Ono's Taiko Oni please. -w-+
I don't want it as Kokatsu does. I have my own system for how calling the difficulties.
I don't want it as Kokatsu does. I have my own system for how calling the difficulties.
Would be nice xD I cannot understand anything for the most partPhilippines wrote:
Makes me wanna add some lyrics.. Storyboarding again.. ~ Should I?
qoot8123 wrote:
[Koka's Muzukashii]
- 00:14:830 - change k? i think too many d a bit boring
- 00:16:039 - ^
- 00:18:458 - ^
- 00:19:365 - ^
- 00:20:574 - ^ There is no kat-ish music and I really dislike using kats here. Even if it might seem "boring" I don't want to change it.
- 00:20:120 - remove
- 00:20:423 - add d The pattern you suggest seems unfitting for me.
- 00:21:178 - change k As above.
- 01:31:009 - ~ 01:38:264 - need some k note. the reason is same as point 1 Same as above.
- this map is a bit hard since you put to many continuous 1/4 note .like this:01:47:634 (3,1,2,3,4,1,1,2,3,4,1) - this part has two 1/4 notes between 1/2 note it is very hard . so i strongly suggest to change it easier Kat's are spread even in these pattern, making them not that hard to play. Only "challenging" thing are those ddd d patterns, which come up rarely (and aren't even that hard to play). However, I will change it if there are more opinions on that.
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00:22 Philippines: So, how's it?
00:22 Philippines: Been a long time. lol
00:24 Haruka: lol I haven't seen you on
00:27 Philippines: I know right.
00:27 Philippines: So, is it fine now?
00:27 Haruka: I'm checking
00:28 Haruka: Kokatsu always makes solid diffs
00:28 Philippines: is that good?> XD
00:29 Haruka: yes xD
00:29 Haruka: solid is a good thing xD
00:29 Haruka: my only concern is the many triples
00:29 Haruka: but I think that properly bridges it to the oni
00:29 Philippines: yep
00:29 Haruka: plus they are simple triples
00:29 Haruka: kkk and ddd
00:29 Philippines: I think it's more like an oni
00:29 Philippines: but the spread now is fine according to some taiko players
00:30 Haruka: yeah I was gonna say it's a bit hard for a muzu
00:30 Haruka: but
00:30 Haruka: this had to be done to bridge the spread so it's fine imo
00:30 Haruka: gonna test the other two now
00:32 Haruka: fc'd on first try
00:33 Haruka: http://puu.sh/2ghkA
00:33 Haruka: I noticed he made a lot of changes to his diff, but in a good way
00:33 Haruka: so far so good
00:33 Philippines: pro.
00:33 Haruka: now I just have to check yours xD
00:33 Haruka: haha x_x
00:34 Philippines: Hopefully.
00:34 Haruka: well now comparing the oni to the muzu
00:34 Haruka: the muzu is hard for a reason
00:37 Philippines: wcx is online. I could ask for rebubble if yuou happen to sayy its fine XD
00:37 Haruka: wow
00:37 Haruka: your inner oni improved so much
00:37 Philippines: yey :)
00:37 Haruka: now I'm thinking though that yours is less dense
00:38 Haruka: makes me wonder if you should actually change ono's back to inner oni and yours back to oni D:
00:38 Philippines: lol. I already tried switching names so many times XD
00:38 Philippines: just tell me :)
00:38 Haruka: hahaha
00:38 Haruka: judging by the density and the difficulty
00:39 Haruka: ono's diff should be the inner oni and your should be the oni
00:39 Philippines: But I think ono likes to call his diff oni.
00:39 Philippines: There would be nothing wrong if the name stays like that right?
00:40 Haruka: you can tell not only by the amount of notes (his is about 900 and yours is 800) but also the complexity and density of the streams (yours no longer has really long streams and the patterns are very much simple now, but ono has long streams and some complex patterns)
00:40 Haruka: nono
00:40 Haruka: he didn't mean it like that
00:40 Philippines: okay, if you say so..
00:40 Haruka: he meant he has a way of calling his diffs with the "taiko" part
00:40 Philippines: I'll change them now.
00:40 Philippines: oh riught
00:40 Haruka: so Ono's Taiko Inner Oni
00:40 Philippines: orz XD
00:40 Haruka: haha :3 and all the diffs are good :D
00:41 Haruka: really Philippines, you did the right thing by holding this set back for a bit
00:41 Haruka: I really like all the taiko diffs
00:41 Haruka: including yours
00:41 Philippines: Yep. for a month XD
00:41 Philippines: should i submit now?
00:41 Haruka: but it's worth it :P quality over quantity
00:41 Haruka: yes, with the name changes please :)
00:41 Haruka: want me to post this log?
00:42 Philippines: Yes please!! :)
00:42 Haruka: :D
00:42 Philippines: So, I can ask for a bubble now right?
00:42 Haruka: yes gogo!!
no change, thanks for moddingCharles445 wrote:
Hey kids it's time for 'what got reused from v2b time!'
this sentence is none of my business, I just made a GD as his request.
LKs this time? Here we go again!
Now lets have a look at v2b's map!
How very shocking! It's even at the same time as v2b! LKs, you're better than this.
why you got mad?
1. Good patterns are allowed to be used by everybody else
2. I didn't refer to v2b's neu while mapping
3. Why didn't you complain at those anime op/ed maps? Why didn't I see you post in wcx and kenezz's platinum disco?
4. My map is at Insane level, instead of v2b's extra, mine is more balanced
5. Lan_wings FCed the map at his first try
6. With this rhythm, this song, what kind of extraordinary style you could use here? or you wanna participate in and let everybody regard this as “mapping contest”?
7. Well lemme see what kind of suggestions you gave
[Gold]
00:29:945 (1,2) - Nasty antijump. Was expecting 1/4 here when it's stacked 1/2. listen to music plz? did you hear there is piano?
00:33:119 (2,3,4,5) - Great you took one of the most painful patterns froom v2b's diff and used it a ton of times. These are a pain as they are not immediately clear how to hit or how to read. Anything but this would be better quite frankly. Having the 4 somewhere else would at least give it clarity. Further instances will be labeled "Painful stacked pattern". it's painful if you're not suitable for playing Insane~Extra. this is the best ever and clearest ever pattern to train and test if you're capable to have your hand under control and avoid redundant hits. instead of extremely large jumps and endless spacing changes, this is what I think the hard pattern an Insane should have
00:33:573 (1,2,3,4) - Painful stacked pattern. practise more, if you can't play this go spectate others
00:34:782 (9,10,11,12) - Painful stacked pattern. ^
00:35:538 (2,3,4,5) - Painful stacked pattern.^
00:36:142 (2,3,4,5) - Painful stacked pattern.^
00:37:805 (1,2) - Nasty antijump again. are you serious?
01:16:498 (1,2,3,4) - Painful stacked pattern. ^
01:16:952 (5,6,7,8) - Painful stacked pattern. ^
01:17:405 (9,10,11,12) - Painful stacked pattern. ^
01:17:859 (13,14,15,16) - Painful stacked pattern. ^
01:18:917 (1,2,3,4) - Painful stacked pattern. ^
01:19:370 (5,6,7,8) - Painful stacked pattern. ^
01:19:824 (9,10,11,12) - Painful stacked pattern. ^
01:20:277 (13,14,15,16) - Painful stacked pattern. ^
01:32:823 (2,1) - Extremely overlapping slider, incredibly hard to read and is pretty much unfair. http://puu.sh/2ixo9 http://puu.sh/2ixob look at these
01:56:704 (2) - The previous repeat maps properly to the noise in the background. This one, not so much. Put something else here, this is incorrect. this isn't noise at all, they are all cosmetic piano sounds. the only difference is this one is relatively weak in volume
at least muzukashii is well-mapped, difficulty is ok, structure is clear. I saw a systematical and logical mapping theory through the whole map.Charles445 wrote:
[Taiko]
You should get taiko modders from the approval team to judge the taikos. I don't think they have been properly evaluated yet.
"hey I got mad because you said my map is something I don't think it is so I'm gonna deny all of your suggestions because I'm raging"LKs wrote:
no change, thanks for modding
The use of irony/sarcasm in his post is just goddamn high, having a neutral mod would explain everything the same way without makeing the mapper feel like he is a retard. It really feels like Charles isn't trying to help but to insult the mapper.Mr Color wrote:
But yeah, don't discard Charles's mod, he's trying to help making the mapset better, regardless of how rude he might come off.
sry, being influenced by his manner of speaking, I responsed not in a very proper tone. but still I checked all his suggestions and explained why I kept this here or there. so basically this modding-checking-updating process is nearly to an end, so just waiting for his recheck now.Blue Dragon wrote:
"hey I got mad because you said my map is something I don't think it is so I'm gonna deny all of your suggestions because I'm raging"
not the best kind of attitude for a BAT..
THANK FOR THE MOD, SARCASMS, AND HUMOR.Charles445 wrote:
Popped for many reasons on Platinum alone, be more careful when bubbling!
More mods to the diffs will be added. Focusing on one difficulty to complete the pop.
[Platinum]
00:18:458 to 00:20:876 - Clustered mess of objects. The hitbursts get in the way, making this very hard to read. It doesn't help that the angles change often.this is not hard to read. For your level, it could be hard to read, but you'll realize the flow of circles if you'll pay attention the approach circles.
00:27:224 (5,6,7) - Verified this with player 'thelewa', we agree that the hitburst of the 5 makes it very hard to find where the stream starts again. If the 5 was not touching the 7 this would not be a problem. I will label any further instances of this as "Confusing stream beginning"
oh god, you gotta be serious about this. it is completely readable if you'll pay attention to that area.
00:28:282 (2,3,4,5,6,7,8,9) - I think val did this on that one IA map. Pattern is very similar, if not identical.
so you're trying to say is? Is val the only one allowed to do this pattern?
00:32:363 (9,10,11) - Confusing stream beginning.
00:34:328 (3,4,5) - Confusing stream beginning.
00:34:782 (7,8,9) - Confusing stream beginning.
are you serious? D:
00:37:956 (3,4,5,7,8) - THESE ARE GOOD Since they are offset so significantly, they are "read in a completely different way" (thelewa).
is this sarcasm?> But thank you.
00:53:524 (1) - Wrongly snapped slider endpoint. No sound exists in the music here. It should instead be snapped to 1/3. Refer to v2b's mapset for more information on beat snapping.
00:54:129 (3) - Wrongly snapped slider endpoint. No sound exists in the music here. It should instead be snapped to 1/3
00:57:152 (1) - Wrongly snapped slider endpoint. No sound exists in the music here. It should instead be snapped to 1/3
00:57:454 (2) - Wrongly snapped slider endpoint. No sound exists in the music here. It should instead be snapped to 1/3
00:58:059 (1) - Wrongly snapped slider endpoint. No sound exists in the music here. It should instead be snapped to 1/3
00:58:361 (2) - Wrongly snapped slider endpoint. No sound exists in the music here. It should instead be snapped to 1/3
01:00:779 (1) - Wrongly snapped slider endpoint. No sound exists in the music here. It should instead be snapped to 1/3
01:01:082 (2) - Wrongly snapped slider endpoint. No sound exists in the music here. It should instead be snapped to 1/3
01:01:686 (1) - Wrongly snapped slider endpoint. No sound exists in the music here. It should instead be snapped to 1/3
01:01:989 (2) - Wrongly snapped slider endpoint. No sound exists in the music here. It should instead be snapped to 1/3
I know v2b used 1/3 here. I focused on the hit sounds on this part. I feel like 1/4 is way better so i used 1/4.
Going to put a little break here.
Oh Really?
If you're going to rip off v2b at least do it right. These are all snapped incorrectly.
01:04:633 (2) - Should be 1/3 instead of 1/4
01:04:937 (4) - Should be 1/3 instead of 1/4
01:05:540 (2) - Should be 1/3 instead of 1/4
01:05:844 (4) - Should be 1/3 instead of 1/4
01:06:447 (2) - Should be 1/3 instead of 1/4
01:06:826 (5) - Should be 1/3 instead of 1/4
01:07:354 (2) - Should be 1/3 instead of 1/4
01:07:658 (4) - Should be 1/3 instead of 1/4
Same as my reason.
01:11:813 (3,4,5) - Confusing stream beginning.
01:12:266 (7,8,9) - Confusing stream beginning.
01:12:720 (11,12,13) - Confusing stream beginning.
01:14:231 (3,4,5) - Confusing stream beginning.
01:14:685 (7,8,9) - Confusing stream beginning.
01:15:138 (11,12,13) - Confusing stream beginning.
01:16:650 (3,4,5) - Confusing stream beginning.
01:17:103 (7,8,9) - Confusing stream beginning.
01:17:556 (11,12,13) - Confusing stream beginning.
01:19:068 (3,4,5) - Confusing stream beginning.
01:19:521 (7,8,9) - Confusing stream beginning.
01:19:975 (11,12,13) - Confusing stream beginning.
01:43:403 (5,6,7) - Confusing stream beginning.
This is the new pattern I am trying to introduce atm. I will not change any of it seems I believe this is completely fine. If you find it hard to read, i'll be willing to mark new combos on the first circles on those triplets.
02:00:029 - A part with increased speed sliders placed in linear fashion that don't require movement? Gee I wonder if v2b has ever done this before... OH WAIT HE DID THE EXACT THING
So v2b is the only person who has the right to do this? check out Nakagawa-Kanon's neu..
02:03:506 (4,1) - The way the 4 is angled makes this transition very prone to sliderbreaks. To maintain the desired movement, the 4 should either be pointed towards the (1) or the 4 is just plain old shorter. Oh, and retaining a pattern isn't an excuse for bad gameplay.
02:04:716 (4,1) - Same as above.
I don't see how this one became a problem. Can you explain it a bit more?
[Chrome]
00:23:295 - The claps are really irritaing sounding. It's too loud! You'd be better off with the whistles you had on the harder difficulties.
reduced volume since i want to keep the clap pattern.
01:16:498 (1,2,3,4,1,2,3,4) - Tons of overlapping going on here. Would be much more readble if it wasn't so overlapping.
01:18:917 (1,2,3,4,1,2,3,4) - Again, overlapping is confusing and misleading here.
can you at least do me a suggestion here?
01:21:335 (1,3,1,3) - Hard to see the repeats and where to play the sliders because of overlapping.
01:23:754 (1,3,1,3) - Again, hard to see the repeats and beginnings of the sliders.
i believe the repeats are predictable on this part. and the reverse arrow is 50% visible so i am very confident to say this is fine.
01:39:473 (1,2) - This is a bad way to start off the stream. The player has to mostly guess how many repeats are in the (1). If they mess up it's 50's everywhere. Not fair to the player.
have you forgotten about the thing called Approach circle?
02:16:353 (7) - This would be better angled more to the right to fit the pattern and be less hidden by the previous hitburst.
fixed
Chrome has circle streams that last 16 notes. Silver has no circle streams.
i am aware of this one. And since i want to keep the streams in this difficulty, i just stacked them and decreased the spacing so it'd be easy to hit. and i like how it turned out ~
The spread is quite bad between these two difficulties because of such a high BPM.
[Silver]
01:17:405 (2) - Very hard to see under the previous slider. Move it out.
01:18:312 (2) - Very hard to see under the previous slider. Move it out.
can i keep this? You were the only person who pointed this out. I really like this ;_;
Hey pizanos! It's the super v2b brothers super show!
Let's do the v2b altogether now!
Stand still, spin in a circle with a curve on it.
so what's your point here? I only used 4 sliders and I wasn't actually trying to copy v2bs. So v2b only has the right to do this? what aout blankets and other more great patterns? Is the first creator the only one allowed to create such thing?
[Bronze]
00:06:819 - This is not a beat. This repeat is mapped to nothing. The sound that begins close to that beat actually comes in significantly earlier.
i did this because using the same slider lengths would sound boring. So i did a little tweek on the hit sounds to give a little uniqueness to the sounds.
00:27:376 - These claps are horribly loud and don't fit with the rest of the set.
I like it. And thank you for your 'opinion'
[Rust]
The claps are so loud! The higher difficulties have better hitsounding.
reduced the volume ~
[Taiko]
You should get taiko modders from the approval team to judge the taikos. I don't think they have been properly evaluated yet.
okay