Why is this beatmap not approved yet.
Thanks for your opinion, but they are not easy to rank the first mapEpicRazor214 wrote:
Why is this beatmap not approved yet.
52,264,24510,2,0,B|111:262|143:195|125:146,1,160,4|2
216,132,48866,2,0,B|196:172|216:212,1,80,2|0
kosiga wrote:
Hi~ XinCrin![]()
sorry for late ><;
here my mod~
[General][eLtXXx's Easy]
- Song Setup - Tags - from AIBat. Inconsistency in Tags: it is all including order
- [eLtXXx's Easy] : (Tronix DJ Remix) eLtigreXXx [Te][Amo] _Gezo_ ⇒ (Tronix DJ Remix) [Te][Amo] eLtigreXXx _Gezo_
- [Gezo's Taiko Oni!] : (Tronix DJ Remix) [Te][Amo] eLtigreXXx _Gezo_
- [Hard] : (Tronix DJ Remix) eLtigreXXx [Te][Amo] _Gezo_ ⇒ (Tronix DJ Remix) [Te][Amo] eLtigreXXx _Gezo_
- [Normal] : (Tronix DJ Remix) [Te][Amo] eLtigreXXx _Gezo_
- [TeA's Insane] : (Tronix DJ Remix) [Te][Amo] eLtigreXXx _Gezo_- Timing - Inherited Points(green line) - There is many that it is not put on a line. 10ms is early there ( except taiko diff ) kiai time can fix at least↓
Kiai #1: Starts on 00:47:423, ends on 00:58:884 ⇒start: 00:47:433. end: 00:58:894.
Kiai #2: Starts on 02:08:369, ends on 02:42:762 ⇒start: 02:08:379.[Normal]
- 00:24:510 (2) - Suggestion of the flow note: http://puu.sh/16cBH
52,264,24510,2,0,B|111:262|143:195|125:146,1,160,4|2- 00:28:808 (1) - add finish. Because you're using consecutive finish in the previous note, so I felt a little lonely sound here
![]()
- 00:35:255 (1) - I think that the beginning of sound should make 00:35:435. but it is easy, I suggest a simple sound. i suggest: http://puu.sh/16cJM I think it is enough for this
- 00:44:568 (4) - add NC
- 00:48:866 (2,3) - nazi overlap. http://puu.sh/16cQa try like this?
216,132,48866,2,0,B|196:172|216:212,1,80,2|0- 00:59:611 (1) - hidden by a hitburst of spinner. The placement that I cannot recommend in easy
for ex: patterns that do not use the spinner http://puu.sh/16dae , http://puu.sh/16den (I think that even this does not have any problem
)
- 01:16:086 (4) - move to 01:16:445. You match this part with a vocal. so I think that here is correct
- 01:35:069 (1) - add NC
- 01:45:455 (1) - 2 grid up ?
- 01:49:753 (4) - add NC and 01:50:470 (1) - remove NC and 01:51:186 (2) - add NC is better imo.
- 01:53:693 (1) - spinner start 01:54:051. then 01:53:693 - add note. This fits the vocal. I think that spinnerstart should change it if you want to match it with a drum
![]()
- 02:18:407 (3) - add whistle to start of the slider?
[Hard]
- remapping
[TeA's Insane]
- 00:14:482 (1) - remove NC. ( same as 00:20:212 (3) - 00:25:943 (5) - )
- 00:36:151(x) - add note. ( i suggest same as rhythm. 00:38:837 (9,1) - . )
- 00:49:224 (7,9) - add clap to start of the slider
- 00:52:089 (8,10) - ^
- 00:54:059 (4) - How about this? http://puu.sh/16dHj symmetrical with 00:54:776 (2). ( then spacing does not have any problem, I suggest this
)
- 01:01:581 (9) - 01:01:581 (9,1,2) - I thought you should not overlap the three note here. NC patterns that have not been used even once so I thought looks a little bad. 01:01:581 (9) - just one note. stack with 01:01:043 (8) slider end ?
- 01:32:024 (1) - spinner start 01:31:845. ( sam as Insane diff )
- 01:43:665 (3,4) - Spacing to be very confusing. Please extend the DS. or You will not do it, adding at least NC 01:44:381 (4) here.
- 02:03:006 (3,4) - I suggest symmetric placement: http://puu.sh/16e2C It is not necessary to follow DS here
![]()
- HD +1 or 2 ( I cannot recommend that it is lower than hard diff. and I do not think that it is so difficult
)
- 01:10:177 (6) - You simplify it intentionally ? but i prefer this rhythm >A<; http://puu.sh/16eg6
others fine. good diff~ xD
godd :3 star☆
Good luck~
eLtigreXXx wrote:
http://puu.sh/16lau
Aall done thanks kosiga ^^
Barney Stinson wrote:
BAAAAAAAAAAAAANG
Easy:
01:44:023 (4,2) - They're overlapping. Meh
02:20:556 (2) - a grid down
02:21:272 (3) - A grid left
Normal:
00:43:135 (5,6,7,8) - not suitable for a normal
00:47:433 (1,2) - Toooo close to end of spinner
01:35:427 (3) - Stack to (1) and (2) or unstack (2). Looks ugly and difficult this way
02:08:378 (1) - Toooo close to end of spinner
Hard:
00:38:837 (9,1) - switch combos
01:04:446 (5) - remove nc
Insane:
Nah, fine!
Gl!
eLtigreXXx wrote:
http://puu.sh/16rd6 listo
all done c:
kratoz wrote:
Hello 'o'
[eLtXXx's easy]
01:08:923 - Remove NC
01:36:501 (1,2) - Stack's may confuse beginners
01:37:934 (3,4) - ^
01:44:739 - Remove clap
[Normal]
00:42:687 (1,2,3) - Looks better like http://osu.ppy.sh/ss/438514
01:45:993 - Move to 01:46:172 -
02:38:822 - Add a reverse
[Hard]
00:13:049 - This should end at 00:13:765 -
00:14:124 - Add a note
00:47:791 - ^
02:28:256 - ^
[TeA's Insane]
It's ok~
That's all , good luck with ranking
kajiyatta wrote:
teA's Insane
not yet finished? using more volume difference is beter I think. Maybe to shine forever
Placement
01:09:639(4,5,6) how about this? No, sorry but it's symmetrical
img]http://puu.sh/X4Mn[/img]
Hit Sonud
01:44:023(6) remove finish? No because it's following the Instrumental
good diffme likes. Thanks !!
-Bakari- wrote:
[TeA's Insane]
00:34:718 (1) -- try to remove this spinner (it doesn't fits here) and put circle at 00:35:972 Done
00:46:180 (1) - ^ same here o.o (blah..blah..blah, do the same for all similar patterns) Added some notes to follow the instrumental
00:56:208 (7) - 1/2 slider here would be good idea since i can clearly hear beat at 00:56:387 (and some similar patterns)
00:57:104 - and circle here (jumpy pattern) will help you to follow rhythm closer You're right, done the 1/2 slider
Thanks for Mod
Kosiga wrote:
[TeA's Insane]
- HD +1 or 2 ( I cannot recommend that it is lower than hard diff. and I do not think that it is so difficult
) Yea +1
- 01:10:177 (6) - You simplify it intentionally ? but i prefer this rhythm >A<; http://puu.sh/16eg6 Oh yeah like that
others fine. good diff~ xD Thanks for Mod
agussdg wrote:
TeA's Insane
00:40:628 (4) - con respecto al 2 se ve mal, es algo de estetica nada mas Me parece que esta bien
despues el resto todo bien, sos muy buen mapper davidGracias ♥
Taris wrote:
[TeA's Insane]
00:12:691 (3) - Add Whistle? Ok
00:29:883 (3) - ^ No
00:36:867 (3) - ^ Ok
01:09:281 (3) - Clap at start? Done
01:35:069 (1) - Add Finish? Yea, done
Thanks for Modding :*
Taris wrote:
Mod requested.
Pretty good map btw~
Blue = recommended
Black = suggestion or nazi
Red = Must Change
[eLtXXx's Easy]
00:18:422 - You should add a note here ok
00:29:525 (2) - Move to right ok
01:11:072 (1) - Move down a little ok
01:17:877 (3) - Move up a bit ok
01:30:592 - The spinner should start here ok
01:34:531 - Add note? would be very close to the spinner
Nice use of symmetry btw
Taris wrote:
Mod requested.
Pretty good map btw~
Blue = recommended
Black = suggestion or nazi
Red = Must Change
[eLtXXx's Easy]
00:18:422 - You should add a note here
00:29:525 (2) - Move to right
01:11:072 (1) - Move down a little
01:17:877 (3) - Move up a bit
01:30:592 - The spinner should start here
01:34:531 - Add note?
[Normal]
00:25:943 (3) - Add Whistle to start of slider?
00:44:210 (9) - Move down a bit
01:15:370 (6) - You should add clap to the start
01:17:877 (3) - ^
01:18:594 (5) - ^
01:17:877 (3,4,5,6) - Make it perfect!
01:46:530 (3) - Whistle at the end?
02:08:736 (1) - Add clap?
02:09:453 (3) - ^
02:19:839 (1) - Seem like you miss a finish
[Hard]
01:02:297 (1) - Remove NC
01:48:321 (3) - Clap at end of slider
01:49:037 (5) - ^
02:24:854 (4) - Clap at start?
[TeA's Insane]
00:12:691 (3) - Add Whistle?
00:29:883 (3) - ^
00:36:867 (3) - ^
01:09:281 (3) - Clap at start?
01:35:069 (1) - Add Finish?
That's it
Nice use of symmetry btw
Katty Pie wrote:
Hi~
• add Epilepsy Warning on all diffs~
Insane
00:15:377(3) - http://puu.sh/1967G this rhythm better follow the music
Hard
00:11:617(1,4) - make this sliders more roundish and symmetric http://puu.sh/196em
00:20:123- make this slider more symmetric http://puu.sh/196hP
00:29:883 - better add note here
00:46:000(spin) - http://puu.sh/196fS It's better follow the music
01:42:411 - make this slider double or replace on 1 note on big white tick
01:55:484 - end spinner here and start second spin on next blue tick
02:06:587 - same as 00:46:000
02:19:123(5) - ctrl+R
02:27:003(5,8) - make this sliders identical~ will be looks better
02:41:329 - end first spin here
Normal
02:09:094(2,3) - correct spacing
00:40:270(4,5) - ugly overlap~ http://puu.sh/196nM make so looks better
00:46:000 - end first spin here
00:53:701(3,4,5) - unstack it~ will be more playable~
01:42:232(2) - maybe make so? http://puu.sh/196pk looks better
01:49:395 - put this slider in centre between notes 2 and 4 http://puu.sh/196q8
Easy
fine~
Good luck~
And can I make Extra diff??? ;w; I very want ;w;
Ok UpdateeLtigreXXx wrote:
xin quta los bookmarks de mi diff :3
184,152,18780,2,0,B|196:104|244:56|328:72|352:120,1,200,2|0,0:0|0:0,0:0:0
276,176,19854,1,0,0:0:0
376,188,20212,6,0,B|372:240|324:288|260:292|216:256,2,200,2|0|2,0:0|0:0|0:0,0:0:0
-Bakari- wrote:
According to new rules, you need two taiko diffs, right? o3o
Map Info wrote:
Submitted: Jul 18, 2012
New Rule Announcement wrote:
This only affects mapsets submitted after this announcement.
Sat Jul 28, 2012 11:47 pm (over 3 months ago)So no it doesn't need 2/
348,56,57462,6,0,B|336:107|376:147|376:147|340:183|332:235,1,200,4|0,0:0|0:0,0:0:0
256,300,58536,1,0,0:0:0
180,236,58894,6,0,B|172:184|136:148|136:148|176:108|164:52,1,200,4|0,0:0|0:0,0:0:0
376,332,23078,6,0,B|344:372|264:360|248:304|248:304|196:296,1,200,4|2,0:0|0:0,0:0:0^just give you (1,2)'s code
120,248,24152,1,0,0:0:0
436,320,154882,2,0,B|484:292|472:228|472:228|436:184|472:132,1,200
No la borres porfa , ando ocupado uno de estos la suboeLtigreXXx wrote:
http://puu.sh/1m55Z here mi dif
The muzu diff is not necessary_Gezo_ wrote:
I might make a 2013 OniZoda or a MuzuZoda 719 Style. o3o
All fixed in Normal and Hard , somethings in InsaneKodora wrote:
hey :3/
[General]
Remove eltigrexxx grom tags because easy diff deleted
[Normal]
00:11:717 - snap to 00:11:796
01:35:069 (1,2,3) - propose change it to reverse slider, it is can be hard to newbies imho
01:54:141, 01:55:663 - why this greenlines even needed?
[Hard]
OD and AR +1, it looks too easy now and some parts hard to read with low AR
00:44:568 (1,1) - How about change it to one long spinner? Because second looks too sudden and it hard to read follow the rhytm
01:44:022 (1,2,3) - how about set it something like this?
01:45:097 (4) - new combo here
01:45:455 (1) - remove new combo
02:31:660 (1,2,3,4,5) - This notes looks confusing a little. Maybe make spacing between them bigger?
[TeA's Insane]
OD8 please
and dont change drain >:D
A lot of unsnapped green sections
00:13:039 - to 00:13:049
00:34:708 - to 00:34:718
00:35:962 - to 00:35:972
00:41:692 - to 00:41:702
00:43:304 - to 00:43:314
00:43:483 - to 00:43:493
00:43:662 - to 00:43:672
00:43:841 - to 00:43:851
00:44:021 - to 00:44:031
00:44:200 - to 00:44:210
01:33:985 - to 01:33:994
01:35:059 - to 01:35:069
01:35:776 - to 01:35:785
01:54:132 - to 01:54:141
01:55:654 - to 01:55:663
00:37:584 (5) - ctrl+g?
00:40:091 (1,2,3,4) - how about make this part more symmetrial?
00:40:091 (1,2,3,4,5,6) - I understand your idea, but symmethry looks broken during to 00:40:986 (6). Please, make something here.
00:51:910 (2) - ctrl+G?
01:07:670 (3) - This note looks hidden, maybe unstack?
01:55:663 (1) - I dont like second spinner. And one long spinner will be too cruel during to high drain. Please, make something in this part.
02:11:064 (5,6,1) - stack and move higher?
02:36:315 (5,1) - more space between this notes?
02:36:673 (6,2) - ^
02:38:106 (4,6) - ^
02:38:464 (5,7) - ^
02:40:076 (1,2,3,4,5,6,7,8,9,10,11) - soo cruel part with dtofc dont change it if you dont want
Good map, gl to get it ranked! :3/
Thank you Andrea , i'll try to find some better Mp3Andrea wrote:
~General~
Reversearrow.png is missing in your folder, add it and submit. Done
Mp3 quality doesn't seem so good, I hope you can find a better one than this.
~Normal~
AR -1, it's too high for the easiest difficulty of the mapset. Done
01:04:625 (1) - This slider is almost off-screen, move it up a bit. Moved
01:35:069 (1,2,3) - This is way too hard for the easiest difficulty, change it to a slider so you can resolve this problem. nice idea , Done
02:08:378 (1) - Too soon after spinner, it might be too hard to hit for beginners. I suggest you to end the spinner 1/1 before. Done
~Hard~
00:56:208 (2,4) - These sliders doesn't look so good to me, try to make a better shape perhaps? To me if I like, so I will leave for now
01:17:877 (3) - Move this slider up a bit to stack it perfectly under (5). Done
01:45:097 (4) - There should be a new combo here due to the spacing change. ^
01:45:455 (1) - You can remove this new combo afterwards, then. ^
01:50:828 (4) - Same goes for this, like I said above. ^
01:51:186 (1) - ^ And this as well. ^
~TeA's Insane~
HP Drain -1 would fit more this difficulty.
00:44:389 (8,9,10) - These circles are kinda touching the HP Bar, move them down a bit. Moved
00:47:075 (3,4,5,6) - Inconsistent spacing, make sure to fix it manually. Fixed
01:05:879 (5,1) - New combo should go on (5) and not on (1).
01:09:998 (5) - I don't like where you placed this circle, it does overlap with (3) a bit, doesn't look so good to me. I'll leave this circle in this place , for now
01:09:998 (5,6,7,8,9) - Inconsistent spacing, make sure to fix this as well. Fixed
02:29:152 (1) - I don't think this new combo is needed there. Removed
02:41:329 (8) - New combo due to the new stanza. Done
02:42:046 (1,2) - Not perfectly stacked together, fix them without using grid snap. Oh and also, remove the new combo on (1). Fixed
Nice map, Xin! :3
Thanks a lot Leorda ! .Updated :3/Leorda wrote:
Hi there~
[General]
* Don't use gray combocolor, because the player will confuse if they already failed in multiplier Changed
[Storyboard]
01:35:427 - White BG is fade in suddenly is doesn't make sense. Make sure the white BG is fade in in 2 seconds, not 0,5 seconds Fixed
[Normal]
01:02:834 (2) - Add clap, you probably forgot Added
01:03:192 (3) - Add clap at tail slider ^
01:03:909 (4) - ^ ^
01:08:923 (1) - Remove NC, since you add new combo every 2 bars Fixed ,
[Hard]
00:24:152 (2,3) - It doesn't looks like a blanket combo..... remake the pattern? Fixed
00:44:568 (1,1) - Can you combine them into one spinner? Because when I clear the first spinner, the second spinner are appearing unexpectingly Okay . .
[TeA's Insane]
02:11:154 (6,1) - Fix the spacing, spacing are too far from previous one Fixed
02:19:839 (1) - ^ ^
Good luck~
Thank you deadbeatdeadbeat wrote:
incoming bad mod ;w;
[General]
strobes ;w;
also maybe remove the light blue combo colour as well. hurt my eyes during kiai time, I like the blue colors :C
a second taiko diff might be useful, but i don't think it's needed since this map is 7 months old x.x Maybe someday . .
[Hard]
00:38:837 (1,2,3) - maybe something more likenice idea . Done
00:43:135 (1) - you could remove this new combo, but it also works fine as it up. up to you really :p Hmm , no . I prefer follow my combo patterns
00:44:568 (1) - i kinda like this spinner ending at 00:46:000 giving that little break area before the chorus I changed otherwise
00:51:731 (1,2,3,4) - don't really like the increasing jump pattern being killed by the (4). maybe make the (4) a jump as well instead of being right beside (3). maybe have the start of (4) at the same place as (2) facing upwards? nice idea . Done!
like so
02:31:660 (1,2,3,4,5,6) - quite like this part at the end. maybe have the following 2 combo's similar? as in, circle,circle,circle,circle,circle,repeat slider
[Insane]
01:54:141 (1) - maybe end this spinner 01:55:126 and start 01:55:663 (1) - at 01:55:484 Done
02:04:438 (6) - new combo here and remove new combo here? 02:04:796 (1) - It looks bad if I put a NC, I will not add
02:42:046 (5,6,7) - maybe turn this into 2 sliders like this?No, I like this flowing now
[taiko]
i dunno how to mod these sorrydon't worry
Thanks so much Bakari-Bakari- wrote:
Yo, Xin!
[General][Normal]
- I guess you can use remix as a tag!
I put my hitsounds following the music. This place does not feel any clap, so I decided not to anyone here. Also, I feel a little strange to combine some hitsounds in a place that does not sound anything like
- 00:23:078 (1,2) - I don't really like the way how (2) sounds. Vocals end at 00:25:227 - and starts again at 00:25:585 - it sounds a bit weird to me. And since this pattern symmetrical, you should change both (1) and (2). Really , i feel strange your idea . I prefer leave this place same
- 00:35:972 (1) - rhythm kinda stops at 00:36:330 - and slider feels kinda confusing. Try to end slider at 00:36:330 - and place circle at 00:36:688 - to follow music closer. If you agree with me, you should do the same with slider at 00:38:837 (1) to keep rhythm consistent. example pattern Done!
- 01:16:445 - nazi - since vocals start at this part of slider, curve it a bit more to let us "feel" the vocals! Done!
- 02:32:017 (1,2,3,4,5,1,2,3,4,1,2,3,4) - why don't you go on using your 2 4 claps pattern here? I feel kinda confused because there're claps in Background Music and you ignore them :<
[Hard]Ok , Fixed!
- 01:03:551 (2,3) - nazi - you stacked these notes and it feels kinda weird because it stops flow. For some people who play it with hidden it may be confusing, try to use slider here, instead! Okay . .
- 01:35:069 - you have slowdowned first part because it was calm part. So, you should slowdown this part as well, I guess. It feels slower than rest of the map. what's more you mostly use 1/1 rhythm here, which is much more enjoyable with lower slider velocity! Hmmm . . . This place has more rhythm, besides there is enough use of 1/2. So I prefer to leave it, I feel better in my opinion
- 02:25:213 (3,2) - nazi - (2)'s reverse a bit overlapped with (3)'s hitburst. It's not a big problem, but you can fix it to make the diff perfect!
[TeA's Insane]I think Tea, feels otherwise the music, he likes. So I'll leave it as is
- 00:37:584 (5) - here, and so on - do not skip these beats! I feel like they're quite important. If you want to give some rest to players, skip some beats like 01:12:326 (5) - it is hearable, but it doesn't hurt if you skip it.
~~~~~~~~~
That's the third time I post mod in this thread, this is the third time you re-map this song \o3o/ And your map is getting better and better! That's a veeeery nice mapset you've got here.
Good luck!
osu file format v12
[General]
AudioFilename: Nightcore Maybe.mp3
AudioLeadIn: 0
PreviewTime: 93994
Countdown: 0
SampleSet: Normal
StackLeniency: 0.5
Mode: 0
LetterboxInBreaks: 0
EpilepsyWarning: 1
[Editor]
DistanceSpacing: 1.3
BeatDivisor: 4
GridSize: 4
[Metadata]
Title:Maybe (Nightcore Mix)
TitleUnicode:Maybe (Nightcore Mix)
Artist:Freda
ArtistUnicode:Freda
Creator:XinCrin
Version:Lally's Easy
Source:
Tags:[Te][Amo] _Gezo_ Lally
BeatmapID:231081
BeatmapSetID:55111
[Difficulty]
HPDrainRate:2
CircleSize:3
OverallDifficulty:2
ApproachRate:2
SliderMultiplier:0.7
SliderTickRate:1
[Events]
//Background and Video events
0,0,"BG.jpg",0,0
//Break Periods
2,82017,89569
2,117117,121087
//Storyboard Layer 0 (Background)
Sprite,Background,Centre,"BG.jpg",320,240
F,0,0,,0
S,0,0,,0.625
F,0,11617,33106,1
F,0,33106,34539,1,0
F,0,35972,81101,1
F,0,91129,95427,1
F,0,95427,115484,1,0.9972007
F,0,115484,125513,0.9972007,1
F,0,125513,126945,1,0
F,0,126945,128378,0,1
F,0,128378,162762,1,0.9937195
Sprite,Background,Centre,"SB\sky.png",320,240
R,0,0,,0
F,0,0,1588,0,1
M,0,0,11617,149,277,489,277
V,0,0,11617,1.545972,1.172891,1.536873,1.473175
F,0,10900,11617,1,0
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
Sprite,Foreground,Centre,"SB\Song.png",320,240
F,0,1588,2304,0,1
M,0,1588,3021,320,240,318,322
M,0,5170,5886,318,322,317,387
F,0,5170,5886,1,0
Sprite,Foreground,Centre,"SB\Freda.png",320,240
F,0,5170,5886,0,1
M,0,5170,6603,320,240,318,322
M,0,8752,9468,318,322,317,387
F,0,8752,9468,1,0
Sprite,Foreground,Centre,"SB\Layer_1.jpg",320,240
L,11617,1
F,0,0,716,1,0
L,23078,1
F,0,0,716,1,0
L,41702,7
F,0,0,358,0.5,0
L,44210,6
F,0,0,179,0.5,0
L,45284,8
F,0,0,90,0.5,0
L,58894,1
F,0,0,716,1,0
L,68923,1
F,0,0,358,0.7
F,0,358,716,0.3
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L,149868,1
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F,0,358,716,0.3
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F,0,895,1074,0.3
F,0,1074,1253,0.5
F,0,1253,1432,1
F,0,1432,1611,1,0
L,161329,4
F,0,0,179,0.5,0
L,162046,8
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F,0,35972,35073,1,0
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F,0,92561,93994,0,0.5
F,0,93994,95427,0.5,1
F,0,95427,95785,1,0
F,0,114051,116917,0,1
F,0,116917,117633,1,0
F,0,162762,167060,1,0
Sprite,Foreground,Centre,"SB\Strobe3.jpg",320,240
L,13049,15
F,0,0,716,0.5,0
F,0,716,1432,0
L,35972,8
F,0,0,358,1,0
F,0,358,716,0
Sprite,Foreground,Centre,"SB\Strobe3.jpg",320,240
L,47433,60
F,1,0,358,0.5,0
S,1,0,358,1,1.2
L,70356,17
F,1,0,1432,0.5,0
S,1,0,1432,1,1.3
L,116917,8
F,1,0,1432,0.5,0
S,1,0,1432,1,1.3
L,128378,60
F,1,0,358,0.5,0
S,1,0,358,1,1.2
L,151301,33
F,1,0,358,0.5,0
S,1,0,358,1,1.2
Sprite,Foreground,Centre,"SB\Layer_1.jpg",320,240
C,0,83250,,0,0,0
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//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255
[TimingPoints]
11617,358.166189111748,4,2,1,60,1,0
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[Colours]
Combo1 : 183,183,255
Combo2 : 86,171,248
Combo3 : 244,168,162
Combo4 : 202,228,255
SliderBorder : 48,48,48
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ErufenRito wrote:
[General]
The amount of sliders that appears in all the diffs seems a bit too excessive for me. I as a player found it a bit too annoying to play them. Here are some spinners that could be changed into circles and sliders imo, and you should really consider changing them: I already told you about this
00:44:568 (1) -
01:19:310 (1) -
02:05:513 (1) -
[Insane]
00:15:377 (3) - Consider changing this slider to something like this: http://puu.sh/2l5I9 . It flows better with the vocals TeA follows the music in this place, so do not change
00:20:929 (3,4) - Move this two objects 1/2 beat later I see no way to change it, as it flows better
00:22:003 - You could consider adding a circle here, it's not really necessary but it sounds better imo Done!
00:27:197 - A circle in here should be added to maintain consistency with your other rhymths I don't feel necessary a circle , here01:34:531 - You could consider adding a circle here, it's not really necessary but it sounds better imo TeA, always follow the music more than the voice , in conclusion a circle here , is totally unnecessary[Hard]
Nothing to say!
[Normal]
00:22:361 (4) - This doesn't looks perfect, you could try this code if you want, althought you won't notice anything cause the changes are so small Done!Remember to delete that slider, and then save, and then add this code:
224,56,22361,2,0,P|265:39|309:43,1,90,2|0,0:0|0:0,0:0:0:0:
In case youre wondering, I rotated the slider by 5 degrees, and moved it a bit up
02:32:017 (1) - Hmm... this needs a new combo Done
[Easy]
00:23:078 - Not having a note in this large white tick sounds awful imo, you should change this 00:22:720 (1,2) - to something like this: http://puu.sh/2l6rc
00:47:433 (1) - Hmm... this needs a new combo
01:39:725 - Imo, you should add a hitsound here (either whistle or finish, both sounded good for me) to mark the start of a new hitsound pattern in a downbeat
Updated :3 . Thanks RevyRevy wrote:
Nightcore \o\
Only suggestions here , you are free to not use my suggestions :3
[Lally''s Easy]
Good
[Normal]
Good
[Hard]
00:48:866 (1,2,3) - What do you think about? http://puu.sh/2lE15 No , would be more difficult to read,(3)
01:36:859 (1) - Remove NC and add in: 01:37:934 (2) - Okay . . .
[TeA's Insane]
00:51:910 (2) - Make this slider like :00:51:552 (1) - just Copy - Paste and CTRL+H , it will be better i guess :3 in my opinion is totally unnecessary1
02:02:647 (3) - Remove NC here and NC in: 02:03:006 (1) - Done
02:19:839 (1) - Remove NC and add it here: 02:20:108 (2) - I prefer to leave it in the same place
02:20:824 (6) - What you think about? http://puu.sh/2lEhl No , not flow very well imo
02:25:839 (2) - - same as ^ but its just a suggestion ehSame ^
02:34:166 (2) - same as 00:51:910 (2) Same here
Really a good map , gogo \o\
ErufenRito wrote:
[Easy]
00:23:078 - Not having a note in this large white tick sounds awful imo, you should change this 00:22:720 (1,2) - to something like this: http://puu.sh/2l6rcfixed
00:47:433 (1) - Hmm... this needs a new combofixed
01:39:725 - Imo, you should add a hitsound here (either whistle or finish, both sounded good for me) to mark the start of a new hitsound pattern in a downbeati don't like here >.<
Cristian wrote:
[Lally's Easy]
00:18:780 (2) - A little more stretched please exsample?
02:34:524 (3,2) - If you can make one look like the two would look better i think is no prob here :V
.
osu file format v12
[General]
AudioFilename: Nightcore Maybe.mp3
AudioLeadIn: 0
PreviewTime: 93994
Countdown: 0
SampleSet: Normal
StackLeniency: 0.5
Mode: 0
LetterboxInBreaks: 0
EpilepsyWarning: 1
[Editor]
DistanceSpacing: 1.3
BeatDivisor: 4
GridSize: 4
[Metadata]
Title:Maybe (Nightcore Mix)
TitleUnicode:Maybe (Nightcore Mix)
Artist:Freda
ArtistUnicode:Freda
Creator:XinCrin
Version:Lally's Easy
Source:
Tags:[Te][Amo] _Gezo_ Lally Gezoda
BeatmapID:231081
BeatmapSetID:55111
[Difficulty]
HPDrainRate:2
CircleSize:3
OverallDifficulty:2
ApproachRate:2
SliderMultiplier:0.7
SliderTickRate:1
[Events]
//Background and Video events
0,0,"BG.jpg",0,0
//Break Periods
2,82017,89569
2,117117,121087
//Storyboard Layer 0 (Background)
Sprite,Background,Centre,"BG.jpg",320,240
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F,0,10900,11617,1,0
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
Sprite,Foreground,Centre,"SB\Song.png",320,240
F,0,1588,2304,0,1
M,0,1588,3021,320,240,318,322
M,0,5170,5886,318,322,317,387
F,0,5170,5886,1,0
Sprite,Foreground,Centre,"SB\Freda.png",320,240
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M,0,5170,6603,320,240,318,322
M,0,8752,9468,318,322,317,387
F,0,8752,9468,1,0
Sprite,Foreground,Centre,"SB\Layer_1.jpg",320,240
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L,23078,1
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L,41702,7
F,0,0,358,0.5,0
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F,0,0,179,0.5,0
L,45284,8
F,0,0,90,0.5,0
L,58894,1
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L,68923,1
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F,0,1074,1253,0.5
F,0,1253,1432,1
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L,88264,1
F,0,0,716,1,0
L,105455,1
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L,111186,1
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Gracias por el mod Kuri !Cristian wrote:
Empecemos de nuevo huhu~
[Lally's Easy]
00:18:780 (2) - A little more stretched please
02:34:524 (3,2) - If you can make one look like the two would look better
[TeA's Insane]
00:18:063 (2) - Probablemente esa nota no debería estar ahí, si es así tendría que tener otras siguiéndole el ritmo... Hmm , en mi opinion no es necesario eliminarla , ya que TeA sigue la voz cuando dice "Maybeeeee" , y todo eso
[SB]
01:24:682 - En cierta parte Strobe3.jpg esta un poco a la derecha y no al centro, podrías arreglar eso? Hecho!
http://www.mediafire.com/download.php?0pf74e5ipu5vux3 Mi map de taiko ya que el que esta me dice que no esta. Ooops , lo siento . Link agregado
Lo demás lo veo bien, suerte en tu map.
funnyLally wrote:
what why? owo
BCI wrote:
<slowpoke.jpg>
no kd since I already modded this map, and you improve it a lot <3
[Lally]as usual, perfect Easy, just NC-nazi here
- 00:11:717 - unsnapped green point :3 fixed
- 00:13:049 (3) - i think there's missed finish at the beginning due to your finishpattern, it feels empty for now o3o true fixed
- 00:14:840 (2) - this slider MUST begin at 00:15:198 - I know there's a pattern but this begin fits totally nothing. I try to make something similar with different rhytmn, see box and pls say what do you think about it :3 agree about done
- 00:24:510 (1) - I'd remove NC here because I don't know why this should be NC-ed i prefer to keep it here
- 00:41:702 (1,2,3,4) - just a suggestion - it'll be perfect to see (2) and (4) perfectly centered, but it makes inconsistent spacing (1.26-1.3) so i'm not sure here i don't thik is a big problem here i keep it as it is
- 00:49:582 (1,2) - swapping NCs here fits pretty well (1 - due to repeat at (1) this NC should be at (2) because of your combopattern in this part and 2 - imo this pattern look better with swapped NCs) agree here
- 00:50:657 (2,1) - I noticed that ends not perfecty stacked, do it with disaled Grid Snap (proof) please don't kill me >fixed<
- 01:35:069 (1) - don't use such a 1/2 repeat slider in Easy (especially le BPM is 160<) if you use it you must have a reason but I saw only 2 sliders like this which can be simply replaced by somnething else. here you can use 1/1 slider (http://puu.sh/2odpc). Btw if you don't agree atleast remove finish at beginning and leave it at the end only, now it seems too noizy :< hmm hmm atm no changes but will think about
- 01:35:069 (1,2,3,4,5,6,1) - how about hitsounding this like in Normal/Hard/Insane? i agree fixed
- 01:45:097 (1,2) - swap NCs pls, vocal and SB pulse begins at (2) ok
- 01:49:395 (3) - i'd add one more repeat because vocals still here (here's also remaked pattern for the sake of spacing consistency) ok added and fixed spacing
- 01:50:828 (1,2) - swap NCs pls, same reason as in 01:45:097 (1,2) - sure
- 02:10:527 (1,2) - swap this NCs, it fits better here not somehow
- 02:13:392 (1,2) - ^ + here begins new hitsound pattern so it's 20% more important here yes
- 02:16:616 (1,2) - ^ here no o3o
- 02:19:123 (4) - same thing with repeats, just random 1/2 repeat here ;3; try to do 2 1/1 circles instead and stack it with each other/begin of (1) it'll be a lot easiersame as before^
- 02:22:347 (1,2) - swap NCs pls
- 02:32:733 (1,2,3,1,2,3,1,2,3) - combopattern (1,1,2,1,2,1,2,1,2) fits here even better :< hmhmhm not reallu sure about
NC are killing me every time but this time i din't make they *heheheheh* so not my foultty MoeCI <3
osu file format v12
[General]
AudioFilename: Nightcore Maybe.mp3
AudioLeadIn: 0
PreviewTime: 93994
Countdown: 0
SampleSet: Normal
StackLeniency: 0.5
Mode: 0
LetterboxInBreaks: 0
EpilepsyWarning: 1
[Editor]
DistanceSpacing: 1.3
BeatDivisor: 4
GridSize: 4
[Metadata]
Title:Maybe (Nightcore Mix)
TitleUnicode:Maybe (Nightcore Mix)
Artist:Freda
ArtistUnicode:Freda
Creator:XinCrin
Version:Lally's Easy
Source:
Tags:[Te][Amo] _Gezo_ Lally Gezoda
BeatmapID:231081
BeatmapSetID:55111
[Difficulty]
HPDrainRate:2
CircleSize:3
OverallDifficulty:2
ApproachRate:2
SliderMultiplier:0.7
SliderTickRate:1
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//Break Periods
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//Storyboard Layer 2 (Pass)
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F,0,358,716,0.3
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F,0,1074,1253,0.5
F,0,1253,1432,1
F,0,1432,1611,1,0
L,161329,4
F,0,0,179,0.5,0
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F,0,35972,35073,1,0
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F,0,95427,95785,1,0
F,0,114051,116917,0,1
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F,0,162762,167060,1,0
Sprite,Foreground,Centre,"SB\Strobe3.jpg",320,240
L,13049,15
F,0,0,716,0.5,0
F,0,716,1432,0
L,35972,8
F,0,0,358,1,0
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Sprite,Foreground,Centre,"SB\Strobe3.jpg",320,240
L,47433,60
F,1,0,358,0.5,0
S,1,0,358,1,1.2
L,70356,17
F,1,0,1432,0.5,0
S,1,0,1432,1,1.3
L,116917,8
F,1,0,1432,0.5,0
S,1,0,1432,1,1.3
L,128378,60
F,1,0,358,0.5,0
S,1,0,358,1,1.2
L,151301,33
F,1,0,358,0.5,0
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Sprite,Foreground,Centre,"SB\Layer_1.jpg",320,240
C,0,83250,,0,0,0
F,0,83250,84682,0,1
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//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255
[TimingPoints]
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[Colours]
Combo1 : 183,183,255
Combo2 : 86,171,248
Combo3 : 244,168,162
Combo4 : 202,228,255
SliderBorder : 48,48,48
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Thanks popner! Updated :3popner wrote:
[General]
Many useless green lines in [Lally's Easy] and [Normal]. Fixed!
[Hard]
00:49:224 (2,3) - ctrl+g for each sliders? The flow will be better. Okay
01:35:068 (1) - unsnapped slider? But I don't know why aimod give nothing about this. I think you should resnap all notes in all your diffs. Done!
[TeA's Insane]
00:11:616 (1) - unsnapped circle? The note is before the first red line(00:11:617). Fixed
00:15:019 (2,3) - the spacing is a little confusing here (since it is different from 00:12:691 (3,4)) I don't think ,this is an insane diff and this is a slow part
00:34:718 - useless green line. Deleted!
00:50:836 (5) - according to the music, I think stack it with the head of 00:51:015 (6) is better. nice idea . Done!
01:09:281 (3,4,5) - try to make a triangle here? Like: Done!
(I moved 01:09:281 (3) a little)
01:09:639 (4) - you can make the head and end at the symmetric position to 01:10:177 (6,7,8,9)
01:33:994 - useless green line.
02:02:647 (3,1,2,3,4) - use ctrl+shift+d to make a perfect polygon? Done!
02:09:811 (1,1) - make a symmetry? Hmm , i don't understand this
02:16:437 (3,4,5,1) - the flow here is not good. Try to use wiggling movement instead? Done!
Thanks Lunar !!!LunarSakuya wrote:
General
- You should probably get a 2nd taiko diff to be safe. This rule's been implemented for some time now... In my opinion it is not necessary, my map is ascended before the rule of the two diffs. taiko. Also, recently a map is ranked with the same conditions, and ranked with a one taiko diff. = https://osu.ppy.sh/s/47065 , So I think that there will be no problems
- What's "Thumbs.db" doing in your SB folder? delete Done!
Lally's Easy
01:49:395 (3) - Use the custom2 clap on the tail here? You can get rid of the green line on the slider to do so
02:34:166 (2) - Delete finish, i feel like 02:35:599 (1) - has the same tone
Normal
00:36:688 (2,3) - Too far. fix with distance snap Fixed
00:41:702 (1,2) - ^ Fixed
01:52:619 (2) - Finish on head would sound nice Yes , Added
02:08:378 (1) - Clap on reverse Ok
02:29:510 (2) - Clap Ok
Hard
00:11:616 (1) - this slider isn't slowed down like the others in this section. Also, you might wanna fix spacing with this and (2) Oh , sorry . Fixed!
TeA's Insane
01:06:595 (3) - Ctrl + G might bring some flow and variety in direction here Okay
01:48:142 - Add two notes here to make a stack on the head of 01:48:321 (1) - http://osu.ppy.sh/ss/748796 , hear the bg music closely TeA is following a constant flow. I prefer to leave it so
02:42:046 (5,6,7) - maybe make a "streamy" 1/4 rhythm to match the SB here? it's the hardest diff I guess, but I don't mind either way ^^; nice idea . Done!
Clean & exciting map ^_^
u can call me back after getting taiko diff and some mods for it?
osu file format v12
[General]
AudioFilename: Nightcore Maybe.mp3
AudioLeadIn: 0
PreviewTime: 93994
Countdown: 0
SampleSet: Normal
StackLeniency: 0.5
Mode: 0
LetterboxInBreaks: 0
EpilepsyWarning: 1
[Editor]
DistanceSpacing: 1.3
BeatDivisor: 4
GridSize: 4
[Metadata]
Title:Maybe (Nightcore Mix)
TitleUnicode:Maybe (Nightcore Mix)
Artist:Freda
ArtistUnicode:Freda
Creator:XinCrin
Version:Lally's Easy
Source:
Tags:[Te][Amo] _Gezo_ Lally Gezoda
BeatmapID:231081
BeatmapSetID:55111
[Difficulty]
HPDrainRate:2
CircleSize:3
OverallDifficulty:2
ApproachRate:2
SliderMultiplier:0.7
SliderTickRate:1
[Events]
//Background and Video events
0,0,"BG.jpg",0,0
//Break Periods
2,82017,89569
2,117117,121087
//Storyboard Layer 0 (Background)
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F,0,0,,0
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F,0,125513,126945,1,0
F,0,126945,128378,0,1
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F,0,10900,11617,1,0
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
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M,0,1588,3021,320,240,318,322
M,0,5170,5886,318,322,317,387
F,0,5170,5886,1,0
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M,0,5170,6603,320,240,318,322
M,0,8752,9468,318,322,317,387
F,0,8752,9468,1,0
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//Storyboard Sound Samples
//Background Colour Transformations
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Updated :3!Lally wrote:
ty for mod/ i didn't delete the finish because i forgot to add one 02:35:599 - here
le fix o3oSPOILERosu file format v12
[General]
AudioFilename: Nightcore Maybe.mp3
AudioLeadIn: 0
PreviewTime: 93994
Countdown: 0
SampleSet: Normal
StackLeniency: 0.5
Mode: 0
LetterboxInBreaks: 0
EpilepsyWarning: 1
[Editor]
DistanceSpacing: 1.3
BeatDivisor: 4
GridSize: 4
[Metadata]
Title:Maybe (Nightcore Mix)
TitleUnicode:Maybe (Nightcore Mix)
Artist:Freda
ArtistUnicode:Freda
Creator:XinCrin
Version:Lally's Easy
Source:
Tags:[Te][Amo] _Gezo_ Lally Gezoda
BeatmapID:231081
BeatmapSetID:55111
[Difficulty]
HPDrainRate:2
CircleSize:3
OverallDifficulty:2
ApproachRate:2
SliderMultiplier:0.7
SliderTickRate:1
[Events]
//Background and Video events
0,0,"BG.jpg",0,0
//Break Periods
2,82017,89569
2,117117,121087
//Storyboard Layer 0 (Background)
Sprite,Background,Centre,"BG.jpg",320,240
F,0,0,,0
S,0,0,,0.625
F,0,11617,33106,1
F,0,33106,34539,1,0
F,0,35972,81101,1
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F,0,115484,125513,0.9972007,1
F,0,125513,126945,1,0
F,0,126945,128378,0,1
F,0,128378,162762,1,0.9937195
Sprite,Background,Centre,"SB\sky.png",320,240
R,0,0,,0
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V,0,0,11617,1.545972,1.172891,1.536873,1.473175
F,0,10900,11617,1,0
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
Sprite,Foreground,Centre,"SB\Song.png",320,240
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M,0,1588,3021,320,240,318,322
M,0,5170,5886,318,322,317,387
F,0,5170,5886,1,0
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C,0,83250,,0,0,0
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//Storyboard Sound Samples
//Background Colour Transformations
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Combo4 : 202,228,255
SliderBorder : 48,48,48
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176,92,16989,1,0,0:0:0:0:
207,178,17347,6,0,P|184:304|124:352,1,210,4|0,0:0|0:0,0:0:0:0:
32,356,18780,2,0,P|44:296|120:260,1,140,4|2,0:0|0:0,0:0:0:0:
196,288,19854,1,0,0:0:0:0:
208,196,20212,6,0,P|200:132|28:144,1,280,4|4,0:0|0:0,0:0:0:0:
24,232,22003,1,0,0:0:0:0:
64,312,22361,1,2,0:0:0:0:
148,348,22720,1,0,0:0:0:0:
236,368,23078,6,0,L|308:368,1,70,4|0,0:0|0:0,0:0:0:0:
380,316,23794,2,0,L|380:236,1,70,2|0,0:0|0:0,0:0:0:0:
304,196,24510,6,0,P|312:132|484:144,2,280,4|4|4,0:0|0:0|0:0,0:0:0:0:
256,276,27734,2,0,L|256:360,2,70,0|2|0,0:0|0:0|0:0,0:0:0:0:
192,212,28808,6,0,P|156:160|204:96,1,140,4|2,0:0|0:0,0:0:0:0:
256,36,29883,1,0,0:0:0:0:
320,100,30241,2,0,P|356:160|320:212,1,140,4|2,0:0|0:0,0:0:0:0:
256,276,31316,1,0,0:0:0:0:
256,192,31674,12,4,34539,0:0:0:0:
196,88,35972,6,0,B|140:128|140:128|104:200,1,140,4|2,0:0|0:0,0:0:0:0:
56,268,37046,1,0,0:0:0:0:
136,312,37404,2,0,L|208:344,1,70,2|0,0:0|0:0,0:0:0:0:
256,268,38121,1,2,0:0:0:0:
312,340,38479,6,0,L|376:312,1,70,0|2,0:0|0:0,0:0:0:0:
456,268,39195,1,0,0:0:0:0:
403,191,39553,2,0,B|372:128|372:128|316:88,2,140,2|2|2,0:0|0:0|0:0,0:0:0:0:
256,296,41702,6,0,L|256:372,2,70,4|0|0,0:0|0:0|0:0,0:0:0:0:
256,204,42777,1,0,0:0:0:0:
256,112,43135,2,0,L|256:28,2,70
256,204,44210,1,0,0:0:0:0:
256,192,44568,12,4,46717,0:0:0:0:
256,280,47433,5,4,0:0:0:0:
300,200,47791,2,0,P|320:160|416:160,2,140
256,280,49582,2,0,L|256:360,2,70
212,200,50657,6,0,P|192:160|104:152,2,140
156,272,52447,2,0,L|104:328,1,70
35,266,53164,6,0,P|27:158|111:154,1,210,0|8,0:0|0:0,0:0:0:0:
184,104,54596,2,0,L|212:36,1,70,0|8,0:0|0:0,0:0:0:0:
301,39,55313,2,0,L|328:104,1,70,0|8,0:0|0:0,0:0:0:0:
372,184,56029,6,0,P|428:144|416:72,1,140
340,44,57104,1,8,0:0:0:0:
304,128,57462,2,0,L|300:280,1,140
256,348,58536,1,8,0:0:0:0:
211,267,58894,6,0,L|208:128,1,140,4|0,0:0|0:0,0:0:0:0:
176,44,59969,1,8,0:0:0:0:
92,80,60327,2,0,P|76:136|12:196,1,140
4,284,61402,1,8,0:0:0:0:
80,332,61760,6,0,L|144:296,1,70,0|8,0:0|0:0,0:0:0:0:
204,232,62476,2,0,L|212:152,1,70,0|8,0:0|0:0,0:0:0:0:
256,84,63192,1,0,0:0:0:0:
348,84,63551,2,0,L|416:40,2,70,8|0|8,0:0|0:0|0:0,0:0:0:0:
301,162,64625,6,0,L|308:232,1,70,0|8,0:0|0:0,0:0:0:0:
370,297,65341,2,0,L|432:332,1,70,0|8,0:0|0:0,0:0:0:0:
508,284,66057,1,0,0:0:0:0:
492,192,66416,2,8,P|436:136|420:80,1,140
340,40,67490,6,0,L|256:32,2,70,0|8|0,0:0|0:0|0:0,0:0:0:0:
316,220,68923,2,0,B|244:200|200:180|208:96|304:96|312:180|268:200|196:220,1,280,4|4,2:0|1:0,2:0:0:0:
144,292,70714,6,8,P|116:344|40:324,1,140
28,244,71788,2,0,L|36:168,1,70,0|8,0:0|0:0,0:0:0:0:
52,84,72505,2,0,P|100:52|180:72,1,140
172,160,73579,6,0,B|128:212|128:212|128:300|208:328,1,210,8|0,0:0|0:0,0:0:0:0:
256,252,75012,2,0,L|256:168,2,70,8|0|8,0:0|0:0|0:0,0:0:0:0:
200,324,76086,6,0,L|124:348,2,70,4|8|0,0:0|0:0|0:0,0:0:0:0:
256,252,77161,1,8,0:0:0:0:
313,324,77519,2,0,B|384:300|384:212|384:212|340:160,1,210,4|8,0:0|0:0,0:0:0:0:
256,192,78952,12,4,81817,0:0:0:0:
256,192,91129,12,4,93994,0:0:0:0:
204,248,95069,6,0,L|176:276,2,35,4|0|4,0:0|0:0|0:0,0:0:0:0:
264,180,95785,2,0,B|332:152|332:152|384:100,1,140,2|2,0:0|0:0,0:0:0:0:
456,56,96859,1,0,0:0:0:0:
460,148,97218,2,0,B|448:200|448:200|452:240|452:240|436:292,1,140,2|2,0:0|0:0,0:0:0:0:
372,348,98292,1,0,0:0:0:0:
320,272,98650,2,0,L|296:192,1,70,2|0,0:0|0:0,0:0:0:0:
260,124,99367,5,2,0:0:0:0:
212,204,99725,2,0,L|192:272,1,70,0|8,0:0|0:0,0:0:0:0:
140,348,100441,1,0,0:0:0:0:
73,284,100799,2,8,B|60:240|60:240|64:200|64:200|52:148,1,140
56,56,101874,1,0,0:0:0:0:
132,108,102232,6,0,L|208:140,1,70,8|0,0:0|0:0,0:0:0:0:
256,68,102948,1,8,0:0:0:0:
315,135,103306,2,0,L|380:108,2,70,0|8|4,0:0|0:0|0:0,0:0:0:0:
88,284,105097,1,8,0:0:0:0:
128,204,105455,6,0,L|176:136,1,70,4|8,0:0|0:0,0:0:0:0:
256,124,106172,1,0,0:0:0:0:
316,192,106530,2,8,P|376:244|436:224,1,140
480,156,107604,1,0,0:0:0:0:
456,68,107963,6,8,L|304:48,1,140
240,100,109037,1,0,0:0:0:0:
164,152,109395,2,0,L|80:136,2,70,8|0|8,0:0|0:0|0:0,0:0:0:0:
324,240,110828,1,2,0:0:0:0:
412,224,111186,6,0,P|424:164|316:76,1,210,4|8,0:0|0:0,0:0:0:0:
256,140,112619,2,0,L|256:220,2,70,4|8|0,0:0|0:0|0:0,0:0:0:0:
256,48,113693,1,8,0:0:0:0:
256,192,114051,12,4,116917,0:0:0:0:
180,304,122647,6,0,P|136:296|80:212,1,140,4|0,2:0|0:0,0:0:0:0:
172,212,123722,2,0,P|156:164|200:92,1,140
248,168,124796,2,0,P|296:132|320:128,1,70,4|0,2:0|0:0,0:0:0:0:
256,192,125513,12,0,127662,0:0:0:0:
96,172,128378,6,0,P|128:128|208:116,1,140,4|0,0:0|0:0,0:0:0:0:
256,196,129453,2,0,L|256:280,2,70
208,116,130527,6,0,L|152:60,2,70
256,196,131602,1,0,0:0:0:0:
304,116,131960,2,0,P|384:128|416:172,1,140
472,244,133034,1,0,0:0:0:0:
408,308,133392,2,0,L|464:360,2,70
328,260,134467,5,8,0:0:0:0:
300,172,134825,2,0,L|300:92,1,70,0|8,0:0|0:0,0:0:0:0:
256,24,135541,1,0,0:0:0:0:
212,102,135900,2,0,L|212:172,1,70,8|0,0:0|0:0,0:0:0:0:
156,244,136616,6,8,P|96:264|40:212,1,140
12,132,137690,1,0,0:0:0:0:
76,68,138049,2,8,L|212:132,1,140
256,204,139123,2,0,L|256:252,2,35,0|0|8,0:0|0:0|0:0,0:0:0:0:
309,127,139839,6,0,L|436:68,1,140,4|0,0:0|0:0,0:0:0:0:
464,156,140914,2,8,L|412:288,1,140
332,328,141988,1,0,0:0:0:0:
264,268,142347,2,8,B|212:252|212:252|176:264|176:264|120:264,1,140
56,320,143421,5,0,0:0:0:0:
40,232,143779,2,8,B|36:196|36:196|52:144|52:144|44:88,2,140
220,200,145928,6,8,B|280:240|280:240|364:236,1,140
436,220,147003,2,0,P|472:128|392:68,1,210,0|8,0:0|0:0,0:0:0:0:
228,136,148794,6,0,L|160:168,2,70,0|8|0,0:0|0:0|0:0,0:0:0:0:
256,192,149868,12,4,151301,0:0:0:0:
184,304,152733,38,0,P|124:292|92:160,1,210,4|0,0:0|0:0,0:0:0:0:
172,120,154166,1,4,0:0:0:0:
168,212,154524,2,0,P|228:192|264:112,1,140
304,44,155599,5,4,0:0:0:0:
352,120,155957,2,0,B|380:164|380:164|408:184|408:184|440:228,1,140
428,316,157031,1,4,0:0:0:0:
352,264,157390,6,0,P|304:240|224:280,1,140
180,348,158464,1,4,0:0:0:0:
140,268,158822,2,0,P|88:248|88:172,1,140
256,192,159897,12,4,162762,0:0:0:0:
Sure ! I'll ask some BATLunarSakuya wrote:
ok the taiko is fine.
Now I'm a little skeptical about timing xD orzI'm feeling it's a little early? Try offset 11623 (+6) for the first red tick? I'm not a timing expert but my Mistimed hits during test mode get closer to 0
Edit: ugh i'm like testing this a billion times I'm getting really confused loll
But yeah maybe you should check it with someone more skilled than I? =v=;
You might've forgotten something, kiai times may be different from one mapper to another xcg,jdfdsLunarSakuya wrote:
In OniZoda, maybe delete the kiai time starting at 01:21:817 (1) - to keep consistent with the other diffs' kiai times