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Sekken-ya - Mishaguji-Empire

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Topic Starter
RandF

Arusha Shuna wrote:

Hello, from my queue request
General
Remove "Rock" from beatmap Tags, song genre will be determined after ranking OK
Easy
00:57:816 (1) - remove new combo to make it consistent with 00:41:600 (1,2) - fix
01:02:357 (1,1) - ^ fix
01:13:222 - unnecessary break? map this part. Don't worry about not having any breaks, it is a short map anyways
Let me think...
some modders suggested same before. I consider adding spinner at this time
Normal
00:57:168 (1,1) - remove new combo to make it consistent with 00:41:114 (1,2) - fix
01:02:357 (1,1) - ^fix
01:16:303 (1,2,3) - i think this kind of pattern (slider stacking) is a bit hard for a normal, especially with 01:16:951 (2,3) - , unstack them to somewhere else?
01:18:897 (1,2,3) - ^
01:26:681 (1,2,3) - ^
01:29:275 (1,2,3) -
no, sorry
★I intend to meke these positions a little difficult(in all-diff). I think less problem because existing restorative-zone after these
Hard
00:24:411 (2) - move this to (46,468) to stack with the sliderend properly fix
00:27:005 (1) - not major, but i think the 3rd slider point (the middle red one) is rather unnecessary I mistaked, thanks
00:29:600 (2) - move this to (396,243) to stack with the sliderend properly fix
00:49:546 (4) - stack with the sliderend properly, it has 0.01x spacing, i don't know why
Somehow, I cannot do
However hard I may try, the spacing doesn't become 0.00x...
00:58:141 (1,2,3,4,5,6) - some of the spacing in this combo is kinda confusing, some 0.9x, some 0.6x. Maybe make them consistent?
All fix
I adjust them to 0.9x all
01:36:735 (5) - stack with the sliderend properly, it has 0.01x spacing, i don't know why
fix!!
I could stack properly on this side
Insane
00:30:897 (6) - rotate this slider (ctrl+shift+R) by 9 degree clockwise and move to (220,160), fix the spacing with 00:31:870 (7) - , you don't have to though to add a little jump fix
00:40:627 (8) - move to (164,300) fix
00:53:438 (2) - this kind of slider is not allowed (unrankable) since it's overlapping entirely with 00:52:951 (1) -
00:54:736 (4) - ^
00:56:033 (6) - ^
fix red recommendation all
01:16:303 (1,2,3,4) - confusing stacks, if i remember correctly this isn't allowed but i'm not sure
01:18:897 (1,2,3,4) - ^
no, sorry
same as ★
01:24:087 - add a note maybe? add note, thanks
01:26:681 (1,2,3,4) - confusing stacks, if i remember correctly this isn't allowed but i'm not sure
01:29:275 (1,2,3,4) - ^
no, sorry
same as ★
01:35:600 (4) - very nice :D thanks
good luck with your map!
Thank you for M4M
green sentences are my reply
I did M4M for the 1st time. I'm glad if I can be a help ;)
Makyu
[Insane]
This difficulty is in general pretty good, but it miss lot of thing to make it more challenged, you are using the Distance snap too much, that is not bad, but we are talking that this is an Insane, some jumps may be good, feel the song and it will tell you when to put them, for example in patterns like this: 00:26:539 (7,8,9) - instead of stack I would put something like: http://puu.sh/2Z3DG.jpg a pretty good jump without killing the flow, and flit with the song.
Patterns like this: 00:28:323 (5,6) - aren't bad, but In my opinion there are way boring to play, I think this pattern instead of yours is way too fun: http://puu.sh/2Z3M0.jpg I stacked (4) in (5) instead of (3) making it more playable and easy to read.

Also the next note will be boring to play using a pattern like that, I think it would be better if you put 3 single notes instead of a slider, will follow the vocals.

In 1/1 notes like 00:29:944 (3,4,5) - don't be afraid to use more spacing, is better specially on Insanes.

Think to move this notes 00:38:215 (2,3) - here: x311 y59 will be more interesting

this kind of overlap are pretty ugly 00:41:944 (4,1) - maybe try to change the shape of (4) to make it more pretty to play :3

didn't you think in add a note here 00:50:052 - ? it will follow the vocal and give more flow to your map

This pattern is pretty good 00:52:971 (1,2) - but I think it would be better if you press CTRL+G to the second slider, it will be more interesting to play. also same here: 00:54:269 (3,4) - and here 00:55:566 (5,6) -

move this note 00:57:188 (2) - to the begining of the first slider, it will make better flow to the song, way better. Also, same with this note: 01:02:377 (2) -

Also this pattern is pretty awkward to play 01:08:539 (1,2,3,4,5,6,7,8,9) - I think if you change the patterns it would be great to the map.

exelent patterns here 01:11:134 (1,2,3,4,5,6,7,8,9,10,11,12,13,14) - but you have some issues, since 01:13:242 (13,14) - have the same spacing it will be hard to read and most of people will fail the combo because of this, i think you mau want to add a new combo in (13) or change the spacing of those notes, it will be better.

add CTRLG+G in this note 01:17:944 (7) - will be better to the flow, in this note will be good too 01:20:538 (7) -

also, try to avoind overlap here 01:19:241 (3) - I tell you the reason before,


there are some mirrors patterns that I didn't point. and you can improve the Kiai time since you are following the drums and the vocals, I think you can follow the guitar instead of the drums, will feel better to move way more in the kiai instead of some gaps that you have.

pretty good map. fix some details only and some issues and it will be rankable soon.

also I think this setup will be much better: http://puu.sh/2Z4mD.png +1 AR, +1OD

[Hard]
don't be afraid to add more difficulty to this song, since is pretty easy to be a hard, you are using 1/1 sliders when you can put notes instead.

the Kiai time is pretty good to play.

also try to add more difficulty on the setup too, since is a bit awkward to play, like AR+1 or Drain+1

[Normal]
Try to avoid this overlap in the future, it is a bit ugly 00:24:431 (4,5,6) -

this pattern 01:16:323 (1,2,3) - is really hard to play for a normal player, i think you must change it since it will be imposible to read for newbies, also with the others patters is the same issue.

01:34:809 (1,2) - also this overlap, you know ;3

but this is a pretty good Normal map, is really good.

[Easy]
Nothing to say here lol.


yay, that was fast lol, sorry I couln't be helpful on the easyest difficutys, but I don't have any talent with that D:

Fight!
Topic Starter
RandF

Makyu wrote:

[Insane]
This difficulty is in general pretty good, but it miss lot of thing to make it more challenged, you are using the Distance snap too much, that is not bad, but we are talking that this is an Insane, some jumps may be good, feel the song and it will tell you when to put them, for example in patterns like this: 00:26:539 (7,8,9) - instead of stack I would put something like: http://puu.sh/2Z3DG.jpg a pretty good jump without killing the flow, and flit with the song.
Patterns like this: 00:28:323 (5,6) - aren't bad, but In my opinion there are way boring to play, I think this pattern instead of yours is way too fun: http://puu.sh/2Z3M0.jpg I stacked (4) in (5) instead of (3) making it more playable and easy to read.
Also the next note will be boring to play using a pattern like that, I think it would be better if you put 3 single notes instead of a slider, will follow the vocals.
I'll consider above, thanks
At the biginning, I fix the examples you suggest

In 1/1 notes like 00:29:944 (3,4,5) - don't be afraid to use more spacing, is better specially on Insanes.
fix
from 1.2x to 1.4x

Think to move this notes 00:38:215 (2,3) - here: x311 y59 will be more interesting fix

this kind of overlap are pretty ugly 00:41:944 (4,1) - maybe try to change the shape of (4) to make it more pretty to play :3 fix

didn't you think in add a note here 00:50:052 - ? it will follow the vocal and give more flow to your map
no, sorry
I intend that it follow the back-sound(guitar)

This pattern is pretty good 00:52:971 (1,2) - but I think it would be better if you press CTRL+G to the second slider, it will be more interesting to play. also same here: 00:54:269 (3,4) - and here 00:55:566 (5,6) -
Let me think...
That's a intersting mapping, I think too. but the distance-spaicing is more complex and difficult. So, let me suspend

move this note 00:57:188 (2) - to the begining of the first slider, it will make better flow to the song, way better. Also, same with this note: 01:02:377 (2) - fix

Also this pattern is pretty awkward to play 01:08:539 (1,2,3,4,5,6,7,8,9) - I think if you change the patterns it would be great to the map.OK, I'll try

exelent patterns here 01:11:134 (1,2,3,4,5,6,7,8,9,10,11,12,13,14) - but you have some issues, since 01:13:242 (13,14) - have the same spacing it will be hard to read and most of people will fail the combo because of this, i think you mau want to add a new combo in (13) or change the spacing of those notes, it will be better.
You're right
I add new combo, and I think changing spacing, too

add CTRLG+G in this note 01:17:944 (7) - will be better to the flow, in this note will be good too 01:20:538 (7) - fix

also, try to avoind overlap here 01:19:241 (3) - I tell you the reason before, fix


there are some mirrors patterns that I didn't point. and you can improve the Kiai time since you are following the drums and the vocals, I think you can follow the guitar instead of the drums, will feel better to move way more in the kiai instead of some gaps that you have.
OK, I'll try


pretty good map. fix some details only and some issues and it will be rankable soon. thanks a lot :)

also I think this setup will be much better: http://puu.sh/2Z4mD.png +1 AR, +1OD
fix as a trial
I'm afraid to be able to clear myself...

[Hard]
don't be afraid to add more difficulty to this song, since is pretty easy to be a hard, you are using 1/1 sliders when you can put notes instead.

the Kiai time is pretty good to play.

also try to add more difficulty on the setup too, since is a bit awkward to play, like AR+1 or Drain+1
no, sorry
considering star-difficulty, I want to keep current difficulty of hard-diff. Instead, I'll make Insane-diff more difficult with your suggetions

[Normal]
Try to avoid this overlap in the future, it is a bit ugly 00:24:431 (4,5,6) -
fix

this pattern 01:16:323 (1,2,3) - is really hard to play for a normal player, i think you must change it since it will be imposible to read for newbies, also with the others patters is the same issue.
no, sorry
I intend to make these positions a little difficult(in all-diff). I think less problem because existing restorative-zone after these

01:34:809 (1,2) - also this overlap, you know ;3
fix

but this is a pretty good Normal map, is really good.

[Easy]
Nothing to say here lol.


yay, that was fast lol, sorry I couln't be helpful on the easyest difficutys, but I don't have any talent with that D:

Fight!
thank you for modding :)
red sentences are my reply
I will do my best for ranked :D
Verlaren
From my queue

[easy]
nothing

[normal]
00:32:195 (1) - make a clear slider

[hard]
00:22:789 (2) - stack with 00:22:951(3)
01:07:059 (6) - too many reverses

[insane]
00:39:978 (6) - NC
00:52:951 (1,2) - is not good idea
00:54:249 (3,4) - ^
00:55:546 (5,6) - ^

sry for small mod
Topic Starter
RandF

Verlaren wrote:

From my queue

[easy]
nothing

[normal]
00:32:195 (1) - make a clear slider I don't understand...

[hard]
00:22:789 (2) - stack with 00:22:951(3) fix
01:07:059 (6) - too many reverses
fix
Instead, add a note

[insane]
00:39:978 (6) - NC
no, sorry
I think it is better to be same as 00:34:789 (4) - about switching conbo
00:52:951 (1,2) - is not good idea
00:54:249 (3,4) - ^
00:55:546 (5,6) - ^
no, sorry

sry for small mod
Thank you for modding!!
red is my reply
litoluna
Hello
Requestありがとうございます。
遅くなってしまい申し訳ないです。

[General]
  1. fine
-idea-*
[Easy]
  1. nothing.
[Normal]
  1. 00:56:843 - add note
    vocalの音の始まりでもあるのでここからNCでnoteを置いたほうが繋ぎやすいと思います。
  2. 01:02:032 - ^
  3. 01:03:330 (1,2) - 1と2を入れ替えたほうがvocalをよりフォローできるとおもいます。
  4. 01:34:465 - add note
    00:56:843 - と同じ理由です。
[Hard]
  1. 00:52:951 - ~ 00:56:519 - までこのdiffのみ赤線から始まる音取りしていますが特に理由がないのなら白線から始めたほうが良いと思います。
  2. 00:58:141 - ~ 01:01:708 - ^
[Insane]
  1. 01:34:465 (1,2,3,4) - 音取りの提案です。

    vocalの音を取っているのなら01:35:762 - からSliderを入れた方が自然だと思います。
Good luck with your mapヾ( ノシ。ÒㅅÓ)ノシ
Topic Starter
RandF

litoluna wrote:

Hello
Requestありがとうございます。
遅くなってしまい申し訳ないです。

[General]
  1. fine
-idea-*
[Easy]
  1. nothing.
[Normal]
  1. 00:56:843 - add note
    vocalの音の始まりでもあるのでここからNCでnoteを置いたほうが繋ぎやすいと思います。
    no, sorry
    vocalに合わせると始まりは00:56:681-なんですが、そうすると前のスライダーとの間隔が短すぎて難しいので避けています
  2. 01:02:032 - ^  no, sorry ^
  3. 01:03:330 (1,2) - 1と2を入れ替えたほうがvocalをよりフォローできるとおもいます。 fix
  4. 01:34:465 - add note
    00:56:843 - と同じ理由です。
    fix
    こちらは難しくないので直します
[Hard]
  1. 00:52:951 - ~ 00:56:519 - までこのdiffのみ赤線から始まる音取りしていますが特に理由がないのなら白線から始めたほうが良いと思います。 
    fix
    easy,normalとは違う音取りをしたくて白線を外したのですが、ご提案通りにしても同じに感じないですね → よって直します
  2. 00:58:141 - ~ 01:01:708 - ^ fix ^
[Insane]
  1. 01:34:465 (1,2,3,4) - 音取りの提案です。

    vocalの音を取っているのなら01:35:762 - からSliderを入れた方が自然だと思います。
    That's a fine suggestion!
    slider作り直しですが、ご提案の音取りが気に入ったので頑張ります
Good luck with your mapヾ( ノシ。ÒㅅÓ)ノシ
Thank you for modding!
red sentences are my reply

お返事もらえてうれしいです~
簡単な譜面しか作れないと思いますので機会あればまた :)
- Miomio Chii -
Hi, here is my mod.
-------------------------------------------------
-General-
Okay.
-------------------------------------------------
-Easy-
My play score (HR+DT+HD)

  1. 01:37:059 - i think kiai time end here (all diff same this)
Good set.
-------------------------------------------------
-Normal-
My play score (HR+DT+HD)

  1. 00:21:816 (1,2,3) - i think here's rhythm need same as 00:27:005 (1,2,3) - those
Good set again.
-------------------------------------------------
-Hard-
My play score (DT+HD)

  1. 00:22:951 (3) - i think let it start white line, end red line, the rhythm will sounds better.
Good modeling.
-------------------------------------------------
-Insane-
My play score (none)

  1. CS+1 ? (i think now seldom use this circle size)
Good modeling again.
-------------------------------------------------

:o ehh, i only can catch those, hope can help you!
I like this skin! :)
Good luck to you !
Topic Starter
RandF

- Miomio Chii - wrote:

Hi, here is my mod.
-------------------------------------------------
-General-
Okay.
-------------------------------------------------
-Easy-
My play score (HR+DT+HD)

  1. 01:37:059 - i think kiai time end here (all diff same this)
    no, sorry
    I want to make bubbles(star2.png) scurry when spinning 01:37:059 (1) -
Good set.
-------------------------------------------------
-Normal-
My play score (HR+DT+HD)

  1. 00:21:816 (1,2,3) - i think here's rhythm need same as 00:27:005 (1,2,3) - those
    OK, fix
    but make a little difference since exactly the same is boring
Good set again.
-------------------------------------------------
-Hard-
My play score (DT+HD)

  1. 00:22:951 (3) - i think let it start white line, end red line, the rhythm will sounds better.
    no, sorry
    this part is adjusted to vocal since differentiating from 00:27:005 (1,2,3) -
Good modeling.
-------------------------------------------------
-Insane-
My play score (none)

  1. CS+1 ? (i think now seldom use this circle size)
    Considering,,, but no sorry
    if others suggest the same, I may think again
Good modeling again.
-------------------------------------------------

:o ehh, i only can catch those, hope can help you!
I like this skin! :) I'm delighted~ XD
Good luck to you !
Thank you for M4M!
red sentences are my reply
Cerulean Veyron
Hi, From my queue ~

[Normal]
00:45:168 (5) - Reduce the repeat by one and add note here 00:46:141 -
00:50:357 (6) - Same like above

[Hard]
The sliders with two reverse arrows, suggest changing it to two normal sliders.

---------------------
This is all i can mod, sorry if it's a short mod
Anyways, Good Luck ~
Topic Starter
RandF

GrayKaiser82 wrote:

Hi, From my queue ~

[Normal]
00:45:168 (5) - Reduce the repeat by one and add note here 00:46:141 -
00:50:357 (6) - Same like above
All fix

[Hard]
The sliders with two reverse arrows, suggest changing it to two normal sliders.
Where is it?
if 01:07:059 (6) - , I think it is better to remain

---------------------
This is all i can mod, sorry if it's a short mod
Anyways, Good Luck ~
Thank you for modding~
red sentences are my reply
GIDZ
General:
~You can fade the mp3 out from 01:44:843 to reduce file size and fix Aimod warning.

Easy:
For beginners' sake;
~00:25:708 (5) - Move slider closer to the previous slider for smoother cursor movement during game play.
~00:30:897 (5) - ^
~00:51:654 (6) - ^Down more.
~00:52:951 (1) - ^Same thing with the circle but now to the head of slider 2.
~01:35:114 - Maybe like this? --> http://puu.sh/3u3Fr.jpg

Normal:
~00:49:546 (1) - NC to emphasis rhythm change.
~01:24:411 (2,3) - Pls dun go scaring players with a sudden 1/2 beat double when the pattern u made was slow.Remove it. Try this instead --> http://puu.sh/3u3T9.jpg every circle on 1/1 beat.

Hard:
~01:16:303 (1) - Replace the reverse slider with 4 circles? Game play flows better.(If change,put NC on slider.)
~01:18:897 (1) - ^
~01:26:681 (1) - ^
~01:29:275 (1) - ^
~Everything else seems fine.

Insane:
~00:57:168 (2) - A bit hard to read,try something new?
~01:05:762 (7) - NC?
~01:13:222 -Very hard to read. Make them all 1/2 beat circles.It's more fun and it's easier to read.
~01:31:870 (12) - Put this further to the left to emphasis rhythm change and the stopped 1/2 beats.
~01:35:762 (5) - Move it slightly to the left.I can't see the head of slider during game play.

That's all from me^^ Good luck!
Topic Starter
RandF

gideon5504 wrote:

General:
~You can fade the mp3 out from 01:44:843 to reduce file size and fix Aimod warning.
fix
but Aimod-warning remained. maybe because of long intro

Easy:
For beginners' sake;
~00:25:708 (5) - Move slider closer to the previous slider for smoother cursor movement during game play.
~000:897 (5) - ^
~00:51:654 (6) - ^Down more.
~00:52:951 (1) - ^Same thing with the circle but now to the head of slider 2.
fix above
consider for smoother cursor movement
~015:114 - Maybe like this? --> http://puu.sh/3u3Fr.jpg
It's a nice formation!
I'll use it ,thanks~

Normal:
~00:49:546 (1) - NC to emphasis rhythm change.
no, sorry
I'll unfy it with 00:42:573 (1,2,3,4) -
~01:24:411 (2,3) - Pls dun go scaring players with a sudden 1/2 beat double when the pattern u made was slow.Remove it. Try this instead --> http://puu.sh/3u3T9.jpg every circle on 1/1 beat.
no, sorry
I intend to suit to drum sound

Hard:
~01:1603 (1) - Replace the reverse slider with 4 circles? Game play flows better.(If change,put NC on slider.)
~01:18:897 (1) - ^
~01:26:681 (1) - ^
~01:29:275 (1) - ^
~Everything else seems fine.
contemplating very much, but keep
Your suggestion is more enjoyable for playing. But the formation is almost same as Insane-diff. therefore, I'll keep

Insane:
~00:57:168 (2) - A bit hard to read,try something new?
a little change
also change 01:02;357 (2)
~01:05:762 (7) - NC? fix
~01:13:222 -Very hard to read. Make them all 1/2 beat circles.It's more fun and it's easier to read.
mmm... keep
if making them all 1/2 beat, I think a little boring
~011:870 (12) - Put this further to the left to emphasis rhythm change and the stopped 1/2 beats.OK, fix!
~015:762 (5) - Move it slightly to the left.I can't see the head of slider during game play.
remapping~
don't move to the left, but it is easier to see

That's all from me^^ Good luck!
Thank you for modding!
I write my reply by use of red
Alarido
Hi ^^
A Free Mod from Coffee Party Queue

Legenda wrote:

:!: → Unrankable things, must fix
:?: → My human doubts, things to consider
:idea: → Tips & Tricks to make your map better
♥ → Greetings
* → Just comments, not mods
Naked Lines → Mods
[General Issues]
:!: Colour combos are about to blend with some BG parts - especially the Light Green one.
♥ Loved the spinner skinning ^^ Seems it really leads the player to spin more, since (at least for me) it makes the spinning feel more easy ♥

[Easy]
♥ Clean diff, funny patterns too

[Normal]
♥ Same as Easy

[Hard]
♥ Almost clean, and also funny patterns. And still fully playable for Mouse-only singletappers like me (that's AWESOME ♥)

[Insane]
* 00:26:519 (7,8,9,1) - Interesting pattern, feels a bit confusing. Since it's Insane diff, it's OK.
00:32:195 (1) - This loop NEED be improved. The hole on it should be like a teardrop as they said at Delicious Sliders thread. But... let me give the code for it. It is...
344,240,32195,6,0,B|168:200|188:140|256:40|320:140|352:200|155:243,1,420,4|8,0:0|0:0,0:0:0:0:
♥ 01:07:059 (4) - This square... Amazing!
♥ 01:35:762 (5) - Good work here!

Aaaaand That's it ^^

GO GO RANK THIS AMAZING SONG ♥ my BATs
Hope it Ranked soon, I loved playing the [Hard] diff -- yeah, I can't do Insane by now ._.

Att.

P.S.:
Topic Starter
RandF

Alarido wrote:

Hi ^^
A Free Mod from Coffee Party Queue

Legenda wrote:

:!: → Unrankable things, must fix
:?: → My human doubts, things to consider
:idea: → Tips & Tricks to make your map better
♥ → Greetings
* → Just comments, not mods
Naked Lines → Mods
[General Issues]
:!: Colour combos are about to blend with some BG parts - especially the Light Green one.
OK, I'll fix!
♥ Loved the spinner skinning ^^ Seems it really leads the player to spin more, since (at least for me) it makes the spinning feel more easy ♥

[Easy]
♥ Clean diff, funny patterns too

[Normal]
♥ Same as Easy

[Hard]
♥ Almost clean, and also funny patterns. And still fully playable for Mouse-only singletappers like me (that's AWESOME ♥)
thank you!
This diff is the most suitable for me~

[Insane]
* 00:26:519 (7,8,9,1) - Interesting pattern, feels a bit confusing. Since it's Insane diff, it's OK.
00:32:195 (1) - This loop NEED be improved. The hole on it should be like a teardrop as they said at Delicious Sliders thread. But... let me give the code for it. It is...
344,240,32195,6,0,B|168:200|188:140|256:40|320:140|352:200|155:243,1,420,4|8,0:0|0:0,0:0:0:0:
It's a great help to me!
I'll use the teardrop-slider you made ;)
♥ 01:07:059 (4) - This square... Amazing!
♥ 01:35:762 (5) - Good work here!

Aaaaand That's it ^^

GO GO RANK THIS AMAZING SONG ♥ my BATs
Hope it Ranked soon, I loved playing the [Hard] diff -- yeah, I can't do Insane by now ._.

Att.

P.S.:
Thank you for modding and star!
I wrote my reply by use of red
I'll do my best~ :D
pieguyn
hi, from my queue :D

[General]
title: Mishaguji Empire
there's a lot of straight lines 0.0 imo using more curves would be easier and more comfortable to play. ofc it's up to you ~

[Easy]
00:25:708 (5) - remove finish? I don't hear a cymbal here, plus it's not here in other diffs
00:30:897 (5) - remove finish? same idea as before
00:51:654 (6) - remove finish? (if you agree, plz fix the rest too, no reason to go pointing out all of them :P )
00:55:546 - add note with finish to carry rhythm better?
01:00:735 - add note with finish to carry rhythm better?
01:05:924 (3,4) - imo end each one 1/1 earlier is better with previous pattern :3

[Normal]
01:03:978 (2) - remove finish? same idea as before
01:07:222 (6) - http://puu.sh/3ytkd.jpg imo split into 2 sliders might be more interesting to play :D
01:18:897 (1,2,3) - imo copy/paste isn't a good idea here, it might be more interesting to make some different patterns and rhythm instead of the same thing as before. ofc it's up to you :P
01:17:438 (3) - how about this rhythm? http://puu.sh/3yudN.jpg it's normal diff, so imo it's OK to put more notes and follow the music closely :D (just a hitcircle on (4) would also be nice)
01:17:438 (3) - remove finish on end?
01:20:032 (3) - , 01:27:816 (3) - , 01:30:411 (3) - same as 01:17:438 (3)

[Hard]
01:03:330 (1) - remove finish from end? also on 01:05:114 (3) - and 01:06:573 (6) -
01:18:897 (1,2,3,4,5,6) - same as normal

[Insane]
00:44:357 (6) - http://puu.sh/3ytNE.jpg make it blanket (5) better?
00:58:465 (2,3) - stack with 00:57:492 (3) - ?
01:18:897 (1,2,3,4,5,6,7,8,9,10,11,12) - same as normal
01:21:492 (12,1) - switch NCs cause measure starts at 01:21:492 - ?
01:21:816 (1,2,3) - it's insane diff, imo it might be more fun to follow the vocals closely here

that's all :)
some parts could maybe be improved a bit, but for a first map, it's nice >w<
good luck ~
Topic Starter
RandF

pieguy1372 wrote:

hi, from my queue :D

[General]
title: Mishaguji Empire Oh! I mistaked, thanks~
there's a lot of straight lines 0.0 imo using more curves would be easier and more comfortable to play. ofc it's up to you ~ OK, I'll consider

[Easy]
00:25:708 (5) - remove finish? I don't hear a cymbal here, plus it's not here in other diffs
00:30:897 (5) - remove finish? same idea as before
00:51:654 (6) - remove finish? (if you agree, plz fix the rest too, no reason to go pointing out all of them :P )
fix!
I noticed it is better according to trying your suggestion.
00:55:546 - add note with finish to carry rhythm better?
01:00:735 - add note with finish to carry rhythm better?
fix! I reconsider~
I believed adding note at the position was difficult for easy-diff...
01:05:924 (3,4) - imo end each one 1/1 earlier is better with previous pattern :3
umm... keep
it is awkward with after pattern

[Normal]
01:03:978 (2) - remove finish? same idea as before fix, too
01:07:222 (6) - http://puu.sh/3ytkd.jpg imo split into 2 sliders might be more interesting to play :D
keep
I like it, sorry...
01:18:897 (1,2,3) - imo copy/paste isn't a good idea here, it might be more interesting to make some different patterns and rhythm instead of the same thing as before. ofc it's up to you :P
no, sorry

I want to unify them
01:17:438 (3) - how about this rhythm? http://puu.sh/3yudN.jpg it's normal diff, so imo it's OK to put more notes and follow the music closely :D (just a hitcircle on (4) would also be nice)
Good idea!
I like this pattern, too~
01:17:438 (3) - remove finish on end?
01:20:032 (3) - , 01:27:816 (3) - , 01:30:411 (3) - same as 01:17:438 (3) All fix

[Hard]
01:03:330 (1) - remove finish from end? also on 01:05:114 (3) - and 01:06:573 (6) - All fix
01:18:897 (1,2,3,4,5,6) - same as normal no, sorry

[Insane]
00:44:357 (6) - http://puu.sh/3ytNE.jpg make it blanket (5) better? is there a change in the map?
00:58:465 (2,3) - stack with 00:57:492 (3) - ? That's nice, fix~
01:18:897 (1,2,3,4,5,6,7,8,9,10,11,12) - same as normal no, sorry
01:21:492 (12,1) - switch NCs cause measure starts at 01:21:492 - ? You're right, fix~
01:21:816 (1,2,3) - it's insane diff, imo it might be more fun to follow the vocals closely here I'll try to remap!

that's all :)
some parts could maybe be improved a bit, but for a first map, it's nice >w<
good luck ~
Thank you for modding!
I wrote my reply byuse of red
It's a great help to me~ thanks a lot!
Deni
Hi, from Deni 's Modding Queue!


unrankable: You must fix this for the rankability of your map
bolded: strong suggestion
normal: suggestion
italic: comment

General

Settings & Folder seem to be fine.

Easy

Overall you can improve some patterns in this difficulty.

  1. 00:36:411 (1,2,1) - I suggest you to change this pattern into something like this: (Example and Coordinates in Box)
    It will look and play a lot better.
    Pattern Example

    (1) is at x:208 y:176 ; (2) at x:272 y:164 and a little bit shaped to the left
  2. 00:41:600 (1,2,1) - You can improve these objects by placing them like here: (Example in Box)
  3. 00:57:168 (1,2,1) - This looks and plays a bit linear, you can change this by moving the objects like this. (Example and Coordinates in Box)
    Pattern Example 3

    (2) is at x:0 y:220 ; Red (1) at x:44 y:172 ; (2) at x:92 y:132. Don't forget to move the following objects with Distance Snap enabled too!
  4. 01:08:519 (1,2) - This might confuse some new players, I'm not sure but if someone else mentions this consider changing it.
  5. 01:31:870 (1) - Adding a clap to the reverse of this slider would fit pretty good imo!

Normal

Some parts in this difficulty are too confusing for a Normal. Please consider changing them.

  1. 00:32:195 (1) - This slider doesn't look well done, maybe try to do it again like ...
    This!

    Taken from Making Delicious Sliders: A Guide.
  2. 00:37:384 (1) - You can make this slider symmetrical by re-shaping it with the newer slider system, it will look better.
  3. 00:38:681 (2) - Same as mentioned at 00:32:195 (1) - .
  4. 00:39:978 (3) - This slider looks really strange imo, a normal symmetrical slider would fit better here imo. (Example in Box)
  5. 00:52:951 (1,2,3) - A clap at the reverse of these three sliders would fit pretty good imo!
  6. 00:58:141 (1,2,3) - Same as mentioned above.
  7. 01:16:303 (1,2,3) - and 01:18:897 (1,2,3) - This is too confusing for a Normal! Please consider changing it into a normal pattern which isn't overlapping that much.
  8. From 01:21:492 - to 01:24:816 - : The rhythm is too inconsistent here, which is not good. If you want to make it better, here's my suggestion:

    01:22:141 - Add a circle here.
    01:24:573 (3) - Delete this circle.
    01:24:735 - Add a circle here.
    01:25:384 (5) - Delete this circle.
  9. 01:25:708 (6) - The shape of this slider doesn't look that good, you might wanna change it into a 3-point symmetrical slider or something else.
  10. 01:26:681 (1,2,3,4,1,2,3) - Same as mentioned at 01:16:303 (1,2,3) - and 01:18:897 (1,2,3) - .
  11. 01:33:168 (2,2) - The red slider and the blue (2) circle are overlapping, which is not so good. You can change this by moving the objects like I did here: (Example and Coordinates in Box)
    Pattern Example


    (1) is at x:400 y:284 ; (2) at x:328 y:320 ; (3) at x:332 y:240 ; (4) at x:160 y:252

Hard

Overall you could try to make this difficulty more creative, not so linear.

  1. 00:33:492 (2,3) - They are overlapping, you can fix this by shaping (3) for example like this: (Example in Box)
  2. 00:55:870 (6) - Just in my opinion, a slider with a normal curve would fit better here. Change it if you think so too.
  3. 01:04:465 (2,3) - This looks and plays strange, using a pattern like this would be better. (Example in Box)
  4. 01:25:384 (4,5,6) - These three objects play a bit linear, you could move the objects a bit down / up to change this and make this part more exciting.
  5. 01:32:519 (2) - A slider like this (Example in Box) will fit a lot better to the difficulty!
  6. 01:36:735 (5) - I would move (5) to x:260 y:152. It would fit a lot better than your current spacing.

Insane

Try to keep a good rhythm in this difficulty. Putting random gaps into a map isn't good.

  1. 00:45:168 - The rhythm is strange in this part. it would be better like this:

    00:45:168 - to 00:45:492 - Slider
    00:45:654 - Circle
    00:45:816 - to 00:45:978 - Slider
    00:46:141 - Circle
    00:46:303 - to 00:46:465 - Slider
    00:46:627 - Circle
    00:46:789 - Circle
  2. 01:07:059 (4) - I really don't know I think this slider is OK but very unusual. You could use a more creative slider if you want.
  3. 01:25:546 - This gap breaks your rhythm. Consider adding a circle here or changing the rhythm in another way.
  4. 01:33:005 - Pretty much the same here, add a circle to keep your rhythm.

That's it! Please think about every suggestion I made.

If you have any question just ask me ingame or via forum pm!
sheela
Hi! From my queue~ Sorry for the late mod

[Easy]
00:52:951 (1,2) - Switch them like slider go first and circle after

[Normal]
01:16:303 (1,2,3) and 01:18:897 (1,2,3) and 01:26:681 (1,2,3) and 01:29:275 (1,2,3) - Like Deni says, it's confusing.
01:34:789 (2) - Move it to x: 288 y: 272 so the slider won't overlap it

[Insane]
01:11:114 (1,4,7) - Convert them into slider because it's kinda hard

Sorry if it isn't enough. Good Luck and star!
Topic Starter
RandF

Deni wrote:

Hi, from Deni 's Modding Queue!


unrankable: You must fix this for the rankability of your map
bolded: strong suggestion
normal: suggestion
italic: comment

General

Settings & Folder seem to be fine.

Easy

Overall you can improve some patterns in this difficulty.

  1. 00:36:411 (1,2,1) - I suggest you to change this pattern into something like this: (Example and Coordinates in Box)
    It will look and play a lot better.
    Pattern Example

    (1) is at x:208 y:176 ; (2) at x:272 y:164 and a little bit shaped to the left
  2. 00:41:600 (1,2,1) - You can improve these objects by placing them like here: (Example in Box)
  3. 00:57:168 (1,2,1) - This looks and plays a bit linear, you can change this by moving the objects like this. (Example and Coordinates in Box)
    Pattern Example 3

    (2) is at x:0 y:220 ; Red (1) at x:44 y:172 ; (2) at x:92 y:132. Don't forget to move the following objects with Distance Snap enabled too!
    fix above 3 suggestions!
    Your suggestion is more suitable for Easy-diff
  4. 01:08:519 (1,2) - This might confuse some new players, I'm not sure but if someone else mentions this consider changing it. KEEP
  5. 01:31:870 (1) - Adding a clap to the reverse of this slider would fit pretty good imo! OK, fix!

Normal

Some parts in this difficulty are too confusing for a Normal. Please consider changing them.

  1. 00:32:195 (1) - This slider doesn't look well done, maybe try to do it again like ... I'll try to remake
    This!

    Taken from Making Delicious Sliders: A Guide.
  2. 00:37:384 (1) - You can make this slider symmetrical by re-shaping it with the newer slider system, it will look better.
    That's a useful infomation!
    new system is so convenient XD
  3. 00:38:681 (2) - Same as mentioned at 00:32:195 (1) - . I'll try to remake
  4. 00:39:978 (3) - This slider looks really strange imo, a normal symmetrical slider would fit better here imo. (Example in Box)
    KEEP
    I intend to unify to 00:34:789 (3) -
  5. 00:52:951 (1,2,3) - A clap at the reverse of these three sliders would fit pretty good imo! Nice idea, accepted
  6. 00:58:141 (1,2,3) - Same as mentioned above. ^
  7. 01:16:303 (1,2,3) - and 01:18:897 (1,2,3) - This is too confusing for a Normal! Please consider changing it into a normal pattern which isn't overlapping that much. Remaping
  8. From 01:21:492 - to 01:24:816 - : The rhythm is too inconsistent here, which is not good. If you want to make it better, here's my suggestion:
    some accepted
    01:22:141 - Add a circle here. OK
    01:24:573 (3) - Delete this circle. OK
    01:24:735 - Add a circle here. no
    01:25:384 (5) - Delete this circle. no
  9. 01:25:708 (6) - The shape of this slider doesn't look that good, you might wanna change it into a 3-point symmetrical slider or something else.KEEP
  10. 01:26:681 (1,2,3,4,1,2,3) - Same as mentioned at 01:16:303 (1,2,3) - and 01:18:897 (1,2,3) - . Remaping
  11. 01:33:168 (2,2) - The red slider and the blue (2) circle are overlapping, which is not so good. You can change this by moving the objects like I did here: (Example and Coordinates in Box) You're right, fix it!
    Pattern Example


    (1) is at x:400 y:284 ; (2) at x:328 y:320 ; (3) at x:332 y:240 ; (4) at x:160 y:252

Hard

Overall you could try to make this difficulty more creative, not so linear.

  1. 00:33:492 (2,3) - They are overlapping, you can fix this by shaping (3) for example like this: (Example in Box)
    Fix!
    I think this overlaping is no ploblem. but the shape of your suggetion is nice, so I'll change it
  2. 00:55:870 (6) - Just in my opinion, a slider with a normal curve would fit better here. Change it if you think so too.
    no, sorry
    I intend to make it angular to unify to previous sliders
  3. 01:04:465 (2,3) - This looks and plays strange, using a pattern like this would be better. (Example in Box)
    Nice formation, fix!
  4. 01:25:384 (4,5,6) - These three objects play a bit linear, you could move the objects a bit down / up to change this and make this part more exciting.
    Nice idea, I'll remap!
  5. 01:32:519 (2) - A slider like this (Example in Box) will fit a lot better to the difficulty! fix!
  6. 01:36:735 (5) - I would move (5) to x:260 y:152. It would fit a lot better than your current spacing.
    change
    avoid stack, but move to center positoin (x:256 y:164)

Insane

Try to keep a good rhythm in this difficulty. Putting random gaps into a map isn't good.

  1. 00:45:168 - The rhythm is strange in this part. it would be better like this:
    Almost agree
    00:45:168 - to 00:45:492 - Slider
    00:45:654 - Circle
    00:45:816 - to 00:45:978 - Slider
    00:46:141 - Circle
    00:46:303 - to 00:46:465 - Slider
    00:46:627 - Circle
    00:46:789 - Circle only this nope
  2. 01:07:059 (4) - I really don't know I think this slider is OK but very unusual. You could use a more creative slider if you want.
    KEEP
    I think it is not so bad...
  3. 01:25:546 - This gap breaks your rhythm. Consider adding a circle here or changing the rhythm in another way. no, sorry
  4. 01:33:005 - Pretty much the same here, add a circle to keep your rhythm.I agree, fix it

That's it! Please think about every suggestion I made.

If you have any question just ask me ingame or via forum pm!
Thank you for your polite modding!
I could learn a lot from your mod :)
I wrote my reply by use of green
Topic Starter
RandF

sheela901 wrote:

Hi! From my queue~ Sorry for the late mod

[Easy]
00:52:951 (1,2) - Switch them like slider go first and circle after
no, sorry...
I'll unify it to after patterns

[Normal]
01:16:303 (1,2,3) and 01:18:897 (1,2,3) and 01:26:681 (1,2,3) and 01:29:275 (1,2,3) - Like Deni says, it's confusing. remapping
01:34:789 (2) - Move it to x: 288 y: 272 so the slider won't overlap it fix!

[Insane]
01:11:114 (1,4,7) - Convert them into slider because it's kinda hard
KEEP
For Insane-diff, I think it is no ploblem
Sorry if it isn't enough. Good Luck and star!
Thank you for moddng!
I wrote my reply by use of red
eniyan
こんにちは~
modding queoeから来ました。

[まず最初に・・・]

  1. 激でも喝でもないとき(コンボカラーが変わらないとき)の300点のスキンがただの透明なスキンになっていて、たたいた時に何点だったのかわかりません。直した方がいいと思います。
[Easy]

  1. 01:01:059 (5) - ここの始点と終点の高さがそろっていないので目立ちました。直した方がいいと思います。
[Normal]

  1. 00:30:897 (6,1) - この二つのスライダーの重なりかたが変なので直した方がいいと思います。
  1. 01:12:411 (3) - これが微妙に傾いているのでy軸に並行にした方がいいと思います
  1. 01:36:735 - ここにサークルを入れてみたらどうでしょう?
[Hard]

  1. 01:24:087 (1,2,3,4) - 3の位置をうまく動かして1と4を重ねてみては?
  1. 01:35:114 (2,3) - 2と3逆の方が僕は好きですw
[Insane]

  1. 01:13:547 (14,1) - このタイミングでこの距離は離しすぎな気がします。
  1. 00:34:303 (3,4,1,2,3,4,1,2,3) - ここの配置は00:32:195 (1) と 00:33:492 (2) が中央にそろっているので00:35:924 (1.2.3.4) がきれいに並ぶようにずらすことを提案します。
配置
  • まず、00:34:303 (3) を(448,140)にずらします( 00:34:789 (4) の終点を揃えるため)。つぎに3の終点と4の始点を合わせます。
  • 次に00:35:924 (1) を(172,192)に、00:36:249 (2,3) を(340,192)にします。
  • 最後に00:37:384 (1) が前の2,3とかぶって変にならないようにずらします。(これはあんまり必要ないかも・・・w)


あまり指摘できるところはなかったです。すみません :(

東方の2次創作ですよね?ノリがよくていい曲だと思いました ;)
Topic Starter
RandF

EnixYuki wrote:

こんにちは~
modding queoeから来ました。

[まず最初に・・・]
  1. 激でも喝でもないとき(コンボカラーが変わらないとき)の300点のスキンがただの透明なスキンになっていて、たたいた時に何点だったのかわかりません。直した方がいいと思います。
    I've reconsider!
    300が頻繁に登場すると邪魔なので消してました。が、必要な人もいると思うのでやっぱり追加します。あるものは消せますがないものはどうしようもないので
[Easy]
  1. 01:01:059 (5) - ここの始点と終点の高さがそろっていないので目立ちました。直した方がいいと思います。
    I mistaked...
    これと同じ形のスライダーをcheckしたら全部ずれてました... 気付かなかったです、thanks~
[Normal]
  1. 00:30:897 (6,1) - この二つのスライダーの重なりかたが変なので直した方がいいと思います。
    Fix
    00:30:897 (6) - をcurveさせて重なりを避けました。見栄えすごく良くなりました~
  1. 01:12:411 (3) - これが微妙に傾いているのでy軸に並行にした方がいいと思います
    Fix
    これも気付かなかった... 01:11:114 (1) - をcopyしたはずなのになぜ?
  1. 01:36:735 - ここにサークルを入れてみたらどうでしょう?
    no,sorry
    Hardでは入れているのですが、Easy,Normalはここで休ませたいのでいれません
[Hard]
  1. 01:24:087 (1,2,3,4) - 3の位置をうまく動かして1と4を重ねてみては?
    Nice Idea!
    やってみたら3を変えなくても1と4をstackできました
  1. 01:35:114 (2,3) - 2と3逆の方が僕は好きですw
    Accepted
[Insane]
  1. 01:13:547 (14,1) - このタイミングでこの距離は離しすぎな気がします。
    KEEP
    初見はきついですが慣れるとそうでもないと思うので
  1. 00:34:303 (3,4,1,2,3,4,1,2,3) - ここの配置は00:32:195 (1) と 00:33:492 (2) が中央にそろっているので00:35:924 (1.2.3.4) がきれいに並ぶようにずらすことを提案します。
    Nice Idea!
    DSを意図的に広げているので座標は少しいじりましたが、ideaはほぼ全て採用しました
配置
  • まず、00:34:303 (3) を(448,140)にずらします( 00:34:789 (4) の終点を揃えるため)。つぎに3の終点と4の始点を合わせます。
  • 次に00:35:924 (1) を(172,192)に、00:36:249 (2,3) を(340,192)にします。
  • 最後に00:37:384 (1) が前の2,3とかぶって変にならないようにずらします。(これはあんまり必要ないかも・・・w)
あまり指摘できるところはなかったです。すみません :(
すっごく助かりましたよ、ありがとうございます!
東方の2次創作ですよね?ノリがよくていい曲だと思いました ;)
そうです~ 「石鹸屋」fanなんです
Thank you for modding!
赤字で返事書きました。
私もmodding-queue始めたばかりです。機会あればぜひのぞきに来てくださいね :)
kajiyatta
M4M
[General]
fine
[Easy]
Rhythm
01:11:114 不要な緑線
[Normal]
Placement
00:36:735(2) もう少し左にずらしてみては
01:18:897(1) Norma lなのでスペーシングは統一したほうがいいです。 and more
Rhythm
01:11:114 不要な緑線
00:23:114(3) このスライダーの後の空白がやや気になるので、配置と合わせてこんな風にしてみては
01:23:114(5,6) 裏拍に単発を置くのはなんとなくいい感じに聞こえますが、初心者にはやや打ちづらいリズムなので、1,3泊目から始めるようにするといいです、
Hit Sonud
[Hard]
Placement
01:05:762(4,5) ここだけスタックさせているのがやや不自然です、DS通りに配置した方がいいです
Rhythm
01:11:114 不要な緑線
01:08:357(8) 直前のボーカル音から拾ってやりたいので出来ればこんなかんじに音取りするといいかなと
01:18:735 バック音を考えると、この部分はこのような音取りのほうが合っていると思います。同様の部分も同じく
[Insane]
Placement
00:26:519(7,8,9) (9)から(1)への真横へのジャンプがやや打ちづらいと思うのでこんな風にしてみては
01:09:005(3) このnoteを(2)にスタックした方が流れがいいです
01:22:951(6) Ctrl+Gした方が個人的には好きです
Rhythm
01:11:114 不要な緑線
01:17:924(7) リバーススライダーの方がシンプルで読みやすいと思います、全体的に易しい難易度なので。他の同じ場所も同様に
Hit Sonud
01:13:708(1,2,3) finish 追加

good luck~
Topic Starter
RandF

kajiyatta wrote:

M4M
[General]
fine
[Easy]
Rhythm
01:11:114 不要な緑線 delete 最初はここで音量変えていました。全難易度消しました
[Normal]
Placement
00:36:735(2) もう少し左にずらしてみては fix
01:18:897(1) Norma lなのでスペーシングは統一したほうがいいです。 and more
Let me think...
overlapするのが嫌でここだけDSを妥協しています。良いmappingを思いつけば変えようかな...
Rhythm
01:11:114 不要な緑線
00:23:114(3) このスライダーの後の空白がやや気になるので、配置と合わせてこんな風にしてみては Nice Idea!
01:23:114(5,6) 裏拍に単発を置くのはなんとなくいい感じに聞こえますが、初心者にはやや打ちづらいリズムなので、1,3泊目から始めるようにするといいです、
KEEP
対応できる間隔は十分ありそうなのでこのままでいきます
Hit Sonud
[Hard]
Placement
01:05:762(4,5) ここだけスタックさせているのがやや不自然です、DS通りに配置した方がいいです fix
Rhythm
01:11:114 不要な緑線
01:08:357(8) 直前のボーカル音から拾ってやりたいので出来ればこんなかんじに音取りするといいかなと
That's nice
プラスして前後を少しremapしました
01:18:735 バック音を考えると、この部分はこのような音取りのほうが合っていると思います。同様の部分も同じく
KEEP
提案の音取りだと難しいのでこのままで。前のスライダーが浮いてしまうというのもあるので
[Insane]
Placement
00:26:519(7,8,9) (9)から(1)への真横へのジャンプがやや打ちづらいと思うのでこんな風にしてみては Nice Idea! 
01:09:005(3) このnoteを(2)にスタックした方が流れがいいです fix
01:22:951(6) Ctrl+Gした方が個人的には好きです KEEP
Rhythm
01:11:114 不要な緑線
01:17:924(7) リバーススライダーの方がシンプルで読みやすいと思います、全体的に易しい難易度なので。他の同じ場所も同様に
Nice Idea!
これは、すごいやりやすくなりました! こっちの方が断然楽しいです~
Hit Sonud
01:13:708(1,2,3) finish 追加 fix 忘れてた。。。

good luck~
Thank you for modding!
redで返事書いてます
実は、このmapちょっと行き詰って困っていたのです... :o
良いmodいただいたのでまた頑張ってみますね
fanzhen0019
Hi :3 From M4M

After a lookthrough,
E,N,H and General issues are fine.
But I'd want to point sth in Insane.

Insane

Hitsounds
  • Fine.
Arrangement & Design
  1. 01:09:978 (7,9) - Avoid overlap. I suggest: x344 y168, the slider's end point.
  2. 01:17:924 (7) - It's unrankable to hide the reserve arrow.
  3. And the following notes.

No kds.
Good luck~
Topic Starter
RandF

fanzhen0019 wrote:

Hi :3 From M4M

After a lookthrough,
E,N,H and General issues are fine.
But I'd want to point sth in Insane.

Insane

Hitsounds
  • Fine.
Arrangement & Design
  1. 01:09:978 (7,9) - Avoid overlap. I suggest: x344 y168, the slider's end point.
  2. 01:17:924 (7) - It's unrankable to hide the reserve arrow.
  3. And the following notes.

No kds.
Good luck~
All fix!!
your suggetion is helpful to me. so please accept kds ;)
Thank you for M4M~
Selisi
Woo~~How interesting map~~ XD
Then the following are some of my personal suggestions,wish it can help you~
[General]
  1. what a funny spinner-circle.png....someone may dislike it (Including me ,a more uniform shape was needed for Rock music and bubble is not the style of Rock,only my personal view . it is cute indeed
[Easy]
  1. 01:17:438 (2) - 01:20:032 (2) - 01:27:816 (2) - 01:30:411 (2) - add a white point in slider to make it surround 1 batter
  1. from00:52:951 - to 01:03:330 - suggest you remap,and U may find another more suitable way(Try to do this:slider00:52:951 - to 00:53:600 - then circle:00:53:924 - then slider:00:54:249 - to 00:54:897 - then circle:00:55:222 - then slider00:55:546 - to 00:56:195 - )
[Normal]
  1. 00:56:843 - 01:02:032 - add a circle
  1. 01:23:114 (2) - move this slider to 01:22:789 - then move the circle01:24:087 (1) - to 01:23:924 - then fix the distance
[Hard]
  1. 01:04:303 (2) - make the circle2 stack the 3
  1. 01:05:762 (1) - slider head hid under circle 5
  1. 01:05:600 - from this time point to 01:07:384 - also need to fixed(Try to do this slider01:05:762 (1) - end at 01:06:249 - then remove 01:06:573 (2) - then add a small slider from01:06:573 - to 01:06:735 - then a small slider from 01:06:897 - to 01:07:059 - )
[Insane]
  1. 00:22:465 (2,3) - 3 surround 2 better
  1. 01:12:897 - here may be a start of slider all use circle make player coufused and 01:13:222 (13) - this one also unreasonable ,you can remove it and do like this
Ok that's all the thing...good luck and go for rank...~
sry for edit.... :o
Topic Starter
RandF

Sweet Vanilla wrote:

Woo~~How interesting map~~ XD
Then the following are some of my personal suggestions,wish it can help you~
[General]
  1. what a funny spinner-circle.png....someone may dislike it (Including me ,a more uniform shape was needed for Rock music and bubble is not the style of Rock,only my personal view . it is cute indeed
    KEEP
    I use bubbles with the intention to fit to the character-image. So I want to keep this up
[Easy]
  1. 01:17:438 (2) - 01:20:032 (2) - 01:27:816 (2) - 01:30:411 (2) - add a white point in slider to make it surround 1 batter fix
  1. from00:52:951 - to 01:03:330 - suggest you remap,and U may find another more suitable way(Try to do this:slider00:52:951 - to 00:53:600 - then circle:00:53:924 - then slider:00:54:249 - to 00:54:897 - then circle:00:55:222 - then slider00:55:546 - to 00:56:195 - )
    KEEP
    I intend to beat backbeat-snare at this part
[Normal]
  1. 00:56:843 - 01:02:032 - add a circle no, sorry
  1. 01:23:114 (2) - move this slider to 01:22:789 - then move the circle01:24:087 (1) - to 01:23:924 - then fix the distance
    Remap in consideration of your suggetion!
[Hard]
  1. 01:04:303 (2) - make the circle2 stack the 3fix
  1. 01:05:762 (1) - slider head hid under circle 5fix
  1. 01:05:600 - from this time point to 01:07:384 - also need to fixed(Try to do this slider01:05:762 (1) - end at 01:06:249 - then remove 01:06:573 (2) - then add a small slider from01:06:573 - to 01:06:735 - then a small slider from 01:06:897 - to 01:07:059 - )
    It's a gerat help to me!
    I've suffered a lot for this part. thanks~
[Insane]
  1. 00:22:465 (2,3) - 3 surround 2 better fix
  1. 01:12:897 - here may be a start of slider all use circle make player coufused and 01:13:222 (13) - this one also unreasonable ,you can remove it and do like this
    change some
    the idea using slider is good!

Ok that's all the thing...good luck and go for rank...~
sry for edit.... :o
Thank you for modding!
red is my reply~
h-728

OMG

[General]
  1. ヒットバースト系のスキンが全体的に上よりになっている為、叩いた場所と違う位置にヒットバーストが現れる感じがして違和感があります。
    上下の余白部分を均等に取るようにしてみては。
[Insane]
  • 00:38:357 (3,4) - distance狭くないですか?1-2間にジャンプを作って3-4間をその半分のDSの値に設定しているので、見た目は悪くないですがプレイ時に違和感があります。
    00:45:816 (3,5) - 完全にスタックさせてみては。しょうもない提案ですが手間もそんなに掛からないので。ちなみに綺麗にスタックしない場合は一度(3)をCtrl+Gでひっくり返して3-5の頭を同じ位置に置いてから、再度(3)を返すと揃うかと思います。
    01:03:816 (2,3) - ボーカルが01:03:978 から01:04:303 に掛けて伸びているのを考慮すると、スライダーの終端とサークルでこのフレーズを構成するのはあまり合っていないように感じました。こんな感じの音取りにしてみてはどうでしょう。01:07:059 (4) - ギターの音をイメージした形なのかなとは思いましたが、他のスライダーの大半が丸スライダーの中で浮いているように感じますし、もう少し形に工夫が欲しいように感じます。nazi
    01:14:843 - ここにノートが無いのが少し寂しく感じます。というのも、手前の2つのシンバル音はスライダーで伸ばすような形で取っているのに対し、3回目になると伸びている音を拾わない事に違和感を感じるからです。また、十分な音量のボーカルもあるので、何かしらノートを置いた方が良いように思います。
    個人的にはサークルを1/2のスライダーに置き換えると良いと思います。
    01:25:384 (5,6,7) - この箇所の音取りが何を拾っているのか良く分かりませんでした。ギターを取るにしてもノートの数が足りないように感じるし、ボーカルもこのように区切った歌い方はしていないように思います。01:21:492 (1,2,3,4) のフレーズと同じようなイメージで、こんな感じの音取りはどうでしょう。最後のスライダーは1/2でもいいと思います。01:33:816 (7) - 上と同じ内容の指摘です。この部分には目だったギターの音が無く、ボーカルのアクセントからは外れています。
    01:34:303 - 次のボーカルはここから始まっているように感じます。直後のスライダーを長くするか、サークルを追加してみては。
    01:35:114 (3,4,5) - この3つのスライダーの流れがあまり良くないように感じます。無理にジャンプを作らなくても、今までの配置と同じ様に自然な流れを意識した方が良いと思います。
[Hard]
  • 00:21:816 (1) - ボーカルを意識したリズムなのかなと思うのですが、"昔のあ"とひとくくりにする音取りに違和感がありました。フレーズを大きく区切るなら、"昔の"で一旦スライダーを切った方が良いと思います。よってこのスライダーを3/2の長さにし、00:22:465 にサークルを加えてみてはどうでしょう。
    00:27:005 (1) - ^
    00:38:681 (2,3) - nazi それぞれ個別にCtrl+Gで向きを逆にした方が流れが綺麗なように思いました。
    01:13:708 (1) - 現状のスピナーでも問題はないと思いますが、これとサビとの間のシャウトを無視するのは少し勿体ない気がしたので、スピナーを01:15:005 あたりで一度区切って、01:15:816 あたりにスライダーか何かを置いてみるのはどうでしょう。
    01:31:870 (1,2,3,4,1,2,3,4) - ほとんどのノートが白線しか踏んでおらず、Hardのラストにしては盛り上がりに欠けると思います。もう少し複雑なリズムにしてみてはどうでしょう。
[Normal]
  • 00:22:465 (2,3) - 2-3を結ぶ線と3の流れる向きとの角度が少しきついように感じます。3を60度ほど反時計に回すと綺麗におさまるかと思います。
    00:24:411 (4) - Normalにしては1コンボが少し長いように感じるのでこのあたりでNCを入れたほうが親切かと思います。このくらいの難易度なら、3,4コンボごとに切ってもさほど違和感はないと思いますので、もしこれに同感して頂けたならば他の箇所についても同様にしてください。
    00:44:357 (4) - この2箇所の音を拾って、00:45:005 のみ音がないのは不自然です。難易度を意識してノート同士の間隔を保てるような音取りにしてるのだと思いますが、この箇所に限って言えば却って違和感があります。冒頭部と同様、00:23:114 (3) のような音取りにした方が良いと思います。
    00:49:546 (4,5) - ^
    00:56:843 - サークルか何かあったほうがいいと思います。
    01:02:032 - ^
    01:05:276 (4) - 個人的には01:03:978 (2) のような区切り方も好きなので、それと統一感を持たせる為ここも1/1のスライダーではなくサークル一つにした方が感じがいいです。
    01:05:924 (5,6) - 6の全ての音がギターとずれているので、曲に合っていないように思います。こんな感じの音取りはどうでしょう。01:21:492 (1) - あまり急に短く複数回リバースするスライダーを用いると、リズムが分かりづらくなると思います。2つの1/1スライダーに分けたほうが良いと思います。
    01:24:411 (2,3) - 何故ここだけ1/2のタイミングでサークルを?この1か所のみ難易度が高く、他から浮いているように感じます。
    01:36:735 - 直前の音取りを考えるとサークルがあった方が自然です。
[Easy]
  • 00:24:411 (4) - Normalに同じ。
    00:36:411 (1) - 細かいですが2gridほど上げると丁度00:34:789 (3) で囲むような位置になります。
    00:53:276 (2) - 16:9の画面が保障されて以来しばらくになりますが、4:3だとこのスライダーはほぼ画面の左端で、あまり見やすい位置にあるとは思えません。
    もう少し内側に寄せたほうが良いと思います。
    01:03:330 (1,2) - Normalの00:22:465 と似たような感じです。1が下に向いていて、2を叩くにはカーソルを反対方向に移動させ、更にその移動方向と2が別の向きを向いている為、プレーヤーを慌てさせる要素になると思います。
    01:07:222 (4) - このスライダーは急なカーブが2回連続で続く為、非常に追いづらい形をしていると思います。
    2度曲げるにしても、もう少し緩やかに曲げたほうが親切だと思います。
    01:26:357 - 盛り上がりの意味を込めてサークル追加。
    01:31:870 (1) - このスライダーの折り返しの位置より、01:33:168 などの音の方が明瞭に聞こえる為、このスライダーのリバースをなくし、同じ長さ若しくは2/1くらいの長さのスライダーを01:33:168 に置いた方がより曲に合っていると思います。
    01:36:735 - Normalに同じ。
不明な点があればいつでも聞いてください。
Topic Starter
RandF

h-728 wrote:


OMG

[General]
  1. ヒットバースト系のスキンが全体的に上よりになっている為、叩いた場所と違う位置にヒットバーストが現れる感じがして違和感があります。
    上下の余白部分を均等に取るようにしてみては。
    Remarkable Indication!
    昔のデフォルトスキンを改造しているので上寄りになってます。が、確かにおっしゃる通りなので試してみますね
[Insane]
  • 00:38:357 (3,4) - distance狭くないですか?1-2間にジャンプを作って3-4間をその半分のDSの値に設定しているので、見た目は悪くないですがプレイ時に違和感があります。
    KEEP
    最初はDSを統一させていたのですが、見た目を重視した方が良いというmodをもらってからこっちにしています。insaneということもあるのでここは保留で
    00:45:816 (3,5) - 完全にスタックさせてみては。しょうもない提案ですが手間もそんなに掛からないので。ちなみに綺麗にスタックしない場合は一度(3)をCtrl+Gでひっくり返して3-5の頭を同じ位置に置いてから、再度(3)を返すと揃うかと思います。
    Clever Technique!
    xが1pixel分ずれてました。DistanceSnapで合わせてもずれるんですね。勉強になりました~
    01:03:816 (2,3) - ボーカルが01:03:978 から01:04:303 に掛けて伸びているのを考慮すると、スライダーの終端とサークルでこのフレーズを構成するのはあまり合っていないように感じました。こんな感じの音取りにしてみてはどうでしょう。 fix~01:07:059 (4) - ギターの音をイメージした形なのかなとは思いましたが、他のスライダーの大半が丸スライダーの中で浮いているように感じますし、もう少し形に工夫が欲しいように感じます。nazi
    Let me think...
    良いidea浮かんだら変えてみます~
    01:14:843 - ここにノートが無いのが少し寂しく感じます。というのも、手前の2つのシンバル音はスライダーで伸ばすような形で取っているのに対し、3回目になると伸びている音を拾わない事に違和感を感じるからです。また、十分な音量のボーカルもあるので、何かしらノートを置いた方が良いように思います。
    個人的にはサークルを1/2のスライダーに置き換えると良いと思います。
    fix
    spinnerの前に余裕が欲しくて空けてましたが、insaneなので直します。こっちの方が断然聴こえが良いので~
    01:25:384 (5,6,7) - この箇所の音取りが何を拾っているのか良く分かりませんでした。ギターを取るにしてもノートの数が足りないように感じるし、ボーカルもこのように区切った歌い方はしていないように思います。01:21:492 (1,2,3,4) のフレーズと同じようなイメージで、こんな感じの音取りはどうでしょう。最後のスライダーは1/2でもいいと思います。
    Nice Idea!
    最後の1/2sliderが最高! SVもいじりました
    01:33:816 (7) - 上と同じ内容の指摘です。この部分には目だったギターの音が無く、ボーカルのアクセントからは外れています。 OK, fix
    01:34:303 - 次のボーカルはここから始まっているように感じます。直後のスライダーを長くするか、サークルを追加してみては。 fix
    01:35:114 (3,4,5) - この3つのスライダーの流れがあまり良くないように感じます。無理にジャンプを作らなくても、今までの配置と同じ様に自然な流れを意識した方が良いと思います。
    OK
    自然な流れに変えました。clapは目立たせたいのでDS大きくしています
[Hard]
  • 00:21:816 (1) - ボーカルを意識したリズムなのかなと思うのですが、"昔のあ"とひとくくりにする音取りに違和感がありました。フレーズを大きく区切るなら、"昔の"で一旦スライダーを切った方が良いと思います。よってこのスライダーを3/2の長さにし、00:22:465 にサークルを加えてみてはどうでしょう。fix
    00:27:005 (1) - ^ ^
    00:38:681 (2,3) - nazi それぞれ個別にCtrl+Gで向きを逆にした方が流れが綺麗なように思いました。
    Remap
    2だけ向きを逆にしました。全体的に配置を整えました
    01:13:708 (1) - 現状のスピナーでも問題はないと思いますが、これとサビとの間のシャウトを無視するのは少し勿体ない気がしたので、スピナーを01:15:005 あたりで一度区切って、01:15:816 あたりにスライダーか何かを置いてみるのはどうでしょう。
    nope
    sliderを入れると浮いてしまうと思います。代わりにspinnerを伸ばしました
    01:31:870 (1,2,3,4,1,2,3,4) - ほとんどのノートが白線しか踏んでおらず、Hardのラストにしては盛り上がりに欠けると思います。もう少し複雑なリズムにしてみてはどうでしょう。Remap!
[Normal]
  • 00:22:465 (2,3) - 2-3を結ぶ線と3の流れる向きとの角度が少しきついように感じます。3を60度ほど反時計に回すと綺麗におさまるかと思います。
    no, sorry
    次のslider-startの周囲を囲みたいのでno-change
    00:24:411 (4) - Normalにしては1コンボが少し長いように感じるのでこのあたりでNCを入れたほうが親切かと思います。このくらいの難易度なら、3,4コンボごとに切ってもさほど違和感はないと思いますので、もしこれに同感して頂けたならば他の箇所についても同様にしてください。
    I agree
    他の方のmapを見てもeasy,normalは3,4comboで切ってるようなのでNC入れます
    00:44:357 (4) - この2箇所の音を拾って、00:45:005 のみ音がないのは不自然です。難易度を意識してノート同士の間隔を保てるような音取りにしてるのだと思いますが、この箇所に限って言えば却って違和感があります。冒頭部と同様、00:23:114 (3) のような音取りにした方が良いと思います。 fix
    00:49:546 (4,5) - ^ ^
    00:56:843 - サークルか何かあったほうがいいと思います。 nope
    01:02:032 - ^
    01:05:276 (4) - 個人的には01:03:978 (2) のような区切り方も好きなので、それと統一感を持たせる為ここも1/1のスライダーではなくサークル一つにした方が感じがいいです。
    no, sorry
    後のsliderとのつながりが違和感あるのでこれはそのまま
    01:05:924 (5,6) - 6の全ての音がギターとずれているので、曲に合っていないように思います。こんな感じの音取りはどうでしょう。
    almost accept!
    6~7が寂しいので7はsliderにしました
    01:21:492 (1) - あまり急に短く複数回リバースするスライダーを用いると、リズムが分かりづらくなると思います。2つの1/1スライダーに分けたほうが良いと思います。fix
    01:24:411 (2,3) - 何故ここだけ1/2のタイミングでサークルを?この1か所のみ難易度が高く、他から浮いているように感じます。
    fix
    直後のsliderを短くしました
    01:36:735 - 直前の音取りを考えるとサークルがあった方が自然です。
    agree it
    add note は不自然なので直前のsliderを伸ばしました
[Easy]
  • 00:24:411 (4) - Normalに同じ。 OK
    00:36:411 (1) - 細かいですが2gridほど上げると丁度00:34:789 (3) で囲むような位置になります。 fix
    00:53:276 (2) - 16:9の画面が保障されて以来しばらくになりますが、4:3だとこのスライダーはほぼ画面の左端で、あまり見やすい位置にあるとは思えません。
    もう少し内側に寄せたほうが良いと思います。fix
    01:03:330 (1,2) - Normalの00:22:465 と似たような感じです。1が下に向いていて、2を叩くにはカーソルを反対方向に移動させ、更にその移動方向と2が別の向きを向いている為、プレーヤーを慌てさせる要素になると思います。
    Remap it
    easyにはあまりふさわしくないですね。よってfix!
    01:07:222 (4) - このスライダーは急なカーブが2回連続で続く為、非常に追いづらい形をしていると思います。
    2度曲げるにしても、もう少し緩やかに曲げたほうが親切だと思います。
    KEEP
    DSを統一してstackしたいのでこのままで
    01:26:357 - 盛り上がりの意味を込めてサークル追加。 fix
    01:31:870 (1) - このスライダーの折り返しの位置より、01:33:168 などの音の方が明瞭に聞こえる為、このスライダーのリバースをなくし、同じ長さ若しくは2/1くらいの長さのスライダーを01:33:168 に置いた方がより曲に合っていると思います。
    mmm... KEEP
    迷いましたが、配置がnormalと同じになってしまうのでこのままにします
    01:36:735 - Normalに同じ。 fix same as normal~
不明な点があればいつでも聞いてください。
Thank you for modding!
red : my reply
覚えていてもらえて嬉しいです!
時間かかってますが頑張ってrankedしますよ~
sjoy
just some suggestions
Insane:
I think it can be a Lunatic as a Touhou diff
00:23:762 add a note on 388,96
00:25:708 (6) - NC
00:26:357 add a note on 128,238
00:28:789 (7) - change it to 1/2 slider
00:46:789 add a note on 334,130
00:50:032 add a note
01:12:411 (9) - NC?
01:20:518 (7) - NC
01:21:492 (1) - change it to 1/2 slider
01:24:249 add a note
01:25:384 (5) - change it to 1/2 slider

good luck for ranking :)
Topic Starter
RandF

sjoy wrote:

just some suggestions
Insane:
I think it can be a Lunatic as a Touhou diff You're right~ change it!
00:23:762 add a note on 388,96 no I intend to suit to guitar-sound
00:25:708 (6) - NC OK
00:26:357 add a note on 128,238 no same above
00:28:789 (7) - change it to 1/2 slider ^
00:46:789 add a note on 334,130 ^
00:50:032 add a note ^
01:12:411 (9) - NC? no
01:20:518 (7) - NC no I want to suit to before pattern
01:21:492 (1) - change it to 1/2 slider OK, fix!
01:24:249 add a note no
01:25:384 (5) - change it to 1/2 slider ^

good luck for ranking :)
Thanks~
I'm glad if my APP mod serve you ;)
wcx19911123
here's you ticket

[General]
you need to add sliderborder into .osu files

[Insane]
01:11:114 (1,2,3,4,5,6,7,8,9,10,11,12) - hope you can make the pentagon smaller, the current one is a bit hard to play
01:14:681 (3) - ctrl+g? flow can be better

no much to say, be interesting enough as a first map. you can try to make some harder patterns in your future Hard/Insane diffs
feel free to call me back
Topic Starter
RandF

wcx19911123 wrote:

here's you ticket

[General]
you need to add sliderborder into .osu files
It's a great help to me! Add it!
Thank you for teaching me sliderborder~
it was quite an education for me.


[Insane]
01:11:114 (1,2,3,4,5,6,7,8,9,10,11,12) - hope you can make the pentagon smaller, the current one is a bit hard to play fix
01:14:681 (3) - ctrl+g? flow can be better fix

no much to say, be interesting enough as a first map. you can try to make some harder patterns in your future Hard/Insane diffs
thank you! I'll try at next mapping~
feel free to call me back
Green is my reply
thanks!
wcx19911123
nice job o.o
bubbled
Topic Starter
RandF
thanks!!!!!!!!!!!!!!!!!!!!!!!
Kurai
[Hard]
  1. 00:22:951 (3) - I would have prefered if you did something like this instead so that it follows the guitar totally :
[Insane]
  1. 01:25:708 (6,7) - You should make the spacing between (6,7) and (7,8) the same. It's more intuitive to play imo.
This map is purely awesome, you did a great job here !
Call me back once the fixes are done. :3
Topic Starter
RandF
;)

Kurai wrote:

[Hard]
  1. 00:22:951 (3) - I would have prefered if you did something like this instead so that it follows the guitar totally :
    Nice Idea! Fix it~
[Insane]
  1. 01:25:708 (6,7) - You should make the spacing between (6,7) and (7,8) the same. It's more intuitive to play imo.
    You're right! adjust it~
    I mapped this part according to Distance-Snap. But because of changing SV, it looks strange as you said
This map is purely awesome, you did a great job here !
Call me back once the fixes are done. :3
red : my reply
Thanks a lot :)
Kurai
Ranked ‼ :3
Your map deserves love.
sjoy
congratulations :)
Satellite
Congratz!!
Umi
Gratz ;3
Azure
lol First rank omedetou :)
happy623
finally!

congratz!!
fanzhen0019
gratz!
Topic Starter
RandF
Thank you very much!!!

I'm so happy~
:) :) :)


みんな大好き!
AnreFM
Yay congratz RandomEffect!! :) /

おめでとう~
pieguyn
congrats ;)
K i A i
Good Job, Congratulations!
[UsaMi] Reisen
I very very very love Sekken-ya. Nice work RandomEffect. Thanks!
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