m4m here~
General
for first beatmap this is already good 8''D just get more mod to improve this map~
Good luck desu~
General
- Priview Point: set the priview point please~ my suggestion is at 33358 use via .osu notepad for fix this~ make sure all diff have same priview point~!
- Tags: remove "Sphere non stop road tv size kinzo" please. because already in the title and you're the creator
- Combo colours: try to make the combo colour same in all diff for consistency (but for taiko is optional to give combo)
- Kiai time: try to start the kiai time from 00:33:358 more better because following the cymbal sounder and because in the downbeat
- Folder: remove .osb file, that's unecessary if you aren't add sb in this map. then, do fullsubmit~
- not really necessary stuff, but can you change the thread title with just add "(TV Size)" after 'non stop road'?
- Difficulty Setting: AR +1 for make easier read because this map has too solid notes
- 00:00:444 - delete the green timing point since in here red timing point is already in here (double timing points in same time is unrankable). after do this, add a green timing point at 00:00:615 then change the slider speed into 0.75x and volume into 50%~
- 00:00:444 (1,2,3,4,5,6,7,8) - try to following the bell sound with some whistle in here-- too silent in here. you can add whistle in some spot below:SPOILER
- 00:00:444 (1) -
- 00:01:472 (3) - in the end
- 00:02:329 (4) -
- 00:02:844 (5) - in the end
- 00:04:215 (7) - ^
- 00:05:072 (8) -
- 00:02:844 (5,6,7) - I think this pattern can be more symmetry if move (6) and (7) like this don't forget to fix spacing. also, add new combo in (5). not good have long combo in easier diff.
- 00:05:929 (1) - this is too near from previous note. please use ds for check this. still similar problem in here, try to use same spacing or stack all together for 00:05:929 (1,1,1,1) - because this is will be make newbie confused and make they more early to click this.
- 00:11:415 (2) - add finish in beginning for cymbal sounder
- 00:12:101 (3) - error spacing
- 00:15:187 (1,2) - weird to see this, because the (1)'s shape is too sharp for (2)'s curve-- try do this for make this flow more better during gameplay. try use this code~ and don't forget fix spacing!
184,196,14158,6,0,B|112:176|44:248|88:328,1,200
156,276,15187,2,0,B|196:300|240:276|240:276|356:276,1,200,8|8 - 00:16:901 (5) - add finisish for cymbal sounder
- 00:22:729 - 00:30:272 - try to use soft hitsound, whistle in some bell sound really fit with whistle in soft hitsound instead clap N:C1 and lower the volume into 60% ~ 70%
- 00:28:215 (1) - try to change the volume in slider's end into 50% the finish sound seems too loud in here and that make me suprised orz
- 00:30:272 (5) - this slider's end overlap with slider (1). try to don't make overlap like this-- not good to look orz
- 00:32:330 (4,5,6) - hey, error spacing in here
- 00:33:015 (6) - start new combo in here and remove new combo in the next note. if you fix the kiai time from as I said before, kiai time usually begin with new combo for make nice effect~ also, add finish sound in the end
- 00:33:701 (1) - why add finish in the end? remove that, not following anything orz. beside that in here already added clap. no good combination in here.
- 00:35:415 (3) - error spacing
- 00:38:844 (4) - add finish for cymbal sounder
- 00:39:530 (1) - try to curve this into smoother shape instead sharp like this. this curve is break the flow orz
- 00:43:301 (2) - error spacing again. too far from (1). also, try to do this. move the 2nd point into x:420 y:148 fix the spacing into next note too~
- 00:45:701 (5) - error spacing again orz
- 00:48:444 (4) - ^
- 00:49:130 (6) - add finish in the end for cymbal sounder again 'w'
- 00:53:930 (6) - i know you're try to make the same combo with before, but try to start new combo in here and remove combo in next note. because too short combo for the next comboset
- 00:59:415 (2,3) - humm, for slider (3), imo not good add 1/2 slider in easier diff. try to delete slider (3) and add a reverse in (2). this way is more simple and readable for easy diff.
- 01:02:844 (3) - uh the 2nd repeat is not following the song properly. try to remove the 2nd repeat, add slider again in 01:04:901 until 01:05:586 remove slider (4), and add a reverse for recent slider you already make~ (don't forget add finish in the beginning and the end) in timeline was displaying like this
- 01:06:787 (5) - try to start this slider from white tick (01:06:958) in red tick seems not comfortable when click
- 01:08:329 (6) - same think with above, but end this at long white tick (01:09:015) this way is more better because following the music more properly and more readable for players andd fix spacing..
- 01:10:386 (1) - same, try to start this in white tick (01:10:386)
- 01:18:958 (3,4,5,6) - the shape in slider (5) kinda strange, so change the pattern into something like this here, I give the code for help you~ don't forget to fix spacing~
248,112,78958,1,8
184,64,79301,1,0
116,108,79644,1,8
88,32,79987,2,0,B|36:52|20:108|32:168|92:188,1,200 - 01:21:358 (2) - add finish in slider's end, similar reason with before about this
- 01:24:101 (5) - error spacing
- 01:24:787 (1) - can you change this slider shape into something more better? the current shape is kinda ugly ;A;
- 01:26:158 (3) - add finish in the end instead the clap sound~ the sounds nice to following the cymbal sounder
- 01:28:215 - change the volume into 5% and use soft hitsound for make sure this spinner is not loud when gameplay :p
- this is already good, but for more easier, consider to delete some notes and add more slider for make the more good easy :'') and keep star rating under 3.00
- 00:00:958 (2) - add whistle in the beginning for bell sound?
- 00:01:815 (3) - ^ but in the end too
- 00:03:701 (2) - same think above but just add in the reverse
- 00:04:558 (3) - add whistle in the beginning and the end
- 00:06:272 (2) - delete this note because not following anything orz-- in here just long vocal is available. plus no drum sound in here and the clap is useless
- 00:06:615 (2) - remove clap in the reverse, the reason is similar with above, no drum or anything related with that to fit the clap in here. add finish in the end is more better
- 00:07:644 (3) - this slider should start at red tick for following the music (especially vocal) properly and remove all clap in here (add whistle in the end instead~). oh just notice you stack this with 00:05:586 (1) - 's slider head properly.
- 00:08:158 - remove this timing point to make the tick isn't heard
- 00:08:672 (1) - add finish in beginning. also, can you make the pattern more tidy like this?
72,192,8672,6,0,B|128:264|240:256,1,180,4|0
132,108,9701,2,0,B|196:104|244:148,1,120,8|0 - 00:09:701 (2) - add finish in the end for cymbal sounder, remove clap in beginning because not following anything .w.
- 00:10:386 (3) - remove clap in beginning too. also, add timing point at 00:11:072 and change into S:C1
- 00:15:872 (3,4) - omg-- try to curve these slider into more better? like this. for slider (3), move the 2nd point into x:256 y:280, then for slider (4) move the 2nd point into x:384 y:88. also, add finish in (3)'s slider end for following the cymbal sounder.
- 00:19:472 (3) - move this slider into the next white tick. in here not totally following the vocal or instrument orz don't forget fix spacing and add clap in the end after.
- 00:20:501 (5) - try to change the direction like this? make the flow more better if slider blanketing the circle
- 00:21:701 (2) - make this slider moar curve~ the current seems not tidy ;A; don't forget fix spacing after
208,64,21701,2,0,B|112:64|64:160|120:256,1,240,0|4
- 00:23:758 (5) - same here--- just copy-paste like shape above
- 00:25:815 (2) - add clap for consistency hitsounding in here
- 00:30:615 (4) - why not just copy-paste slider (3), then ctrl+ h ;A;~ make moar symmetry for good looking. also, add finish in beginning for cymbal sounder.
- 00:33:358 (1) - add finish in here, not in the next note. try to following the bg music effect ><
- 00:36:101 (1) - move this 2 grid down for make this looking symmetry with (5)
- 00:38:844 (5) - add finish
- 00:42:958 (3) - overlap with slider (1) try to change into another pattern plz
- 00:43:644 (4) - add clap + whistle in beginning, because I can hear drum and bell sound in there~
- 00:45:015 (2) - overlap again with slider (4), try to not make the note-to-note overlap ><;
- 00:44:329 (1) - add finish in beginning
- 00:49:815 (1) - ^
- 00:54:272 (4) - add clap in the reverse for drum sound
- 00:57:701 (6) - add clap for consistency hitsounding and for drum sound in here~
- 00:59:415 (3) - add finish
- 01:00:786 (1) - ^ in beginning
- 01:02:158 (3) - try to not stack this with slider (2), will make confuse the player for normal diff like this--
- 01:03:529 (1) - want to try make the slider likethis? slider type like this will make good flow in here imo. don't forget fix spacing after
172,88,63529,6,0,B|96:44|12:80|-8:164|36:240|116:248|172:204,2,360,4|8|0
- 01:07:301 (2) - the reverse not fit with the song if in blue tick altough the end is fit. try to end this slider at 01:07:986 and add an note in empty place (01:08:329). also, add finish in slider's reverse for following the cymbal is better
- 01:15:872 (4) - add finish
- 01:24:101 (3) - move this into really placed symmetry between (1) and (2) like this? this is placed in x:180 y:164
- 01:26:844 (3) - add finish in beginning~
- 00:00:444 - delete the green timing point since in here red timing point is already in here (double timing points in same time is unrankable). after do this, add a green timing point at 00:00:615 then change the slider speed into 0.75x and volume into 50%~
because the slider (1) can't changed into 0.75x, I suggest to delete that, and add 2 circles in here and 00:00:958 and add whistle! - 00:00:444 (1,2,3,4,5,6,7,8,9) - try to following the bell sound with some whistle in here-- too silent in here. you can add whistle in some spot like as I mentioned in easy diff
- 00:05:929 (1,2,3) - can you give the distance in here? not good if too near like this orz.. do just like 00:08:672 (7,8,9) -
- 00:10:901 (1) - this note have too near distance with previous note. try to use distance snap 1.0x for easier read~
- 00:11:415 (2) - add finish in here
- 00:12:786 (5) - remove clap in slider's beginning-- too suddenly to hear and that's make me suprised
- 00:16:901 (7) - add finish in here instead the clap for following the cymbal sounder. also, start new combo in here, remove in 00:17:929 (1) -
then, add again in 00:18:958 (5) - for make the combo set seems tidy .w. - 00:18:272 (4,5,6,1,2,3) - in here, use distance snap 1.0x for easier diff, because this is not 1/4 but 1/2. don't make trap in here orz
- 00:21:529 (3,4,5,6) - this pattern was too simple and make boring-- try to variation like this maybe? use ds 1.0x
- 00:23:758 (3) - uh- trap ugu-- this is too near from (2). because this is not 1/2 but 1/1 try to make the spacing readable--
- 00:30:272 (1) - add finish in the end
- 00:38:844 (1) - ^ but in the beginning
- 00:59:072 (3) - ^in the end
- 01:03:529 (1,2) - ^ in the beginning
- 01:04:558 (3) - stack this more accurate with (2)'s end~ for more tidier. turn off the grid snap if you want fix this.
- 01:07:644 (4) - add finish in beginning
- 01:10:558 (1,2,3,4,5) - this rhythm is kinda weird altough you try to following the instrument. try to make the rhythm like this? also, add some clap for drum sound make the rhythm more "life" lol
- 01:22:729 (1) - add finish
- 01:26:758 (4) - delete this note. not following the vocal or instrument orz
- the spacing seems random in here (•̯͡.•̯͡) try to use distance snap for consistent spacing. the consistent will make player can read the map more easier and more comfortable to play~
ok, I skip this~Kinzo wrote:
don't mod insane please, I just wait something
for first beatmap this is already good 8''D just get more mod to improve this map~
Good luck desu~