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Shounen Radio - neu [Osu|Taiko]

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qoot8123
sorry i'm too late.... :(
taiko mod here~

[Generl]
  1. none~
[Koka's Muzukashii]
  1. 00:14:830 - change k? i think too many d a bit boring
  2. 00:16:039 - ^
  3. 00:18:458 - ^
  4. 00:19:365 - ^
  5. 00:20:574 - ^
  6. 00:20:120 - remove
  7. 00:20:423 - add d
  8. 00:21:178 - change k
  9. 01:31:009 - ~ 01:38:264 - need some k note. the reason is same as point 1
  10. this map is a bit hard since you put to many continuous 1/4 note .like this:01:47:634 (3,1,2,3,4,1,1,2,3,4,1) - this part has two 1/4 notes between 1/2 note it is very hard . so i strongly suggest to change it easier
[Ono's Oni]
  1. 00:11:051 - remove this note? because you don't put note on here 00:06:215 -
  2. 00:13:319 - ~ 00:17:853 - change some d to k?? i think too many d is a bit boring
  3. 00:27:073 (2,1,2,1) - this part is a bit srange, k to kd is hard to play and in high BPM, this pattern is very hard.
  4. i think it is hard as inner oni .so i suggest change the difficultly to ''Ono's Inner Oni''
[Inner Oni]
  1. change HP and OD to 6 because it is inner oni
  2. 01:58:215 - add k?
that's all
Good Luck~ :)
Topic Starter
Cygnus
Changelog
- [Storyboard] Added the lyrics in the whole mapset. Hope everyone likes it. XD (Redownload required to see changes)
- Renamed Taiko difficulties. I re-added the word Taiko in every diff to maintain taiko name consistencies.
- Fixed all of qoot's mod in my taiko diff.

- Anything else? None. Let's go ~
Kokatsu

qoot8123 wrote:

[Koka's Muzukashii]
  1. 00:14:830 - change k? i think too many d a bit boring
  2. 00:16:039 - ^
  3. 00:18:458 - ^
  4. 00:19:365 - ^
  5. 00:20:574 - ^ There is no kat-ish music and I really dislike using kats here. Even if it might seem "boring" I don't want to change it.
  6. 00:20:120 - remove
  7. 00:20:423 - add d The pattern you suggest seems unfitting for me.
  8. 00:21:178 - change k As above.
  9. 01:31:009 - ~ 01:38:264 - need some k note. the reason is same as point 1 Same as above.
  10. this map is a bit hard since you put to many continuous 1/4 note .like this:01:47:634 (3,1,2,3,4,1,1,2,3,4,1) - this part has two 1/4 notes between 1/2 note it is very hard . so i strongly suggest to change it easier Kat's are spread even in these pattern, making them not that hard to play. Only "challenging" thing are those ddd d patterns, which come up rarely (and aren't even that hard to play). However, I will change it if there are more opinions on that.
DJPop
Taiko mod requested by Philippines.


~Koka's Taiko Muzukashii~
01:31:009 (1) - play the same don pattern for almost 10 sec is too boring imo, I suggest add katsu at 01:35:694 and 01:35:846

~Ono's Taiko Oni~
02:17:034 (2) - should be place on 02:17:109, sounds & plays better

~Taiko Inner Oni~
Fine
Kokatsu
Sorry or late reply, you know why it took so long.

I changed the part DJPop mentioned, but not in his mentioned way.

Update
osu file format v12

[General]
AudioFilename: neu.mp3
AudioLeadIn: 0
PreviewTime: 110356
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 1
LetterboxInBreaks: 0

[Editor]
DistanceSpacing: 0.4
BeatDivisor: 4
GridSize: 32

[Metadata]
Title:neu
TitleUnicode:neu
Artist:Shounen Radio
ArtistUnicode:少年ラジオ
Creator:Philippines
Version:Koka's Taiko Muzukashii
Source:pop'n Music 15 ADVENTURE
Tags:wac jun wakita niente LKs OnosakiHito Kokatsu
BeatmapID:224142
BeatmapSetID:58422

[Difficulty]
HPDrainRate:5
CircleSize:5
OverallDifficulty:4
ApproachRate:5
SliderMultiplier:1.4
SliderTickRate:1

[Events]
//Background and Video events
0,0,"BG.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,212,208,200

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256,192,109448,1,0,0:0:0:0:
256,192,109599,1,0,0:0:0:0:
256,192,109750,5,8,0:0:0:0:
256,192,109902,1,8,0:0:0:0:
256,192,110053,1,8,0:0:0:0:
256,192,110204,1,8,0:0:0:0:
256,192,110355,5,4,0:0:0:0:
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256,192,110808,5,8,0:0:0:0:
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256,192,111261,1,8,0:0:0:0:
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256,192,113755,1,0,0:0:0:0:
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256,192,118517,5,8,0:0:0:0:
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256,192,121541,1,0,0:0:0:0:
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256,192,122146,1,8,0:0:0:0:
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256,192,123430,1,0,0:0:0:0:
256,192,123506,1,0,0:0:0:0:
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256,192,123808,1,0,0:0:0:0:
256,192,123959,1,0,0:0:0:0:
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256,192,124413,1,8,0:0:0:0:
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256,192,125017,1,0,0:0:0:0:
256,192,125169,1,0,0:0:0:0:
256,192,125320,5,8,0:0:0:0:
256,192,125471,1,8,0:0:0:0:
256,192,125773,1,8,0:0:0:0:
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256,192,126000,1,0,0:0:0:0:
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256,192,126227,1,0,0:0:0:0:
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256,192,126680,1,8,0:0:0:0:
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256,192,127134,5,0,0:0:0:0:
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256,192,127285,1,0,0:0:0:0:
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256,192,127587,5,8,0:0:0:0:
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256,192,129703,5,4,0:0:0:0:
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256,192,130156,5,8,0:0:0:0:
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256,192,131819,1,8,0:0:0:0:
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256,192,131970,1,8,0:0:0:0:
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256,192,133330,1,0,0:0:0:0:
256,192,133481,1,0,0:0:0:0:
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256,192,133935,5,8,0:0:0:0:
256,192,134086,1,8,0:0:0:0:
256,192,134237,1,8,0:0:0:0:
256,192,134539,5,0,0:0:0:0:
256,192,134615,1,0,0:0:0:0:
256,192,134690,1,0,0:0:0:0:
256,192,134842,1,0,0:0:0:0:
256,192,134993,5,8,0:0:0:0:
256,192,135144,1,8,0:0:0:0:
256,192,135446,1,8,0:0:0:0:
256,192,135597,5,0,0:0:0:0:
256,192,135673,1,0,0:0:0:0:
256,192,135748,1,0,0:0:0:0:
256,192,135900,1,0,0:0:0:0:
256,192,136051,1,0,0:0:0:0:
256,192,136202,5,8,0:0:0:0:
256,192,136353,1,8,0:0:0:0:
256,192,136655,1,8,0:0:0:0:
256,192,136807,5,0,0:0:0:0:
256,192,136882,1,0,0:0:0:0:
256,192,136958,1,0,0:0:0:0:
256,192,137109,1,0,0:0:0:0:
256,192,137260,5,8,0:0:0:0:
256,192,137411,5,0,0:0:0:0:
256,192,137487,1,0,0:0:0:0:
256,192,137562,1,0,0:0:0:0:
256,192,137713,1,0,0:0:0:0:
256,192,137865,5,8,0:0:0:0:
256,192,138167,5,0,0:0:0:0:
256,192,138318,1,0,0:0:0:0:
256,192,138469,1,0,0:0:0:0:
256,192,138620,1,0,0:0:0:0:
256,192,138771,5,8,0:0:0:0:
256,192,138923,1,8,0:0:0:0:
256,192,139074,1,8,0:0:0:0:
256,192,139225,1,8,0:0:0:0:
256,192,139376,5,4,0:0:0:0:
Topic Starter
Cygnus
Updated. And it seems Haruka is already satisfied with the diffs! So let's get this thing going! XD
Haruka_old
Philippines was gracious enough to check with me before he asked for a rebubble.

00:22 Philippines: So, how's it?
00:22 Philippines: Been a long time. lol
00:24 Haruka: lol I haven't seen you on
00:27 Philippines: I know right.
00:27 Philippines: So, is it fine now?
00:27 Haruka: I'm checking
00:28 Haruka: Kokatsu always makes solid diffs
00:28 Philippines: is that good?> XD
00:29 Haruka: yes xD
00:29 Haruka: solid is a good thing xD
00:29 Haruka: my only concern is the many triples
00:29 Haruka: but I think that properly bridges it to the oni
00:29 Philippines: yep
00:29 Haruka: plus they are simple triples
00:29 Haruka: kkk and ddd
00:29 Philippines: I think it's more like an oni
00:29 Philippines: but the spread now is fine according to some taiko players
00:30 Haruka: yeah I was gonna say it's a bit hard for a muzu
00:30 Haruka: but
00:30 Haruka: this had to be done to bridge the spread so it's fine imo
00:30 Haruka: gonna test the other two now
00:32 Haruka: fc'd on first try
00:33 Haruka: http://puu.sh/2ghkA
00:33 Haruka: I noticed he made a lot of changes to his diff, but in a good way
00:33 Haruka: so far so good
00:33 Philippines: pro.
00:33 Haruka: now I just have to check yours xD
00:33 Haruka: haha x_x
00:34 Philippines: Hopefully.
00:34 Haruka: well now comparing the oni to the muzu
00:34 Haruka: the muzu is hard for a reason
00:37 Philippines: wcx is online. I could ask for rebubble if yuou happen to sayy its fine XD
00:37 Haruka: wow
00:37 Haruka: your inner oni improved so much
00:37 Philippines: yey :)
00:37 Haruka: now I'm thinking though that yours is less dense
00:38 Haruka: makes me wonder if you should actually change ono's back to inner oni and yours back to oni D:
00:38 Philippines: lol. I already tried switching names so many times XD
00:38 Philippines: just tell me :)
00:38 Haruka: hahaha
00:38 Haruka: judging by the density and the difficulty
00:39 Haruka: ono's diff should be the inner oni and your should be the oni
00:39 Philippines: But I think ono likes to call his diff oni.
00:39 Philippines: There would be nothing wrong if the name stays like that right?
00:40 Haruka: you can tell not only by the amount of notes (his is about 900 and yours is 800) but also the complexity and density of the streams (yours no longer has really long streams and the patterns are very much simple now, but ono has long streams and some complex patterns)
00:40 Haruka: nono
00:40 Haruka: he didn't mean it like that
00:40 Philippines: okay, if you say so..
00:40 Haruka: he meant he has a way of calling his diffs with the "taiko" part
00:40 Philippines: I'll change them now.
00:40 Philippines: oh riught
00:40 Haruka: so Ono's Taiko Inner Oni
00:40 Philippines: orz XD
00:40 Haruka: haha :3 and all the diffs are good :D
00:41 Haruka: really Philippines, you did the right thing by holding this set back for a bit
00:41 Haruka: I really like all the taiko diffs
00:41 Haruka: including yours
00:41 Philippines: Yep. for a month XD
00:41 Philippines: should i submit now?
00:41 Haruka: but it's worth it :P quality over quantity
00:41 Haruka: yes, with the name changes please :)
00:41 Haruka: want me to post this log?
00:42 Philippines: Yes please!! :)
00:42 Haruka: :D
00:42 Philippines: So, I can ask for a bubble now right?
00:42 Haruka: yes gogo!!

All diffs are good, now go go! :D
wcx19911123
I'm back to this, did a quick check and found that these's still unsnapped objects in some diffs(Rust, Bronze, Koka's Taiko Muzukashii, Ono's Taiko Inner Oni)
I have a lesson in 1 hour so I can't do a full mod now. please fix this first and I'll be back later
Topic Starter
Cygnus
Fixed. And it appears unsnapped objects only appeared on koka's and ono's taiko diffs.
wcx19911123
[Rust]
02:02:750 (2) - unsnapped slider
02:03:958 (2) - ^

[Bronze]
00:36:595 (3) - unsnapped slider

others are fine
Topic Starter
Cygnus
Hmm why can't my AIBat be able to detect those sliders. D: Anyway, fixed.
Kokatsu
..you messed up my diff, the update from DJPop's mod is missing. Please add it and resnap notes.
Topic Starter
Cygnus
Sorry for messing up. fixed
Jinyan
stars cause i damn love too much your work :3 :3 :3
wcx19911123
mapper found more mods for taiko diffs, and fixed some things after that
so bubble fixed
Topic Starter
Cygnus
Finally! :) Thank you wcx for everything!
Kokatsu
o3o
Let's get this ranked now!
bomber34
Have to say though that the loud claps on chrome are annoying :(
like during 00:23:295 (1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,1,2,3,4,5) - and so on
the other diffs don't have these kind of claps ...
I don't think they fit imo
but that is the only thing i can complain about
Everything else is super awesome
Topic Starter
Cygnus
I think they're awesome though. :o i hope it's okay if i keep them. XD

Anyway, thanks for the support. :)
Charles445
Popped for many reasons on Platinum alone, be more careful when bubbling!
More mods to the diffs will be added. Focusing on one difficulty to complete the pop.

[Platinum]
00:18:458 to 00:20:876 - Clustered mess of objects. The hitbursts get in the way, making this very hard to read. It doesn't help that the angles change often.
00:27:224 (5,6,7) - Verified this with player 'thelewa', we agree that the hitburst of the 5 makes it very hard to find where the stream starts again. If the 5 was not touching the 7 this would not be a problem. I will label any further instances of this as "Confusing stream beginning"
00:28:282 (2,3,4,5,6,7,8,9) - I think val did this on that one IA map. Pattern is very similar, if not identical.
00:32:363 (9,10,11) - Confusing stream beginning.
00:34:328 (3,4,5) - Confusing stream beginning.
00:34:782 (7,8,9) - Confusing stream beginning.
00:37:956 (3,4,5,7,8) - THESE ARE GOOD Since they are offset so significantly, they are "read in a completely different way" (thelewa).
00:53:524 (1) - Wrongly snapped slider endpoint. No sound exists in the music here. It should instead be snapped to 1/3. Refer to v2b's mapset for more information on beat snapping.
00:54:129 (3) - Wrongly snapped slider endpoint. No sound exists in the music here. It should instead be snapped to 1/3
00:57:152 (1) - Wrongly snapped slider endpoint. No sound exists in the music here. It should instead be snapped to 1/3
00:57:454 (2) - Wrongly snapped slider endpoint. No sound exists in the music here. It should instead be snapped to 1/3
00:58:059 (1) - Wrongly snapped slider endpoint. No sound exists in the music here. It should instead be snapped to 1/3
00:58:361 (2) - Wrongly snapped slider endpoint. No sound exists in the music here. It should instead be snapped to 1/3
01:00:779 (1) - Wrongly snapped slider endpoint. No sound exists in the music here. It should instead be snapped to 1/3
01:01:082 (2) - Wrongly snapped slider endpoint. No sound exists in the music here. It should instead be snapped to 1/3
01:01:686 (1) - Wrongly snapped slider endpoint. No sound exists in the music here. It should instead be snapped to 1/3
01:01:989 (2) - Wrongly snapped slider endpoint. No sound exists in the music here. It should instead be snapped to 1/3

Going to put a little break here.



Oh Really?



If you're going to rip off v2b at least do it right. These are all snapped incorrectly.

01:04:633 (2) - Should be 1/3 instead of 1/4
01:04:937 (4) - Should be 1/3 instead of 1/4
01:05:540 (2) - Should be 1/3 instead of 1/4
01:05:844 (4) - Should be 1/3 instead of 1/4
01:06:447 (2) - Should be 1/3 instead of 1/4
01:06:826 (5) - Should be 1/3 instead of 1/4
01:07:354 (2) - Should be 1/3 instead of 1/4
01:07:658 (4) - Should be 1/3 instead of 1/4

01:11:813 (3,4,5) - Confusing stream beginning.
01:12:266 (7,8,9) - Confusing stream beginning.
01:12:720 (11,12,13) - Confusing stream beginning.
01:14:231 (3,4,5) - Confusing stream beginning.
01:14:685 (7,8,9) - Confusing stream beginning.
01:15:138 (11,12,13) - Confusing stream beginning.
01:16:650 (3,4,5) - Confusing stream beginning.
01:17:103 (7,8,9) - Confusing stream beginning.
01:17:556 (11,12,13) - Confusing stream beginning.
01:19:068 (3,4,5) - Confusing stream beginning.
01:19:521 (7,8,9) - Confusing stream beginning.
01:19:975 (11,12,13) - Confusing stream beginning.
01:43:403 (5,6,7) - Confusing stream beginning.
02:00:029 - A part with increased speed sliders placed in linear fashion that don't require movement? Gee I wonder if v2b has ever done this before... OH WAIT HE DID THE EXACT THING
02:03:506 (4,1) - The way the 4 is angled makes this transition very prone to sliderbreaks. To maintain the desired movement, the 4 should either be pointed towards the (1) or the 4 is just plain old shorter. Oh, and retaining a pattern isn't an excuse for bad gameplay.
02:04:716 (4,1) - Same as above.

[Gold]
00:29:945 (1,2) - Nasty antijump. Was expecting 1/4 here when it's stacked 1/2.
00:33:119 (2,3,4,5) - Great you took one of the most painful patterns froom v2b's diff and used it a ton of times. These are a pain as they are not immediately clear how to hit or how to read. Anything but this would be better quite frankly. Having the 4 somewhere else would at least give it clarity. Further instances will be labeled "Painful stacked pattern".
00:33:573 (1,2,3,4) - Painful stacked pattern.
00:34:782 (9,10,11,12) - Painful stacked pattern.
00:35:538 (2,3,4,5) - Painful stacked pattern.
00:36:142 (2,3,4,5) - Painful stacked pattern.
00:37:805 (1,2) - Nasty antijump again.

Hey kids it's time for 'what got reused from v2b time!'



LKs this time? Here we go again!



Now lets have a look at v2b's map!



How very shocking! It's even at the same time as v2b! LKs, you're better than this.

01:16:498 (1,2,3,4) - Painful stacked pattern.
01:16:952 (5,6,7,8) - Painful stacked pattern.
01:17:405 (9,10,11,12) - Painful stacked pattern.
01:17:859 (13,14,15,16) - Painful stacked pattern.
01:18:917 (1,2,3,4) - Painful stacked pattern.
01:19:370 (5,6,7,8) - Painful stacked pattern.
01:19:824 (9,10,11,12) - Painful stacked pattern.
01:20:277 (13,14,15,16) - Painful stacked pattern.
01:32:823 (2,1) - Extremely overlapping slider, incredibly hard to read and is pretty much unfair.
01:56:704 (2) - The previous repeat maps properly to the noise in the background. This one, not so much. Put something else here, this is incorrect.

[Chrome]
00:23:295 - The claps are really irritaing sounding. It's too loud! You'd be better off with the whistles you had on the harder difficulties.
01:16:498 (1,2,3,4,1,2,3,4) - Tons of overlapping going on here. Would be much more readble if it wasn't so overlapping.
01:18:917 (1,2,3,4,1,2,3,4) - Again, overlapping is confusing and misleading here.
01:21:335 (1,3,1,3) - Hard to see the repeats and where to play the sliders because of overlapping.
01:23:754 (1,3,1,3) - Again, hard to see the repeats and beginnings of the sliders.
01:39:473 (1,2) - This is a bad way to start off the stream. The player has to mostly guess how many repeats are in the (1). If they mess up it's 50's everywhere. Not fair to the player.
02:16:353 (7) - This would be better angled more to the right to fit the pattern and be less hidden by the previous hitburst.

Chrome has circle streams that last 16 notes. Silver has no circle streams.
The spread is quite bad between these two difficulties because of such a high BPM.

[Silver]
01:17:405 (2) - Very hard to see under the previous slider. Move it out.
01:18:312 (2) - Very hard to see under the previous slider. Move it out.

Hey pizanos! It's the super v2b brothers super show!




Let's do the v2b altogether now!



Stand still, spin in a circle with a curve on it.

[Bronze]
00:06:819 - This is not a beat. This repeat is mapped to nothing. The sound that begins close to that beat actually comes in significantly earlier.
00:27:376 - These claps are horribly loud and don't fit with the rest of the set.

[Rust]
The claps are so loud! The higher difficulties have better hitsounding.

[Taiko]
You should get taiko modders from the approval team to judge the taikos. I don't think they have been properly evaluated yet.
tsuka
just some small parts of the mapset are similar to v2b's ,don't be that seriously lol
wmfchris
I am going to hv a look on the taiko diffs.
Niko-nyan
star before ranked D:
LKs

Charles445 wrote:

Hey kids it's time for 'what got reused from v2b time!'

this sentence is none of my business, I just made a GD as his request.

LKs this time? Here we go again!



Now lets have a look at v2b's map!



How very shocking! It's even at the same time as v2b! LKs, you're better than this.

why you got mad?

1. Good patterns are allowed to be used by everybody else
2. I didn't refer to v2b's neu while mapping
3. Why didn't you complain at those anime op/ed maps? Why didn't I see you post in wcx and kenezz's platinum disco?
4. My map is at Insane level, instead of v2b's extra, mine is more balanced
5. Lan_wings FCed the map at his first try
6. With this rhythm, this song, what kind of extraordinary style you could use here? or you wanna participate in and let everybody regard this as “mapping contest”?
7. Well lemme see what kind of suggestions you gave




[Gold]
00:29:945 (1,2) - Nasty antijump. Was expecting 1/4 here when it's stacked 1/2. listen to music plz? did you hear there is piano?
00:33:119 (2,3,4,5) - Great you took one of the most painful patterns froom v2b's diff and used it a ton of times. These are a pain as they are not immediately clear how to hit or how to read. Anything but this would be better quite frankly. Having the 4 somewhere else would at least give it clarity. Further instances will be labeled "Painful stacked pattern". it's painful if you're not suitable for playing Insane~Extra. this is the best ever and clearest ever pattern to train and test if you're capable to have your hand under control and avoid redundant hits. instead of extremely large jumps and endless spacing changes, this is what I think the hard pattern an Insane should have
00:33:573 (1,2,3,4) - Painful stacked pattern. practise more, if you can't play this go spectate others
00:34:782 (9,10,11,12) - Painful stacked pattern. ^
00:35:538 (2,3,4,5) - Painful stacked pattern.^
00:36:142 (2,3,4,5) - Painful stacked pattern.^
00:37:805 (1,2) - Nasty antijump again. are you serious?

01:16:498 (1,2,3,4) - Painful stacked pattern. ^
01:16:952 (5,6,7,8) - Painful stacked pattern. ^
01:17:405 (9,10,11,12) - Painful stacked pattern. ^
01:17:859 (13,14,15,16) - Painful stacked pattern. ^
01:18:917 (1,2,3,4) - Painful stacked pattern. ^
01:19:370 (5,6,7,8) - Painful stacked pattern. ^
01:19:824 (9,10,11,12) - Painful stacked pattern. ^
01:20:277 (13,14,15,16) - Painful stacked pattern. ^
01:32:823 (2,1) - Extremely overlapping slider, incredibly hard to read and is pretty much unfair. http://puu.sh/2ixo9 http://puu.sh/2ixob look at these
01:56:704 (2) - The previous repeat maps properly to the noise in the background. This one, not so much. Put something else here, this is incorrect. this isn't noise at all, they are all cosmetic piano sounds. the only difference is this one is relatively weak in volume
no change, thanks for modding

Charles445 wrote:

[Taiko]
You should get taiko modders from the approval team to judge the taikos. I don't think they have been properly evaluated yet.
at least muzukashii is well-mapped, difficulty is ok, structure is clear. I saw a systematical and logical mapping theory through the whole map.
as for oni just leave to other taiko modders, they'd be more professional than me on it
Topic Starter
Cygnus
I did not map this song to compare my works to v2b. Whatever the people's opinion between us will NOT be entertained. This is to give respect to my own mapping style and of course, to v2b.

I don't see the reason why you're raging so much. You should calm down a bit first. D:
I will try to check the mod later, but don't expect a massive change because i can see a few points from you that i basically don't agree with.
Topic Starter
Cygnus
I did not map this song to compare my works to v2b. Whatever the people's opinion between us will NOT be entertained. This is to give respect to my own mapping style and of course, to v2b.


I don't see the reason why you're raging so much. You should calm down a bit first. D:
I will try to check the mod later, but don't expect a massive change because i can see a few points from you that i basically don't agree with.
Low
the thing is; it's blatantly obvious that some of the patterns in your map are heavily influenced or even copied from v2b's version. you can deny it all you want, but it's true regardless of what you claim.
Mismagius

LKs wrote:

no change, thanks for modding
"hey I got mad because you said my map is something I don't think it is so I'm gonna deny all of your suggestions because I'm raging"

not the best kind of attitude for a BAT..
Cyclohexane
I don't think the Charles pointed out are a matter of being hard for certain players or not - It's just a stack that goes ••• • on the timeline. Why is it annoying to hit? There's no spacing involved, so it is confusing for the player to hit because they have no kind of movement with their cursor to rely on. Also, like I said it's just a big stack: how boring can it get? neu is one of the more intricate and involved song from pop'n music (and v2b, as much as I don't like his mapset, rendered it very well with a very interesting swing section), so it's really a disappointment to not see spacing/jumps used to compliment the song. Instead, we have stacks and deathstreams. Whoop-de-doo.

I don't much get how you need to announce the fact that you're not comparing your map to x mapper. I mean, I've remapped many maps myself, especially (and this is a coincidence, they just mapped many songs I liked) from tsuka or Fear, but it's obvious that I'm only doing it because of song choice. As a matter of fact and whether you like it or not, there are elements of mapping from v2b in this map. Why should that matter? People either invent styles or polish styles that exist. You don't need to address anything, when remapping, to the map that's already been mapped/ranked. It'll only bring confusion and possibly drama.

About the Chrome difficulty, which is the highest difficulty I can give an accurate opinion on, I think what you did doesn't quite work. First off I'm bothered by it's difficulty - it's the 3rd hardest diff and it still has a 16-note stream at 198bpm which is pretty ruthless. Second a lot of your patterns are confusing, awkward or just plain not fun to play.
00:23:295 (1,2) - This, for example, is pretty awkward. It's like you couldn't decide between a normal stream and a kickstream. I'd say remove one repeat, and move away that circle. Should give much more cursor movement and a better feel.
00:30:550 (1) - Ecch. You're better off with a 1/2 slider, I think. Once again, unneccesary 1/4 spam.
00:35:689 (2) - See, you did it here. Do that more.
00:44:455 (1,2,3,4,5,6,7,8) - I think using 1/2 sliders here would work much better than circles in a line. Once again, better feel for the song - it's a soft part that's meant to be kinda swingy.
00:51:710 (1,2,3,4) - See, like that.
00:53:524 (1,2) - Why. These are the only sliders that look like that in the entire diff. It's very out of place, imo.
01:01:233 (2,3) - See, look at the cursor movement here - that's very bad. Rotate the (3) around the (2) so that it ends up more at the top.
01:11:662 (1,2,3,4) - There we go. This is where everything falls apart. This is extremely confusing, unintuitive and annoying to play. Since this goes on for the whole section I'm not gonna go in detail into it - just rethink this through because this is very bad.
01:58:820 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16) - Why. This part has the piano going on a very interesting melody, and you just go ahead and stack everything. Also, this is hard. 16 circles at 198bpm.

The whole difficulty is either a bunch of circles together or a bunch of sliders together. Please mix them together more, because as it is now it is very dull and unnerving to play.

But yeah, don't discard Charles's mod, he's trying to help making the mapset better, regardless of how rude he might come off. As for the Taiko difficulties, I've looked at them very quickly - once again on the Oni we have a bunch of deathstreams. Disappointing.
Kokatsu

Mr Color wrote:

But yeah, don't discard Charles's mod, he's trying to help making the mapset better, regardless of how rude he might come off.
The use of irony/sarcasm in his post is just goddamn high, having a neutral mod would explain everything the same way without makeing the mapper feel like he is a retard. It really feels like Charles isn't trying to help but to insult the mapper.

Sorry for having an opinion.
Xakyrie
Maybe a little less sarcasm and over-exploitation might be necessary to help the mapper feel more comfortable with this "aid" that is being offered.

Pertaining to the similarty of maps, surely there is nothing wrong with using patterns that other mappers have used in the past? Even if it's in the same map. Maybe both Philippines and LKs really enjoyed the way v2b represented the music at certain points in the song (what Charles suggested LKs did with that one timestamp). Is it wrong to use patterns other people have created? How else are we to learn and incorporate genius ideas through the medium which is the map? It's not like they copy/pasted entire sections of v2b's version that make this a complete infringement. They simply sifted what they liked out of it most and refurbished it in their own creation. Again, there is nothing wrong with mimicking patterns and ideas. This is the only way to create, expand and develop new works.
Topic Starter
Cygnus
Calm down guys. I am looking for mods, not argument. ;_;

I will check the mods later when i have time.
LKs

Blue Dragon wrote:

"hey I got mad because you said my map is something I don't think it is so I'm gonna deny all of your suggestions because I'm raging"

not the best kind of attitude for a BAT..
sry, being influenced by his manner of speaking, I responsed not in a very proper tone. but still I checked all his suggestions and explained why I kept this here or there. so basically this modding-checking-updating process is nearly to an end, so just waiting for his recheck now.

btw I bluntly suppose the reason he being strange there was because he personally dislike v2b's version quite a lot so he got mad seeing another map using similar patterns. A peculiar sense of justice would appear and attach to people asking them to promote justice. However actually if we analyze my diff from 3 essences, rhythm, placement and hitsound. Only a little bit of placement looks surprisingly the same(10% of placement, apporximately). Then it means only 3% is the same within the whole map (100-33-33-(100-10)/3) (making them white in order not to get the thread looking messy
Topic Starter
Cygnus

Charles445 wrote:

Popped for many reasons on Platinum alone, be more careful when bubbling!
More mods to the diffs will be added. Focusing on one difficulty to complete the pop.

[Platinum]
00:18:458 to 00:20:876 - Clustered mess of objects. The hitbursts get in the way, making this very hard to read. It doesn't help that the angles change often.this is not hard to read. For your level, it could be hard to read, but you'll realize the flow of circles if you'll pay attention the approach circles.


00:27:224 (5,6,7) - Verified this with player 'thelewa', we agree that the hitburst of the 5 makes it very hard to find where the stream starts again. If the 5 was not touching the 7 this would not be a problem. I will label any further instances of this as "Confusing stream beginning"
oh god, you gotta be serious about this. it is completely readable if you'll pay attention to that area.


00:28:282 (2,3,4,5,6,7,8,9) - I think val did this on that one IA map. Pattern is very similar, if not identical.
so you're trying to say is? Is val the only one allowed to do this pattern?


00:32:363 (9,10,11) - Confusing stream beginning.
00:34:328 (3,4,5) - Confusing stream beginning.
00:34:782 (7,8,9) - Confusing stream beginning.
are you serious? D:


00:37:956 (3,4,5,7,8) - THESE ARE GOOD Since they are offset so significantly, they are "read in a completely different way" (thelewa).
is this sarcasm?> But thank you.


00:53:524 (1) - Wrongly snapped slider endpoint. No sound exists in the music here. It should instead be snapped to 1/3. Refer to v2b's mapset for more information on beat snapping.
00:54:129 (3) - Wrongly snapped slider endpoint. No sound exists in the music here. It should instead be snapped to 1/3
00:57:152 (1) - Wrongly snapped slider endpoint. No sound exists in the music here. It should instead be snapped to 1/3
00:57:454 (2) - Wrongly snapped slider endpoint. No sound exists in the music here. It should instead be snapped to 1/3
00:58:059 (1) - Wrongly snapped slider endpoint. No sound exists in the music here. It should instead be snapped to 1/3
00:58:361 (2) - Wrongly snapped slider endpoint. No sound exists in the music here. It should instead be snapped to 1/3
01:00:779 (1) - Wrongly snapped slider endpoint. No sound exists in the music here. It should instead be snapped to 1/3
01:01:082 (2) - Wrongly snapped slider endpoint. No sound exists in the music here. It should instead be snapped to 1/3
01:01:686 (1) - Wrongly snapped slider endpoint. No sound exists in the music here. It should instead be snapped to 1/3
01:01:989 (2) - Wrongly snapped slider endpoint. No sound exists in the music here. It should instead be snapped to 1/3

I know v2b used 1/3 here. I focused on the hit sounds on this part. I feel like 1/4 is way better so i used 1/4.

Going to put a little break here.



Oh Really?



If you're going to rip off v2b at least do it right. These are all snapped incorrectly.

01:04:633 (2) - Should be 1/3 instead of 1/4
01:04:937 (4) - Should be 1/3 instead of 1/4
01:05:540 (2) - Should be 1/3 instead of 1/4
01:05:844 (4) - Should be 1/3 instead of 1/4
01:06:447 (2) - Should be 1/3 instead of 1/4
01:06:826 (5) - Should be 1/3 instead of 1/4
01:07:354 (2) - Should be 1/3 instead of 1/4
01:07:658 (4) - Should be 1/3 instead of 1/4
Same as my reason.

01:11:813 (3,4,5) - Confusing stream beginning.
01:12:266 (7,8,9) - Confusing stream beginning.
01:12:720 (11,12,13) - Confusing stream beginning.
01:14:231 (3,4,5) - Confusing stream beginning.
01:14:685 (7,8,9) - Confusing stream beginning.
01:15:138 (11,12,13) - Confusing stream beginning.
01:16:650 (3,4,5) - Confusing stream beginning.
01:17:103 (7,8,9) - Confusing stream beginning.
01:17:556 (11,12,13) - Confusing stream beginning.
01:19:068 (3,4,5) - Confusing stream beginning.
01:19:521 (7,8,9) - Confusing stream beginning.
01:19:975 (11,12,13) - Confusing stream beginning.
01:43:403 (5,6,7) - Confusing stream beginning.
This is the new pattern I am trying to introduce atm. I will not change any of it seems I believe this is completely fine. If you find it hard to read, i'll be willing to mark new combos on the first circles on those triplets.

02:00:029 - A part with increased speed sliders placed in linear fashion that don't require movement? Gee I wonder if v2b has ever done this before... OH WAIT HE DID THE EXACT THING
So v2b is the only person who has the right to do this? check out Nakagawa-Kanon's neu..


02:03:506 (4,1) - The way the 4 is angled makes this transition very prone to sliderbreaks. To maintain the desired movement, the 4 should either be pointed towards the (1) or the 4 is just plain old shorter. Oh, and retaining a pattern isn't an excuse for bad gameplay.
02:04:716 (4,1) - Same as above.
I don't see how this one became a problem. Can you explain it a bit more?


[Chrome]
00:23:295 - The claps are really irritaing sounding. It's too loud! You'd be better off with the whistles you had on the harder difficulties.
reduced volume since i want to keep the clap pattern.

01:16:498 (1,2,3,4,1,2,3,4) - Tons of overlapping going on here. Would be much more readble if it wasn't so overlapping.
01:18:917 (1,2,3,4,1,2,3,4) - Again, overlapping is confusing and misleading here.
can you at least do me a suggestion here?

01:21:335 (1,3,1,3) - Hard to see the repeats and where to play the sliders because of overlapping.
01:23:754 (1,3,1,3) - Again, hard to see the repeats and beginnings of the sliders.
i believe the repeats are predictable on this part. and the reverse arrow is 50% visible so i am very confident to say this is fine.

01:39:473 (1,2) - This is a bad way to start off the stream. The player has to mostly guess how many repeats are in the (1). If they mess up it's 50's everywhere. Not fair to the player.
have you forgotten about the thing called Approach circle?


02:16:353 (7) - This would be better angled more to the right to fit the pattern and be less hidden by the previous hitburst.
fixed

Chrome has circle streams that last 16 notes. Silver has no circle streams.
i am aware of this one. And since i want to keep the streams in this difficulty, i just stacked them and decreased the spacing so it'd be easy to hit. and i like how it turned out ~


The spread is quite bad between these two difficulties because of such a high BPM.

[Silver]
01:17:405 (2) - Very hard to see under the previous slider. Move it out.
01:18:312 (2) - Very hard to see under the previous slider. Move it out.
can i keep this? You were the only person who pointed this out. I really like this ;_;

Hey pizanos! It's the super v2b brothers super show!




Let's do the v2b altogether now!



Stand still, spin in a circle with a curve on it.
so what's your point here? I only used 4 sliders and I wasn't actually trying to copy v2bs. So v2b only has the right to do this? what aout blankets and other more great patterns? Is the first creator the only one allowed to create such thing?

[Bronze]
00:06:819 - This is not a beat. This repeat is mapped to nothing. The sound that begins close to that beat actually comes in significantly earlier.
i did this because using the same slider lengths would sound boring. So i did a little tweek on the hit sounds to give a little uniqueness to the sounds.

00:27:376 - These claps are horribly loud and don't fit with the rest of the set.
I like it. And thank you for your 'opinion'

[Rust]
The claps are so loud! The higher difficulties have better hitsounding.
reduced the volume ~

[Taiko]
You should get taiko modders from the approval team to judge the taikos. I don't think they have been properly evaluated yet.
okay
THANK FOR THE MOD, SARCASMS, AND HUMOR.
Mirage
Charles, I just checked Platinum and apart Hitsounds (which i'm not a fan of but that's not the point) there are like no problems I can visualize.
The map plays fine and it's pretty awesome too.
wmfchris
[Inner Oni]
00:22:085 - Use a single K? The coming D does not fit the whistle like sound in the song well, and another K is too much there.
00:39:014 - the kkkdk -> dkddd stuffs are more like a random and symmetric 5-plet over the stream but they do not actually fit the melodic shift.

- Sections like 00:42:944 - could be softer.
- Streamy part like 00:23:295 - --- the piano stream sounds like allowing any kind of stream, but quite a number of them, like 0:39 --- like a randomly picked one and they hardly inspire me.

[Taiko Oni]
00:22:085 - ddd k fits the drum quite well.
01:14:080 - this musical note sounds something equivalent to 01:14:534 - , 01:14:987 - etc., so I don't see why there isn't a finish for the note.
01:16:498 - ^
01:28:590 - (This is finished correctly, then why not the above two?)

[Muzu]
00:22:388 - This section is supposedly empty, no spinner needed. Not to mention it's a bit distracting as well.
00:55:036 - as a contrast with previous k k or to fit the lower tone d d fits here better.

In overall technically fine for me.

Well I'd owe you a taiko GD for this song and I haven't finished loooooool
Kokatsu
Changed both things mentioned by wmf, thanks.

Update
osu file format v12

[General]
AudioFilename: neu.mp3
AudioLeadIn: 0
PreviewTime: 110356
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 1
LetterboxInBreaks: 0

[Editor]
DistanceSpacing: 0.4
BeatDivisor: 4
GridSize: 32

[Metadata]
Title:neu
TitleUnicode:neu
Artist:Shounen Radio
ArtistUnicode:少年ラジオ
Creator:Philippines
Version:Koka's Taiko Muzukashii
Source:pop'n Music 15 ADVENTURE
Tags:wac jun wakita niente LKs OnosakiHito Kokatsu
BeatmapID:224142
BeatmapSetID:58422

[Difficulty]
HPDrainRate:5
CircleSize:5
OverallDifficulty:4
ApproachRate:5
SliderMultiplier:1.4
SliderTickRate:1

[Events]
//Background and Video events
0,0,"BG.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,212,208,200

[TimingPoints]
3948,302.29746070133,4,1,0,50,1,0
23295,-100,4,1,0,70,0,1
42642,302.29746070133,3,1,0,50,1,0
70453,302.29746070133,4,1,0,70,1,0
91009,-100,4,1,0,60,0,0
100682,-100,4,1,0,70,0,1
139376,-100,4,1,0,70,0,0


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Combo1 : 0,0,255
Combo2 : 255,0,0
Combo3 : 0,0,255
Combo4 : 255,0,0

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Frostmourne
This atmosphere wouldn't have existed if v2b hadn't mapped this song for his version in the past.

Just saying

By the way, I hope I can help a bit, these come from my opinion only from what I got while playing through the Gold and Chrome diff.
(you know that I can play these in real play, not only watch to the editor)

Gold
This is awesome diff LKs :D , it's easy to read for almost every points of the map, except some of these , hope you consider in some way
00:34:026 (4) - I feel like this should be unstacked , maybe move to some else where like x:240 y:32 , it's a bit uncomfortable to hit imo
00:35:235 (12) - ^
for 00:35:840 (5) - and 00:36:444 (5) - are easier to read and hit because the slider from the alike 00:33:573 (1) - and 00:34:782 (9) - didn't conflict my finger much
01:39:624 (2,3,4) - if the players haven't listened to the song beforehand , they might get confused from this because the stream looks really like these whole 01:38:264 (1,2,3,4,5,6,7,8) - stream, it's not that problem because it will be recognized after playing once
but if you consider it , I think to stack 01:39:624 (2,3,4) - at the same point will be nicer to read imo
other than this = awesome!

Platinum
01:04:633 (2,3,4,5) - this is my personal preference, I feel what Charles feels the same (maybe because I am really familiar with v2b version)
the reason in my opinion is
01:03:802 (5,6) - these 2 sliders' heads are following something like 01:04:558 , 01:04:860 - and so on<-(focus on these points)
They have heavier sound and beat in the music, and what people get recognized from 01:03:802 (5,6) - will conflict with these 01:04:633 (2,3,4,5) -
by the way, the way you map follows the music greatly too , just different rhythm , if I were you , I would replace these points 01:04:633 (2,3,4,5) - with 1/4 sliders instead to at least "introduce and guide" how the next rhythm will be, so this will be more expected :)

SPOILER
00:34:631 (5) -
00:35:084 (9) -
01:12:115 (5) -
01:12:569 (9) -
01:13:022 (13) -
01:14:534 (5) -
01:14:987 (9) -
01:15:441 (13) -
01:16:952 (5) -
01:17:405 (9) -
01:17:859 (13) -
01:19:370 (5) -
01:19:824 (9) -
01:20:277 (13) -
these look awesome in my opinion , but when I play, I feel they are a bit hard to read because of how it stacks and my ability of playing.
however, I tried adding NC on these points and they became really easier and fun to read while playing (because of different combo's color indicates more clearly for these points)
but again, all about NC here will ruin the way you NC in the rest of the map.

also Philippines please don't overlook Mr Color's mod post , it is useful.
what I give here are all suggestions and feedback that I got from playing only. You are free to ignore or fix whatever you want.

Good luck ! :)
Garven
Just doing a quick poke at the Platinum diff since that seems to be in contention. I started in IRC, but since your keyboard is having issues (?) here's your post.

Set your stack leniency to default. There's no reason for it to be so low.
00:12:110 (1) - Sudden .5x -> 1x is rather jarring and generally discouraged in modern mapping due to having much better options available to make such a transition much smoother.
00:18:458 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - Can you spread these out a bit more? Maybe do a slight rotate on them. They're pretty much covered up by hitbursts and a pain to read. "Extra" or not, you want the hit objects to be accessible and readable. Difficulty level doesn't matter.
00:34:177 (1,2,3,5,6,7,9,10,11) - Maybe have more obvious change in this curve so it gives the impression that there is a change like what you did at 00:27:224 (5,7) - and 00:37:956 (3,5,7,9) -
00:40:677 (7,8) - This gap in the rhythm is placed oddly. It feels like you're not finishing up the rhythmic phrase. Try deleting the 6 and the 13 for a more natural rhythm. Also on 00:41:810 (6) -
00:44:455 (1) - More with the weird and unfitting .5x stuff. All of that super-slow movement kills any sort of flow you had for 00:53:222 (6,7) - since it's the same part of the same phrase you had mapped prior, but suddenly you have giant spacing for seemingly no reason at all.
00:57:152 (1,2) - Shouldn't this be 1/3? Slow the song down and listen to it. 1/4 sounds wrong. The end of 2 is snapped right though. There's a bunch in here. You know what to do.
00:59:268 (2) - This slider is pretty much covered up by hitbursts.
01:11:662 (1) - The emphasis is more on the on-beat rather than the offbeat, so these triples play really awkwardly. It'd play more naturally like this.

Also the same suggestion about making the curve offset with each triple so that it reads easier and stays consistent with the previous patterns.
01:14:080 (1) - Same thing here, blah blah. Applies to other iterations
01:38:264 (1,1,1,1) - Please don't new combo spam
01:56:704 (2,3,4) - Kinda weird spacing considering the even spacing right before it

This is pretty nice. Mainly needs fixing on the wrong-snapped rhythms and that covered slider. The rest is more a strong recommendation, but they'd make the map play more naturally and read a little bit better without compromising your patterns.

And since I can actually play muzu mostly, I'll give a quick poke at the muzu as well:

[Muzukashii]
00:43:397 (3,4) - this rhythm is kind of weird. Not sure what you're going for here.
Pro taiko mod woo.
LKs

Frostmourne wrote:

Gold
This is awesome diff LKs :D , it's easy to read for almost every points of the map, except some of these , hope you consider in some way
00:34:026 (4) - I feel like this should be unstacked , maybe move to some else where like x:240 y:32 , it's a bit uncomfortable to hit imo I was not inclined to changing this part for consistency reason. but the position you gave there seems considerable too. so i say yes here
00:35:235 (12) - ^ moved to x355 y294. an small jump here could emphasize the downbeat in music, but if more people prefer same spacing here I'd change
for 00:35:840 (5) - and 00:36:444 (5) - are easier to read and hit because the slider from the alike 00:33:573 (1) - and 00:34:782 (9) - didn't conflict my finger much
01:39:624 (2,3,4) - if the players haven't listened to the song beforehand , they might get confused from this because the stream looks really like these whole 01:38:264 (1,2,3,4,5,6,7,8) - stream, it's not that problem because it will be recognized after playing once
but if you consider it , I think to stack 01:39:624 (2,3,4) - at the same point will be nicer to read imo sure, I once thought of this and I wondered if there is anyone would notice it. since stack triplet looks not very well in my standpoint, so I made it a repeat slider. hope it could work well

other than this = awesome!
http://puu.sh/2jds3 thanks for modding
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