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cotoribbon - mint tears [Taiko|Osu]

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JudgeTheDude
Hi, from my Modding Queue

[General]
Put tags, as your pseudo, the mappers, etc...
Put CAPS in your map's name "Ribbon Room - Mint Tears"

[Easy]
No problems

[Normal]
00:56:470 and 01:01:576 Put more notes here, it's hard to play it because I didn't know what to follow.

[Hard]
00:11:629(4),(5),(6) Put each of them on the White line just before (in the timing I mean) and not on the red (it should start at 00:11:470
00:25:831 You forgot the Kiai Time here
01:01:417(7) Put it at 01:01:576

[Insane and Taiko]
I can't mod them.

Good song and good beatmap :3 Good luck with rankings ^^
Topic Starter
OnosakiHito
Wohey! Those mods were really good!
Thank you grumd for further modding, I too nearly everything you said~
Also thx to you Judge! 00:11:629(4),(5),(6) - was a really good suggestion.
I will keep the name ribbon room - mint tears without caps, since it is also written in this way in the original game.

Now I will wait for Leorda and then I should be finished with searching mods! :3
Leorda
Hi there


[General]
* No tags? That was shame


[Easy]
01:04:129 (3,4,5,6,7) - Too much stacks can confuse the beginners
01:41:151 (4) - New combo?
01:45:619 (4) - ^


[Normal]
00:27:427 (2) - Add clap? You seems forgot it
00:58:065 (5) - Move 1 grid right for allign the pattern? (Nazi)
01:38:597 (3,4) - Move 3 grid left for making a triangle pattern (Nazi)


[Insane]
01:03:331 (6) - Move down a bit so it doesn't touch from previous slider?


/me run
Topic Starter
OnosakiHito

Leorda wrote:

Hi there Hi o/


[General]
* No tags? That was shame - Hehe, no tags needed here.

[Easy]
01:41:151 (4) - New combo? - One slider with one NC dosen't look so nice to me.

/me run - Run. Run as fast as you can!
Hey, this just shows me that the map is done. Grumd found allready most bugs. :3
Thank you Leorda~ I think now I'm done. :3

I have also edit following files: approachcircle.png, hitcircle.png, hitcircleoverlay.png and reversearrow.png
So now it should be mostly rankable if no BAT finds any issues.
Ulysses
Hi!


Black = They're only suggestions.
Blue = You have better to change them.
Red = They're unrankable issue.You should change them.


[General]

Hmm it's a bit weird that you done 3 osu standard diffs but their kiai times are not consistant.

AIBAT told me }




Try to consistant hard's kiai time.
If it's intention,explain the reason.


[Hard]

OD+1

00:25:831 - two time sections,1.-1.0 N 80% volume and no kiai time
2.1.0 S:2 80volume and with kiai time,


try to use this timing.

And del this useless time section:
44980

00:06:044 (5) -
SPOILER
[Taiko Muzukashii]
Try to put it somewhere,but not there ._."
Now we almost can't see it's reverse and it's almost hidden.It's not good.





Unsnapped object:
01:37:320 (4) -



[Easy]

Maybe someone mentioned it b4,
01:04:129 (3,4,5) - May be change to a slider with a reverse?I think stacking is not good in Easy and not fit here ;w;

01:05:406 (6,7) - The same as above.

01:07:959 (2,3,4) - Hm

01:10:512 (2,3,4) - Above and above orz

01:37:321 (1,2,3,1,2,3,1,2,3) - And this part,If I were you,I would do this.

01:43:065 (1,2,3,1,2,3) - This?


[Insane]

00:07:321 (10) - overlapping on 00:06:523 (7) makes us can't determine it has one reverse or two.Try to shorten it by one reverse and add a note.

That's all good luck :P
Topic Starter
OnosakiHito

nold_1702 wrote:

[Hard]

OD+1 :arrow: I will keep 8.


[Easy]

Maybe someone mentioned it b4,

01:05:406 (6,7) - The same as above. :arrow: Fine how it is to me.

01:07:959 (2,3,4) - Hm :arrow: Fine how it is to me.

01:10:512 (2,3,4) - Above and above orz :arrow: Fine how it is to me.

01:43:065 (1,2,3,1,2,3) - This? :arrow: Kept it how it is. First slider and then the circles is a nice effect you gaved me there :3
That's all I didn't took. Mod helped me much. Thank you~
Topic Starter
OnosakiHito
Map revived.
Made my own Futsuu, Muzukashii, Oni and Inner Oni because it is not allowed to rank authentic maps anymore.
Some recheks on osu! diffs would be great!
yeahyeahyeahhh
Insane:
00:25:273 & 00:25:752 - add a note? Listen to this part slowly without the notes, you can hear notes here, unless this is intended.
00:45:459 (4,5) - Maybe continue to follow the drums here? 00:45:140 (1,2,3) kind of suggest that you will, similar to 00:24:714 (1,2,3,1,2,3,1,2,3,4,5) .
01:04:448 (1) - Put at note here and move this to 01:04:608? Assuming you're starting the spinner on the vocals, which is at 01:04:608.
01:05:406 - If you do ^ end slider here? And add a note at 01:05:725.


Hard:
00:06:044 (5) - Kinda ugly since its under 00:04:768 (3) maybe move a bit?
01:04:129 (1) - Same thing as suggested in insane.
Topic Starter
OnosakiHito

yeahyeahyeahhh wrote:

Insane:
00:25:273 & 00:25:752 - add a note? Listen to this part slowly without the notes, you can hear notes here, unless this is intended. Ah, yes that was intended because I didn't wanted to make it too hard/insane.
00:45:459 (4,5) - Maybe continue to follow the drums here? 00:45:140 (1,2,3) kind of suggest that you will, similar to 00:24:714 (1,2,3,1,2,3,1,2,3,4,5) . I would like to keep it how it is because of personal preference.
01:04:448 (1) - Put at note here and move this to 01:04:608? Assuming you're starting the spinner on the vocals, which is at 01:04:608.
01:05:406 - If you do ^ end slider here? And add a note at 01:05:725. I had this idea as well, but used the spinner at the end. Seems to be a better ending for this sections.


Hard:
00:06:044 (5) - Kinda ugly since its under 00:04:768 (3) maybe move a bit? True, I have changed it~
01:04:129 (1) - Same thing as suggested in insane. Same answer. ^^"

Well, I didn't applied much but what I applied helped me, so I think the Kudosu is here fine. Thank you for your help yyy. ^^
DarkDunskin
Schon lange überfällig.
Finish Suggestions sind so wie ich die gelegt hätte und wie die im Song kommen, vll übernimmst du das ein oder andere davon.
Viel Spaß damit!

[Taiko Oni]
  1. 00:05:406 (1) - Add Finish, delete previous Note.
  2. 00:15:619 (1) - ^
  3. 00:25:831 (1) - Add Finish, delete following Note.
  4. 00:36:044 (1) - Add Finish.
  5. 00:46:257 (1) - ^
  6. 00:52:321 - 00:54:874 You should probably better map to the Lyrics here.
  7. 01:06:682 (1) - Add Finish.
  8. 01:07:640 - Add Note, feels smoother with it.
  9. 01:08:757 (1) - Add Clap for consistency.
  10. 01:10:193 - Add Note, feels smoother with it.
  11. 01:12:746 - ^
  12. 01:13:385 (1) - That Finish doesn't feel right, better map this like before.
  13. 01:19:289 - Add Note.
  14. 01:21:842 - ^
  15. 01:24:395 - ^
  16. 01:27:108 (1) - Add Finish.
  17. 01:37:002 (1,1) - Switch Finish position, Finish on the next Notes sounds much nicer~
[Taiko Muzukashii]
  1. Please use the Normal-Hitsound Set here~
  2. 00:05:406 (1) - Add Finish, remove Finish from 00:04:768 (1,1) -
  3. 00:15:619 (1) - Add Finish.
  4. 00:23:278 (1) - Remove Finish.
  5. 00:25:831 (3) - Add Finish, delete the following Note.
  6. 00:36:044 (1) - Add Finish.
  7. 00:46:257 (1) - ^
  8. 00:52:321 - 00:54:874 This Pattern still sucks ^^ : You should probably better map to the Lyrics here.
  9. 00:56:470 (1) - Add Finish.
  10. 01:05:725 (1) - Remove Finish.
  11. 01:06:682 (1) - Add Finish.
  12. 01:16:895 (1) - ^
  13. 01:27:108 (2) - ^
  14. 01:37:002 (1,1) - Switch Finish position, Finish on the next Notes sounds much nicer.
[Taiko Futsuu]
  1. 00:05:406 (3) - Add Finish.
  2. 00:15:619 (1) - ^
  3. 00:25:831 (1) - ^
  4. 00:36:044 (1) - ^
  5. 00:46:257 (2) - ^
  6. 00:55:512 (28,29,30) - Remove Finish from (28,29), add Finish on (30).
  7. 01:06:682 (1) - Add Finish.
  8. 01:27:108 (1) - ^
  9. 01:37:321 (1) - ^
Alles klar, erledigt.
Sieht super aus, keine Regelverstöße, nichts furchtbar fieses.

Ready for Rank.
Topic Starter
OnosakiHito
Ich gucke bald da drüber. Danke dir!
Posting, so the map dosen't get graveyard a third time.
cirno-_old
Overall it's good and plays very well. This is mostly a hitsound mod.

Consider 50% audio starting at 00:56:470
Consider a silenced spinner for the end.

Easy
00:46:257 (2) - Finish instead of whistle?
00:56:470 (1,2,1,2) - Clap on sliders' ends
01:04:129 (3) - ^
01:01:576 (3) - finish

Normal
00:35:406 (3) - Clap here sounds good

Hard
Might want to brush over patterns to make it look nicer.
01:39:395 (3) - Clap sounds off. Put it on (4)?

Insane
00:45:619 (5) - Finish on end (might want to make it Soft)
01:10:353 (3,4,5) - Not snapped together perfectly. Might be intentional, idk.
00:06:523 (7,10) - ^
Just an idea. Fill 01:27:108 through 01:37:002 with spinners. Something like this http://i.imgur.com/0P45w.png

Star~ GL
Topic Starter
OnosakiHito

cirno- wrote:

Overall it's good and plays very well. This is mostly a hitsound mod.

Consider 50% audio starting at 00:56:470
Consider a silenced spinner for the end.

Easy
00:46:257 (2) - Finish instead of whistle? okay
00:56:470 (1,2,1,2) - Clap on sliders' ends I would like to stay without
01:04:129 (3) - ^ ^
01:01:576 (3) - finish Hm, thought about it, but if I use it the up coming "finisher-part" has another effect. Could be just me?

Normal
00:35:406 (3) - Clap here sounds good Yes~ good

Hard
Might want to brush over patterns to make it look nicer.
01:39:395 (3) - Clap sounds off. Put it on (4)? Ah, that was intensional.

Insane
00:45:619 (5) - Finish on end (might want to make it Soft) done
01:10:353 (3,4,5) - Not snapped together perfectly. Might be intentional, idk. Yeah, was intensional because else it is unrankable.
00:06:523 (7,10) - ^ ^
Just an idea. Fill 01:27:108 through 01:37:002 with spinners. Something like this http://i.imgur.com/0P45w.png
I would like to stay rather without slider.

Star~ GL
Wow, thank you for you help an star cirno-! I won't forget that. :3
lovhin456
Hello, sorry for being so late T T

[General]
- Fine

[Easy]
- The volume in general is too high for the song because the vocals and music are quite low, change from 100% to 75%
- 00:05:406 A soft default finish will be great here, with a volume of 65~75%
- 00:15:619 The same as above but here I will recommend a volume of 70%
- 00:25:831 Same as above but with a 65% volume
- 00:26:470 Add a clap?
- 00:32:214 Remove the clap
- 00:36:044 A soft default finish 65~75% volume
- 00:36:682 Add a clap
- 00:42:427 Remove the clap
- 00:56:470 Add a soft default finish 65~75% volume
- 00:56:470 (1,2,1,2) This part doesn't have any hitsounds and sounds empty, add whistles on the reverse arrows on all these objects
- 01:04:129 Add a whistle on the reverse arrow
- 01:06:682 Soft default finish 65~75% volume
- 01:07:321 Add a clap
- 01:09:874 ^
- 01:16:895 Soft default finish 65~75% volume
- 01:23:278 Remove the whistle
- 01:27:108 A soft default finish 50% volume or the finish you're using with 50% too
- 01:37:321 Soft default finish with 75~85% volume
- 01:42:427 ^
- 01:35:619 Shorten by 1/2 and remove the whistle from the end
- 01:47:214 Add a finish
- Please consider all the bold suggestions for all the diffs

[Normal]
- I honestly think that the slider speed is too high considering the bpm, something like 1.00 or 1.10 would be better imo
- 00:13:544 This slider is very short plus were it should end is 00:14:342 with the vocals
- 00:15:938 No hitsounds feels empty, you can try putting in the 2nd and 4th beat whistles until the spinner
- 00:24:555 Silence the end or add a finish
- 00:56:789 Put whistles on the second beat until the spinner
- 01:03:810 Remove the whistle
- 01:14:980 It might be hard to switch from a white tick to a red tick for players so make a slider instead?
- 01:26:789 A 1/1 slider here would be better imo

[Hard]
- 00:07:321 A 1/1 slider fits better
- 00:08:438 Add a note
- 00:08:597 Use a 1/1 slider and add a new combo
- 00:09:874 Move 00:10:034 here
- 00:11:310 This note is not fitting imo, delete it
- 00:24:555 Silence the end or add a finish
- 00:43:065 Move (5) here and add a clap
- 01:23:917 Ending the slider here sounds better to me

[Insane]
- 00:07:321 A 1/1 slider here is better imo
- 00:09:794 Delete this note, the stream doesn't fit
- 00:15:379 Remove the whistle from this note and from the next note
- 00:35:246 Remove the new combo, the new combo should start on 00:36:044

I honestly think you can still get some more mods for the Hard and Insane, still you have a good mapset
Please get at least 2 more mods (focus on Hard and Insane if possible) and call me back
Topic Starter
OnosakiHito

lovhin456 wrote:

Hello, sorry for being so late T T

[General]
- Fine

[Easy]
- The volume in general is too high for the song because the vocals and music are quite low, change from 100% to 75% applied
- 00:05:406 A soft default finish will be great here, with a volume of 65~75% applied
- 00:15:619 The same as above but here I will recommend a volume of 70% applied
- 00:25:831 Same as above but with a 65% volume Would be connected to previous finisher, but then the claps dosen't fit anymore well.
{
- 00:26:470 Add a clap?
- 00:32:214 Remove the clap
- 00:36:044 A soft default finish 65~75% volume
- 00:36:682 Add a clap
- 00:42:427 Remove the clap
} I really would like to keep it as it is. I did a rise and fall for the use of claps.
- 00:56:470 Add a soft default finish 65~75% volume applied
- 00:56:470 (1,2,1,2) This part doesn't have any hitsounds and sounds empty, add whistles on the reverse arrows on all these objects Just on one I didn't applied, all others done.
- 01:04:129 Add a whistle on the reverse arrow applied
{
- 01:06:682 Soft default finish 65~75% volume
- 01:07:321 Add a clap
- 01:09:874 ^
- 01:16:895 Soft default finish 65~75% volume
- 01:23:278 Remove the whistle
} applied everything, great!
- 01:27:108 A soft default finish 50% volume or the finish you're using with 50% too applied
- 01:37:321 Soft default finish with 75~85% volume As I said before.
- 01:42:427 ^ ^
- 01:35:619 Shorten by 1/2 and remove the whistle from the end Wrong timeline, there is no note :s
- 01:47:214 Add a finish applied
- Please consider all the bold suggestions for all the diffs
Also, I changed the circle size to the largest one. That was the original size until the ppy made an update for the size of circles.

[Normal]
- I honestly think that the slider speed is too high considering the bpm, something like 1.00 or 1.10 would be better imo changed
- 00:13:544 This slider is very short plus were it should end is 00:14:342 with the vocals changed
- 00:15:938 No hitsounds feels empty, you can try putting in the 2nd and 4th beat whistles until the spinner changed pattern
- 00:24:555 Silence the end or add a finish applied
- 00:56:789 Put whistles on the second beat until the spinner done
- 01:03:810 Remove the whistle changed pattern
- 01:14:980 It might be hard to switch from a white tick to a red tick for players so make a slider instead? changed
- 01:26:789 A 1/1 slider here would be better imo changed pattern

<Overall I changed the Normal a bit.>

[Hard]
{
- 00:07:321 A 1/1 slider fits better
- 00:08:438 Add a note
- 00:08:597 Use a 1/1 slider and add a new combo
- 00:09:874 Move 00:10:034 here
} I changed the constalation to fit it more. Considered your points of course.
- 00:11:310 This note is not fitting imo, delete it Are you sure? Somehow it feels too monton without.
- 00:24:555 Silence the end or add a finish finish
- 00:43:065 Move (5) here and add a clap applied
- 01:23:917 Ending the slider here sounds better to me applied

[Insane]
- 00:07:321 A 1/1 slider here is better imo I would like to keep it.
- 00:09:794 Delete this note, the stream doesn't fit Oh, you are right! Changed.
- 00:15:379 Remove the whistle from this note and from the next note applied
- 00:35:246 Remove the new combo, the new combo should start on 00:36:044 Applied.

I honestly think you can still get some more mods for the Hard and Insane, still you have a good mapset
Please get at least 2 more mods (focus on Hard and Insane if possible) and call me back
Allright, I will do so! Thank you for now for the mod! No worries about being "late". As I said before, I'm in no hurry. Haha
Edit: Alright! I did it to change Normals SV without screwing it. It's even much better now!
Also I have changed the Taiko_BG, since the old ones arenot rankable anymore.
Firce777
i'm asked for inner oni~
[Inner Oni]
00:14:342 - add d?
00:17:055 (2,3,4,5) - i think 1/6 is a bit unfitable, change to 1/4?
nothing to say, nice map, i like it :3
and you mapped inner oni too easy ( /me runs)
Topic Starter
OnosakiHito
Changed second point, thank you!
Kinda unfair when I compare it to lovhin456 post. Lucky Firce with the 2 kudosus. lol
Dark_Ai
Hey mod from my Queues
Tut mir leid wenn ich etwas spät dran bin >o<




Must be fix
It's only what I think

General

  1. everything seem fine

[Easy]

  1. 00:20:725 (1) - I would remove NC here and add on the next slider
  2. 00:24:555 (3) - 1 grid down to follow the spacing
  3. 00:24:555 (3) - delete clap at the end of this slider to follow your hitsound pettern and the sound is kinda weird too tbh
  4. 00:41:151 (1) - sam here

[Normal]

  1. 00:40:193 (2) - stack this note with 00:38:278 (4) maybe?

[Hard]

  1. 01:21:044 (-) - add a note here maybe? it also follow the rhythm

[Hard]

  1. 00:04:129 (1,1,1) - why these NC here? ;A;
  2. 00:07:321 (10) - stack this Note better with (7)

That's all tho. Sorry for my nooby mod ;A;
Good Luck with ranking yaah ></
0gre_old
[MOD QUEUE REQUEST (Taiko only)]
SIGNs
= don
= katsu
= big done
= big katsu

* = suggestion
* = strongly recommended
* = mini explanation

[Taiko Futsuu]
MOD information
[*]01:25:512 - ?

[Taiko Muzukashii]
MOD information
[*] How about just using Normal sound hit ?

[*]
  1. 00:15:379 - delete ?
  2. 01:12:587 - ?
  3. 01:42:108 - ?
  4. 01:42:746 - ?
  5. 01:43:544 (1,2,3) - ?
  6. 01:44:023 (2,3,4) - ?



I cant find much
however it was pretty hard finding out how some notes are put

Oni will be done by ReySHeL I guess
Topic Starter
OnosakiHito
Thank you Dark_Ai! Changed nearlyeverything you suggested.
Also thanks to you 0gre, I applied some suff~
ReySHeL
hi~ Onosaki >w<
from mod queue :3

[Taiko Oni]
  1. 00:23:278 (1) - remove finish
  2. 00:23:757 (1) - ^
  3. 00:46:257 (1) - add finish
  4. 01:06:682 (1) - ^
  5. 01:13:385 (1) - remove finish
  6. 01:13:704 - add d
  7. 01:13:863 - ^
  8. 01:14:023 - add k
  9. 01:16:576 (1) - remove finish
  10. 01:27:108 (1) - add finish
  11. 01:37:002 (1) - remove finish
  12. 01:37:321 (1) - add finish
以上です!
nice map >w</
good luck :)
Irreversible
Hey O__O
Von meiner modding queue
Ich hoffe ich kann das deutsch modden, .. du bist ja deutscher

[General]

Kenne mich mit taiko nicht aus, aber wieso gibt es kein kantan? XD (das ist doch easy, oder? :D) Hast ja sonst alle diffs gemacht, also warum nicht auch kantan

[Easy]

00:10:512 (3) - mach den ein wenig runder,
00:11:789 (4) - und platzier den so voll schön im bogen von 3 xDD http://puu.sh/2gowQ
00:16:895 (3,3) - claps? o,o
00:22:002 (1) - der bogen sollte anders rum sein (ctrl + j) aber er sollte immer noch da oben sein! xD
00:25:831 (1) - fehler hier ein schnipsen? xD
ich check das schnipsen pattern nicht o,o
00:56:470 (1,2,1,2) - das pattern ist mir jez bisschen aus der luft gegriffen, mapp einfach nach dem beat weiterhin
01:18:172 (2,1) - das scheint mir nicht so geglückt http://puu.sh/2goAB wäre schon viel besser
01:41:151 (2) - den würd ich 01:41:789 - hier enden lassen, mit nem clap
01:42:427 - circle
01:42:746 - circle (obwohl das iwie komisch klingt xD) gefällt mir aber besser als das jetzige D:

Note: Gefällt mir sehr, ausser diesen bemängelungen oben ist nix zu verbessern ;D

[Normal]
00:10:512 (1) - whitsle
00:45:619 (1) - remove nc (finde 1 combo iwie komisch)
00:56:470 (1,2,3,1,2,3) - der stack is lw D:
mach ein dreieck oder so
01:01:576 (1,2,3,1,2,3) - ^
01:10:512 (3) - lass den 01:10:831 - hier enden, und mach nen reverse draus
01:40:193 (1) - 2 reverse find ich doof, mach nur einen und noch nen circle oder so

Note: Toll :D

[Hard]

Würde empfehlen ein wenig mehr DS zu benutzen.
Es scheint mir aber iwie ein bisschen sehr hard für eine hard o,o trotz eigentlich wenig SV
Ich sage es ist schwer, weil mir patterns wie 01:14:661 (1,2,3,4) - diese oder 01:16:895 (1,2,3,4,5,6,7) - eher insane erscheinen :O

00:04:768 (3) - Runder machen xD
00:05:725 (4) - oberhalb vom slider end platzieren
00:58:385 (9) - nc
00:59:023 (1) - remove nc
01:07:321 (3) - http://puu.sh/2goGF
01:09:555 (2,3) - ^
01:09:555 (2) - warum hats hier so 2 weisse punkte am slider end? xD
01:40:991 (8) - 2 reverse </3

Note: Hier bin ich nicht so zufrieden wegen der schwierigkeit selbst, da es mir wie oben genannt, insane erscheint. Geplaced wurde eigentlich gut, und der rhythmus is auch gelungen.

[Insane]

00:14:980 (4,5,6,7,8,9) - scheint mir sehr unpassend

Note: Die diff macht sehr viel spass um sie zu spielen! Allerdings schau nochmal drüber, und wechsel bitte die doppelten Reverse slider raus, die .. mag ich nicht (wenns dir super gefällt kannst dus lassen xD)


STAR! Das lied ist goil :d
Topic Starter
OnosakiHito
SPOILER

Irreversible wrote:

Hey O__O
Von meiner modding queue
Ich hoffe ich kann das deutsch modden, .. du bist ja deutscher kein problem haha

[General]

Kenne mich mit taiko nicht aus, aber wieso gibt es kein kantan? XD (das ist doch easy, oder? :D) Hast ja sonst alle diffs gemacht, also warum nicht auch kantan Ich lass das so. Nächste mal Kantan :P

[Easy]

00:10:512 (3) - mach den ein wenig runder, Jo.
00:11:789 (4) - und platzier den so voll schön im bogen von 3 xDD http://puu.sh/2gowQ Jo.
00:16:895 (3,3) - claps? o,o Ne.
00:22:002 (1) - der bogen sollte anders rum sein (ctrl + j) aber er sollte immer noch da oben sein! xD Ich finds so in Ordnung wie es ist.
00:25:831 (1) - fehler hier ein schnipsen? xD
ich check das schnipsen pattern nicht o,o Es werden pro slider mehr schnipser. 1-> 2-> 3-> 2-> 1->...
00:56:470 (1,2,1,2) - das pattern ist mir jez bisschen aus der luft gegriffen, mapp einfach nach dem beat weiterhin War beabsichtigt um das ganze einfach zu gestalten.
01:18:172 (2,1) - das scheint mir nicht so geglückt http://puu.sh/2goAB wäre schon viel besser Jo.
01:41:151 (2) - den würd ich 01:41:789 - hier enden lassen, mit nem clap habs bissen verändert
01:42:427 - circle
01:42:746 - circle (obwohl das iwie komisch klingt xD) gefällt mir aber besser als das jetzige D:

Note: Gefällt mir sehr, ausser diesen bemängelungen oben ist nix zu verbessern ;D

[Normal]
00:10:512 (1) - whitsle Jo.
00:45:619 (1) - remove nc (finde 1 combo iwie komisch) Jo.
00:56:470 (1,2,3,1,2,3) - der stack is lw D:
mach ein dreieck oder so
01:01:576 (1,2,3,1,2,3) - ^
01:10:512 (3) - lass den 01:10:831 - hier enden, und mach nen reverse draus
01:40:193 (1) - 2 reverse find ich doof, mach nur einen und noch nen circle oder so
Alles andere hatte ich nicht genutzt. Stack war wegen dem level so gelassen worden und den slider hatte ich behalten aufgrund der kommenden slider die dem ersten ähnelten.
Note: Toll :D

[Hard]

Würde empfehlen ein wenig mehr DS zu benutzen.
Es scheint mir aber iwie ein bisschen sehr hard für eine hard o,o trotz eigentlich wenig SV
Ich sage es ist schwer, weil mir patterns wie 01:14:661 (1,2,3,4) - diese oder 01:16:895 (1,2,3,4,5,6,7) - eher insane erscheinen :O
Hm, gebe ich dir Recht. Ich werde es mal versuchen einfacher zu gestalten.

00:04:768 (3) - Runder machen xD War beabsichtig wegen 00:05:725 (4) -
00:05:725 (4) - oberhalb vom slider end platzieren
00:58:385 (9) - nc Geändert!
00:59:023 (1) - remove nc Geändert
01:07:321 (3) - http://puu.sh/2goGF gefällt mir nicht so sehr
01:09:555 (2,3) - ^
01:09:555 (2) - warum hats hier so 2 weisse punkte am slider end? xD Stimmt, lol
01:40:991 (8) - 2 reverse </3 Geändert!

Note: Hier bin ich nicht so zufrieden wegen der schwierigkeit selbst, da es mir wie oben genannt, insane erscheint. Geplaced wurde eigentlich gut, und der rhythmus is auch gelungen.

[Insane]

00:14:980 (4,5,6,7,8,9) - scheint mir sehr unpassend geändert

Note: Die diff macht sehr viel spass um sie zu spielen! Allerdings schau nochmal drüber, und wechsel bitte die doppelten Reverse slider raus, die .. mag ich nicht (wenns dir super gefällt kannst dus lassen xD)
Alles klar, gebe mein bestes. ^^


STAR! Das lied ist goil :d

Danke dir für deinen mod! War ziemlich hilfreich. Und auch für den Stern ein Dakeschön! :D
Topic Starter
OnosakiHito
SPOILER

ReySHeL wrote:

hi~ Onosaki >w<
from mod queue :3

[Taiko Oni]
  1. 00:23:278 (1) - remove finish
  2. 00:23:757 (1) - ^
  3. 00:46:257 (1) - add finish
  4. 01:06:682 (1) - ^
  5. 01:13:385 (1) - remove finish
  6. 01:13:704 - add d
  7. 01:13:863 - ^
  8. 01:14:023 - add k
  9. 01:16:576 (1) - remove finish
  10. 01:27:108 (1) - add finish
  11. 01:37:002 (1) - remove finish
  12. 01:37:321 (1) - add finish
以上です!
nice map >w</
good luck :)

Used most points. Thank you! :3
Irreversible
heey D;
mach mal weiter mit der map :c
ODER HOL DIR MODS
lovhin456
I'm the worst...I'm so sorry...

[General]
- The placement of the notes is good, but there is a lack of hitsounds so basically my mod will be hitsounds.

[Easy]
- 00:15:619 Add a normal finish, lower the volume.
- 00:56:470 Here too ^
- 00:56:470 ~ 01:00:938 Also, no hitsounds so on all the kick slider that you have add a whistle on the repeat arrow.
- 01:03:491 (2,3) Whistle on both, on (3) add it on the reverse arrow.
- 01:06:682 Add a soft default finish, lower the volume.
- 01:16:895 Here too ^

[Normal]
- Lower the volume on all cases.
- 00:05:406 Soft default finish
- 00:15:619 Same as Easy
- 00:25:831 Add normal finish
- 00:36:044 ^
- 01:06:682 Same as Easy
- 01:16:895 Same as Easy
- 01:16:895 Soft default finish
- 01:37:321 Normal finish

[Hard]
- 00:05:406 Normal finish
- 00:11:310 This is better http://puu.sh/3mdwx.png?
- 01:06:682 Same as Easy
- 01:08:917 Add whistle and clap

[Insane]
- 00:36:044 Add soft dafault finish
- 01:06:682 ^
- 01:27:108 Add a note with sof default finish, very low volume

* Call me, call me
Topic Starter
OnosakiHito
You don't need to worry. As I told you before, I'm not in hurry at all, so it's fine.

lovhin456 wrote:

- 00:11:310 This is better http://puu.sh/3mdwx.png?
Only point I didn't applied since I like it how it sounds right now.

Thank you lovhin! *call you*

08.07.2013 Update - OD/HP setting wasn't rankable atm. I fixed it.
Topic Starter
OnosakiHito
meh do I really have such bad luck?
Stefan
[General]

[Easy]
Was mir an der Diff aufgefallen ist, ist das sie ziemlich an die Easy von 2009/10 angelehnt ist. Das ist nicht unbedingt schlecht oder schlimm aber vielleicht aus der Mode heutzutage. Ich werde auf ein paar Stellen eingehen, die darunter fallen:
00:08:597 (1,2) - Nunja, was man hier ausbessern könnte ist ein Circle auf 00:08:597 zu setzen und (1,2) in einen Slider zu kombinieren.
00:09:236 - 00:11:789 - Diese Stelle könnte man vom Flow her sehr geil gestalten, wie gefällt dir das?: http://puu.sh/49GkS.jpg Der Code dazu:
200,108,9236,2,0,L|328:216,1,160
220,284,10512,6,0,P|284:332|364:332,1,160
448,240,11789,2,0,P|440:160|388:96,1,160
(Natürlich solltest du schon schauen, dass dann der Teil davor dementsprechend angepasst wird)
00:15:619 (1,2,3,1,2,3,4,5) - Ich finde sowas ist allgemein sehr langweilig zu spielen - für Easy Verhältnisse - und auch recht straff gehalten. Du könntest zum Beispiel 00:16:895 (3,1) anstelle von zwei Circles einen Slider hinsetzen. Das füllt diese Lücke hier aus und leitet zum nächsten Teil über.
00:25:831 (1,1,1,1) - Sowas ist auch zu schlicht gehalten imo. Circles zwischen den Slidern (00:27:746 - 00:30:300 - 00:32:853 - 00:35:406 - ) sollten Anfängern kein Problem darstellen. Was du - im Falle einer Änderung - machen solltest ist auch die Form/Struktur von dieser Zeit ein wenig aufpäppeln. Du hast so gesehen viermal den gleichen Slider, was einen zu schlechten Widerholungseffekt wiedergibt.
00:56:470 (1,2,1,2) - Auch unpassend: So wie alle anderen Difficulty Level sollte auch der Easy Level ein konstanten Bau haben. Wenn du also auf einmal von langen 1/1 Breaks zu mehreren 1/1 Circles/Sliders rumswitchst, leidet die Konsistens darunter. Es spielt sich schlichtwegs nicht wirklich angenehm, weil man - jedenfalls kann ich das aus meiner Erfahrung sagen - es dem Mapper anmerkt, dass er versucht, irgendwas hier reinzufüllen, was aber nicht gerade gut ist. So etwas passt hier wunderbar rein: http://puu.sh/49FZ8.jpg
01:37:321 (1,1,1) - Das selbe Problem hier auch. http://puu.sh/49G5Z.jpg

00:05:406 (3) - Ein Finish hier würde das Lied weitaus besser anfangen als der Whistle.
00:39:236 (2) - Ich finde den Clap nicht wirklich pralle.. das bei 00:36:044 (1,2,3) gefiel mir umso mehr.
00:41:151 (1,2,1) - Bei Gelegenheit versuche die Blankets hier auszubessern, jetzt wo wir die neuen Slider haben.
01:11:789 (1,2,1) - Du könntest (2) bisschen weiter nach innen bewegen, damit dann 01:14:342 (1) vom Spacing her gefixt werden muss und sich nicht mehr mit dem ersten Slider überschneidet.

[Normal]
Bitte beginne den Diff so wie du alle anderen Diffiulties begonnen hast schon ab 00:04:129.
00:13:065 (1) - Ein Finish wie bei Easy?
00:21:682 - Es kann grundsätzlich nicht schaden, einen Circle hier zu platzieren, da der 1/1 Break recht überflüssig aussieht.
00:45:619 (2,3,4) - Also stacken muss hier wirklich nicht sein. :c Du könntest sie in einer Zick-Zack-Linie positionieren, da es recht gut zum Lied passt. http://puu.sh/49GwG.jpg
00:56:470 (1,2,3,1,2,3) - Schon wieder? D: Naja.. was man hier ändern könnte wäre der Spielrhythmus. Sowas zum Beispiel: http://puu.sh/49GAH.jpg
01:01:576 (1,2,3,1,2,3) - Hier ebenfalls.
01:40:193 (1) - Zwei Repeats könnten für so eine BPM zu viel sein und sehr oft zu Slider Breaks führen, bin geteilter Meinung bei dem hier.
01:42:427 - Uh.. warum hast du die Zeit hier nicht gemappt? :o Du könntest - sofern das beabsichtigt wurde - 01:42:108 (4) auf die Zeit schieben, dass dann bei 01:42:108 der 1/1 Break ist.

[Hard]
AR um eins runtersetzen, weitaus besser spielbar und passender zum Difflevel.
00:10:512 (1) - Der Flow sollte ein bisschen besser werden, bewege den Slider auf 228;120.
00:13:544 (2) - ^ auf 152;88.
00:14:821 (5,6,7,8) - Wäre ein bisschen interessanter zu spielen, wenn du sie unstackst.
00:25:831 (1,2,3,4,5) - Mir gefällt es nicht unbedingt, wie du es so "zusammenquetschst". Du könntest zur Alternative die Struktur so umändern: http://puu.sh/4atqp.jpg (Nur etwas schöner usw.)
00:40:193 (5,6,7) - Ich finde, dass das Stacken die Stelle im Lied weniger betont.
00:41:151 (1,2) - Bessere den Blanket aus.
00:59:502 (5) - Weird flow meiner Meinung nach, bewege den Slider zu 296;220.
01:23:597 (8) - Es sollte mit (7) eine kurvigere Linie bilden, bewege den Slider zu 364;124.
01:40:672 (7,8) - Bewege (8) so, dass der Blanket mit (7) dann angepasst wird: http://puu.sh/4atFl.jpg

[Insane]
00:04:289 (1,1,1) - Die NCs sind unnütz.
00:10:512 (1,3) - Versuche den Overlap zu vermeiden.
00:27:906 (4) - Ich finde den Clap nicht wirklich so gut, hört sich ein bisschen verfehlt vom Rhythmus an.
00:32:374 (1) - ^
00:36:523 (1) - Den NC kann man schon ruhig entfernen, die Combo wäre nicht zu lang.
00:37:959 - Hier fehlt mir ein Circle.. :/
01:02:693 (4,5,6,7) - Versuche aus dem Teil hier einen etwas schöneren Blanket part zu machen: http://puu.sh/4atTh.jpg
01:10:353 (3,4) - Beabsichtigt, dass sie nicht stacked mit (5) sind?
Warum hast du in der letzten Kiai das normale Sampleset? D: Das hört sich schlimm an und viel zu laut.
Topic Starter
OnosakiHito

Stefan wrote:

SPOILER
[General]

[Easy]
Was mir an der Diff aufgefallen ist, ist das sie ziemlich an die Easy von 2009/10 angelehnt ist. Das ist nicht unbedingt schlecht oder schlimm aber vielleicht aus der Mode heutzutage. Ich werde auf ein paar Stellen eingehen, die darunter fallen:
00:08:597 (1,2) - Nunja, was man hier ausbessern könnte ist ein Circle auf 00:08:597 zu setzen und (1,2) in einen Slider zu kombinieren. Ehrlich gesagt mag ich es so wie es ist.
00:15:619 (1,2,3,1,2,3,4,5) - Ich finde sowas ist allgemein sehr langweilig zu spielen - für Easy Verhältnisse - und auch recht straff gehalten. Du könntest zum Beispiel 00:16:895 (3,1) anstelle von zwei Circles einen Slider hinsetzen. Das füllt diese Lücke hier aus und leitet zum nächsten Teil über. Geändert!
00:25:831 (1,1,1,1) - Sowas ist auch zu schlicht gehalten imo. Circles zwischen den Slidern (00:27:746 - 00:30:300 - 00:32:853 - 00:35:406 - ) sollten Anfängern kein Problem darstellen. Was du - im Falle einer Änderung - machen solltest ist auch die Form/Struktur von dieser Zeit ein wenig aufpäppeln. Du hast so gesehen viermal den gleichen Slider, was einen zu schlechten Widerholungseffekt wiedergibt. Gerade weil es so schlicht ist gefällt es mir. Ich will die Easy so einfach wie möglich halten und mich von dem "harten" mapping entfernen.
00:56:470 (1,2,1,2) - Auch unpassend: So wie alle anderen Difficulty Level sollte auch der Easy Level ein konstanten Bau haben. Wenn du also auf einmal von langen 1/1 Breaks zu mehreren 1/1 Circles/Sliders rumswitchst, leidet die Konsistens darunter. Es spielt sich schlichtwegs nicht wirklich angenehm, weil man - jedenfalls kann ich das aus meiner Erfahrung sagen - es dem Mapper anmerkt, dass er versucht, irgendwas hier reinzufüllen, was aber nicht gerade gut ist. So etwas passt hier wunderbar rein: http://puu.sh/49FZ8.jpg Hm, da könntest du Recht haben. Ich schau mal was der nächste modder dazu sagt.
01:37:321 (1,1,1) - Das selbe Problem hier auch. http://puu.sh/49G5Z.jpg Das gefällt mit wiederum.

00:05:406 (3) - Ein Finish hier würde das Lied weitaus besser anfangen als der Whistle. Stimmt!
00:39:236 (2) - Ich finde den Clap nicht wirklich pralle.. das bei 00:36:044 (1,2,3) gefiel mir umso mehr. Hast du Recht.
00:41:151 (1,2,1) - Bei Gelegenheit versuche die Blankets hier auszubessern, jetzt wo wir die neuen Slider haben. Jo
01:11:789 (1,2,1) - Du könntest (2) bisschen weiter nach innen bewegen, damit dann 01:14:342 (1) vom Spacing her gefixt werden muss und sich nicht mehr mit dem ersten Slider überschneidet. Jo

[Normal]
Bitte beginne den Diff so wie du alle anderen Diffiulties begonnen hast schon ab 00:04:129. Lass mal sehen was die anderen dazu sagen. Ich wollte da eigentlich nichts bei den easy diffs haben hm...
00:13:065 (1) - Ein Finish wie bei Easy? Ich denke es ist okay so, aber lass mal sehen was der nächste modder sagt.
00:21:682 - Es kann grundsätzlich nicht schaden, einen Circle hier zu platzieren, da der 1/1 Break recht überflüssig aussieht. Ich denke ich habe das wegen den vocals gemacht, da sie hier bissen schwächer sind, also belasse ich es lieber dabei. So ist es auch bissen einfacher.
00:45:619 (2,3,4) - Also stacken muss hier wirklich nicht sein. :c Du könntest sie in einer Zick-Zack-Linie positionieren, da es recht gut zum Lied passt. http://puu.sh/49GwG.jpg Stimmt. Habe es geändert!
00:56:470 (1,2,3,1,2,3) - Schon wieder? D: Naja.. was man hier ändern könnte wäre der Spielrhythmus. Sowas zum Beispiel: http://puu.sh/49GAH.jpg
01:01:576 (1,2,3,1,2,3) - Hier ebenfalls. VERGIB MIR, ich warte auf den nächsten modder. Solange es nicht wirklich sein muss, lass es ich es mit den ändenr der patterns. Ich will nun keinen mist bauen. xD
01:40:193 (1) - Zwei Repeats könnten für so eine BPM zu viel sein und sehr oft zu Slider Breaks führen, bin geteilter Meinung bei dem hier.
01:42:427 - Uh.. warum hast du die Zeit hier nicht gemappt? :o Du könntest - sofern das beabsichtigt wurde - 01:42:108 (4) auf die Zeit schieben, dass dann bei 01:42:108 der 1/1 Break ist. Das war so eine Gefühls sache. In Taiko machen wir das ja öffters. Passt eigentlich auf zum sound der hier 01:42:746 wieder anfängt.

[Hard]
AR um eins runtersetzen, weitaus besser spielbar und passender zum Difflevel. Da hast du Recht!
00:10:512 (1) - Der Flow sollte ein bisschen besser werden, bewege den Slider auf 228;120. Jap!
00:13:544 (2) - ^ auf 152;88. Jap!
00:14:821 (5,6,7,8) - Wäre ein bisschen interessanter zu spielen, wenn du sie unstackst. Nein lieber nicht. Auch hier will ich es lieber einfach halten.
00:40:193 (5,6,7) - Ich finde, dass das Stacken die Stelle im Lied weniger betont. Ich schau's mir an
00:41:151 (1,2) - Bessere den Blanket aus. Passt aber zum blanket beat
00:59:502 (5) - Weird flow meiner Meinung nach, bewege den Slider zu 296;220. Habe es so in der Art gemacht.
01:23:597 (8) - Es sollte mit (7) eine kurvigere Linie bilden, bewege den Slider zu 364;124. okay

[Insane]
00:04:289 (1,1,1) - Die NCs sind unnütz. okay
00:10:512 (1,3) - Versuche den Overlap zu vermeiden. Geschafft!
00:27:906 (4) - Ich finde den Clap nicht wirklich so gut, hört sich ein bisschen verfehlt vom Rhythmus an. okay
00:32:374 (1) - ^ okay
00:36:523 (1) - Den NC kann man schon ruhig entfernen, die Combo wäre nicht zu lang. okay
00:37:959 - Hier fehlt mir ein Circle.. :/ Das war so gewollt, wegen dem 5plet.
01:02:693 (4,5,6,7) - Versuche aus dem Teil hier einen etwas schöneren Blanket part zu machen: http://puu.sh/4atTh.jpg okay!
01:10:353 (3,4) - Beabsichtigt, dass sie nicht stacked mit (5) sind? Yep. Sliders werden nicht gestackt.
Warum hast du in der letzten Kiai das normale Sampleset? D: Das hört sich schlimm an und viel zu laut. Du hast absolut Recht.
SLOWNOSAKI THANKS YOU lol
mliencheng
Small mod

Futsuu
00:30:619 move to 00:29:980 ?
01:42:427 and 01:43:704 change to k

Muzukashii
01:32:693 add a d sounds better

Oni
00:26:470 k change to d
00:36:842 ^
00:41:948 ^

Inner Oni
00:15:060 do you consider changing this k to d ? I feel a bit weird here with dkdkd

01:42:108 change to k? Since the sound is consistent, I think it's better if the 3 ending notes is the same color

GL for rank~
Topic Starter
OnosakiHito

mliencheng wrote:

SPOILER
Small mod

Futsuu
00:30:619 move to 00:29:980 ? Actually that's not a bad idea. Maybe I change it. Mapped to vocal, but it still follows kinda the vocal. That's why I mapped it in this way.
01:42:427 and 01:43:704 change to k Since I'm rather beat oriented here, I can't change these to kat.

Muzukashii
01:32:693 add a d sounds better removed kat at 01:31:895 instead

Oni
00:26:470 k change to d
00:36:842 ^
00:41:948 ^

I understand the idea, but I kinda like it as it is.

Inner Oni
00:15:060 do you consider changing this k to d ? I feel a bit weird here with dkdkd hm, let me check this a few times first.

01:42:108 change to k? Since the sound is consistent, I think it's better if the 3 ending notes is the same color Oh! Good idea. Fits well with 01:47:374. Applied!

GL for rank~
Aaaah, thank you for modding mliencheng! That makes me happy.
Chaged offset from 300 to 290 as well.

Also @ upcoming taiko modder: I know that I used consecutive patterns in all difficulties, but since the map is pretty old, please forgive me this time.
Nardoxyribonucleic
Hi Ono, here comes a taiko mod.

  • [Futsuu]
  1. 00:51:034 (2,1) - swap these notes to d k to fit the vocal pitch ? The vocal at 00:51:353 (1) - is higher-pitched than that at 00:51:034 (2) -
  2. 01:07:629 (2) - maybe k here to follow the rhythm ? Since 01:08:587 has a higher pitch than 01:11:141 - , more kats can be used among 01:06:672 (1,1,1,2,3,1) - . This could show a better contrast to the next patterm at 01:08:907 (2,1,1,1,2,3,1) - as well.
  3. 01:33:321 (3) - Don't know whether you want to keep the d d pattern or not, but changing it as k fits the pitch of the trumpet well imo.
  • [Muzukashii]
  1. 00:05:396 (1) - consider adding finish here ? This could show a sharper contrast to the previous 00:04:119 (1,2) -
  2. 00:51:034 (2,1) - same as Futsuu
  3. 00:56:460 (1) - D here as well ? The music gets louder after this note, so adding finish could result in better transition imo.
  • [Oni]
  1. 00:39:545 (1,1) - As the vocal pitch drops drastically across these 2 notes, swapping them to k d is better imo.
  2. 00:56:460 (1) - same as Muzukashii
  • [Inner Oni]
  1. 00:17:843 (15,16) - d k here ? It fits the vocal well, and I think it could result in a better contrast to the previous k d at 00:07:630 (1,1) -
  2. 00:39:545 (183,184) - same as Oni
  3. 00:44:332 (218,1,2,3) - k d k d would be better imo, as this could fit the vocal pitch more.
  4. 01:33:002 (22,23) - swap these notes to d k ? Similar reason as Futsuu
  5. 01:35:236 (31,35) - change to k d ? 01:35:715 (34,35,36) - k k d sounds a bit strange to me as 01:35:875 (35) - has a lower pitch than 01:35:715 (34) - .
That's all and good luck~ :D
Topic Starter
OnosakiHito

Nardoxyribonucleic wrote:

SPOILER
Hi Ono, here comes a taiko mod.

  • [Futsuu]
  1. 00:51:034 (2,1) - swap these notes to d k to fit the vocal pitch ? The vocal at 00:51:353 (1) - is higher-pitched than that at 00:51:034 (2) - Well, I'm not mapping to the vocal. Rather having own rhythm here with the d d, so I keep it.
  2. 01:07:629 (2) - maybe k here to follow the rhythm ? Since 01:08:587 has a higher pitch than 01:11:141 - , more kats can be used among 01:06:672 (1,1,1,2,3,1) - . This could show a better contrast to the next patterm at 01:08:907 (2,1,1,1,2,3,1) - as well. If I would changed this, the patterns become more complex. I removed the kat every first time to have more simple patterns. That's why there is no kat. So no change.
  3. 01:33:321 (3) - Don't know whether you want to keep the d d pattern or not, but changing it as k fits the pitch of the trumpet well imo. Hm. Let me think about it. Wanted to make it simple. But maybe kat is good here. For now deleted kat at 01:36:672
  • [Muzukashii]
  1. 00:05:396 (1) - consider adding finish here ? This could show a sharper contrast to the previous 00:04:119 (1,2) - Good idea. Applied.
  2. 00:51:034 (2,1) - same as Futsuu Rise of kats, from dk x d to dk k d, so I want to keep it.
  3. 00:56:460 (1) - D here as well ? The music gets louder after this note, so adding finish could result in better transition imo. Applied.
  • [Oni]
  1. 00:39:545 (1,1) - As the vocal pitch drops drastically across these 2 notes, swapping them to k d is better imo. Since I have here a strict d k d k mapping, I won't change this.
  2. 00:56:460 (1) - same as Muzukashii Alright.
  • [Inner Oni]
  1. 00:17:843 (15,16) - d k here ? It fits the vocal well, and I think it could result in a better contrast to the previous k d at 00:07:630 (1,1) - I actually believe it fist good in this way and to the vocal. Used on both parts k d as you said.
  2. 00:39:545 (183,184) - same as Oni Did it on purpose 'cause 00:33:002 (133,134) -
  3. 00:44:332 (218,1,2,3) - k d k d would be better imo, as this could fit the vocal pitch more. Done.
  4. 01:33:002 (22,23) - swap these notes to d k ? Similar reason as Futsuu Uuuh... sounds nice. I will see to change the mapping way here.
  5. 01:35:236 (31,35) - change to k d ? 01:35:715 (34,35,36) - k k d sounds a bit strange to me as 01:35:875 (35) - has a lower pitch than 01:35:715 (34) - . Yes! Sounds better in this way.
That's all and good luck~ :D
Thank you for your mod! :)
aabc271
Had a 2-hr in-game mod with ono, and made quite some minor changes to all diffs
I'd say the diffs are fine to me now, so I'm going to taiko icon this

Chatlog with ono, Jul 24~25
23:00 aabc271: ^ This should do the job
23:00 aabc271: :D
23:00 OnosakiHito: *thumbs up*
23:01 aabc271: So, I can feel that it's originally kfmo ?
23:01 aabc271: And then names changed ? w
23:01 OnosakiHito: Before we start, let me mention again that this map is kinda old. So it might happen that some patterns might be in an consecutive way mapped.
23:02 OnosakiHito: It was previously fmoI. And still is.
23:02 aabc271: No kantan so lazy lol (runs
23:02 aabc271: Anyway, let's see...
23:02 OnosakiHito: Might be a bit borderlined, but I think it is still fine.
23:02 OnosakiHito: Alright.
23:03 aabc271: Is it just me who feel 00:04:758 is missing a D ?
23:04 aabc271: Song doesn't have that significant hit but somehow I feel so
23:04 OnosakiHito: I'm fine with it. Also, only two finishers give upcoming pattern a bigger impact.
23:05 OnosakiHito: So I would rather keep it. I could use D D D, but meh...
23:05 aabc271: Never mind then
23:06 aabc271: 00:14:332 - Maybe make sth like dk kk / d k k ? Because previous parts are busier ?
23:07 OnosakiHito: I had that before, but deleted it. Would be too long the pattern. I want Futsuu to be easier and give lower player some rest moment.
23:07 OnosakiHito: That was a pretty long consecutive pattern. Which was the reason to cut it.
23:08 aabc271: I see. But then I feel that single d at 00:14:332 - a bit odd ?
23:08 aabc271: I mean, if it's sth like this, it could be more natural
23:08 aabc271: https://osu.ppy.sh/ss/1852210
23:09 OnosakiHito: Thing is, if I remove that don, it doesn't follow the beat I am mapping constantly to.
23:10 OnosakiHito: And that's the place where the last stanza of this sections appears.
23:10 OnosakiHito: And ends at the new section. In this way both sections are differt from each other in a..
23:10 OnosakiHito: in a clear way.
23:11 OnosakiHito: I guess it sounds a bit weird because of upcoming patterns at 00:16:247 - ?
23:11 OnosakiHito: That's where I stop mapping strictly to the main beat.
23:12 aabc271: ^ Can't really feel that lol
23:12 aabc271: If you want really clear structure then never mind. Just saying the break is also cutting the consistency
23:12 aabc271: Whatever, moving on
23:12 aabc271: These are really small things
23:14 OnosakiHito: Okay.
23:15 OnosakiHito: Oh, what I should also mention, I kinda map to the vocal. Not in way I follow it by notes, but by parts. Sometimes when the vocalist is quite, I quit mapping at this part.
23:15 OnosakiHito: But anyway, let's move on for now I guess lol
23:16 aabc271: I can feel that, but it seems you put structure on the higher priority
23:16 aabc271: I can suggest sth like 00:34:758 - Move 1/2 forward but then I think I'll skip this
23:17 aabc271: 00:54:545 - Maybe this instead ?https://osu.ppy.sh/ss/1852245
23:17 aabc271: Because of previous k d d, maybe this is more consistent ?
23:20 OnosakiHito: Might be too much of the same pattern? I wanted to prevent it and mapped to the vocal in a 2/1 way.
23:20 OnosakiHito: Instead of slider d x d x d
23:21 aabc271: Fine then. Going on...
23:22 OnosakiHito: Now I feel like 01:06:672 - this might be too much?
23:22 OnosakiHito: up to 01:27:098 -
23:22 aabc271: Not that reached that part, wait lol
23:24 aabc271: 01:03:641 - Not sure if you'll like this, but have a look ?
23:24 aabc271: https://osu.ppy.sh/ss/1852274
23:24 aabc271: Sometimes as a modder, it's really hard to suggest patterns to balance consistency and vocal
23:26 OnosakiHito: I will use it.
23:26 aabc271: ok lol
23:27 aabc271: And responding to your question
23:27 aabc271: I'd suggest having change in pattern starting from 01:16:885 -
23:29 OnosakiHito: More simple way?
23:29 aabc271: Not necessary, just a bit more different from previous part
23:30 aabc271: Because as you say, these 20s could be too similar
23:30 OnosakiHito: Well, about similarity I'm not that afraid if I'm honest. More about the long mapping without a bigger break.
23:31 OnosakiHito: But if you think it might be better, I can try changing it.
23:31 aabc271: Maybe sth like this could be nice ? http://osu.ppy.sh/ss/1852308
23:31 OnosakiHito: My idea in the past was to keep it simple at this point.
23:31 OnosakiHito: Let me see.
23:31 aabc271: I dunno, but imo changing the patterns a bit could be nice
23:31 aabc271: Using oo o oo patterns
23:32 OnosakiHito: woah
23:32 OnosakiHito: that sounds good
23:32 OnosakiHito: lol
23:32 aabc271: :D
23:32 aabc271: https://osu.ppy.sh/ss/1852311 Sth like this to continue that pattern
23:33 aabc271: https://osu.ppy.sh/ss/1852315 Last part
23:34 OnosakiHito: Changed. Let me updated so you can check it quick.
23:34 aabc271: ok :3
23:35 OnosakiHito: updated
23:35 OnosakiHito: Didn't put anything at 01:23:907 - because of that one long lightened sound.
23:35 aabc271: Seems fine :3
23:36 OnosakiHito: Yey. Now I'm happy. Sounds really more interesting.
23:36 aabc271: :D
23:36 OnosakiHito: Well, I still think density is a bit high, but meh....
23:36 OnosakiHito: I think I can go at least once with an harder Futsuu than usually.
23:36 aabc271: At least the next part is easier ?
23:37 OnosakiHito: Yeah.
23:38 aabc271: 01:31:885 - Maybe delete ? Because background sound is so insignificant
23:39 OnosakiHito: deleted.
23:40 aabc271: 01:35:077 - Move this 1/2 backward, and delete 01:36:353 - ?
23:42 OnosakiHito: I like the current way more.
23:42 OnosakiHito: But I will delete that one note.
23:43 aabc271: Alright
23:45 aabc271: 01:46:885 - Not sure if finishes are good idea ?
23:46 OnosakiHito: k, changed.
23:46 OnosakiHito: THough, I duuno.
23:46 OnosakiHito: Feels like impact is missing here, for the very big end.
23:46 aabc271: I know you want some emphasis but the song doesn't feels intense
23:46 aabc271: Yes
23:47 OnosakiHito: Well, I'm fine without.
23:47 OnosakiHito: so changed.
23:47 aabc271: kk
23:47 aabc271: So, muzu now
23:47 aabc271: Hope I'm not too sloe
23:47 aabc271: slow*
23:47 aabc271: xD
23:47 OnosakiHito: ok
23:47 aabc271: Quite a big leap but I guess it's too late to change
23:48 OnosakiHito: Yeah.
23:48 OnosakiHito: Though, we have that leap also in Muzu to Oni and Oni to Inner.
23:49 OnosakiHito: diff rises drastically.
23:49 aabc271: Then it should be fine ?
23:49 aabc271: I'll see later
23:49 OnosakiHito: Sure.
23:51 aabc271: 00:44:970 - See if you think a slightly harder one is better http://osu.ppy.sh/ss/1852366
23:53 OnosakiHito: I think that's too much to the vocal.
23:53 OnosakiHito: The whole kiai for example is more beat wise oriented.
23:53 OnosakiHito: so moving that don backwards might interrupt this.
23:54 aabc271: Yes, but kkk k d is following the background, just like what you did in kiai
23:55 OnosakiHito: Checked now Oni and INner. I have the same pattern there, so i will keep it in Muzu.
23:55 OnosakiHito: Else spread becomes higher to Futsuu
23:55 aabc271: ok :3
23:56 aabc271: 01:13:375 - lol ?
23:57 aabc271: Somehow I feel this so inconsistent ?
23:57 aabc271: Because my 1st thought is, 01:15:928 - would have 1 more slider too
23:57 aabc271: lol
23:57 OnosakiHito: 1st has one less note
23:57 OnosakiHito: 2 one more
23:57 OnosakiHito: 3 again less
23:57 OnosakiHito: and 4 again one more
23:58 OnosakiHito: 01:06:672 - 1
23:58 OnosakiHito: 01:10:024 -2
23:58 aabc271: I know
23:58 OnosakiHito: 01:12:577 - 3
23:58 OnosakiHito: ok
23:58 OnosakiHito: lol
23:59 aabc271: Not so obvious during gameplay, but if you're fine with that then never mind
23:59 OnosakiHito: Yep. FIne with that.
23:59 OnosakiHito: Was intensional.
00:01 aabc271: 01:35:715 (2,1,2) - Somehow I feel this should be 1/2 earlier because of 01:30:449 (1,2,3,4)
00:01 aabc271: And if you change that, you probably want to delete 01:36:353 (2) -
00:03 OnosakiHito: The others are placed the same?
00:03 OnosakiHito: o.o
00:03 aabc271: 01:30:449 (1) - Starting at red line
00:04 aabc271: 01:35:715 - White line but not red
00:04 OnosakiHito: To be honest, I think it is totally fine how it is.
00:05 OnosakiHito: IT's nearly the same like previous dd dd dd
00:06 OnosakiHito: 01:31:566 (1) - move to
00:06 OnosakiHito: 01:29:970
00:06 OnosakiHito: 01:29:970 -
00:06 OnosakiHito: And it's the exact same pattern.
00:07 aabc271: I think I get that, but actually I feel 01:30:928 (3,4) - odd too
00:07 aabc271: I'd delete them but I don't think you'll do so lol
00:08 OnosakiHito: Yeah, I want to keep it. lol
00:09 OnosakiHito: Maybe it sounds better if I remove finisher?
00:09 OnosakiHito: And make simple kat
00:09 aabc271: You mean (4) k ?
00:09 aabc271: Or 01:36:353 (2) - k ?
00:09 OnosakiHito: 01:31:566 (1) -
00:10 OnosakiHito: wait
00:10 OnosakiHito: why I am in Futsuu
00:10 OnosakiHito: LOL
00:10 aabc271: LOL
00:10 aabc271: Baka~
00:10 OnosakiHito: rofl
00:11 OnosakiHito: changed
00:11 OnosakiHito: xD
00:11 aabc271: okok w
00:13 aabc271: Moving to oni
00:13 aabc271: Oni still seems to have only ddd kkk
00:13 aabc271: Why's that lol
00:13 OnosakiHito: Ask ...
00:13 OnosakiHito: the old Oni? EHE >w<"?
00:13 OnosakiHito: ono*
00:14 OnosakiHito: Maybe look at Inner first
00:14 OnosakiHito: then you will understand it.
00:14 aabc271: Inner first then
00:14 OnosakiHito: The spread was too big for me back then.
00:14 OnosakiHito: So I added another Oni to compensate spread problem in a better way.
00:14 aabc271: And then you mapped the very first at inner
00:14 OnosakiHito: ok
00:14 OnosakiHito: Yeah. First the Inner was the Oni.
00:15 aabc271: Why not start at the same point ?
00:15 OnosakiHito: Then I changed it to Inner and mapped a new Oni.
00:16 aabc271: If I were you I'd start inner at 00:04:119 - ?
00:16 OnosakiHito: Done.
00:16 OnosakiHito: lol
00:17 aabc271: ok lol
00:17 aabc271: 00:19:279 - This stream doesn't feel consistent to previous parts ?
00:17 aabc271: And it doesn't fit the music so well too ?
00:18 aabc271: https://osu.ppy.sh/ss/1852461 Some simple cuts could make this better
00:22 OnosakiHito: using this instaed: http://puu.sh/apfZZ/c2a4295cfb.jpg
00:24 aabc271: ok
00:25 aabc271: 00:50:396 - https://osu.ppy.sh/ss/1852486 instead ?
00:26 aabc271: For consistency with 00:46:885 - oo o o oooo
00:26 aabc271: But maybe you'll want to keep this to follow vocal
00:27 OnosakiHito: Yeah, rather wnat to keep it. Not sure why I exactly use it back then,
00:27 OnosakiHito: but ddkk -> kkkk rise of kats it sounds nice.
00:27 aabc271: Alright
00:27 aabc271: 01:16:327 - Add d here ?
00:27 aabc271: To respond with 1/4 at 01:13:375 -
00:29 OnosakiHito: Yes.
00:29 OnosakiHito: added.
00:30 aabc271: 01:23:428 - I'd prefer having sth similar to 01:18:321 - rather than a rest then long stream
00:31 OnosakiHito: changed to kkkkd d kkk d and deleted note at
00:31 OnosakiHito: 01:24:704
00:31 OnosakiHito: 01:24:704 -
00:31 aabc271: ok
00:32 aabc271: 01:30:928 - 01:36:034 - Same as muzu but I think I can skip this
00:35 OnosakiHito: yeah, okay.
00:37 aabc271: Others seem fine
00:37 aabc271: So what about oni ?
00:38 aabc271: Ah yes
00:38 aabc271: Inner oni, set the audio lead in same as others (0)
00:39 OnosakiHito: oh
00:39 OnosakiHito: ok
00:39 aabc271: So, moving on to oni ?
00:39 aabc271: I hope I'm not too slow x_x
00:40 OnosakiHito: ok
00:40 OnosakiHito: it's okay.
00:40 aabc271: Now you probably know why I always take hours to mod 1 map
00:40 aabc271: lol
00:40 OnosakiHito: wow wtf
00:40 OnosakiHito: we mod since nearly 2 HOURS
00:40 OnosakiHito: WHAT
00:40 aabc271: Yes
00:40 aabc271: That's why I asked you that
00:40 OnosakiHito: I didn't even notice.
00:40 aabc271: And then, still 1 diff to go
00:40 aabc271: lol
00:40 OnosakiHito: It's okay. Haha
00:41 aabc271: So let's continue ?
00:41 OnosakiHito: yes.
00:41 aabc271: Well, since you have muzu with frequent 1/4s
00:41 aabc271: I think you can use more varied 1/4s in oni
00:41 aabc271: Eg not limited to ddd / kkk
00:43 aabc271: 00:19:438 - Maybe ddddk kkd instead ? Because previous parts are less dense and this stream seems sudden ?
00:44 OnosakiHito: okay.
00:45 aabc271: 00:29:013 - 00:34:119 - kkd ?
00:47 OnosakiHito: I don't know. Do you think this is a big problem?
00:47 aabc271: No, but this sounds better to me
00:47 OnosakiHito: Because, I like this kiai really much, due to less don structure.
00:48 aabc271: I'm not sure if you're following vocal though
00:48 aabc271: Because for some less obvious parts you seem to follow vocal a bit
00:49 OnosakiHito: Yeah. 3 of those dons follow the vocal,
00:49 OnosakiHito: while some other are additional notes for the beats.
00:50 OnosakiHito: It's beat-vocal map I guess. not sure what old ono was thinking anymore.
00:50 aabc271: Then what about 00:39:545 - k d ?
00:50 aabc271: It'd destroy the all consistent d k but see if you mind
00:52 OnosakiHito: I guess i will leave it in this way. Probably way too unsignificant...?
00:52 OnosakiHito: Since all patterns i nthe second hald are like
00:52 OnosakiHito: ...dk k kd...
00:52 aabc271: From the perspective of vocal mapping this is very obvious lol
00:52 OnosakiHito: half*
00:52 OnosakiHito: Let's move on for now, in that time I will check it again and again.
00:52 OnosakiHito: Want to think about kkd as well
00:53 aabc271: k
00:54 aabc271: Ah yes, just saying you also used k d at 00:44:651 - , so it's worth changing imo
00:54 aabc271: Anyway, moving on
00:55 OnosakiHito: K changed it.
00:55 aabc271: ok
00:55 aabc271: 01:05:077 - Add k d, and remove finish at 01:05:715 - ?
00:56 aabc271: 01:05:715 - maybe d sounds better too ?
00:56 OnosakiHito: ok
00:56 OnosakiHito: I will leave it with the first suggestion, k d
00:57 aabc271: 01:30:928 - Same thing
00:58 aabc271: 01:36:034 -
00:58 OnosakiHito: ok
00:58 aabc271: Others seem fine
00:58 aabc271: Finally done, huh ? lol
00:58 OnosakiHito: 01:34:917 -
00:59 OnosakiHito: this way maybe: http://puu.sh/apim6/de8f0bd671.jpg ?
00:59 OnosakiHito: without dkdkd
01:00 aabc271: Dunno which timing point you mean
01:00 aabc271: But maybe this ?
01:00 OnosakiHito: updated.
01:00 aabc271: https://osu.ppy.sh/ss/1852591
01:00 OnosakiHito: you can check
01:00 aabc271: ok
01:03 aabc271: Muzu 00:15:290 - Maybe remove finish ?
01:03 aabc271: I guess 00:15:609 - should be enough ?
01:03 OnosakiHito: ok
01:11 aabc271: Seems fine
01:11 aabc271: Ready to icon =w=

Good luck :)
Topic Starter
OnosakiHito
Thank you really much! Finally after 2 years and 1 month. T_T

Topic Starter
OnosakiHito
Updated the map, so it doesn't go to graveyard that fast.
riffy
Apparently, our taiko hero is also quite good at standard-mapping. Did some IRC discussion about the map!

IRC log
23:05 -Bakari-: Is there anything you could use as tags? 
23:05 -Bakari-: Anything. Even the word "soundrack" or "ost"
23:05 OnosakiHito: Not really. Since it is from Taiko no tatsujin.
23:06 OnosakiHito: Since this song only appears in TNT, the source should be enough.
23:06 -Bakari-: Oh well, why not add "Drum Master" since the english title of the games s Taiko: Drum Master ...
23:06 OnosakiHito: We never do that. :P
23:06 OnosakiHito: No one of the taiko people.
23:06 -Bakari-: Well, you know it better, I guess :D
23:07 OnosakiHito: :P
23:07 OnosakiHito: But I'm sure you know more about osu mapping than me.
23:07 OnosakiHito: But I'm not sure right now, if IRC or forum post is better.
23:07 OnosakiHito: Because in osu, I need really much time to change something and consider it.
23:07 OnosakiHito: UNlike taiko. lol
23:08 -Bakari-: Well, you'll have the log posted on the forum and will be able to consider it afterwards
23:08 OnosakiHito: Ah. Alright.
23:08 -Bakari-: at the same time, we'll have a discussion about the map, wich is better then just posting instructions :P
23:09 -Bakari-: It might be just me, but I feel like the combo colours don't really work here.
23:09 -Bakari-: Like, they're too brigh and seem a bit agressive
23:09 -Bakari-: let me try to pick something softer, if you don't mind
23:10 OnosakiHito: Okay.
23:11 -Bakari-: https://osu.ppy.sh/ss/1969776
23:11 -Bakari-: What do you think?
23:12 OnosakiHito: That looks great!
23:12 -Bakari-: [http://puu.sh/b8Op0.txt There you go, then!]
23:12 -Bakari-: Just don't forget to apply them for all diffs, otherwise you might get inconsistencies :)
23:13 OnosakiHito: Done.
23:15 -Bakari-: 00:16:885 (3) - let me get a bit picky
23:15 -Bakari-: the blanket can be improved, I can give you code for the slider
23:16 -Bakari-: it won't be 200% perfect, but will look neater
23:16 -Bakari-: it may require some fixes, but not too much
23:18 -Bakari-: http://puu.sh/b8OPk.txt
23:18 OnosakiHito: Should I delete (3) -, save the diff. and put the code into the .txt afterwards?
23:19 -Bakari-: Save the diff
23:19 -Bakari-: And replace the code for (3,4,5) with the code I gave you
23:19 OnosakiHito: alright
23:20 OnosakiHito: oh
23:20 OnosakiHito: that looks nice
23:20 -Bakari-: glad you liked it :)
23:20 -Bakari-: 00:21:992 (1) - the overlap with (5) might be a bit stressful for beginners + it appears in a place where beginners don't expect it to be at all
23:21 OnosakiHito: Applied it.
23:21 -Bakari-: I tried to move it around
23:21 -Bakari-: https://osu.ppy.sh/ss/1969805
23:21 -Bakari-: this would flow well and DS remains consistent
23:22 OnosakiHito: I agree to move it. But are you sure to use such a wave?
23:22 OnosakiHito: I don't have it in the whole map.
23:22 OnosakiHito: So this wave would rather stand alone.
23:22 -Bakari-: Well I'm not really sure. But wave gives nice transition
23:22 -Bakari-: oh well, just move it
23:23 OnosakiHito: Will do so!
23:23 -Bakari-: for an old-style map flow is not the most important thing and we might fix it later, after all
23:24 -Bakari-: 01:38:587 (1) - I would not use a new combo here. It looks like NCs get a bit overused
23:25 -Bakari-: 01:44:332 (1) - same applies for these two, I think
23:25 OnosakiHito: Is that important in osu?
23:26 -Bakari-: NCs? Yes. They give extra HP points
23:26 OnosakiHito: Dunno, It looked interesting for me. Wanted to show that these are all the same combos.
23:26 OnosakiHito: Really? Wow, didn't know. lol
23:26 -Bakari-: Oh, and they reset the number of fruits on the plate in CtB, if I'm not mistaken
23:27 OnosakiHito: If you don't mind, I will think about this.
23:27 -Bakari-: Sure :)
23:27 -Bakari-: And perhaps, AR3 and OD/HP 2 will work better
23:28 -Bakari-: You've used similar settings for harder diffs, so it will fix the balance of the spread, too
23:29 -Bakari-: Overall, that is a pretty cute diff. Simple and quite enjoyable. were I a beginner, I would play it a lot.
23:29 OnosakiHito: Yes, I agree with AR. but will also change HP.
23:29 OnosakiHito: Ah, glad to hear that! Really.
23:31 *-Bakari- is editing [http://osu.ppy.sh/b/162836 ribbon room - mint tears [Normal]]
23:32 -Bakari-: 00:06:672 (4) - minor - the tail is too close. symmetrically, it should be moved away a bit
23:32 -Bakari-: + some players might clich the tail by mistake just because it's close
23:32 -Bakari-: wouldn't hurt to [http://puu.sh/b8PTO.jpg fix that a bit]
23:35 OnosakiHito: Okay, let's see.
23:36 OnosakiHito: Oh, really?
23:36 OnosakiHito: I wonder how comes.
23:37 -Bakari-: Rotate the pattern, you'll notice [http://puu.sh/b8Qf6.jpg this]
23:39 -Bakari-: 00:18:162 (1,3) - I won't annoy you with imperfect blankets, you can check them yourself, if you want to :)
23:39 OnosakiHito: oooh ok
23:40 -Bakari-: the stacked 00:35:715 (4) - does not feel that good
23:41 -Bakari-: it stops the movement and it feels a bit tricky to me
23:41 -Bakari-: you might stack it with 00:35:715 (4) - to have a nice flow and cute triangle-pattern
23:43 OnosakiHito: You mean, stack with the slider?
23:43 -Bakari-: I mean something like [http://puu.sh/b8QGm.jpg this]
23:43 OnosakiHito: ah yeah
23:44 OnosakiHito: That's what I wanted to do. Applied!
23:44 -Bakari-: 00:57:736 (1) - just as it was with the easy. Leaving them up to you, take your time
23:44 OnosakiHito: ok
23:47 -Bakari-: 01:40:183 (1) - wasn't that the only slider with 2 repeats in the whole diff?
23:48 OnosakiHito: I think it is.
23:48 OnosakiHito: Stefan said also something about it, that I should better remove it.
23:48 -Bakari-: yeah, replacing it would be a good idea
23:53 -Bakari-: Nice normal, overall.
23:53 *-Bakari- is editing [http://osu.ppy.sh/b/162834 ribbon room - mint tears [Hard]]
23:53 -Bakari-: 00:08:587 (1) - this circle is even closer than (5). I would click on (1) and notice (5) aftrwards
23:54 -Bakari-: the pattern is really tricky, how about [http://puu.sh/b8RqY.jpg this?]
23:55 OnosakiHito: Aaaah, now I understand.
23:55 OnosakiHito: Let me see.
23:56 -Bakari-: 00:37:151 (4,5,6) - having an 1/2 sstack combined with 1/1 stack feels really hard to understand while playing
23:56 -Bakari-: I'd unstack the second circle
23:59 -Bakari-: 00:27:417 - I would also try to map beats like this to keep polarity and to represent the music
00:00 -Bakari-: 00:29:651 - same with this beat
00:00 OnosakiHito: Applied 00:08:587 (1) - really nice idea
00:00 -Bakari-: glad you liked that!
00:01 OnosakiHito: Hm about the stack I have to see. That's something I have to check for a longer time, due to new note placement.
00:01 -Bakari-: 00:39:864 - you got my idea
00:01 -Bakari-: Sure, we're not in a rush
00:02 OnosakiHito: I think I will leave this rather, since the idea was to have at some points less notes,
00:02 OnosakiHito: so the Hard doesn't become too tiering.
00:03 -Bakari-: yeah, but the rhythm changes from consistent 1/1 - 1/2 clicking and it might trouble some players
00:03 -Bakari-: anyway, it works with your style and I won't force you with this polarity-thing too much
00:03 OnosakiHito: I guess that's Taiko influence at this point. Since we try to have sometimes spaces between some patterns, to make it not harder as it is (and try having no consecutive patterns).
00:04 OnosakiHito: Yeah, I will still chekc it later.
00:04 OnosakiHito: Gonna read everything again in the log.
00:04 -Bakari-: The song itself from Taiko
00:04 OnosakiHito: Yes. it is. haha
00:04 -Bakari-: so, having taiko-rhythm even in standard diff wouldn't be a problem
00:05 OnosakiHito: Taiko doesn't work in this way. :P
00:05 -Bakari-: looking good, by the way. pretty cute diff!
00:05 OnosakiHito: But nvm, let's continue with osu?
00:05 OnosakiHito: oh
00:05 OnosakiHito: lol
00:05 OnosakiHito: 2010 style. Haha
00:05 -Bakari-: I have no idea how to taiko, anyway
00:05 *-Bakari- is editing [http://osu.ppy.sh/b/162835 ribbon room - mint tears [Insane]]
00:06 -Bakari-: 00:07:311 (10) - these guys will make a lot of people confused
00:07 -Bakari-: 00:11:779 (7) -
00:07 -Bakari-: the sliders are relatively short and second repeat appears quite late
00:07 -Bakari-: it might be hard to notice/read it
00:08 OnosakiHito: Should be maybe fine after the second try?
00:08 -Bakari-: 00:18:960 (9,1,2) - same as it was with the hard. this time it seems more readable due to fast AR
00:08 OnosakiHito: Though, some people told me already this might be confusing, but only on first try. So I wasn't sure.
00:08 -Bakari-: yeah, it shouldn't be a big problem
00:09 -Bakari-: well, it works with your style
00:09 OnosakiHito: Still, I will see what I can do.
00:09 -Bakari-: but I pointed it out because it can be a problem for some players
00:09 OnosakiHito: Alright!
00:10 -Bakari-: 00:20:715 (5,6,1) - I'd say that this is fine for an insane diff, but you're the one to decide whether it's fine or not
00:11 OnosakiHito: oh
00:11 OnosakiHito: because it breaks kinda the gameplay, right?
00:12 -Bakari-: yeah
00:12 -Bakari-: well, [https://osu.ppy.sh/news/61334266941 this] might help a bit
00:12 OnosakiHito: Okay. I will change it later for sure, and make it more smooth. I agree with you.
00:12 OnosakiHito: oooh
00:12 OnosakiHito: Didn't know about this. Thank you!
00:13 -Bakari-: and about the rhythm
00:13 -Bakari-: https://osu.ppy.sh/forum/t/55282
00:13 -Bakari-: BUT PLEASE
00:13 -Bakari-: do not change the current rhythm too much, it is interesting and really enjoyable, even though polarity gets a bit broken sometimes
00:14 -Bakari-: and that's pretty much it o/
00:16 OnosakiHito: Oh, alright!
00:17 OnosakiHito: Ah, I'm really happy you checked this map now. Some patterns are better now. Need to fix the others I didn't fixed yet as well.

Changes:
  1. Mostly discussion of hythm/placement
  2. Some minor general changes
  3. A few pattern improvements
~~~~~~~~~~~~~~~~~~~~~~~~~

Best of luck!
Topic Starter
OnosakiHito
Thank you really much for your help! I feel now much more confident about the diffs.
Irreversible
I prefer modding this IRC.. because idk. Catch me online
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