I don't know if you requested a mod. Probably I just saw this map-set few weeks ago, so I decided by my self to mod it. Anyway, here I am.
Cuvelia modding form is pretty nice, so I will use it as well. Here we go.
[
Kantan]
Before I move to hitcircles I want to say something about the Kantan in general. Overall this is already considered as a hard Kantan, because you used an ongoing 1/1 beat which has no breaks. It dose not seem like, but this is actually really hard for real beginners(I saw many of my friends/brothers play Kantan, and the game-play of them was just frustraiting... lol). Also the change of space between the notes is already Futsuu level, since Kantan has just linearly mapped patterns: 1/1 and some 1/2, no 2/4. I will show you some examples since the patterns are overall mostly the same:
00:03:068 (2) - This note can be deleted for the begining to have later the possibilty, to emphasize a part by this way of mapping.
00:04:440 (1,1,1,1,2) - You have here three different spaces at once which will confuse the beginner. I doubt that this is our intension for beginners, right? So that's why we should simplify these patterns to a 1/1 pattern: 00:05:640 (1) - move to 00:05:811 and delete 00:06:154 (1) - . Now it's easier for the beginner to consider how to hit these notes.
00:10:440 (1) - Short spinners in a Kantan are not recommended. The beginner got never in touch with spinners before, so use just long spinners in a map which the beginner can learn from. The harder the difficultie the shorter the spinner can be because of experience a player gained before(though, too short spinner aren't alowed as well, keep that in mind)
00:01:011~00:16:097 -
Here an example how to map this part in a more simple way:00:12:668 (1,2) - As before, this will confuse beginners. You can move (2) to 00:13:354 and to the same change to similiar notes / patterns.
00:13:354 (2,2,1) - Too be honest, I think we have here a overuse of finisher. Please consider to use less of them, else it sounds too loud and they lose quick there actual effect for a map(emphasize some sounds or a part in a beatmap).
00:16:782 (1) - This note can be deleted to give the beginner some time to re-coordinate his game playing. In later stages you can use longer 1/1 patterns.
00:22:954~00:33:925 - Yep. That would be a part for having a long 1/1 pattern constalation since the part calls for it.
00:34:611 (2) - After the part I mentioned before, you can delete this note to be able to emphasize note 00:33:925 (1) - .
00:33:925~00:44:897 - Try to have in this part less notes please.
00:44:897~00:55:868 - Here and there some bigger gaps would be good, because then, you can emphasize the kiai way better as in its current state.
01:05:468 (1) - Questionable if you should keep this spinner or not. A slider would replace it better since it is easier to play.
01:19:697 - The previous kiai break has fit better. You might want consider this.
Hint:
In general, mappers can make their job in mapping a Kantan easier, just by knowing the process of it. Kantan maps don't follow the beatmaps actual beat, they contain just linear pattern structures which can be variated together by having a reverse patterns to make the map more interesting. Example: d d d x k k k x d d k x k k d ...
[
Futsuu]
Futsuu is okay, but still hard for its level. Try to choose between having unlinearly patterns or two-plet patterns, because together, they make the map harder as it should be. Also make some of the 1/2 pattern shorter since this is a job for Muzukasii.
00:01:011~00:11:982 - It would be advisable to follow rather the beat instead of making your own. It's not a must, but it would fit to Futsuus level.
00:13:011 (1,2,3,4,5,6,7,8) - Really complicated due of two-plets and different spacing usage. Choose between one of these pattern / mapping-styles. I suggest deleting 00:14:297 (6,7) - and change 00:14:040 (5) - to a don, so you would have a beat following pattern and at the same time a gap to the next coming pattern. Experienced beginners would be able to re-coordinate their playing / next move.
00:14:725 -
d d k dd dd k Having this pattern would be a perfect reverse of the previous one(Though I would switch both section to have d d k dd dd k x k k d kk kk d, so don represents the usual main beat in this map).
00:17:125 (1) - That would mean to delete this note as well and in other similiar parts. I really recommende doing this.
00:25:354 (7,8) - Might consider to delete them. It's not a must.
00:28:097 (14,15) - ^
00:30:840 (1,1) - ^
00:33:925 - I recommend to continue mapping in this way(^) with some more notes if you wish. But don't forget to have not too long 1/2 patterns as you have right now.
00:44:897 - This part is advisable to map to the beat like at the beginning. It's way too emphasizes by the song, so mapping against this beat is not a good way.
00:58:611 (3,4,5) - Questionable, but should be fine because of the song it-self.
01:10:954 (1,2,3,4) - Works if they stand alone. Else it's hard when this note is right on the back: 01:10:611 (1) -
Kiai should be reconsidered. The patterns are really vague here and don't seem to have a structure. Sure, following the songs high pitches and etc., but for a Futsuu this turns just beeing too hard.
Hint:
Futsuus can be mapped to a songs beat, but the usage of patterns should be considered. That means to think about if the songs beat is too hard as pattern for a Futsuu or not. If this is the case, better keep it simple.
[
Muzukashii]
00:28:782 (1,1,1,2,3) - Better keep these notes as don and switch later do k d k d.../d k d k... patterns.
00:30:497 (1) - don ^
00:31:011 - ddd as before.
00:37:697 (1,1) - k d k to have a conection to 00:34:954 (7,1,1) -.
00:47:297 (1,2,3,4) - Yeah, hard to map, but consider to follow here the beat as well.
00:57:925 (2) - Suddenly a ddkdd pattern which never apeard in the map before. I suggest to move it to 00:58:097.
00:58:268 (1,2,3,4) - Same as before.
01:01:011 - This pattern is even for a Muzukashii long. It's not a must but consider to cut it somewhere.
01:16:611 (2,3,4,5,6,7,8,1,2,3,4) - Wups... Oni level patterns. 5-plets should be just used in cases when they stand alone. 4-plets are also Oni leveled because of their unlinear play.
Hint: Having reversed patterns in a Muzukashii helps really much in many aspects. You can keep a easier structure for yourself and make it look / sound interesting.
[
Oni]
Uh... not much to say... just try to have less notes.
00:07:182 (2,1) - Consider making both finisher to a normal note.
00:14:725 (2) - ^ Because coming high pitch sounds can't be mapped due to 1/4 patterns.
00:43:868 (1,2,1,2,3,4,1,1,1,2,1,2) - Reconsider this patterns.
00:47:554 (1) - delete the note, since you did the same in the comming patterns?
00:59:640 (1) - normal note fits probably more.
01:06:840~01:17:725 - Having more two-plets would be better since the song tends to it.
Well that's it. I hope I could help you with this. Good luck, don't give up.