One thing I don't understand is,
why try to fix things that weren't broken?
the old Miss style was GOOD. Why the hell change it?
the old slider tick style was GOOD. Why touch it?
the old scoreboard menu was GOOD. Why change anything? to annoy people?
the old pie was fine. Why put a dot in the middle? you think we're not smart enough to know where the middle is?
The addition of new-style followpoints is good.
Some other changes are good.
The new circle fade upon being-clicked-on is so-so. In some situations it's for the better and in others it's for the worse. Personally, after experimenting with this on different maps all day long, I can't really say I enjoy the new style. I'm indifferent to the playability of this (tried playing a lot with default skin and concluded that it's still sub-par to invisible skins so the moderate improvement is still not enough) and feel-wise the lack of popping of circles when you click on them makes it feel less fun when playing streams.
The problem with this update is that it changed things that did not call for a change. I really don't understand the mentality of not allowing to revert. Every single commercial game that I know has huge option menus that let users heavily customize their play experience with all various features that the game offered across patches, why most osu be different? There is no gain to be had in preventing users from playing with their preferred settings. It's always good to see new additions, but why not let each user pick which additions he is interested in applying and which ones they're not interested in? Why choose the road that pisses off all people to a different extent instead of the road that satisfies everybody?
The best way to please everybody is let users decide what /they/ want. There is a reason that the most popular games these days are sandbox games. It's not any different with UI decisions, and in a game like osu a UI is a big part of gameplay.
why try to fix things that weren't broken?
the old Miss style was GOOD. Why the hell change it?
the old slider tick style was GOOD. Why touch it?
the old scoreboard menu was GOOD. Why change anything? to annoy people?
the old pie was fine. Why put a dot in the middle? you think we're not smart enough to know where the middle is?
The addition of new-style followpoints is good.
Some other changes are good.
The new circle fade upon being-clicked-on is so-so. In some situations it's for the better and in others it's for the worse. Personally, after experimenting with this on different maps all day long, I can't really say I enjoy the new style. I'm indifferent to the playability of this (tried playing a lot with default skin and concluded that it's still sub-par to invisible skins so the moderate improvement is still not enough) and feel-wise the lack of popping of circles when you click on them makes it feel less fun when playing streams.
The problem with this update is that it changed things that did not call for a change. I really don't understand the mentality of not allowing to revert. Every single commercial game that I know has huge option menus that let users heavily customize their play experience with all various features that the game offered across patches, why most osu be different? There is no gain to be had in preventing users from playing with their preferred settings. It's always good to see new additions, but why not let each user pick which additions he is interested in applying and which ones they're not interested in? Why choose the road that pisses off all people to a different extent instead of the road that satisfies everybody?
The best way to please everybody is let users decide what /they/ want. There is a reason that the most popular games these days are sandbox games. It's not any different with UI decisions, and in a game like osu a UI is a big part of gameplay.