I love you Charles
[Chewin's style]These points have been considered overmapped.
00:06:679 (5) - Circle not in music
00:07:284 (2) - Circle not in music
00:09:102 (4) - Circle not in music
00:46:053 (2) - Circle not in music
Agreed.Aqo wrote:
Also, mappers should really not spam 1/2s to "keep a flow". Design a map to fit a song, not to fit your interpretation of the song.
There doesn't have to be a rule for something for you to say NO to. It's more of a matter why some people say yes in the team. Sadly you just can't define this as you have already seen how discussions like this end up.Charles445 wrote:
If something isn't done about overmapping, we won't get anywhere on maps as a team.
Suggest new ideas please, it's better than nothing.
Mapping is about expressing your interpretation of the song, of course. They are accepted in a certain range but it can't be too over and get ranked.Aqo wrote:
Design a map to fit a song, not to fit your interpretation of the song.
This is when the mapper starts calling you subjective for saying no to something not explicity listed in the rules. There does have to be a rule for it if the state is to be improved.lolcubes wrote:
There doesn't have to be a rule for something for you to say NO to. It's more of a matter why some people say yes in the team.
Express how the song feels to you with the spacing between notes.wmfchris wrote:
Mapping is about expressing your interpretation of the song, of course. They are accepted in a certain range but it can't be too over and get ranked.Aqo wrote:
Design a map to fit a song, not to fit your interpretation of the song.
Yes, that's what I wrote in my post too. However the problem is how can you define what's acceptable and what is not? You can't.Agka wrote:
if the object isn't bound to a sound or pattern in the music, it's overmapping. how can it be any more concrete than that- that's not subjective.
So, we should hold a poll and ask the whole community to vote?Agka wrote:
I can propose something.
Is it fun to play? Yes? To most people? Alright, well done, that's acceptable.
Is it lame/frustrating/unfitting to most people? Yes? Then it has to go.
Clicking doesn't matter. Audible objects still create rhythms. I understand your point, but I don't think this "balance" you are trying to achieve is going to work, if anything it will cause even more problems. Read my first post in the thread why.Charles445 wrote:
See, there are two main sides on it, those who are for the entire removal of overmapping (i.e. all beats on the music) and those who are against any restriction (beats can go as long as it's rhythmic regardless of the music).
I am striking a balance between the two, where the actual player interaction with the beat must be in the music, however any beats brought by other objects (slider ends or spinners) can be off the music.
The reason why I highly recommend not allowing clicked beats (slider starts and hitcircles) to be in maps with no music is because, in that case, it'd technically be like having wrong timing as the beats are not snapped to the music anymore. A map with horribly off timing could be considered 'overmapped' if hits are allowed to be off the music. See what I'm saying?
I completely agree with this, which is why I don't think a rule can really be made on it. And tbh, discussion of it is pretty pointless since these threads always go in circles or into oblivion.lolcubes wrote:
Though I would like to point out that trying to define this is pretty pointless. Overmapping is not subjective, it's pretty objective, because you can clearly define it and that is notes which don't happen to be in the music.
However the usage of overmapping is subjective and in half cases it's not wrong at all.
There are quite a lot maps which use overmapping in a really bad taste with all those random triples and other nonsense, however there are pretty well made maps which occasionally add a personal rhythm to complement the song, and do that quite well. Also there are certain genres of music which are really hard to map without overmap (hardcore for example), simply because the song is too static and needs variance.
overmapping shouldn't be about misrepresenting the notes of a song, and making it about the notes really won't improve mapping very much at all.lolcubes wrote:
There are tons of moments in rock songs where an "intro stream" can work wonders that would come over nothing before the moment you are trying to define.
except that flies completely against the logic stated in the next line:those wrote:
I would change it toHitcircles and the starts and end of sliders and the end of spinners must be snapped to a beat in the music.Then it would be perfect.
so yeah. let's not.Charles445 wrote:
The reasoning behind this is, hitcircles and the starts of sliders are the objects in the game that require the player to press down on time.
RLC wrote:
osu!standard maps are mapped to be played in osu!standard. and this isn't just me saying this; i've been told this by a number of BATs.
Nowhere am I forcing anything. If it is a step toward improvement, why not suggest it?Agka wrote:
well, osu!mania translations are not a reason to force rules onto standard, those.
I can quote this numerous times.cheesiest wrote:
RLC wrote:
osu!standard maps are mapped to be played in osu!standard. and this isn't just me saying this; i've been told this by a number of BATs.