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Freda - Maybe (Nightcore Mix) [Osu|Taiko]

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riffy
>Damn me and my terrible memory \:O/
BCI
\о from nightcore queue.

[General]
no need ( and ) in (Tronix DJ Remix) (tags) consider to remove

[Easy]
firstly, pretty good job, pro easy ^^'
00:30:241 (3,1) - finish on the beginning according your pattern
00:37:404 (1,3,1) - remove all nc on (1) and add to (3) for BGM
01:16:445 (4,1) - swap the NCs
01:28:264 - maybe move break to here? will be epic lol
01:31:129 - begin the spinner here since to fast tudumtum begins here
01:36:501 (1,2) - swap the NCs
01:42:232 (1,2) - ^
01:47:604 (1,2) - ^
01:49:753 (1) - no need in NC
02:22:705 (5,1) - swap the NCs
02:27:003 (2) - middle point 1 grid down
02:31:301 - add a note with finish since sb and bgm told to do so
02:35:599 - begin slider here since vocal begins here

[Normal]

Unsnapped inherited (green) timing point(s) at:
00:13:039
00:34:708
00:35:962
00:41:692
00:43:483
00:43:841
00:44:200
01:33:985
01:35:059
01:35:776
01:54:132
01:55:654
02:08:369
CS and AR +1 please ;;

00:14:482 (1) - overlap with (3), third point at x:232 y:28
00:23:078 (1) - D: http://puu.sh/1lyld
00:41:702 (5) - nc here will ne epic due to bgm and changes to hitsounds don't hear baka Moeriri at (4) it feels so bad; also you may copy next (2) to give this pattern more nice looking (if you do this, press ctrl + h then)
00:47:433 (3) - nc here too due to kiai
00:58:894 (1) - move red point x:112 y:144 to avoid ugly overlap and then copypasta this on 00:57:462 (3) - to make more symmetric (give you a code below)


348,56,57462,6,0,B|336:107|376:147|376:147|340:183|332:235,1,200,4|0,0:0|0:0,0:0:0
256,300,58536,1,0,0:0:0
180,236,58894,6,0,B|172:184|136:148|136:148|176:108|164:52,1,200,4|0,0:0|0:0,0:0:0
01:36:859 (1,2,3) - ahh see the mod above so fix this like said
01:48:321 (5,1) - swap the NCs
01:51:186 (4) - NC since sb said so
02:07:662 - end the spinner here since circle is too close now for normal
02:34:166 (5,1) - swap the NCs
02:37:031 (5,1) - ^

[Hard]
Unsnapped inherited (green) timing point(s) at:
02:08:369
AR-1, too fast lol
00:11:617 - first slider have a 1.00 speed and others have 0.75 and this is soo annoying. remap the first slider like http://puu.sh/1lyHn
00:21:645 (1,3) - swap the NCs
00:25:943 (1) - no need in NC
01:17:519 (4) - NC due to jump
01:50:112 (5,6) - swap the whistles

[Insane]
Unsnapped inherited (green) timing point(s) at:
00:13:039
00:34:708
00:35:962
00:41:692
00:43:304
00:43:483
00:43:662
00:43:841
00:44:021
00:44:200
01:33:985
01:35:059
01:35:776
01:54:132
01:55:654
02:08:369

sorry, don't have so much time. this is all. good luck
Flask
\o\ From Nightcore Queue

[General]
  1. Remove ()from your tags so it would be Tronix DJ Remix
  2. TitleUnicode must be wrote, but Gezo's Taiko Oni! has nothing at there. Fix it plz
[eLiXXx's Easy]
  1. AR+1
  2. 00:30:241 (3,1) - no finish on the begin? Just saw you add finish on all downbeat b4
  3. 00:48:149 (1,2) - Spacing... eh
  4. 00:58:894 - ~ 01:34:890 - So no claps during here?
  5. 01:35:427 (2) - finish
  6. 01:44:023 (4) - (reserve) missed the clap
  7. 01:52:261 (3) - (reserve) highly suggest you to add finish due to there's a sound o3o
  8. 02:02:647 (1) - Finish here too
    I'm a little bit confuse on your hitsound D;
[Normal]
  1. I saw many unsnapped green lines, snap them?
  2. 00:16:631 (4) - I think you can copy (3)'s shape to make this slider
  3. 00:23:078 (1,2,3) - Make like this? More blanket imo, and I'm not happy on (1)'s shape
    SPOILER

    376,332,23078,6,0,B|344:372|264:360|248:304|248:304|196:296,1,200,4|2,0:0|0:0,0:0:0
    120,248,24152,1,0,0:0:0
    ^just give you (1,2)'s code
  4. 00:41:702 (5) - NC
  5. 01:54:051 (1) - 1/4 earlier imo. Vocal start at the downbeat!
  6. 02:34:882 (2) - Try this http://osu.ppy.sh/ss/481847
    436,320,154882,2,0,B|484:292|472:228|472:228|436:184|472:132,1,200
[Hard]
  1. 00:28:808 (1) - Finish here
  2. 00:54:059 (5) - Spacing, makes your pattern looks so ugly u3u
  3. 00:55:313 (3,4) - You can make like (1,2) ctrl+J like http://osu.ppy.sh/ss/481849
  4. 01:52:619 (4) - Finish please
  5. 02:19:660 (6) - Remove clap and add clap at (5)'s end, I don't think you're serious lol
[TeA's Insane]
  1. This diff has many unsnapped green lines, snapped them maybe?
  2. 01:10:535 (9,1) - I think 1.0x > 1.1x seems not a huge change but ugly. so use 1.0?
    I have nothing to say: awesome.
Good luck!
KokoroStudiox3
Topic Starter
XinCrin

eLtigreXXx wrote:

http://puu.sh/1m55Z here mi dif
No la borres porfa , ando ocupado uno de estos la subo
Topic Starter
XinCrin
Thanks a lot guys , -Bakari- , Black_Cherry_Ita and Flash , Fixed :P

Updated all~
Topic Starter
XinCrin
Revived!
Yuzeyun
I might make a 2013 OniZoda or a MuzuZoda 719 Style. o3o
Topic Starter
XinCrin

_Gezo_ wrote:

I might make a 2013 OniZoda or a MuzuZoda 719 Style. o3o
The muzu diff is not necessary
Kodora
hey :3/

[General]

Remove eltigrexxx grom tags because easy diff deleted

[Normal]

00:11:717 - snap to 00:11:796
01:35:069 (1,2,3) - propose change it to reverse slider, it is can be hard to newbies imho
01:54:141, 01:55:663 - why this greenlines even needed?

[Hard]

OD and AR +1, it looks too easy now and some parts hard to read with low AR
00:44:568 (1,1) - How about change it to one long spinner? Because second looks too sudden and it hard to read follow the rhytm
01:44:022 (1,2,3) - how about set it something like this?


01:45:097 (4) - new combo here
01:45:455 (1) - remove new combo
02:31:660 (1,2,3,4,5) - This notes looks confusing a little. Maybe make spacing between them bigger?

[TeA's Insane]

OD8 please
and dont change drain >:D

A lot of unsnapped green sections :(

00:13:039 - to 00:13:049
00:34:708 - to 00:34:718
00:35:962 - to 00:35:972
00:41:692 - to 00:41:702
00:43:304 - to 00:43:314
00:43:483 - to 00:43:493
00:43:662 - to 00:43:672
00:43:841 - to 00:43:851
00:44:021 - to 00:44:031
00:44:200 - to 00:44:210
01:33:985 - to 01:33:994
01:35:059 - to 01:35:069
01:35:776 - to 01:35:785
01:54:132 - to 01:54:141
01:55:654 - to 01:55:663

00:37:584 (5) - ctrl+g?
00:40:091 (1,2,3,4) - how about make this part more symmetrial?


00:40:091 (1,2,3,4,5,6) - I understand your idea, but symmethry looks broken during to 00:40:986 (6). Please, make something here.
00:51:910 (2) - ctrl+G?
01:07:670 (3) - This note looks hidden, maybe unstack?
01:55:663 (1) - I dont like second spinner. And one long spinner will be too cruel during to high drain. Please, make something in this part.
02:11:064 (5,6,1) - stack and move higher?
02:36:315 (5,1) - more space between this notes?
02:36:673 (6,2) - ^
02:38:106 (4,6) - ^
02:38:464 (5,7) - ^
02:40:076 (1,2,3,4,5,6,7,8,9,10,11) - soo cruel part with dt :D ofc dont change it if you dont want

Good map, gl to get it ranked! :3/
Topic Starter
XinCrin

Kodora wrote:

hey :3/

[General]

Remove eltigrexxx grom tags because easy diff deleted

[Normal]

00:11:717 - snap to 00:11:796
01:35:069 (1,2,3) - propose change it to reverse slider, it is can be hard to newbies imho
01:54:141, 01:55:663 - why this greenlines even needed?

[Hard]

OD and AR +1, it looks too easy now and some parts hard to read with low AR
00:44:568 (1,1) - How about change it to one long spinner? Because second looks too sudden and it hard to read follow the rhytm
01:44:022 (1,2,3) - how about set it something like this?


01:45:097 (4) - new combo here
01:45:455 (1) - remove new combo
02:31:660 (1,2,3,4,5) - This notes looks confusing a little. Maybe make spacing between them bigger?

[TeA's Insane]

OD8 please
and dont change drain >:D

A lot of unsnapped green sections :(

00:13:039 - to 00:13:049
00:34:708 - to 00:34:718
00:35:962 - to 00:35:972
00:41:692 - to 00:41:702
00:43:304 - to 00:43:314
00:43:483 - to 00:43:493
00:43:662 - to 00:43:672
00:43:841 - to 00:43:851
00:44:021 - to 00:44:031
00:44:200 - to 00:44:210
01:33:985 - to 01:33:994
01:35:059 - to 01:35:069
01:35:776 - to 01:35:785
01:54:132 - to 01:54:141
01:55:654 - to 01:55:663

00:37:584 (5) - ctrl+g?
00:40:091 (1,2,3,4) - how about make this part more symmetrial?


00:40:091 (1,2,3,4,5,6) - I understand your idea, but symmethry looks broken during to 00:40:986 (6). Please, make something here.
00:51:910 (2) - ctrl+G?
01:07:670 (3) - This note looks hidden, maybe unstack?
01:55:663 (1) - I dont like second spinner. And one long spinner will be too cruel during to high drain. Please, make something in this part.
02:11:064 (5,6,1) - stack and move higher?
02:36:315 (5,1) - more space between this notes?
02:36:673 (6,2) - ^
02:38:106 (4,6) - ^
02:38:464 (5,7) - ^
02:40:076 (1,2,3,4,5,6,7,8,9,10,11) - soo cruel part with dt :D ofc dont change it if you dont want

Good map, gl to get it ranked! :3/
All fixed in Normal and Hard , somethings in Insane

Thank you Kodora :3
Andrea
~General~

Reversearrow.png is missing in your folder, add it and submit.

Mp3 quality doesn't seem so good, I hope you can find a better one than this.


~Normal~

AR -1, it's too high for the easiest difficulty of the mapset.


01:04:625 (1) - This slider is almost off-screen, move it up a bit.
01:35:069 (1,2,3) - This is way too hard for the easiest difficulty, change it to a slider so you can resolve this problem.
02:08:378 (1) - Too soon after spinner, it might be too hard to hit for beginners. I suggest you to end the spinner 1/1 before.

~Hard~

00:56:208 (2,4) - These sliders doesn't look so good to me, try to make a better shape perhaps?
01:17:877 (3) - Move this slider up a bit to stack it perfectly under (5).
01:45:097 (4) - There should be a new combo here due to the spacing change.
01:45:455 (1) - You can remove this new combo afterwards, then.
01:50:828 (4) - Same goes for this, like I said above.
01:51:186 (1) - ^ And this as well.

~TeA's Insane~

HP Drain -1 would fit more this difficulty.


00:44:389 (8,9,10) - These circles are kinda touching the HP Bar, move them down a bit.
00:47:075 (3,4,5,6) - Inconsistent spacing, make sure to fix it manually.
01:05:879 (5,1) - New combo should go on (5) and not on (1).
01:09:998 (5) - I don't like where you placed this circle, it does overlap with (3) a bit, doesn't look so good to me.
01:09:998 (5,6,7,8,9) - Inconsistent spacing, make sure to fix this as well.
02:29:152 (1) - I don't think this new combo is needed there.
02:41:329 (8) - New combo due to the new stanza.
02:42:046 (1,2) - Not perfectly stacked together, fix them without using grid snap. Oh and also, remove the new combo on (1).

Nice map, Xin! :3
Topic Starter
XinCrin

Andrea wrote:

~General~

Reversearrow.png is missing in your folder, add it and submit. Done

Mp3 quality doesn't seem so good, I hope you can find a better one than this.


~Normal~

AR -1, it's too high for the easiest difficulty of the mapset. Done

01:04:625 (1) - This slider is almost off-screen, move it up a bit. Moved
01:35:069 (1,2,3) - This is way too hard for the easiest difficulty, change it to a slider so you can resolve this problem. nice idea , Done
02:08:378 (1) - Too soon after spinner, it might be too hard to hit for beginners. I suggest you to end the spinner 1/1 before. Done

~Hard~

00:56:208 (2,4) - These sliders doesn't look so good to me, try to make a better shape perhaps? To me if I like, so I will leave for now
01:17:877 (3) - Move this slider up a bit to stack it perfectly under (5). Done
01:45:097 (4) - There should be a new combo here due to the spacing change. ^
01:45:455 (1) - You can remove this new combo afterwards, then. ^
01:50:828 (4) - Same goes for this, like I said above. ^
01:51:186 (1) - ^ And this as well. ^

~TeA's Insane~

HP Drain -1 would fit more this difficulty.


00:44:389 (8,9,10) - These circles are kinda touching the HP Bar, move them down a bit. Moved
00:47:075 (3,4,5,6) - Inconsistent spacing, make sure to fix it manually. Fixed
01:05:879 (5,1) - New combo should go on (5) and not on (1).
01:09:998 (5) - I don't like where you placed this circle, it does overlap with (3) a bit, doesn't look so good to me. I'll leave this circle in this place , for now
01:09:998 (5,6,7,8,9) - Inconsistent spacing, make sure to fix this as well. Fixed
02:29:152 (1) - I don't think this new combo is needed there. Removed
02:41:329 (8) - New combo due to the new stanza. Done
02:42:046 (1,2) - Not perfectly stacked together, fix them without using grid snap. Oh and also, remove the new combo on (1). Fixed

Nice map, Xin! :3
Thank you Andrea , i'll try to find some better Mp3 :) :)
Leorda
Hi there~

[General]
* Don't use gray combocolor, because the player will confuse if they already failed in multiplier

[Storyboard]
01:35:427 - White BG is fade in suddenly is doesn't make sense. Make sure the white BG is fade in in 2 seconds, not 0,5 seconds

[Normal]
01:02:834 (2) - Add clap, you probably forgot
01:03:192 (3) - Add clap at tail slider
01:03:909 (4) - ^
01:08:923 (1) - Remove NC, since you add new combo every 2 bars

[Hard]
00:24:152 (2,3) - It doesn't looks like a blanket combo..... remake the pattern?
00:44:568 (1,1) - Can you combine them into one spinner? Because when I clear the first spinner, the second spinner are appearing unexpectingly

[TeA's Insane]
02:11:154 (6,1) - Fix the spacing, spacing are too far from previous one
02:19:839 (1) - ^

Good luck~
Topic Starter
XinCrin

Leorda wrote:

Hi there~

[General]
* Don't use gray combocolor, because the player will confuse if they already failed in multiplier Changed

[Storyboard]
01:35:427 - White BG is fade in suddenly is doesn't make sense. Make sure the white BG is fade in in 2 seconds, not 0,5 seconds Fixed

[Normal]
01:02:834 (2) - Add clap, you probably forgot Added
01:03:192 (3) - Add clap at tail slider ^
01:03:909 (4) - ^ ^
01:08:923 (1) - Remove NC, since you add new combo every 2 bars Fixed , :P

[Hard]
00:24:152 (2,3) - It doesn't looks like a blanket combo..... remake the pattern? Fixed
00:44:568 (1,1) - Can you combine them into one spinner? Because when I clear the first spinner, the second spinner are appearing unexpectingly Okay . .

[TeA's Insane]
02:11:154 (6,1) - Fix the spacing, spacing are too far from previous one Fixed
02:19:839 (1) - ^ ^

Good luck~
Thanks a lot Leorda ! .Updated :3/
deadbeat
incoming bad mod ;w;


[General]
strobes ;w;
also maybe remove the light blue combo colour as well. hurt my eyes during kiai time :(
a second taiko diff might be useful, but i don't think it's needed since this map is 7 months old x.x


[Hard]
00:38:837 (1,2,3) - maybe something more like
00:43:135 (1) - you could remove this new combo, but it also works fine as it up. up to you really :p
00:44:568 (1) - i kinda like this spinner ending at 00:46:000 giving that little break area before the chorus
00:51:731 (1,2,3,4) - don't really like the increasing jump pattern being killed by the (4). maybe make the (4) a jump as well instead of being right beside (3). maybe have the start of (4) at the same place as (2) facing upwards?

like so
02:31:660 (1,2,3,4,5,6) - quite like this part at the end. maybe have the following 2 combo's similar? as in, circle,circle,circle,circle,circle,repeat slider

[Insane]
01:54:141 (1) - maybe end this spinner 01:55:126 and start 01:55:663 (1) - at 01:55:484
02:04:438 (6) - new combo here and remove new combo here? 02:04:796 (1) -
02:42:046 (5,6,7) - maybe turn this into 2 sliders like this?

[taiko]
i dunno how to mod these sorry :(
Topic Starter
XinCrin

deadbeat wrote:

incoming bad mod ;w;


[General]
strobes ;w;
also maybe remove the light blue combo colour as well. hurt my eyes during kiai time :( , I like the blue colors :C
a second taiko diff might be useful, but i don't think it's needed since this map is 7 months old x.x Maybe someday . .


[Hard]
00:38:837 (1,2,3) - maybe something more like nice idea . Done
00:43:135 (1) - you could remove this new combo, but it also works fine as it up. up to you really :p Hmm , no . I prefer follow my combo patterns
00:44:568 (1) - i kinda like this spinner ending at 00:46:000 giving that little break area before the chorus I changed otherwise
00:51:731 (1,2,3,4) - don't really like the increasing jump pattern being killed by the (4). maybe make the (4) a jump as well instead of being right beside (3). maybe have the start of (4) at the same place as (2) facing upwards? nice idea . Done!

like so
02:31:660 (1,2,3,4,5,6) - quite like this part at the end. maybe have the following 2 combo's similar? as in, circle,circle,circle,circle,circle,repeat slider

[Insane]
01:54:141 (1) - maybe end this spinner 01:55:126 and start 01:55:663 (1) - at 01:55:484 Done
02:04:438 (6) - new combo here and remove new combo here? 02:04:796 (1) - It looks bad if I put a NC, I will not add
02:42:046 (5,6,7) - maybe turn this into 2 sliders like this? No, I like this flowing now

[taiko]
i dunno how to mod these sorry :( don't worry :P
Thank you deadbeat :D . Updated :3/
riffy
Yo, Xin!

[General]
  1. I guess you can use remix as a tag!
[Normal]
  1. 00:23:078 (1,2) - I don't really like the way how (2) sounds. Vocals end at 00:25:227 - and starts again at 00:25:585 - it sounds a bit weird to me. And since this pattern symmetrical, you should change both (1) and (2).
  2. 00:35:972 (1) - rhythm kinda stops at 00:36:330 - and slider feels kinda confusing. Try to end slider at 00:36:330 - and place circle at 00:36:688 - to follow music closer. If you agree with me, you should do the same with slider at 00:38:837 (1) to keep rhythm consistent. example pattern
  3. 01:16:445 - nazi - since vocals start at this part of slider, curve it a bit more to let us "feel" the vocals!
  4. 02:32:017 (1,2,3,4,5,1,2,3,4,1,2,3,4) - why don't you go on using your 2 4 claps pattern here? I feel kinda confused because there're claps in Background Music and you ignore them :<
[Hard]
  1. 01:03:551 (2,3) - nazi - you stacked these notes and it feels kinda weird because it stops flow. For some people who play it with hidden it may be confusing, try to use slider here, instead!
  2. 01:35:069 - you have slowdowned first part because it was calm part. So, you should slowdown this part as well, I guess. It feels slower than rest of the map. what's more you mostly use 1/1 rhythm here, which is much more enjoyable with lower slider velocity!
  3. 02:25:213 (3,2) - nazi - (2)'s reverse a bit overlapped with (3)'s hitburst. It's not a big problem, but you can fix it to make the diff perfect!
[TeA's Insane]
  1. 00:37:584 (5) - here, and so on - do not skip these beats! I feel like they're quite important. If you want to give some rest to players, skip some beats like 01:12:326 (5) - it is hearable, but it doesn't hurt if you skip it.
~~~~~~~~~
That's the third time I post mod in this thread, this is the third time you re-map this song \o3o/ And your map is getting better and better! That's a veeeery nice mapset you've got here.

Good luck!
Topic Starter
XinCrin

-Bakari- wrote:

Yo, Xin!

[General]
  1. I guess you can use remix as a tag!
[Normal]
  1. 00:23:078 (1,2) - I don't really like the way how (2) sounds. Vocals end at 00:25:227 - and starts again at 00:25:585 - it sounds a bit weird to me. And since this pattern symmetrical, you should change both (1) and (2). Really , i feel strange your idea . I prefer leave this place same
  2. 00:35:972 (1) - rhythm kinda stops at 00:36:330 - and slider feels kinda confusing. Try to end slider at 00:36:330 - and place circle at 00:36:688 - to follow music closer. If you agree with me, you should do the same with slider at 00:38:837 (1) to keep rhythm consistent. example pattern Done!
  3. 01:16:445 - nazi - since vocals start at this part of slider, curve it a bit more to let us "feel" the vocals! Done!
  4. 02:32:017 (1,2,3,4,5,1,2,3,4,1,2,3,4) - why don't you go on using your 2 4 claps pattern here? I feel kinda confused because there're claps in Background Music and you ignore them :<
I put my hitsounds following the music. This place does not feel any clap, so I decided not to anyone here. Also, I feel a little strange to combine some hitsounds in a place that does not sound anything like

[Hard]
  1. 01:03:551 (2,3) - nazi - you stacked these notes and it feels kinda weird because it stops flow. For some people who play it with hidden it may be confusing, try to use slider here, instead! Okay . .
  2. 01:35:069 - you have slowdowned first part because it was calm part. So, you should slowdown this part as well, I guess. It feels slower than rest of the map. what's more you mostly use 1/1 rhythm here, which is much more enjoyable with lower slider velocity! Hmmm . . . This place has more rhythm, besides there is enough use of 1/2. So I prefer to leave it, I feel better in my opinion
  3. 02:25:213 (3,2) - nazi - (2)'s reverse a bit overlapped with (3)'s hitburst. It's not a big problem, but you can fix it to make the diff perfect!
Ok , Fixed!

[TeA's Insane]
  1. 00:37:584 (5) - here, and so on - do not skip these beats! I feel like they're quite important. If you want to give some rest to players, skip some beats like 01:12:326 (5) - it is hearable, but it doesn't hurt if you skip it.
I think Tea, feels otherwise the music, he likes. So I'll leave it as is
~~~~~~~~~
That's the third time I post mod in this thread, this is the third time you re-map this song \o3o/ And your map is getting better and better! That's a veeeery nice mapset you've got here.

Good luck!
Thanks so much Bakari :) :) ! . Updated :3/
Yuzeyun
http://puu.sh/2ioQo

new bg, with fixed pixel offset so we can see the face and not the body
taiko diff with some changed parts, and the OniZoda (with the capped Z)
two SB elements, to say it's mine (DO NOT STEAL)

all in a zip file
Lally
did some irc modding with bakari

o3o
12:07 *-Bakari- is editing [http://osu.ppy.sh/b/231081 Freda - Maybe (Nightcore Mix) [Lally's Easy]]
12:08 Lally: \o3o/
12:09 -Bakari-: 01:08:923 (2) - this wiggle (or whatever it is) may be hard to read for beginners, try to use
12:09 -Bakari-: [http://puu.sh/2ko3a this pattern] instead o3o/
12:09 -Bakari-: same sound, easier to read
12:11 Lally: :c i needed 10 min to do this slider i like it ; 3 ;
12:11 -Bakari-: ;_;
12:11 -Bakari-: I can send you a code o3o
12:11 Lally: for what? o3o
12:12 -Bakari-: for slider o3o/
12:12 -Bakari-: it will be easier to read, I swear!
12:12 Lally: TwT i wanna keep this form if somebody else will say something about i change it T_T
12:13 -Bakari-: uh.. okay ;_;/
12:13 -Bakari-: 02:05:513 (1) - try to silince spinner's end here? This sound feels kinda.. uh.. unexpected
12:14 Lally: uh ok
12:14 -Bakari-: or you can end slider at 02:06:945 -
12:15 Lally: spinner* and btw no because it will be a bit short for a easy
12:16 -Bakari-: uh, yea spiner* /me baka
12:17 -Bakari-: 00:22:003 (2,2) - those two sliders are ok, but combos are too short. Try to replace them with circles? [http://puu.sh/2ko9S so, combos will be long enough]
12:18 Lally: replaced only the first slider with circles
12:20 -Bakari-: 01:50:828 (1) - I feel like whistle wil fit here better, try it, please :3
12:20 Lally: true fixed
12:22 -Bakari-: by the way, I like your flow
12:22 Lally: \o3o/ yay i try to improve it from first time that i started to map (offtopic)
12:23 -Bakari-: 02:22:347 (1,3) - nazi - these sliders have different shapes, you might want to fix 'em [http://puu.sh/2kogi this way]
12:24 -Bakari-: so, they will be more consistent
12:25 Lally: i don't see very well what you changed ( if you mean that they are not copy pasted they are not)
12:25 -Bakari-: i just want you to make them simisal (copy paste and rotate (1)) \o3o/
12:26 Lally: meh, i did it intentionatly to not copy pasta they, wanted to have less copy pasta work ; 3 ;
12:26 -Bakari-: 02:32:733 (1) - missed finish on slider's head?
12:27 Lally: added
12:30 -Bakari-: 01:07:490 (1) - I'd replace this slider with two 1/1 sliders. [http://puu.sh/2kon2 bakari is baka.jpg]
12:31 Lally: 01:08:565 - i can hear here no sound :c this is why i didn't add something here
12:33 -Bakari-: let me re-check it, I still can hear something \o3o/
12:33 Lally: uguu
12:33 Lally: fuh there is a drum
12:33 -Bakari-: yea :V
12:33 Lally: sound* or bass
12:34 -Bakari-: whatever it is, if it's here - you can map it o3o/
12:35 Lally: hmm will think about to change it >u<
12:36 -Bakari-: nothing else to say o3o/
12:36 Lally: \o3o/ ty

le fix o3o
osu file format v12

[General]
AudioFilename: Nightcore Maybe.mp3
AudioLeadIn: 0
PreviewTime: 93994
Countdown: 0
SampleSet: Normal
StackLeniency: 0.5
Mode: 0
LetterboxInBreaks: 0
EpilepsyWarning: 1

[Editor]
DistanceSpacing: 1.3
BeatDivisor: 4
GridSize: 4

[Metadata]
Title:Maybe (Nightcore Mix)
TitleUnicode:Maybe (Nightcore Mix)
Artist:Freda
ArtistUnicode:Freda
Creator:XinCrin
Version:Lally's Easy
Source:
Tags:[Te][Amo] _Gezo_ Lally
BeatmapID:231081
BeatmapSetID:55111

[Difficulty]
HPDrainRate:2
CircleSize:3
OverallDifficulty:2
ApproachRate:2
SliderMultiplier:0.7
SliderTickRate:1

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Topic Starter
XinCrin
Updated moe :3/
Luvdic
[General]

The amount of sliders that appears in all the diffs seems a bit too excessive for me. I as a player found it a bit too annoying to play them. Here are some spinners that could be changed into circles and sliders imo, and you should really consider changing them:

00:44:568 (1) -
01:19:310 (1) -
02:05:513 (1) -

[Insane]

00:15:377 (3) - Consider changing this slider to something like this: http://puu.sh/2l5I9 . It flows better with the vocals
00:20:929 (3,4) - Move this two objects 1/2 beat later
00:22:003 - You could consider adding a circle here, it's not really necessary but it sounds better imo
00:27:197 - A circle in here should be added to maintain consistency with your other rhymths
01:34:531 - You could consider adding a circle here, it's not really necessary but it sounds better imo

[Hard]

Nothing to say!

[Normal]

00:22:361 (4) - This doesn't looks perfect, you could try this code if you want, althought you won't notice anything cause the changes are so small
Remember to delete that slider, and then save, and then add this code:

224,56,22361,2,0,P|265:39|309:43,1,90,2|0,0:0|0:0,0:0:0:0:

In case youre wondering, I rotated the slider by 5 degrees, and moved it a bit up

02:32:017 (1) - Hmm... this needs a new combo

[Easy]

00:23:078 - Not having a note in this large white tick sounds awful imo, you should change this 00:22:720 (1,2) - to something like this: http://puu.sh/2l6rc
00:47:433 (1) - Hmm... this needs a new combo
01:39:725 - Imo, you should add a hitsound here (either whistle or finish, both sounded good for me) to mark the start of a new hitsound pattern in a downbeat
Topic Starter
XinCrin

ErufenRito wrote:

[General]

The amount of sliders that appears in all the diffs seems a bit too excessive for me. I as a player found it a bit too annoying to play them. Here are some spinners that could be changed into circles and sliders imo, and you should really consider changing them: I already told you about this

00:44:568 (1) -
01:19:310 (1) -
02:05:513 (1) -

[Insane]

00:15:377 (3) - Consider changing this slider to something like this: http://puu.sh/2l5I9 . It flows better with the vocals TeA follows the music in this place, so do not change
00:20:929 (3,4) - Move this two objects 1/2 beat later I see no way to change it, as it flows better
00:22:003 - You could consider adding a circle here, it's not really necessary but it sounds better imo Done!
00:27:197 - A circle in here should be added to maintain consistency with your other rhymths I don't feel necessary a circle , here01:34:531 - You could consider adding a circle here, it's not really necessary but it sounds better imo TeA, always follow the music more than the voice , in conclusion a circle here , is totally unnecessary[Hard]

Nothing to say!

[Normal]

00:22:361 (4) - This doesn't looks perfect, you could try this code if you want, althought you won't notice anything cause the changes are so small Done!
Remember to delete that slider, and then save, and then add this code:

224,56,22361,2,0,P|265:39|309:43,1,90,2|0,0:0|0:0,0:0:0:0:

In case youre wondering, I rotated the slider by 5 degrees, and moved it a bit up

02:32:017 (1) - Hmm... this needs a new combo Done

[Easy]

00:23:078 - Not having a note in this large white tick sounds awful imo, you should change this 00:22:720 (1,2) - to something like this: http://puu.sh/2l6rc
00:47:433 (1) - Hmm... this needs a new combo
01:39:725 - Imo, you should add a hitsound here (either whistle or finish, both sounded good for me) to mark the start of a new hitsound pattern in a downbeat

Thanks Erufen for the mod , updated! . Waiting for Lally ;)
Revy
Nightcore \o\

Only suggestions here , you are free to not use my suggestions :3

[Lally''s Easy]

Good

[Normal]

Good

[Hard]

00:48:866 (1,2,3) - What do you think about? http://puu.sh/2lE15
01:36:859 (1) - Remove NC and add in: 01:37:934 (2) -


[TeA's Insane]


00:51:910 (2) - Make this slider like :00:51:552 (1) - just Copy - Paste and CTRL+H , it will be better i guess :3
02:02:647 (3) - Remove NC here and NC in: 02:03:006 (1) -
02:19:839 (1) - Remove NC and add it here: 02:20:108 (2) -
02:20:824 (6) - What you think about? http://puu.sh/2lEhl
02:25:839 (2) - - same as ^ but its just a suggestion eh :P
02:34:166 (2) - same as 00:51:910 (2)


Really a good map , gogo \o\
Cristian
Reviví del rank y me tire al mod, termina este y me avisas. p:

Por mientras taiko modUUUUUUUUUUUU

Agrega Gezoda a los tags, ya que ese es el otro nick de gezo

01:08:565 - I tough Don here should be better

mod atmatmatm despues veo lo demas, por mientras no kud plox
Topic Starter
XinCrin

Revy wrote:

Nightcore \o\

Only suggestions here , you are free to not use my suggestions :3

[Lally''s Easy]

Good

[Normal]

Good

[Hard]

00:48:866 (1,2,3) - What do you think about? http://puu.sh/2lE15 No , would be more difficult to read,(3)
01:36:859 (1) - Remove NC and add in: 01:37:934 (2) - Okay . . .


[TeA's Insane]


00:51:910 (2) - Make this slider like :00:51:552 (1) - just Copy - Paste and CTRL+H , it will be better i guess :3 in my opinion is totally unnecessary1
02:02:647 (3) - Remove NC here and NC in: 02:03:006 (1) - Done
02:19:839 (1) - Remove NC and add it here: 02:20:108 (2) - I prefer to leave it in the same place
02:20:824 (6) - What you think about? http://puu.sh/2lEhl No , not flow very well imo
02:25:839 (2) - - same as ^ but its just a suggestion eh :P Same ^
02:34:166 (2) - same as 00:51:910 (2) Same here


Really a good map , gogo \o\
Updated :3 . Thanks Revy
Cristian
Empecemos de nuevo huhu~

[Lally's Easy]

00:18:780 (2) - A little more stretched please
02:34:524 (3,2) - If you can make one look like the two would look better

[TeA's Insane]
00:18:063 (2) - Probablemente esa nota no debería estar ahí, si es así tendría que tener otras siguiéndole el ritmo...

[SB]
01:24:682 - En cierta parte Strobe3.jpg esta un poco a la derecha y no al centro, podrías arreglar eso?

http://www.mediafire.com/download.php?0pf74e5ipu5vux3 Mi map de taiko ya que el que esta me dice que no esta.

Lo demás lo veo bien, suerte en tu map.
Lally
ErufenRito

ErufenRito wrote:

[Easy]

00:23:078 - Not having a note in this large white tick sounds awful imo, you should change this 00:22:720 (1,2) - to something like this: http://puu.sh/2l6rcfixed
00:47:433 (1) - Hmm... this needs a new combofixed
01:39:725 - Imo, you should add a hitsound here (either whistle or finish, both sounded good for me) to mark the start of a new hitsound pattern in a downbeati don't like here >.<
Cristian

Cristian wrote:

[Lally's Easy]

00:18:780 (2) - A little more stretched please exsample?
02:34:524 (3,2) - If you can make one look like the two would look better i think is no prob here :V

.


ty for modding o3o
le fix o3o
osu file format v12

[General]
AudioFilename: Nightcore Maybe.mp3
AudioLeadIn: 0
PreviewTime: 93994
Countdown: 0
SampleSet: Normal
StackLeniency: 0.5
Mode: 0
LetterboxInBreaks: 0
EpilepsyWarning: 1

[Editor]
DistanceSpacing: 1.3
BeatDivisor: 4
GridSize: 4

[Metadata]
Title:Maybe (Nightcore Mix)
TitleUnicode:Maybe (Nightcore Mix)
Artist:Freda
ArtistUnicode:Freda
Creator:XinCrin
Version:Lally's Easy
Source:
Tags:[Te][Amo] _Gezo_ Lally Gezoda
BeatmapID:231081
BeatmapSetID:55111

[Difficulty]
HPDrainRate:2
CircleSize:3
OverallDifficulty:2
ApproachRate:2
SliderMultiplier:0.7
SliderTickRate:1

[Events]
//Background and Video events
0,0,"BG.jpg",0,0
//Break Periods
2,82017,89569
2,117117,121087
//Storyboard Layer 0 (Background)
Sprite,Background,Centre,"BG.jpg",320,240
F,0,0,,0
S,0,0,,0.625
F,0,11617,33106,1
F,0,33106,34539,1,0
F,0,35972,81101,1
F,0,91129,95427,1
F,0,95427,115484,1,0.9972007
F,0,115484,125513,0.9972007,1
F,0,125513,126945,1,0
F,0,126945,128378,0,1
F,0,128378,162762,1,0.9937195
Sprite,Background,Centre,"SB\sky.png",320,240
R,0,0,,0
F,0,0,1588,0,1
M,0,0,11617,149,277,489,277
V,0,0,11617,1.545972,1.172891,1.536873,1.473175
F,0,10900,11617,1,0
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
Sprite,Foreground,Centre,"SB\Song.png",320,240
F,0,1588,2304,0,1
M,0,1588,3021,320,240,318,322
M,0,5170,5886,318,322,317,387
F,0,5170,5886,1,0
Sprite,Foreground,Centre,"SB\Freda.png",320,240
F,0,5170,5886,0,1
M,0,5170,6603,320,240,318,322
M,0,8752,9468,318,322,317,387
F,0,8752,9468,1,0
Sprite,Foreground,Centre,"SB\Layer_1.jpg",320,240
L,11617,1
F,0,0,716,1,0
L,23078,1
F,0,0,716,1,0
L,41702,7
F,0,0,358,0.5,0
L,44210,6
F,0,0,179,0.5,0
L,45284,8
F,0,0,90,0.5,0
L,58894,1
F,0,0,716,1,0
L,68923,1
F,0,0,358,0.7
F,0,358,716,0.3
F,0,716,895,0
F,0,895,1074,0.3
F,0,1074,1253,0.5
F,0,1253,1432,1
F,0,1432,1611,1,0
L,88264,1
F,0,0,716,1,0
L,105455,1
F,0,0,716,1,0
L,111186,1
F,0,0,716,1,0
L,122647,1
F,0,0,716,1,0
L,139839,1
F,0,0,716,1,0
L,149868,1
F,0,0,358,0.7
F,0,358,716,0.3
F,0,716,895,0
F,0,895,1074,0.3
F,0,1074,1253,0.5
F,0,1253,1432,1
F,0,1432,1611,1,0
L,161329,4
F,0,0,179,0.5,0
L,162046,8
F,0,0,90,0.5,0
F,0,33106,34539,0,0.5
F,0,34539,35972,0.5,1
F,0,35972,35073,1,0
F,0,46000,47433,1,0
F,0,92561,93994,0,0.5
F,0,93994,95427,0.5,1
F,0,95427,95785,1,0
F,0,114051,116917,0,1
F,0,116917,117633,1,0
F,0,162762,167060,1,0
Sprite,Foreground,Centre,"SB\Strobe3.jpg",320,240
L,13049,15
F,0,0,716,0.5,0
F,0,716,1432,0
L,35972,8
F,0,0,358,1,0
F,0,358,716,0
Sprite,Foreground,Centre,"SB\Strobe3.jpg",320,240
L,47433,60
F,1,0,358,0.5,0
S,1,0,358,1,1.2
L,70356,17
F,1,0,1432,0.5,0
S,1,0,1432,1,1.3
L,116917,8
F,1,0,1432,0.5,0
S,1,0,1432,1,1.3
L,128378,60
F,1,0,358,0.5,0
S,1,0,358,1,1.2
L,151301,33
F,1,0,358,0.5,0
S,1,0,358,1,1.2
Sprite,Foreground,Centre,"SB\Layer_1.jpg",320,240
C,0,83250,,0,0,0
F,0,83250,84682,0,1
F,0,84682,86115,1,0
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
11617,358.166189111748,4,2,1,60,1,0
11617,-100,4,2,1,60,0,0
11717,-100,4,2,1,60,0,0
13049,-100,4,2,1,60,0,0
34718,-100,4,2,1,60,0,0
35972,-100,4,2,1,60,0,0
41702,-100,4,1,1,60,0,0
47433,-100,4,1,1,60,0,1
58894,-100,4,1,1,60,0,0
88264,358.166189111748,4,2,1,60,1,0
93994,-100,4,2,1,60,0,0
95069,-100,4,1,1,60,0,0
95785,-100,4,2,2,60,0,0
104023,-100,4,2,0,60,0,0
105097,-100,4,2,2,60,0,0
109753,-100,4,2,0,60,0,0
111007,-100,4,2,2,60,0,0
114141,-100,4,2,1,60,0,0
115663,-100,4,1,1,60,0,0
125513,-100,4,1,1,30,0,0
127662,-100,4,1,1,20,0,0
128378,-100,4,1,1,60,0,1
151301,-100,4,1,1,60,0,0


[Colours]
Combo1 : 183,183,255
Combo2 : 86,171,248
Combo3 : 244,168,162
Combo4 : 202,228,255
SliderBorder : 48,48,48

[HitObjects]
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256,56,12691,1,0,0:0:0:0:
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24,232,22003,1,0,0:0:0:0:
64,312,22361,1,2,0:0:0:0:
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320,100,30241,2,0,P|356:160|320:212,1,140,4|2,0:0|0:0,0:0:0:0:
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172,120,154166,1,4,0:0:0:0:
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352,264,157390,6,0,P|304:240|224:280,1,140
180,348,158464,1,4,0:0:0:0:
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256,192,159897,12,4,162762,0:0:0:0:
Topic Starter
XinCrin

Cristian wrote:

Empecemos de nuevo huhu~

[Lally's Easy]

00:18:780 (2) - A little more stretched please
02:34:524 (3,2) - If you can make one look like the two would look better

[TeA's Insane]
00:18:063 (2) - Probablemente esa nota no debería estar ahí, si es así tendría que tener otras siguiéndole el ritmo... Hmm , en mi opinion no es necesario eliminarla , ya que TeA sigue la voz cuando dice "Maybeeeee" , y todo eso :P
[SB]
01:24:682 - En cierta parte Strobe3.jpg esta un poco a la derecha y no al centro, podrías arreglar eso? Hecho!

http://www.mediafire.com/download.php?0pf74e5ipu5vux3 Mi map de taiko ya que el que esta me dice que no esta. Ooops , lo siento . Link agregado :P
Lo demás lo veo bien, suerte en tu map.
Gracias por el mod Kuri !
Dark_Ai
No... Why?! :c
Lally
what why? owo
Guy
Hi! request from via in game

Red : You must be fix.
Blue : You should be fix.
Black : Just suggestion.


[General]
  1. Clear!

[TeA's Insane]
  1. 00:22:003 (2) - add whistle? i think that fitting whistle of piano sound.
  2. 00:37:584 (5) - add whistle of slider end?
  3. 02:18:407 (1) - slider 5th point move to 1grid left (x:76)
  4. 02:19:481 (3,4,1) - bad flow. like this?


    [Hard]
    1. 00:38:121 (3) - it looked slightly bad. like this?
    2. 01:06:416 (2) - copy to 01:06:058 (1) - this slider. and Ctrl+H Ctrl+J.
    3. 01:15:012 (3) - not symmetry slider. try make symmetry slider.
    4. 01:38:292 (2) - for symmetry, 2grid right. (x:180 y:340)
    5. 01:41:873 (3) - 1grid down this slider. more looks good blanket.

    [Normal]
    1. Looks fine.

    [Lally's Easy]
    1. fine.

    nice mapset.
    good luck with ranked! :)
Lally
cool bugged post \o3o/
Dark_Ai

Lally wrote:

what why? owo
funny
BCI
<slowpoke.jpg>
no kd since I already modded this map, and you improve it a lot <3

[Lally]
  1. 00:11:717 - unsnapped green point :3
  2. 00:13:049 (3) - i think there's missed finish at the beginning due to your finishpattern, it feels empty for now o3o
  3. 00:14:840 (2) - this slider MUST begin at 00:15:198 - I know there's a pattern but this begin fits totally nothing. I try to make something similar with different rhytmn, see box and pls say what do you think about it :3

  4. 00:24:510 (1) - I'd remove NC here because I don't know why this should be NC-ed
  5. 00:41:702 (1,2,3,4) - just a suggestion - it'll be perfect to see (2) and (4) perfectly centered, but it makes inconsistent spacing (1.26-1.3) so i'm not sure here
  6. 00:49:582 (1,2) - swapping NCs here fits pretty well (1 - due to repeat at (1) this NC should be at (2) because of your combopattern in this part and 2 - imo this pattern look better with swapped NCs)
  7. 00:50:657 (2,1) - I noticed that ends not perfecty stacked, do it with disaled Grid Snap (proof)
  8. 01:35:069 (1) - don't use such a 1/2 repeat slider in Easy (especially le BPM is 160<) if you use it you must have a reason but I saw only 2 sliders like this which can be simply replaced by somnething else. here you can use 1/1 slider (http://puu.sh/2odpc). Btw if you don't agree atleast remove finish at beginning and leave it at the end only, now it seems too noizy :<
  9. 01:35:069 (1,2,3,4,5,6,1) - how about hitsounding this like in Normal/Hard/Insane?
  10. 01:45:097 (1,2) - swap NCs pls, vocal and SB pulse begins at (2)
  11. 01:49:395 (3) - i'd add one more repeat because vocals still here (here's also remaked pattern for the sake of spacing consistency)
  12. 01:50:828 (1,2) - swap NCs pls, same reason as in 01:45:097 (1,2) -
  13. 02:10:527 (1,2) - swap this NCs, it fits better
  14. 02:13:392 (1,2) - ^ + here begins new hitsound pattern so it's 20% more important
  15. 02:16:616 (1,2) - ^
  16. 02:19:123 (4) - same thing with repeats, just random 1/2 repeat here ;3; try to do 2 1/1 circles instead and stack it with each other/begin of (1) it'll be a lot easier
  17. 02:22:347 (1,2) - swap NCs pls
  18. 02:32:733 (1,2,3,1,2,3,1,2,3) - combopattern (1,1,2,1,2,1,2,1,2) fits here even better :<
as usual, perfect Easy, just NC-nazi here

[Normal]
  1. 00:11:717 - unsnapped green point [2] :3
  2. 00:56:029 (1) - move red point at x:348 y:108, you'll see some parallelism with (4) after that try to make le curve here better :3
  3. 01:08:923 (1) - i'd add NC for that little soft part in music
  4. 01:48:321 (1) - move third point to x:308 y:232 for making nice blanket with (3)
what a perfect Normal! :Q__ /me came

[Hard]
  1. HP and OD -1 for the sake of consistency please, now you have a big gap between Normal and Hard, also Hard is so close to Insane :<
  2. 00:17:347 (1) - try perfect blanket with (5) by moving second point to x:64 y:132
  3. 00:28:808 (1) - same thing - x:324 y:312 + mirror and copy-pasta this for making (2) the same like (1)
  4. 00:41:702 (1) - one grid down for making tons of nice triangles o3o
  5. 00:53:164 (5,1) - swap NCs pls, now it brokes your combopattern
  6. 01:13:221 (6,1) - i'd swap NCs here ;3;
  7. 01:16:086 (5,1) - ^
  8. 01:18:952 (4) - NC pls <3
  9. 01:31:129 - i'd begin a spinner here (you have a bookmark there soo 8D)
  10. 01:45:097 (1,3) - swap NCs pls ;3; there's a pulse!
  11. 01:46:888 (1) - i'd remove NC here, feels unnecescary
  12. 01:50:828 (1,3) - swap NCs pls ;3; there's a pulse! [2]
  13. 01:52:619 (1) - normal sampleset at beginning like in Normal? (tbh I prefer soft-hitfinish like in Easy)
:Q__ /me came twice

blame me I can't mod Insane ;3;/
good luck baka Xin :3
Lally

BCI wrote:

<slowpoke.jpg>
no kd since I already modded this map, and you improve it a lot <3

[Lally]
  1. 00:11:717 - unsnapped green point :3 fixed
  2. 00:13:049 (3) - i think there's missed finish at the beginning due to your finishpattern, it feels empty for now o3o true fixed
  3. 00:14:840 (2) - this slider MUST begin at 00:15:198 - I know there's a pattern but this begin fits totally nothing. I try to make something similar with different rhytmn, see box and pls say what do you think about it :3 agree about done

  4. 00:24:510 (1) - I'd remove NC here because I don't know why this should be NC-ed i prefer to keep it here
  5. 00:41:702 (1,2,3,4) - just a suggestion - it'll be perfect to see (2) and (4) perfectly centered, but it makes inconsistent spacing (1.26-1.3) so i'm not sure here i don't thik is a big problem here i keep it as it is
  6. 00:49:582 (1,2) - swapping NCs here fits pretty well (1 - due to repeat at (1) this NC should be at (2) because of your combopattern in this part and 2 - imo this pattern look better with swapped NCs) agree here
  7. 00:50:657 (2,1) - I noticed that ends not perfecty stacked, do it with disaled Grid Snap (proof) please don't kill me >fixed<
  8. 01:35:069 (1) - don't use such a 1/2 repeat slider in Easy (especially le BPM is 160<) if you use it you must have a reason but I saw only 2 sliders like this which can be simply replaced by somnething else. here you can use 1/1 slider (http://puu.sh/2odpc). Btw if you don't agree atleast remove finish at beginning and leave it at the end only, now it seems too noizy :< hmm hmm atm no changes but will think about
  9. 01:35:069 (1,2,3,4,5,6,1) - how about hitsounding this like in Normal/Hard/Insane? i agree fixed
  10. 01:45:097 (1,2) - swap NCs pls, vocal and SB pulse begins at (2) ok
  11. 01:49:395 (3) - i'd add one more repeat because vocals still here (here's also remaked pattern for the sake of spacing consistency) ok added and fixed spacing
  12. 01:50:828 (1,2) - swap NCs pls, same reason as in 01:45:097 (1,2) - sure
  13. 02:10:527 (1,2) - swap this NCs, it fits better here not somehow
  14. 02:13:392 (1,2) - ^ + here begins new hitsound pattern so it's 20% more important here yes
  15. 02:16:616 (1,2) - ^ here no o3o
  16. 02:19:123 (4) - same thing with repeats, just random 1/2 repeat here ;3; try to do 2 1/1 circles instead and stack it with each other/begin of (1) it'll be a lot easiersame as before^
  17. 02:22:347 (1,2) - swap NCs pls
  18. 02:32:733 (1,2,3,1,2,3,1,2,3) - combopattern (1,1,2,1,2,1,2,1,2) fits here even better :< hmhmhm not reallu sure about
as usual, perfect Easy, just NC-nazi here
NC are killing me every time but this time i din't make they *heheheheh* so not my foult :P ty MoeCI <3

le fix o3o
osu file format v12

[General]
AudioFilename: Nightcore Maybe.mp3
AudioLeadIn: 0
PreviewTime: 93994
Countdown: 0
SampleSet: Normal
StackLeniency: 0.5
Mode: 0
LetterboxInBreaks: 0
EpilepsyWarning: 1

[Editor]
DistanceSpacing: 1.3
BeatDivisor: 4
GridSize: 4

[Metadata]
Title:Maybe (Nightcore Mix)
TitleUnicode:Maybe (Nightcore Mix)
Artist:Freda
ArtistUnicode:Freda
Creator:XinCrin
Version:Lally's Easy
Source:
Tags:[Te][Amo] _Gezo_ Lally Gezoda
BeatmapID:231081
BeatmapSetID:55111

[Difficulty]
HPDrainRate:2
CircleSize:3
OverallDifficulty:2
ApproachRate:2
SliderMultiplier:0.7
SliderTickRate:1

[Events]
//Background and Video events
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//Break Periods
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//Storyboard Layer 2 (Pass)
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Cloudchaser
supporting this,
kudos :3
Topic Starter
XinCrin
BCI and Guy , thanks for modding . All done , really ♥
@Lally : Updated :3/
popner
[General]
Many useless green lines in [Lally's Easy] and [Normal].

[Hard]
00:49:224 (2,3) - ctrl+g for each sliders? The flow will be better.
01:35:068 (1) - unsnapped slider? But I don't know why aimod give nothing about this. I think you should resnap all notes in all your diffs.

[TeA's Insane]
00:11:616 (1) - unsnapped circle? The note is before the first red line(00:11:617).
00:15:019 (2,3) - the spacing is a little confusing here (since it is different from 00:12:691 (3,4))
00:34:718 - useless green line.
00:50:836 (5) - according to the music, I think stack it with the head of 00:51:015 (6) is better.
01:09:281 (3,4,5) - try to make a triangle here? Like:
(I moved 01:09:281 (3) a little)
01:09:639 (4) - you can make the head and end at the symmetric position to 01:10:177 (6,7,8,9)
01:33:994 - useless green line.
02:02:647 (3,1,2,3,4) - use ctrl+shift+d to make a perfect polygon?
02:09:811 (1,1) - make a symmetry?
02:16:437 (3,4,5,1) - the flow here is not good. Try to use wiggling movement instead?
Topic Starter
XinCrin

popner wrote:

[General]
Many useless green lines in [Lally's Easy] and [Normal]. Fixed!

[Hard]
00:49:224 (2,3) - ctrl+g for each sliders? The flow will be better. Okay
01:35:068 (1) - unsnapped slider? But I don't know why aimod give nothing about this. I think you should resnap all notes in all your diffs. Done!

[TeA's Insane]
00:11:616 (1) - unsnapped circle? The note is before the first red line(00:11:617). Fixed
00:15:019 (2,3) - the spacing is a little confusing here (since it is different from 00:12:691 (3,4)) I don't think ,this is an insane diff and this is a slow part
00:34:718 - useless green line. Deleted!
00:50:836 (5) - according to the music, I think stack it with the head of 00:51:015 (6) is better. nice idea . Done!
01:09:281 (3,4,5) - try to make a triangle here? Like: Done!
(I moved 01:09:281 (3) a little)
01:09:639 (4) - you can make the head and end at the symmetric position to 01:10:177 (6,7,8,9)
01:33:994 - useless green line.
02:02:647 (3,1,2,3,4) - use ctrl+shift+d to make a perfect polygon? Done!
02:09:811 (1,1) - make a symmetry? Hmm , i don't understand this
02:16:437 (3,4,5,1) - the flow here is not good. Try to use wiggling movement instead? Done!
Thanks popner! Updated :3
Lally
Ty for fixing it Xin C:
LunarSakuya
General
- You should probably get a 2nd taiko diff to be safe. This rule's been implemented for some time now...

- What's "Thumbs.db" doing in your SB folder? delete

Lally's Easy
01:49:395 (3) - Use the custom2 clap on the tail here? You can get rid of the green line on the slider to do so
02:34:166 (2) - Delete finish, i feel like 02:35:599 (1) - has the same tone

Normal
00:36:688 (2,3) - Too far. fix with distance snap
00:41:702 (1,2) - ^
01:52:619 (2) - Finish on head would sound nice
02:08:378 (1) - Clap on reverse
02:29:510 (2) - Clap

Hard
00:11:616 (1) - this slider isn't slowed down like the others in this section. Also, you might wanna fix spacing with this and (2)

TeA's Insane
01:06:595 (3) - Ctrl + G might bring some flow and variety in direction here
01:48:142 - Add two notes here to make a stack on the head of 01:48:321 (1) - http://osu.ppy.sh/ss/748796 , hear the bg music closely
02:42:046 (5,6,7) - maybe make a "streamy" 1/4 rhythm to match the SB here? it's the hardest diff I guess, but I don't mind either way ^^;


Clean & exciting map ^_^
u can call me back after getting taiko diff and some mods for it?
Topic Starter
XinCrin

LunarSakuya wrote:

General
- You should probably get a 2nd taiko diff to be safe. This rule's been implemented for some time now... In my opinion it is not necessary, my map is ascended before the rule of the two diffs. taiko. Also, recently a map is ranked with the same conditions, and ranked with a one taiko diff. = https://osu.ppy.sh/s/47065 , So I think that there will be no problems

- What's "Thumbs.db" doing in your SB folder? delete Done!

Lally's Easy
01:49:395 (3) - Use the custom2 clap on the tail here? You can get rid of the green line on the slider to do so
02:34:166 (2) - Delete finish, i feel like 02:35:599 (1) - has the same tone

Normal
00:36:688 (2,3) - Too far. fix with distance snap Fixed
00:41:702 (1,2) - ^ Fixed
01:52:619 (2) - Finish on head would sound nice Yes , Added
02:08:378 (1) - Clap on reverse Ok
02:29:510 (2) - Clap Ok

Hard
00:11:616 (1) - this slider isn't slowed down like the others in this section. Also, you might wanna fix spacing with this and (2) Oh , sorry . Fixed!

TeA's Insane
01:06:595 (3) - Ctrl + G might bring some flow and variety in direction here Okay
01:48:142 - Add two notes here to make a stack on the head of 01:48:321 (1) - http://osu.ppy.sh/ss/748796 , hear the bg music closely TeA is following a constant flow. I prefer to leave it so
02:42:046 (5,6,7) - maybe make a "streamy" 1/4 rhythm to match the SB here? it's the hardest diff I guess, but I don't mind either way ^^; nice idea . Done!


Clean & exciting map ^_^
u can call me back after getting taiko diff and some mods for it?
Thanks Lunar !!! :) :)
Lally
ty for mod :D/ i didn't delete the finish because i forgot to add one 02:35:599 - here

le fix o3o

SPOILER
osu file format v12

[General]
AudioFilename: Nightcore Maybe.mp3
AudioLeadIn: 0
PreviewTime: 93994
Countdown: 0
SampleSet: Normal
StackLeniency: 0.5
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LetterboxInBreaks: 0
EpilepsyWarning: 1

[Editor]
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BeatDivisor: 4
GridSize: 4

[Metadata]
Title:Maybe (Nightcore Mix)
TitleUnicode:Maybe (Nightcore Mix)
Artist:Freda
ArtistUnicode:Freda
Creator:XinCrin
Version:Lally's Easy
Source:
Tags:[Te][Amo] _Gezo_ Lally Gezoda
BeatmapID:231081
BeatmapSetID:55111

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CircleSize:3
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Topic Starter
XinCrin

Lally wrote:

ty for mod :D/ i didn't delete the finish because i forgot to add one 02:35:599 - here

le fix o3o

SPOILER
osu file format v12

[General]
AudioFilename: Nightcore Maybe.mp3
AudioLeadIn: 0
PreviewTime: 93994
Countdown: 0
SampleSet: Normal
StackLeniency: 0.5
Mode: 0
LetterboxInBreaks: 0
EpilepsyWarning: 1

[Editor]
DistanceSpacing: 1.3
BeatDivisor: 4
GridSize: 4

[Metadata]
Title:Maybe (Nightcore Mix)
TitleUnicode:Maybe (Nightcore Mix)
Artist:Freda
ArtistUnicode:Freda
Creator:XinCrin
Version:Lally's Easy
Source:
Tags:[Te][Amo] _Gezo_ Lally Gezoda
BeatmapID:231081
BeatmapSetID:55111

[Difficulty]
HPDrainRate:2
CircleSize:3
OverallDifficulty:2
ApproachRate:2
SliderMultiplier:0.7
SliderTickRate:1

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172,160,73579,6,0,B|128:212|128:212|128:300|208:328,1,210,8|0,0:0|0:0,0:0:0:0:
256,252,75012,2,0,L|256:168,2,70,8|0|8,0:0|0:0|0:0,0:0:0:0:
200,324,76086,6,0,L|124:348,2,70,4|8|0,0:0|0:0|0:0,0:0:0:0:
256,252,77161,1,8,0:0:0:0:
313,324,77519,2,0,B|384:300|384:212|384:212|340:160,1,210,4|8,0:0|0:0,0:0:0:0:
256,192,78952,12,4,81817,0:0:0:0:
256,192,91129,12,4,93994,0:0:0:0:
204,248,95069,6,0,L|176:276,2,35,4|0|4,0:0|0:0|0:0,0:0:0:0:
264,180,95785,2,0,B|332:152|332:152|384:100,1,140,2|2,0:0|0:0,0:0:0:0:
456,56,96859,1,0,0:0:0:0:
460,148,97218,2,0,B|448:200|448:200|452:240|452:240|436:292,1,140,2|2,0:0|0:0,0:0:0:0:
372,348,98292,1,0,0:0:0:0:
320,272,98650,2,0,L|296:192,1,70,2|0,0:0|0:0,0:0:0:0:
260,124,99367,5,2,0:0:0:0:
212,204,99725,2,0,L|192:272,1,70,0|8,0:0|0:0,0:0:0:0:
140,348,100441,1,0,0:0:0:0:
73,284,100799,2,8,B|60:240|60:240|64:200|64:200|52:148,1,140
56,56,101874,1,0,0:0:0:0:
132,108,102232,6,0,L|208:140,1,70,8|0,0:0|0:0,0:0:0:0:
256,68,102948,1,8,0:0:0:0:
315,135,103306,2,0,L|380:108,2,70,0|8|4,0:0|0:0|0:0,0:0:0:0:
88,284,105097,1,8,0:0:0:0:
128,204,105455,6,0,L|176:136,1,70,4|8,0:0|0:0,0:0:0:0:
256,124,106172,1,0,0:0:0:0:
316,192,106530,2,8,P|376:244|436:224,1,140
480,156,107604,1,0,0:0:0:0:
456,68,107963,6,8,L|304:48,1,140
240,100,109037,1,0,0:0:0:0:
164,152,109395,2,0,L|80:136,2,70,8|0|8,0:0|0:0|0:0,0:0:0:0:
324,240,110828,1,2,0:0:0:0:
412,224,111186,6,0,P|424:164|316:76,1,210,4|8,0:0|0:0,0:0:0:0:
256,140,112619,2,0,L|256:220,2,70,4|8|0,0:0|0:0|0:0,0:0:0:0:
256,48,113693,1,8,0:0:0:0:
256,192,114051,12,4,116917,0:0:0:0:
180,304,122647,6,0,P|136:296|80:212,1,140,4|0,2:0|0:0,0:0:0:0:
172,212,123722,2,0,P|156:164|200:92,1,140
248,168,124796,2,0,P|296:132|320:128,1,70,4|0,2:0|0:0,0:0:0:0:
256,192,125513,12,0,127662,0:0:0:0:
96,172,128378,6,0,P|128:128|208:116,1,140,4|0,0:0|0:0,0:0:0:0:
256,196,129453,2,0,L|256:280,2,70
208,116,130527,6,0,L|152:60,2,70
256,196,131602,1,0,0:0:0:0:
304,116,131960,2,0,P|384:128|416:172,1,140
472,244,133034,1,0,0:0:0:0:
408,308,133392,2,0,L|464:360,2,70
328,260,134467,5,8,0:0:0:0:
300,172,134825,2,0,L|300:92,1,70,0|8,0:0|0:0,0:0:0:0:
256,24,135541,1,0,0:0:0:0:
212,102,135900,2,0,L|212:172,1,70,8|0,0:0|0:0,0:0:0:0:
156,244,136616,6,8,P|96:264|40:212,1,140
12,132,137690,1,0,0:0:0:0:
76,68,138049,2,8,L|212:132,1,140
256,204,139123,2,0,L|256:252,2,35,0|0|8,0:0|0:0|0:0,0:0:0:0:
309,127,139839,6,0,L|436:68,1,140,4|0,0:0|0:0,0:0:0:0:
464,156,140914,2,8,L|412:288,1,140
332,328,141988,1,0,0:0:0:0:
264,268,142347,2,8,B|212:252|212:252|176:264|176:264|120:264,1,140
56,320,143421,5,0,0:0:0:0:
40,232,143779,2,8,B|36:196|36:196|52:144|52:144|44:88,2,140
220,200,145928,6,8,B|280:240|280:240|364:236,1,140
436,220,147003,2,0,P|472:128|392:68,1,210,0|8,0:0|0:0,0:0:0:0:
228,136,148794,6,0,L|160:168,2,70,0|8|0,0:0|0:0|0:0,0:0:0:0:
256,192,149868,12,4,151301,0:0:0:0:
184,304,152733,38,0,P|124:292|92:160,1,210,4|0,0:0|0:0,0:0:0:0:
172,120,154166,1,4,0:0:0:0:
168,212,154524,2,0,P|228:192|264:112,1,140
304,44,155599,5,4,0:0:0:0:
352,120,155957,2,0,B|380:164|380:164|408:184|408:184|440:228,1,140
428,316,157031,1,4,0:0:0:0:
352,264,157390,6,0,P|304:240|224:280,1,140
180,348,158464,1,4,0:0:0:0:
140,268,158822,2,0,P|88:248|88:172,1,140
256,192,159897,12,4,162762,0:0:0:0:
Updated :3!
LunarSakuya
ok the taiko is fine.

Now I'm a little skeptical about timing xD orz

I'm feeling it's a little early? Try offset 11623 (+6) for the first red tick? I'm not a timing expert but my Mistimed hits during test mode get closer to 0

Edit: ugh i'm like testing this a billion times I'm getting really confused loll

But yeah maybe you should check it with someone more skilled than I? =v=;
Topic Starter
XinCrin

LunarSakuya wrote:

ok the taiko is fine.

Now I'm a little skeptical about timing xD orz

I'm feeling it's a little early? Try offset 11623 (+6) for the first red tick? I'm not a timing expert but my Mistimed hits during test mode get closer to 0

Edit: ugh i'm like testing this a billion times I'm getting really confused loll

But yeah maybe you should check it with someone more skilled than I? =v=;
Sure ! I'll ask some BAT
LunarSakuya
hi recheck

General
You should probably change "Layer_1.jpg" and "Strobe3.jpg" into .png format like other SB elements

In OniZoda, maybe delete the kiai time starting at 01:21:817 (1) - to keep consistent with the other diffs' kiai times


Frankly, I'm still doubting the timing lol so I'm gonna talk to people. It's just this that's preventing me from bubbling tbh orz sorry i'm not liking this either
And this mp3 quality isn't that great either. Maybe that's one reason why this is happening. I highly suggest you get a better one

no kds
Yuzeyun

LunarSakuya wrote:

In OniZoda, maybe delete the kiai time starting at 01:21:817 (1) - to keep consistent with the other diffs' kiai times
You might've forgotten something, kiai times may be different from one mapper to another xcg,jdfds
mighe have a peek
Spradish
Not download! reload pls.
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