Hey!
someone send me this map because he likes it and wants to see it ranked soon. I totally agree with him
[General]
Good luck!
someone send me this map because he likes it and wants to see it ranked soon. I totally agree with him
[General]
- Slider Tick Rate 2 fits with song much better, try it now!
- I'd use AudioLeadIn 1500 here, because it feels that 2000 is a bit too much. But it doesn't really matter, tbh.
- 00:21:721 (1,2,3,4,5,6,7,8,9,10) - this combo feels too long towards other combos. I'd recommend you to put a New Combo at 00:23:971 (6) or (7), it will keep your comboing a bit more consistent and fit with music.
- 00:28:846 (5) - same as above. Those two combos are kinda too long. That's why NC here is needed, imo.
- 00:39:346 (5) - same as above. This time you are placing jumps here, and NC will help us to read them! What's more it fits with vocals/music and looks better here! Try it!
- 00:43:846 (4) - normally I'm not so picky with New Combos, but this one is kinda neessary. Actual slowdown starts here, and beat here is quite loud, too! that's why Nc here is necessary!
- 00:53:033 (1,2,3,4,5,6,7,1,2,3,4,5,6,7,8) - I quite like first combo of this pattern, but second part is too fast here, I think. 00:54:346 (1,2,3,4,5,6,7,8) - feels different from previous patter - that's why I want you to replace 00:54:346 (1,2,3,4,5,6,7,8) - with sliders.examplenote:try to gradually increase distnce spacing here.
- 01:04:846 (1,2,3) - nazi - don't you feel like you should place here a jump? According to your pattern it will fit here quite good! [url=I was thinking about this pattern]http://osu.ppy.sh/ss/692444[/url]
- 01:05:971 (5,1,1) - 1/2 stack and then circle with 3/2 rhythm. It may confuse players (they might mistakenly click it too late/too early. Try to Crl+G 01:06:721 (1,2) - it will give you cute flow and easier readable pattern here!
- 01:07:846 (1,2,3,4) - same as 01:04:846 (1,2,3). It's kiai start and vocals are so loud here. This part is begging for jumps!
- 01:27:533 (1,2,3,4,5,6,1,2,3,4,5,6,7,8) - those circles fit here, but it's too boring for skilled players to "tap" them all. Try to add some sliders (or replace them all with sliders) to make this part a bit more nteresting? just an example
I like that diff, almost nothing to say. Just some suggestions how to improve flow.
- Why there's no video?If you don't know how to fix it just copy it
[Events]
//Background and Video events
0,0,"sesshoplz.jpg",0,0
Video,0,"videoplx.avi" - Try AR8, I know it may hurt diff spread a bit! AR8 here feels the way better, playfield is not flooded with hitobjects and jumps are easy to read! What's more AR8 fits even with your slider velocity!
- 00:00:337 (1,2,3) - nazi - I'd recommend you to keep spacing consistent. You have x1.2 between 00:02:087 (4,5,6) - and x1.0 for 00:00:337 (1,2,3) - it feels inconsistent and looks a bit messy :<
- 00:42:908 (4,1) - nazi - I'd recommend you to fix spacing here. It looks like you will have to fix it manually. Right now it looks like 1/4 note, which can confuse players!
- 00:53:408 (3,4,6,7,1) - this pattern looks kinda messy, imo. by the way, it's quite hard to read. What if we will try to avoid this overlap? example
- 01:05:408 (2) - this slider feels weird. Maybe it's because vocals end at 01:05:596 - just try to place a circle at 01:05:408 - and start slider 1/2 later. It feels much better for me.
- 01:17:783 (3,4,5,6,7) - since this diff is [Hard] streams here are kinda confusing. Try to avoid them? For example, you can replace this stream with a reversed 1/4 slider.
Note: you've already done similar pattern at 01:25:283 (1) - - 01:21:346 (1,2,3,4,5,6,7) - nazi - in case if you've fixed 00:53:408 (3,4,6,7,1) - fixe this one fo consistency!
- try to use OD4 to make this diff a bit more interesting/challenging. I feel like it will make players to try harder, and they will like this diff more!
- 00:30:721 (1,2) - I understand that you're following vocals, but this combo looks the way too short. Can't you find the way to keep combos a bit more consistent?
Nothing else to say, very neat diff!
- This diff is the easiest, I'd recommend you OD-1 because of BPM changes in this map. It may stress beginners, that's why OD-1 is is required.
- 01:04:846 (3,1) - 3/2 rhythm here. It fits with music but may confuse beginners. Is here any way to avoid rhythm changes? If yes, please make sure to do it!
note: it's better if you will follow consistent rhythm in [Easy] diff. So, beginners will be able to relax and enjoy music! - 01:31:096 (1) - this note after spinner is unexpected! Beginner won't expect anything after final spinner, s it may stress them too much. I'd recommend you to end spiinner at 01:31:096 - instead!
Good luck!