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sphere - Non stop road (TV Size) [Osu|CatchTheBeat|Taiko]

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Topic Starter
Kin

Flask wrote:

Hey :3 Mod Request from my queue

[General]
  1. Sphere→sphere, you know why c: anddon't exit the osu editor before you've already submitted it when you're changing title.
  2. Add opening in tags because this's OP
  3. Close Letterbox during break in Hard
  4. I'll recommend you use the same combo color in -Kirito's Insane in other diffs, because it's better than default color lol
  5. bg tk.jpg & bg tk2.jpg should be 1024x768, now is 1024x353, please cut it to the right dimensions
  6. Delete mint in your tags because there's no reason to add .-.
  7. Audio Lead-In set to 2500? Not enough now .-.
[Easy]
  1. 00:11:072 (1) - Spacing corrected
  2. 00:21:358 - Set this green line to 00:21:015 - then add finish at (4) fix'd
  3. 00:21:701 - Set this to 00:21:358 - Fix'd
  4. 00:21:701 (1,2) - NC switch Fix'd
  5. 00:42:958 (1,2) - Try this No change D:
  6. 00:44:329 - finish (S:C1) Fix'd
  7. 00:44:672 (3) - nc
  8. 01:27:872 - clap Fix'd
    I love your sliders lol! So awesome <3!!!!!
[Konei]
  1. AR-1, too high in Normal Fix'd
  2. 00:03:186 (1) - Spacing orz Corrected
  3. 00:07:301 - finish Fix'd
  4. 00:08:672 (1) - finish Fix'd
  5. 00:06:272 - ~ 00:11:244 - In my opinion, you can just whistle at 2424, clap isn't very fit here ._.
  6. 00:17:244 (4,1) - nc switch fix'd
  7. 00:22:729 (3) - nc No change cuz only 2 for combo ?
  8. 00:30:615 (4) - ^ and add finish Fix'd
  9. 00:33:358 (1) - finish Fix'd
  10. 00:33:701 (2) - Remove finish Fix'd
  11. 00:39:186 (1) - copy 00:40:901 (4) - this then move back to the right spacing, it's shape is not very good-looking :n: I think koeni want to make this 00:40:215 (3,4) - symetric D:
  12. 01:03:529 (1) - ugly ugly ugly Fix'd
    SPOILER

    192,104,63529,6,0,B|112:80|48:128|24:216|80:280|168:288|232:232,2,360,4|8|0
[Hard]
  1. skip because you're remapping :3 but
  2. 00:10:044 (10) - touch the life bar removed will change later
[K.R.T]
  1. Set a Preview Point
  2. 00:16:558 (3) - remove whistle because it's not fit .-.
  3. 00:22:386 (7) - I'd prefer to use S:C1
  4. 00:27:872 (7) - ^
    Awesome
Good luck!
Thanks for mod :D
crabovan
Hello, m4m post.

General

What the normal-hitclapfinish2? Delete that file or correctly rename.
In mint's Taiko change tag "sphere" to "opening"
I think what you need make Nonstop in song title.

K.R.T's Insane

00:12:786 (6) - New combo.
00:41:758 (4) - Move to 00:40:215 (1) start.
01:06:615 (2) - Dat strange tick... Maybe you delete HS from him?
01:13:815 (8,9,10,11,1) - This is not star so this part can confuse. Make standard star pattern.

Hard

00:17:586 (5) - Move to 00:16:215 (2) start.

Emmm, where is other part of map? Make it to the end.

Konei's Normal

All what I can say - delete all jumps and antijumps. (DS 0.6x or 1.2x, for exaple).

Easy

Same as Normal.

Sorry for so little modpost. :c Good luck with map!
p/1775860
Topic Starter
Kin

crabovan wrote:

Hello, m4m post.

General

What the normal-hitclapfinish2? Delete that file or correctly rename. Removed
In mint's Taiko change tag "sphere" to "opening" Fix'd
I think what you need make Nonstop in song title. wut?

K.R.T's Insane -kirito's insane~

00:12:786 (6) - New combo.
00:41:758 (4) - Move to 00:40:215 (1) start.
01:06:615 (2) - Dat strange tick... Maybe you delete HS from him?
01:13:815 (8,9,10,11,1) - This is not star so this part can confuse. Make standard star pattern.

Hard

00:17:586 (5) - Move to 00:16:215 (2) start. Fix'd

Emmm, where is other part of map? Make it to the end.

Kin wrote:

Hard 45% (Remapping)
Konei's Normal

All what I can say - delete all jumps and antijumps. (DS 0.6x or 1.2x, for exaple). Maybe Fix'd

Easy

Same as Normal. where is jump ? D:

Sorry for so little modpost. :c Good luck with map!
p/1775860
-__
M4M here

[General]
i can't mod taiko,sorry.three taiko diffs in total may be a problem?i have no idea :?

[Easy]
00:43:301(2) slider here is not suitable for the rhythm i think... why not use a repeat slider from 00:43:301 to 00:43:986,and a circle at 00:44:329?

[Konei's Normal]
00:07:644(4) move three grids right,then the beginning of 4 can stack with 00:05:586(1),looks neat and tidy,right?
00:10:386(3) adjust shape like http://puu.sh/144aS
00:15:872(3,1) ^ http://puu.sh/144ca
00:26:158(3) strange shape i think,but not ugly to see
00:52:588(1) also strange shape...you may change it to a simple straight slider

this diff need more hard work imo

[Hard]
00:14:158(7) new combo
00:18:272(6) ^
ah,not completed

[K.R.T's Insane]
00:12:272(5) try to make the ending of this slider stack with 00:10:901(1,2)
00:16:558(3,4,5) all stack could be nicer to look
00:28:901(2) move three grids up?
00:38:501(3) move four grids down?

that's all.nice work for this map,good luck for you
Topic Starter
Kin

yanguoke wrote:

M4M here

[General]
i can't mod taiko,sorry.three taiko diffs in total may be a problem?i have no idea :? 3 taiko mapset can be ranked

[Easy]
00:43:301(2) slider here is not suitable for the rhythm i think... why not use a repeat slider from 00:43:301 to 00:43:986,and a circle at 00:44:329? No change, It's follow the drum

[Konei's Normal]
00:07:644(4) move three grids right,then the beginning of 4 can stack with 00:05:586(1),looks neat and tidy,right?
00:10:386(3) adjust shape like http://puu.sh/144aS Fix'd
00:15:872(3,1) ^ http://puu.sh/144ca Fix'd
00:26:158(3) strange shape i think,but not ugly to see
00:52:588(1) also strange shape...you may change it to a simple straight slider Not really fix'd but changed to something more beauty

this diff need more hard work imo

[Hard]
00:14:158(7) new combo
00:18:272(6) ^
ah,not completed
All fix'd

[K.R.T's Insane]
00:12:272(5) try to make the ending of this slider stack with 00:10:901(1,2)
00:16:558(3,4,5) all stack could be nicer to look
00:28:901(2) move three grids up?
00:38:501(3) move four grids down?

that's all.nice work for this map,good luck for you
Thanks you for mod :D
Deni

----------------------------------------------------------------------------------------------

General

Thanks for your mod. Here's mine.

Easy

Your clap on the slider ticks sounds louder than the clap on the circles.. I don't know if you did that on purpose. ;)

00:58:729 (1) - This slider is too close to the spinner before for Easy. ( AiMod )
01:10:386 (1) - The claps on this slider sound a bit overused :)
01:13:130 (4) - New Combo
01:15:872 (3) - ^

Konei's Normal

Here is the clap sound volume perfect. Maybe change it in Easy?
I'll go now on with german :)

German
00:21:358 (1) - Verschieb das nach x : 320 dann stimmt das mit 00:20:501 (6) - ein :)
00:26:158 (3) - Bisschen symmetrischer?
01:01:472 (2,3) - Könnte zu verwirrend sein für Normal...
01:03:529 (1) - Sieht noch ein wenig asymmetrisch aus...
01:26:844 (3) - Verschieb den doch ein wenig nach links damit der Abstand gleich ist wie bei 01:25:472 (1,2) -
01:28:215 (1) - Mach den Hitsound weg wie bei Easy und allen anderen Diffs

Ohh I just saw that you edit his diff too.. here's english translation:

00:21:358 (1) - Move to x : 320 so that it fits with 00:20:501 (6)
00:26:158 (3) - Make it more symmetrical?
01:01:472 (2,3) - Could be too confusing for normal.
01:03:529 (1) - Make it a bit more symmetrical
01:26:844 (3) - Move it a bit to the left so that the Distance is the same like 01:25:472 (1,2) -
01:28:215 (1) - Remove the Hitsound like in the other diffs.


Hard

Maybe try and improve some sliders :)

00:26:501 (5) - Maybe make this slider more interesting add a curve or something :)
00:33:015 (8) - You could replace this with a stack.
01:04:901 (2) - more interesting, add some curves

K.R.T's Insane

Good diff :)

00:16:558 (3,4,5) - I know you did this on purpose but maybe just make a straight line it looks better
00:29:929 (1) - Remove New Combo
Topic Starter
Kin

Deni wrote:


----------------------------------------------------------------------------------------------

General

Thanks for your mod. Here's mine.

Easy

Your clap on the slider ticks sounds louder than the clap on the circles.. I don't know if you did that on purpose. ;)

00:58:729 (1) - This slider is too close to the spinner before for Easy. ( AiMod ) Maybe fix'd
01:10:386 (1) - The claps on this slider sound a bit overused :) then now I use 70% audio on hit sound
01:13:130 (4) - New Combo Fix'd
01:15:872 (3) - ^ Fix'd

Konei's Normal

Here is the clap sound volume perfect. Maybe change it in Easy?
I'll go now on with german :)

German
00:21:358 (1) - Verschieb das nach x : 320 dann stimmt das mit 00:20:501 (6) - ein :)
00:26:158 (3) - Bisschen symmetrischer?
01:01:472 (2,3) - Könnte zu verwirrend sein für Normal...
01:03:529 (1) - Sieht noch ein wenig asymmetrisch aus...
01:26:844 (3) - Verschieb den doch ein wenig nach links damit der Abstand gleich ist wie bei 01:25:472 (1,2) -
01:28:215 (1) - Mach den Hitsound weg wie bei Easy und allen anderen Diffs

Ohh I just saw that you edit his diff too.. here's english translation: Yeah, he/she said he/she is busy and he/she let me edit him/her diff

00:21:358 (1) - Move to x : 320 so that it fits with 00:20:501 (6) Fix'd
00:26:158 (3) - Make it more symmetrical? Maybe fix'd
01:01:472 (2,3) - Could be too confusing for normal. Now changed
01:03:529 (1) - Make it a bit more symmetrical Done
01:26:844 (3) - Move it a bit to the left so that the Distance is the same like 01:25:472 (1,2) - Fix'd
01:28:215 (1) - Remove the Hitsound like in the other diffs. Fix'd


Hard

Maybe try and improve some sliders :)

00:26:501 (5) - Maybe make this slider more interesting add a curve or something :) Fix'd
00:33:015 (8) - You could replace this with a stack. Didn't really understand, you want to say stream ?
01:04:901 (2) - more interesting, add some curves No change

K.R.T's Insane -Kirito's Insane ~

Good diff :)

00:16:558 (3,4,5) - I know you did this on purpose but maybe just make a straight line it looks better
00:29:929 (1) - Remove New Combo
Thanks for mod ^_^
Lizellota
M4M here ~

[General]

How about +3 to offset? sounds better for me~

[K.R.T's Insane]

Some suggestions about hitsounds
00:00:958 (1) - whistle
00:03:186 (1) - ^
00:03:701 (1) - ^
00:04:044 - remove whistle
00:05:586 - whistle
00:14:158 - finish
00:14:844 - whistle
00:15:015 - remove whistle
00:19:644 - maybe change whistle to finish?
00:29:929 (6) - whistle
00:22:729 - ^
00:40:215 - finish
00:44:072 (6) - clap
01:21:872 - whistle
01:22:729 - ^
01:25:472 - ^
00:52:215 - ^
00:54:615 (3) - ^

00:11:758 (3,4,5) - 00:35:758 (9,1) - 00:41:244 (3) - 01:22:386 (4) - 01:27:872 (5) - x:128 y:308

[Hard]

Some suggestions about hitsounds
00:01:472 - whistle
00:02:844 - remove whistle
00:05:586 (8) - whistle
00:11:415 - finish
00:16:901 - ^
00:30:615 - ^
00:38:844 (1) - ^
00:44:329 - ^
00:59:415 - ^
01:00:786 (1) - ^
01:03:529 - ^ 01:04:044 - 01:04:901 - 01:05:415 -
01:07:644 - ^
01:11:758 - ^
01:17:244 - ^
01:27:872 (9,10) - add claps
Other things
00:16:044 (1) - remove NC
00:16:901 (3) - NC
00:22:729 (5) - NC
00:24:786 (1) - remove NC
00:27:872 (6) - NC
00:29:586 (1) - remove NC
00:33:701 (9) - NC
00:34:729 (1) - remove NC
00:55:301 (1) - end of the spinner here: 00:57:872
01:02:329 (6) - NC
01:06:615 (5) - ^
01:12:101 (5) - ^
01:17:586 (6) - ^
01:18:958 (1) - remove NC
01:21:358 (6) - NC

00:41:586 (1) -
[Konei's Normal]

Hm.......It's not Normal it's just a set of sliders, and Normal shouldn't be so hard for beginners, i suggest you to re-map this diff, i think it wont be ranked because of you, it's just my opinion. WHAT?!! 3.97 stars, are you kidding?? Use 1.0 SV..its Normal lol

[Easy]

What...3.20 stars..are you kidding too? D: Use 0.8 SV it would be better Easy = Normal - lol, make it lower or it wont be ranked...if you do, call me back i will mod it again :D

Good luck with rank~
-Neipezi

Lizellota wrote:

M4M here ~

[General]

How about +3 to offset? sounds better for me~

[K.R.T's Insane]

Some suggestions about hitsounds
00:00:958 (1) - whistle
00:03:186 (1) - ^
00:03:701 (1) - ^
00:04:044 - remove whistle
00:05:586 - whistle
00:14:158 - finish
00:14:844 - whistle
00:15:015 - remove whistle
00:19:644 - maybe change whistle to finish?
00:29:929 (6) - whistle
00:22:729 - ^
00:40:215 - finish
00:44:072 (6) - clap
01:21:872 - whistle
01:22:729 - ^
01:25:472 - ^
00:52:215 - ^
00:54:615 (3) - ^

00:11:758 (3,4,5) - 00:35:758 (9,1) - 00:41:244 (3) - 01:22:386 (4) - 01:27:872 (5) - x:128 y:308

Good luck with rank~
All fixed :)

UpDate DL : http://www.mediafire.com/?ha858eu51k9fzor
Topic Starter
Kin

Lizellota wrote:

M4M here ~

[General]

How about +3 to offset? sounds better for me~

[Hard]

Some suggestions about hitsounds
00:01:472 - whistle Fix'd
00:02:844 - remove whistle ^
00:05:586 (8) - whistle ^
00:11:415 - finish ^
00:16:901 - ^ ^
00:30:615 - ^ ^
00:38:844 (1) - ^ ^
00:44:329 - ^ ^
00:59:415 - ^ ^
01:00:786 (1) - ^ ^
01:03:529 - ^ 01:04:044 - 01:04:901 - 01:05:415 - ^
01:07:644 - ^ ^
01:11:758 - ^ ^
01:17:244 - ^ ^
01:27:872 (9,10) - add claps no change
Other things
00:16:044 (1) - remove NC Fix'd
00:16:901 (3) - NC ^
00:22:729 (5) - NC ^
00:24:786 (1) - remove NC ^
00:27:872 (6) - NC ^
00:29:586 (1) - remove NC ^
00:33:701 (9) - NC ^
00:34:729 (1) - remove NC ^
00:55:301 (1) - end of the spinner here: 00:57:872 ^
01:02:329 (6) - NC ^
01:06:615 (5) - ^ ^
01:12:101 (5) - ^ ^
01:17:586 (6) - ^ ^
01:18:958 (1) - remove NC ^
01:21:358 (6) - NC

00:41:586 (1) - Fix'd
[Konei's Normal]

Hm.......It's not Normal it's just a set of sliders, and Normal shouldn't be so hard for beginners, i suggest you to re-map this diff, i think it wont be ranked because of you, it's just my opinion. WHAT?!! 3.97 stars, are you kidding?? Use 1.0 SV..its Normal lol waiting Konei

[Easy]

What...3.20 stars..are you kidding too? D: Use 0.8 SV it would be better Easy = Normal - lol, make it lower or it wont be ranked...if you do, call me back i will mod it again :D remapping with 0,8 SV

Good luck with rank~
thanks for mod ^_^
Aurele
Supprime natsuiro kiseki de tes tags puisqu'il est déjà dans la source.
nokd.

Si t'as besoin d'un mod, fais moi signe.
Topic Starter
Kin

Gabe wrote:

Supprime natsuiro kiseki de tes tags puisqu'il est déjà dans la source.
nokd.

Si t'as besoin d'un mod, fais moi signe.
Oh wait j'étais sur de l'avoir déjà enlevé D:
Tari
Since your remapping easy I will skip it.

Kinda late? 0.0

[Konei's Normal]

00:05:586 (1,2,3,4) - Try this rhythm? http://puu.sh/19Jkw
00:26:158 (3) - I find this confusing 0.0
01:01:472 (2) - ^
00:47:072 (1,2) - Try this rhythm http://puu.sh/19Jmn
00:59:415 (3,4) - Try this http://puu.sh/19JmQ

[Hard]

00:08:672 (7) - New combo here?
00:12:101 (3) - ^
00:25:472 (6) - ^
00:30:272 (6) - ^
00:36:615 (6) - ^
00:47:072 (6) - ^
00:50:501 (5) - ^
01:06:958 (2) - Clap here?
00:14:329 (2) - This sound a bit loud to me 0.0

[K.R.T Insane]

00:41:758 (4) - Move to the right a bit
01:13:644 (6) - New combo?
00:03:186 (1) - Add whistle?

The insane looks really nice :D

That's it
Topic Starter
Kin

Taris wrote:

Since your remapping easy I will skip it. Oh wait I fail, forget to remove "remapping"

Kinda late? 0.0 Never late :D

[Konei's Normal]

00:05:586 (1,2,3,4) - Try this rhythm? http://puu.sh/19Jkw Kinda strange for me
00:26:158 (3) - I find this confusing 0.0 change slider with only one arrow and add one circle
01:01:472 (2) - ^
00:47:072 (1,2) - Try this rhythm http://puu.sh/19Jmn Fix'd
00:59:415 (3,4) - Try this http://puu.sh/19JmQ Fix'd

[Hard]

00:08:672 (7) - New combo here? Not really sure then no change, but will change if one other modder say this
00:12:101 (3) - ^ ^
00:25:472 (6) - ^ Fix'd
00:30:272 (6) - ^ Fix'd
00:36:615 (6) - ^ Fix'd
00:47:072 (6) - ^ Fix'd
00:50:501 (5) - ^ Fix'd
01:06:958 (2) - Clap here? Fix'd
00:14:329 (2) - This sound a bit loud to me 0.0 Oh wait that true, I forget to change volume HS

[K.R.T Insane]

00:41:758 (4) - Move to the right a bit
01:13:644 (6) - New combo?
00:03:186 (1) - Add whistle?

The insane looks really nice :D

That's it
thank you for mod :D
Coro
Taiko mod~

All are suggestions unless in red.

[Taikin Kantan]
00:16:215 - d k d
00:27:529 - k d
00:58:729 - d k d k

[mint's Taiko]
00:36:615 - ddk
01:26:844 - d k k d k k ddd
moe mint >w<

[Taikin Oni]
00:16:901 - d kkk k ddk
00:27:872 - D
01:10:386 - K K K K D D D D D

nice map~
Topic Starter
Kin

CoroQuetz wrote:

Taiko mod~

All are suggestions unless in red.

[Taikin Kantan]
00:16:215 - d k d
00:27:529 - k d
00:58:729 - d k d k
All fix'd

[mint's Taiko]
00:36:615 - ddk
01:26:844 - d k k d k k ddd
moe mint >w<
All fix'd

[Taikin Oni]
00:16:901 - d kkk k ddk I think it's sound kinda strange
00:27:872 - D I prefer K <_<
01:10:386 - K K K K D D D D D Fix'd

nice map~ Thank you :D
After 3 pages, 1 taiko mod D:

Thanks for mod ^_^
Tari
Back for easy mod :D you owe me

Don't kudosu this

[Easy]

00:04:558 (3,4) - Change the rhythm to this http://puu.sh/1bYqr
00:59:415 (2) - Add finish to the start.
01:04:901 (2) - Move the end dot of the slider 1 grid down.

That's all >3<

Fix some of your overlaps btw.
Topic Starter
Kin

Taris wrote:

Back for easy mod :D you owe me

Don't kudosu this

[Easy]

00:04:558 (3,4) - Change the rhythm to this http://puu.sh/1bYqr
00:59:415 (2) - Add finish to the start.
01:04:901 (2) - Move the end dot of the slider 1 grid down.
All fix'd
That's all >3<

Fix some of your overlaps btw. where are they ? .__.
Thanks again :D
Kanari
Haii ~
You requested in my queue ~


[General]
- Bookmarks can be removed ~


[Easy]
- Place some soft whistles at places like 00:36:101, 00:37:472, 00:40:202 and so on ~
00:37:815 (3) - Finish at the end.
01:10:558 (3) - Start this slider a tick earlier ?


[Konei's Normal]
- HP Drain Rate +1 ?
00:25:815 (2) - Whistle.
00:26:501 - ^
00:28:558 (2) - ^
00:29:244 (3) - ^
00:34:729 (5) - ^
- I think you know where to place the whistles now ~
00:38:844 (5) - Finish.
00:49:815 (1) - ^
01:22:729 (3) - Place this note where the previous slider's end was.
01:28:215 (1) - Extend this spinner a tick forward to match the other diffs.


[Hard]
00:08:672 (7) - New combo.
00:54:101 (5) - ^ Or maybe at (7) ?
01:27:015 (6) - ^


[K.R.T's Insane]
- HP Drain Rate +2
00:17:415 (2) - Move this down a bit so that is doesnt touch 00:16:558 (3)
00:40:044 (6) - Up a bit too high, lower this down.
00:41:758 (4) - Place where (1) was placed properly.
01:13:644 (6) - New combo here or at (8)
01:28:215 (1) - Extend this spinner a tick forward to match the other diffs.


Nicely mapped ~
Good luck and star!
Loneight
Hi~
M4M from L18's & Crystal's Modding Queue.


  • "re" is means "remove"
    Black is just suggestion ~OAO , if you don't like , you can skip it
    Blue is recommended to fix
    red is unrankable issue

[Easy]

  1. Although you use "wrap" to map this diff , but not wrap perfect ,and some even let me feel a little ugly , i think you can spend more time to improve

  2. Useless green line:
    00:44:329 -
    01:17:244 -
    01:17:586 -

  3. re bookmark
  4. 00:33:701 (3) - NC ,because kiai time start
  5. 01:04:901 (2) - how about this ? just use copy 01:06:615 (4) - and rotate 180

[Konei's Normal]

  1. Useless green line:
    00:06:272 -
    00:08:158 -
    01:04:558 -

  2. 00:12:786 (4) - 3rd point on x:392 y:176
  3. 00:20:501 (6) - this let me feel strange , how about change 1 circle and 1 rotate slider ?
  4. 00:38:844 (5) - add finish
  5. 00:43:644 (4) - add finish at start
  6. 00:49:815 (1) - ^
  7. 00:53:929 (3) - add finish

[Hard]

  1. 00:03:186 (5) - NC
  2. 00:07:301 (4,7) - ^
  3. 00:33:015 (6) - why you use 1.5x to represent this ?~ i dosen't know there can accelerate

[K.R.T's Insane]

  1. Useless green line:
    00:21:701 -
    00:22:729 -
    00:27:872 -
    00:28:215 -
    00:28:901 -
    00:30:615 -
    01:05:929 -

  2. 00:16:901 (1,2) - let me feel "it is casually pulled"
  3. only kiai time's place let me feel a little noisy , maybe spend more time to improve ?
good song & good luck~
and sorry to my poor English
Topic Starter
Kin

xXCrystalMoonAnimeXx wrote:

Haii ~
You requested in my queue ~


[General]
- Bookmarks can be removed ~


[Easy]
- Place some soft whistles at places like 00:36:101, 00:37:472, 00:40:202 and so on ~ No change I prefer drum Hitsound here
00:37:815 (3) - Finish at the end. Fix'd
01:10:558 (3) - Start this slider a tick earlier ? No change cuz there is no beat here


[Konei's Normal]
- HP Drain Rate +1 ?
00:25:815 (2) - Whistle. Fix'd
00:26:501 - ^ ^
00:28:558 (2) - ^ ^
00:29:244 (3) - ^ ^
00:34:729 (5) - ^ No change
- I think you know where to place the whistles now ~
00:38:844 (5) - Finish. Fix'd
00:49:815 (1) - ^ Fix'd
01:22:729 (3) - Place this note where the previous slider's end was. Fix'd
01:28:215 (1) - Extend this spinner a tick forward to match the other diffs. Fix'd


[Hard]
00:08:672 (7) - New combo.
00:54:101 (5) - ^ Or maybe at (7) ?
01:27:015 (6) - ^
all fix'd

[K.R.T's Insane]
- HP Drain Rate +2
00:17:415 (2) - Move this down a bit so that is doesnt touch 00:16:558 (3)
00:40:044 (6) - Up a bit too high, lower this down.
00:41:758 (4) - Place where (1) was placed properly.
01:13:644 (6) - New combo here or at (8)
01:28:215 (1) - Extend this spinner a tick forward to match the other diffs.


Nicely mapped ~
Good luck and star! Thanks :D

l1106188 wrote:

Hi~
M4M from L18's & Crystal's Modding Queue.


  • "re" is means "remove"
    Black is just suggestion ~OAO , if you don't like , you can skip it
    Blue is recommended to fix
    red is unrankable issue

[Easy]

  1. Although you use "wrap" to map this diff , but not wrap perfect ,and some even let me feel a little ugly , i think you can spend more time to improve

  2. Useless green line:
    00:44:329 -
    01:17:244 -
    01:17:586 -

    removed
  3. re bookmark removed
  4. 00:33:701 (3) - NC ,because kiai time start
  5. 01:04:901 (2) - how about this ? just use copy 01:06:615 (4) - and rotate 180
    All fix'd

[Konei's Normal]

  1. Useless green line:
    00:06:272 -
    00:08:158 -
    01:04:558 -
    Removed
  2. 00:12:786 (4) - 3rd point on x:392 y:176 Not really fix'd but changed to a slider with the tick perfectly in center circle
  3. 00:20:501 (6) - this let me feel strange , how about change 1 circle and 1 rotate slider ? Fix'd
  4. 00:38:844 (5) - add finish Fix'd
  5. 00:43:644 (4) - add finish at start Look kinda strange for me, clap added
  6. 00:49:815 (1) - ^ Fix'd
  7. 00:53:929 (3) - add finish Fix'd

[Hard]

  1. 00:03:186 (5) - NC
  2. 00:07:301 (4,7) - ^
  3. 00:33:015 (6) - why you use 1.5x to represent this ?~ i dosen't know there can accelerate
all Fix'd and 1.5 removed

[K.R.T's Insane]

  1. Useless green line:
    00:21:701 -
    00:22:729 -
    00:27:872 -
    00:28:215 -
    00:28:901 -
    00:30:615 -
    01:05:929 -

  2. 00:16:901 (1,2) - let me feel "it is casually pulled"
  3. only kiai time's place let me feel a little noisy , maybe spend more time to improve ?
good song & good luck~
and sorry to my poor English Thanks for mod :D
Konei
Just btw, noone cares about star raiting.
It's only important that Easy is below 3,00 Star raiting.
End from me.
-Neipezi

Taris wrote:

Since your remapping easy I will skip it.

Kinda late? 0.0

[K.R.T Insane]

00:41:758 (4) - Move to the right a bit
01:13:644 (6) - New combo?
00:03:186 (1) - Add whistle?

The insane looks really nice :D

That's it
thank you~ :)

xXCrystalMoonAnimeXx wrote:

Haii ~
You requested in my queue ~

[General]
- Bookmarks can be removed ~

[K.R.T's Insane]
- HP Drain Rate +2
00:17:415 (2) - Move this down a bit so that is doesnt touch 00:16:558 (3)
00:40:044 (6) - Up a bit too high, lower this down.
00:41:758 (4) - Place where (1) was placed properly.
01:13:644 (6) - New combo here or at (8)
01:28:215 (1) - Extend this spinner a tick forward to match the other diffs.


Nicely mapped ~
Good luck and star!
Modding thank you. :D
I'm sorry to see you late. :cry:

UpDate DL : http://www.mediafire.com/?l0sx0nv875zml6u
PandaRoflmao
Both of them the Taikin kantan and oni have some hit sounds that sound too forced especially on the fist part of the first chorus in the kantan diff in the part with the doubles at 00:35:758 and the whole second part of the first chorus sounds like it's not appropriate with the rythm, well it's just an opinion anyways, that's on taiko.
About the standard diffs, they are very well and I don't have anything to say c:
Good luck with your map :)
Topic Starter
Kin

PandaRoflmao wrote:

Both of them the Taikin kantan and oni have some hit sounds that sound too forced especially on the fist part of the first chorus in the kantan diff in the part with the doubles at 00:35:758 and the whole second part of the first chorus sounds like it's not appropriate with the rythm, well it's just an opinion anyways, that's on taiko.
About the standard diffs, they are very well and I don't have anything to say c:
Good luck with your map :) Thanks ~
Oh, I didn't notice this D:
Well I don't think it's a problem ?
Jenny
Easy:

Slideradjustments are to be done without gridsnap on.
Do not use red points for blankets, not for smooth sliders, it'll ruin them :<
OD +1?



  • 00:00:958 (2) - you can adjust this better to 1
    00:01:815 (3) - same for 2
    00:03:701 (2) - same for 1
    00:04:558 (3) - a bit more to the right (as for, the ending point) would suit the previous sliderbow better (pointing towards new combo)
    00:05:929 (1) - adjust to 2
    00:10:044 (4) - adjust to 3
    00:11:758 (2) - adjust to 1
    00:13:129 (3) - adjust to 2
    00:14:501 (4) - to 3 (the part right before the red point for example is further away than the beginning)
    00:15:872 (5) - move without gridsnap so it ends on where 3 ended
    00:18:615 (2) - similar to 00:14:501
    00:19:986 (3) - the end here is closer to 2 than the rest
    00:21:358 (4) - adjust aswell
    00:22:729 (5) - ^
    00:25:815 (4) - ^ (the bow is too strong)
    00:26:501 (5,1,2,3) - a straight line of objects is meeh, do a bow to lead into 3 or smth
    00:30:272 (1) - i guess you know it yourself; the beginning is further away than the ending part, so adjust that please

    00:36:444 (2) - adjust (meaning equal bow + distance to previous slider)
    00:37:815 (3) - ^
    00:39:186 (4) - ^
    00:40:558 (1) - that redpoint does not suit the song and the overall slidershaping, try something different, it just pokes out too hard and feels meeh
    00:43:644 (4) - you can better that blanket out; also, the reverse arrow gets too close to 3's start, please adjust this
    00:45:015 (1) - bow too strong in the beginning, results in too much distance to 4 in-between the first two sliderpoints, adjust (without gridsnap ofc)
    00:47:415 (2) - ^
    00:50:501 (5) - again, please no red points for blankets, it feels clunchy and awkward, also ruins the flow
    00:52:901 (3) - adjust to 2

    00:59:415 (2) - too far away from 1 in-between the sliderpoints
    01:03:529 (1) - use 2 sliderpoints, also, gridsnap off for better blanket as always
    01:04:901 (2,4) - you can shape these better around 3
    01:08:672 (2) - the end is further away from 1 as the beginning and middle part and also the curve is unbalanced
    01:10:558 (3) - redpoint is meeh :<
    01:13:129 (2) - i do not like this shape, it's like straight to the right-bow to top-straight to the left and just feels boringly meeh
    01:15:529 (1) - again, in-between the first two sliderpoints the bow is meeh and also, add another sliderpoint after the red one to have a proper adjustment to 3
    01:16:558 (2) - use 2 points before the red one to have a proper bow
    01:17:929 (3) - redpoint -_- also, not symmetric
    01:19:301 (4) - unbalanced and awkward curve (TOO curvy), also not symmetric
    01:20:329 (5) - i find this curve ugly because of the way the slidertrack is shaped before the red point
    01:22:729 (2) - red point and following ones should be a bit more to the left for more equal distance to 1
    01:26:844 (2) - adjust to 1

Judgement: Quite okay, jus the slidershapes could use some work as pointed out - remember to turn gridsnap of for blankets at least.



Konei's Normal:

OD3 is low for a normal, suggesting +1.


  • 00:00:958 (2) - I find this one awkward to hit because it's on a blue tick and not really into a flow yet but that may be me
    00:01:815 (3) - curve could be more balanced, right now it's like the sliderpoint is at 40% of the slider while it should be at 48-53% of it's track to create a more fluent bow, hope you get me
    00:04:558 (3) - that bow feels like these 90°-sliderpointangle ones, in other words, I do not like it, it doesn't feel flowy; try to do smth about that?
    00:06:615 (3) - take the movement the transition of 2-3 gives you into the curve; right now it is straight movement from 2 to 3 and then it goes meehisly to the left; it should go more upwards (keep the curve balanced tho), letting the slider end as if it was leading back to 2
    00:12:786 (4) - a) why this awkward bow? there is no reason for it. b) why is the awkward bow not even balanced :<
    00:13:815 (5,1,2) - straight lines between objects (and especially when one of these is a bowy slider) = no, ugly :<
    00:15:872 (3) - feels better if the reverse arrow-point is more down-left
    00:17:244 (1) - unbalanced curve and awkward angle/transition from 3 :<
    00:17:244 (1,2,3) - this is not very pretty. you got two very similar shapes with 1 and 3 (as in, the directions these have and the flow they generate) but use point-to-point placement and that is meeh...
    00:20:329 (5,6,7) - this straight line does not suit 4's sliderbow, also, the way 7 points is not very flowy with either of these nor does it give a good transition to the next combo
    00:21:701 (2) - this curve is quite unbalanced and looks 2008, make a proper blanket around 3
    00:23:758 (5) - this is mean, especially for a normal, do not use a 100% overlaying shape with an earlier slider; also, the above mentioned stuff applies here aswell
    00:23:758 (5,1,2,3,4,5) - let me demonstrate my thoughts about this movement in a screenshot below



    in other words, please bring a flow to this and not point-to-point-i-first-use-a-bow-and-then-i-do-an-edge-slider stuff
    00:27:872 (1,2) - these seem to want to create an oval movement, for that, you will have to place 2 more to the top-left
    00:29:244 (3) - that bow is too strong and thus does not blanket 2 correctly, weaken it and reposition a bit
    00:30:615 (1) - according to 3's reverse movement, this should be more to the top to have a proper transition

    00:34:729 (5) - this should be put a bit more top-right, also having the curve so it would lead back to 4 with the reverse movement
    00:36:101 (1) - this is ugly, no real bow, no real flow and not a straight line either :<
    00:37:129 (2,3) - straight lines, huh? (change please, also the transition from 1 to 2 to 3 is just unflowy point-to-point-ish and that is not a goal in a rhythm game)
    00:39:186 (1) - similar to 00:36:101, this curve is not really a pretty one
    00:40:215 (3) - sliderpoint should be more to the top and also more to the right to generate a proper curve
    00:40:901 (4) - ^ mirrored
    00:41:586 (1) - same as 00:40:215
    00:44:329 (1,2) - as in a previous example, the oval flow can be bettered out
    00:45:701 (3) - this one should be led into by the previous oval movement and should also continue the bow 2's shape is going, please do that

    ohmygodwhatdoyoumean


    ^something like that
    00:48:444 (2,3) - oval movement thing again
    00:49:815 (1,2) - ^
    00:51:186 (3,4) - these curves aren't really balanced out and are not-so-pretty

    00:59:415 (3) - putting the 2nd (middle) sliderpoint to 34|125 will do better (gridsnap off ofc)
    01:00:786 (1,2) - oval movement
    01:02:158 (3) - ugly overlap with 1, yes this is feelable ingame; also, the transition from 2 is not too good since you will stop on 3's start, totally change your angle and then go back which is meeh especially when you're still in the same combo
    01:03:529 (1) - make this symmetric to the X-axis please

    01:10:386 (3) - box below

    this'll do better


    Coordinates:

    First Point (not start): 32|216
    Second Point: 38|306
    Third: 115|337
    End/Reverse point: 171|316

    01:12:444 (2,3,4) - i do not enjoy this straight line after- and into a somewhat bowy slider
    01:16:215 (5) - that curve can easily be balanced out without gridsnap, also, you should make it blanket upcoming 1
    01:18:958 (4) - the mirroring makes this result in uneven spacing which didn't occur in your map yet and thus feels unfitting, make it 1.0x
    01:25:472 (1,2,3) - i do not like this slider-to-slider transition but that might be me.

Judgement: More polishment and focus on object transitions, even sliders and more of an overall flow would do well, you can do this I am sure.



Hard:


  • 00:05:929 (1,3) - please adjust these better to 2, without gridsnap and also without red sliderpoints, it will do well, believe me
    00:08:672 (1,3) - ^
    00:14:329 (2) - I do not see the reason for these 1/4, why not just put 2 1/2 circles?
    00:14:672 (3) - that could blanket 4 better
    00:15:529 (6) - a blanket around 5 without a red point would do better here
    00:16:901 (1,3) - really not a fan of these shapes
    00:19:301 (3) - oh noe, please do not do this, that is so hard to read and feels awkward; 100% blanketting slidershapes in a short time between them are really a mean thing and rarely suit anything
    00:20:844 (7) - this feels a bit close to 5's ending and might be uglyishly overlapped by its hitburst
    00:21:186 (1) - this sounds more as if there should be 3 circles
    00:22:729 (1) - again these shapes, please change that; also, this is not symmetric and it should be
    00:23:758 (2) - ^
    00:24:272 (3) - this should build an even triangle with 2's end and 1's beginning; gives more of an overall fitting feel
    00:25:472 (6) - add a new combo because of change in vocals and instrumental? (feels suiting here)
    00:27:872 (1,2,3,4,5) - too many straight lines between the objects :<
    00:31:644 (4) - again these shapes :<

    00:41:586 (1) - could be more balanced without gridsnap on if you move the middle point around a little
    00:43:472 (6) - this is awkward to play because it starts on a red tick and feels unnatural to click and hold; you should start the slider on where it currently ends
    00:49:815 (4) - blanket without red point please, currently the flow is a bit bugged up to me
    00:50:501 (1) - could improve that blanket of 4's end
    00:51:186 (3) - the first bow is ugly as it does not properly blanket or harmonize with 2, please improve that
    00:54:101 (1) - start the slider on the white tick, as with an earlier example, sliders on red ticks are mostly awkward to play and hold
    00:55:301 - put a note here and start the spinner 1/4 later

    01:00:444 (8) - not properly stacked on 7's end
    01:00:958 (2) - improve the blanket
    01:01:301 (3) - ^
    01:01:644 (4) - ^
    01:02:501 (2) - this should be more to the left to lead better into 3
    01:02:672 (3,4) - these feel awkward because they start on red ticks, please change this.
    01:03:529 (1,2) - this is pretty.
    01:09:015 (5) - the 2 first sliderpoints are too close to each other and ruin each other's effect on the curve, resulting in clunchyless; change something about that please
    01:10:558 (1,2,3,4) - improve blankets

    01:13:986 (5) - CTRL-G feels better here; though, improve the blanket
    01:15:358 (1,2,3) - blankets
    01:17:586 (1) - do not use red points here
    01:18:272 (2) - this should be bettered out aswell, could blanket 1's end very well
    01:19:301 (4) - more balance in slidercurve to blanket 5 better
    01:20:501 (6,7) - these feel weird; I thought of a curve like 7 where 6 is because you just come out of 5 and a slider like 6 is weird where 7 would fit better there
    01:21:358 (1) - no, this is so ugly ;_;
    01:22:044 (2,3) - blankets
    01:24:444 (4) - that curve is currently unbalanced and meeh
    01:24:958 (5,6) - blankets
    01:27:015 (6) - replace with circle + start a new 1/2 slider on where it ends, then replace upcoming 7 with 2 circles so you have the same hitsound pattern but it feels better
    01:28:215 - add a circle (+ finish hitsound) here and start the spinner 1/4 later

Judgement: As in easy, better workout for blankets and bit of flow will do - keep going.



K.R.T's Insane:

The kiaitimes are different in this diff while they should be consistent in the whole mapset.


  • 00:01:301 (3,4) - i find these curves a bit clunchy
    00:04:044 (3,4) - ^
    00:08:672 (1) - that is not symmetric, adjust please
    00:15:015 (4) - better that blanket out
    00:16:901 (1) - build a blanket around 5
    00:17:415 (2) - ^ will have to mirror that one after
    00:18:272 (1,2) - ^ same for these
    00:21:015 (5) - try to make it totally symmetric so the slidertick is exactly on the Y-axis
    00:22:044 (5,6,7) - the spacing here should decrease, just as the hitsounds do, by 10% each or smth
    00:28:729 (2,3) - i do not see the reason for these, especially 3 (you might keep 2 tho)
    00:33:272 (8) - remove the clap, it sounds weird and misplaced

    00:36:101 (1) - not totally symmetric
    00:37:472 (1,2) - if you want an oval movement, you can do that better, I am sure
    00:40:729 (2) - use a mirrored and CTRL-G-ed version of 1, currently it is messed up
    00:41:244 (3) - not symmetric
    00:44:072 (6,8) - adding claps here will do fine
    00:47:758 (4) - you are missing a whistle on the sliderend here
    00:48:786 (2) - ^
    00:49:130 (4) - ^
    00:49:815 (1) - also missing a whistle here
    00:51:186 (4) - not symmetric

    00:55:472 (2,3,4) - these start on red ticks, that is not good to play and does not suit the rhythm (actually, the weak point is 3); if you want it to suit the vocals, you will have to put a circle where 3 starts and start the slider 1/2 later; suggestion below


    00:56:844 (1,2,3) - ^
    01:00:958 (1,2,3,4) - similar
    01:06:615 (2,4) - you can improve these blankets

    01:13:129 (5) - not symmetric
    01:24:101 (1,2,3,4,5) - this played a bit weird and the followpoints look screwed up but it's interesting
    01:28:215 - move 1/4 back and put a circle + finish sound here?

Judgement: Pretty k but as in the other diffs, more polishment and improvement may be done and that'd be a good thing to do, so keep going and doing your stuffs guys!
Topic Starter
Kin

Jenny wrote:

Easy:

Slideradjustments are to be done without gridsnap on.
Do not use red points for blankets, not for smooth sliders, it'll ruin them :<
OD +1?



  • 00:00:958 (2) - you can adjust this better to 1 Maybe fix'd
    00:01:815 (3) - same for 2 ^
    00:03:701 (2) - same for 1 ^
    00:04:558 (3) - a bit more to the right (as for, the ending point) would suit the previous sliderbow better (pointing towards new combo) ^
    00:05:929 (1) - adjust to 2 ^
    00:10:044 (4) - adjust to 3 ^
    00:11:758 (2) - adjust to 1 This one is okay no ?
    00:13:129 (3) - adjust to 2 Fix'd
    00:14:501 (4) - to 3 (the part right before the red point for example is further away than the beginning) ^
    00:15:872 (5) - move without gridsnap so it ends on where 3 ended Not fix'd because I think it's look a bit strange next to 4
    00:18:615 (2) - similar to 00:14:501 changed to other thing
    00:19:986 (3) - the end here is closer to 2 than the rest 2 changed then here it's okay
    00:21:358 (4) - adjust aswell Fix'd
    00:22:729 (5) - ^ ^
    00:25:815 (4) - ^ (the bow is too strong) what do you mean ?
    00:26:501 (5,1,2,3) - a straight line of objects is meeh, do a bow to lead into 3 or smth 2, 3 changed
    00:30:272 (1) - i guess you know it yourself; the beginning is further away than the ending part, so adjust that please Fix'd

    00:36:444 (2) - adjust (meaning equal bow + distance to previous slider) ^
    00:37:815 (3) - ^ ^
    00:39:186 (4) - ^ ^
    00:40:558 (1) - that redpoint does not suit the song and the overall slidershaping, try something different, it just pokes out too hard and feels meeh this red point is on slider tick then I don't think it's a problem
    00:43:644 (4) - you can better that blanket out; also, the reverse arrow gets too close to 3's start, please adjust this Maybe fix'd
    00:45:015 (1) - bow too strong in the beginning, results in too much distance to 4 in-between the first two sliderpoints, adjust (without gridsnap ofc) ^
    00:47:415 (2) - ^ ^
    00:50:501 (5) - again, please no red points for blankets, it feels clunchy and awkward, also ruins the flow no change, when I use white point my blanket is more strange
    00:52:901 (3) - adjust to 2 Fix'd

    00:59:415 (2) - too far away from 1 in-between the sliderpoints ^
    01:03:529 (1) - use 2 sliderpoints, also, gridsnap off for better blanket as always ^
    01:04:901 (2,4) - you can shape these better around 3 ^
    01:08:672 (2) - the end is further away from 1 as the beginning and middle part and also the curve is unbalanced ^
    01:10:558 (3) - redpoint is meeh :< Meeeeh is goooood Fix'd
    01:13:129 (2) - i do not like this shape, it's like straight to the right-bow to top-straight to the left and just feels boringly meeh Well it's just a opinion, no change here
    01:15:529 (1) - again, in-between the first two sliderpoints the bow is meeh and also, add another sliderpoint after the red one to have a proper adjustment to 3 Fix'd
    01:16:558 (2) - use 2 points before the red one to have a proper bow ^
    01:17:929 (3) - redpoint -_- also, not symmetric He's symetrical D:
    01:19:301 (4) - unbalanced and awkward curve (TOO curvy), also not symmetric Not fix'd but changed to other thing
    01:20:329 (5) - i find this curve ugly because of the way the slidertrack is shaped before the red point no change
    01:22:729 (2) - red point and following ones should be a bit more to the left for more equal distance to 1 maybe fix'd
    01:26:844 (2) - adjust to 1 Fix'd

Judgement: Quite okay, jus the slidershapes could use some work as pointed out - remember to turn gridsnap of for blankets at least.



Konei's Normal:

OD3 is low for a normal, suggesting +1. Fix'd


  • 00:00:958 (2) - I find this one awkward to hit because it's on a blue tick and not really into a flow yet but that may be me what blue tick ?
    00:01:815 (3) - curve could be more balanced, right now it's like the sliderpoint is at 40% of the slider while it should be at 48-53% of it's track to create a more fluent bow, hope you get me don't really know if I fix'd this
    00:04:558 (3) - that bow feels like these 90°-sliderpointangle ones, in other words, I do not like it, it doesn't feel flowy; try to do smth about that? ^
    00:06:615 (3) - take the movement the transition of 2-3 gives you into the curve; right now it is straight movement from 2 to 3 and then it goes meehisly to the left; it should go more upwards (keep the curve balanced tho), letting the slider end as if it was leading back to 2 ^
    00:12:786 (4) - a) why this awkward bow? there is no reason for it. b) why is the awkward bow not even balanced :< maybe, because 2nd red tick is on vocal "Na"
    00:13:815 (5,1,2) - straight lines between objects (and especially when one of these is a bowy slider) = no, ugly :< 1 moved a bit top
    00:15:872 (3) - feels better if the reverse arrow-point is more down-left Fix'd
    00:17:244 (1) - unbalanced curve and awkward angle/transition from 3 :< ^
    00:17:244 (1,2,3) - this is not very pretty. you got two very similar shapes with 1 and 3 (as in, the directions these have and the flow they generate) but use point-to-point placement and that is meeh... well don't know how I fix this
    00:20:329 (5,6,7) - this straight line does not suit 4's sliderbow, also, the way 7 points is not very flowy with either of these nor does it give a good transition to the next combo Maybe fix'd
    00:21:701 (2) - this curve is quite unbalanced and looks 2008, make a proper blanket around 3
    00:23:758 (5) - this is mean, especially for a normal, do not use a 100% overlaying shape with an earlier slider; also, the above mentioned stuff applies here aswell
    00:23:758 (5,1,2,3,4,5) - let me demonstrate my thoughts about this movement in a screenshot below



    in other words, please bring a flow to this and not point-to-point-i-first-use-a-bow-and-then-i-do-an-edge-slider stuff Maybe Fix'd
    00:27:872 (1,2) - these seem to want to create an oval movement, for that, you will have to place 2 more to the top-left Fix'd
    00:29:244 (3) - that bow is too strong and thus does not blanket 2 correctly, weaken it and reposition a bit ^
    00:30:615 (1) - according to 3's reverse movement, this should be more to the top to have a proper transition ^

    00:34:729 (5) - this should be put a bit more top-right, also having the curve so it would lead back to 4 with the reverse movement ^
    00:36:101 (1) - this is ugly, no real bow, no real flow and not a straight line either :< I changed this slider for make him symetric to 1
    00:37:129 (2,3) - straight lines, huh? (change please, also the transition from 1 to 2 to 3 is just unflowy point-to-point-ish and that is not a goal in a rhythm game) Fix'd
    00:40:215 (3) - sliderpoint should be more to the top and also more to the right to generate a proper curve ^
    00:40:901 (4) - ^ mirrored ^
    00:41:586 (1) - same as 00:40:215 ^
    00:44:329 (1,2) - as in a previous example, the oval flow can be bettered out ^
    00:45:701 (3) - this one should be led into by the previous oval movement and should also continue the bow 2's shape is going, please do that No change, I think it's make for 3 is symetric to 1

    ohmygodwhatdoyoumean


    ^something like that
    00:48:444 (2,3) - oval movement thing again Fix'd
    00:49:815 (1,2) - ^ ^
    00:51:186 (3,4) - these curves aren't really balanced out and are not-so-pretty ^

    00:59:415 (3) - putting the 2nd (middle) sliderpoint to 34|125 will do better (gridsnap off ofc) ^
    01:00:786 (1,2) - oval movement I prefer this than oval here and I don't think i have the place
    01:02:158 (3) - ugly overlap with 1, yes this is feelable ingame; also, the transition from 2 is not too good since you will stop on 3's start, totally change your angle and then go back which is meeh especially when you're still in the same combo fix'd
    01:03:529 (1) - make this symmetric to the X-axis please ^

    01:10:386 (3) - box below ^

    this'll do better


    Coordinates:

    First Point (not start): 32|216
    Second Point: 38|306
    Third: 115|337
    End/Reverse point: 171|316

    01:12:444 (2,3,4) - i do not enjoy this straight line after- and into a somewhat bowy slider ^
    01:16:215 (5) - that curve can easily be balanced out without gridsnap, also, you should make it blanket upcoming 1 ^
    01:18:958 (4) - the mirroring makes this result in uneven spacing which didn't occur in your map yet and thus feels unfitting, make it 1.0x ^
    01:25:472 (1,2,3) - i do not like this slider-to-slider transition but that might be me. It's just your opinion, no change

Judgement: More polishment and focus on object transitions, even sliders and more of an overall flow would do well, you can do this I am sure.



Hard:


  • 00:05:929 (1,3) - please adjust these better to 2, without gridsnap and also without red sliderpoints, it will do well, believe me Adjusted but with red point
    00:08:672 (1,3) - ^ ^
    00:14:329 (2) - I do not see the reason for these 1/4, why not just put 2 1/2 circles? Fix'd
    00:14:672 (3) - that could blanket 4 better ^
    00:15:529 (6) - a blanket around 5 without a red point would do better here I like this slider, look like arrow with circle and previous slider
    00:16:901 (1,3) - really not a fan of these shapes I like these sliders
    00:19:301 (3) - oh noe, please do not do this, that is so hard to read and feels awkward; 100% blanketting slidershapes in a short time between them are really a mean thing and rarely suit anything I don't think it's too hard to read this, will change if someone say this again
    00:20:844 (7) - this feels a bit close to 5's ending and might be uglyishly overlapped by its hitburst Fix'd
    00:21:186 (1) - this sounds more as if there should be 3 circles I prefer slider back here for next sliders
    00:22:729 (1) - again these shapes, please change that; also, this is not symmetric and it should be now symetric
    00:23:758 (2) - ^ ^
    00:24:272 (3) - this should build an even triangle with 2's end and 1's beginning; gives more of an overall fitting feel Fix'd
    00:25:472 (6) - add a new combo because of change in vocals and instrumental? (feels suiting here) ^
    00:27:872 (1,2,3,4,5) - too many straight lines between the objects :< ^
    00:31:644 (4) - again these shapes :< love this shapes

    00:41:586 (1) - could be more balanced without gridsnap on if you move the middle point around a little ^
    00:43:472 (6) - this is awkward to play because it starts on a red tick and feels unnatural to click and hold; you should start the slider on where it currently ends maybe not cuz red tick = single tap, then not really unatural like blue tick
    00:49:815 (4) - blanket without red point please, currently the flow is a bit bugged up to me blanket adjusted but with redpoint
    00:50:501 (1) - could improve that blanket of 4's end Fix'd
    00:51:186 (3) - the first bow is ugly as it does not properly blanket or harmonize with 2, please improve that ^
    00:54:101 (1) - start the slider on the white tick, as with an earlier example, sliders on red ticks are mostly awkward to play and hold same as earlier
    00:55:301 - put a note here and start the spinner 1/4 later Fix'd

    01:00:444 (8) - not properly stacked on 7's end ^
    01:00:958 (2) - improve the blanket ^
    01:01:301 (3) - ^ ^
    01:01:644 (4) - ^ ^
    01:02:501 (2) - this should be more to the left to lead better into 3 I don't think
    01:02:672 (3,4) - these feel awkward because they start on red ticks, please change this. same as earlier
    01:03:529 (1,2) - this is pretty. no
    01:09:015 (5) - the 2 first sliderpoints are too close to each other and ruin each other's effect on the curve, resulting in clunchyless; change something about that please Fix'd
    01:10:558 (1,2,3,4) - improve blankets ^

    01:13:986 (5) - CTRL-G feels better here; though, improve the blanket ^
    01:15:358 (1,2,3) - blankets ^
    01:17:586 (1) - do not use red points here same as earlier
    01:18:272 (2) - this should be bettered out aswell, could blanket 1's end very well Fix'd
    01:19:301 (4) - more balance in slidercurve to blanket 5 better I think it's don't need
    01:20:501 (6,7) - these feel weird; I thought of a curve like 7 where 6 is because you just come out of 5 and a slider like 6 is weird where 7 would fit better there Fix'd
    01:21:358 (1) - no, this is so ugly ;_; I don't think so
    01:22:044 (2,3) - blankets Fix'd
    01:24:444 (4) - that curve is currently unbalanced and meeh ^
    01:24:958 (5,6) - blankets ^
    01:27:015 (6) - replace with circle + start a new 1/2 slider on where it ends, then replace upcoming 7 with 2 circles so you have the same hitsound pattern but it feels better I don't want that sry
    01:28:215 - add a circle (+ finish hitsound) here and start the spinner 1/4 later Fix'd

Judgement: As in easy, better workout for blankets and bit of flow will do - keep going.
Thanks for mod ~

I didn't finish to update because I have to go >__<
Lally
HI >u<)/ sorry i can't find anything ;_;

here a star for you :3
Topic Starter
Kin

Lally wrote:

HI >u<)/ sorry i can't find anything ;_;

here a star for you :3
Np and Thank you ~ :D
XinCrin
Hi Kin~

[General]
Nothing
[Easy]
•00:03:701 (2) - Whistle in the end slider
•00:04:558 (3) - Same , Whistle in the head slider
•00:05:587 - in my opinion you should add a circle here as
to not lose the rhythm of the song, it would be easier to read this to beginners
•00:43:644 (4) - not feeling the rhythm with the music , prefer to do so:
•00:30:272 (1,2) - - honestly I did not like these sliders,
you could give a better way
Nice Diff~

[Konei's Normal]

•00:41:587 (5) - NC because there is a change in tone of voice
•01:09:015 (4) - If you pay close attention to the music, you
actually listen to this:
•01:15:529 (3) - Move to x:256 y:264 can looks better
•01:18:958 (4) - Preferred Honestly do so, and in the same position as
in the picture:

[Hard]

•00:19:301 (3) - When I was playing I realized the difficulty slider that appearedto surprise me and I lost the combo, but I realize that you should move this
slider the other way because it is very difficult to read even a hard, well just a suggestion, but think of it as.
•00:36:786 (2) - if you see this hitting the end of the slider to move it maybe x:232 y:184
•01:27:015 (6) - NC por your combo pattern (combo too long)

Good Luck nice map ~ :)
Lami
[Konei's Normal]

hm.... kinda not good slider's shape...

ex) 00:06:615 (3) - more curve... #2 point : x288 y280 #3 : x240 y240
00:08:672 (1) - ^ #3 x256 y256

00:21:701 (2,3,4,5) - not good flow ]img]http://puu.sh/1javr[/img]
00:42:272 (6,7) - distance snap


[Hard]

00:04:901 (3) - touched hp bar
00:18:272 (1,3) - aah........ plz...... don't stack each other..... a little unreadable.
00:22:729 (1,2) - anti - jump
00:32:329 (5) - i recommend to change 1/2 two slider. 1/2 double repeat slider is not good...
00:35:758 (5,1) - hm... distance snap??
01:09:015 (5) - ugly shape
01:17:586 (1) -

[K.R.T's Insane]

기분탓인가 힛사가 좀 어색한거같기도.....

00:08:672 - 여기..... 변속 필요한가요?
00:22:729 (1,2,3) - 스냅 맞춰주세요
00:28:815 (3) - 노트제거....... overmapping.
00:31:301 (3,1) - 3번 끝과 1번 슬라시작을 겹치는게 나아요
의미없는 오버랩은 안좋음 ㄱ-ㄱ-ㄱ-
00:50:672 (1,2,3,4) - 점프제거 (앞의 같은부분에선 점프없는데 여기만 점프오니까 위화감들어요)
00:57:872 (4) - 언랭커블이에요 00:58:215 (1) - 의 리버스 애로우기 노트랑 힛버스트때문에 안보여요
리버스 애로우 가리면 언랭이에요
01:17:844 (3) - 오른쪽으로 1그리드
01:28:386 (1) - 01:30:786 - 여깃는 그린라인 01:28:386 - 여기로 옮겨서 스피너 전체를 침묵


[mint's taiko]

01:18:271 (1) - Unsnapped circle.
01:18:871 (2) - Unsnapped circle.
01:19:471 (1) - Unsnapped circle.
01:20:671 (4) - Unsnapped circle.
01:21:871 (1) - Unsnapped circle.
01:23:071 (1) - Unsnapped circle.
01:25:471 (2) - Unsnapped circle.
01:26:671 (2) - Unsnapped circle.
01:27:871 (1) - Unsnapped circle.
Topic Starter
Kin

XinCrin wrote:

Hi Kin~

[General]
Nothing
[Easy]
•00:03:701 (2) - Whistle in the end slider Fix'd
•00:04:558 (3) - Same , Whistle in the head slider Fix'd
•00:05:587 - in my opinion you should add a circle here as Fix'd
to not lose the rhythm of the song, it would be easier to read this to beginners
•00:43:644 (4) - not feeling the rhythm with the music , prefer to do so: No change, the drum is like this
•00:30:272 (1,2) - - honestly I did not like these sliders, no change I like them
you could give a better way
Nice Diff~

[Konei's Normal]

•00:41:587 (5) - NC because there is a change in tone of voice
•01:09:015 (4) - If you pay close attention to the music, you
actually listen to this:
•01:15:529 (3) - Move to x:256 y:264 can looks better
•01:18:958 (4) - Preferred Honestly do so, and in the same position as No change, I think konei want to make him symetric
in the picture:
all fix'd except one
[Hard]

•00:19:301 (3) - When I was playing I realized the difficulty slider that appearedto surprise me and I lost the combo, but I realize that you should move this
slider the other way because it is very difficult to read even a hard, well just a suggestion, but think of it as.
•00:36:786 (2) - if you see this hitting the end of the slider to move it maybe x:232 y:184
•01:27:015 (6) - NC por your combo pattern (combo too long)
All fix'd

Good Luck nice map ~ :)
Thanks for mod :D

intoon wrote:

[Konei's Normal]

hm.... kinda not good slider's shape...

ex) 00:06:615 (3) - more curve... #2 point : x288 y280 #3 : x240 y240 Fix'd
00:08:672 (1) - ^ #3 x256 y256 Fix'd

00:21:701 (2,3,4,5) - not good flow ]img]http://puu.sh/1javr[/img] wat ?
00:42:272 (6,7) - distance snap Fix'd


[Hard]

00:04:901 (3) - touched hp bar no http://puu.sh/1jhJe
00:18:272 (1,3) - aah........ plz...... don't stack each other..... a little unreadable. Changed
00:22:729 (1,2) - anti - jump fix'd
00:32:329 (5) - i recommend to change 1/2 two slider. 1/2 double repeat slider is not good... no change
00:35:758 (5,1) - hm... distance snap?? no change, want to make it in center of sliders
01:09:015 (5) - ugly shape changed
01:17:586 (1) - no change

[mint's taiko]

01:18:271 (1) - Unsnapped circle.
01:18:871 (2) - Unsnapped circle.
01:19:471 (1) - Unsnapped circle.
01:20:671 (4) - Unsnapped circle.
01:21:871 (1) - Unsnapped circle.
01:23:071 (1) - Unsnapped circle.
01:25:471 (2) - Unsnapped circle.
01:26:671 (2) - Unsnapped circle.
01:27:871 (1) - Unsnapped circle.
all fix'd
Kurosanyan
Red is unrankable, Blue is what I think you should change, Green is just some suggestion.

From AIBat:
[General]
  1. Inconsistency in Source: [K.R.T's Insane]
  2. Inconsistency in Tags: [K.R.T's Insane]
  3. Inconsistency in uninherited (red) timing sections: [K.R.T's Insane]
  4. Inconsistency in Kiai Times: [Taikin Kantan]


From me:
IRC MOD
17:29 Kurosanyan: Déjà y'a un gros problème de diff spread, Kanta HP2OD2, Puis 2 Oni HP6OD6
17:30 Kurosanyan: Pourquoi ça passe de 2 à 6 D:
17:30 Kin: wat
17:30 Kin: j'ai meme pas fais gaff
17:30 Kurosanyan: Fout 3 et 5 plutôt
17:30 Kin: okay
17:32 Kurosanyan: Sinon imo tu devrais retirer au moins 0,5 d'audio lead in :v
17:33 Kin: 2 sec est suffisant ?
17:33 Kurosanyan: Oui c'est 2 sec normalment
17:33 Kurosanyan: 3 secondes c'est un peu trop long
17:33 Kin: on m'a conseillé plusieur de mettre a 2,5 D:
17:33 Kurosanyan: 2,5+0,444 c'est trop :v
17:34 Kin: well je vais changer ça
17:34 Kurosanyan: 2+0,444 ça passe déjà mieux
17:35 Kurosanyan: Perso j'aurais mis 1,556 mais bon osef, 2 c'est bien aussi
17:36 Kurosanyan: Sinon fout le 1er timing point à 0,444. Tu peux mettre un timing point vert et rouge au même moment
17:36 Kurosanyan: maintenant
17:37 Kin: on m'a dit plusieur fois que c'était unrankable
17:37 Kurosanyan: wut
17:37 Kin: alors du coup j'ai pris un offset négatif
17:37 Kurosanyan: Pourquoi ça serait unrankable? D:
17:37 Kin: bonne question ...
17:40 Kurosanyan: Sinon euh, dans la kantan vire les changement de SV
17:40 Kin: okay
17:43 Kurosanyan: Alors
17:43 Kurosanyan: Tes sliders je crois qu'il va falloir que je les mods tous D:
17:43 Kin: go go je sais pas mapper les kantan D:
17:43 Kurosanyan: 00:21:358 (3) - Pourquoi tu les finis sur des tics bleus? dafuq D:
17:44 Kurosanyan: Non mais je parle pas que de la kantan
17:44 Kurosanyan: 00:22:387 - fini le là
17:44 Kin: dafuq je me souviens pas d'avoir utilisé une seul fois du snap 1/4
17:45 Kurosanyan: Je comprend même pas pourquoi tu l'as fini là D:
17:45 Kin: moi aussi
17:45 Kin: D:
17:45 Kurosanyan: 00:32:672 (2) - 00:33:358 - fini le là
17:45 Kin: fi'xd
17:46 Kin: pour celui la déjà fix'd 00:43:301 (2) -
17:46 Kin: je viens de le remarquer
17:46 Kurosanyan: 00:39:529 (1) - fous le à 00:39:873 - ?
17:47 Kin: pas contre, fix'd
17:47 Kurosanyan: Tu l'as finis sur le gros tick blanc hein?
17:47 Kin: oui
17:47 Kin: je suis peut etre nul mais pas a ce point D:
17:48 Kurosanyan: 01:16:558 (6) - idem
17:48 Kin: Fix'd
17:49 Kin: je redécouvre ma propre map D:
17:49 Kurosanyan: 01:11:758 - ajoute une note?
17:49 Kin: yep j'ai miss un D
17:50 Kurosanyan: 01:12:444 (6) - fous celui là à 01:12:101 - puis un d à 01:13:130 - puis delete 01:13:815 (1) - ?
17:51 Kurosanyan: Ca rend beaucoup mieux cette partie comme ça je trouve perso o/
17:51 Kin: celui la plutot k non ? 01:12:101 -
17:52 Kurosanyan: Comme tu le sens, mais ouais ça rend peut être mieux avec un k
17:52 Kin: okay
17:52 Kurosanyan: 01:26:501 (2) - 01:27:873 - finis le là?
17:52 Kin: Fix'ed
17:53 Kurosanyan: Bon la oni now
17:54 Kurosanyan: Déjà pour le sv de début fout plutôt 0,5 ou 0,75
17:54 Kurosanyan: Ca rend mieux, là l'espacement entre les notes est zarb D:
17:54 Kurosanyan: 0,5 ça fait comme si les 1/2 étaient en 1/4
17:54 Kin: ok
17:54 Kin: mais du coup je delete la monté de bpm
17:55 Kin: sauf le 1 bien sur
17:55 Kurosanyan: Bah
17:55 Kurosanyan: Pas forcément
17:56 Kurosanyan: Ah oui c'est vrai que c'est plus chiant à gérer D:
17:57 Kin: bah au pire je met 0;75 et je delete toute la montée de bpm except le 1
17:58 Kurosanyan: Au pire tu laisse 0,6 mais bon
17:58 Kurosanyan: Enfin perso je trouve que le petit speed up ça rend la map confuse
18:00 Kurosanyan: http://puu.sh/1jkVi sinon tu peux test ça
18:00 Kin: hmm
18:01 Kin: je vais test voir ça donne quoi
18:02 Kurosanyan: De toutes les changement de SV de 0,1 vaut mieux éviter, c'est pas assez visible donc ça a tendance à
18:02 Kurosanyan: perturber. Avec 0,25 c'est plus lisible
18:02 Kin: okay
18:03 Kurosanyan: uh
18:04 Kin: well je vais delete les changements de SV, laissé le début a 0,75 et le reste a 1, vue que je trouve que ça fais boff la
18:04 Kin: monté a 1,25 pour redessendre
18:04 Kurosanyan: A 1,5*
18:04 Kurosanyan: Perso j'aime bien D: m'enfin comme tu le sens

[Taikin Oni]
  1. 00:58:044 - fout une note ici et fini le spinner à 00:57:701 - ou 00:57:873 - Y'a besoin d'une note sur le tick blanc sinon le rythme est mauvais.
[mint's Taiko]
  1. 00:22:387 - 00:30:615 - The timing is weird for this part... I think you should add notes on some white ticks, I would suggest you to add notes here: 00:22:730 - 00:23:415 - 00:25:473 - 00:28:215 - 00:29:587 -
Pas de kudo si tu rajoutes ma map, sinon tu peux.
Roddie
Hey there. I've read your mod queue that mod4mod is currently open. I'm here just for that.

Easy
  1. 00:22:730-Consider adding a new combo here. In my opinion, it looks fitting that way. If you do, then remove new combo from 00:24:101.
  2. 00:31:987 (2)-Adding a finish on the end sure sounds nice, don't you agree?
  3. 00:37:815 (3)-^
  4. 01:00:787 (3)-A finish on the beginning sounds fitting perhaps?
  5. 01:03:530 (1, 2)-Add finishes on the beginning and repeat of those sliders like what you did on 00:59:415 (2)?
  6. 01:06:615 (4)-A finish on the end would sound fitting there. Consider adding it in.
Taikin Kantan
  1. 01:15:530(4, 5, 6)-k d k would be more fitting to play perhaps?
Konei's Normal
  1. 00:15:873 (3)-Consider adding a finish on the end.
  2. 01:00:787(1)-A finish on the beginning sounds fitting perhaps?
mint's Taiko
  1. 00:23:587 (1, 2, 3)-I don't see now this would make sense when it comes to rhythm. It sounds pretty bad, no offense
    Here's what you can do that is better: Move the 1st note 1/2 forward. Same thing with the 2nd note. It should be something like this:
Hard
  1. 00:19:644-The way I see it, a new combo would be fitting there.
  2. 00:33:015 (6)-Same thing I listed on Easy.
  3. 00:49:815 (4)-I'm pretty sure you forgot to add a finish on the beginning, man.
Taikin Oni
  1. 01:05:930(2, 3, x, 1)-k ddk could play much better that way, in my opinion. (:
K.R.T's Insane
  1. 01:00:786 (6)-Adding a finish would probably sound great there but its your call.
I would've mentioned the offset from K.R.T's Insane needs to be the same like the other difficulties but someone beat me to it. You're gonna have to fix this problem.

Anyway, good luck, guys. :D
Topic Starter
Kin

Kurosanyan wrote:

Red is unrankable, Blue is what I think you should change, Green is just some suggestion.

From AIBat:
[General]
  1. Inconsistency in Source: [K.R.T's Insane]
  2. Inconsistency in Tags: [K.R.T's Insane]
  3. Inconsistency in uninherited (red) timing sections: [K.R.T's Insane]
  4. Inconsistency in Kiai Times: [Taikin Kantan]

all fix'd

From me:
IRC MOD
17:29 Kurosanyan: Déjà y'a un gros problème de diff spread, Kanta HP2OD2, Puis 2 Oni HP6OD6
17:30 Kurosanyan: Pourquoi ça passe de 2 à 6 D:
17:30 Kin: wat
17:30 Kin: j'ai meme pas fais gaff
17:30 Kurosanyan: Fout 3 et 5 plutôt
17:30 Kin: okay
17:32 Kurosanyan: Sinon imo tu devrais retirer au moins 0,5 d'audio lead in :v
17:33 Kin: 2 sec est suffisant ?
17:33 Kurosanyan: Oui c'est 2 sec normalment
17:33 Kurosanyan: 3 secondes c'est un peu trop long
17:33 Kin: on m'a conseillé plusieur de mettre a 2,5 D:
17:33 Kurosanyan: 2,5+0,444 c'est trop :v
17:34 Kin: well je vais changer ça
17:34 Kurosanyan: 2+0,444 ça passe déjà mieux
17:35 Kurosanyan: Perso j'aurais mis 1,556 mais bon osef, 2 c'est bien aussi
17:36 Kurosanyan: Sinon fout le 1er timing point à 0,444. Tu peux mettre un timing point vert et rouge au même moment
17:36 Kurosanyan: maintenant
17:37 Kin: on m'a dit plusieur fois que c'était unrankable
17:37 Kurosanyan: wut
17:37 Kin: alors du coup j'ai pris un offset négatif
17:37 Kurosanyan: Pourquoi ça serait unrankable? D:
17:37 Kin: bonne question ...
17:40 Kurosanyan: Sinon euh, dans la kantan vire les changement de SV
17:40 Kin: okay
17:43 Kurosanyan: Alors
17:43 Kurosanyan: Tes sliders je crois qu'il va falloir que je les mods tous D:
17:43 Kin: go go je sais pas mapper les kantan D:
17:43 Kurosanyan: 00:21:358 (3) - Pourquoi tu les finis sur des tics bleus? dafuq D:
17:44 Kurosanyan: Non mais je parle pas que de la kantan
17:44 Kurosanyan: 00:22:387 - fini le là
17:44 Kin: dafuq je me souviens pas d'avoir utilisé une seul fois du snap 1/4
17:45 Kurosanyan: Je comprend même pas pourquoi tu l'as fini là D:
17:45 Kin: moi aussi
17:45 Kin: D:
17:45 Kurosanyan: 00:32:672 (2) - 00:33:358 - fini le là
17:45 Kin: fi'xd
17:46 Kin: pour celui la déjà fix'd 00:43:301 (2) -
17:46 Kin: je viens de le remarquer
17:46 Kurosanyan: 00:39:529 (1) - fous le à 00:39:873 - ?
17:47 Kin: pas contre, fix'd
17:47 Kurosanyan: Tu l'as finis sur le gros tick blanc hein?
17:47 Kin: oui
17:47 Kin: je suis peut etre nul mais pas a ce point D:
17:48 Kurosanyan: 01:16:558 (6) - idem
17:48 Kin: Fix'd
17:49 Kin: je redécouvre ma propre map D:
17:49 Kurosanyan: 01:11:758 - ajoute une note?
17:49 Kin: yep j'ai miss un D
17:50 Kurosanyan: 01:12:444 (6) - fous celui là à 01:12:101 - puis un d à 01:13:130 - puis delete 01:13:815 (1) - ?
17:51 Kurosanyan: Ca rend beaucoup mieux cette partie comme ça je trouve perso o/
17:51 Kin: celui la plutot k non ? 01:12:101 -
17:52 Kurosanyan: Comme tu le sens, mais ouais ça rend peut être mieux avec un k
17:52 Kin: okay
17:52 Kurosanyan: 01:26:501 (2) - 01:27:873 - finis le là?
17:52 Kin: Fix'ed
17:53 Kurosanyan: Bon la oni now
17:54 Kurosanyan: Déjà pour le sv de début fout plutôt 0,5 ou 0,75
17:54 Kurosanyan: Ca rend mieux, là l'espacement entre les notes est zarb D:
17:54 Kurosanyan: 0,5 ça fait comme si les 1/2 étaient en 1/4
17:54 Kin: ok
17:54 Kin: mais du coup je delete la monté de bpm
17:55 Kin: sauf le 1 bien sur
17:55 Kurosanyan: Bah
17:55 Kurosanyan: Pas forcément
17:56 Kurosanyan: Ah oui c'est vrai que c'est plus chiant à gérer D:
17:57 Kin: bah au pire je met 0;75 et je delete toute la montée de bpm except le 1
17:58 Kurosanyan: Au pire tu laisse 0,6 mais bon
17:58 Kurosanyan: Enfin perso je trouve que le petit speed up ça rend la map confuse
18:00 Kurosanyan: http://puu.sh/1jkVi sinon tu peux test ça
18:00 Kin: hmm
18:01 Kin: je vais test voir ça donne quoi
18:02 Kurosanyan: De toutes les changement de SV de 0,1 vaut mieux éviter, c'est pas assez visible donc ça a tendance à
18:02 Kurosanyan: perturber. Avec 0,25 c'est plus lisible
18:02 Kin: okay
18:03 Kurosanyan: uh
18:04 Kin: well je vais delete les changements de SV, laissé le début a 0,75 et le reste a 1, vue que je trouve que ça fais boff la
18:04 Kin: monté a 1,25 pour redessendre
18:04 Kurosanyan: A 1,5*
18:04 Kurosanyan: Perso j'aime bien D: m'enfin comme tu le sens

[Taikin Oni]
  1. 00:58:044 - fout une note ici et fini le spinner à 00:57:701 - ou 00:57:873 - Y'a besoin d'une note sur le tick blanc sinon le rythme est mauvais.
Fix'd

Pas de kudo si tu rajoutes ma map, sinon tu peux.

Roddie wrote:

Hey there. I've read your mod queue that mod4mod is currently open. I'm here just for that.

Easy
  1. 00:22:730-Consider adding a new combo here. In my opinion, it looks fitting that way. If you do, then remove new combo from 00:24:101. Fix'd
  2. 00:31:987 (2)-Adding a finish on the end sure sounds nice, don't you agree? Fix'd
  3. 00:37:815 (3)-^ Fix'd
  4. 01:00:787 (3)-A finish on the beginning sounds fitting perhaps? Fix'd
  5. 01:03:530 (1, 2)-Add finishes on the beginning and repeat of those sliders like what you did on 00:59:415 (2)? Fix'd
  6. 01:06:615 (4)-A finish on the end would sound fitting there. Consider adding it in. Fix'd
Taikin Kantan
  1. 01:15:530(4, 5, 6)-k d k would be more fitting to play perhaps?
no change, if you listen here, k is better

Konei's Normal
  1. 00:15:873 (3)-Consider adding a finish on the end. Fix'd
  2. 01:00:787(1)-A finish on the beginning sounds fitting perhaps? Fix'd
Hard
  1. 00:19:644-The way I see it, a new combo would be fitting there. Fix'd
  2. 00:33:015 (6)-Same thing I listed on Easy. Fix'd
  3. 00:49:815 (4)-I'm pretty sure you forgot to add a finish on the beginning, man. Fix'd
Taikin Oni
  1. 01:05:930(2, 3, x, 1)-k ddk could play much better that way, in my opinion. (:
I would've mentioned the offset from K.R.T's Insane needs to be the same like the other difficulties but someone beat me to it. You're gonna have to fix this problem. Fix'd

Anyway, good luck, guys. :D
Thanks for mod :D
Sonnyc
Hi~ Sorry for the delay..

General:

-- Add "Taiko" at the tag since you have a taiko diff?

Easy:

-- I really loved the sliders <3

00:37:815 (3) - Prefer Deleting the Finish at the end (Derp, you've added this from the previous mod..)
00:49:815 (4) - Same opinion, Finish here also doesn't sound well
00:52:901 (3) - Maybe you should delete Clap at the end
01:10:558 (3) - I see your intention to follow the melody, but seems a bit hard to catch the rythm. Prefer moving to 01:10:387
01:22:729 (2) - Delete Finish :3

Konei's Normal:

00:20:501 (6,7) - Maybe this decreased spacing was to make an easier play?
00:25:472 (1,2) - Delete Clap in (1), but put it in (2). Also Delete Whistle here
00:49:815 (1) - Delete Finish
01:00:786 (1) - ^
01:09:701 (2) - Delete Whistle, since this is such a silent part
01:15:529 (3) - Check Distance
01:22:729 (3) - This is not in the grid.. Still I hope you would make a consistent spacing as 1.0x or something
01:27:872 (4) - 1 Grid Left :P

Hard:

00:54:873 - Add a note? There's a beat here.. :3
00:55:044 (4,6) - All Claps here sounds to loud x.x Delete Claps here (Well, no need to follow since the music has claps here)
01:06:101 (4) - Prefer ctrl+G here

K.R.T's Insane:

-- 영어 모딩 할래요 ㅋㅋ

00:01:815 (4) - Not meeting (3) might be good, well nvm
00:11:586 (2) - Spacing
00:13:301 (2) - Prefer Deleting Whistle here, since it's not a beat to emphasize
00:15:015 (4) - ^
00:17:415 (2) - ^
00:28:729 (2) - I dont like the jump here. Maybe put at (7)?
00:32:672 (3) - 1 Grid up
01:02:158 (4) - Stack properly, it won't come out well
01:02:672 (3,4,5,6) - Prefer a rythm like this

01:13:129 (5) - Missed a whistle here?
01:14:158 (5) - Delete Whistle here
01:17:415 - Unlike the previous parts, blanking here looks way too empty. So add a note
01:27:358 (2,3,4) - Make a better line

Good luck~~
Topic Starter
Kin

Sonnyc wrote:

Hi~ Sorry for the delay.. It's never too late :D

General:

-- Add "Taiko" at the tag since you have a taiko diff? why not

Easy:

-- I really loved the sliders <3 Thanks ~

00:37:815 (3) - Prefer Deleting the Finish at the end (Derp, you've added this from the previous mod..)
00:49:815 (4) - Same opinion, Finish here also doesn't sound well Finish here for cymbal sound
00:52:901 (3) - Maybe you should delete Clap at the end normal hit look a bit strange for me
01:10:558 (3) - I see your intention to follow the melody, but seems a bit hard to catch the rythm. Prefer moving to 01:10:387 well I don't think cuz there is a lil break, maybe I'll change this if other one say this
01:22:729 (2) - Delete Finish :3 finish for cymbal sound

Konei's Normal:

00:20:501 (6,7) - Maybe this decreased spacing was to make an easier play? Fix'd
00:25:472 (1,2) - Delete Clap in (1), but put it in (2). Also Delete Whistle here ^
00:49:815 (1) - Delete Finish same as easy
01:00:786 (1) - ^ ^
01:09:701 (2) - Delete Whistle, since this is such a silent part Fix'd
01:15:529 (3) - Check Distance ds corrected
01:22:729 (3) - This is not in the grid.. Still I hope you would make a consistent spacing as 1.0x or something now in grid
01:27:872 (4) - 1 Grid Left :P Fix'd

Hard:

00:54:873 - Add a note? There's a beat here.. :3
00:55:044 (4,6) - All Claps here sounds to loud x.x Delete Claps here (Well, no need to follow since the music has claps here) volune now at 40%
01:06:101 (4) - Prefer ctrl+G here I don't really like ctrl+g here
Thanks for mod :D
ririco
Hi from My Moe Queue~ :3


General:
Fine~


Easy:
  1. 00:14:501 (4) - nc here since i can hear new vocal clearly ~
  2. 00:25:815 (5,1) - switch those nc i dont think the other fit there anyways~
Fine diff :3

Konei's Normal:
  1. 00:00:444 (1) - I think it's too loud for a finish here.so remove it and add a whistle :3
  2. 00:03:186 (1) - ^
  3. 00:14:158 (1,2) - you should switch the nc here because the new vocal start there. if you did that dont forget to remove the nc on 00:17:244 (1) - ><
  4. 00:19:644 (6) - ^ if you did this add nc here~
  5. 00:21:358 (1,3) - switch nc ~
  6. 01:23:072 (1,2) - ^
  7. 01:25:472 (1,2) - ^

Hard:
  1. 00:20:158 (3,4,5) - make those sliders curved better the current once are a bit bad~
  2. 00:40:215 (6) - nc here to follow the vocal~
  3. 00:41:586 (1) - ^ if you did the above then remove the nc here and add it here 00:42:958 (3) -

K.R.T's Insane:
  1. 00:07:815 (2) - maybe move it down a bit because it's overlap with 00:08:672 (1) - ><
  2. 00:15:529 (1,2) - maybe make like this better :3
  3. 00:37:472 (1,2) - ^

Nice map & song =w= now good luck ~
Topic Starter
Kin

Sekai-nyan wrote:

Hi from My Moe Queue~ :3


General:
Fine~


Easy:
  1. 00:14:501 (4) - nc here since i can hear new vocal clearly ~
  2. 00:25:815 (5,1) - switch those nc i dont think the other fit there anyways~
Fine diff :3 thanks :D
All fix'd
Konei's Normal:
  1. 00:00:444 (1) - I think it's too loud for a finish here.so remove it and add a whistle :3
  2. 00:03:186 (1) - ^
  3. 00:14:158 (1,2) - you should switch the nc here because the new vocal start there. if you did that dont forget to remove the nc on 00:17:244 (1) - ><
  4. 00:19:644 (6) - ^ if you did this add nc here~
  5. 00:21:358 (1,3) - switch nc ~
  6. 01:23:072 (1,2) - ^
  7. 01:25:472 (1,2) - ^
All fix'd

Hard:
  1. 00:20:158 (3,4,5) - make those sliders curved better the current once are a bit bad~ maybe fix'd
  2. 00:40:215 (6) - nc here to follow the vocal~ Fix'd
  3. 00:41:586 (1) - ^ if you did the above then remove the nc here and add it here 00:42:958 (3) - Fix'd

K.R.T's Insane:
  1. 00:07:815 (2) - maybe move it down a bit because it's overlap with 00:08:672 (1) - ><
  2. 00:15:529 (1,2) - maybe make like this better :3
  3. 00:37:472 (1,2) - ^

Nice map & song =w= now good luck ~
Thanks for mod ^_^
cirno-_old
After all the modding that has already been done, this is real good already.

Easy, normal, and insane all seem perfect, and even hard too even though I found one thing that isn't really an issue at all. Honestly, even with a critical eye I couldn't find much.


Hard
00:53:929 (4) - Consider making the new combo start with this?

Otherwise, I got no qualms. These are good maps and I think should be ranked soon :)
Topic Starter
Kin

cirno- wrote:

After all the modding that has already been done, this is real good already.

Easy, normal, and insane all seem perfect, and even hard too even though I found one thing that isn't really an issue at all. Honestly, even with a critical eye I couldn't find much.


Hard
00:53:929 (4) - Consider making the new combo start with this?

Otherwise, I got no qualms. These are good maps and I think should be ranked soon :) Thanks, I hope too ~
Thanks for taking time to check all standard diff ^_^
My Angel Kitteh
Topic Starter
Kin
thanks :D
Drafura
[hich's jumpy CTB]
Metadata :
OD=8 (OD=AR, new rule)
Combo color 4 : can you use something brighter ? This color fades a lot in the BG imo especially for ctb.
You can use custom ctb diff name. For example [Hich's Rain]. But this is as you wish.

Gameplay :
00:13:986 (4) - I'll move it a bit to the right to keep a better spacing consistency in the triple jump.
00:14:844 (3) - ^
00:31:815 (4) - ^
01:02:501 (2,3,4) - This huge jump is a bit surprising maybe reduce it a bit ?
01:06:101 (4) - I'll move it a bit to the left to keep a better spacing consistency in the triple jump.
01:13:129 (5) - I'll put it horizontal (to the right).
01:25:987 (1,2,3) - I'll use these 3 : 01:13:644 (1,2,3) - ctrl-h'd, instead.

Hitsounds :
Some parts seems to lack hitsounding like these :
00:52:044 (8,9,10) - missing claps ?
00:58:044 (4,5,6) - missing whistles ?
Please check the hole map about those missing HS.

Nice diff hichman. Good luck for rankings.
My Angel Kitteh
Drafura's mod

Drafura wrote:

[hich's jumpy CTB]
]Metadata :
OD=8 (OD=AR, new rule)
Combo color 4 : can you use something brighter ? This color fades a lot in the BG imo especially for ctb.
You can use custom ctb diff name. For example [Hich's Rain]. But this is as you wish.

Gameplay :
00:13:986 (4) - I'll move it a bit to the right to keep a better spacing consistency in the triple jump.
00:14:844 (3) - ^
00:31:815 (4) - ^
01:02:501 (2,3,4) - This huge jump is a bit surprising maybe reduce it a bit ?
01:06:101 (4) - I'll move it a bit to the left to keep a better spacing consistency in the triple jump.
01:13:129 (5) - I'll put it horizontal (to the right).
01:25:987 (1,2,3) - I'll use these 3 : 01:13:644 (1,2,3) - ctrl-h'd, instead.

Hitsounds :
Some parts seems to lack hitsounding like these :
00:52:044 (8,9,10) - missing claps ?
00:58:044 (4,5,6) - missing whistles ?
Please check the hole map about those missing HS.

Nice diff hichman. Good luck for rankings.

huehuehue ty, Drafura
fixed all

http://puu.sh/1t1SJ
yurunneram
Easy
whoah @.@ u like sliders alot.... but I have to say, they are really well made.
00:55:301 (1) - End it earlier? so the noobs can find their cursor?
01:10:558 (3) - start on 01:10:387

Normal and Hard no prob... sry for short mod
Deif
[hich's Rain]

Gameplay:
  1. 00:06:444 (2,3) - To be honest, the HDash is more expected a bit later, when the Finish sounds. Can you remove this one and put it between the notes 00:07:130 (4,1) - ?
  2. 00:07:816 (2,3) - Same here, but between 00:08:501 (4,1) - .
  3. 00:10:044 (2) - Is it possible to transform this circle into a slider? The singer keeps that note until 00:10:901 (1) - where you have another circle. I'd say this last point could be the end of that slider.
  4. 00:27:529 (7,8,9,10) - Evil idea to create an HDash (8,9)! (7) - X:200; (8) - X:112; (9) - X:368; (10) - X:248. It's just to remark the Finish you have in (9).
  5. 00:33:015 (8,9,10,11,12,13,14) - This is definitely not a 7-note stream. Remove (13), and create an HDash with the new circles 00:33:358 (12,13) - .
  6. 00:46:386 (4,5) - To favor the movement between those notes, and improve the flow of the triplet+circle, I'd move (4) to X:240. With this position, it'll be much easier to catch everything more smoothly.
  7. 00:54:786 (4,5,6,7,8,9) - This curve can be much smoother to avoid the current dash you have (9,1). You have later a HDash (1,2) with a direction change, so it's highly recommendable to reduce the distance of that dash (9,1).
  8. 01:04:644 (4,5,6) - Merely aesthetic. (4) - X:328; (5) - X:392; (6) - X:440?
  9. 01:28:215 - Add a circle with a N-Finish here creating a HDash with (5), to make a nice ending of the song. If you add it, move that spinner 1/2 later, with the ending in the same place.
Most of those are just suggestions, overall nice job :)

Will mod the std diffs when I have enough time >_<
My Angel Kitteh
Deif's mod

Deif wrote:

[hich's Rain]

Gameplay:
00:06:444 (2,3) - To be honest, the HDash is more expected a bit later, when the Finish sounds. Can you remove this one and put it between the notes 00:07:130 (4,1) - ?00:07:816 (2,3) - Same here, but between 00:08:501 (4,1) - .00:10:044 (2) - Is it possible to transform this circle into a slider? The singer keeps that note until 00:10:901 (1) - where you have another circle. I'd say this last point could be the end of that slider.00:27:529 (7,8,9,10) - Evil idea to create an HDash (8,9)! (7) - X:200; (8) - X:112; (9) - X:368; (10) - X:248. It's just to remark the Finish you have in (9).00:33:015 (8,9,10,11,12,13,14) - This is definitely not a 7-note stream. Remove (13), and create an HDash with the new circles 00:33:358 (12,13) - .00:46:386 (4,5) - To favor the movement between those notes, and improve the flow of the triplet+circle, I'd move (4) to X:240. With this position, it'll be much easier to catch everything more smoothly.00:54:786 (4,5,6,7,8,9) - This curve can be much smoother to avoid the current dash you have (9,1). You have later a HDash (1,2) with a direction change, so it's highly recommendable to reduce the distance of that dash (9,1).01:04:644 (4,5,6) - Merely aesthetic. (4) - X:328; (5) - X:392; (6) - X:440?01:28:215 - Add a circle with a N-Finish here creating a HDash with (5), to make a nice ending of the song. If you add it, move that spinner 1/2 later, with the ending in the same place.Most of those are just suggestions, overall nice job :)

Will mod the std diffs when I have enough time >_<

ty, Deif, fixed all )

http://puu.sh/1uyXi
Topic Starter
Kin

yurunneram wrote:

Easy
whoah @.@ u like sliders alot.... but I have to say, they are really well made.
00:55:301 (1) - End it earlier? so the noobs can find their cursor? I think it's already ok
01:10:558 (3) - start on 01:10:387 okay fix'd

Normal and Hard no prob... sry for short mod np :D
thanks for mod ~
My Angel Kitteh
Topic Starter
Kin
Updated ~
Seph
man hich your hitsounds just sounds, terrible =/
My Angel Kitteh

Seph wrote:

man hich your hitsounds just sounds, terrible =/
ZHSteven
mod for ctb diff

good map in general i think.
good use of reverse jump slider make this map interesting.
I havent play or map ctb for a long time.. so just give suggestion that can make it better.


00:01:815 (6) - not familiar with the hyper here. this is just the very beginning of the map, and music is soft, no reason to add a hyper here.
00:04:558 (6) - ^
suggestion:
00:08:673 (1,2) - ctrl+G
00:15:015 (4) - why sudden hyper here? move it more towards left(overlap with 00:15:529 (1) - )
00:18:786 (2,3,4) - ctrl+H, jump is too narrow, make full use of the space.
00:21:529 (1,2,3) - move it overlap with 00:21:015 (5) - (just suggestion)

00:23:415 (3) - dont like the hyper here. (same reason as 00:01:815 (6) - )
00:25:473 (2,4) - ctrl+G

00:30:615 (1) - to 00:33:701 (1) - I like the pattern here, but can be impoved i think.
my suggestion for this part
00:42:615 (1) - 00:43:644 (5) - just suggestion(same reason as above)
00:48:272 (5) - dont like hyper here. better change.
00:49:815 (1,2) - reduce a bit to eliminate the hyper.
01:07:301 (5,6) - reduce this to eliminate the hyper.
01:11:758 (1) - reduce the slope of the slider for playability.(and I suggest to place 6,7 overlap with 3,4, to create a increase --> decrase jump)

01:19:815 (9,1) - reduce the jump in between.

done.

In my opinion, you are using too much reverse jump slider in this map. although this is a very good parttern that almost all the player want to see, but too much same kind of jump pattern will ruin the map. try some normal slider jump pattern also.
normal slider jump means:

.....X
.X
.............................X
...................................X
.............X
.........X
......................X
...........................X

something like that.

Also, check out the hyperdash in this map. some are not fit the music, although it is possible.

great diff.
My Angel Kitteh
ZHSteven's mod

ZHSteven wrote:

mod for ctb diff

good map in general i think.
good use of reverse jump slider make this map interesting.
I havent play or map ctb for a long time.. so just give suggestion that can make it better.


00:01:815 (6) - not familiar with the hyper here. this is just the very beginning of the map, and music is soft, no reason to add a hyper here.
00:04:558 (6) - ^
suggestion:

00:08:673 (1,2) - ctrl+G
00:15:015 (4) - why sudden hyper here? move it more towards left(overlap with 00:15:529 (1) - )
00:18:786 (2,3,4) - ctrl+H, jump is too narrow, make full use of the space.
00:21:529 (1,2,3) - move it overlap with 00:21:015 (5) - (just suggestion)

00:23:415 (3) - dont like the hyper here. (same reason as 00:01:815 (6) - )

00:25:473 (2,4) - ctrl+G

00:30:615 (1) - to 00:33:701 (1) - I like the pattern here, but can be impoved i think.
my suggestion for this part



00:42:615 (1) - 00:43:644 (5) - just suggestion(same reason as above)

00:48:272 (5) - dont like hyper here. better change.
00:49:815 (1,2) - reduce a bit to eliminate the hyper.
01:07:301 (5,6) - reduce this to eliminate the hyper.
01:11:758 (1) - reduce the slope of the slider for playability.(and I suggest to place 6,7 overlap with 3,4, to create a increase --> decrase jump)


01:19:815 (9,1) - reduce the jump in between.

done.

In my opinion, you are using too much reverse jump slider in this map. although this is a very good parttern that almost all the player want to see, but too much same kind of jump pattern will ruin the map. try some normal slider jump pattern also.
normal slider jump means:

.....X
.X
.............................X
...................................X
.............X
.........X
......................X
...........................X

something like that.

Also, check out the hyperdash in this map. some are not fit the music, although it is possible.

great diff.

ty, fixed some

http://puu.sh/1yW99
Cygnus
Hi! Here's a mod from my queue. ^^:

General
  1. You forgot to add Taiko as a tag in Easy, Hard, Rain, Insane, and Oni. Please fix it. You might want to add ctb and catch the beat in tags too.
  2. 01:28:215 - I think it's best to add a circle here instead to emphasize the last beat in the song. So if you followed this suggestion, basically, you're gonna have to move the spinner on 01:28:387. This suggestion applies to all osu! standard difficulties.
Easy
  1. 00:08:673 (3) - I think you should improve this blanket a bit more for better gameplay.
  2. 00:18:958 (3) - This slider kind of looks weird compared to all your sliders. Try fixing the curve before the slider ball goes left.
  3. 00:33:701 (3) - You should add a new combo here because it's the start of your kiai.
  4. 00:35:073 (1,2,3,4) - These sliders don't make any sense with the music nor the vocals. It feels like you're just trying to escape from that part so you just managed to put 4 similar sliders in it. I suggest you follow the vocals here instead or just put 1/1 circles and sliders around.
  5. 00:49:815 (4) - Mark a new combo here because there's a new beat in the music.
  6. 00:52:215 (1) - Remove the new combo for this circle because there's no change in music. Instead, mark a new combo on 00:52:558.
  7. 00:55:301 (1) - I believe you should end this spinner on 00:57:358 so that you could place a circle on 00:58:044.
  8. 01:17:930 (3) - Put a new combo for this slider because there's a change in rhythm.
  9. 01:20:330 (5) - Mark a new combo for this one too to avoid a long count in your combo. On the other hand, remove new combo on 01:21:701 (1) and put a new combo on 01:22:730.
Normal
  1. Your current Overall Difficulty doesn't fit the diff at all. I suggest you bump them +1. You may want to add +1 on HP Drain too but you can ignore that one.
  2. 00:03:187 (1,2) - This is not a huge problem but these circles are not in line with each other compared to the previous one. lol just pointing them out. I get the very strict feeling sometimes. ^^
  3. 00:20:330 (2,3,4) - The spacing here is too tight. I suggest you use .70 ~ .80 distance snapping instead. Normal players won't think of this as 1/2.
  4. 00:21:701 (3,6) - These sliders will look better if you did a perfect beat blanket at this one.
  5. 00:38:844 (5) - Mark a new combo on this circle because there's a change in rhythm. Then remove the new combo on the next circle.
  6. 01:00:101 (4) - Then suddenly, you used 1.0 distance spacing for this 1/2 part. Try making the spacing consistent when using 1/2.
Hard
  1. Bump your Overall Difficulty +1 because it fits more in this difficulty.
  2. 00:11:415 (2) - It would be better if you would just mark a new combo here because there's a change in rhythm.
  3. 01:13:987 (5) - This slider is poorly done to be honest. I think this part is not a place for blankets. Try to avoid this one please.
  4. 01:21:358 (1) - The length of this slider doesn't make sense. I think 1/1 is enough for this one. Don't forget to add a circle on 01:21:873 if you followed my suggestion to fill up the emptiness on that part.
  5. 01:28:301 (1) - This spinner is appearing too early in my opinion. Try moving it on 01:28:387 instead.
Insane
  1. 00:08:673 (1) - The visual gameplay would be better if you try to avoid the overlapping of this slider's end from the previous slider.
  2. 00:19:987 (2,3) - The flow of these sliders would be much better if you reverse them individually. But you can ignore this since it's not really a problem. lol
  3. 00:33:701 (1,2,3,4,5,6,7,8,9) - Something's wrong with your hit sounds on this combo. I don't know if it's just me but you might want to reduce the use of claps here because they don't sound good especially when you have a lot of hit sounds playing at the same time.
  4. 01:28:301 (1) - This spinner is appearing too early in my opinion. Try moving it on 01:28:387 instead.
Kantan
  1. What about 1.15 SV? The speed looks better this way.
  2. 00:20:330 (2,1,2) - What about "d d k" instead? It sounds better.
  3. 00:37:815 (2) - A don here would be better.
  4. 00:45:701 (1) - I think a kat here would fit more.
  5. 01:07:301 (2) - Mark a don here instead to avoid too much kat in this part. And besides, a don sounds better.
  6. 01:12:101 (1) - You forgot to mark a kat here.
  7. 01:15:530 (4,5,6) - Try "k d k" for this one. It sounds good.
mint's Taiko
  1. Perfect taiko diff! But I think your Slider velocity should be 1.45 ~ 1.50. You choose XD
Taiko Oni
  1. 00:14:673 (3,4,1) - "d d k" fits a lot on this part. Follow it ^^
  2. 00:16:644 (2,1) - "d k" would fit this better than the current one.
  3. 00:33:015 (1,2,3,4,1) - "k d k d k" sounds nice here. Try it.
  4. 00:36:358 (3) - I think it is better to delete this circle because there's too much triples on this section.
  5. 00:58:387 (1,2,1) - What about "d k k" for this one? Sounds better.
Rain
  1. 00:31:301 (3) - What about reversing this slider instead? Plays better.
  2. 00:33:958 (2) - This shouldn't be in here because it doesn't make sense when played with the music. Fix it please.
  3. 00:47:587 (2,3,4) - I don't kind of agree with the reverse visual on this part. What about a straight drop of notes instead?
There goes my very long mod. All of the diffs we're good except for the Easy difficulty. I gotta be honest on this but it feels like you just filled up spaces in Easy without understanding if it's making enough sense with the rhythm. I would be glad if you would fix it but let's see first your fixes on that diff. On the other hand, I am expecting a reason on my rejected suggestions. So that's it! XD Feel free to send me a forum PM for a recheck ^^
Topic Starter
Kin

Philippines wrote:

Hi! Here's a mod from my queue. ^^:

General
  1. You forgot to add Taiko as a tag in Easy, Hard, Rain, Insane, and Oni. Please fix it. You might want to add ctb and catch the beat in tags too.
  2. 01:28:215 - I think it's best to add a circle here instead to emphasize the last beat in the song. So if you followed this suggestion, basically, you're gonna have to move the spinner on 01:28:387. This suggestion applies to all osu! standard difficulties.
    Okay fix'd for my diff
Easy
  1. 00:08:673 (3) - I think you should improve this blanket a bit more for better gameplay. Fix'd
  2. 00:18:958 (3) - This slider kind of looks weird compared to all your sliders. Try fixing the curve before the slider ball goes left. changed to other thing
  3. 00:33:701 (3) - You should add a new combo here because it's the start of your kiai. Fix'd
  4. 00:35:073 (1,2,3,4) - These sliders don't make any sense with the music nor the vocals. It feels like you're just trying to escape from that part so you just managed to put 4 similar sliders in it. I suggest you follow the vocals here instead or just put 1/1 circles and sliders around. No change, these sliders follow the drum
  5. 00:49:815 (4) - Mark a new combo here because there's a new beat in the music. Fix'd
  6. 00:52:215 (1) - Remove the new combo for this circle because there's no change in music. Instead, mark a new combo on 00:52:558. Fix'd
  7. 00:55:301 (1) - I believe you should end this spinner on 00:57:358 so that you could place a circle on 00:58:044. Fix'd
  8. 01:17:930 (3) - Put a new combo for this slider because there's a change in rhythm. Fix'd
  9. 01:20:330 (5) - Mark a new combo for this one too to avoid a long count in your combo. On the other hand, remove new combo on 01:21:701 (1) and put a new combo on 01:22:730. Fix'd
Normal
  1. Your current Overall Difficulty doesn't fit the diff at all. I suggest you bump them +1. You may want to add +1 on HP Drain too but you can ignore that one.
  2. 00:03:187 (1,2) - This is not a huge problem but these circles are not in line with each other compared to the previous one. lol just pointing them out. I get the very strict feeling sometimes. ^^ then it's not really important so no change D:
  3. 00:20:330 (2,3,4) - The spacing here is too tight. I suggest you use .70 ~ .80 distance snapping instead. Normal players won't think of this as 1/2. 0.8 used
  4. 00:21:701 (3,6) - These sliders will look better if you did a perfect beat blanket at this one. Sliders adjusted
  5. 00:38:844 (5) - Mark a new combo on this circle because there's a change in rhythm. Then remove the new combo on the next circle. Fix'd
  6. 01:00:101 (4) - Then suddenly, you used 1.0 distance spacing for this 1/2 part. Try making the spacing consistent when using 1/2. 0.8 used
Hard
  1. Bump your Overall Difficulty +1 because it fits more in this difficulty. Okay ~
  2. 00:11:415 (2) - It would be better if you would just mark a new combo here because there's a change in rhythm.Fix'd
  3. 01:13:987 (5) - This slider is poorly done to be honest. I think this part is not a place for blankets. Try to avoid this one please.Fix'd
  4. 01:21:358 (1) - The length of this slider doesn't make sense. I think 1/1 is enough for this one. Don't forget to add a circle on 01:21:873 if you followed my suggestion to fill up the emptiness on that part.Fix'd
  5. 01:28:301 (1) - This spinner is appearing too early in my opinion. Try moving it on 01:28:387 instead.Fix'd
Insane
  1. 00:08:673 (1) - The visual gameplay would be better if you try to avoid the overlapping of this slider's end from the previous slider.
  2. 00:19:987 (2,3) - The flow of these sliders would be much better if you reverse them individually. But you can ignore this since it's not really a problem. lol
  3. 00:33:701 (1,2,3,4,5,6,7,8,9) - Something's wrong with your hit sounds on this combo. I don't know if it's just me but you might want to reduce the use of claps here because they don't sound good especially when you have a lot of hit sounds playing at the same time.
  4. 01:28:301 (1) - This spinner is appearing too early in my opinion. Try moving it on 01:28:387 instead.
Kantan
  1. What about 1.15 SV? The speed looks better this way. okay
  2. 00:20:330 (2,1,2) - What about "d d k" instead? It sounds better. I think k d d sound better just after d d k
  3. 00:37:815 (2) - A don here would be better. I think k here is good for the drum
  4. 00:45:701 (1) - I think a kat here would fit more. fix'd
  5. 01:07:301 (2) - Mark a don here instead to avoid too much kat in this part. And besides, a don sounds better. fix'd
  6. 01:12:101 (1) - You forgot to mark a kat here. fix'd
  7. 01:15:530 (4,5,6) - Try "k d k" for this one. It sounds good. fix'd
mint's Taiko
  1. Perfect taiko diff! But I think your Slider velocity should be 1.45 ~ 1.50. You choose XD
Taiko Oni
  1. 00:14:673 (3,4,1) - "d d k" fits a lot on this part. Follow it ^^ I think kkd ddk is already good
  2. 00:16:644 (2,1) - "d k" would fit this better than the current one. it's look really strange for me
  3. 00:33:015 (1,2,3,4,1) - "k d k d k" sounds nice here. Try it. ^
  4. 00:36:358 (3) - I think it is better to delete this circle because there's too much triples on this section. okay fix'd
  5. 00:58:387 (1,2,1) - What about "d k k" for this one? Sounds better. No change kkd is better for me
Rain
  1. 00:31:301 (3) - What about reversing this slider instead? Plays better.
  2. 00:33:958 (2) - This shouldn't be in here because it doesn't make sense when played with the music. Fix it please.
  3. 00:47:587 (2,3,4) - I don't kind of agree with the reverse visual on this part. What about a straight drop of notes instead?
There goes my very long mod. All of the diffs we're good except for the Easy difficulty. I gotta be honest on this but it feels like you just filled up spaces in Easy without understanding if it's making enough sense with the rhythm. I would be glad if you would fix it but let's see first your fixes on that diff. On the other hand, I am expecting a reason on my rejected suggestions. So that's it! XD Feel free to send me a forum PM for a recheck ^^
Musty
Hey Kin !

[Easy]

  1. 00:00:444 (1,2,3,1,2,3,4) - Tout ce début, je ne comprends pas pourquoi tu as mis un spacing plus lent. *-* Ah, j'ai compris. > <
  2. 00:31:987 (2) - TRES NAZI - décale d'1 grid sur la gauche, et je pense que tu pourrais faire un slider plus jouli, mais c'est mon avis :<
  3. 00:35:072 (1) - Le nouveau combo ici est inutile car la phrase que tu mappe est pas finie même si après l'enchainement sur ce pattern est complètement random sur le dernier slider.
  4. 00:52:901 (2) - Enlève le reverse arrow, refais le slider et met un hit circle new combo ?
  5. 01:07:986 (1) - là aussi, le choix de new combo est random, je te conseille de l'enlever.
    01:10:387 (3) - et de mettre le newcombo ici ~
  6. 01:15:529 (1) - c'est toujours pareil ces histoire de new combo D:
Sinon, j'aime beaucoup l'hitsounding et la diversité des patterns GG. :)

[Konei's Normal]

  1. Hey.
  2. 00:00:958 (2) - what about add whistles in the first point and the last one ?
  3. 00:01:815 (3) - Whistle at the end of this one too ?
  4. 00:03:701 (2,3) - ↑ if you see what i mean
  5. 00:20:329 (2,3,4) - more spaced please sir cause it seems confusing~
  6. 00:47:072 (1) - I don't really understand that choice of new combo but owell.
  7. 01:19:986 (1) - ↑
  8. Love your patterns anyway.
[Hard]

  1. 00:03:186 (1) - Je trouve personnellement ce slider trop près du bord, j'suis sur un écran 4:3, ça touche beaucoup.
  2. 00:16:044 (1) - Dafuq le new combo inutile à mon avis, si tu suis les percussions, elle ne s'arrêtent pas et tu n'es pas à une série trop grosse pour faire un New Combo.
  3. 00:32:329 (5,6) - Je suis certain que tu devrais changer ce spacing en le réduisant car on pourrait confondre ça en cliquant ça 1/2 temps trop tard. :[
  4. J'peux pas dire grand chose de cette diff car elle est tout simplement excellente, j'adore ton style de mapping.
Désolé, j'éviterais de faire un massacre en moddant des trucs que je ne sais modder ;)
Très bonne map, bientôt prête pour le rank je pense !
Topic Starter
Kin

Musty wrote:

Hey Kin !

[Easy]

  1. 00:00:444 (1,2,3,1,2,3,4) - Tout ce début, je ne comprends pas pourquoi tu as mis un spacing plus lent. *-* Ah, j'ai compris. > <
  2. 00:31:987 (2) - TRES NAZI - décale d'1 grid sur la gauche, et je pense que tu pourrais faire un slider plus jouli, mais c'est mon avis :< maintenant que tu le dis, ouais j'ai loupé un truc sur mon spacing
  3. 00:35:072 (1) - Le nouveau combo ici est inutile car la phrase que tu mappe est pas finie même si après l'enchainement sur ce pattern est complètement random sur le dernier slider. okay fix'd
  4. 00:52:901 (2) - Enlève le reverse arrow, refais le slider et met un hit circle new combo ? je pense que c'est déjà bon comme ça
  5. 01:07:986 (1) - là aussi, le choix de new combo est random, je te conseille de l'enlever. Fix'd
    01:10:387 (3) - et de mettre le newcombo ici ~ Fix'd
  6. 01:15:529 (1) - c'est toujours pareil ces histoire de new combo D: Fix'd
Sinon, j'aime beaucoup l'hitsounding et la diversité des patterns GG. :)
Merci ;D

[Konei's Normal]

  1. Hey.
  2. 00:00:958 (2) - what about add whistles in the first point and the last one ? add seulement au 1st
  3. 00:01:815 (3) - Whistle at the end of this one too ? fix'd
  4. 00:03:701 (2,3) - ↑ if you see what i mean fait comme les autres
  5. 00:20:329 (2,3,4) - more spaced please sir cause it seems confusing~ DS now 0.9
  6. 00:47:072 (1) - I don't really understand that choice of new combo but owell. because of kiai time
  7. 01:19:986 (1) - ↑ moi non plus
  8. Love your patterns anyway.
[Hard]

  1. 00:03:186 (1) - Je trouve personnellement ce slider trop près du bord, j'suis sur un écran 4:3, ça touche beaucoup. c'est border mais je pense que c'est bon
  2. 00:16:044 (1) - Dafuq le new combo inutile à mon avis, si tu suis les percussions, elle ne s'arrêtent pas et tu n'es pas à une série trop grosse pour faire un New Combo.
  3. 00:32:329 (5,6) - Je suis certain que tu devrais changer ce spacing en le réduisant car on pourrait confondre ça en cliquant ça 1/2 temps trop tard. :[ okay fix'd
  4. J'peux pas dire grand chose de cette diff car elle est tout simplement excellente, j'adore ton style de mapping.
    Merci :D
Désolé, j'éviterais de faire un massacre en moddant des trucs que je ne sais modder ;)
Très bonne map, bientôt prête pour le rank je pense !
Merci pour le mod et la star \o
Nyquill
[Normal]
  1. 00:21:701 (6,3) - Ehhhh not sure if you'll get that past the BATs (Consider AR +1?).
  2. 01:18:958 (4) - Really should get the repeat away from that fading (1), but its really trivial.
[Insane]
  1. 00:33:701 (1) - This is a very weird drop in spacing from the stream coming into the kiai. With the stream you're using heading into the kiai with and then slowing down right before it feels kind of anti-climactic. My suggestion would be trying to find a way to move this further away or stack it at the end of the stream.
  2. 00:37:986 (2) - This is just an aesthetically odd wrap. You should consider making it wrap better with a harder curve or changing the pattern, but its your call.
  3. 01:11:758 (1) - Move this slider here? http://puu.sh/1C6v0
  4. 01:22:730 (1) - The dropoff used here could possibly be phased out (since it barely works) for something better? Again its up to you here (since it works nevertheless) but I'm thinking of something like http://puu.sh/1C6xF. It also makes for a nice dropoff into the next triple.
Nice
Topic Starter
Kin

Nyquill wrote:

[Normal]
  1. 00:21:701 (6,3) - Ehhhh not sure if you'll get that past the BATs (Consider AR +1?). okay fix'd
  2. 01:18:958 (4) - Really should get the repeat away from that fading (1), but its really trivial. no change for symetry
[Insane]
  1. 00:33:701 (1) - This is a very weird drop in spacing from the stream coming into the kiai. With the stream you're using heading into the kiai with and then slowing down right before it feels kind of anti-climactic. My suggestion would be trying to find a way to move this further away or stack it at the end of the stream.
  2. 00:37:986 (2) - This is just an aesthetically odd wrap. You should consider making it wrap better with a harder curve or changing the pattern, but its your call.
  3. 01:11:758 (1) - Move this slider here? http://puu.sh/1C6v0
  4. 01:22:730 (1) - The dropoff used here could possibly be phased out (since it barely works) for something better? Again its up to you here (since it works nevertheless) but I'm thinking of something like http://puu.sh/1C6xF. It also makes for a nice dropoff into the next triple.
Nice
thanks for mod :)
phaZ
your dl with kuro's taiko isnt updated :(
Topic Starter
Kin

phaZ wrote:

your dl with kuro's taiko isnt updated :(
yes that true, I will update it later, thanks for remember me
Poggo
Hi from my mod Q~

-Kirito's Insane

00:07:815(2,3) - bad stack
00:16:901(1,2) - better make so http://puu.sh/1GiHP It will be more playble and symmetry
00:31:301(3,1) - terrible stack >.<
00:37:473(1,2) - maybe make this slider forms more beautiful? http://puu.sh/1GiKs
00:39:873(5,6,1) - fix distance between this notes
01:01:815(3,4) - fix bad stack
01:18:615 - better remove 1 repeat and add slider 1/2 with NC

Hard

00:34:730(3,5)- brrr plzz fix slider forms here http://puu.sh/1GiPq
00:42:273(5) - 1 grid in down for centre slider 4

Konei's Normal

This diff have so many wrong blankets, plz fit it and change slider forms with 2 points system~ Just now it looks not beautiful((

Easy looks fine~

Good luck~
Topic Starter
Kin

Katty Pie wrote:

Hi from my mod Q~

-Kirito's Insane

00:07:815(2,3) - bad stack
00:16:901(1,2) - better make so http://puu.sh/1GiHP It will be more playble and symmetry
00:31:301(3,1) - terrible stack >.<
00:37:473(1,2) - maybe make this slider forms more beautiful? http://puu.sh/1GiKs
00:39:873(5,6,1) - fix distance between this notes
01:01:815(3,4) - fix bad stack
01:18:615 - better remove 1 repeat and add slider 1/2 with NC

Hard

00:34:730(3,5)- brrr plzz fix slider forms here http://puu.sh/1GiPq
00:42:273(5) - 1 grid in down for centre slider 4
all fix'd
Konei's Normal

This diff have so many wrong blankets, plz fit it and change slider forms with 2 points system~ Just now it looks not beautiful((

Easy looks fine~

Good luck~
thanks for mod ^_^
-Neipezi

Katty Pie wrote:

Hi from my mod Q~

-Kirito's Insane

00:07:815(2,3) - bad stack
00:16:901(1,2) - better make so http://puu.sh/1GiHP It will be more playble and symmetry
00:31:301(3,1) - terrible stack >.<
00:37:473(1,2) - maybe make this slider forms more beautiful? http://puu.sh/1GiKs
00:39:873(5,6,1) - fix distance between this notes
01:01:815(3,4) - fix bad stack
01:18:615 - better remove 1 repeat and add slider 1/2 with NC
:arrow: All Fix

Good luck~
Thank for modding :D

SPOILER
osu file format v11

[General]
AudioFilename: Natsuiro Kiseki OP HD 720p.mp3
AudioLeadIn: 2000
PreviewTime: 33358
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0

[Editor]
Bookmarks: 11415,22729,33358,55301,66272,77244,88215
DistanceSpacing: 1.2
BeatDivisor: 4
GridSize: 4

[Metadata]
Title:Non stop road (TV Size)
TitleUnicode:Non stop road (TV Size)
Artist:sphere
ArtistUnicode:sphere
Creator:Kin
Version:-Kirito's Insane
Source:Natsuiro Kiseki
Tags:Hichman ctb catch_the_beat taiko -Neipezi -Kirito Konei opening mint_ong89 mintong89
BeatmapID:193417
BeatmapSetID:57139

[Difficulty]
HPDrainRate:7
CircleSize:4
OverallDifficulty:7
ApproachRate:8
SliderMultiplier:1.9
SliderTickRate:2

[Events]
//Background and Video events
0,0,"BG Insane.jpg"
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

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Combo1 : 0,0,64
Combo2 : 255,128,128
Combo3 : 255,255,0
Combo4 : 128,128,255

[HitObjects]
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340,364,5072,2,0,B|384:336|384:284|384:284|384:160,1,213.750008153916,2|0,0:0|0:0,0:0:0
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368,32,12786,6,0,B|416:80|416:144|416:144|416:216,1,190,2|8,0:0|0:0,0:0:0
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80,368,14501,2,0,B|80:312|100:272,1,95,8|0,0:0|0:0,0:0:0
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256,348,15530,6,0,P|348:328|416:248,1,190,2|0,0:0|0:0,0:0:0
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192,352,17929,1,8,0:0:0
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296,352,18272,6,0,B|380:352|380:352|400:344|400:344|488:344,1,190,4|8,0:0|0:0,0:0:0
496,256,18786,2,0,B|388:256|348:156,1,190,2|0,0:0|0:0,0:0:0
344,44,19300,1,8,0:0:0
344,44,19472,1,0,0:0:0
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32,56,20330,2,0,B|16:104|36:148,1,95,2|0,0:0|0:0,0:0:0
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324,80,21015,2,0,B|376:180|328:272,1,190,2|4,0:0|0:0,0:0:0
384,348,21529,5,8,0:0:0
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272,372,21872,1,8,0:0:0
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32,208,22729,6,0,B|72:272|72:352,2,142.500005435944,0|8|0,0:0|0:0|0:0,0:0:0
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120,80,23758,2,0,B|184:32|256:32,1,142.500005435944,2|0,0:0|0:0,0:0:0
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360,64,24444,2,0,B|296:112|224:112,1,142.500005435944,0|8,0:0|0:0,0:0:0
452,156,25129,6,0,B|468:192|452:224,1,71.2500027179719
360,320,25472,2,0,B|296:272|224:272,2,142.500005435944,0|8|0,0:0|0:0|0:0,0:0:0
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192,40,27015,2,0,B|168:68|168:104|168:104|168:180,1,142.500005435944,2|0,0:0|0:0,0:0:0
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256,276,27701,1,0,0:0:0
320,244,27872,1,4,0:0:0
320,40,28215,6,0,B|344:68|344:104|344:104|344:177,1,142.500005435944,8|2,0:0|0:0,0:0:0
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376,348,30615,6,0,B|440:364|504:296|468:224,1,190,4|8,0:0|0:0,0:0:0
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348,120,31301,2,0,B|284:104|220:172|256:244,1,190,2|8,0:0|0:0,0:0:0
256,332,31815,1,0,0:0:0
256,240,31986,6,0,B|291:172|227:104|163:120,1,190,2|8,0:0|0:0,0:0:0
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252,312,33358,1,4,0:0:0
356,264,33701,6,0,B|404:288|448:264,1,95,10|0,0:0|0:0,0:0:0
464,256,33958,1,8,0:0:0
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488,148,34215,1,0,0:0:0
400,180,34386,2,0,B|384:80|284:32,2,190,8|2|8,0:0|0:0|0:0,0:0:0
328,248,35244,1,2,0:0:0
328,260,35329,1,8,0:0:0
328,272,35415,2,0,B|308:320|260:336,1,95,0|0,0:0|0:0,0:0:0
188,192,35758,2,0,B|204:240|180:292,1,95,10|0,0:0|0:0,0:0:0
80,272,36101,6,0,B|32:240|28:192|32:136|80:112,1,190,6|8,0:0|0:0,0:0:0
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172,76,36786,2,0,B|192:124|164:168,1,95,0|0,0:0|0:0,0:0:0
300,152,37129,2,0,B|293:203|247:227,1,95,10|0,0:0|0:0,0:0:0
256,328,37473,6,0,P|356:324|412:252,1,190,2|8,0:0|0:0,0:0:0
456,180,37987,2,0,P|356:184|300:256,1,190
256,328,38501,1,10,0:0:0
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256,364,39186,2,0,B|256:212,1,142.5,8|8,0:0|0:0,0:0:0
256,192,39529,1,0,0:0:0
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304,48,40215,6,0,B|256:124|140:136,1,190,2|8,0:0|0:0,0:0:0
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392,284,41244,2,0,B|344:192|392:100,1,190,8|6,0:0|0:0,0:0:0
304,48,41758,1,0,0:0:0
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308,336,42958,2,0,B|372:336|372:336|388:268|460:244,1,190,2|8,0:0|0:0,0:0:0
480,156,43472,1,0,0:0:0
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296,36,43986,1,8,0:0:0
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248,68,44329,6,0,B|208:100|168:100|168:100|64:100,2,190,4|8|2,0:0|0:0|0:0,0:0:0
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248,316,45701,6,0,B|208:284|168:284|168:284|64:284,1,190,4|8,0:0|0:0,0:0:0
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268,84,47072,6,0,B|364:84|364:84|412:84|452:116,1,190,6|8,0:0|0:0,0:0:0
508,192,47586,1,2,0:0:0
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196,256,48444,6,0,B|164:292|108:292,1,95,6|0,0:0|0:0,0:0:0
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24,140,49044,1,8,0:0:0
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256,36,49815,5,6,0:0:0
256,348,50158,2,8,B|256:196,1,142.5
256,188,50501,1,0,0:0:0
316,128,50672,5,2,0:0:0
396,100,50844,1,8,0:0:0
332,44,51015,1,0,0:0:0
252,72,51186,2,0,B|232:28|172:16|108:32|92:72,1,190,2|8,0:0|0:0,0:0:0
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264,312,52215,6,0,B|288:360|344:360|400:360|424:312,2,190,8|4|8,0:0|0:0|0:0,0:0:0
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144,280,53158,1,8,0:0:0
144,280,53244,2,0,B|96:296|48:296,1,95
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392,264,53929,6,0,B|440:248|472:192|440:136|392:120,1,190,2|8,0:0|0:0,0:0:0
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112,136,54872,1,0,0:0:0
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96,304,55472,2,0,B|136:280|160:232,1,95,2|8,0:0|0:0,0:0:0
256,344,55815,1,0,0:0:0
353,234,55986,2,0,B|376:280|416:304,2,95,2|0|8,0:0|0:0|0:0,0:0:0
256,40,56501,1,0,0:0:0
256,192,56672,1,0,0:0:0
160,148,56844,6,0,B|138:103|98:79,1,95,2|8,0:0|0:0,0:0:0
256,40,57186,1,0,0:0:0
352,148,57358,2,0,B|375:103|415:79,2,95,2|0|8,0:0|0:0|0:0,0:0:0
352,148,57872,1,0,0:0:0
256,40,58044,1,0,0:0:0
256,256,58215,6,0,B|256:352,2,95,2|8|0,0:0|0:0|0:0,0:0:0
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304,108,58901,1,0,0:0:0
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256,256,59415,6,0,B|232:296|232:352,1,95,2|0,0:0|0:0,0:0:0
368,240,59758,2,0,B|408:264|464:264,1,95,8|0,0:0|0:0,0:0:0
416,136,60101,2,0,B|440:96|440:40,1,95,2|0,0:0|0:0,0:0:0
320,40,60444,2,0,B|256:64|176:64,1,142.5,8|8,0:0|0:0,0:0:0
180,64,60786,1,0,0:0:0
64,144,60958,6,0,B|32:184|32:232,1,95,2|8,0:0|0:0,0:0:0
160,272,61301,2,0,B|192:232|192:184,2,95,2|0|0,0:0|0:0|0:0,0:0:0
272,348,61815,2,0,B|328:300|328:216,1,142.5,10|8,0:0|0:0,0:0:0
328,184,62158,1,0,0:0:0
156,132,62329,5,0,0:0:0
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312,36,62672,1,0,0:0:0
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288,312,63358,1,0,0:0:0
272,312,63444,1,8,0:0:0
256,312,63529,6,2,B|184:240|80:240,1,190,6|10,0:0|0:0,0:0:0
0,104,64044,2,2,B|72:176|176:176,1,190,6|2,0:0|0:0,0:0:0
280,176,64558,1,8,0:0:0
296,176,64644,1,8,0:0:0
312,176,64729,1,8,0:0:0
328,176,64815,1,8,0:0:0
341,175,64901,6,0,B|440:176|512:104,1,190,6|8,0:0|0:0,0:0:0
426,240,65415,2,0,B|328:240|256:312,1,190,4|8,0:0|0:0,0:0:0
128,344,65929,1,8,0:0:0
28,256,66101,1,8,0:0:0
56,136,66272,5,4,0:0:0
288,120,66615,2,0,B|336:136|352:200|312:248,2,142.500005435944,2|8|2,0:0|0:0|0:0,0:0:0
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224,264,67644,2,0,B|176:248|160:184|200:136,2,142.500005435944,6|8|2,0:0|0:0|0:0,0:0:0
224,264,68501,1,8,0:0:0
224,264,68672,1,8,0:0:0
368,368,69015,5,8,0:0:0
364,360,69186,1,8,0:0:0
392,264,69530,2,0,P|348:200|376:92,1,190
300,284,70044,2,0,P|236:328|128:300,1,190
28,232,70558,5,8,0:0:0
64,120,70729,1,8,0:0:0
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472,344,71758,6,0,B|384:344|384:344|328:344|288:304,2,190,4|8|0,0:0|0:0|0:0,0:0:0
512,260,72615,1,0,0:0:0
440,188,72786,1,8,0:0:0
512,124,72958,1,0,0:0:0
472,40,73129,2,0,B|384:40|384:40|328:40|288:80,1,190,2|8,0:0|0:0,0:0:0
212,200,73644,5,2,0:0:0
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336,280,74158,1,8,0:0:0
292,352,74329,1,0,0:0:0
252,276,74501,6,0,B|168:336|72:308,1,190,2|8,0:0|0:0,0:0:0
40,192,75015,1,0,0:0:0
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124,60,75358,1,0,0:0:0
232,40,75529,2,0,B|288:48|311:86,2,95,8|0|4,0:0|0:0|0:0,0:0:0
232,40,76215,5,4,0:0:0
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440,256,76901,1,0,0:0:0
432,272,76986,1,0,0:0:0
424,288,77072,1,0,0:0:0
328,352,77244,5,4,0:0:0
216,360,77415,1,0,0:0:0
104,336,77586,2,0,B|108:284|88:244,1,95,10|0,0:0|0:0,0:0:0
64,212,77844,1,8,0:0:0
64,212,77930,2,0,B|60:160|80:120,1,95,10|0,0:0|0:0,0:0:0
40,36,78273,2,0,B|92:32|132:52,1,95,10|0,0:0|0:0,0:0:0
260,8,78615,6,0,P|244:104|164:136,1,190,0|8,0:0|0:0,0:0:0
64,212,79130,2,0,P|144:224|168:276,1,142.5,0|8,0:0|0:0,0:0:0
168,304,79472,1,0,0:0:0
276,340,79644,1,10,0:0:0
260,228,79815,1,0,0:0:0
368,192,79986,6,0,B|448:128|480:32,1,190,2|8,0:0|0:0,0:0:0
376,48,80501,1,2,0:0:0
376,48,80586,1,8,0:0:0
376,48,80672,2,0,B|328:32|280:32,1,95
136,64,81015,2,0,B|184:80|232:80,1,95,10|0,0:0|0:0,0:0:0
200,256,81358,6,0,B|288:216|296:104,1,190,2|8,0:0|0:0,0:0:0
380,72,81872,2,0,B|364:24|312:4|260:20,1,142.5,0|8,0:0|0:0,0:0:0
240,36,82215,1,0,0:0:0
160,100,82386,2,0,B|120:128|68:116,1,95,8|0,0:0|0:0,0:0:0
112,232,82729,6,0,B|160:320|256:352,1,190,4|8,0:0|0:0,0:0:0
360,336,83244,1,0,0:0:0
376,328,83329,1,8,0:0:0
392,320,83415,1,0,0:0:0
440,224,83586,2,0,B|488:248|496:296,2,95,2|8|0,0:0|0:0|0:0,0:0:0
416,128,84101,6,0,B|368:104|360:56,1,95
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R e d
hey :D mod4mod

i hope help in something, kinda hard to mod this^^


[Insane]

00:25:129 (1) - whistle?
00:33:358 (9,1) - i would give between them more spacing... after a stream, is weird a slider with so less spacing, also the slider is kinda fast. This is my opinion lol
01:28:387 (1) - why hitsound volume 5% ? at least 20% to make it possible to listen.(same for hard and easy diff)

[hard]

00:53:929 (1) - new combo? and the remove new combo here: 00:54:101 (2)
sounds better to me , also white big tick

01:09:015 (5) - remove finish in the end of slider? sounds better to me

[Normal]

00:17:244 (1) - new combo?, according to your new combo pattern the new combo is in 00:16:901, but is an end of slider, so make it next
01:28:387 (1) - why hitsound volume 5% ? at least 20% to make it possible to listen. (same i told for hard,insane and easy diff)

[Easy]

-1 Overall difficulty?

01:26:501 (1) - remove new combo? and then new combo here?: 01:26:844 (6)

..

Good luck :3
my map: https://osu.ppy.sh/s/75942
Topic Starter
Kin

R e d wrote:

hey :D mod4mod

i hope help in something, kinda hard to mod this^^


[Insane]

00:25:129 (1) - whistle?
00:33:358 (9,1) - i would give between them more spacing... after a stream, is weird a slider with so less spacing, also the slider is kinda fast. This is my opinion lol
01:28:387 (1) - why hitsound volume 5% ? at least 20% to make it possible to listen.(same for hard and easy diff) so 5% moved here 01:30:958 -

[hard]

00:53:929 (1) - new combo? and the remove new combo here: 00:54:101 (2)
sounds better to me , also white big tick Fix'd

01:09:015 (5) - remove finish in the end of slider? sounds better to me okay fix'd

[Normal]

00:17:244 (1) - new combo?, according to your new combo pattern the new combo is in 00:16:901, but is an end of slider, so make it next i know what you mean, but it's making the next combo too much higt
01:28:387 (1) - why hitsound volume 5% ? at least 20% to make it possible to listen. (same i told for hard,insane and easy diff) so 5% moved here 01:30:958 -

[Easy]

-1 Overall difficulty? okay fix'd

01:26:501 (1) - remove new combo? and then new combo here?: 01:26:844 (6) no change, the new combo is on lyrics

..

Good luck :3
my map: https://osu.ppy.sh/s/75942
thanks for mod :)
Momochikun
Hi.. m4m time! :D

General
I think it's better if u remove the sliderslide sounds

Easy
00:05:929 (1,2,3,4) - Recommended add hitsounds in the reverse arrow, maybe whistle ?
00:00:444 (1) - Fin
00:03:186 (1) - Fin
00:05:587 (4) - Whistle ?
00:58:044 (1) - Clap
00:58:386 (2) - Fin at the head of slider

Normal
00:00:444 (1) - Fin
00:03:186 (1) - Fin
00:51:186 (3,4) - ^
00:14:501 (2,3,4) - This part didn't match to the song i think
00:58:044 (1) - Fin at the head of slider
01:03:529 (1) - Remove the reverse arrow, then add 01:04:901 a 1/1 slider also add note at 01:05:587 - Fit the songs better
01:19:986 (1,2) - Add fin at the head of slider

Hard
00:14:330 (2,3,4,5) - Reduce sound
00:58:558 - Add note will fit the vocal
01:09:015 (5) - reverse selection ? lol :v
01:27:701 (3,4,5) - Clap ?

Insane
00:15:444 - Lol.. one of crazy jump --
00:23:758 (3) - Remove whistle then add clap at the head
00:24:444 (5) - Add clap at the head of slider
Fine i think.. nice map ^^

Good Luck~!
Topic Starter
Kin

Momochikun wrote:

Hi.. m4m time! :D

General
I think it's better if u remove the sliderslide sounds without it, slider sound are too loud

Easy
00:05:929 (1,2,3,4) - Recommended add hitsounds in the reverse arrow, maybe whistle ? I think it's already good like this
00:00:444 (1) - Fin no change, sound too loud for me
00:03:186 (1) - Fin ^
00:05:587 (4) - Whistle ? no change, the previous whistle follow the guitare sound
00:58:044 (1) - Clap no change, look too much strange with it
00:58:386 (2) - Fin at the head of slider no cymbal sound, so no change

Normal
00:00:444 (1) - Fin same thing as easy
00:03:186 (1) - Fin ^
00:51:186 (3,4) - ^ no change will look really strange
00:14:501 (2,3,4) - This part didn't match to the song i think it's follow the drum
00:58:044 (1) - Fin at the head of slider look strange for me
01:03:529 (1) - Remove the reverse arrow, then add 01:04:901 a 1/1 slider also add note at 01:05:587 - Fit the songs better I think it's already good like this, it's still follow vocal
01:19:986 (1,2) - Add fin at the head of slider no cymbal sound so no change

Hard
00:14:330 (2,3,4,5) - Reduce sound I think it's already okay like this
00:58:558 - Add note will fit the vocal there is a blank here
01:09:015 (5) - reverse selection ? lol :v
01:27:701 (3,4,5) - Clap ? clap will be really strange here

Insane
00:15:444 - Lol.. one of crazy jump --
00:23:758 (3) - Remove whistle then add clap at the head
00:24:444 (5) - Add clap at the head of slider
Fine i think.. nice map ^^

Good Luck~!
thanks for mod :)
-Neipezi

Momochikun wrote:

Hi.. m4m time! :D

Insane
00:15:444 - Lol.. one of crazy jump -- :arrow: Fix
00:23:758 (3) - Remove whistle then add clap at the head :arrow: np
00:24:444 (5) - Add clap at the head of slider :arrow: np
Fine i think.. nice map ^^ :arrow: np

Good Luck~!
thank you for modding

insane
osu file format v11

[General]
AudioFilename: Natsuiro Kiseki OP HD 720p.mp3
AudioLeadIn: 2000
PreviewTime: 33358
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0

[Editor]
Bookmarks: 11415,22729,33358,55301,66272,77244,88215
DistanceSpacing: 1.2
BeatDivisor: 4
GridSize: 4

[Metadata]
Title:Non stop road (TV Size)
TitleUnicode:Non stop road (TV Size)
Artist:sphere
ArtistUnicode:sphere
Creator:Kin
Version:-Kirito's Insane
Source:Natsuiro Kiseki
Tags:Hichman ctb catch_the_beat taiko -Neipezi -Kirito Konei opening mint_ong89 mintong89
BeatmapID:193417
BeatmapSetID:57139

[Difficulty]
HPDrainRate:7
CircleSize:4
OverallDifficulty:7
ApproachRate:8
SliderMultiplier:1.9
SliderTickRate:2

[Events]
//Background and Video events
0,0,"BG Insane.jpg"
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

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Combo3 : 255,255,0
Combo4 : 128,128,255

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508,192,47586,1,2,0:0:0
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480,224,47758,2,0,B|384:224|384:224|336:224|296:192,1,190,0|10,0:0|0:0,0:0:0
208,160,48272,1,0,0:0:0
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40,84,85129,2,0,B|80:60|132:56,1,95,8|0,0:0|0:0,0:0:0
256,40,85472,2,0,B|352:56|352:56|400:80|408:128,1,190,4|8,0:0|0:0,0:0:0
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296,24,87529,2,0,B|276:72|228:84,1,95,10|8,0:0|0:0,0:0:0
272,216,87873,2,0,B|224:204|204:156,1,95,10|8,0:0|0:0,0:0:0
176,32,88215,1,12,0:0:0
256,192,88387,12,0,90787,0:0:0
Kurai
Little check done via IRC :
  1. Removed the Taiko BGs since they are no longer needed.
  2. Resnapped all the unsnapped notes in every difficulty.
  3. Changed the negative offset to a positive.
That's it, the mapset itself is pretty good. Enjoy !

Pomf
Alltur
Go go ranked! xD
Topic Starter
Kin
yeah thanks *o*
-Neipezi
bubble \o/
My Angel Kitteh
gut-gut
Suzully
Hello.

[General]

  • "normal-hitclapfinish2.wav" OH!

    Combocolor4 blends with the background too much. Please use more bright color.

    StackLeniency in hich's Rain is 0.8 it's different from others. Use the same one if you don't have a special reason.
[Easy]
  1. 00:35:073 (1,2,3,4) - This rhythm doen't fit the music. Change the pattern, or select (1,2,3,4) then move to 00:34:729 would be nice.
  2. 01:20:329 (1) - Could you adjust the shape more beautiful?
  3. 01:22:729 (1) - This one looks as well...How about below one?
  4. 01:26:844 (2) - 1/1 beat-length fits best here. And add a clap to all repeats.
[Konei's Normal]

  • Increase OD by 1 would be better.(also HP?)
  1. 00:05:587 - From here to 00:10:387, I felt clap sounds don't fit the music. Just remove them?
  2. 00:55:987 (2) - Probably missing clap.
  3. 00:59:415 (3) - Finish should be used on the top.
  4. 00:59:415 (3,4) - Not fitting the music(especially finish sound). Change a pattern like below?
  5. 01:03:529 (1) - Uhm...removing the repeat would be better I think. That's because it sounds very nice if there's finish sound at 01:04:901.
  6. 01:07:301 (2) - Doesn't fit the music at all. They should be like below.
  7. 01:26:844 (2) - Add a clap to the top? It should sound nice :3
[Hard]

  • Increase OD by 1 would be better.(also HP?)
  1. 00:47:758 (3,4,5) - How about making an equilateral triangle? The current placement doesn't look so beautiful.
  2. 00:48:444 (1) - Uhm, 1/1 beat-length fits best imo. 3/2 length is a bit weird and the gameplay becomes worse...
  3. 00:51:186 (3) - ^
  4. 00:54:615 (3,4,5,6,7,8,9) - Since this map is very easy overall, this kind of stream is very harder than other parts. Can you use a kick-slider instead, like 01:16:729 (5)?
  5. 01:17:586 (1) - Same as 00:48:444 (1).
[-Kirito's Insane]
  1. 00:17:929 (3,4) - Inconsistent spacing looks bad here. Place them at the center between (2) and (1) please.
  2. 00:59:415 (1) - Add a finish to the top? It fits the music very well(follows symbal in back).
  3. 00:59:758 (2) - ^ to the end.
  4. 01:06:615 (2) - I felt slidertick sound at 01:06:786 doesn't fit because this slider follows the vocal. it sounds kinda noisy.
  5. 01:09:015 (1,2) - Manual-stacking is fine. But this one has 1/1 beat break after the previous note, that's a bit weird as a place manual-stacking is used. Just stacking them would be better, I think.
[Taikin Kantan]
  1. 00:13:472 (4) - How about k? I just compared with 00:16:215 (9,1,1) and 00:18:958 (4,5,1) (d,k,d and d,d,k), haha sounds kinda joking :P
[Taikin Oni]
  1. 00:27:872 (T) - Do speed-up not only 00:30:615 but also here would be better, I felt. The music becomes a bit exciting here, and speed change will be more smooth to 00:30:615.
  2. 00:55:472 (1) - The next note is kinda covered by this spinner unless hitting fast. Shorten this please.
[hich's Rain]

  • Oh new yours :D
  1. 01:03:530 (1,2) - Here's more excited point of the music, so I felt using wider spacing between 01:03:872 and 01:04:044 would fit better when playing.
  2. 01:25:986 (1,2,3) - Probably this is just my preference. Moving them further from the center(move right 1,3 move left 2) by 1 grid will make the gameplay better. So the next moving to 01:26:844 (1)(returning right to left) will be easier to play imo.(I think too near kick(in this case, it means 01:25:986 (1,2,3)) makes returning a bit hursh)
~
Topic Starter
Kin

Suzully wrote:

Hello.

[General]

  • "normal-hitclapfinish2.wav" OH! deleted

    Combocolor4 blends with the background too much. Please use more bright color. Okay

    StackLeniency in hich's Rain is 0.8 it's different from others. Use the same one if you don't have a special reason.
    changed like other diff
[Easy]
  1. 00:35:073 (1,2,3,4) - This rhythm doen't fit the music. Change the pattern, or select (1,2,3,4) then move to 00:34:729 would be nice. Okay fix'd
  2. 01:20:329 (1) - Could you adjust the shape more beautiful? adjusted
  3. 01:22:729 (1) - This one looks as well...How about below one? I prefer a blanket
  4. 01:26:844 (2) - 1/1 beat-length fits best here. And add a clap to all repeats.okay fix'd
[Konei's Normal]

  • Increase OD by 1 would be better.(also HP?) OD and HP+1
  1. 00:05:587 - From here to 00:10:387, I felt clap sounds don't fit the music. Just remove them? removed
  2. 00:55:987 (2) - Probably missing clap. yeah added
  3. 00:59:415 (3) - Finish should be used on the top. Fix'd
  4. 00:59:415 (3,4) - Not fitting the music(especially finish sound). Change a pattern like below? changed + green line deleted
  5. 01:03:529 (1) - Uhm...removing the repeat would be better I think. That's because it sounds very nice if there's finish sound at 01:04:901. repeat removed
  6. 01:07:301 (2) - Doesn't fit the music at all. They should be like below. okay changed
  7. 01:26:844 (2) - Add a clap to the top? It should sound nice :3 added
[Hard]

  • Increase OD by 1 would be better.(also HP?) OD and HP +1
  1. 00:47:758 (3,4,5) - How about making an equilateral triangle? The current placement doesn't look so beautiful. fix'd
  2. 00:48:444 (1) - Uhm, 1/1 beat-length fits best imo. 3/2 length is a bit weird and the gameplay becomes worse... now 1/1
  3. 00:51:186 (3) - ^ now 1/1
  4. 00:54:615 (3,4,5,6,7,8,9) - Since this map is very easy overall, this kind of stream is very harder than other parts. Can you use a kick-slider instead, like 01:16:729 (5)? fix'd
  5. 01:17:586 (1) - Same as 00:48:444 (1). fix'd
[-Kirito's Insane]
  1. 00:17:929 (3,4) - Inconsistent spacing looks bad here. Place them at the center between (2) and (1) please.
  2. 00:59:415 (1) - Add a finish to the top? It fits the music very well(follows symbal in back).
  3. 00:59:758 (2) - ^ to the end.
  4. 01:06:615 (2) - I felt slidertick sound at 01:06:786 doesn't fit because this slider follows the vocal. it sounds kinda noisy.
  5. 01:09:015 (1,2) - Manual-stacking is fine. But this one has 1/1 beat break after the previous note, that's a bit weird as a place manual-stacking is used. Just stacking them would be better, I think.
[Taikin Kantan]
  1. 00:13:472 (4) - How about k? I just compared with 00:16:215 (9,1,1) and 00:18:958 (4,5,1) (d,k,d and d,d,k), haha sounds kinda joking :P sound pretty good, fix'd :D
[Taikin Oni]
  1. 00:27:872 (T) - Do speed-up not only 00:30:615 but also here would be better, I felt. The music becomes a bit exciting here, and speed change will be more smooth to 00:30:615. added speed up (0,87 SV)
  2. 00:55:472 (1) - The next note is kinda covered by this spinner unless hitting fast. Shorten this please. moved to 1/1 snap
[hich's Rain]

  • Oh new yours :D
  1. 01:03:530 (1,2) - Here's more excited point of the music, so I felt using wider spacing between 01:03:872 and 01:04:044 would fit better when playing. spacing new wider (you need to use dash)
  2. 01:25:986 (1,2,3) - Probably this is just my preference. Moving them further from the center(move right 1,3 move left 2) by 1 grid will make the gameplay better. So the next moving to 01:26:844 (1)(returning right to left) will be easier to play imo.(I think too near kick(in this case, it means 01:25:986 (1,2,3)) makes returning a bit hursh)
    1+3 moved 1 grid right, 2 moved 1 grid left
~
Thanks for mod ~
I'm waiting Kirito and hichman :)

Edit : Hichman diff udpated ~
-Neipezi

Suzully wrote:

Hello.

[-Kirito's Insane]
  1. 00:17:929 (3,4) - Inconsistent spacing looks bad here. Place them at the center between (2) and (1) please. :arrow: Fix
  2. 00:59:415 (1) - Add a finish to the top? It fits the music very well(follows symbal in back). :arrow: Fix
  3. 00:59:758 (2) - ^ to the end. :arrow: ^
  4. 01:06:615 (2) - I felt slidertick sound at 01:06:786 doesn't fit because this slider follows the vocal. it sounds kinda noisy. :arrow: lowered the volume.(40%)
  5. 01:09:015 (1,2) - Manual-stacking is fine. But this one has 1/1 beat break after the previous note, that's a bit weird as a place manual-stacking is used. Just stacking them would be better, I think.
~
thank you for modding :D
insane
osu file format v11

[General]
AudioFilename: Natsuiro Kiseki OP HD 720p.mp3
AudioLeadIn: 2000
PreviewTime: 33358
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0

[Editor]
Bookmarks: 11415,22729,33358,55301,66272,77244,88215
DistanceSpacing: 0.3
BeatDivisor: 4
GridSize: 4

[Metadata]
Title:Non stop road (TV Size)
TitleUnicode:Non stop road (TV Size)
Artist:sphere
ArtistUnicode:sphere
Creator:Kin
Version:-Kirito's Insane
Source:Natsuiro Kiseki
Tags:Hichman ctb catch_the_beat taiko -Neipezi -Kirito Konei opening mint_ong89 mintong89
BeatmapID:193417
BeatmapSetID:57139

[Difficulty]
HPDrainRate:7
CircleSize:4
OverallDifficulty:7
ApproachRate:8
SliderMultiplier:1.9
SliderTickRate:2

[Events]
//Background and Video events
0,0,"BG Insane.jpg"
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
444,342.857142857143,4,2,0,45,1,0
444,-133.333333333333,4,2,0,45,0,0
5929,-100,4,2,1,70,0,0
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29929,-100,4,2,1,70,0,0
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104,336,77586,2,0,B|108:284|88:244,1,95,10|0,0:0|0:0,0:0:0
64,212,77844,1,8,0:0:0
64,212,77930,2,0,B|60:160|80:120,1,95,10|0,0:0|0:0,0:0:0
40,36,78273,2,0,B|92:32|132:52,1,95,10|0,0:0|0:0,0:0:0
260,8,78615,6,0,P|244:104|164:136,1,190,0|8,0:0|0:0,0:0:0
64,212,79130,2,0,P|144:224|168:276,1,142.5,0|8,0:0|0:0,0:0:0
168,304,79472,1,0,0:0:0
276,340,79644,1,10,0:0:0
260,228,79815,1,0,0:0:0
368,192,79987,6,0,B|448:128|480:32,1,190,2|8,0:0|0:0,0:0:0
376,48,80501,1,2,0:0:0
376,48,80586,1,8,0:0:0
376,48,80672,2,0,B|328:32|280:32,1,95
136,64,81015,2,0,B|184:80|232:80,1,95,10|0,0:0|0:0,0:0:0
200,256,81358,6,0,B|288:216|296:104,1,190,2|8,0:0|0:0,0:0:0
380,72,81872,2,0,B|364:24|312:4|260:20,1,142.5,0|8,0:0|0:0,0:0:0
240,36,82215,1,0,0:0:0
160,100,82386,2,0,B|120:128|68:116,1,95,8|0,0:0|0:0,0:0:0
112,232,82730,6,0,B|160:320|256:352,1,190,4|8,0:0|0:0,0:0:0
360,336,83244,1,0,0:0:0
376,328,83329,1,8,0:0:0
392,320,83415,1,0,0:0:0
440,224,83587,2,0,B|488:248|496:296,2,95,2|8|0,0:0|0:0|0:0,0:0:0
416,128,84101,6,0,B|368:104|360:56,1,95
260,64,84444,2,0,B|256:112|224:152,1,95,10|0,0:0|0:0,0:0:0
208,168,84701,1,2,0:0:0
192,180,84786,2,0,B|152:204|100:208,1,95,0|0,0:0|0:0,0:0:0
40,84,85129,2,0,B|80:60|132:56,1,95,8|0,0:0|0:0,0:0:0
256,40,85472,2,0,B|352:56|352:56|400:80|408:128,1,190,4|8,0:0|0:0,0:0:0
488,224,85986,5,0,0:0:0
488,224,86072,1,8,0:0:0
488,224,86158,1,0,0:0:0
452,332,86329,1,2,0:0:0
344,376,86501,1,8,0:0:0
232,364,86672,1,2,0:0:0
152,284,86844,6,0,B|108:192|152:100,1,190,6|8,0:0|0:0,0:0:0
296,24,87358,1,0,0:0:0
296,24,87444,1,8,0:0:0
296,24,87529,2,0,B|276:72|228:84,1,95,10|8,0:0|0:0,0:0:0
272,216,87873,2,0,B|224:204|204:156,1,95,10|8,0:0|0:0,0:0:0
176,32,88215,1,12,0:0:0
256,192,88387,12,0,90787,0:0:0
Topic Starter
Kin
Insane updated ~
Suzully
I think this map is great enough to get ranked but too many stuff has been changed so I can only rebubble now.
Good luck!
Topic Starter
Kin
thanks :D
Seph
well was gonna check the ctb diff but nevermind ;3;
Melophobia
Hard: The first kiai time should end at 00:55:301 - .
Topic Starter
Kin
Oh, it's true, thank you ~
Melophobia
repaired~
Kawayi Rika
Hi ~ Kin ~ :)

[General]


  1. Please change AudioLeadIn : 2500 for all taiko diff.

[Easy]


  1. 01:20:329 - You are forgot add clap to here.

No kds pls ~

Call me back ~ when you are ready ~ ;)
Topic Starter
Kin

Kawayi Rika wrote:

Hi ~ Kin ~ :)

[General]


  1. Please change AudioLeadIn : 2500 for all taiko diff.

[Easy]


  1. 01:20:329 - You are forgot add clap to here.

No kds pls ~

Call me back ~ when you are ready ~ ;)
All fix'd thank you ~
Kawayi Rika
OK ~ It's time to go ~

Congratz for 1st rank <3


Low
grats. :)
Nichiyouki
Congrats for your first rank ;)
mintong89
:D wow gratz

thought i never check my diff about mod orz sorry for this
XinCrin
Grats Kin!
Cloudchaser
Yay! a complete mapset ^^

osu needs more ctb diffs!! Congratz
Kurai
Gratz!
Topic Starter
Kin
Yeah thanks ~

mintong89 wrote:

thought i never check my diff about mod orz sorry for this
You checked CQ's mod \o
Momochikun
At least u get this ranked..
Gratz ! xD
-Neipezi
oh yeah!! kin Congrats (/^o^)/
LQA20Ans
Congratulation!!! :)
blackabyss
congratz kin~♪
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