Since the difficulty system to me seems pretty old and busted, comparing old maps with new maps with the same difficulty name - insane. So I thought about adding another difficulty level: Extra. Beatmappers are already using this difficulty name to indicate that the difficulty is harder than just an insane(http://osu.ppy.sh/b/74200&m=0), and I don't really see why this shouldn't be implemented. Having to play a beatmap to know it's true difficulty is not a good way to do this. A beatmap's difficulty should be displayed on the beatmap's Scores/Beatmap Listing page. Using objects as an indicator only works in-game and needs experience playing maps of a similar difficulty to provide sufficient information.
The insane difficulty level is just too broad to fit all the maps: Many of the 200+ bpm beatmaps(http://osu.ppy.sh/b/119238&m=1) are in my opinion too hard to be considered on the same scale as the "introduction level" insanes(http://osu.ppy.sh/b/188819&m=0). Additionally, these <6 minute single-difficulty maps aren't even supposed to be allowed for ranking, which brings up another issue.
Since maps of this level is probably just by or beyond the border of overmapping, getting them ranked isn't very likely to happen. However, these maps can be challenging even for the best of the best, and can increase the competetiveness between the top players rather than showing who can SS DT/HD/HR most hard difficulties fastest. Additionally, it could also prevent players trying to learn insane level beatmaps from thinking they are terrible players because they can "only play the easy insanes", which is a term that shouldn't even exist, since personally I have never heard of "easy hards/difficult hards".
This icon is what comes to mind for the extra difficulty, taken from http://osu.ppy.sh/b/311082&m=0.
Please tell me what you think of this idea, and comment on changes you might feel are needed on this topic.
The insane difficulty level is just too broad to fit all the maps: Many of the 200+ bpm beatmaps(http://osu.ppy.sh/b/119238&m=1) are in my opinion too hard to be considered on the same scale as the "introduction level" insanes(http://osu.ppy.sh/b/188819&m=0). Additionally, these <6 minute single-difficulty maps aren't even supposed to be allowed for ranking, which brings up another issue.
Since maps of this level is probably just by or beyond the border of overmapping, getting them ranked isn't very likely to happen. However, these maps can be challenging even for the best of the best, and can increase the competetiveness between the top players rather than showing who can SS DT/HD/HR most hard difficulties fastest. Additionally, it could also prevent players trying to learn insane level beatmaps from thinking they are terrible players because they can "only play the easy insanes", which is a term that shouldn't even exist, since personally I have never heard of "easy hards/difficult hards".
This icon is what comes to mind for the extra difficulty, taken from http://osu.ppy.sh/b/311082&m=0.
Please tell me what you think of this idea, and comment on changes you might feel are needed on this topic.