: 115,00
2. Offset: 60.643ms BPM: 115,00
3. Offset: 61.425ms BPM: 115,00

What happens is that the note 01:00:662 (4) - (taken from LIFE diff), is actually played really early, like someone chose to cut the song at this spot and it needs something like -20~. The third red line is to fix the downbeat, as everything else has continuous BPM until the end.
Also I believe the timing drifts in both directions at times a little, but I believe this is good enough to play at least. I SSd the map with OD9 with the above timing so it should be okay I guess.

And some gameplay feedback:

[LIFE]
00:26:749 (3,4) - All short sliders like these should have bigger spacing between them. They feel strange having low spacing like this, just having higher spacing (like 1.4x or something) would make it play better. (goes for 00:30:923 (4,5), etc).
Tari
Before this gets bubbled.

[BREATH]

  1. 00:32:227 (1) - Adding finish here, would be a good idea. You didn't put any finish for a while and I think finish seems to fit here well,
  2. 00:57:270 (1) - Same thing as above.
  3. 00:40:575 (1,1,1) - I don't quite understand why these are all separate combo, You are consistent with them, but I would like an explanation on why youdid this, or I suggest you remove it.
  4. 01:20:227 (1) - It'll be better to remove this new combo, since all the notes making this combo are part of the symmetrical pattern in whole
  5. Super clean map, everything seems to be perfectically symmetrical LOL
[Love]

  1. 00:29:879 - You should add a note here, but I have your back on this, here what I think your placement should be if you add a note here : http://puu.sh/2r4Lx , I think it'll follow the vocals if you do this.
  2. 00:48:662 (4) - This note overlap the upcoming slider :< and it doesn't look very good, maybe try this : http://puu.sh/2r4Qs, It flows nice when I testplayed it :D
  3. 00:57:270 (1) - I think you missed a finish here, you should add it
  4. 01:05:618 (1) - Same as above.
  5. 01:13:966 (1) - Here as well.
[Life]

  1. 00:30:140 (1) - Either add finish here or here 00:28:053 (1) -
  2. 00:38:227 - I hear a beat here in this place, maybe you should add a note? because it felt kinda awkward without a note here when I testplayed it.
  3. 00:57:270 (1) - Either add finish here or 00:55:183 (1) -
  4. 01:03:531 (1) - There definitely should be a finish added here .

That's all, really nice map.
Topic Starter
JauiPlaY
改了是改了 不过sb因为Azure不在我也不好乱动=,=
I've fixed most problems already, however, I cannot update the map until Azure fixed sb issues.
Azure
嗚嗚 久等的SB
2句改好的歌詞 http://puu.sh/2yBWc

osb
SPOILER
[Events]
//Background and Video events
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
Sprite,Foreground,Centre,"SB\LyrJ01.png",320,240
F,0,401,662,0,1
M,0,401,3792,111,211,111,225
F,0,662,3531,1
F,0,3531,3792,1,0
Sprite,Foreground,Centre,"SB\LyrC01.png",320,240
F,0,401,662,0,1
M,0,401,3792,144,299,144,283
F,0,662,3531,1
F,0,3531,3792,1,0
Sprite,Foreground,Centre,"SB\LyrJ02.png",320,240
F,0,4053,4314,0,1
M,0,4053,8096,111,249,111,237
F,0,4314,7836,1
F,0,7836,8096,1,0
Sprite,Foreground,Centre,"SB\LyrC02.png",320,240
F,0,4053,4314,0,1
M,0,4053,8096,148,206,148,223
F,0,4314,7836,1
F,0,7836,8096,1,0
Sprite,Foreground,Centre,"SB\LyrJ03.png",320,240
F,0,8096,8357,0,1
M,0,8096,14227,113,240,112,258
F,0,8357,13836,1
F,0,13836,14227,1,0
Sprite,Foreground,Centre,"SB\LyrC03.png",320,240
F,0,8096,8357,0,1
M,0,8096,14227,149,255,149,243
F,0,8357,13705,1
F,0,13705,14227,1,0
Sprite,Foreground,Centre,"SB\LyrJ04.png",320,240
F,0,11749,12009,0.04619347,1
M,0,11749,14227,185,190,185,196
F,0,12009,13836,1
F,0,13836,14227,1,0
Sprite,Foreground,Centre,"SB\LyrC04.png",320,240
F,0,11749,12009,0,1
M,0,11749,14227,215,250,215,243
F,0,12009,13836,1
F,0,13836,14227,1,0
Sprite,Foreground,Centre,"SB\th01.png",320,240
F,0,15270,15531,0,1
M,0,15270,17618,167,139,176,139
F,0,15531,23096,1
M,0,17618,23491,176,139,201,139
F,0,23096,23488,1,0
Sprite,Foreground,Centre,"SB\th03.png",320,240
F,0,17357,17618,0,1
M,0,17357,23488,271,192,247,191
F,0,17618,23096,1
F,0,23096,23488,1,0
Sprite,Foreground,Centre,"SB\th04.png",320,240
F,0,19444,19705,0,1
M,0,19444,23488,190,238,198,238
F,0,19705,23096,1
F,0,23096,23488,1,0
Sprite,Foreground,Centre,"SB\th02.png",320,240
F,0,21531,21792,0,1
M,0,21531,23488,295,281,286,281
S,0,21792,,0.8430969
F,0,21792,23096,1
F,0,23096,23488,1,0
Sprite,Foreground,Centre,"SB\LyrJ05.png",320,240
F,0,23618,23879,0,1
M,0,23618,28705,107,229,107,249
F,0,23879,28314,1,0.9968981
F,0,28314,28705,0.9968981,0
Sprite,Foreground,Centre,"SB\LyrC05.png",320,240
F,0,23618,23879,0,1
M,0,23618,28705,144,271,143,255
F,0,23879,28314,1
F,0,28314,28705,1,0
Sprite,Foreground,Centre,"SB\LyrJ06.png",320,240
F,0,29096,29357,0,1
M,0,29096,32618,106,260,106,248
F,0,29357,32357,1
F,0,32357,32618,1,0
Sprite,Foreground,Centre,"SB\LyrC06.png",320,240
F,0,29096,29357,0,1
M,0,29096,32618,152,231,153,240
F,0,29357,32357,1
F,0,32357,32618,1,0
Sprite,Foreground,Centre,"SB\LyrJ07.png",320,240
F,0,32749,33009,0,1
M,0,32749,38227,106,235,106,249
F,0,33009,37836,1
F,0,37836,38227,1,0
Sprite,Foreground,Centre,"SB\LyrC07.png",320,240
F,0,32749,33009,0,0.8877419
M,0,32749,38227,144,202,144,192
F,0,33009,37836,0.8877419,1
F,0,37836,38227,1,0
Sprite,Foreground,Centre,"SB\LyrJ08.png",320,240
F,0,40053,40314,0,1
M,0,40053,43444,108,261,109,249
F,0,40314,43183,1
F,0,43183,43444,1,0
Sprite,Foreground,Centre,"SB\LyrC08.png",320,240
F,0,40053,40314,0,1
M,0,40053,43444,145,213,145,224
F,0,40314,43183,1
F,0,43183,43444,1,0
Sprite,Foreground,Centre,"SB\LyrJ09.png",320,240
F,0,44227,44488,0,1
M,0,44227,48009,98,243,99,250
F,0,44488,47749,1
F,0,47749,48009,1,0
Sprite,Foreground,Centre,"SB\LyrC09.png",320,240
F,0,44227,44488,0,1
M,0,44227,48009,135,255,135,247
F,0,44488,47749,1
F,0,47749,48009,1,0
Sprite,Foreground,Centre,"SB\LyrJ011.png",320,240
M,0,47879,48140,100,267
F,0,47879,48140,0,1
F,0,48140,52314,1
M,0,48140,52575,100,267,101,246
F,0,52314,52575,1,0
Sprite,Foreground,Centre,"SB\LyrC11.png",320,240
F,0,47879,48140,0,1
M,0,47879,52575,136,231,137,254
F,0,48140,52314,1,0.9572536
F,0,52314,52575,0.9572536,0
Sprite,Foreground,Centre,"SB\LyrJ012.png",320,240
F,0,52575,52836,0,1
M,0,52575,56096,107,224,107,230
F,0,52836,,1
F,0,52836,55836,1
F,0,55836,56096,1,0
Sprite,Foreground,Centre,"SB\LyrC12.png",320,240
F,0,52575,52836,0,1
M,0,52575,56096,143,268,142,256
F,0,52836,55836,1
F,0,55836,56096,1,0
Sprite,Foreground,Centre,"SB\LyrJ013.png",320,240
F,0,56227,56488,0,1
M,0,56227,61314,106,261,107,250
F,0,56488,61053,1
F,0,61053,61314,1,0
Sprite,Foreground,Centre,"SB\LyrC13.png",320,240
F,0,56227,56488,0,1
M,0,56227,61314,143,209,144,221
F,0,56488,61053,1
F,0,61053,61314,1,0
Sprite,Foreground,Centre,"SB\LyrJ014.png",320,240
F,0,61444,61705,0,1
M,0,61444,66662,116,243,116,256
F,0,61705,66401,1
F,0,66401,66662,1,0.3324808
Sprite,Foreground,Centre,"SB\LyrC14.png",320,240
F,0,61444,61705,0,1
M,0,61444,66662,157,270,158,260
F,0,61705,66401,1
F,0,66401,66662,1,0
Sprite,Foreground,Centre,"SB\th05.png",320,240
F,0,66662,66923,0,1
M,0,66662,69140,225,208,225,219
F,0,66923,68357,1
F,0,68357,68879,1
F,0,68879,69140,1,0
Sprite,Foreground,Centre,"SB\LyrJ015.png",320,240
F,0,69270,69531,0,1
M,0,69270,72531,117,240,117,231
F,0,69531,72270,1,0.9965019
F,0,72270,72531,0.9965019,0
Sprite,Foreground,Centre,"SB\LyrC15.png",320,240
F,0,69270,69531,0,1
M,0,69270,72531,155,191,155,197
F,0,69531,72270,1
F,0,72270,72531,1,0
Sprite,Foreground,Centre,"SB\LyrJ016.png",320,240
F,0,72923,73183,0,1
M,0,72923,76966,121,211,121,225
F,0,73183,76705,1,0.9964192
F,0,76705,76966,0.9964192,0
Sprite,Foreground,Centre,"SB\LyrC16.png",320,240
F,0,72923,73183,0,1
M,0,72923,76966,159,231,159,222
F,0,73183,76705,1
F,0,76705,76966,1,0
Sprite,Foreground,Centre,"SB\LyrJ017.png",320,240
F,0,77096,77357,0,1
M,0,77096,83227,124,257,122,244
F,0,77357,82836,1
F,0,82836,83227,1,0
Sprite,Foreground,Centre,"SB\LyrC17.png",320,240
F,0,77096,77357,0,1
M,0,77096,83227,165,262,165,269
F,0,77357,82836,1
F,0,82836,83227,1,0
Sprite,Foreground,Centre,"SB\LyrJ018.png",320,240
F,0,80749,81009,0,1
M,0,80749,83227,205,215,204,209
F,0,81009,82836,1
F,0,82836,83227,1,0
Sprite,Foreground,Centre,"SB\LyrC18.png",320,240
F,0,80749,81009,0,1
M,0,80749,83227,238,242,238,252
F,0,81009,82836,1
F,0,82836,83227,1,0
//Storyboard Sound Samples
Topic Starter
JauiPlaY
sb updated!

Edit:
Pokie

Pokie wrote:

Request from PM

puush壞了於是有部份沒截圖...不懂跟我說一下, 還有記得回覆寫你改了什麼


  • Red: Unrankable issues or Highly recommended
    Black: Opinions

 General

  1. 之前就想說了, 這音質實在無法忍受能找到的最好音质就是这个了 直接截TV质量会更差
  2. Timing 十分的獵奇, 目前能確定的只有第一條紅線… BPM: 115.50, Offset: 944 Kiai前後開始off, 有點聽不過來>_>timing改过
  3. Preview就設在個這麼奇葩的位置了嗎?! 感覺還是kiai開頭比較適合啊, 現在這位置像沒設一樣我之前做full就是设kiai开头 不想走老路了

 Storyboard

  • Storyboard沒啥大問題...你自己修應該都行, 但上面有人提到的歌詞問題還沒改, 最好找Azure來看一下
  1. 01:17:096 - 這邊的歌詞效果是不是應該要反過來? 不然就連續三句都是左下 右上了…
  2. 01:20:749 - 上面這條改了的話這個也順便吧, 因為看前面的00:08:227 - 也是兩句同一個效果

 Breath

  • 00:46:836 (1,2,3,1) - 你懂我要說什麼的, 最低難度不能疊circle在slider底下改了
    01:11:879 (3) - slider出現時的箭頭完全被擋住了…目測unrankable, 改改這裡的排列吧改了
    01:16:575 (1,2) - 不換一下combo嗎, (1)還在繼續前一句的歌詞改了
    01:18:662 (1) - 改了上面的話可以考慮去掉這個nc, 然後就能變成三個combo一組了… 01:17:357 (1,2,3,1,2,3) - 改了
    01:22:314 - 直接從100%降到5%有點坑, 而且也不需要將音量調的那麼低, 至少移到20~30%吧我比较喜欢做事情彻底一点

 Love

  • 00:08:749 (4,1) - 這兩個往右下各移一格。這裡因auto stack的關係, 在test play時會看見00:08:227 (3,4) - 不在一直線上, 所以美觀起見最好移一下改了
    00:12:140 (2) - 前面都是3拍的1/4 slider, 這邊突然用5拍感覺會提早鬆手…slider後移到00:12:401 - 開始, 縮短成3拍的1/4 slider, 再在前面加兩個circle?我觉得作为一个normal+难度 应该适当地做一些需要玩家做出及时反应的设计
    00:48:923 (1,2) - 兄台這兩個放的有點隨便啊, 能不能改改改了
    01:06:923 (1) - 可以看看Insane說的怎么说呢 这个算是有意为之吧
    01:17:357 (4) - 這裡既然vocal唱的比較重, 不如加個跳?...跳还是不太好 我觉得比5连要难掌握

 LIFE

  1. 低於0.3x的1/4連打間距可以加大一點, 開太低的DS多少也會影響到flow, 而且間距越低越容易按早的感覺!改了
    00:12:270 (3,4) - 試試改一下flow? 這樣打著比較順手, 不過整體間距都會增加, 看不順眼就再調調/無視掉吧

    00:30:401 (2) - 這邊放開點擺似乎不會有什麼問題 o.o (x: 472, y:200)改了
    01:06:923 (1) - 其實這段的spinner是不必要的, 要是能做掉的話會更好。不然就將前面的combo移到比較中間的位置, 因為前段combo的收尾沒做好, 感覺像中途斷尾了…同Love

找人timing完我再來recheck!
Pokie
Discussed with mapper via irc. Fixed the position of comboburst and an overlapped circle on Normal

SPOILER
[07:53:36] <JauiPlaY> http://osu.ppy.sh/forum/p/2237824
[08:01:26] <Pokie> ok
[08:01:32] <Pokie> 這麼早
[09:09:54] <JauiPlaY> 我昨晚就给你消息了
[09:11:15] <Pokie> …mp3真不是一般的難找, 但這音質肯定被擋
[09:11:58] <Pokie> 之前Flask那張TV ED, 音質比你現在這個好, 但直接被unrank
[09:18:22] <Pokie> comboburst 水平翻轉一下, 之前不是說背向左的麼
[09:22:34] <JauiPlaY> 这音质很难找到更好的了
[09:27:48] <Pokie> 00:48:137 (2,1) - Normal這裡
[09:27:55] <Pokie> (1)還是疊著了
[09:29:01] <Pokie> 另外Normal裡用了tick的section降個10~15%音量
[09:31:16] <JauiPlaY> 那我直接把(2)多折返一次?
[09:31:48] <Pokie> 看你想不想將circle放前
[09:32:07] <Pokie> http://puu.sh/2Ak9w
[09:32:09] <Pokie> 這樣
[09:32:13] <JauiPlaY> 放前不也是叠么
[09:32:25] <Pokie> 不能疊在slider後
[09:32:31] <Pokie> 前是沒問題的
[09:32:34] <JauiPlaY> 哦 那行啊
[09:32:47] <Pokie> 改好叫我=v=
[09:32:57] <Pokie> 我重下再看一遍
[09:34:38] <JauiPlaY> comburst人物背靠左?
[09:34:45] <Pokie> 嗯
[09:34:55] <Pokie> 默認是左邊先出

_(:3 」∠)_
Topic Starter
JauiPlaY
Thank thank~ :D
Aleks719
Life
00:51:789 (4,5) - 1/6 here, not 1/4

^ just for next BAT, i don't have enough time to check all map, no pop / no kd
LunarSakuya
LOVE this song
Good luckkk
Konei

LunarSakuya wrote:

LOVE this song
Good luckkk
But am I the only one who finds hitsounds too loud?
Not even sure if 100 % is allowed lol.
Topic Starter
JauiPlaY

Aleks719 wrote:

Life
00:51:789 (4,5) - 1/6 here, not 1/4

^ just for next BAT, i don't have enough time to check all map, no pop / no kd
I will check that before ranking.

And thanks for your supporting.
About the hitsounds, I guess they are fine. However, still we can have chance to change them before ranking if we really need to. Don't worry. ;)
Chewin
hi

Breath

  1. 00:40:572 (1,1,1) - Meh, these new combos are cool but I would remove them because it could be confusing since this is the easiest diff of the mapset. Usually the noob players follow the followpoint when they play maps. I don't think they are really needed since the spacing is still the same .w. It's the same for the next part, obviously.
  2. 00:44:746 (1) - You should add finish here so that it's consistent with 00:40:572 (1) where you have set finish + wistle
Love

  1. 00:07:180 (1,2,3) - Don't make this anti-jump :\ These elements are snapped 1/1 on the timeline and you are using the same spacing of 00:08:746 (4) that it snapped 1/4 from the previous slider. Considering that this is a normal diff, you really need to fix this, it's enough confusing. In normal diffs spacing should be consistent and nice to play in the whole map.
  2. 00:12:137 (2) - This slider has so much repeats and actually it's confusing to play for a normal diff. Consider to remove two repeats adding a circle on 00:12:659 instead
  3. 01:20:990 (5) - ^ same
  4. 01:24:381 (4) - It would be much better to set new combo here so it'd warn players about all those repeats
LIFE

  1. 00:51:789 (4,5) - I agree with aleks here. These elements should be snapped 1/6 on the timeline if you listen the music with 25% playback rate
  2. 00:11:876 (2,3) - You need to reduce this huge spacing, it's awkward to play (you could CTRL + G the slider (3) fixing the spacing with next elements as well). Same for other parts like 00:20:224 (2,3) and so on. I say this because at the first try they could seem 1/2 while they are 1/4. This is the only thing that bothered me in some parts. If you are going to fix all of them I will rank the mapset, or I will just rebubble since i'm not totally sure about them ><
Topic Starter
JauiPlaY

Chewin wrote:

hiHello!

Breath

  1. 00:40:572 (1,1,1) - Meh, these new combos are cool but I would remove them because it could be confusing since this is the easiest diff of the mapset. Usually the noob players follow the followpoint when they play maps. I don't think they are really needed since the spacing is still the same .w. It's the same for the next part, obviously.Okay.
  2. 00:44:746 (1) - You should add finish here so that it's consistent with 00:40:572 (1) where you have set finish + wistleIt's following the song. In the song, you can not hear any finish-like hitsound there.
Love

  1. 00:07:180 (1,2,3) - Don't make this anti-jump :\ These elements are snapped 1/1 on the timeline and you are using the same spacing of 00:08:746 (4) that it snapped 1/4 from the previous slider. Considering that this is a normal diff, you really need to fix this, it's enough confusing. In normal diffs spacing should be consistent and nice to play in the whole map.Actually that was a stack, thus, I made them more like a stack now.
  2. 00:12:137 (2) - This slider has so much repeats and actually it's confusing to play for a normal diff. Consider to remove two repeats adding a circle on 00:12:659 instead
  3. 01:20:990 (5) - ^ same
  4. 01:24:381 (4) - It would be much better to set new combo here so it'd warn players about all those repeatsOthers are all fixed in this diff.
LIFE

  1. 00:51:789 (4,5) - I agree with aleks here. These elements should be snapped 1/6 on the timeline if you listen the music with 25% playback rateI agree with him too. Your ears are incredible Aleks.
  2. 00:11:876 (2,3) - You need to reduce this huge spacing, it's awkward to play (you could CTRL + G the slider (3) fixing the spacing with next elements as well). Same for other parts like 00:20:224 (2,3) and so on. I say this because at the first try they could seem 1/2 while they are 1/4. This is the only thing that bothered me in some parts. If you are going to fix all of them I will rank the mapset, or I will just rebubble since i'm not totally sure about them ><Well, I think they are pretty essential for this map to keep interesting. So I'm afraid you can only rebubble it. Sorry but I really wanna keep them.
Chewin
Okay, I'm sorry but I noticed it just now with AIMod.
In the Love diff the slider 01:00:398 (4) is unsnapped because of that red line.
Topic Starter
JauiPlaY
Should be okay now.
Chewin
I wanted to rank it since you want to keep the jumps but I have to rebubble because of that unsnap, sorry.
Rebubbled, and good luck ~
Topic Starter
JauiPlaY
Thanks!
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