Thanks for mod ~Jenny wrote:
Easy:
Slideradjustments are to be done without gridsnap on.
Do not use red points for blankets, not for smooth sliders, it'll ruin them :<
OD +1?
- 00:00:958 (2) - you can adjust this better to 1 Maybe fix'd
00:01:815 (3) - same for 2 ^
00:03:701 (2) - same for 1 ^
00:04:558 (3) - a bit more to the right (as for, the ending point) would suit the previous sliderbow better (pointing towards new combo) ^
00:05:929 (1) - adjust to 2 ^
00:10:044 (4) - adjust to 3 ^
00:11:758 (2) - adjust to 1 This one is okay no ?
00:13:129 (3) - adjust to 2 Fix'd
00:14:501 (4) - to 3 (the part right before the red point for example is further away than the beginning) ^
00:15:872 (5) - move without gridsnap so it ends on where 3 ended Not fix'd because I think it's look a bit strange next to 4
00:18:615 (2) - similar to 00:14:501 changed to other thing
00:19:986 (3) - the end here is closer to 2 than the rest 2 changed then here it's okay
00:21:358 (4) - adjust aswell Fix'd
00:22:729 (5) - ^ ^
00:25:815 (4) - ^ (the bow is too strong) what do you mean ?
00:26:501 (5,1,2,3) - a straight line of objects is meeh, do a bow to lead into 3 or smth 2, 3 changed
00:30:272 (1) - i guess you know it yourself; the beginning is further away than the ending part, so adjust that please Fix'd
00:36:444 (2) - adjust (meaning equal bow + distance to previous slider) ^
00:37:815 (3) - ^ ^
00:39:186 (4) - ^ ^
00:40:558 (1) - that redpoint does not suit the song and the overall slidershaping, try something different, it just pokes out too hard and feels meeh this red point is on slider tick then I don't think it's a problem
00:43:644 (4) - you can better that blanket out; also, the reverse arrow gets too close to 3's start, please adjust this Maybe fix'd
00:45:015 (1) - bow too strong in the beginning, results in too much distance to 4 in-between the first two sliderpoints, adjust (without gridsnap ofc) ^
00:47:415 (2) - ^ ^
00:50:501 (5) - again, please no red points for blankets, it feels clunchy and awkward, also ruins the flow no change, when I use white point my blanket is more strange
00:52:901 (3) - adjust to 2 Fix'd
00:59:415 (2) - too far away from 1 in-between the sliderpoints ^
01:03:529 (1) - use 2 sliderpoints, also, gridsnap off for better blanket as always ^
01:04:901 (2,4) - you can shape these better around 3 ^
01:08:672 (2) - the end is further away from 1 as the beginning and middle part and also the curve is unbalanced ^
01:10:558 (3) - redpoint is meeh :<Meeeeh is gooooodFix'd
01:13:129 (2) - i do not like this shape, it's like straight to the right-bow to top-straight to the left and just feels boringly meeh Well it's just a opinion, no change here
01:15:529 (1) - again, in-between the first two sliderpoints the bow is meeh and also, add another sliderpoint after the red one to have a proper adjustment to 3 Fix'd
01:16:558 (2) - use 2 points before the red one to have a proper bow ^
01:17:929 (3) - redpoint -_- also, not symmetric He's symetrical D:
01:19:301 (4) - unbalanced and awkward curve (TOO curvy), also not symmetric Not fix'd but changed to other thing
01:20:329 (5) - i find this curve ugly because of the way the slidertrack is shaped before the red point no change
01:22:729 (2) - red point and following ones should be a bit more to the left for more equal distance to 1 maybe fix'd
01:26:844 (2) - adjust to 1 Fix'd
Judgement: Quite okay, jus the slidershapes could use some work as pointed out - remember to turn gridsnap of for blankets at least.
Konei's Normal:
OD3 is low for a normal, suggesting +1. Fix'd
- 00:00:958 (2) - I find this one awkward to hit because it's on a blue tick and not really into a flow yet but that may be me what blue tick ?
00:01:815 (3) - curve could be more balanced, right now it's like the sliderpoint is at 40% of the slider while it should be at 48-53% of it's track to create a more fluent bow, hope you get me don't really know if I fix'd this
00:04:558 (3) - that bow feels like these 90°-sliderpointangle ones, in other words, I do not like it, it doesn't feel flowy; try to do smth about that? ^
00:06:615 (3) - take the movement the transition of 2-3 gives you into the curve; right now it is straight movement from 2 to 3 and then it goes meehisly to the left; it should go more upwards (keep the curve balanced tho), letting the slider end as if it was leading back to 2 ^
00:12:786 (4) - a) why this awkward bow? there is no reason for it. b) why is the awkward bow not even balanced :< maybe, because 2nd red tick is on vocal "Na"
00:13:815 (5,1,2) - straight lines between objects (and especially when one of these is a bowy slider) = no, ugly :< 1 moved a bit top
00:15:872 (3) - feels better if the reverse arrow-point is more down-left Fix'd
00:17:244 (1) - unbalanced curve and awkward angle/transition from 3 :< ^
00:17:244 (1,2,3) - this is not very pretty. you got two very similar shapes with 1 and 3 (as in, the directions these have and the flow they generate) but use point-to-point placement and that is meeh... well don't know how I fix this
00:20:329 (5,6,7) - this straight line does not suit 4's sliderbow, also, the way 7 points is not very flowy with either of these nor does it give a good transition to the next combo Maybe fix'd
00:21:701 (2) - this curve is quite unbalanced and looks 2008, make a proper blanket around 3
00:23:758 (5) - this is mean, especially for a normal, do not use a 100% overlaying shape with an earlier slider; also, the above mentioned stuff applies here aswell
00:23:758 (5,1,2,3,4,5) - let me demonstrate my thoughts about this movement in a screenshot below
in other words, please bring a flow to this and not point-to-point-i-first-use-a-bow-and-then-i-do-an-edge-slider stuff Maybe Fix'd
00:27:872 (1,2) - these seem to want to create an oval movement, for that, you will have to place 2 more to the top-left Fix'd
00:29:244 (3) - that bow is too strong and thus does not blanket 2 correctly, weaken it and reposition a bit ^
00:30:615 (1) - according to 3's reverse movement, this should be more to the top to have a proper transition ^
00:34:729 (5) - this should be put a bit more top-right, also having the curve so it would lead back to 4 with the reverse movement ^
00:36:101 (1) - this is ugly, no real bow, no real flow and not a straight line either :< I changed this slider for make him symetric to 1
00:37:129 (2,3) - straight lines, huh? (change please, also the transition from 1 to 2 to 3 is just unflowy point-to-point-ish and that is not a goal in a rhythm game) Fix'd
00:40:215 (3) - sliderpoint should be more to the top and also more to the right to generate a proper curve ^
00:40:901 (4) - ^ mirrored ^
00:41:586 (1) - same as 00:40:215 ^
00:44:329 (1,2) - as in a previous example, the oval flow can be bettered out ^
00:45:701 (3) - this one should be led into by the previous oval movement and should also continue the bow 2's shape is going, please do that No change, I think it's make for 3 is symetric to 1ohmygodwhatdoyoumean00:48:444 (2,3) - oval movement thing again Fix'd
^something like that
00:49:815 (1,2) - ^ ^
00:51:186 (3,4) - these curves aren't really balanced out and are not-so-pretty ^
00:59:415 (3) - putting the 2nd (middle) sliderpoint to 34|125 will do better (gridsnap off ofc) ^
01:00:786 (1,2) - oval movement I prefer this than oval here and I don't think i have the place
01:02:158 (3) - ugly overlap with 1, yes this is feelable ingame; also, the transition from 2 is not too good since you will stop on 3's start, totally change your angle and then go back which is meeh especially when you're still in the same combo fix'd
01:03:529 (1) - make this symmetric to the X-axis please ^
01:10:386 (3) - box below ^this'll do better
Coordinates:
First Point (not start): 32|216
Second Point: 38|306
Third: 115|337
End/Reverse point: 171|316
01:12:444 (2,3,4) - i do not enjoy this straight line after- and into a somewhat bowy slider ^
01:16:215 (5) - that curve can easily be balanced out without gridsnap, also, you should make it blanket upcoming 1 ^
01:18:958 (4) - the mirroring makes this result in uneven spacing which didn't occur in your map yet and thus feels unfitting, make it 1.0x ^
01:25:472 (1,2,3) - i do not like this slider-to-slider transition but that might be me. It's just your opinion, no change
Judgement: More polishment and focus on object transitions, even sliders and more of an overall flow would do well, you can do this I am sure.
Hard:
- 00:05:929 (1,3) - please adjust these better to 2, without gridsnap and also without red sliderpoints, it will do well, believe me Adjusted but with red point
00:08:672 (1,3) - ^ ^
00:14:329 (2) - I do not see the reason for these 1/4, why not just put 2 1/2 circles? Fix'd
00:14:672 (3) - that could blanket 4 better ^
00:15:529 (6) - a blanket around 5 without a red point would do better here I like this slider, look like arrow with circle and previous slider
00:16:901 (1,3) - really not a fan of these shapes I like these sliders
00:19:301 (3) - oh noe, please do not do this, that is so hard to read and feels awkward; 100% blanketting slidershapes in a short time between them are really a mean thing and rarely suit anything I don't think it's too hard to read this, will change if someone say this again
00:20:844 (7) - this feels a bit close to 5's ending and might be uglyishly overlapped by its hitburst Fix'd
00:21:186 (1) - this sounds more as if there should be 3 circles I prefer slider back here for next sliders
00:22:729 (1) - again these shapes, please change that; also, this is not symmetric and it should be now symetric
00:23:758 (2) - ^ ^
00:24:272 (3) - this should build an even triangle with 2's end and 1's beginning; gives more of an overall fitting feel Fix'd
00:25:472 (6) - add a new combo because of change in vocals and instrumental? (feels suiting here) ^
00:27:872 (1,2,3,4,5) - too many straight lines between the objects :< ^
00:31:644 (4) - again these shapes :< love this shapes
00:41:586 (1) - could be more balanced without gridsnap on if you move the middle point around a little ^
00:43:472 (6) - this is awkward to play because it starts on a red tick and feels unnatural to click and hold; you should start the slider on where it currently ends maybe not cuz red tick = single tap, then not really unatural like blue tick
00:49:815 (4) - blanket without red point please, currently the flow is a bit bugged up to me blanket adjusted but with redpoint
00:50:501 (1) - could improve that blanket of 4's end Fix'd
00:51:186 (3) - the first bow is ugly as it does not properly blanket or harmonize with 2, please improve that ^
00:54:101 (1) - start the slider on the white tick, as with an earlier example, sliders on red ticks are mostly awkward to play and hold same as earlier
00:55:301 - put a note here and start the spinner 1/4 later Fix'd
01:00:444 (8) - not properly stacked on 7's end ^
01:00:958 (2) - improve the blanket ^
01:01:301 (3) - ^ ^
01:01:644 (4) - ^ ^
01:02:501 (2) - this should be more to the left to lead better into 3 I don't think
01:02:672 (3,4) - these feel awkward because they start on red ticks, please change this. same as earlier
01:03:529 (1,2) - this is pretty. no
01:09:015 (5) - the 2 first sliderpoints are too close to each other and ruin each other's effect on the curve, resulting in clunchyless; change something about that please Fix'd
01:10:558 (1,2,3,4) - improve blankets ^
01:13:986 (5) - CTRL-G feels better here; though, improve the blanket ^
01:15:358 (1,2,3) - blankets ^
01:17:586 (1) - do not use red points here same as earlier
01:18:272 (2) - this should be bettered out aswell, could blanket 1's end very well Fix'd
01:19:301 (4) - more balance in slidercurve to blanket 5 better I think it's don't need
01:20:501 (6,7) - these feel weird; I thought of a curve like 7 where 6 is because you just come out of 5 and a slider like 6 is weird where 7 would fit better there Fix'd
01:21:358 (1) - no, this is so ugly ;_; I don't think so
01:22:044 (2,3) - blankets Fix'd
01:24:444 (4) - that curve is currently unbalanced and meeh ^
01:24:958 (5,6) - blankets ^
01:27:015 (6) - replace with circle + start a new 1/2 slider on where it ends, then replace upcoming 7 with 2 circles so you have the same hitsound pattern but it feels better I don't want that sry
01:28:215 - add a circle (+ finish hitsound) here and start the spinner 1/4 later Fix'd
Judgement: As in easy, better workout for blankets and bit of flow will do - keep going.
I didn't finish to update because I have to go >__<