Thank you very much, your mod was useful :>-Bakari- wrote:
Hey!
someone send me this map because he likes it and wants to see it ranked soon. I totally agree with him Hi! thanks for checkingi wonder who is that 'someone':3
[General][Insane]
- Slider Tick Rate 2 fits with song much better, try it now! Hmmm not bad but I don't like how it sounds at the slow parts of the song. If suggested again, I'll change it. I'm very unsure :p
- I'd use AudioLeadIn 1500 here, because it feels that 2000 is a bit too much. But it doesn't really matter, tbh. Yes it does! I changed it :<
- 00:21:721 (1,2,3,4,5,6,7,8,9,10) - this combo feels too long towards other combos. I'd recommend you to put a New Combo at 00:23:971 (6) or (7), it will keep your comboing a bit more consistent and fit with music. Added to 00:22:096 (1) ~
- 00:28:846 (5) - same as above. Those two combos are kinda too long. That's why NC here is needed, imo. Alright
- 00:39:346 (5) - same as above. This time you are placing jumps here, and NC will help us to read them! What's more it fits with vocals/music and looks better here! Try it! Yeah!
- 00:43:846 (4) - normally I'm not so picky with New Combos, but this one is kinda neessary. Actual slowdown starts here, and beat here is quite loud, too! that's why Nc here is necessary! wow how did a miss this nc? added
- 00:53:033 (1,2,3,4,5,6,7,1,2,3,4,5,6,7,8) - I quite like first combo of this pattern, but second part is too fast here, I think. 00:54:346 (1,2,3,4,5,6,7,8) - feels different from previous patter - that's why I want you to replace 00:54:346 (1,2,3,4,5,6,7,8) - with sliders.
examplenote:try to gradually increase distnce spacing here. Not bad, but i prefer keeping notes instead of sliders, i feel it more fitting :< but i'll consider your way if more people suggest me to change the pattern- 01:04:846 (1,2,3) - nazi - don't you feel like you should place here a jump? According to your pattern it will fit here quite good! [url=I was thinking about this pattern]http://osu.ppy.sh/ss/692444[/url] Not sure ;_____; i really like the flow of this one :<
- 01:05:971 (5,1,1) - 1/2 stack and then circle with 3/2 rhythm. It may confuse players (they might mistakenly click it too late/too early. Try to Crl+G 01:06:721 (1,2) - it will give you cute flow and easier readable pattern here! Nice eye! didn't notice this possibilty. thanks :3
- 01:07:846 (1,2,3,4) - same as 01:04:846 (1,2,3). It's kiai start and vocals are so loud here. This part is begging for jumps! made a jumpy pattern!
- 01:27:533 (1,2,3,4,5,6,1,2,3,4,5,6,7,8) - those circles fit here, but it's too boring for skilled players to "tap" them all. Try to add some sliders (or replace them all with sliders) to make this part a bit more nteresting? just an example i made it to fit with the music and the video, you can see that round pink thing which i forgot the name xD floating. I dont understand the screenshot neither :<
I like that diff, almost nothing to say. Just some suggestions how to improve flow. yay!
[Normal][Easy]
- try to use OD4 to make this diff a bit more interesting/challenging. I feel like it will make players to try harder, and they will like this diff more! agreed
- 00:30:721 (1,2) - I understand that you're following vocals, but this combo looks the way too short. Can't you find the way to keep combos a bit more consistent? removed nc for consistency with 00:34:096 (1,2)
Nothing else to say, very neat diff! o3o!~~~~~~~~~~
- This diff is the easiest, I'd recommend you OD-1 because of BPM changes in this map. It may stress beginners, that's why OD-1 is is required. okay!
- 01:04:846 (3,1) - 3/2 rhythm here. It fits with music but may confuse beginners. Is here any way to avoid rhythm changes? If yes, please make sure to do it! i cant think of a better way to follow music avoiding this.. hmm i think it is okay. at least the next slider starts at a white tick, it shouldn't be that difficult to read imo o3o
note: it's better if you will follow consistent rhythm in [Easy] diff. So, beginners will be able to relax and enjoy music! will have it in mind for my next projects~- 01:31:096 (1) - this note after spinner is unexpected! Beginner won't expect anything after final spinner, s it may stress them too much. I'd recommend you to end spiinner at 01:31:096 - instead! there's no sound at 01:30:346 ~ 01:31:096 so it would be pointless to extend the spinner like that. let's keep this as it is for now, and check for other people opinoin to see if they agree with this o3o
Good luck!
Edit:
Thanks.. but please next time check my last post. I forgot to say "Closed", but still. If you see that my last post says "1 slot" and somebody else already posted like 4 days ago after my last post, you don't post. But don't worry, I'm not angry or anything lol, just please try to be careful before posting for m4m~Cancel wrote:
M4M!!
General
at 00:19:846 : Start using these hitsounds. (http://puu.sh/2v4qy) once applied, change it on all difficulties with custom 1. I like the custom hitsound but it sounds too loud for such a quiet song. The song has a very calm instrumental, this kind of hitsounds fits much more with a metal/rock song, but thank you anyways!
Easy
01:19:471 (4) - x=72: y=124 Okay. doesn't really change gameplay, but i moved it.
Sorry, but I can't mod insanes. no problem
Good map!! Hope to see it ranked soon Thank you
Good luck