modding upon request~
Black is suggestion
Blue is highly recommended
Red is unrankable
[General]
transparent hit300? u probably should use a golden 300 similar to the hit100 and hit50
go into your .osu files and change this line: 0,0,"back1.png",1,1 to 0,0,"back1.png",0,0, its a recent offset glitch and the fix is still coming on its way
and yes, some more variety in hitsounding would be cool for this song (e.g. clap on the 2nd and 4th downbeat, more finishes on the long white ticks, etc.)
[Easy]
00:36:411 (1) - fix spacing with previous slider
00:52:951 (1,2) - this overlap might confuse some beginners, try placing 00:52:951 (1) below 00:53:276 (2) instead
00:57:816 (1) - this one should be placed at 00:58:141 with a finish since thats the heavy beat; also take New Combo off 00:58:465 (1)
01:03:005 (1) - no NC
01:17:438 (3) - u can probably get a better blanket by using 2 nodes between the starting node and red node (same applies to ones after)
01:34:465 (1) - two repeats will confuse alot of beginners, would change this to repeat slider+circle or just 2 normal sliders
[Normal]
00:23:600 (3) - would change this to a slider ending at 00:24:087 to connect better with objects after
00:46:465 (6) - try perfectly centering this so it looks better in gameplay
00:57:168 (1,1) - dont do this in a normal >< stack + NC is not very player friendly at this level, so take NC off 00:57:816 (1) and unstack it if u can (same applies to 01:02:357 (1,1))
01:08:519 (1) - again, stacking is really difficult here and also disturbs with flow, so move it out if u can
01:24:087 (6) - NC to avoid large combo numbers
01:34:789 (1,2,3) - not recommended to have these hidden under the previous slider, place them where it is easier to read
[Hard]
00:42:573 (1,2,3,4,1,2,3,4) - too many straight sliders is not very appealing to play, try make some of them into curved sliders
01:10:951 - would add a note here stacked on top of 01:11:114 (1)
01:24:087 (5) - NC
01:36:735 - add note
This diff just appears too linear (can be negatively associated with being lazy), so if you can go through the diff and make some of the straight horizontal/vertical sliders look more smooth
[Insane]
00:24:411 (2,3,4,5,6) - star formation can look alot better if u use the "Create Polygon Circles" feature under the Compose tab
00:40:627 (8) - not properly stacked with 00:39:492 (5); also I advise you not to do this because this can be really troublesome to read on first attempt, but since this is insane its up to you
00:55:546 (5,6) - it is not very intuitive to expect that 00:56:033 (6) makes a turn like that given the path is covered, and unfamiliarity with the pattern might cause players to make mistakes; would suggest to keep 00:56:033 (6) straight so it can be identified more easily
01:13:222 (13,14) - move these to the white lines ahead of them, currently it is following a rhythm which is not dominant in the music
01:14:195 (1,1) - take NC off
01:22:627 (2) - move this to 01:22:789 and unstack it from the slider plays better imo
01:32:519 - should have a note here
Well thats everything that caught my eye; in fact many of the issues in this map are common amongst new mappers, so dont hesitate to remap anything when you feel it is necessary (i remapped my first map 3 times b4 it got into rankings). if you have any questions feel free to bug me via forum or ingame pm
Good luck~