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[added] [Taiko, ctb, mania] Tick the Difficulty+Extra (star-rating)

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This is a feature request. Feature requests can be voted up by supporters.
Current Priority: +252
Topic Starter
OnosakiHito
I'm not sure how much this effects ctb or mania, but in Taiko it is often a pain to receive the wanted difficulty-sign for a specific difficulty, especially when the mapped song is a high BPM one. So it happens often that you receive something like that:

( http://osu.ppy.sh/s/82259 )

Sometimes you are able to gain the wanted signs, but rather just on low-BPMed songs:

( https://osu.ppy.sh/s/70738 )

For osu the calculated star-raiting may fit in most cases, but for the specific game-modes it is often a mess which even dosen't look nice. To be honest, as person who likes having everything tidied up, is this an 'Eye-cancer'.

So I have wanted to suggest, having the possibility to change the needed sign manualy for the specific game-modes, like in this way:

( This would be an example for Taiko )

The signs may variate in dependence of the game-mode or just be shown with the osu signs in the song setup.
Having this feature would be great, since then, we wouldn't need to sit for hours anymore, trying to get these signs due to a not fitting calculations.

Oh, also adding the sign for 'Extra' difficulty wouldn't be bad either?

Pellexplutt wrote:

Since the difficulty system to me seems pretty old and busted, comparing old maps with new maps with the same difficulty name - insane. So I thought about adding another difficulty level: Extra. Beatmappers are already using this difficulty name to indicate that the difficulty is harder than just an insane(http://osu.ppy.sh/b/74200&m=0), and I don't really see why this shouldn't be implemented. Having to play a beatmap to know it's true difficulty is not a good way to do this. A beatmap's difficulty should be displayed on the beatmap's Scores/Beatmap Listing page. Using objects as an indicator only works in-game and needs experience playing maps of a similar difficulty to provide sufficient information.

The insane difficulty level is just too broad to fit all the maps: Many of the 200+ bpm beatmaps(http://osu.ppy.sh/b/119238&m=1) are in my opinion too hard to be considered on the same scale as the "introduction level" insanes(http://osu.ppy.sh/b/188819&m=0). Additionally, these <6 minute single-difficulty maps aren't even supposed to be allowed for ranking, which brings up another issue.

Since maps of this level is probably just by or beyond the border of overmapping, getting them ranked isn't very likely to happen. However, these maps can be challenging even for the best of the best, and can increase the competetiveness between the top players rather than showing who can SS DT/HD/HR most hard difficulties fastest. Additionally, it could also prevent players trying to learn insane level beatmaps from thinking they are terrible players because they can "only play the easy insanes", which is a term that shouldn't even exist, since personally I have never heard of "easy hards/difficult hards".


This icon is what comes to mind for the extra difficulty, taken from http://osu.ppy.sh/b/311082&m=0.

Please tell me what you think of this idea, and comment on changes you might feel are needed on this topic.
From: p/2661527
BrujoAzul
I Agree, this would be a great feature, but only if it was used correctly.
Also, adding Extra symbol will be like ADFSADFDFDSF, FINALLY!!! (?)
theowest
I feel like this might have been mentioned in another feature request, at least a post but whatever, you definitely made a great post explaining this request. I think it's a good idea as long as the MATs and BATs can change it and agree on the difficulty. I'd love to see that x icon come into existence with this, or when we have a much better difficulty rating system.
mintong89
it might be good not just at Taiko, Ctb and mania but at Osu diff too. so support~
Yuzeyun

https://osu.ppy.sh/s/73069

it's fucking messed up because it's a very low BPM (106). I'll support as soon as I get votes. (EM Oni isn't mapped yet btw)
BrujoAzul
Maybe we could make some diffs unaviable because the star rating, you know, a 1 star diff cannot be used as an insane or extra, or a 5 star diff like a easy or normal
Stefan
This idea is golden.
AquaIrony
Sounds good, support
Maiz94
Support !
keegster2
I also support this.
Firce777
+1
Topic Starter
OnosakiHito
Maybe this feature wouldn't be bad, so I will bump it for now.
Maybe some more people have an opinion about it.
Kurokotei
This idea is just perfect. No more confusions, no more "Kantan has a higher Star rating than futsuu wtf".

>0 votes remaining

orz
Kuro
Yes, I completely support this \o/
It's sad to see muzukashii and oni diffs marked as insane but with this we can finally put the actual difficulty
deadbeat
there is this request ._.
Marcin
The other one is duplicate, because it was created one day after this one. c:
-----
I support this. However the only way to reduce the chance of it being abused would be to make this option only accessible to BATs at the end of the map ranking process.
boat

----- wrote:

I support this. However the only way to reduce the chance of it being abused would be to make this option only accessible to BATs at the end of the map ranking process.
Uh, by the same logic difficulties can currently be abused as well, but a difficulty which is obviously as normal wont get ranked titled "insane".

This feature is useful for mapsets not aiming to get ranked as well, zero reason to enforce something as silly as that.
-----

boat wrote:

----- wrote:

I support this. However the only way to reduce the chance of it being abused would be to make this option only accessible to BATs at the end of the map ranking process.
Uh, by the same logic difficulties can currently be abused as well, but a difficulty which is obviously as normal wont get ranked titled "insane".

This feature is useful for mapsets not aiming to get ranked as well, zero reason to enforce something as silly as that.
That's not a issue for standard mode since the star rating was made with that in mind initially (and that's the one with the most clear-cut rules out there, therefore it's hard to abuse the star rating system even if a mapper want to make an unrank mapset), but it's a different sceanrio for the other 3 modes.

Like what OnosakiHito said, the system doesn't exactly address the taiko rules (or other game mode rules) that well, when you can make a 200bpm map such that the difficulty is considered normal. It's not about the abuse of the system, rather than the system isn't complete to begin with.

Until we have a complete set of the rule published, I suggest that the decision of a mapset's difficulty would be judged by the BAT that's working on to get this map ranked.
DJKero
Hell yeah this is really needed.
Rakuen

theowest wrote:

I feel like this might have been mentioned in another feature request, at least a post but whatever, you definitely made a great post explaining this request. I think it's a good idea as long as the MATs and BATs can change it and agree on the difficulty. I'd love to see that x icon come into existence with this, or when we have a much better difficulty rating system.

BrujoAzul wrote:

I Agree, this would be a great feature, but only if it was used correctly.
Also, adding Extra symbol will be like ADFSADFDFDSF, FINALLY!!! (?)
Agree ^

and it's a nice idea, +1
Topic Starter
OnosakiHito
Yes, I agree as well to your points.
Also, bump.
ZHSteven
As a CTB mapper and modder, cant agree more on this.






must be something wrong here...

Sorry I dont have a star :o
Topic Starter
OnosakiHito
Let's bump this.
I'm pretty sure in future we might have a star system which might regulate this better, but before this happens including this might be not bad.
Especially the "new" icon.
Drafura
Support !
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