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Shounen Radio - neu [Osu|Taiko]

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Kokatsu
Taikomod, as requested in #taiko, if I remember right, lol.

Anyways, one of the problems Haruka pointer out is still there: huge difference in density in some parts. In Kiai, Ono's diff is clearly more dense (and contains more complex streams), but in no-Kiai parts, the regular Oni just has more notes, which leads to some weird comparison, if played directly after another. I don't want to change these parts for you, but both of you should aim to balance this out: Ono needs a higher density and Philippines a lower one.

General


IMO, hitsoundscol. needs to change between Kiai and non-Kiai. These parts are just too different concerning the intensity of the music, so I see no reason for keeping the same vol. for the whole song. I would suggest the following:
00:03:947 - 00:23:295 and 00:42:642 - 01:11:662: 50% These parts are really not "heavy" and currently, the 60% drown the music without reason.
00:23:295 - 00:42:642 (first Kiai) and 01:11:662 - end: 70~80% These parts - in comparison - are just soo much more intense, also take into consideration that drums are only aduible in these parts. It might be a high contrast between 50 and 70%, but I feel it's fine. Currently, I can barely hear the hitsounds in these parts and that feels wrong.
It would also be nice if both Taikos could have the same Kiai.

Oni


00:22:388 (1) - I feel that this place doesn't call for a spinner, leaving it blank just sounds soo much better. This also amphesizes the upcoming Kiai by having that blank stanza. Consider removing it.
00:24:504 (12,13,14,15,16) - ddddk here would fit much better, since it stresses the transition by increasing the ddk triplets you had before by a longer stream.
00:35:991 (6,7,8,9,10,11,12,13) - The current transition from following drums (stream) and following the vocals (1/2 notes) is mixed up. It would be better if you could clearly seperate these stuff from one another. To do so, delete (11) and you could also use a don for (12).
00:39:316 (31,32,33) - With previous kdd and kkd, another kkd here sounds weird. More accurate to the music would be kdk.
00:41:281 (49) - Make this don. This way, the upcoming kats will sound heavier and this pattern will be a copy of the previous one, which fits quite well here.
01:49:751 (1,2) - According to the music, this two notes should be dons.
01:50:809 (5) - Maybe don here? It feels better IMO.
01:56:855 - you need a don here. You only use doubles twice in the whole song and it doesn't fit compared to the rest of all these uneven patterns.
01:58:215 (26,1) - Both notes as kats would sound neat here. The don-heavy line is meh. :/
01:59:274 (6,7) - If you did above, use a don for (6) and a kat for (7) here to continue the kat-pattern.
02:09:098 (1,2) - Same as above.
02:16:202 - Same as above.
02:17:562 (26,1) - Same as above.
02:18:621 (6,7) - Same as above.
02:19:301 (14,15) - Delete (14) and use a big don for (15)? I feel that the last note in this song needs to be stressed.

Inner Oni


00:22:690 (1,2,1,2) - d k d k would create a better transition into the streams, IMO.
00:24:957 (2) - After ddkkd I would expect a kat here.
00:30:096 (2,1) - 1 stanza earlier, you used k d, but now d k? Since it's basically the same music, you should use the same pattern (or something little differen), so use k d or k k here.
00:30:852 (1,1,1,1,1) - dkkkd sounds nice here, IMO.
00:42:944 - This part from here just sounds horrible. These d k d k d k patterns are just random. I would like to see some remapping of this part, more according to the music.
01:11:662 - From here, the part clearly lacks density. There are some awesome opportunitiers to add triplets, but you just mapped the crashes. Consider adding some notes here.
01:38:264 (1,2,3,4,5,6,7,8,9,10,11,12) - To create more tension here, I would like to see a whole drumline on 1/2. This stresses the actual beat of the music and leads nicely into the streams.
01:47:635 (3,4) - Delete (4) and use a kat for (3), this is closer to the actual music.
01:57:611 (1,1,2,1) - This was just so hard to catch, since you use such a long even pattern just before and (1,1) are part of it. Either delete the note just before (01:57:535 (2) ) or use an uneven pattern (e.g. d kkd sounds nice aswell, just move 01:57:686 (1) 1 tick later)
01:58:215 (1,1,1,1,1,1) - dkdkd k fits better here.
02:06:075 (1,1,2,1) - As above.
02:07:284 - This speedup is unnecessary and confusing. I didn't get that the big note was right after the stream. Pleas estick to x1,0 SV.
02:11:517 (1,1,2,1,2,1) - Basically, the same as above. Avoid mixing in these even pattern into long streams.
02:19:301 (4,1) - Delete (4) and use a big don for (1)?

All I can say for now, I can recheck if you worked over the no-drum parts to see what you've done with it.

Good luck with rank. :)
Topic Starter
Cygnus
Just a note, Haruka already told me the dense thing was already fine after the remap that I did. ^^ I will work on your mod when later. XD I gotta go for now.
Kokatsu

Philippines wrote:

Just a note, Haruka already told me the dense thing was already fine after the remap that I did. ^^ I will work on your mod when later. XD I gotta go for now.
Sure, the density of the map itself is fine, but - concerning the spread - it's not (at least IMO).
Haruka_old

Philippines wrote:

Just a note, Haruka already told me the dense thing was already fine after the remap that I did. ^^ I will work on your mod when later. XD I gotta go for now.
I didn't say it was fine ._. I said it was more plausible than what you had previously OTL

OnosakiHito wrote:

But there is one thing I want to mention about the diff-naming: Inner is just an - as the name says - hidden Oni in Taiko no Tatsujin, which is often mapped harder as the previous Oni but not set by Namco as the hardest difficultie overall. So the naming would be still right..
Ah, thanks for informing me; I didn't know that. I have to say though, despite what classifies as an Inner Oni in TnT, I think we as a community have sort of adapted the term Inner Oni as a denser and more demanding (harder) Oni, as can be seen in many taiko mapsets. This is osu! after all, so we're not strictly limited to what constitutes Taiko no Tatsujin. I guess it is similar to the way Insane and and Extra standard difficulties differentiate from each other, so think of Inner Onis as an Extra in taiko (at least from what I have gathered and what I believe).
Cyclohexane
Alright, I've checked the taiko difficulties out of sheer curiosity for this, and I just have to speak up here.

Both taiko difficulties are quite similar in terms of difficulty, especially when you look at the number of notes ; A difference of 21 notes exactly, which is extremely few. The only thing that makes Ono's diff harder is the long streams towards the end. The patterns generally aren't even really challenging, and as such I'd have to say the difficulty difference between both maps is slim.

Too slim for ranking.

Indeed, if you recall the new Taiko rule that enforces better spread (which, as a side note, I am against, but rules are rules), it states that one difficulty has to be easier than the other, understandably significantly so. I would thus heavily recommend a Muzukashii/easier difficulty on this to help spread. Yes, you will end up with many difficulties since you have (too?) many standard difficulties, but it will bring more quality to your map in the end.

(Making one or two taiko diffs and compensating by having a standard easy is taking the cheap way out; don't do it. Standard translates to Taiko horribly.)


EDIT: I'll try to get some help from the staff here to determine if the map is rankable in this state or not.
Topic Starter
Cygnus
Uhh, can anyone make a muzukashii diff? I'm not really good at making taiko maps. This would be my very last taiko map i swear. Lol
Kokatsu

Philippines wrote:

Uhh, can anyone make a muzukashii diff? I'm not really good at making taiko maps. This would be my very last taiko map i swear. Lol
..Okay.

I'll post it once I'm done.
OnosakiHito
Yeah, I agree to most things people said in the last hours.
Also I applied nearly everything kokatsu suggested

SPOILER

Kokatsu wrote:

Inner Oni


00:22:690 (1,2,1,2) - d k d k would create a better transition into the streams, IMO. High pitch is too strong to be not mapped.
00:24:957 (2) - After ddkkd I would expect a kat here. Low sound here, while here we have a high one: 00:25:411
00:30:096 (2,1) - 1 stanza earlier, you used k d, but now d k? Since it's basically the same music, you should use the same pattern (or something little differen), so use k d or k k here. applied.
00:30:852 (1,1,1,1,1) - dkkkd sounds nice here, IMO. I didn't used such pattern in the whole map before.
00:42:944 - This part from here just sounds horrible. These d k d k d k patterns are just random. I would like to see some remapping of this part, more according to the music. I agree, the map was done before it got requested. So at this time I didn't thought much about it. Applied!
01:11:662 - From here, the part clearly lacks density. There are some awesome opportunitiers to add triplets, but you just mapped the crashes. Consider adding some notes here.
01:38:264 (1,2,3,4,5,6,7,8,9,10,11,12) - To create more tension here, I would like to see a whole drumline on 1/2. This stresses the actual beat of the music and leads nicely into the streams. Done.
01:47:635 (3,4) - Delete (4) and use a kat for (3), this is closer to the actual music. Nah, I will just keep it.
01:57:611 (1,1,2,1) - This was just so hard to catch, since you use such a long even pattern just before and (1,1) are part of it. Either delete the note just before (01:57:535 (2) ) or use an uneven pattern (e.g. d kkd sounds nice aswell, just move 01:57:686 (1) 1 tick later) applied
01:58:215 (1,1,1,1,1,1) - dkdkd k fits better here. done something similiar
02:06:075 (1,1,2,1) - As above. done
02:07:284 - This speedup is unnecessary and confusing. I didn't get that the big note was right after the stream. Pleas estick to x1,0 SV. deleted
02:11:517 (1,1,2,1,2,1) - Basically, the same as above. Avoid mixing in these even pattern into long streams.
02:19:301 (4,1) - Delete (4) and use a big don for (1)?

All I can say for now, I can recheck if you worked over the no-drum parts to see what you've done with it.

Good luck with rank. :)
01:41:438 - ddddkkk got changed to ddkkddd. Sounds better and follows more the sound of the song.

DOWNLOAD: http://puu.sh/27z4E

Also Philippines asked me to make the Muzukashii but forgot to edit the post. Told him that weeks ago to have one. Haha
I will contact you once I know if I can map it or not, so you can take this job. I have still much modding stuff to do + TWC.

Thank you guys for your help!
Kokatsu
Okay, finished. (lame copypaste kiai. <3)

http://puu.sh/27DGo

Please add "Kokatsu" to all of your tags.
Topic Starter
Cygnus
Since Kokatsu already made a muzu, i will have to cancel my GD request to Ono. Sorry :O
Also, you might want to help me gather some mods Kokatsu. lol XD
OnosakiHito
Dont forget, my diff is called Ono's Taiko Oni
Topic Starter
Cygnus
Will fix it after the next mod.

EDIT: Nevermind. Done with all mods. Changed diff names a bit. XD
Kokatsu

Philippines wrote:

Also, you might want to help me gather some mods Kokatsu. lol XD
Okay.

I want my Kudos for my mod anyways. ;__;
Topic Starter
Cygnus
Oh forgot. Sorry. Orz ;_;
Nessuka
This is a work of art
Topic Starter
Cygnus
Makes me wanna add some lyrics.. Storyboarding again.. ~ Should I?
OnosakiHito
Ono's Taiko Oni please. -w-+
I don't want it as Kokatsu does. I have my own system for how calling the difficulties.
Stefan
I am happy to see a Muzukashii Diff.
bomber34

Philippines wrote:

Makes me wanna add some lyrics.. Storyboarding again.. ~ Should I?
Would be nice xD I cannot understand anything for the most part :) would be enough to post them in the thread somewhere though
Super great mapset :D
Topic Starter
Cygnus
Will rename the taiko diffs on the next fix. Okay, i'll make a storyboard XD Everything should be fixed next weekend XD
qoot8123
sorry i'm too late.... :(
taiko mod here~

[Generl]
  1. none~
[Koka's Muzukashii]
  1. 00:14:830 - change k? i think too many d a bit boring
  2. 00:16:039 - ^
  3. 00:18:458 - ^
  4. 00:19:365 - ^
  5. 00:20:574 - ^
  6. 00:20:120 - remove
  7. 00:20:423 - add d
  8. 00:21:178 - change k
  9. 01:31:009 - ~ 01:38:264 - need some k note. the reason is same as point 1
  10. this map is a bit hard since you put to many continuous 1/4 note .like this:01:47:634 (3,1,2,3,4,1,1,2,3,4,1) - this part has two 1/4 notes between 1/2 note it is very hard . so i strongly suggest to change it easier
[Ono's Oni]
  1. 00:11:051 - remove this note? because you don't put note on here 00:06:215 -
  2. 00:13:319 - ~ 00:17:853 - change some d to k?? i think too many d is a bit boring
  3. 00:27:073 (2,1,2,1) - this part is a bit srange, k to kd is hard to play and in high BPM, this pattern is very hard.
  4. i think it is hard as inner oni .so i suggest change the difficultly to ''Ono's Inner Oni''
[Inner Oni]
  1. change HP and OD to 6 because it is inner oni
  2. 01:58:215 - add k?
that's all
Good Luck~ :)
Topic Starter
Cygnus
Changelog
- [Storyboard] Added the lyrics in the whole mapset. Hope everyone likes it. XD (Redownload required to see changes)
- Renamed Taiko difficulties. I re-added the word Taiko in every diff to maintain taiko name consistencies.
- Fixed all of qoot's mod in my taiko diff.

- Anything else? None. Let's go ~
Kokatsu

qoot8123 wrote:

[Koka's Muzukashii]
  1. 00:14:830 - change k? i think too many d a bit boring
  2. 00:16:039 - ^
  3. 00:18:458 - ^
  4. 00:19:365 - ^
  5. 00:20:574 - ^ There is no kat-ish music and I really dislike using kats here. Even if it might seem "boring" I don't want to change it.
  6. 00:20:120 - remove
  7. 00:20:423 - add d The pattern you suggest seems unfitting for me.
  8. 00:21:178 - change k As above.
  9. 01:31:009 - ~ 01:38:264 - need some k note. the reason is same as point 1 Same as above.
  10. this map is a bit hard since you put to many continuous 1/4 note .like this:01:47:634 (3,1,2,3,4,1,1,2,3,4,1) - this part has two 1/4 notes between 1/2 note it is very hard . so i strongly suggest to change it easier Kat's are spread even in these pattern, making them not that hard to play. Only "challenging" thing are those ddd d patterns, which come up rarely (and aren't even that hard to play). However, I will change it if there are more opinions on that.
DJPop
Taiko mod requested by Philippines.


~Koka's Taiko Muzukashii~
01:31:009 (1) - play the same don pattern for almost 10 sec is too boring imo, I suggest add katsu at 01:35:694 and 01:35:846

~Ono's Taiko Oni~
02:17:034 (2) - should be place on 02:17:109, sounds & plays better

~Taiko Inner Oni~
Fine
Kokatsu
Sorry or late reply, you know why it took so long.

I changed the part DJPop mentioned, but not in his mentioned way.

Update
osu file format v12

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AudioLeadIn: 0
PreviewTime: 110356
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 1
LetterboxInBreaks: 0

[Editor]
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BeatDivisor: 4
GridSize: 32

[Metadata]
Title:neu
TitleUnicode:neu
Artist:Shounen Radio
ArtistUnicode:少年ラジオ
Creator:Philippines
Version:Koka's Taiko Muzukashii
Source:pop'n Music 15 ADVENTURE
Tags:wac jun wakita niente LKs OnosakiHito Kokatsu
BeatmapID:224142
BeatmapSetID:58422

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256,192,121692,5,8,0:0:0:0:
256,192,121843,1,8,0:0:0:0:
256,192,122146,1,8,0:0:0:0:
256,192,122221,1,8,0:0:0:0:
256,192,122297,1,8,0:0:0:0:
256,192,122448,5,0,0:0:0:0:
256,192,122599,1,0,0:0:0:0:
256,192,122750,1,0,0:0:0:0:
256,192,122901,5,8,0:0:0:0:
256,192,123053,1,8,0:0:0:0:
256,192,123355,5,0,0:0:0:0:
256,192,123430,1,0,0:0:0:0:
256,192,123506,1,0,0:0:0:0:
256,192,123657,1,0,0:0:0:0:
256,192,123808,1,0,0:0:0:0:
256,192,123959,1,0,0:0:0:0:
256,192,124262,5,8,0:0:0:0:
256,192,124413,1,8,0:0:0:0:
256,192,124564,1,8,0:0:0:0:
256,192,124866,5,0,0:0:0:0:
256,192,124942,1,0,0:0:0:0:
256,192,125017,1,0,0:0:0:0:
256,192,125169,1,0,0:0:0:0:
256,192,125320,5,8,0:0:0:0:
256,192,125471,1,8,0:0:0:0:
256,192,125773,1,8,0:0:0:0:
256,192,125924,5,0,0:0:0:0:
256,192,126000,1,0,0:0:0:0:
256,192,126075,1,0,0:0:0:0:
256,192,126227,1,0,0:0:0:0:
256,192,126378,1,0,0:0:0:0:
256,192,126529,5,8,0:0:0:0:
256,192,126680,1,8,0:0:0:0:
256,192,126982,1,8,0:0:0:0:
256,192,127134,5,0,0:0:0:0:
256,192,127209,1,0,0:0:0:0:
256,192,127285,1,0,0:0:0:0:
256,192,127436,1,0,0:0:0:0:
256,192,127587,5,8,0:0:0:0:
256,192,127738,5,0,0:0:0:0:
256,192,127814,1,0,0:0:0:0:
256,192,127889,1,0,0:0:0:0:
256,192,128040,1,0,0:0:0:0:
256,192,128192,5,8,0:0:0:0:
256,192,128494,5,0,0:0:0:0:
256,192,128645,1,0,0:0:0:0:
256,192,128796,1,0,0:0:0:0:
256,192,128947,1,0,0:0:0:0:
256,192,129098,5,8,0:0:0:0:
256,192,129250,1,8,0:0:0:0:
256,192,129401,1,8,0:0:0:0:
256,192,129552,1,8,0:0:0:0:
256,192,129703,5,4,0:0:0:0:
256,192,130005,1,0,0:0:0:0:
256,192,130156,5,8,0:0:0:0:
256,192,130307,1,8,0:0:0:0:
256,192,130609,1,8,0:0:0:0:
256,192,130761,5,0,0:0:0:0:
256,192,130836,1,0,0:0:0:0:
256,192,130912,1,0,0:0:0:0:
256,192,131063,1,0,0:0:0:0:
256,192,131214,1,0,0:0:0:0:
256,192,131365,5,8,0:0:0:0:
256,192,131516,1,8,0:0:0:0:
256,192,131819,1,8,0:0:0:0:
256,192,131894,1,8,0:0:0:0:
256,192,131970,1,8,0:0:0:0:
256,192,132121,5,0,0:0:0:0:
256,192,132272,1,0,0:0:0:0:
256,192,132423,1,0,0:0:0:0:
256,192,132574,5,8,0:0:0:0:
256,192,132726,1,8,0:0:0:0:
256,192,133028,5,0,0:0:0:0:
256,192,133103,1,0,0:0:0:0:
256,192,133179,1,0,0:0:0:0:
256,192,133330,1,0,0:0:0:0:
256,192,133481,1,0,0:0:0:0:
256,192,133632,1,0,0:0:0:0:
256,192,133935,5,8,0:0:0:0:
256,192,134086,1,8,0:0:0:0:
256,192,134237,1,8,0:0:0:0:
256,192,134539,5,0,0:0:0:0:
256,192,134615,1,0,0:0:0:0:
256,192,134690,1,0,0:0:0:0:
256,192,134842,1,0,0:0:0:0:
256,192,134993,5,8,0:0:0:0:
256,192,135144,1,8,0:0:0:0:
256,192,135446,1,8,0:0:0:0:
256,192,135597,5,0,0:0:0:0:
256,192,135673,1,0,0:0:0:0:
256,192,135748,1,0,0:0:0:0:
256,192,135900,1,0,0:0:0:0:
256,192,136051,1,0,0:0:0:0:
256,192,136202,5,8,0:0:0:0:
256,192,136353,1,8,0:0:0:0:
256,192,136655,1,8,0:0:0:0:
256,192,136807,5,0,0:0:0:0:
256,192,136882,1,0,0:0:0:0:
256,192,136958,1,0,0:0:0:0:
256,192,137109,1,0,0:0:0:0:
256,192,137260,5,8,0:0:0:0:
256,192,137411,5,0,0:0:0:0:
256,192,137487,1,0,0:0:0:0:
256,192,137562,1,0,0:0:0:0:
256,192,137713,1,0,0:0:0:0:
256,192,137865,5,8,0:0:0:0:
256,192,138167,5,0,0:0:0:0:
256,192,138318,1,0,0:0:0:0:
256,192,138469,1,0,0:0:0:0:
256,192,138620,1,0,0:0:0:0:
256,192,138771,5,8,0:0:0:0:
256,192,138923,1,8,0:0:0:0:
256,192,139074,1,8,0:0:0:0:
256,192,139225,1,8,0:0:0:0:
256,192,139376,5,4,0:0:0:0:
Topic Starter
Cygnus
Updated. And it seems Haruka is already satisfied with the diffs! So let's get this thing going! XD
Haruka_old
Philippines was gracious enough to check with me before he asked for a rebubble.

00:22 Philippines: So, how's it?
00:22 Philippines: Been a long time. lol
00:24 Haruka: lol I haven't seen you on
00:27 Philippines: I know right.
00:27 Philippines: So, is it fine now?
00:27 Haruka: I'm checking
00:28 Haruka: Kokatsu always makes solid diffs
00:28 Philippines: is that good?> XD
00:29 Haruka: yes xD
00:29 Haruka: solid is a good thing xD
00:29 Haruka: my only concern is the many triples
00:29 Haruka: but I think that properly bridges it to the oni
00:29 Philippines: yep
00:29 Haruka: plus they are simple triples
00:29 Haruka: kkk and ddd
00:29 Philippines: I think it's more like an oni
00:29 Philippines: but the spread now is fine according to some taiko players
00:30 Haruka: yeah I was gonna say it's a bit hard for a muzu
00:30 Haruka: but
00:30 Haruka: this had to be done to bridge the spread so it's fine imo
00:30 Haruka: gonna test the other two now
00:32 Haruka: fc'd on first try
00:33 Haruka: http://puu.sh/2ghkA
00:33 Haruka: I noticed he made a lot of changes to his diff, but in a good way
00:33 Haruka: so far so good
00:33 Philippines: pro.
00:33 Haruka: now I just have to check yours xD
00:33 Haruka: haha x_x
00:34 Philippines: Hopefully.
00:34 Haruka: well now comparing the oni to the muzu
00:34 Haruka: the muzu is hard for a reason
00:37 Philippines: wcx is online. I could ask for rebubble if yuou happen to sayy its fine XD
00:37 Haruka: wow
00:37 Haruka: your inner oni improved so much
00:37 Philippines: yey :)
00:37 Haruka: now I'm thinking though that yours is less dense
00:38 Haruka: makes me wonder if you should actually change ono's back to inner oni and yours back to oni D:
00:38 Philippines: lol. I already tried switching names so many times XD
00:38 Philippines: just tell me :)
00:38 Haruka: hahaha
00:38 Haruka: judging by the density and the difficulty
00:39 Haruka: ono's diff should be the inner oni and your should be the oni
00:39 Philippines: But I think ono likes to call his diff oni.
00:39 Philippines: There would be nothing wrong if the name stays like that right?
00:40 Haruka: you can tell not only by the amount of notes (his is about 900 and yours is 800) but also the complexity and density of the streams (yours no longer has really long streams and the patterns are very much simple now, but ono has long streams and some complex patterns)
00:40 Haruka: nono
00:40 Haruka: he didn't mean it like that
00:40 Philippines: okay, if you say so..
00:40 Haruka: he meant he has a way of calling his diffs with the "taiko" part
00:40 Philippines: I'll change them now.
00:40 Philippines: oh riught
00:40 Haruka: so Ono's Taiko Inner Oni
00:40 Philippines: orz XD
00:40 Haruka: haha :3 and all the diffs are good :D
00:41 Haruka: really Philippines, you did the right thing by holding this set back for a bit
00:41 Haruka: I really like all the taiko diffs
00:41 Haruka: including yours
00:41 Philippines: Yep. for a month XD
00:41 Philippines: should i submit now?
00:41 Haruka: but it's worth it :P quality over quantity
00:41 Haruka: yes, with the name changes please :)
00:41 Haruka: want me to post this log?
00:42 Philippines: Yes please!! :)
00:42 Haruka: :D
00:42 Philippines: So, I can ask for a bubble now right?
00:42 Haruka: yes gogo!!

All diffs are good, now go go! :D
wcx19911123
I'm back to this, did a quick check and found that these's still unsnapped objects in some diffs(Rust, Bronze, Koka's Taiko Muzukashii, Ono's Taiko Inner Oni)
I have a lesson in 1 hour so I can't do a full mod now. please fix this first and I'll be back later
Topic Starter
Cygnus
Fixed. And it appears unsnapped objects only appeared on koka's and ono's taiko diffs.
wcx19911123
[Rust]
02:02:750 (2) - unsnapped slider
02:03:958 (2) - ^

[Bronze]
00:36:595 (3) - unsnapped slider

others are fine
Topic Starter
Cygnus
Hmm why can't my AIBat be able to detect those sliders. D: Anyway, fixed.
Kokatsu
..you messed up my diff, the update from DJPop's mod is missing. Please add it and resnap notes.
Topic Starter
Cygnus
Sorry for messing up. fixed
Jinyan
stars cause i damn love too much your work :3 :3 :3
wcx19911123
mapper found more mods for taiko diffs, and fixed some things after that
so bubble fixed
Topic Starter
Cygnus
Finally! :) Thank you wcx for everything!
Kokatsu
o3o
Let's get this ranked now!
bomber34
Have to say though that the loud claps on chrome are annoying :(
like during 00:23:295 (1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,1,2,3,4,5) - and so on
the other diffs don't have these kind of claps ...
I don't think they fit imo
but that is the only thing i can complain about
Everything else is super awesome
Topic Starter
Cygnus
I think they're awesome though. :o i hope it's okay if i keep them. XD

Anyway, thanks for the support. :)
Charles445
Popped for many reasons on Platinum alone, be more careful when bubbling!
More mods to the diffs will be added. Focusing on one difficulty to complete the pop.

[Platinum]
00:18:458 to 00:20:876 - Clustered mess of objects. The hitbursts get in the way, making this very hard to read. It doesn't help that the angles change often.
00:27:224 (5,6,7) - Verified this with player 'thelewa', we agree that the hitburst of the 5 makes it very hard to find where the stream starts again. If the 5 was not touching the 7 this would not be a problem. I will label any further instances of this as "Confusing stream beginning"
00:28:282 (2,3,4,5,6,7,8,9) - I think val did this on that one IA map. Pattern is very similar, if not identical.
00:32:363 (9,10,11) - Confusing stream beginning.
00:34:328 (3,4,5) - Confusing stream beginning.
00:34:782 (7,8,9) - Confusing stream beginning.
00:37:956 (3,4,5,7,8) - THESE ARE GOOD Since they are offset so significantly, they are "read in a completely different way" (thelewa).
00:53:524 (1) - Wrongly snapped slider endpoint. No sound exists in the music here. It should instead be snapped to 1/3. Refer to v2b's mapset for more information on beat snapping.
00:54:129 (3) - Wrongly snapped slider endpoint. No sound exists in the music here. It should instead be snapped to 1/3
00:57:152 (1) - Wrongly snapped slider endpoint. No sound exists in the music here. It should instead be snapped to 1/3
00:57:454 (2) - Wrongly snapped slider endpoint. No sound exists in the music here. It should instead be snapped to 1/3
00:58:059 (1) - Wrongly snapped slider endpoint. No sound exists in the music here. It should instead be snapped to 1/3
00:58:361 (2) - Wrongly snapped slider endpoint. No sound exists in the music here. It should instead be snapped to 1/3
01:00:779 (1) - Wrongly snapped slider endpoint. No sound exists in the music here. It should instead be snapped to 1/3
01:01:082 (2) - Wrongly snapped slider endpoint. No sound exists in the music here. It should instead be snapped to 1/3
01:01:686 (1) - Wrongly snapped slider endpoint. No sound exists in the music here. It should instead be snapped to 1/3
01:01:989 (2) - Wrongly snapped slider endpoint. No sound exists in the music here. It should instead be snapped to 1/3

Going to put a little break here.



Oh Really?



If you're going to rip off v2b at least do it right. These are all snapped incorrectly.

01:04:633 (2) - Should be 1/3 instead of 1/4
01:04:937 (4) - Should be 1/3 instead of 1/4
01:05:540 (2) - Should be 1/3 instead of 1/4
01:05:844 (4) - Should be 1/3 instead of 1/4
01:06:447 (2) - Should be 1/3 instead of 1/4
01:06:826 (5) - Should be 1/3 instead of 1/4
01:07:354 (2) - Should be 1/3 instead of 1/4
01:07:658 (4) - Should be 1/3 instead of 1/4

01:11:813 (3,4,5) - Confusing stream beginning.
01:12:266 (7,8,9) - Confusing stream beginning.
01:12:720 (11,12,13) - Confusing stream beginning.
01:14:231 (3,4,5) - Confusing stream beginning.
01:14:685 (7,8,9) - Confusing stream beginning.
01:15:138 (11,12,13) - Confusing stream beginning.
01:16:650 (3,4,5) - Confusing stream beginning.
01:17:103 (7,8,9) - Confusing stream beginning.
01:17:556 (11,12,13) - Confusing stream beginning.
01:19:068 (3,4,5) - Confusing stream beginning.
01:19:521 (7,8,9) - Confusing stream beginning.
01:19:975 (11,12,13) - Confusing stream beginning.
01:43:403 (5,6,7) - Confusing stream beginning.
02:00:029 - A part with increased speed sliders placed in linear fashion that don't require movement? Gee I wonder if v2b has ever done this before... OH WAIT HE DID THE EXACT THING
02:03:506 (4,1) - The way the 4 is angled makes this transition very prone to sliderbreaks. To maintain the desired movement, the 4 should either be pointed towards the (1) or the 4 is just plain old shorter. Oh, and retaining a pattern isn't an excuse for bad gameplay.
02:04:716 (4,1) - Same as above.

[Gold]
00:29:945 (1,2) - Nasty antijump. Was expecting 1/4 here when it's stacked 1/2.
00:33:119 (2,3,4,5) - Great you took one of the most painful patterns froom v2b's diff and used it a ton of times. These are a pain as they are not immediately clear how to hit or how to read. Anything but this would be better quite frankly. Having the 4 somewhere else would at least give it clarity. Further instances will be labeled "Painful stacked pattern".
00:33:573 (1,2,3,4) - Painful stacked pattern.
00:34:782 (9,10,11,12) - Painful stacked pattern.
00:35:538 (2,3,4,5) - Painful stacked pattern.
00:36:142 (2,3,4,5) - Painful stacked pattern.
00:37:805 (1,2) - Nasty antijump again.

Hey kids it's time for 'what got reused from v2b time!'



LKs this time? Here we go again!



Now lets have a look at v2b's map!



How very shocking! It's even at the same time as v2b! LKs, you're better than this.

01:16:498 (1,2,3,4) - Painful stacked pattern.
01:16:952 (5,6,7,8) - Painful stacked pattern.
01:17:405 (9,10,11,12) - Painful stacked pattern.
01:17:859 (13,14,15,16) - Painful stacked pattern.
01:18:917 (1,2,3,4) - Painful stacked pattern.
01:19:370 (5,6,7,8) - Painful stacked pattern.
01:19:824 (9,10,11,12) - Painful stacked pattern.
01:20:277 (13,14,15,16) - Painful stacked pattern.
01:32:823 (2,1) - Extremely overlapping slider, incredibly hard to read and is pretty much unfair.
01:56:704 (2) - The previous repeat maps properly to the noise in the background. This one, not so much. Put something else here, this is incorrect.

[Chrome]
00:23:295 - The claps are really irritaing sounding. It's too loud! You'd be better off with the whistles you had on the harder difficulties.
01:16:498 (1,2,3,4,1,2,3,4) - Tons of overlapping going on here. Would be much more readble if it wasn't so overlapping.
01:18:917 (1,2,3,4,1,2,3,4) - Again, overlapping is confusing and misleading here.
01:21:335 (1,3,1,3) - Hard to see the repeats and where to play the sliders because of overlapping.
01:23:754 (1,3,1,3) - Again, hard to see the repeats and beginnings of the sliders.
01:39:473 (1,2) - This is a bad way to start off the stream. The player has to mostly guess how many repeats are in the (1). If they mess up it's 50's everywhere. Not fair to the player.
02:16:353 (7) - This would be better angled more to the right to fit the pattern and be less hidden by the previous hitburst.

Chrome has circle streams that last 16 notes. Silver has no circle streams.
The spread is quite bad between these two difficulties because of such a high BPM.

[Silver]
01:17:405 (2) - Very hard to see under the previous slider. Move it out.
01:18:312 (2) - Very hard to see under the previous slider. Move it out.

Hey pizanos! It's the super v2b brothers super show!




Let's do the v2b altogether now!



Stand still, spin in a circle with a curve on it.

[Bronze]
00:06:819 - This is not a beat. This repeat is mapped to nothing. The sound that begins close to that beat actually comes in significantly earlier.
00:27:376 - These claps are horribly loud and don't fit with the rest of the set.

[Rust]
The claps are so loud! The higher difficulties have better hitsounding.

[Taiko]
You should get taiko modders from the approval team to judge the taikos. I don't think they have been properly evaluated yet.
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