Easy:
Slideradjustments are to be done without gridsnap on.
Do not use red points for blankets, not for smooth sliders, it'll ruin them :<
OD +1?
Judgement: Quite okay, jus the slidershapes could use some work as pointed out - remember to turn gridsnap of for blankets at least.
Konei's Normal:
OD3 is low for a normal, suggesting +1.
Judgement: More polishment and focus on object transitions, even sliders and more of an overall flow would do well, you can do this I am sure.
Hard:
Judgement: As in easy, better workout for blankets and bit of flow will do - keep going.
K.R.T's Insane:
The kiaitimes are different in this diff while they should be consistent in the whole mapset.
Judgement: Pretty k but as in the other diffs, more polishment and improvement may be done and that'd be a good thing to do, so keep going and doing your stuffs guys!
Slideradjustments are to be done without gridsnap on.
Do not use red points for blankets, not for smooth sliders, it'll ruin them :<
OD +1?
- 00:00:958 (2) - you can adjust this better to 1
00:01:815 (3) - same for 2
00:03:701 (2) - same for 1
00:04:558 (3) - a bit more to the right (as for, the ending point) would suit the previous sliderbow better (pointing towards new combo)
00:05:929 (1) - adjust to 2
00:10:044 (4) - adjust to 3
00:11:758 (2) - adjust to 1
00:13:129 (3) - adjust to 2
00:14:501 (4) - to 3 (the part right before the red point for example is further away than the beginning)
00:15:872 (5) - move without gridsnap so it ends on where 3 ended
00:18:615 (2) - similar to 00:14:501
00:19:986 (3) - the end here is closer to 2 than the rest
00:21:358 (4) - adjust aswell
00:22:729 (5) - ^
00:25:815 (4) - ^ (the bow is too strong)
00:26:501 (5,1,2,3) - a straight line of objects is meeh, do a bow to lead into 3 or smth
00:30:272 (1) - i guess you know it yourself; the beginning is further away than the ending part, so adjust that please
00:36:444 (2) - adjust (meaning equal bow + distance to previous slider)
00:37:815 (3) - ^
00:39:186 (4) - ^
00:40:558 (1) - that redpoint does not suit the song and the overall slidershaping, try something different, it just pokes out too hard and feels meeh
00:43:644 (4) - you can better that blanket out; also, the reverse arrow gets too close to 3's start, please adjust this
00:45:015 (1) - bow too strong in the beginning, results in too much distance to 4 in-between the first two sliderpoints, adjust (without gridsnap ofc)
00:47:415 (2) - ^
00:50:501 (5) - again, please no red points for blankets, it feels clunchy and awkward, also ruins the flow
00:52:901 (3) - adjust to 2
00:59:415 (2) - too far away from 1 in-between the sliderpoints
01:03:529 (1) - use 2 sliderpoints, also, gridsnap off for better blanket as always
01:04:901 (2,4) - you can shape these better around 3
01:08:672 (2) - the end is further away from 1 as the beginning and middle part and also the curve is unbalanced
01:10:558 (3) - redpoint is meeh :<
01:13:129 (2) - i do not like this shape, it's like straight to the right-bow to top-straight to the left and just feels boringly meeh
01:15:529 (1) - again, in-between the first two sliderpoints the bow is meeh and also, add another sliderpoint after the red one to have a proper adjustment to 3
01:16:558 (2) - use 2 points before the red one to have a proper bow
01:17:929 (3) - redpoint -_- also, not symmetric
01:19:301 (4) - unbalanced and awkward curve (TOO curvy), also not symmetric
01:20:329 (5) - i find this curve ugly because of the way the slidertrack is shaped before the red point
01:22:729 (2) - red point and following ones should be a bit more to the left for more equal distance to 1
01:26:844 (2) - adjust to 1
Judgement: Quite okay, jus the slidershapes could use some work as pointed out - remember to turn gridsnap of for blankets at least.
Konei's Normal:
OD3 is low for a normal, suggesting +1.
- 00:00:958 (2) - I find this one awkward to hit because it's on a blue tick and not really into a flow yet but that may be me
00:01:815 (3) - curve could be more balanced, right now it's like the sliderpoint is at 40% of the slider while it should be at 48-53% of it's track to create a more fluent bow, hope you get me
00:04:558 (3) - that bow feels like these 90°-sliderpointangle ones, in other words, I do not like it, it doesn't feel flowy; try to do smth about that?
00:06:615 (3) - take the movement the transition of 2-3 gives you into the curve; right now it is straight movement from 2 to 3 and then it goes meehisly to the left; it should go more upwards (keep the curve balanced tho), letting the slider end as if it was leading back to 2
00:12:786 (4) - a) why this awkward bow? there is no reason for it. b) why is the awkward bow not even balanced :<
00:13:815 (5,1,2) - straight lines between objects (and especially when one of these is a bowy slider) = no, ugly :<
00:15:872 (3) - feels better if the reverse arrow-point is more down-left
00:17:244 (1) - unbalanced curve and awkward angle/transition from 3 :<
00:17:244 (1,2,3) - this is not very pretty. you got two very similar shapes with 1 and 3 (as in, the directions these have and the flow they generate) but use point-to-point placement and that is meeh...
00:20:329 (5,6,7) - this straight line does not suit 4's sliderbow, also, the way 7 points is not very flowy with either of these nor does it give a good transition to the next combo
00:21:701 (2) - this curve is quite unbalanced and looks 2008, make a proper blanket around 3
00:23:758 (5) - this is mean, especially for a normal, do not use a 100% overlaying shape with an earlier slider; also, the above mentioned stuff applies here aswell
00:23:758 (5,1,2,3,4,5) - let me demonstrate my thoughts about this movement in a screenshot below
in other words, please bring a flow to this and not point-to-point-i-first-use-a-bow-and-then-i-do-an-edge-slider stuff
00:27:872 (1,2) - these seem to want to create an oval movement, for that, you will have to place 2 more to the top-left
00:29:244 (3) - that bow is too strong and thus does not blanket 2 correctly, weaken it and reposition a bit
00:30:615 (1) - according to 3's reverse movement, this should be more to the top to have a proper transition
00:34:729 (5) - this should be put a bit more top-right, also having the curve so it would lead back to 4 with the reverse movement
00:36:101 (1) - this is ugly, no real bow, no real flow and not a straight line either :<
00:37:129 (2,3) - straight lines, huh? (change please, also the transition from 1 to 2 to 3 is just unflowy point-to-point-ish and that is not a goal in a rhythm game)
00:39:186 (1) - similar to 00:36:101, this curve is not really a pretty one
00:40:215 (3) - sliderpoint should be more to the top and also more to the right to generate a proper curve
00:40:901 (4) - ^ mirrored
00:41:586 (1) - same as 00:40:215
00:44:329 (1,2) - as in a previous example, the oval flow can be bettered out
00:45:701 (3) - this one should be led into by the previous oval movement and should also continue the bow 2's shape is going, please do thatohmygodwhatdoyoumean00:48:444 (2,3) - oval movement thing again
^something like that
00:49:815 (1,2) - ^
00:51:186 (3,4) - these curves aren't really balanced out and are not-so-pretty
00:59:415 (3) - putting the 2nd (middle) sliderpoint to 34|125 will do better (gridsnap off ofc)
01:00:786 (1,2) - oval movement
01:02:158 (3) - ugly overlap with 1, yes this is feelable ingame; also, the transition from 2 is not too good since you will stop on 3's start, totally change your angle and then go back which is meeh especially when you're still in the same combo
01:03:529 (1) - make this symmetric to the X-axis please
01:10:386 (3) - box belowthis'll do better
Coordinates:
First Point (not start): 32|216
Second Point: 38|306
Third: 115|337
End/Reverse point: 171|316
01:12:444 (2,3,4) - i do not enjoy this straight line after- and into a somewhat bowy slider
01:16:215 (5) - that curve can easily be balanced out without gridsnap, also, you should make it blanket upcoming 1
01:18:958 (4) - the mirroring makes this result in uneven spacing which didn't occur in your map yet and thus feels unfitting, make it 1.0x
01:25:472 (1,2,3) - i do not like this slider-to-slider transition but that might be me.
Judgement: More polishment and focus on object transitions, even sliders and more of an overall flow would do well, you can do this I am sure.
Hard:
- 00:05:929 (1,3) - please adjust these better to 2, without gridsnap and also without red sliderpoints, it will do well, believe me
00:08:672 (1,3) - ^
00:14:329 (2) - I do not see the reason for these 1/4, why not just put 2 1/2 circles?
00:14:672 (3) - that could blanket 4 better
00:15:529 (6) - a blanket around 5 without a red point would do better here
00:16:901 (1,3) - really not a fan of these shapes
00:19:301 (3) - oh noe, please do not do this, that is so hard to read and feels awkward; 100% blanketting slidershapes in a short time between them are really a mean thing and rarely suit anything
00:20:844 (7) - this feels a bit close to 5's ending and might be uglyishly overlapped by its hitburst
00:21:186 (1) - this sounds more as if there should be 3 circles
00:22:729 (1) - again these shapes, please change that; also, this is not symmetric and it should be
00:23:758 (2) - ^
00:24:272 (3) - this should build an even triangle with 2's end and 1's beginning; gives more of an overall fitting feel
00:25:472 (6) - add a new combo because of change in vocals and instrumental? (feels suiting here)
00:27:872 (1,2,3,4,5) - too many straight lines between the objects :<
00:31:644 (4) - again these shapes :<
00:41:586 (1) - could be more balanced without gridsnap on if you move the middle point around a little
00:43:472 (6) - this is awkward to play because it starts on a red tick and feels unnatural to click and hold; you should start the slider on where it currently ends
00:49:815 (4) - blanket without red point please, currently the flow is a bit bugged up to me
00:50:501 (1) - could improve that blanket of 4's end
00:51:186 (3) - the first bow is ugly as it does not properly blanket or harmonize with 2, please improve that
00:54:101 (1) - start the slider on the white tick, as with an earlier example, sliders on red ticks are mostly awkward to play and hold
00:55:301 - put a note here and start the spinner 1/4 later
01:00:444 (8) - not properly stacked on 7's end
01:00:958 (2) - improve the blanket
01:01:301 (3) - ^
01:01:644 (4) - ^
01:02:501 (2) - this should be more to the left to lead better into 3
01:02:672 (3,4) - these feel awkward because they start on red ticks, please change this.
01:03:529 (1,2) - this is pretty.
01:09:015 (5) - the 2 first sliderpoints are too close to each other and ruin each other's effect on the curve, resulting in clunchyless; change something about that please
01:10:558 (1,2,3,4) - improve blankets
01:13:986 (5) - CTRL-G feels better here; though, improve the blanket
01:15:358 (1,2,3) - blankets
01:17:586 (1) - do not use red points here
01:18:272 (2) - this should be bettered out aswell, could blanket 1's end very well
01:19:301 (4) - more balance in slidercurve to blanket 5 better
01:20:501 (6,7) - these feel weird; I thought of a curve like 7 where 6 is because you just come out of 5 and a slider like 6 is weird where 7 would fit better there
01:21:358 (1) - no, this is so ugly ;_;
01:22:044 (2,3) - blankets
01:24:444 (4) - that curve is currently unbalanced and meeh
01:24:958 (5,6) - blankets
01:27:015 (6) - replace with circle + start a new 1/2 slider on where it ends, then replace upcoming 7 with 2 circles so you have the same hitsound pattern but it feels better
01:28:215 - add a circle (+ finish hitsound) here and start the spinner 1/4 later
Judgement: As in easy, better workout for blankets and bit of flow will do - keep going.
K.R.T's Insane:
The kiaitimes are different in this diff while they should be consistent in the whole mapset.
- 00:01:301 (3,4) - i find these curves a bit clunchy
00:04:044 (3,4) - ^
00:08:672 (1) - that is not symmetric, adjust please
00:15:015 (4) - better that blanket out
00:16:901 (1) - build a blanket around 5
00:17:415 (2) - ^ will have to mirror that one after
00:18:272 (1,2) - ^ same for these
00:21:015 (5) - try to make it totally symmetric so the slidertick is exactly on the Y-axis
00:22:044 (5,6,7) - the spacing here should decrease, just as the hitsounds do, by 10% each or smth
00:28:729 (2,3) - i do not see the reason for these, especially 3 (you might keep 2 tho)
00:33:272 (8) - remove the clap, it sounds weird and misplaced
00:36:101 (1) - not totally symmetric
00:37:472 (1,2) - if you want an oval movement, you can do that better, I am sure
00:40:729 (2) - use a mirrored and CTRL-G-ed version of 1, currently it is messed up
00:41:244 (3) - not symmetric
00:44:072 (6,8) - adding claps here will do fine
00:47:758 (4) - you are missing a whistle on the sliderend here
00:48:786 (2) - ^
00:49:130 (4) - ^
00:49:815 (1) - also missing a whistle here
00:51:186 (4) - not symmetric
00:55:472 (2,3,4) - these start on red ticks, that is not good to play and does not suit the rhythm (actually, the weak point is 3); if you want it to suit the vocals, you will have to put a circle where 3 starts and start the slider 1/2 later; suggestion below
00:56:844 (1,2,3) - ^
01:00:958 (1,2,3,4) - similar
01:06:615 (2,4) - you can improve these blankets
01:13:129 (5) - not symmetric
01:24:101 (1,2,3,4,5) - this played a bit weird and the followpoints look screwed up but it's interesting
01:28:215 - move 1/4 back and put a circle + finish sound here?
Judgement: Pretty k but as in the other diffs, more polishment and improvement may be done and that'd be a good thing to do, so keep going and doing your stuffs guys!